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Story:
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General Kontin Arynx died during the reign of Kintyra II... more
Story:
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General Kontin Arynx died during the reign of Kintyra II while he defended Morrowind's east coast from Uriel III in 3E 121. To bridge the gap of a revealed internal Imperial instability, Uriel IV had a palace built on the southernmost is...
Inspired by the fantastic work by "TR" (tamriel rebuilt?) called "Better Fa... more
Inspired by the fantastic work by "TR" (tamriel rebuilt?) called "Better Fargoth", this mod picks up where he (they?) left off as I assumed he (they?) have been too busy (with their project?)
Where Better Fargoth fixes Fargoth by turning him into a Nord, Better Wood Elves...
My attempt at bringing Dongles Waterpack up to date with Bumpmapped animati... more
My attempt at bringing Dongles Waterpack up to date with Bumpmapped animations.
NOTE: -this requires the MCP.
-I have included all of Dongles water meshes retextured and edited to include reflect/bump maps.
-All water meshes from Tamriel Rebuilt with the same edits, inc...
It's a house in Firewatch. It has a Dining Room, Kitchen, Bedroom, Storage ... more
It's a house in Firewatch. It has a Dining Room, Kitchen, Bedroom, Storage Room, Garden, Library, Cellar, Sitting Room, and a Roof-Porch. Requires Tamriel Rebuilt Maps 1 and 2, and TR_Data.
Changelog:
v1.1: Made the house less boring and empty, added a Cellar, Library, Sitting Area.
This mod will allow you to harvest plants from Tamriel Rebuilt without open... more
This mod will allow you to harvest plants from Tamriel Rebuilt without opening them as containers. It will also change the models for picked/unpicked plants. For example, if you were to pick a black rose, the rose would disappear but the plant would remain (after all, you didn't harvest the whole...
ALSO SEMI-REQUIRES TAMRIEL REBUILT MAPS 1&2. Does not come with extra textu... more
ALSO SEMI-REQUIRES TAMRIEL REBUILT MAPS 1&2. Does not come with extra textures, meshes, or sounds.
This mod adds a imperial foretress on the cliffside above the Balmora almsivi temple. I will be expanding the interior and putting in books/npcs/lighting later on, this ...
A teleportation ring that goes to every major city in Morrowind. Does not r... more
A teleportation ring that goes to every major city in Morrowind. Does not require any expansions or other mods. *Supports Tamriel Rebuilt*
This is an updated version of the teleportation ring originally by Eidolon and fixed by Dubious. It's rearranged for better usability. The ring ha...
Credit:
Tamriel Rebuilt Team - Indoril Textures
Smight - Indoril Grieve... more
Credit:
Tamriel Rebuilt Team - Indoril Textures
Smight - Indoril Grieves Mod (based off of)
Adds Indoril Greaves to Ordinators on Vvardenfell, and removes scripting on Indoril and Her Hand's armor that caused Ordinators to attack you. Additionally,...
What does this mod do? Llothanis is a brilliant Tamriel Rebuilt town. It's ... more
What does this mod do? Llothanis is a brilliant Tamriel Rebuilt town. It's built completely over water - this maze of bridges and docks is quite a sight to behold. I thought, I wish I could settle down here. But I couldn't. So to solve that, I created this, a little house mod. It adds a little ho...
A jpeg morrowind map, showing the locations of many mods and the locations ... more
A jpeg morrowind map, showing the locations of many mods and the locations of Tamriel Rebuilt maps one and two. Allows you to see potential landmass conflicts. Especially useful if you use TR.
All NPC classes contained within the vanilla GotY release and
Tamriel Re... more
All NPC classes contained within the vanilla GotY release and
Tamriel Rebuilt are available at character creation.
Every class has been given a small summary, similar to the existing
classes.
Changelog:2010/05/16: Version 1.0 - Initial release
**Requires Tamriel Rebuilt**
This adds a new unique Lighthouse home, a sho... more
**Requires Tamriel Rebuilt**
This adds a new unique Lighthouse home, a short ways south east of Firewatch. The Lighthouse is even scripted to activate its rotating beacon every night.
There is a short but detailed quest involved before you can gain ownership of the Lighthouse. ...
This mod provides new meshes and high-resolution textures for the signposts... more
This mod provides new meshes and high-resolution textures for the signposts all across Tamriel Rebuilt Maps 1 and 2, making them easily readable from a distance.
This adds the NPCs from Starfire's NPC addon to the cities of Tamriel Rebui... more
This adds the NPCs from Starfire's NPC addon to the cities of Tamriel Rebuilt Maps 1 and 2. You only need the latest release.
-Plan from here on-
I will upload a new versions every time a settlement is added, possibly less frequently, depending on how long things take.
<...
This mod aims to introduce into Tamriel Rebuilt the resources used with Nec... more
This mod aims to introduce into Tamriel Rebuilt the resources used with Necessities of Morrowind. Now your NoM'd character should not die from thirst or hunger when exploring the province of Morrowind on Tamriel!
Changelog:
Version 1.0: Initial release
Version 1.1: Bug fix, ...
Adds Book Rotate 5.3 scripting to all Tamriel Rebuilt: Sacred East 1.5 book... more
Adds Book Rotate 5.3 scripting to all Tamriel Rebuilt: Sacred East 1.5 books, including open ones.
Requires Tamriel Rebuilt: Sacred East and Book Rotate 5.3.
Annoyed you couldn't BRPatch your Tamriel Rebuilt books and use Book Rotate... more
Annoyed you couldn't BRPatch your Tamriel Rebuilt books and use Book Rotate with all the loot from Firewatch? Well, now you can.
This fix adds Book Rotate scripts to over 90% of books added by Tamriel Rebuilt, that is, all closed books (next update will have the scripts working on op...
Adds Book Rotate 5.3 scripting to all Tamriel Rebuilt: Sacred East 1.5 book... more
Adds Book Rotate 5.3 scripting to all Tamriel Rebuilt: Sacred East 1.5 books, including open ones.
Requires Tribunal, Bloodmoon, Tamriel Rebuilt: Sacred East and Book Rotate 5.3.
Adds fast travel links between
Vvardenfell and TR's mainland, through the... more
Adds fast travel links between
Vvardenfell and TR's mainland, through the Census and Excise office at Seyda Neen. Lore-friendly as possible, you need to go through some bureaucratic procedures to get past the quarantine.
Requires both Map 1 and Map 2 .esms. ...
Tamriel Rebuilt CharGen - Firewatch
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1. What is CharGen?
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C... more
Tamriel Rebuilt CharGen - Firewatch
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1. What is CharGen?
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CharGen is simply short for Character Generation. This is the process you go through in the beginning of the game to determine how your charact...
SACRED EAST REPLACES THE FILES FROM TELVANNIS AND ANTEDILUVIAN SECRETS. DO ... more
SACRED EAST REPLACES THE FILES FROM TELVANNIS AND ANTEDILUVIAN SECRETS. DO NOT USE FILES FROM OLD RELEASES WITH FILES FROM SACRED EAST.
Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. ...
Tired of the Nix-hound and metal Centurion splash screens as Morrowind load... more
Tired of the Nix-hound and metal Centurion splash screens as Morrowind loads? Here are a few of the upcoming "Tamriel Rebuilt" mod.
Just put these into your Data Files/Splash folder and enjoy the sights.
The files:
Splash_Andaram_Lake.tga
Splash_Bal...
Based on the Herbalism mod by Balor...
Rather than open flowers as if ... more
Based on the Herbalism mod by Balor...
Rather than open flowers as if they were the same as any crate you find, this mod allows you to "pick" any of the flora which is specific to Tamriel Rebuilt (see the Herbalism mod for flora
from Morrowind, Tribunal and Bl...
*REQUIRES Tamriel Rebuilt*
This automates plant picking. Instead of o... more
*REQUIRES Tamriel Rebuilt*
This automates plant picking. Instead of opening when you click on it, the plants will automatically be picked and placed in your inventory. For plants that sometimes have no ingredients there is a random chance that nothing will be picke...
PLEASE NOTE, THIS VERSION IS OUTDATED. LOOK IN THE TAMRIEL REBUILT TEAM'S P... more
PLEASE NOTE, THIS VERSION IS OUTDATED. LOOK IN THE TAMRIEL REBUILT TEAM'S PORTFOLIO FOR THE LATEST VERSION. Thank you.
Map 1: Telvannis is the first part of Tamriel Rebuilt's Morrowind Province mod.
A large mod, it adds great amounts of content to the game including:
This mod is now outdated. Please see our Portfolio to find the latest versi... more
This mod is now outdated. Please see our Portfolio to find the latest version of Morrowind's Mainland!
This mod contains both Antediluvian Secrets and Telvannis. Antediluvian Secrets requires Telvannis.
Tamriel Rebuilt aims to recreate "Mainland Morrowind" as Bethesda wo...
Suggested by a commenter on my last splash screen pack I have made one cent... more
Suggested by a commenter on my last splash screen pack I have made one centered on Tamriel Rebuilt's amazing Telvannis mod,
14 splash screens are included in this release.
Alchemy Essentials contains five modular alchemy mods: Apparatus Retexture ... more
Alchemy Essentials contains five modular alchemy mods: Apparatus Retexture (smooth meshes), Essence Potions, Ingredient Trader, Ingredient Retexture (in an optional folder), and Tamriel Rebuilt essences and effects. There's also a merged esp for those who don't care about modularity. *Does not re...
Elder Scrolls III Morrowind
TEL NECHIM
version 1.3 (July 2007)
by Antisca... more
Elder Scrolls III Morrowind
TEL NECHIM
version 1.3 (July 2007)
by Antiscamp ([email protected]) 2007
Moved for compatibility with Tamriel Rebuilt, and given Necessities of Morrowind support, by abot
If you are using NOM3.x, load:
Tel Ne...
DESCRIPTION: This adds the random NPCs of Morrowind Comes Alive to Telvanni... more
DESCRIPTION: This adds the random NPCs of Morrowind Comes Alive to Telvannis' settlements. In version 3.0, the added NPCs are a part of the correct Tamriel Rebuilt factions, guards have the same equipment as the TR guards, and everything just makes a lot more sense. 3.0 was a complete redo from v...
This mod is for the Telvannis 2.0 beta from the Tamriel Rebuilt team. It ad... more
This mod is for the Telvannis 2.0 beta from the Tamriel Rebuilt team. It adds two travel maps to the various traders of Telvannis. You can use those to find your way throughout the Telvanni Lands. The maps are called "The Telvanni Lands: East and West". Note that I will really improve the maps an...
This is a project I started to expand one of my favorite places in the game... more
This is a project I started to expand one of my favorite places in the game and make it into a city instead of a town.
I used vanilla and Tamriel Rebuilt assets to accomplish my project. I believe this mod will help make Ald-Ruhn worthy of the Redoran name.
Several buildings and inter...
This mod adds a beautiful (in my opinion) new island to the West Gash Regio... more
This mod adds a beautiful (in my opinion) new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy.
Dummy maps for compatibility of add-ons to the original TR maps 1 and 2.
T... more
Dummy maps for compatibility of add-ons to the original TR maps 1 and 2.
These should allow add-ons that were originaly intended for use with the first two TR maps to be used with Sacred East. They are simply empty .esm files and shold be loaded along with TR_mainland.esm and TR_Data.esm.
Experimental mod trying to do unused TR_Po_WaterSoundV4 script job differen... more
Experimental mod trying to do unused TR_Po_WaterSoundV4 script job differently.
Replaces most TR static water meshes with activators emulating water splashing sounds.
Requires Tamriel Rebuilt - Sacred East v1.5
Pros: works with Dongle's meshes without needing speci...
Due to the apparent lack of player housing in the Tamriel Rebuilt Map 1: Te... more
Due to the apparent lack of player housing in the Tamriel Rebuilt Map 1: Telvannis, something needed to be done. In this mod, a small home can be found in the Molagreahd Region, near the opening of a valley. Specifically, the house is located at cell 16,19, which is north west of Firewatch.
Replaces some nord and imperial style with scripted dynamic glowing windows... more
Replaces some nord and imperial style with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra
Compatible/expansion to Windows Glow by Max a.k.a. ~NOBODY~
Compat...
Replaces some nord and imperial style with scripted dynamic glowing windows... more
Replaces some nord and imperial style with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra etc.
Compatible/expansion to Windows Glow by Max a.k.a. ~NOBODY~
C...
DESCRIPTION:
Replaces some nord and imperial style with scripted dynamic gl... more
DESCRIPTION:
Replaces some nord and imperial style with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra
Compatible/expansion to Windows Glow by Max a.k.a. ~N...