# Actions Mod Category Author Date Description
1 Dogs of Morrowind Creatures Neoptolemus 2003-09-29 00:00:00 Using the Bloodmoon wolf mesh, this mod adds dogs to various towns to give ... more
Using the Bloodmoon wolf mesh, this mod adds dogs to various towns to give more life to the game. They just wander around the place looking cool. Goes well with Cait's Critters Unleashed. Pretty cool to watch the dogs walking up and sniffing the chickens    Dogs have b...
2 Improved Cursed Items Gameplay Neoptolemus 2009-04-24 17:38:19 -------- Improved Cursed Items by Neoptolemus -------- This s... more
-------- Improved Cursed Items by Neoptolemus -------- This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to<...
3 MCA - Vampire Head Replacer Heads and Hair Mauloch12 2011-10-07 22:07:23 The Elder Scrolls III: Morrowind Morrowind Comes Alive - Vampire Head Repla... more
The Elder Scrolls III: Morrowind Morrowind Comes Alive - Vampire Head Replacer By: Mauloch12 MCA by: Neoptolemus Requires: Morrowind Comes Alive, version 5.0. This readme is bested viewed using format >> word wrap. _____ This mod replaces...
4 MCA compatibility patch for Taddeus Mods Tweaks StanRex 2005-04-23 00:00:00 Compatibilitypatch for Neoptolemus [url=mod.asp?modid=2235[/img]Morrowind C... more
Compatibilitypatch for Neoptolemus [url=mod.asp?modid=2235[/img]Morrowind Comes Alive[/url] 4.1 and [url=http://www.tadnan-hideout.com/MW/main.html" target="_blank[/img]Taddeus Balanced Weapons and Armor mods[/url].
5 MCA Lore Correct 5.1 NPCs Denunci 2006-12-01 00:00:00 MCA Lore Correct 5.1 gives names to all those NPCs added by the famous Morr... more
MCA Lore Correct 5.1 gives names to all those NPCs added by the famous Morrowind Comes Alive mod by Neoptolemus.     Not all NPCs were named, mind you. This can be changed if I get enough feedback.    Here is a link to Morrowind Comes Alive 5.1 (PES only has 4...
6 MCA Names NPCs Blake 2005-04-28 00:00:00 This is a small mod that gives the over 1000-odd new  NPCS added by Neoptol... more
This is a small mod that gives the over 1000-odd new  NPCS added by Neoptolemus' excellent mod "Morrowind Comes Alive"  generated names so they don't show up as "Sorcerer", "Acrobat" and so on. Everyone else in MW has names so it seemed more suitable. The names in ...
7 Minions of House Dagoth Creatures Neoptolemus 2008-07-19 00:00:00 This mod adds 21 new creatures and 22 new NPCs to the Sixth House, Ashland ... more
This mod adds 21 new creatures and 22 new NPCs to the Sixth House, Ashland and Red Mountain leveled lists. All creatures have new meshes, and high level Dreamers use a retextured set of Sixth House armour and weapons. Some of the creatures carry new blight diseases, which will kill or seriously m...
8 Morrowind Comes Alive NPCs Neoptolemus 2003-11-01 00:00:00 Adds 1000 types of NPCs to over 400 cells via leveled lists to bring Morrow... more
Adds 1000 types of NPCs to over 400 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and out of the tav...
9 Morrowind Comes Alive 4.1 NPCs Neoptolemus 2015-03-24 21:04:44 From the Main README: -------- Morrowind Comes Alive v4.1 by Neopto... more
From the Main README: -------- Morrowind Comes Alive v4.1 by Neoptolemus - Tribunal and Bloodmoon required -------- ...
10 Morrowind Comes Alive 6.1 - Safe Roads NPCs Klous99 2010-12-15 00:00:00 This is a modification for Neoptolemus's Morrowind Comes Alive 6.1   It dea... more
This is a modification for Neoptolemus's Morrowind Comes Alive 6.1   It deals with what I consider the issue of Thugs,bandits,ruffians, being added to cities, along roads etc. This sort of mod has been done for MCA for past versions, but so far none have been submitted for the updated 6...
11 Morrowind Comes Alive v5.0 NPCs Neoptolemus 2015-03-27 03:39:01 From the README: -------- Morrowind Comes Alive v5.0 by Neoptolemus ... more
From the README: -------- Morrowind Comes Alive v5.0 by Neoptolemus - Tribunal and Bloodmoon required -------- Randomly add...
12 Morrowind Comes Alive v5.1 NPCs Neoptolemus 2011-10-07 22:31:38 Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists t... more
Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns,...
13 Morrowind Comes Alive v5.2 NPCs Neoptolemus 2007-01-17 00:00:00 Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists t... more
Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and ...
14 Morrowind Comes Alive v7.1 NPCs Neoptolemus 2013-04-17 00:46:08 Adds 1100 types of NPCs to over 550 cells via leveled lists to bring Morrow... more
Adds 1100 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of tavern...
15 Mummified Dunmer Unbandaged! Items Neoptolemus 2003-09-09 00:00:00 Adds random Dunmer mummies to the urns in the tombs across Vvardenfell (lik... more
Adds random Dunmer mummies to the urns in the tombs across Vvardenfell (like the ones in the Caverns of the Incarnate)     It uses leveled lists, so there's a one in five chance you'll find one of 6 types of mummy when you check inside an urn. Collect them all. ...
16 MW Comes Alive Names v4.0 NPCs Unknown 2009-05-12 11:14:24 MW Comes Alive Names == What it does This is a small mod that g... more
MW Comes Alive Names == What it does This is a small mod that gives the 1000-odd new city NPCS added by Neoptolemus'excellent mod "Morro...
17 Neo's Unique Creatures Models and textures Neoptolemus 2007-11-03 00:00:00 This mod adds new meshes for a number of creatures in Morrowind - namely th... more
This mod adds new meshes for a number of creatures in Morrowind - namely those which use the same mesh as an existing creature. Now Advanced Steam Centurions look different to ordinary Steam Centurions, the various skeleton classes all have their own meshes (Skeleton Archers now wear...
18 Ranked Dremora Creatures Neoptolemus 2011-10-08 15:20:35 --------- Ranked Dremora by Neoptolemus - Tribunal and Bloodmoon requ... more
--------- Ranked Dremora by Neoptolemus - Tribunal and Bloodmoon required --------- This mod completely overhauls the Dremora in Morrowind, ...
19 Ships of the Imperial Navy Miscellaneous Neoptolemus 2004-04-07 00:00:00 This mod places the wonderful Galleon model by Dongle in various places aro... more
This mod places the wonderful Galleon model by Dongle in various places around Vvardenfell, crewed by Imperial sailors.     You will see the Galleon at Ebonheart, Wolverine Hall,  Dagon Fel,  Seyda Neen and Fort Frostmoth (if you use the Bloodmoon version). All s...
20 The Undead 2.0 Creatures Neoptolemus 2009-04-06 19:43:35 -------- The Undead v2.0 by Neoptolemus - Tribunal and Bloodmoon requ... more
-------- The Undead v2.0 by Neoptolemus - Tribunal and Bloodmoon required -------- Adds 140 new types of undead enemies to the leveled lists...
21 The Undead 3.0 Missing Sounds Bugfixes Alphax 2011-10-08 22:06:42 The Undead 3.0 Missing Sounds by Alphax Addon for: The Undead 3.0 by Neopto... more
The Undead 3.0 Missing Sounds by Alphax Addon for: The Undead 3.0 by Neoptolemus http://www.elricm.com/mods.php?mod=4352 http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6616 Bain for Mash Compatible! Sounds taken from "Morrowind Comes A...
22 The Undead v2.2 Creatures Neoptolemus 2009-04-06 21:03:17 -------- The Undead v2.2 by Neoptolemus - Tribunal and Bloodmoon requ... more
-------- The Undead v2.2 by Neoptolemus - Tribunal and Bloodmoon required -------- Adds 140 new types of undead enemies to the leveled lists...
23 The Undead v3.0 Creatures Neoptolemus 2008-06-06 00:00:00 Adds 150 new types of undead enemies to the leveled lists of Vvardenfell, S... more
Adds 150 new types of undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate caves/tombs/dungeons, and also in exterior cells after dark.
24 Unboarable Rieklings Gameplay Neoptolemus 2009-04-06 21:03:31 -------- Unboarable Rieklings by Neoptolemus - Bloodmoon Required ... more
-------- Unboarable Rieklings by Neoptolemus - Bloodmoon Required -------- Ever wanted to knock one of those damn Rieklings off his bo...
25 Undead: Arise From Death v3.5 Creatures Arcimaestro Antares 2008-08-04 00:00:00 I remade the undeads in Morrowind, taking inspiration from the old classic ... more
I remade the undeads in Morrowind, taking inspiration from the old classic Dungeons & Dragons undeads. This mod is NOT compatible with the mod The Undead v3.0, by Neoptolemus. These are the undead you'll find, from the weakest to the most powerful. Lich Skull
26 Winged Twilight Replacer Models and textures Neoptolemus 2011-10-10 21:00:52 Replaces the Winged Twilight meshes with one that has a new head and hairst... more
Replaces the Winged Twilight meshes with one that has a new head and hairstyle by Rhedd. The face texture was done by myself, using a combination of the original face and a female Nord face by Rhedd. This will replace ALL winged twilights, including summoned and unique ones.<...