# Actions Mod Category Author Date Description
1 Advanced Herbalism v1.1 Alchemical Andoreth 2010-01-31 00:00:00 Advanced Herbalism is a re-working of the herbalism concept first created b... more
Advanced Herbalism is a re-working of the herbalism concept first created by Balor and Shanjac. It adds a new skill called "Herbalism" to the game. This skill determines the player's ability to harvest organic ingredients in the wild. When a plant is activated, its ingredients are placed directly...
2 Alternate Leveling 1.0 Gameplay Balor 2009-04-06 23:43:14 Idea is all original (at least I think so 8) ) 22/1/03 Features - well, eve... more
Idea is all original (at least I think so 8) ) 22/1/03 Features - well, everybody knows that Morrowind characters capable of, with surprisingly little effort, become demigods of unsurpassed power. Many things done to fix that, and here is an other one - an alternative leveli...
3 Herbalism 1.3 Alchemical Balor 2009-04-06 22:01:54 Herbalism Created by Balor ([email protected]) Idea is all original (at l... more
Herbalism Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) 14/08/04 * Installation Instructions: Extract to your base Morrowind folder (by default, that's C:Program FilesBethesda SoftworksMorrowind) Then run Morrowind's ...
4 Herbalism Final Alchemical Balor 2009-04-06 21:03:22 Well, have you been boggled by the way Morrowind handles plants? "Opening" ... more
Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which...
5 Herbalism Lite Alchemical Shakeidas 2003-12-15 00:00:00 Tired of having to "open" plants and drag their contents into your inventor... more
Tired of having to "open" plants and drag their contents into your inventory?  This plugin automatically transfers any ingredients into your inventory instantly and painlessly.  It's kinda like Balor's Herbalism mod, but without all the superfluous stuff involving ...
6 Herbalism Redux v1.12a Alchemical Mode_Locrian 2012-10-22 07:35:53 This mod was made completely from scratch. While I used the basic idea of B... more
This mod was made completely from scratch. While I used the basic idea of Balor's herbalism mod as a starting point, the code is entirely orginal. This mod adds a script to every "harvestable" plant in Morrowind, Tribunal, and Bloodmoon. When you click on the plant, its contents will automaticall...
7 Herbalism v1.1 Seed Version Alchemical Balor, Shanjaq 2009-03-17 00:00:00 Shanjaq's modification is an upgrade of a previous version of Balor's Herba... more
Shanjaq's modification is an upgrade of a previous version of Balor's Herbalism that makes plants also yield plantable seeds. * Plants will also yield seeds on certain moon phases, with different plants responding to different moon phases. The resulting seeds can be planted wherever dropped...
8 Herbalism v1.2 (Tribunal) Alchemical Balor 2009-04-06 22:01:41 Well, have you been boggled by the way Morrowind handles plants? "Opening" ... more
Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which...
9 Herbalism v1.3 Tweaks Balor 2005-03-12 00:00:00 Well, have you been boggled by the way Morrowind handles plants? "Opening" ... more
Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which...
10 Levelling 1.3 Gameplay Balor 2009-04-06 22:08:59 Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) I... more
Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) 22/1/03 Update: 24.08.04 Improved stability. It's fully funtional now. 14.09.04 Added a few features. (Stats that are riseable above 100...
11 Levelling 1.4 Chargen Balor 2009-04-06 21:03:31 Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) I... more
Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) Require Bloodmoon for script funcs. Tribunal is not needed. 22/1/03 Update: 24.08.04 Improved stability. It's fully funtional now. 14.09...
12 Levelling v1.0 Tweaks Balor 2005-03-12 00:00:00 Everybody knows that Morrowind characters capable of, with surprisingly lit... more
Everybody knows that Morrowind characters capable of, with surprisingly little effort, become demigods of unsurpassed power. Many things done to fix that, and here is an other one - an alternative leveling system. Now you gain max of x2 multiplier on stat per level (if you trained apro...
13 One Power Magic and Spells Balor 2013-09-16 13:05:59 This is a beta of my Pure One Power mod. It introduce an alternative magic ... more
This is a beta of my Pure One Power mod. It introduce an alternative magic system to Morrowind - One Power, with it's unique properties and spell (weaves). While it's made for Wheel of Time fans, it can be played by those who didn’t read it too without much difficulty (though it i...
14 One Power v1.1 Magic and Spells Balor 2013-09-16 13:01:41 Changes Morrowind magics system into a system of channeling One Power. Use ... more
Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside game i...
15 One Power v1.3 Magic and Spells Balor 2009-04-06 21:03:32 Changes Morrowind magics system into a system of channeling One Power. Use... more
Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside gam...
16 One Power v1.4 Magic and Spells Balor 2013-09-16 12:51:05 Very hard to describe in a few sentences, One Power mod changes Morrowind m... more
Very hard to describe in a few sentences, One Power mod changes Morrowind magick system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. (It's es...
17 Primary Needs v2.7 Gameplay Balor 2009-04-24 14:32:46 1. You now have to eat each 6 hours, or suffer penalties to stats. You have... more
1. You now have to eat each 6 hours, or suffer penalties to stats. You have to eat ingredients like eggs, bread, saltrice, etc. Use common sense. First I thought to add some food to taverns, but since most taverns already have plenty of food, I decided not to mess around with game more than its a...
18 Primary Needs v2.8 Gameplay Balor, error fix Elthar 2008-11-12 00:00:00 This is a new version of Primary Needs mod originally by Balor. I did not m... more
This is a new version of Primary Needs mod originally by Balor. I did not made this mod, I only put in some effort to fix most annoying bug from the last version, because its author, it seems, abandoned it forever - i spoke to him about a 2 years ago and he was promising to fix bugs in ver. 2.7 b...
19 Sneak and Stun Beta Balor 2009-04-06 19:41:03 Adds stunning and crippling blows to hand to hand combat.  Great mod for Mo... more
Adds stunning and crippling blows to hand to hand combat.  Great mod for Monk players.  It messes with some old Morrowind Seyda Neen scripting, so customer beware.   (It only affects NPCs in Seyda Neen Arrielle Shop, Imperial Guards, and test Cell - you will not miss it.)
20 Tamriel Rebuilt/Herbalism Tweaks tek_604 2007-09-10 00:00:00 Based on the Herbalism mod by Balor...     Rather than open flowers as if ... more
Based on the Herbalism mod by Balor...     Rather than open flowers as if they were the same as any crate you find, this mod allows you to "pick" any of the flora which is specific to Tamriel Rebuilt (see the Herbalism mod for flora   from Morrowind, Tribunal and Bl...
21 Traveling Mortal Gameplay Shanjaq 2009-04-06 23:53:13 first credit goes to all who made the two mods I've combined and enhanced. ... more
first credit goes to all who made the two mods I've combined and enhanced. My Primary Needs 1.4 by Balor & Deepnight CampMod by Deepnight I really liked these mods, they added a sense of identification with the player's needs never before seen in any game. I'm also a huge fan o...
22 TribalOrcs Races IH 2009-04-06 19:55:59 Tribal Orcs Race
23 Ultra Light Herbalism v1.0 Alchemical Qwert 2009-04-06 19:55:10 Based on Balor's Herbalism and Korath's Herbalism Minimal, Qwert's Ultra Li... more
Based on Balor's Herbalism and Korath's Herbalism Minimal, Qwert's Ultra Light Herbalism is the most minimalist of the herbalism mods, aimed at players who simply want plants that disappear when harvested and respawn monthly, in an ultra-lightweight script, without changing anything else. The mod...
24 Vigilant Guards Miscellaneous Balor 2009-04-06 23:53:21 Purpose - bring more reality and immersion into Morrowind :) Essentially, w... more
Purpose - bring more reality and immersion into Morrowind :) Essentially, when you approach the guard with weapon ready (bare hands and shortblades do not count), he'll warn twice and then attack. May expand if this idea will meet approval. *New version: Changed my sound to app...