# Actions Id Name Category Site Date Author Description
1
15007
Morte GHF 2016-11-03
2
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Mort's Mountain Citadels GHF 2016-11-03
3
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Morte Jac Fliggerty 2011-07-28 Jac The Elder Scrolls III
MORROWIND: Morte
Index:
1. Summary
2. Features
3. Requirements
4. Installation
5. Using the mod
6. Known Issues
7. Use in other mods
8. Unistallation
9. Credits
10. Contact info
11. Version history
===...
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Mort's Mountain Citadels Dungeons Fliggerty 2011-11-05 Mortimer Mort's Mountain Citadels
This mod sets out to complete the series of dungeons that Darknut began. Greater Dwemer Ruins volume 1 greatly enhanced three main storyline areas, making them much more unforgiving while providing a really cool dungeon crawl at the ...
5
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Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
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12613
Dracus' Mortar & Pestle Model Resources MMH 2003-09-29 Dracus Dragani Included here is an orginal mortar and pestle model for use in mods along with an icon file for use as an item. If you want to see what it looks like then go to my website: Morrowind Dimensions http://phobos.ramapo.edu/~fzazulka/misc.htm
7
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Dracus Mortar n Pestle Model Resources MMH 2009-05-12 Dracus Dragani Included in this pack is a mortar and pestle model for use in mods along with an icon file for use as an item.
8
11860
Complete Guide to Tamriel Lore Resources MMH 2012-09-16 Mortis The Complete Guide to Tamriel Lore is a resource that I hope everyone will find useful, be they an old Scholar, an over worked Modder or someone experiencing the World of The Elder Scrolls for the First time. Almost all of the information in this document has been collected from the various lore ...
9
11517
Servants Must Serve Tweaks MMH 2010-01-03 Undream This mod is meant for those people like me who found it highly illogical that your blood victim (Vampire Embrace) would bellow at you to get out  
because it was late and he wanted to sleep. (Living Cities of Vanderfell). You also were unable to feed with any mortal, since they would e...
10
9957
Mortis Noctae Quests MMH 2005-12-16 Hoss This plugin adds a new set blades to Morrowind through a quest.  
 
              This is my first attempt at questing so I hope it is ok.  
 
     "Mortis Noctae Sword and Dagger"(Once used by MORTIS th...
11
9601
Drake Lion NPCs MMH 2005-02-01 Mortal1 The mod adds one NPC with a mix of different styles of daedric armour. To my understanding no mods need to be used. This mod works for Vanilla Morrowind or Tribunal/Bloodmoon. Drake is a Mid-level Battlemage that works as an Agent for the Blades. I decided to add some more agents li...
12
7965
Mortal Dreamers Miscellaneous MMH 2004-08-22 Mmphsfncr2 This mod simply prevents Dreamers from respawning which has always bothered me.    From where are these people coming?  The towns do not depopulate to man Dreamer-posts!  This fixes that.  Dreamers now stay dead.  Cleaned with TESAME. Problems of a non-...
13
7753
Fast Food in Morrowind! Miscellaneous MMH 2006-10-21 Shade the Bandit Well, here it is, folks.  The one thing that Morrowind has been missing for years: fast food.  It seems that when Mehrunes Dagon visits the mortal plane, he likes to buy lollipops.  Yes, it's true, lollipops.  But business has been slack for our favorite evil Daedra, and he's ...
14
7692
Death... Miscellaneous MMH 2005-04-02 Max a.k.a. ~NOBODY~, Marbred This mod gives you a chance to become an immortal (but powerless) spirit after death.     When you die, you may be transported to a semi-random location on Vvardenfell(Ancestral Tomb, cavern, or just in the middle of the Ashlands), and receive the spirit's curse.  ...
15
7674
Corv's Ultimate Ranger Mod Miscellaneous MMH 2007-02-25 Corv The Ultimate Ranger Mod introduces the New Item Combination system. In the Ammunition section you can make shafts tips out of raw materials like wood or glass. After you made that you can combine (with the new system) them and make 12 different arrows and bolts. With the Poison Mortar you can mak...
16
7634
Carnival Corset v.2-20040816(for City o Miscellaneous MMH 2009-04-06 Immortalsigh Replaces the female Skin/Metal Hips and Chest, with the Carnival of Shadows Harliquin Corset.

To install simply extract to your main City of Heroes Directory.

What this replaces exactly:

sf_chest_skin_metal_01a
sf_chest_skin_metal_01a_bump
sf_chest_skin_...
17
7271
Traveling Mortal Gameplay MMH 2009-04-06 Shanjaq first credit goes to all who made the two mods I've combined and enhanced.
My Primary Needs 1.4 by Balor & Deepnight CampMod by Deepnight

I really liked these mods, they added a sense of identification with the player's needs never before seen in any game. I'm also a huge fan o...
18
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New Rethan Manor v2.0 Factions MMH 2009-05-12 Monica21 This mod creates a much more spacious Hlaalu stronghold.  The large first floor includes a reading area, fireplace, dining area, labeled alchemy jars and Master's Retort, Alembic, Calcinator, Mortar and Pestle, as well as ample storage space.  Tables are provided for display, and as fiv...
19
6622
Stronghold of Sheogorath Dungeons MMH 2008-08-21 Mr. Versipellis A mysterious door has opened near the docks of Sadrith Mora, leading to an obscure corner of Sheogorath's realm.  
Are you brave/mad enough to venture into the Stronghold of Sheogorath and find a prize beyond the mindscope of mortals?  
 
Be prepared: everyone's fav...
20
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Mzirthu Dungeons MMH 2006-11-12 Fifth Rider Lost forever in the Azura's Coast, this ancient Dwemer mortuary structure has housed the dead and riches of the lost race of dwarves for millenia.
 
 Discover hidden treasure and monstrous creations as you plunge deeper into the maze...
 
 Known Conf...
21
6251
Lord Of The Dragons v1.2 Creatures MMH 2009-04-24 MadMax This is essentially a mod that allows you to ride dragons in
real-time.

Game Summary :
The prophecy spoke of a mortal who would restore order to the
universe, and become protector of the land. The time of the
prophecy is at hand.

For now, an evil dark lor...
22
5999
Morte! Companions MMH 2011-07-23 Jac This mod adds a floating, talking skull called Morte based on the same NPC from the Bioware game Planetscape: Torment (PS: T). You can find him trapped in a skull pile in the Samarys Ancestral Tomb. This mod is not lore correct and was never meant to be lore correct. It is meant to be a fun littl...
23
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Rich Scamp Cheats MMH 2004-02-20 Mort Creeper the Scamp  (on the 2nd floor of Ghorak Manor in Caldera ) now has 1,000,000 Gold to barter with and there is nothing he will not buy from you    A simple patch but it means that you don't have to do any creative selling with him anymore.
24
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Middle Earth Rings of Power Plugin Cheats MMH 2003-06-29 BeckhamFC9 I have added 3 Elvish Rings...7 Dwarf Rings...9 Rings of Mortal Man, and the One Ring of the Sauron.  The rings are scattered around, and wont be easy to find...along your journey, you might discover one of the rings as Bilbo first discovered the One Ring in The Hobbit, ( the ...
25
4373
The Mortal Life of Vivec (Lite) Books MMH 2011-05-04 Danjb This mod is an alteration of "The Mortal Life of Vivec". I loved the books themselves, but I thought that the shelf that was added to hold the books contained a lot of rare and unbalancing items, and ones that I felt shouldn't be so freely available.

This mod removes the entire shelf...
26
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The Mortal Life of Vivec Books MMH 2006-09-02 Rogue Shadow, Mote This mod adds the thirteen 'volumes' of the story of the mortal life of Vivec, written by Mote (Fan fiction, based off of in game texts).

Changelog:-Added Forum Thread
27
3887
Mortis-Nai's Emporium: Shadow of the Abyss pre-Alpha Townd and town Expansions MMH 2009-04-24 Mortis-Nai, HelioS, Dracus, Athas, Wixard Thank you for your Interest in Necromancia: City of the Damned. This is the Taster file, So called because it is a very small taste of things to come.
This Taster file Containes a new Store in Ebonheart called "Wizards Lizards and Rings" and that is where we will start this small taste. Look...
28
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Mortal Signs Birthsigns MMH 2009-04-06 Veet This mod adds 3 birth signs governed by the 3 mortal planes of Nirn (the planet TES takes place on) Masser (The big red moon) and Secunda (The small grey moon) Each should influence the game in a new way.
29
3705
Dragon's Breech Alpha 2 v1.3 Total Conversion MMH 2009-04-06 Lady Eternity, Proudfoot For many years the Angelic Presence has been waging war with the Undead Hordes of the evil Mortalis. The Hordes have taken over and destroyed many worlds, bringing doom and death to those who oppose them. With the Angelic Presence losing the battle, it was decided that new tactics should be emplo...
30
2720
Vori's house Houses MMH 2007-06-16 gyuszi94 If you want a house in Balmora without killing or lockpicking download this mod.
 
 Vori's house is unlocked and only has a bed, an alchemist set for starters(journeyman mortar, apprentice calcinator,retort, alembic) , and a cauldron. Something mod recommended for furnitures
31
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Vampire Life Armor MMH 2011-02-18 lusterless There have been several hidden references that vampires may find a way to live among mortals throughout the elder scrolls series. Now, in Morrowind, a method has been made!  
 
Clavicus Vile, who gave vampires their stealthy ways, also gave the world his masque. Any vampire w...
32
2077
Ring of the Immortal Items MMH 2008-03-21 Prowlor Adds a NPC in Ebonheart who is willing to sell a large mansion just north of the city. However this mansion holds a dark secret within its walls. Do you have what it takes to master immortality? Or will you fall victim to its dark seduction?  
 
as per the readme:
33
2009
Rand Al'Thor, Daedric Armor Vendor Armor MMH 2002-11-01 Psilon A small mod that adds a NPC Dunmer, Rand Al'Thor to the game (it's up to you to find him).     He makes the closest thing to Daedric armor that can be made by mere mortals - not as powerful as true daedric armor as far as armor rating, but each piece has its own ef...
34
1863
Northern Winds v1.1 Landmasses MMH 2009-05-12 HonorableKoala 1. Introduction
Hey all! Ever wanted a totally new landmass to explore, with a mysterious story, ferocious creatures, and lots of intrigue? Well here you go! This mod adds Wyndelheim Island, a medium sized island west of the Mortrag Glacier, to the game. The story point of this mod is to dis...
35
1804
Necromancer Home Houses MMH 2009-05-12 Davidevil Necromancer home Balmora

Your uncle Mortimer is died during a Skooma party
and you have inherited his dark adobe...
But there is a clause to respect:
His mummy must remain forever in your new drawing-room.

1) Install the Jiabs House.esp file ito the data direc...
36
1046
Dyn'Morten Hideout Houses MMH 2006-10-04 Soul Thief
37
1021
Dwemer Armor Restored v1.2 Armor MMH 2013-03-25 Mortis-Nai This Mod Adds a New Suit of Armor, It is a compleatly 100% preserver suit of Dwemer Armor.

To get started head to the Mzahnch Ruin 8, -10.

[color=#ff0000]Requires Tribunal[/color]
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Boathouse Houses MMH 2009-08-21 Rapscallion This mod adds a boathouse in Seyden Neen.  
Release date: may 2002  
-- Rapscallion Jones  
 
Clean version tested in-game.  
-- Morten79

Changelog:27 Aug. 2009 - Readme added too the clean version
39
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Belongers Houses MMH 2011-03-02 StraightBait This House is Next to the gaurd tower on the east side of the town, in balmora.  
This House Has inside of it, a bed, a wardobe, 2 crates, 1 sack, 1 small chest, 3 barrels,  
1 pillow, 1 table and a journeymans Alembic, Calcinator, Mortar, and Retort.  
This Mod I...
40
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Bound Alchemy Alchemical MMH 2003-07-27 Dan Wheeler This plugin adds 4 spells to Morrowind:   Bound Alembic...Bound Calcinato...Bound Mortar& Pestle, and Bound Retort.     Each spell summons a different piece of alchemy equipment for 15 seconds. see readme for info     Send questions/comments to randomDan at ...