# Actions Id Name Category Site Date Author Description
1
10917
Uruk-Hai Scimitars Weapons MMH 2009-05-12 Arnon Marcus The mod simply adds 2 Scimitars
Scimitar - Short Blade, One handed
Double-Sided Scimitar - Long Blade, two handed

Thease are the wepons used in 'Lord of the Rings' movies, by the Uruk=Hai warriors. You can find them in the lower bedroom of Balmora's fighters guild. Its in a c...
2
10815
SM - Area Effect Arrows (Infinity Bow Edition) Weapons MMH 2009-02-10 Pacmanius This mod is based off Marc's Scripted Bows that was released a few years ago.  I really loved his idea but thought it lacked some of what I wanted so I took the mod and made my own.  I used basically only his script and made it work for my purposes.  Permission was granted by him v...
3
10618
Infinity Bow Collection Weapons MMH 2005-04-06 Marc This mod adds 19 scripted bows using standard Morrowind and Tribunal graphics to Belinda Sharpeyes in the Seyda Neen Arrille Tradehouse.    ALL THE BOWS are scripted to create and equip their own arrows at the cost of magicka on the fly (no equiping or option selection required). Once t...
4
10538
Evil Talking Sword Frostmorne v2.0 Weapons MMH 2009-05-12 Ral-Jiktar aka Marc-Etienne Desjardins Frostmorn

many warcraft 3 player will know this sword, and know you can use it in morrowind.

Ever wanted to have a talking sword, or maybe a Evil talking sword, A Sinister looking cave has risen close to Suran, legions of Undead are seen every day, can you stop them, or beco...
5
10530
Enchanted Dwarven Darts v1.02 Weapons MMH 2009-05-12 shiva7663 After a certain logical point in the Tribunal Main Quest, the Enchanter Elbert Nermarc in Mournhold's Craftsmen's Hall starts selling both enchanted and unenchanted Dwarven Darts.
6
10396
Blood Tanto Weapons MMH 2009-02-28 Fischer500 This mod adds a red tanto to a doorframe in seyda neen. have a look around, you WILL find it. eventually.  
 
this is my first mod that involved something other than "drag and drop". I thought it came out OK. ENJOY.

Changelog:1212AM Sunday March 1st initial ...
7
10137
BSAREG Utilities MMH 2009-05-12 ghostwheel BSAReg 1.0 by ghostwheel
March 14, 2003

The Elder Scrolls 3 BSA archive registration utility

This utility will find all BSA files in the Morrowind's "Data Files" folder
and add them to the [Archives] section of the morrowind.ini file (if they
were not there al...
8
10136
BSAPACK 0.1a Utilities MMH 2009-05-12 ghostwheel BSAPACK v 0.1a by ghostwheel  (March 2, 2003)
The Elder Scrolls 3 BSA file packer/unpacker.

PLEASE, READ THIS FILE ENTIRELY!
This utility performs 3 functions:

1) List content of the BSA file
2) Unpack BSA file into the current directory
3) Create ne...
9
8197
Trap Difficulty Mod Miscellaneous MMH 2004-06-01 Hyzmarca This mod impliments a previously unused feature that increases disarm difficulty based on the strength of the spell used in the trap.   It increases the realism of Morrowind by making it difficult for those with low security skill to disarm traps. Mages and fighters who rely on...
10
8140
Summon Vivec Miscellaneous MMH 2004-05-19 Hyzmarca This mod was inspired by the webcomic "The Salvation of Morrowind" , by VegetaWorshipper. It adds a spell that summons a clone of Vivec. The Vivec clone wields the Soul Reaver from Legacy of Kain (Mesh, texture and Icon by Fidel).    The new summon spell uses the empty sef...
11
7435
Multiple Teleport Marking Mod v2.2 Magic and Spells MMH 2009-05-12 Marcel Hesselbarth Morrowind is a really great game - to great to walk! So you need some ways to travel faster between the places. Therefore there are a lot of different Travel facilities in the game. But as these cover only the civilised parts of the world a lot of people outside build different teleport plugins (...
12
7434
Multiple Teleport Marking Mod V1.1 (tribunal only) Magic and Spells MMH 2009-04-06 Marcel Hesselbarth This mod add the Multiple Teleport Marking ability for the areas of Bethesda's "Siege at Firemoth" mod (required).
It is a example how to safely add new regions to my marking mod as a OPTIONAL feature for those who use my marking mod.
13
7433
Multiple Teleport Marking Mod 2.1 Magic and Spells MMH 2009-04-06 Marcel Hesselbarth This mod add the multiple teleport marking ability for the areas of Bethesda Bloodmoon expansion

( requires Bloodmoon )
14
7195
Real Months Gameplay MMH 2009-04-24 Martini60 Uses actual names for months E.G. January, March etc. so you can see better what period of the year it is.



Contact Author - [email protected]
15
7094
LeveledMagicka Gameplay MMH 2009-04-24 Marcel Hesselbarth This mod increases your maximum magicka at 4% per level. So at level 26 your starting magicka has been doubled.

Tanks to Pookhill for assistance

If you encounter any problems please report to me at [email protected]



( requires Tribunal or Bloodmoon )
16
6585
pcc south dunzar 01 Dungeons MMH 2009-04-24 pcc aka blockhead adds a little bit to the south (Mournhold) end of Dunzar



South Dunzar
by PCC aka Blockhead
March 2005

   THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON.
   It also requires Dunzar (pcc_dunzar_02.esp).


What It Is...
17
6485
Deus Mallei v1.0 Dungeons MMH 2009-04-24 MarcusX Once there was a famous Lord, Deus Mallei, that after he won his fame in the wold claimed an island south of where Vivec now are. The Island had once been inhabitated by the Dreamora Lords and was crowded with ruins, and a big black tower.

As Deus Mallei explored the ruins and built hi...
18
5672
Mantle of Woe Redone Clothing MMH 2014-03-12 TSBassilisk This replaces the original Mantle of Woe with a retexture using Helseth's robe from Tribunal and MarcusX's crowned hood from his Deus Mallei mod.
19
5490
Advanced Clothing Names Clothing MMH 2007-05-27 Marcica First of all, this is my first mod I'm putting up publically, *pats self on back*  
 
Second of all, I made this mod after playing Oblivion and noticing that the clothing tends to not have so generic names like "expensive shirt". So, I decided to make this for Morrowind. This...
20
4916
The Twin Lamps Tavern v2.2 Buildings MMH 2011-10-09 Ral-Jiktar aka Marc-Etienne Desjardins The Twin Lamps Tavern 2.0

By Marc-Etienne Desjardins

Go to Caldera to start the story.

Content
New Weapons
New Armors
New NPCs
New Quests
New Areas
New Classes

The two new classes are Druid and Ranger
The new weapons ...
21
4038
tattoomod Stores and Merchants MMH 2009-05-12 Marc-Etienne Desjardins


    The Elder Scrolls III
          MORROWIND:
       The Tattoo Shop
              
*****...
22
3148
marcVampires v0.86 Beta Beta MMH 2009-04-24 Unknown
23
3147
marcVampires Races MMH 2009-04-06 Marc Vampire Race and Nightwalker birthsign and class. Please see text file for full details.

Post comments and suggestions at

http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Number=2210898&page=0&view=&sb=5&o=&fpart=1&vc=1
24
2476
The Light of Freedom Armor MMH 2002-08-20 Marc Etienne Desjardins Over 20 new quests, 30+ NPCs, new weapons and armor. This is about Ral-Jitar, an Argonian knight, about herself and her family, friends and foes.  Also has lots of info about Argonian culture. Please see readme for info.
25
2389
Tel Valanyon Houses MMH 2006-07-26 F�rst Bismarck
26
1946
Pit of darkness (for your darker taste) Houses MMH 2007-08-12 marcus-hartley DOWNLOAD MIDDLE FILE  
 
 
this is my first attempt at a house please go easy on me the house is located in vivec foreign quatre canals please comment and enjoy

Changelog:fixed  problems and bugs  
fixed gmsts
27
1726
Mori Mountain Estate v2.01 Houses MMH 2012-08-24 Marc This mod creates a house inside the Northern mountain of Balmora in an area compatible with the Balmora Expansion Mod. Look for the banners outside and the flyer near the door to find it. The house is deceptively large and has the following features:


Ingredient jars for all ingre...
28
1725
MORI MOUNTAIN ESTATE Houses MMH 2017-10-02 mARC MORI MOUNTAIN ESTATE
Requirements - c2.0 and up require both Tribunal & Bloodmoon
v1.03 and lower require only Morrowind
Recommended - Sri Alchemy by Sriklandi (not required)
Advanced Herbalism by Andoreth (not required)


--------...
29
1653
Marc's Mori Mountain Estate in Sadrith Mora Houses MMH 2010-08-10 Dravenjv I created this mod for myself but decided to release it on here.
 
I have always adored and used the �Mori Mountain Estate� mod as I find the home to be perfectly welcoming and useful for my needs, not to mention a masterpiece inside!. The only trouble with it is that my Vamp...
30
1435
Isengard v1.3 Landmasses MMH 2003-05-15 Arnon Marcus A beautiful complete scenery of Isengard and the Misty Mountains, which suround it, as well as the river Isen. Also has a fully funcional replica of Orthanc tower and its encircling outer wall. A quest will guid you through each of the above, onto a big PRIZE!

Inside the chest, on the ...
31
1434
Isengard v1.3 Landmasses MMH 2009-05-12 Arnon Marcus Isengard MOD

I'll spear you the "Bullshit cover story" that everybody is "forced" to invent, being "Forming an island" the only safe way to add new territories to Morrowind. The entire area is placed on an abnormally huge island (6x6+4=40 Cells!!!), south to Azura's Coast Region. There...
32
1423
Indy Armorer v1.94 Armor MMH 2013-02-01 Indestructible This is a blacksmithing mod that allows you to create your own armor! The system i've created is similar to the blacksmithing system used in Ultima Online.

The read me says this mod is a beta so there might be problems.

Very detailed Read me included.

06 March 200...
33
1339
Home 4.1 in Suran Houses MMH 2007-03-29 Intrepidacious Name: Home 4.1 in Suran
Author: Intrepidacious (MARCUSCL at CFL.RR.COM)
Location: Suran, just across the river west of the siltstrider

Expansion: Expansions are not required. But it is recommended to have at least one of the expansions just for full functionality of the g...
34
1029
Dwemer Lemarchand Box Items MMH 2009-01-12 starwarsgal9875 This mod adds a Dwemer "Lemarchand Box" to the Galom Daeus Observatory,
insipired from the movie "Hellraiser".

credits:
- gunslinger1984 for finding me refrence pictures and requesting the mod
- Me for making the mod
- wildkarrde for the modifed dwemer cube me...