# Actions Id Name Category Site Date Author Description
1
15047
Oblivion-Style Spellcasting GHF 2016-11-03
2
13539
Magicka Autocast Magic and Spells Fliggerty 2013-04-18 Ortorin Dependances: MWSE, MGE, MCP "swift casting"
Welcome ladies and germs to Ortorin's first mod release.
This mod has one simple function, it casts for you! For as long as you hold the "R" key down you will keep casting your spells as fast as they can be. This makes "studying" (fast leveling) your ...
3
13520
Correspondances of Morrowind Books Fliggerty 2017-02-11 Cliffworms Correspondances of Morrowind adds new reading content to your game by placing around 190 new documents around Vvardenfell’s, Mournhold’s and Solstheim’s cities and dungeons. These new documents include correspondances between people, interesting potion recipes, special instructi...
4
13456
Cali's Clothing Calislahn Fliggerty 2011-08-25 Calislahn Cali's Clothing v1.2 by Calislahn
The original Cali's Clothing mod had a couple of minor bugs which i fixed with a seperate update esp. This is just those two mods combined :)
This mod contains five new colour co-ordinated female outfits consisting of:
Extravag...
5
13371
MGSO v3 Temporary Patch 5 Bugfixes Fliggerty 2012-10-19 john.moonsugar Note! Please proceed with caution, as I rely on others to do most of the testing of this patch.
This is an unofficial temporary patch for MGSO version 3 to provide quick fixes to problems noted by forum users.
To install, please first unpack in a temporary directory and review the contents and ...
6
13353
Denina's Household Resources v1.0 Denina Fliggerty 2013-09-07 Denina Since 2012, various folks have made me stuff for my house mods or tweaked Bethesda's meshes by putting different textures on them. In time I learned to use Nifskope a little and retextured some existing stuff either with Bethesda's textures or with those by others, as listed. I've packed this res...
7
13346
Tamriel Rebuilt Alpha Release Landmasses Fliggerty 2014-01-05 Tamriel Rebuilt NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western h... more
NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads.
Tamriel Rebuilt: Alpha, 7 January 2014
This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western half of Mainland Morrowind, and is still far from being release-ready, but can already be played and explored. Exteriors are finished (but not always border-matched), but only some of the interiors and NPCs have been done. It goes without saying that this content comes with no warranties. Backup your savegame before you load this mod, and prepare to play the actual Heartland (once it is released) with your old save.
In terms of exteriors only, this alpha encompasses parts of our (future) Almalexia release (but not the city itself), all of Heartland, and the southern parts of Véloth. Over time, we will probably be adding more content to this as we finish.
This release is self-contained and does not conflict with the Sacred East v1.5 release (which contains all of our *finished* content as of August 2013). If you intend to play the Alpha together with Sacred East, ensure that you first install Sacred East and then the Alpha, since the Alpha has a newer version of the Data files. (Also, ignore the One or more plugins could not find the correct versions of the master files errors you get when you start the game.)
Please report bugs and inconsistencies on our beta testing thread.
Tamriel Rebuilt team
http://www.tamriel-rebuilt.org/
8
13335
Ulvanis NPCs Fliggerty 2011-08-09 praiseargonia Ulvanis, by praise argonia.

I don't feel like writing a long readme so go to the seyda neen light house. Be ready, becuase you need to be at least level 50 to survive.
Thanks to grimmy for suggesting it.
What more do you want? A freaking cookie?
9
13207
Prison Moon Enhanced II Gameplay Fliggerty 2013-11-11 Spirithawke Complete remake of the original Prison Moon Enhanced by Nahtaivel. Makes the Ministry of Truth in Vivec more interesting by adding a number of rocks that orbit the Ministry of Truth itself.
Things changed from the original and the reasons why:
The original had some issues when I tried it out. I ...
10
13202
Magicka Regen for NPC's Gameplay Fliggerty 2013-10-04 Kalamestari_69 Did you ever find it annoying that NPC spellcasters were too...easy? After running out of their magicka, they were nearly defensless.
This mod adds magicka regen ability to all races of Tamriel. Making the game slightly harder because now they can keep casting their spells at you.
There is also...
11
13191
Animation Compilation v0.32 Gameplay Fliggerty 2011-09-09 Dirnae, Hrnchamd, thug, qwerty, Artaios Name: Animation Compilation
Version: 0.32
Date: 9/8/2011
Category: Animation
Authors: Dirnae, Hrnchamd, thugqwerty, Artaios
Description

This mod combines the Almalexia casting animations with Dirnae's running animations and fixes the notorious errors that were usually accompanied wit...
12
13190
Animation Compilation v0.21 Gameplay Fliggerty 2011-08-11 Dirnae, Hrnchamd, thug, qwerty, Artaios Name: Animation Compilation
Version: 0.21
Date: 2/28/2011
Category: Animation
Authors: Dirnae, Hrnchamd, thugqwerty, Artaios

Description

This mod combines the Almalexia casting animations with Dirnae's running animations and fixes the notorious errors that were usually accompanied w...
13
13152
ST Smith & Crafting Resource Stuporstar Fliggerty 2014-07-18 Stuporstar This mod originally started as a lavaforge resource, but I've since expanded it to include many of my new blacksmithing-related meshes and fireplaces. This mod is a resource only, though you can find all the stuff in a cell called ST_Smith_Testcell for easy copy/pasting.
This resource will event...
14
13122
Sewer Canal Bridges Tweaks Fliggerty 2015-08-01 starwarsgal9875 Uses a plugin to replace all instances of "in_sewer_canal00.nif" with a version that has bridges. Should make exploring Vivec and Molag Mar's Underworks much more convenient.
I made sure to delete any existing objects that intersected with my new mesh, and cleaned the plugin of GMSTs.
15
13071
More Gondoliers Miscellaneous Fliggerty 2015-11-21 TwilotSpankle Adds a gondolier to the cantons that did not previously have them, and also gives each existing gondolier an extra location to take you to
16
13049
The Two Lamps DonnerGott Fliggerty 2014-04-19 DonnerGott An inn with a runaway slave problem; just an honest misunderstanding.
East and North of the Telvanni Canton of Vivec, find a frustrated Imperial
willing to sell his Inn & Pub. Talk to the patrons and others for an
interesting distraction. Earn a weekly profit.
Based upon the B79 Racer's Roost m...
17
13032
Inverted Hlaalu Exteriors DonnerGott Fliggerty 2015-08-12 DonnerGott Modders resource consisting of 26 inverted Hlaalu building exteriors.
Includes an ESP with the model in an interior Demo cell.
18
13020
Bedroll and Straw Beds DonnerGott Fliggerty 2013-03-22 DonnerGott This is a modder's resource that adds 6 variations of the vanilla bedroll
The modified bedroll and mattresses have bottoms, now
1 - Just the bedding, with the straw tick base removed
2 - A straw mattress with no bedding
3 - A straw bed, consisting of bedrool bedding on a straw mattress
4 - A ...
19
13013
Western Lookout 1.0 Houses Fliggerty 2011-10-04 Crankgorilla Travel to the House of Earthly Delights in Suran to meet with a Knight who has an interesting proposal.
A small pod house mod on the cliffs above a Daedric ruin. Features a unique crystal transport system that goes to many locations around Morrowind.
20
12930
Carts and Wagons Resource Models and Textures Fliggerty 2015-11-02 Neoptolemus Adds three new meshes to Morrowind: one wooden hand cart, and two variants of a larger twin-axle wagon - one with a canopy and one without. All were pieced together in NifSkope out of existing Morrowind meshes and textures.
Included is a simple demo mod adding some of the new meshes to various p...
21
12800
Oblivion-Style Spellcasting Fliggerty Fliggerty 2011-07-24 Fliggerty You are now able to cast spells while your
22
12774
Fliggerty's Armor Project Fliggerty Fliggerty 2011-07-25 Fliggerty This mod combines 90 armor mods into one. But rather than keeping the original quests or shops, I have put them all into new and existing levelled lists. You will find these armors in various smuggler, bandit, and other loot lists. They have also been added to every merchant in the game. All smi...
23
12686
Ingrediant Prices Addon Midgetalien Fliggerty 2011-08-24 Midgetalien This is an atempt to change the alchemy trade by boosting prices so hunting animals and treasures becomes a profitable business.
This addon increase the prices of more Ingrediants. Namely Gems and lichen.
Here is a full list of what this mod does:
Increases the prices of:
Diamonds 275gp
...
24
12636
Book Casting Midgetalien Fliggerty 2011-08-15 Midgetalien
WHAT THIS MOD DOES:

Adds a book to the CS that can be carried like a light in front of the player
and adds fireballs to the players inventory while equipped, giving the feel
of casting spells from...
25
12603
The Imperial Meshes Pack Resources MMH 2004-07-07 Alcar Here are some meshes in imperial style. This pack adds 51 new meshes for imperial castles like a drawbridge(with script and lever), interior and exterior windows, interior stair, exterior illuminated windows and some other interesting meshes. There are some examples in ...
26
12579
Clothing Change Resources MMH 2005-07-25 Geofizz A modders resource consisting of several scripts allowing an NPCs or mannequins clothes/armor to be changed on the fly by a player in game.
27
12560
Hoss' Armor Display Case Resources MMH 2005-12-18 Hoss One display case, consisting of two parts: Glass and Case. Made with swirlwood texture and my glass texture. You are free to use it in your mods. The way I used them (might be a better way, i guess...): Put both parts as static and arranged them together...
28
12450
Mod Testing CharGen Resources MMH 2008-02-25 Trunksbomb This mod simply alters the script during chargen. Instead of going through the usual chargen, you'll be placed in Seyda Neen, right next to your favorite character in the game. Your attributes and skills will all be set to 100, and you'll have a Daedric Longsword in your i...
29
12421
Elthar's Seamless Texturing Pack: Chainmail Resources MMH 2008-11-24 Elthar This is a texture resource that can be used in whatever mods you see fit.
chainmal textures - 6 damaged and 6 new. Perfect for creating a new set of armor or for a reskinning of the existing ones. All textures are high quality ...
30
12399
Defiance of Subtlety Resources MMH 2009-03-17 Phaedrus AtrociouslyGoodWitch asked if someone could make a dagger on the Bethesda Forums. The picture provided was ... interesting, to say the least. I couldn't resist the challenge, so here it is. This resource contains three meshes, for a dagger, a longsword, and a shortsword. &...
31
12269
Dark Telvanni Construction Set v1.0 Resources MMH 2009-04-06 Kieve Nothing was added to the game world itself. Four "Demo" cells were created for testing purposes: they show "Tel Branora" and "Tel Mora" done in DT units. The interior pieces, doors, and custom flora are laid out in two other cells. All meshes are original MW Telvanni units (barring...
32
12157
Common Rich Hallway Pack Resources MMH 2009-05-12 Baratheon79 This mod (hopefully) completes the common rich interior tileset by adding in the missing hallway pieces. I created this because I needed the pieces for another project, and I figured someone else might be able to make use of it. I reskinned the existing plain common hall pieces using N...
33
11985
Bone Golem Resources MMH 2011-06-23 CaptainZaltan I created this guy for the lost WI expansion. Hes a composite of several pieces of the skeleton that shipped with Morrowind, worked into a new shape and with new animations added. The fact that hes made from existing MW parts just makes him look all the cooler in game...like he belongs there. I h...
34
11982
Obilisk The Undying Resources MMH 2011-06-23 CaptainZaltan And here is the star of the show, so to speak. Obilisk the Undying, a major villain from the main dungeon of my lost mod. This guy is massive, and pretty cool looking to boot. Hes best suited to spell casting due to his large size. He may not take too kindly to being portrayed in anything short o...
35
11975
MJY's Resources Resources MMH 2011-10-06 Mighty Joe Young This is a compilation of all of mighty joe young's resources from ElricM.com consisting of 109 sub archives in the compilation archive: mjy buildings pack #1.rar, mjy buildings pack #2.rar, mjy buildings pack #3.rar, mjy buildings pack #4.rar, mjy buildings pack #5.rar, mjy buildings p...
36
11951
Foliage Resource Pack 1: Ferns and Bushes Resources MMH 2011-10-24 Korana Included are: bushes, mostly of the tropical nature ferns with new textures small fern variants. fern variants that use the existing bitter coast fern textures ,fern varaint that mimicks the slough fern
37
11917
Rugs and Tapestries Resources MMH 2011-12-24 TextureFreak aka Texture Freak I made this mod to create more diversity. These are no new meshes. I just retextured existing textures.
38
11806
KRS_WSen 1.3 Resource Resources MMH 2013-04-25 Kieve This is a Resource-Only mod. The files necessary for testing and retexturing are provided, but are not set up for extraction. For those unlearned in the ways of TESCS: .NIF - these files go in your meshes directory .DDS - these go in the textures directory .BMP - th...
39
11742
Lurlock's Missing Cave Pieces Resources MMH 2014-01-09 Lurlock Strictly a modder's resource. Fills in the gaps for cave pieces in the Bloodmoon cave set. (And one missing piece in the Bonecave set.) Should fit in seamlessly with the existing in_BM_cave and in_bonecave sets. (I also noticed that the in_bonecave_stalXX pieces are missing from the CS, but the m...
40
11678
Wine Rack Tweaks MMH 2009-04-24 Maboroshi Daikon Mod for Morrowind that allows you to place Alchoholic potions and empty bottles horizontally in the game. Perfect for populating the existing wineracks in your house mod.

When you first drop a bottle, it will appear horizonatally with the neck of the bottle pointing towards you. If you...
41
11667
Weather Mod: Blight Storms Tweaks MMH 2009-12-07 tornadominds This simple mod makes the blight storms a bit more interesting.  
 
If you are caught in a blight storm, your health will not be able to go above 100, and you will have severely stunted fatigue.  
 
You may pass out if you run out of fatigue, and may also...
42
11632
Unofficial Morrowind Comes Alive - City Attack Patches v1.0 Tweaks MMH 2013-03-20 Ninjakreborn This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how to fix there ...
43
11631
Unofficial Morrowind Comes Alive - City Attack Patches Tweaks MMH 2009-08-15 ninjakreborn This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive".  I read through a lot of complaints there about the bandits and footpads attacking people in the city.  I saw a few people attempted to tell people how t...
44
11625
Tweaks, Sneaks and Better Freaks Tweaks MMH 2007-01-15 mithblades Several improvements to the basic game, should make the game more interesting.  
 
Edited prices of several items - changed basic stats - recharging magicka - better drops, and bundles of arrows and bolts.  
 
Also, changed chests and such to replenish a...
45
11595
The Fyrryman Tweaks MMH 2006-10-29 Ershatz Ever looked at the useless boat at Tel Fyr and been annoyed? Well, no more as the Fyrryman (not a spelling mistake, just a bad pun) is here to help. He will take you to Tel Aruhn and Vos (the existing Boat people will take you there).  
 
The Fyrryman has custom dialogue, a h...
46
11563
Stat Burning & Boosting v1.0 Tweaks MMH 2010-11-30 Era Scarecrow Ever gotten your character's stats or skills to 100, and you would love to keep improving but the game's limited you? Or have you wanted to drop your skills to a lower level to challenge yourself, or allow you to keep leveling when you've maxed your Major/Minor skills?

This is the m...
47
11555
Spell Target Speed Mod Tweaks MMH 2003-02-22 Fredrik Edberg This plugin modifies the speed of targeted spells to slightly above that of an arrow. This makes it much more interesting for mages casting spells and also when you battle enemy mages, since it is ridiculously easy to evade spells with the default value.
48
11551
Spell Cast Reduction Tweaks MMH 2009-08-25 Aragon This mod reduces the casting cost of a spell based on your skill level in   the corresponding magic school (destruction, mysticism, etc). It allows you to develop your mages more satisfactory at higher levels.  
  
The spell costs will not be lower in the spell men...
49
11504
Regional Mana Tweaks MMH 2006-07-14 Wildman Regions of wilderness have their own mana properties. in areas of high mana, you will have increased magicka but also increased weakness to it. In areas of lower mana you will have more difficulty casting spells but are more resistant to magicka.
 
 Now with optional Magick...
50
11443
Nox Vampire Tweaks MMH 2002-05-28 S. Patrick Gallaty This mod completely restructures the Vampire experience in morrowind, making the game interesting and playable to the vampire character.  Over 30 hours of design work and 148k worth of new content added to morrowind for your vampiric enjoyment!    This is the final be...
51
11407
Muck Shovel Use Tweaks MMH 2008-11-28 quorn This plug-in requires the player to have a muck shovel in possession while harvesting from the muckspunge.  
 
As muck shovels are rather rare in-game, a muck shovel has been added to the merchant wares outside the temple for sale.  There is also a couple muck shovels so...
52
11398
Morrowind Online Tweaks MMH 2007-04-05 sanjaq I DIDN'T make this mod. After a lot of google searching I finally found a Morrowind mod that was supposed to halfway work. Someone named sanjaq made it. **I'm not posting screen shots, downloads, or anything like that. I'm just putting this abandoned mod into the DB so other can use it if they wi...
53
11393
Morrowind Decapitated Tweaks MMH 2008-02-24 Fliggerty Morrowind Decapitated is my addition to the already good cap removing mods available.  What makes this one different is that it utilizes existing game mechanics.  What this means is that your skills will progress exactly as they always have.  Falling, for example, will increase you...
54
11382
Miner's Pick Use Tweaks MMH 2008-11-28 quorn This plug-in requires the player to have a miner's pick in possession while harvesting from raw ebony, glass, diamonds, and adamantium veins.  
 
I've also added a couple miner's picks for sale in Vivec, at the St. Olms Tanners and Miners Hall.  
 
This a...
55
11381
Miner's Pick Use Tweaks MMH 2008-11-28 quorn This plug-in requires the player to have a miner's pick in possession while harvesting from raw ebony, glass, diamonds, and adamantium veins.  
 
I've also added a couple miner's picks for sale in Vivec, at the St. Olms Tanners and Miners Hall.  
 
This a...
56
11376
Merchant Investments Tweaks MMH 2008-08-26 Fliggerty It has been suggested that someone try to imitate the "merchant investing" system implemented in Oblivion.   
Most merchants will now have the dialogue topic "Invest in your business."  Selecting this will allow you to  
donate gold to increase that merchant's avail...
57
11372
Medium Armor Revision Tweaks MMH 2003-05-26 GlassBoy Existing armor fixes are out there, but I was not satisfied completely with them.  The purpose of this mod is to make medium armor a more useful skill in the game.    Previously, the most powerful medium armor (non-unique) was indoril base AR rating 45,;  the mos...
58
11353
Magic Speed Tweaks MMH 2009-04-06 Unknown Magic Speed: Alters the casting speed for attack/defence spells.




============================================
20090607 updated description with readme and categories --miran


-------------------------
req: Morrowind only
59
11335
Little Details and Fixes Tweaks MMH 2010-08-22 Mr. C. Racer A bunch of plugins I've been doing since I started playing with the CS. Some fix mistakes in vanilla Morrowind, while others add details here and there to make some cells more interesting. List of changes is as follows:  
 
- Caldera Imperial banners: adds a pair of Imperial ...
60
11312
Kirel's "Take a Breather" Tweaks MMH 2006-02-16 Kirel Simple enough concept, allows you to regenerate fatigue faster while sneaking, so long as you don't have a weapon drawn or a spell ready and are standing still, as if you were resting. Works well as a companion to fatigue effect mods.

[b]Changelog:[/b]V1.04 Made the script checking for...
61
11311
Kirel's "Snow Business" Tweaks MMH 2006-05-01 Kirel If you stay out in snow or blizzards for too long you'll start to  
freeze. At first you'll just feel tired, then you'll collapse, then  
you'll freeze to death. Wearing armor, casting resist frost and  
raising your endurance will all help beat the cold. I recommend...
62
11301
JC_Magic Improvements Tweaks MMH 2005-03-14 Jan Cervenka This mod is supposed to make spellcasting more fun. It removes glow from enchanted items, increases speed of Target spells and make some spells easier to cast. More details are in ReadMe.
 This is my first mod released, so don't expect too much of it.
63
11291
Inari's Skills Tweaks Tweaks MMH 2012-01-06 Inari Morrowind Code Patch required with "Swift Casting" activated.  
IST changes a couple GMSTs, so make sure there are no mods loaded after IST which change/contaminate GMSTs.  
 
Did you ever think, while creating your character, "Damn it, I don't need 10 skills, LONG ...
64
11240
GoldWeight v1.2 Tweaks MMH 2004-10-20 VenomByte Adds an effective weight of 0.01 to gold pieces. Unlike other mods which give weight to gold, this mod does NOT change the weight value of the existing gold_001 object, instead a script adds 'dead weight' to your inventory. This means that this mod is fully compatible with any mods that change th...
65
11238
God 2.0s Morrowind mod Tweaks MMH 2005-10-13 God 2.0 This plugin tries to add more balance to spellcasting, adds blank spell scrolls available for purchase, and changes the requirements for advancing up ranks in the different factions.    Version 1.0b improves the recharge rate of magic items, as I found the previous value I...
66
11208
Fatigue Changes Tweaks MMH 2009-09-16 Tyri Changes the way you use your fatigue.  Removed fatigue from running, as in Oblivion, but increased fatigue loss from swinging weapon, blocking, and various other things.  Added spellcasting fatigue loss equal to somewhere around half the cost of the spell.  I cleaned it of the nast...
67
11204
Fall Damage Tweaks MMH 2004-10-15 Sosthenes Simply increases falling damage.[list]  more damage from lower falls    ie. twisting/breaking your ankles  higher falls become more deadly    ie. breaking your legs, neck, etc.[/list]
68
11152
Difficult Casting Tweaks MMH 2009-06-30 Drackolus O'Dell A Drackolus O'Dell mod.  
 
Spells are difficult to cast!  
 
This mod was created to help balance out all the mods that make being a spellcaster easier.  It makes your fatigue drop every time you cast a spell, based on how much magicka the spell cos...
69
11012
Argonian Water Breathing Tweaks MMH 2009-03-21 Tzing This is a very simple mod. All it does is make the Argonian Water Breathing spell into an ability, so you don't have to keep casting it.
70
11002
Anvils Tweaks MMH 2018-08-06 Tizzo Pre-existing "Anvils" in the game world are replaced by activators which, when used, cast a spell on the player that gives you a few seconds of increased Armorer skill.

That's it. You're around an Anvil, click it. You can repair your stuff somewhat easier.
71
10991
Almalexia Spellcasting Tweaks MMH 2011-01-27 thuggqwerty, Hrnchamd You will need to have Liztail's Animation Kit to make this work. You can download it from his website here:  


[b]Changelog:[/b]1.2 - New features from Hrnchamd allow the mod to be compatible with MCP, and fixing other general technical issues.
72
10962
Wizard Staffs Weapons MMH 2004-06-23 Tjolbi aka pc_freak This mod adds 6 new staffs to morrowind which shoot their enchantment instead of you casting it. They are added to the "random excellent melee weapon" misc item so you'll have to search for them.    This version enables the player to switch between the "normal" staffs ...
73
10872
The Lady Melineas Saga v1.0 Weapons MMH 2009-05-12 Kagz Armz This mod brings a new playable wood elf face and my collection of reworked Daedric weapons.
I modified several of the existing weapons, by enlarging and adding other parts to them.
I also made some new weapons in 3DS MAX.
On the whole they are as powerful or just below the power, o...
74
10838
Striking Staves Weapons MMH 2008-04-22 Danjb This mod changes a number of staves (or "staffs", if you prefer) to make them cast their enchantment on strike, at a range. In other words, you can cast a staff's enchantment by just swinging the weapon, rather than readying it in the menu and casting with your hands.  
 
The...
75
10783
Realistic Halberds Weapons MMH 2004-02-11 Edgewood Dirk This mod changes the damage ratings on all the halberds, including magical and uniques, in the original Morrowind.    Previously, most damage came from thrusting with the halberds, however, a halberd is not a thrusting weapon like a spear, it is a slashing or chopping weap...
76
10772
Rapid v1.0 Weapons MMH 2013-04-24 Erik van Osch It adds a weapon on the desk of Arril's Tradehouse. You can pick it up without being chought. It looks like a Bee and the ammo looks like some stings. It is a crossbow and some bolt's.

To instal copy all files into ..../morrowind/data files.
Then check it in the morrowind launcher.
77
10733
One handed halberds Weapons MMH 2007-03-30 merciful_dragon This small simple mod puts a small shop in Seyda Neen which sells one handed halberds. I've simply used the existing halberd models as new one handed long blades. The halberds vary in prices and power accordingly. Enjoy...

Changelog:Version 1.4 - There, after the many failed att...
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10596
Halberd Revamp (combined) Weapons MMH 2004-02-09 Edgewood Dirk For my recent character (a spear fighter) I chose a halberd as my primary weapon.    I found that the damage ratings for halberds were all wrong, putting most of the damage on thrusting. Halberds are not meant to be primarily for thrusting, but rather for slashing or chopp...
79
10473
Dawn/Dusk Blade Weapons MMH 2011-01-02 Deridor Final version uploaded. This mod adds a new npc to the eight plates in balmora. He has an interesting riddle...  first mod, so dont expect the best
80
10401
Blue Eagles Viper Knife 1 Weapons MMH 2009-05-12 Blue Eagle A mysterious knife made from highest quality brushed ebony, with a rayskin grip, a blade made for both penetrating weak places in armor and cutting throats, and possessing the interesting feature of a thumb rest built into the hilt.

These amazingly well-crafted knives have been showing...
81
10400
Bloodmoon Extras plugin v0.2 Weapons MMH 2009-05-12 felix This plugin adds two new weapons, one shield, and one creature to the game using unused meshes included with Bloodmoon.

The Nordic Silver Spear, additional Riekling and Riekling shield are added to existing levelled lists, and the Stalhrim Shortsword is available from the same sources ...
82
10398
Blood Thief Weapons v1.2 Weapons MMH 2009-04-06 Slayer This is my first mod, I slightly retextured some of the existing weapons in the game, and added a new enchantment for them.

There are 6 items in all.

These items are pretty good for vampire characters, so to get them, you need to get them from the Vampire leaders. I gave e...
83
10397
Blood Thief Weapons v1.0 Weapons MMH 2009-04-06 Slayer This is my first mod, I slightly retextured some of the existing weapons in the game, and added a new enchantment for them.

There are 6 items in all.

These items are pretty good for vampire characters, so to get them, youneed to get them from the Vampire leaders. I gave ea...
84
10360
Assassins Armoury v7.6 Weapons MMH 2003-04-28 HelioS aka Michael Bennett Adds a large number of meticulously constructed high quality weapons to the game, including the only fully functional guns ever constructed for Morrowind. This mod also includes defensive counterparts for both the existing and new weapons. What differentiates these defensive weapons from shields ...
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Adul's Arsenal Weapons MMH 2018-08-03 Adul Adds a shop offering close to a hundred new weapons, making your choice much more difficult when it comes to choosing the right tool to massacre critters with.

These weapons use new meshes and mostly existing textures, therefore they will be affected by whatever texture packs you have ...
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NIFTexture v1.3 Utilities MMH 2009-05-12 Dave Humphrey NIFTexture is a simple program designed to allow you to modify the textures used in NIF (NetImmerse) 3D model files. This allows you to reuse existing models with new, custom textures. It was specifically designed to work with The Elder Scrolls: Morrowind NIF files but may work with NIF files for...
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Morrowind FPS Optimizer v1.96 Utilities MMH 2003-03-31 Alexander Stasenko Improves Morrowind performance by adjusting its options (View/AI Distance) on-fly to keep desired FPS range (which can be specified separately for inventory and combats). Can also set View Distance beyond game default maximum.
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Sky City Quests MMH 2008-03-04 Rougetet A mysterious ethereal flying/floating landmass has appeared above the city of Vos. The landmass is rumored to be sent by Boethiah but for what purpose is unknown to the residents of Vvardenfell. The questing hero (your PC) asks around about this "floating city" and finds out that to enter it requ...
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Shadar Logoth at Dragonmount v1.5 Quests MMH 2009-05-12 TantorRC Shadar Logoth at Dragonmount v1.5
Created by TantorRC. Testing done by Shaggy.




Installation:

1. Unzip and add the .esp file to your Morrowind Data Files Folder.

2. ...
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Nevena's Twin Lamps & Slave Hunters v1.5 Quests MMH 2009-04-29 Nevena This plugin includes: A complete fleshing-out of the Twin Lamps faction, building on the few existing quests that shipped with Morrowind and leading up to Abolition in Vvardenfell. Also, introduces the Slave Hunters faction. As a general overview, it includes: two new classes, one new faction, 3 ...
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Nevena's Twin Lamps & Slave Hunters v1.5 Quests MMH 2009-05-12 Nevena This plugin includes: A complete fleshing-out of the Twin Lamps faction, building on the few existing quests that shipped with Morrowind and leading up to Abolition in Vvardenfell. Also, introduces the Slave Hunters faction. As a general overview, it includes: two new classes, one new faction, 3 ...
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Mortis Noctae Quests MMH 2005-12-16 Hoss This plugin adds a new set blades to Morrowind through a quest.  
 
              This is my first attempt at questing so I hope it is ok.  
 
     "Mortis Noctae Sword and Dagger"(Once used by MORTIS th...
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ME_TTWM (The Trouble with Millie) Quests MMH 2017-10-02 MentalElf

=============
The Trouble With Milie V2.05 11/30/2004
Tribunal & Bloodmoon required.
by MentalElf (Barney Blankenship)
email: [email protected]
Thanks to Cenobyte, for testing!

===========...
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Pixelate NPCs MMH 2012-07-26 Lady Rae A cute little race that runs around Morrowind getting into everything. But, be warned. They pack a vicious little sting.
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Mages Guild Revisited NPCs MMH 2005-07-15 Darkelve This is the second part of my mod 'Mages Guild revisited', which will try to make the battles, quests and rewards in the Mages Guild more interesting.    In the first part in which I tried to improve the combat AI of NPC's by scripting. Hopefully this will make...
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Less Generic Tribunal NPCs MMH 2009-03-09 Ostar This makes the NPCs of the Tribunal expansion less generic and more interesting. New dialogue in Tribunal specific topics is added, and the existing dialogue is refiltered in many cases to stop annoying conversations. (For example, King Helseth talking about a plethora of minor criminals.)  ...
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Less Generic NPC Project - Ald Velothi NPCs MMH 2004-06-07 The LGNPC Team Inspired by the original Less Generic NPC Project: Seyda Neen, this is a rework of all the generic dialogue in Ald Velothi - no quests have been lost, but everybody has something different and interesting to say.  More details can be found in the readme included with this mod. ...
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Fargoth the Druglord NPCs MMH 2004-03-29 Lord Sato This humorous mod changes Fargoth's clothing and dialogue, that's all. A nice mod for people who don't like Fargoth very much, this should make him a bit more interesting.
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Dianne's Tavern Time Balmora vBeta 3 NPCs MMH 2007-07-07 Dianne Walker This mod adds music, drinkers, dancers and drunks to the Balmora Taverns. I hope this has made going to Haalu Taverns far more interesting. And mostly, I hope you enjoy it. This is mostly just a atmosphere mod, and I plan on doing the same to most if not all the vanilla taverns. This mod has not ...
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CM Minor Quests NPCs MMH 2012-07-25 Cutthroat Mods Features:

1. Adds 48 NPC?s who will offer the player work in 10 different jobs: herb collecting, exterminating, fishing, gathering, ghosting, crab hunting, cliff racing, smuggling, skinning, and nix hunting.

2. NPC?s are placed in cities and towns throughout Vvardenfell. Loo...