Here you can select the number of cards to be placed in a row for each of supported screen resolutions. Your current resolution is highlighted in this way.
This is a imp. town with a smith, mages guild, few shops, houses,
and a m... more
This is a imp. town with a smith, mages guild, few shops, houses,
and a manor with basement for storing all that junk that all of us
want to store.Have fun playing , and comment this so i can fix if there is something wrong. No quests, no cheats, this is balanced mod. The...
This mod expands Seyda Neen, giving it a new look and features such as:
-... more
This mod expands Seyda Neen, giving it a new look and features such as:
- Docks with travel options to (and back from!) Hla Oad and Ebonheart and a fishing dock
- Marketplace selling a variety of items, e.g. clothing, food, crockery, jewellry; and a marketers' quarters for...
Disappointed after hearing Ald Redaynia described as a small village to fin... more
Disappointed after hearing Ald Redaynia described as a small village to find nothing but a tower? This mod corrects that issue, by adding docks, houses, a tavern, chapel and tradehouse. There are a couple of minor quests, plus a player home for sale.
<...
With the passing of years Ald-ruhn is striving to be the hub of commerce in... more
With the passing of years Ald-ruhn is striving to be the hub of commerce in Vvardenfell. With the help of the Imperial Legion at Buckmoth, the citizens of Ald-ruhn have achieved a boost in commerce and prosperity. New features celebrate the taming of the once inhospitable wilds and all but ...
This mod is a little overhaul I created to make Ald-Ruhn look more prospero... more
This mod is a little overhaul I created to make Ald-Ruhn look more prosperous, it also adds some
unique Daggerfall style StreetLamps so the town isn't so dark at night time. This is the first version though
so if there are any bugs, please let me know. As of now I don't know if this is...
After spending a ridiculous amount of time (3 odd years?) working on this -... more
After spending a ridiculous amount of time (3 odd years?) working on this - on and off mind you - I am finally done with the Ald-Ruhn Temple Expansion. I have abandoned all plans for dialogue and quests for the main release, but I may release a patch or something sometime in the future. (Don't wa...
Talk to the Argonian at the docks in Tel Branora. He will take you to his t... more
Talk to the Argonian at the docks in Tel Branora. He will take you to his treetop village in the mangrove forest to the far east of Tel Branora. No quests, just a nice little village with some bonuses here and there. This is my first mod (that I have uploaded). I know it's far from perfect, but i...
THIS MOD REQUIRES TRIBUNAL AND BLOODMOON!!!
this mod adds a smallish town... more
THIS MOD REQUIRES TRIBUNAL AND BLOODMOON!!!
this mod adds a smallish town to a valley south and west of the ghost gate called Assulkri. to get there just travel south from the ghostgate until you see a small sign on the left side of the road. you wont have to go too far. all the info ...
First mod in my Atmospheric Cities project, this alters the city of Balmora... more
First mod in my Atmospheric Cities project, this alters the city of Balmora, adding flora, lights, and misc. clutter and statics to enhance the player's experience walking through it. The city was more or less divided into three parts, High Town, Labor Town, and the market square, and I tried to ...
Description (from PES)
First mod in my Atmospheric Cities project, this alt... more
Description (from PES)
First mod in my Atmospheric Cities project, this alters the city of Balmora, adding flora, lights, and misc. clutter and statics to enhance the player's experience walking through it. The city was more or less divided into three parts, High Town, Labor Town, and the ma...
Azura's Castle v0.7 Alpha
Author: Shaggy
Co-Author: TantorRC
Email: [email protected]
Date: August 2, 2005
Future update planed: Yes
Version number: 0.70
Mod cleaned of GMSTs using TESTool by ghostwheel
Credits:
Ravensong - Created serenetow...
The Tribunal Temple saw the site of Indarys Manor as an opportunity to assi... more
The Tribunal Temple saw the site of Indarys Manor as an opportunity to assist those making the pilgrimage to Maar Gan and other places to the North.
With the close relationship between the Tribunal Temple and House Redoran, the Bal Isra Annex was designed and constructed into the hill behind...
BAL BARADUS
This mod adds a balmora-style city to Morrowind. You can trave... more
BAL BARADUS
This mod adds a balmora-style city to Morrowind. You can travel by boat to it from Vivec.
The Mod Roads To HEaven is required to play the mod.
NO quets yet, just an ordinary village like anyone else!
Enjoy!
About this mod:
This is my personal Compilation of:
Atmospheric Balm... more
About this mod:
This is my personal Compilation of:
Atmospheric Balmora by LucienFairfax. Permission Granted.
Another Balmora by Basswalker.
Better Balmora River by Fishcake.
Vitiated B...
This mod is my attempt to bring the Balmora Expansion mod to a much wider a... more
This mod is my attempt to bring the Balmora Expansion mod to a much wider audience by removing many non-essential items from the exterior cells of Balmora to reduce the drain on PC system resources thus bringing the requirements of the expansion to within the capabilities of many older PC's.
This is simply an addon for Balmora Expansion. It requires the illustrious ... more
This is simply an addon for Balmora Expansion. It requires the illustrious mod to have any effect.
It reduces the ambient, sun and fog light of all indoor areas in balmora to 0.
It changes the names(not the id's) and effects of the cure corprus and cure corpus spells so that they...
I Added Rope Rails & Lights To Walkway
But Mod Done To Balmora is Done By ... more
I Added Rope Rails & Lights To Walkway
But Mod Done To Balmora is Done By Gorg, Jeremy and CanadianIce
Mod doubles the size of Balmora by combining the work of over 40 mods effecting Balmora into a single cohesive mod.
The Elder Scrolls III
MORROWIND:
BALMORA EXPANSION:
Featuring
The Bri... more
The Elder Scrolls III
MORROWIND:
BALMORA EXPANSION:
Featuring
The Briton Knight by Jeremy
And
Vonhelira's Metal Queen Boutique by CanadianIce
version 1.4
by Gorg,
CanadianIce and Jeremy
60 screenshots available a...
This is an updated version of Balmora Expansion by Gorg. Carnithus' Armamen... more
This is an updated version of Balmora Expansion by Gorg. Carnithus' Armamentarium is updated with the second add-on and some minor fixes have been made.
The resource files from both [url=download--5155]Balmora Expansion v1.4[/url] and the complete [url=download--12153]Carnithus' Arma...
I've always wanted to make my own attempt at improving Balmora, since I was... more
I've always wanted to make my own attempt at improving Balmora, since I was very unhappy with all the mods being out there having the same goal. Most of them make very drastic changes or simply don't have a very professional approach in my opinion.
So here is my personal envisioning o...
This is just a simple esp. It slightly rearranges the city of Balmora to gi... more
This is just a simple esp. It slightly rearranges the city of Balmora to give it a more dense feel to it. There a few new buildings, though as of yet, they have no interior. This is my first mod and if liked, I will probably improve it more.
Hope you enjoy.
Balmora's underworld V1.1 by Fulgore
Additional quests and dialogue by Envy... more
Balmora's underworld V1.1 by Fulgore
Additional quests and dialogue by Envy123
Description
===========
Get lost within the depths of Balmora's Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Wi...
This is not a Balmora mod - it is quite the opposite, actually! If you are ... more
This is not a Balmora mod - it is quite the opposite, actually! If you are tired of going back to Balmora all the time, and you think Vvardenfell needs a lake, this is the solution. House Telvanni has caused a tsunami to rip into Balmora, burying the whole city except for High Town at the bottom ...
Remember "Bang Goes Balmora" a few months back, when Balmora was swamped by... more
Remember "Bang Goes Balmora" a few months back, when Balmora was swamped by a tsunami causing the entire city to be found underwater? Knew you wouldn't. Anyway, this is the sequel to BGB, and this time the disaster of the day is a volcanic eruption. Yes, Mount Hlaalu, overlooking Balmora, has eru...
This plugin drastically changes Caldera, making it far more "real", in the ... more
This plugin drastically changes Caldera, making it far more "real", in the author's opinion. There are simply too many changes to list each one individually, but a summary of the changes include: a home for the player in the center of Caldera; a barracks for the local Imperial Legion; a dramatica...
I really enjoyed the atmosphere from Better Caldera. The only problem was ... more
I really enjoyed the atmosphere from Better Caldera. The only problem was that it conflicted with Children of Morrowind. So I created a playground behind Holismod's armory, complete with sandbox, and a teeter-totter and moved the children.
I also cleaned up the fr...
This mod adds more comfort to Raven Rock.It puts in some friendly tame wolf... more
This mod adds more comfort to Raven Rock.It puts in some friendly tame wolfs. It compleats the wall around the town. And it alows you to have both a trader and a smith. One of my other mods Better Factor's Estate has also been combined with this mod. I have also added by request to add a small st...
This is authors first mod so please be gentle.
Like name tells this mo... more
This is authors first mod so please be gentle.
Like name tells this mod adds something new to Vivec.
There is actually two mods: People to the streats of Vivec and We sell houses.
We sell houses: Like the name tells, you c...
Better Vivec II, is better version Better Vivec -modpack. Pack now contains... more
Better Vivec II, is better version Better Vivec -modpack. Pack now contains three mods:
1 People to Streets of Vivec 0.6
A simple mod, that makes over hundred unique NPCs to Vivec. Merchants, mages, trainers, simple civilians and even one quest giver. Mod als...
This mod changes the appearance of the town of Balmora by putting some cool... more
This mod changes the appearance of the town of Balmora by putting some cool trees and ferns everywhere. It also
places lilypads in the river. In my opinion it makes Balmora look a little nicer
Requires: Morrowind , Tribunal , Bloodmoon, Better Bodies, a leveled list ... more
Requires: Morrowind , Tribunal , Bloodmoon, Better Bodies, a leveled list merger!!
Prologue: This mod was started in 2008 with the idea to combine interresting and usefull mods in and around Seyda Neen into one neat package so as not to have to use ...
Black Light readme
To unzip, place it into the Data Files directory. The ... more
Black Light readme
To unzip, place it into the Data Files directory. The meshes & textures should go to the proper files.
This is The City of Black Light, version 1-34
Remember, you need to download the most recent version of Silgrad Tower since Blacklight has man...
Black Light readme
To unzip, place it into the Data Files directory. The m... more
Black Light readme
To unzip, place it into the Data Files directory. The meshes & textures should go to the proper files.
The city is still in the alpha stage so I please ask that you do not save after visiting. The cityscape changes with each version as it develops. If ther...
First off, this has nothing to do with BloodMoon, at all! BloodRuin is a to... more
First off, this has nothing to do with BloodMoon, at all! BloodRuin is a town in the grazelands region. This is an Impirical town, sprouting glorious walls that surround the city and all it's inhabitants. Inside these walls is a busy town, run by people of all races and ethnicities. Beautiful sta...
Building Up Uvirith's Grave
A mod for Morrowind, by Mike "Acheron"
Introd... more
Building Up Uvirith's Grave
A mod for Morrowind, by Mike "Acheron"
Introduction
This mod allows Telvanni players to expand Tel Uvirith into a town which reflects the player's tastes and faction affiliations.
A couple months ago, I decided to replay Morrowind as a Telvan...
Welcome one and all, to my second mod ever! This mod changes up Seyda Neen ... more
Welcome one and all, to my second mod ever! This mod changes up Seyda Neen a little bit, just to they way I wanted it. It does not add any crazy huge buildings to Seyda Neen, or even as a matter of fact, make it a bigger town at all. To be exact, it adds:
(Note: this is s...
Welcome one and all, to my second mod ever! This mod changes up Seyda Neen ... more
Welcome one and all, to my second mod ever! This mod changes up Seyda Neen a little bit, just to they way I wanted it. It does not add any crazy huge buildings to Seyda Neen, or even as a matter of fact, make it a bigger town at all. To be exact, it adds:
(Note: this is s...
It was Wildman's idea, back in June 2006: if you received the mod, you had ... more
It was Wildman's idea, back in June 2006: if you received the mod, you had to add something - anything - and then pass it on. It ended up with a tavern full of Lady Rae's fire-coloured Elves, Wildman's sword and Gayla's painting.
Next door sprang up a shop containi...
Extensively modifies the default Immersive Chargen: The arrival by prison s... more
Extensively modifies the default Immersive Chargen: The arrival by prison ship to Seyda Neen.
In this release, Chronicles Immersive Chargen v2.4 of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the roadside. The city its...
Now the swampy atmosphere in Seyda Neen can be seen in it's true glory! 3 N... more
Now the swampy atmosphere in Seyda Neen can be seen in it's true glory! 3 New Galleon Ships in Dock! 4 New Inns with interiors! New shacks with fully furnitured interiors. Ra'Baram Tower with Sex Slave Interior! New Voice Acting Dialog for Characters and Guards. New Interior & Exterior Cells with...
(File Updated)
Now the village of Seyda Neen can be seen in it's true civi... more
(File Updated)
Now the village of Seyda Neen can be seen in it's true civilized glory! 3 New Galleon Ships in Dock! 4 New Inns with interiors! New shacks with fully furnitured interiors. Ra'Baram Tower with Sex Slave Interior! New Voice Acting Dialog for Characters and Guards. New Inte...
This plugin/mod turns the area around your telvanni stronghold at Uvirith's... more
This plugin/mod turns the area around your telvanni stronghold at Uvirith's grave into a lush oasis surrounded by high hills and deep waters.
The ash on the ground has been traded for grass - the ash-trees for real trees and the stones for flowers.
...
****
Seyda Neen, Village Expansion
****
December 2004
By: Beardo - be... more
****
Seyda Neen, Village Expansion
****
December 2004
By: Beardo - [email protected]
****
Installation
****
Unzip the Seyda Neen, Village Expansion.esp to the morrowind/d...
Just an ugly little mod.
I made this is my spare time working on my Modern... more
Just an ugly little mod.
I made this is my spare time working on my Modern Morrowind Mega-mod, so it looks pretty cheap. I added a rough little walled-in town and called it Daggerfall. There are zero interiors, and no doors. It's just for people to imagine that they are in Daggerfall. ...
Travel to the now desolate Balmora and see the horrors of Dagoth Ur's riegn... more
Travel to the now desolate Balmora and see the horrors of Dagoth Ur's riegn. Also adds wicked armour at seyda neen in the cellar of the trade house if you can't be stuffed leveling up the conventional way...it looks pretty cool.
-I made this mod because I was getting tired of the peace...
This mod expands Ebonheart, as stated in the title. It adds a large section... more
This mod expands Ebonheart, as stated in the title. It adds a large section of docks, more guards, a new inn, a couple new items and a quest that is short but difficult.
This mod has been cleaned.
Unfortunately, it will conflict with any other mo...
It's adds a Shady distric to Ebonheart. adds one Silver shop,
a few Drug ... more
It's adds a Shady distric to Ebonheart. adds one Silver shop,
a few Drug dealers, a bunch of Trainers, and a couple of houses. This was my first mod, I think I've gotten alot better. Only one quest for now, it's pretty easy, I'll try to add more.
Cleaned with ...
This mod was designed to be incorporated into Ebonheart Expansion by TheGen... more
This mod was designed to be incorporated into Ebonheart Expansion by TheGeneral, but may be used independently as a small, interior-only mod. It has NOT been extensively tested, but has been available in beta form for a long time with no issues reported.
- The mod consists of living ...
Elderwood is a small walled-in village located in Isinfer Plains across the... more
Elderwood is a small walled-in village located in Isinfer Plains across the river from Uncle Sweetshare's house. There is a "Quest" for a sword, but it doesn't show in the journal. there are several merchants, and a vacant home to set yourself up in, with a nice multi-level basement to customize ...
Fallador is the City of living Rock. If you travel from Balmora to GhostGat... more
Fallador is the City of living Rock. If you travel from Balmora to GhostGate (or ViceVersa) you'll see a signpost (can't miss if for its burning) if you take the direction Fallador you'll get there.
The defenses are heavy because the city if heavely attacked by blighted monsters. But ...
This plug-in adds a new basement area to Fargoth's House in Seyda Neen.
If... more
This plug-in adds a new basement area to Fargoth's House in Seyda Neen.
If you go through the trap door, you will find Fargoth's brother Cimgoth
busy playing a strange Dwemeri device with some VERY familiar puzzles.
Cimgoth has some dialogue, and the keyboard is intera...
Synopsis:
Cliffs of Fjalding
This makes the land directly to the northwest... more
Synopsis:
Cliffs of Fjalding
This makes the land directly to the northwest of Lake Fjalding
much higher in elevation, and adds new static meshes to creat cliffs
along the lakeside. Also adds an icy stream leading into a waterfall
over the cliffs.
Forti...
The book "The Pilgrim's Path" describes the story of a muckfarmer whos guar... more
The book "The Pilgrim's Path" describes the story of a muckfarmer whos guar died. Without his guar, he was unable to harvest his muck and support his village. The problem here is that at the supposed spot where this happened, there is no sign that a village or farm ever existed. ...
The book "The Pilgrim's Path" describes the story of a muckfarmer whos guar... more
The book "The Pilgrim's Path" describes the story of a muckfarmer whos guar died. Without his guar, he was unable to harvest his muck and support his village. The problem here is that at the supposed spot where this happened, there is no sign that a village or farm ever existed. I realise that th...
Floating City.
Author: Thann.
-----------------
Floating City
1.How t... more
Floating City.
Author: Thann.
-----------------
Floating City
1.How to install.
2.Whats new.
3.Playing the mod.
-----------------
1. HOW TO INSTALL??
-just ext...
hi.
ok so i put dialoges to the NPC's and put some new things to interiors... more
hi.
ok so i put dialoges to the NPC's and put some new things to interiors.
if u look gearfully u will find something useful in the exteriors.
so i thing the mods ready. at least im not doing enything to it enymore.
theres no quests sorry about that.
put...
Theres 8 new NPC's, unfortunaly theres no quests.
You can get to the city b... more
Theres 8 new NPC's, unfortunaly theres no quests.
You can get to the city by balmora mages guild theres npc called Rhiitlling.
keep your eays open when you run a round the city theres suprise for you, and its veary hard to find.
Updates:
-Repaired one of the dialog...
This mod does two things:
1) adds more clutter and NPC's to the docks ... more
This mod does two things:
1) adds more clutter and NPC's to the docks at Fort Frostmoth as well as a dock house (trader) in order
to make the docks seem more like froniter enviroment rather than an empty excuse for a dock.
2) Provides ...
One year after the Nerevarine's defeat of Dagoth Ur, Vvardenfell's champion... more
One year after the Nerevarine's defeat of Dagoth Ur, Vvardenfell's champion called a meeting between Duke Vedam Dren and the executive leaders of the Great Houses and native tribes. At this meeting, the Horator-Nerevarine enshrined the concept of a new coalition between the island's great powers ...
This a complete retexture of the ghostgate and fence to make it unique from... more
This a complete retexture of the ghostgate and fence to make it unique from other places. the textures are all done by me using free resource pics on the web to get the stone coloring i wanted. and a couple of ingame textures got parts used from as well. this was inspired by the works of vagabond...
This a complete retexture of the ghostgate and fence to make it unique from... more
This a complete retexture of the ghostgate and fence to make it unique from other places. the textures are all done by me using free resource pics on the web to get the stone coloring i wanted. and a couple of ingame textures got parts used from as well. this was inspired by the works of vagabond...
One year after the Nerevarine's defeat of Dagoth Ur, Vvardenfell's champion... more
One year after the Nerevarine's defeat of Dagoth Ur, Vvardenfell's champion called a meeting between Duke Vedam Dren and the executive leaders of the Great Houses and native tribes. At this meeting, the Horator-Nerevarine enshrined the concept of a new coalition between the island's great powers ...
A Celtic inspired town with a school for warriors, the main character is tr... more
A Celtic inspired town with a school for warriors, the main character is treated as the embodyment of a legend. There is also a keep for the character to call his own as well as teleportation thanks to the Druids.
Glenfinnan requires Tribunal.
Glenfinnan also requires the followin...
Gnaar Mok Expanded recreates the original village and expands it onto a sma... more
Gnaar Mok Expanded recreates the original village and expands it onto a small island adjacent too the main Gnaar Mok island. My main goal in creating Gnaar Mok Expanded is too expand it seamlessly; I didn't want it too feel like just another cheap city expansion mod that completely ignores the El...
Adds a total of 14 new shacks to Gnisis right across the river from the sil... more
Adds a total of 14 new shacks to Gnisis right across the river from the silt strider.
New services include Pawn, Arms, Clothier, Alchemist, and General traders.
Adds a total of 13 new shacks to Gnisis right across the river from the sil... more
Adds a total of 13 new shacks to Gnisis right across the river from the silt strider.
New services include Pawn, Arms, Clothier, Alchemist, and General traders.
I plan on updating it soon with more dialogue, and maybe even a quest or two.
This mod is heavily adds to the Green Uvirith Mod, if you liked the "gloomy... more
This mod is heavily adds to the Green Uvirith Mod, if you liked the "gloomy" feel of Tel Uvirith this mod is not for you.
There is now a city surrounding Tel Uvirith. With two bars and several shops. Most NPC's on day/night schedules! City 'locks' down at nigh...
This is Lonnie docks mod, Seyda Neen Village Expansion mod by Beardo, Seyda... more
This is Lonnie docks mod, Seyda Neen Village Expansion mod by Beardo, Seyda Neen Expanded ver 1.0 OFFICIAL by Mystikilla, Dogmeat's Servant Repository, Seyda Neen - Extension Mod v 1.0 by Webspinner and A Quaint Cottage in Seyda Neen" by Ravensong (by suggestion of cottinghamk).
My wo...
Adds a town in the game. Haven is a city in Valenwood that isn't conquered ... more
Adds a town in the game. Haven is a city in Valenwood that isn't conquered by the Imperial Legion yet. Talk to Vuron at the docks in Sadrith Mora to go there. Don't try swimming to there, you won't succeed!
Changelog:begin_haven_more npc:
This file adds more npc's an...
I have taken the mod 112_Vivec_replacement and changed a few things around ... more
I have taken the mod 112_Vivec_replacement and changed a few things around and made some improvements. Please see credits below for original author information.
The Original file was good and made perfect sense. I changed a few things around. Banners that are inside will no longer flut...
This mod adds alot of new content to the town of Hla Oad. There is now:
-... more
This mod adds alot of new content to the town of Hla Oad. There is now:
-Weapons Shop
-Armor Shop
-Mud Crab farm
-Skooma Pub
-Returant/Bar
-Slave Trade Post
You can see pictures here:
Adds a living area to the Hlaalu Council Headquarters in Balmora. Storage, ... more
Adds a living area to the Hlaalu Council Headquarters in Balmora. Storage, cooking area, table/chairs and double bed. And a bucket. Don't ask about the bucket unless you also want to ask why there's no bathroom.
A very quick and simple, unfussy mod.
I always thought that there was a lack of Altmer in Morrowind, so I've adde... more
I always thought that there was a lack of Altmer in Morrowind, so I've added a town where they can feel at home. It's located on the spur of land at Lake Amaya.
The Buildings used were made by Lady Eternity, which I've just retextured.
There mod contains:
* two guard bu...
This is Not the Cyrodiil from Oblivion. So if that is what you want, you wi... more
This is Not the Cyrodiil from Oblivion. So if that is what you want, you will be disappointed. This is Rsawarhawks work I only updated it with some of MJY's Imperial architechture resource meshes. It is still not complete, but I encourage anyone else to try their hand at it. see the readme. ...
Improved Balmora v0.20 (For Morrowind - Not Tribunal or Bloodmoon)
How To ... more
Improved Balmora v0.20 (For Morrowind - Not Tribunal or Bloodmoon)
How To Install:
- Extract "Improved Balmora 0.20" file in to the Morrowind data files folder.
- Load the mod
- Play ;)
This is the first version of this mod... enjoy ;) And if there is a ...
This mod replaces most of the buildings in Caldera with Barabus's new imper... more
This mod replaces most of the buildings in Caldera with Barabus's new imperial meshes and retextures the remaining original meshes to match. In addition the wall around the city has been completed and raised as much as possible, and portcullises have been added to the gates. Load door...
a simple idea of balmora being infested with zombies and a group of survivo... more
a simple idea of balmora being infested with zombies and a group of survivors with a chest full of weapons i tried to make a birthsign for this mod but i dont know how to add spells help anyone?i will be updating this with new city's being infested as the virus spreads suggestions are welcome.
This is a low-impact, vanilla-friendly expansion to the port city of Seyda ... more
This is a low-impact, vanilla-friendly expansion to the port city of Seyda Neen. It adds a few buildings, merchants, sea transport, and a small dungeon. Every effort has been made to maintain compatibility with other mods. This is my first mod, so all comments are encouraged and appreciated.
K_Settlement README
The Grazeland Inn plugin.
Installation:
Only Require... more
K_Settlement README
The Grazeland Inn plugin.
Installation:
Only Requires Morrowind, works with tribunal and bloodmoon. (and all plugins i have)
put the K_settlement.esp file into your DATA FILES directory
and the Bag.tga file into th...
Khuul Expanded
v1.2
Created by Casey Tucker
This is an expansion o... more
Khuul Expanded
v1.2
Created by Casey Tucker
This is an expansion of the existing fishing village of Khuul. Located off the north-western Redoran coastland, the tiny settlement served little purpose but a junction between Vvardenfell and Solstheim. ...
This is just a resort for your character to get away from all the jobs and ... more
This is just a resort for your character to get away from all the jobs and tasks you are requested for. Take a break from it all. Sit in a nice hot tub or store items in your new resort. Watch the water move back and forth, search for pearls, hunt for fish, and have a bunch of fun
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Kogoruhn ruins
=============
Version 1.11
By T... more
=============
Kogoruhn ruins
=============
Version 1.11
By Taken by Trees
Alternate DL link:
Changelog:1.11
- script added to the blightcloud, which now shows up during ashsto...
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K`renjit The Thief Town by Mikko Auvinen a.k.a TopaZ
V.1.00 BETA... more
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K`renjit The Thief Town by Mikko Auvinen a.k.a TopaZ
V.1.00 BETA FIRST PUBLIC RELEASE
Email: [email protected] or [email protected]
-------------------...
Self-contained city for Morrowind based on Oblivion lore and concept art. Q... more
Self-contained city for Morrowind based on Oblivion lore and concept art. Quests, houses, companions, and many kinds of adventures and activities in an all-interior tropical location.
Originally developed as part of the Cyrodiil: Dawn of Oblivion package, Leyawiin has become a destinat...
This mod will allow you to play the life of a slave. Its only a beta so don... more
This mod will allow you to play the life of a slave. Its only a beta so dont get mad for errors. I tried to fix a lot of them but I cant get everything in one shot.
This will allow you to get quest for your master. Next I will add quest from slave - then I will add...
Extends Maar Gan with trader, alchemist, smith and more.
Changelog:______... more
Extends Maar Gan with trader, alchemist, smith and more.
Changelog:________________
v.1.01
-Added some shades around the houses.
-"Revealed" Silt striders legs.
________________
Slight graphical update to Seyda Neen, added some things here and there whi... more
Slight graphical update to Seyda Neen, added some things here and there which makes the place feel more "lived in"
Might have some stuff that makes little sense unless you have some imagination to how they came to be. To avoid conflicts, models were only added to places no NPCs edited...
City of Atlantis redone, 132 new meshes, rebuilt the full city.
Version 2.... more
City of Atlantis redone, 132 new meshes, rebuilt the full city.
Version 2.0: finally got it cleaned up. Fix a few things and added a few missing textures.
a little plugin that take`s you to the Imperial city of theopolis,it`s like... more
a little plugin that take`s you to the Imperial city of theopolis,it`s like cyrodiil,even
a evil tower,i didn`t name it cyrodiil, to make room for another cyrodiil city by other modders
u have to go to ebonhart to catch the ship there leaving for the imperial city,or u can go inla...
This plug-in is the English translation of my German Mod "New Ald'ruhn". It... more
This plug-in is the English translation of my German Mod "New Ald'ruhn". It extends the city of Ald'ruhn with several buildings and NPCs with their own dialogue.
This mod is the first of an upcoming little series of city expansions called MNC (Mercarryn's New Cities). In ...
MNC: Ebonheart extends the castle Ebonheart and its surrounding area with
... more
MNC: Ebonheart extends the castle Ebonheart and its surrounding area with
several buildings and NPCs with their own dialogue.
This mod is the second of a little series of city expansions.
I tried to be as lore-friendly as possible, i.e. the new additions have got their own littl...
Modtown 2004 is a community project developed by members of the Morrowind M... more
Modtown 2004 is a community project developed by members of the Morrowind Modding Community from the Elder Scrolls Mods Forum. It is an island with a town including houses and shops of participating members. It has been an opportunity for modders to have their in game avatars talk about their mod...
This town was, in common with previous ModTowns, a collective 'community ef... more
This town was, in common with previous ModTowns, a collective 'community effort'. Each contributor was given just 24 hours to come up with their efforts, compiled over just a few days, and released in beta form in December 2006. It was intended purely as a 'snapshot' of Morrow...
--WHAT IT DOES--
Replaces the Vivec canton-style version of Molag Mar with ... more
--WHAT IT DOES--
Replaces the Vivec canton-style version of Molag Mar with a
more...aesthetically pleasing alternative. Adds five new merchants (Outfitter,
Enchanter, Food-Seller, Apothecary, and an Alchemist), more (and more unique)
NPCs, and just makes Molag Mar a nicer p...
--MOLAG MAR REVISITED--
by Two Moons Productions (The_Nordavarine and Kaoph... more
--MOLAG MAR REVISITED--
by Two Moons Productions (The_Nordavarine and Kaophyre)
-
--WHAT IT DOES--
Replaces the Vivec canton-style version of Molag Mar with a
more...aesthetically pleasing alternative. Adds five new merchants (Outfitter,
Enchan...
--MOLAG MAR REVISITED--
by Two Moons Productions (The_Nordavarine and Kaoph... more
--MOLAG MAR REVISITED--
by Two Moons Productions (The_Nordavarine and Kaophyre)
-
--WHAT IT DOES--
Replaces the Vivec canton-style version of Molag Mar with a
more...aesthetically pleasing alternative. Adds five new merchants (Outfitter,
Enchan...
--MOLAG MAR REVISITED--
by Two Moons Productions (The_Nordavarine and Kaoph... more
--MOLAG MAR REVISITED--
by Two Moons Productions (The_Nordavarine and Kaophyre)
-
--WHAT IT DOES--
Replaces the Vivec canton-style version of Molag Mar with a
more...aesthetically pleasing alternative. Makes Molag Mar a nicer place for
pilgrims...
Adds a huge city (around 85 interiors) divided in 6 interior districts. You... more
Adds a huge city (around 85 interiors) divided in 6 interior districts. You can also buy 4 houses there.
Talk to the Nord on Dagon Fel's ship and visit the great city!
I might add quests in the next version
1.2: Corrected the door bug,...
More Detailed Places, short MDP aims to add more atmosphere to specific pla... more
More Detailed Places, short MDP aims to add more atmosphere to specific places.
This is the fourth edition of it and it's all about Vvardenfells nothernmost town named Dagon Fel!
To make that happen it's adding more sceneric objects, but in the sa...
More Detailed Places, short MDP aims to add more atmosphere to specific pla... more
More Detailed Places, short MDP aims to add more atmosphere to specific places.
This is the very first edition of it and it's all about the lovely city named Ebonheart!
To make that happen it's adding more sceneric objects, but in the same time al...
More Detailed Places, short MDP aims to add more atmosphere to specific pla... more
More Detailed Places, short MDP aims to add more atmosphere to specific places.
This is the third edition of it and it's all about the small, but important village named Khuul!
To make that happen it's adding more sceneric objects, but in the same...
More Detailed Places, short MDP aims to add more atmosphere to specific pla... more
More Detailed Places, short MDP aims to add more atmosphere to specific places.
This is the second edition of it and it's all about the small redoran city named Maar Gan!
To make that happen it's adding more sceneric objects, but in the same time ...
More Detailed Places, short MDP aims to add more atmosphere to specific pla... more
More Detailed Places, short MDP aims to add more atmosphere to specific places.
This is the fifth edition of it and it's all about the home of the Telvanni Council named Sadrith Mora!
To make that happen it's adding more sceneric objects, but in t...
More Detailed Places (MDP) makes Vvardenfells settlements more detailed, at... more
More Detailed Places (MDP) makes Vvardenfells settlements more detailed, atmospheric and believable by filling empty areas with vegetation,
clutter and container objects, adding only a small amount of new buildings and NPCs with the aim to improve the overall game experience. It also refine...
More Detailed Places (MDP) makes Vvardenfells settlements more detailed, at... more
More Detailed Places (MDP) makes Vvardenfells settlements more detailed, atmospheric and believable by filling empty areas with vegetation, clutter and container objects, adding only a small amount of new buildings and NPCs with the aim to improve the overall game experience. It also refines the ...
More Seyda Neen
Version 1
Modded by: -J
-> Requirements
-> About this mod... more
More Seyda Neen
Version 1
Modded by: -J
-> Requirements
-> About this mod
-> Installation
-> Playing this plugin
-> Known Bugs & Issues
-> Incompatibilities & Save game warnings
-> Credits & Usage
========...
Lore-friendly, atmospheric enhancements to many Balmora interiors, to refle... more
Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep!
=================
Requirements:
=================
Morrowind<...
Thank you for your Interest in Necromancia: City of the Damned. This is the... more
Thank you for your Interest in Necromancia: City of the Damned. This is the Taster file, So called because it is a very small taste of things to come.
This Taster file Containes a new Store in Ebonheart called "Wizards Lizards and Rings" and that is where we will start this small taste. Look...
Nemon gives Mournhold the same attention to detail that he gave Vvardenfell... more
Nemon gives Mournhold the same attention to detail that he gave Vvardenfell in "Add-on Morrowind". This mod adds several new areas to Mournhold, all exquistirely detailed. Comes with an unfinished village in the Molag Mar region that is worth downloading for its own sake. These are BETAs, but the...
Mournhold Downtown creates an exterior area around Mournhold.
It consists o... more
Mournhold Downtown creates an exterior area around Mournhold.
It consists of some farming ground, a few houses, one small quest to make it
appear more alive. Nothing exciting, but some space to breathe fresh air while
in Mournhold. Finally, shouldn't there be at least something ar...
Mournhold Downtown creates an exterior area around Mournhold.
It consists o... more
Mournhold Downtown creates an exterior area around Mournhold.
It consists of some farming ground, a few houses, one small quest to make it
appear more alive. Nothing exciting, but some space to breathe fresh air while
in Mournhold. Finally, shouldn't there be at least something ar...
- Over 200 new cells to explore
- Huge palace with 'river view' windows i... more
- Over 200 new cells to explore
- Huge palace with 'river view' windows in the bedrooms and a quest for ownership
- Massive pleasure park with twelve themed adventure zones
- Take an abandoned mine cart on a wild ghost train ride
- Ride a magic carp...
Okay, at first my intention was to make Mournhold only more realistic by ma... more
Okay, at first my intention was to make Mournhold only more realistic by making the spires in the Brindisi Dorom and the Temple and some tower from the palace visible in every district. Then I decided to add some trees outside of the walls which could be seen from within to make it feel like Mou...
Mournhold rebuild: Godsreach
Made by doemaarwat and poiu
content:
... more
Mournhold rebuild: Godsreach
Made by doemaarwat and poiu
content:
Mournhold rebuild is a mod designed to remake various aspects of Mournhold. This is a partial release of the final mod.
This mod includes:
- New...
This mod is an attempt to make the Bazaar area more functional, useful and ... more
This mod is an attempt to make the Bazaar area more functional, useful and a bit nicer. All the vendors are now together in one central spot. Formerly spread-out wares across two areas and multiple vendors have been collected, re-distributed, improved and added to.
*******...
Incorporates Expanded MoA by TheOtherFelix
IMPORTANT
[i]This plugin and ... more
Incorporates Expanded MoA by TheOtherFelix
IMPORTANT
[i]This plugin and its included addition are not compatible with any versions of Expanded MoA by TheOtherFelix and should not be used with games saved while using any of those versions.
Upon first entering the muse...
My Caldera
Old Caldera is cramped, crowded and there is little space for de... more
My Caldera
Old Caldera is cramped, crowded and there is little space for development. Housing mods in Caldera compete for the limited space so it is difficult to fit more than one. The goal of this mod is to create some useable real estate in Caldera. The walls have been moved outward in the...
This plug-in adds new town and faction to Morrowind. I did not, however, f... more
This plug-in adds new town and faction to Morrowind. I did not, however, find out how to make the faction fully functional. Anyone who downloads this has the right, by my words, to fix this problem and re-upload it. Also, I have a race suggestion, something Dragon-like.
This mod edits all major interiors in Vivec adding NPCs, lights, misc items... more
This mod edits all major interiors in Vivec adding NPCs, lights, misc items and furniture, Each canton's plaza has it's own "feel" when enabling this mod. Also the waistworks are edited, with creativity and care. Each NPC added has it's own dialogue topics, and no unbalancing stuff...
This mod were originally created by Loki The Grouch. I won't take credit fo... more
This mod were originally created by Loki The Grouch. I won't take credit for his work. My edit will make several changes to this mod, and some of them can be seen down below.
Features:
* Removed some doors that had no marker or lead nowhere.
* Smoother landscape for Calder...
NEW EVERMORE.
A new settlement for the Bretons.
STORY
New Evermore is a ne... more
NEW EVERMORE.
A new settlement for the Bretons.
STORY
New Evermore is a new Breton settlement on Morrowind, located near Gnisis. Although originally founded as a Breton village, the New Evermore settlers welcome everyone. From Gninis it is right across the river Samsi. Eric P...
NEW EVERMORE.
A new settlement for the Bretons.
STORY
New Evermore is a ne... more
NEW EVERMORE.
A new settlement for the Bretons.
STORY
New Evermore is a new Breton settlement on Morrowind, located near Gnisis. Although originally founded as a Breton village, the New Evermore settlers welcome everyone. From Gninis it is right across the river Samsi. Eric P...
New Gnaar Mok expands the city of Gnaar Mok by adding in clutter, more NPCs... more
New Gnaar Mok expands the city of Gnaar Mok by adding in clutter, more NPCs, more buildings and among other things a new miscellaneous quest.
This mod has been cleaned with tesame and Enchanted Editor.
===============
2. Requirements
===============
Mor...
I could probably paste & copy the text from my New Seyda Neen mod since thi... more
I could probably paste & copy the text from my New Seyda Neen mod since this will be made in the same fashion. To put a few words to it I've never liked Gnisis. It was a quite boring "village" with an egg-mine, a fort of sorts and a temple with the Vivec ash-mask. This is my version of how Gnisis...
The town of Khuul, once the very definition of a seedy shanty town fit only... more
The town of Khuul, once the very definition of a seedy shanty town fit only for harboring various sorts of scum, has been rebuilt into a quaint fortified village. The Bureau of Tourism tells us that business has never been better! So buy that ferry ticket and come see for yourself wha...
The town of Molag Mar has been transformed from a dismal, dreary and quite ... more
The town of Molag Mar has been transformed from a dismal, dreary and quite ugly canton to a nice little sea-side resort, a perfect spot for you and the family to settle down! So put on your traveling boots and hike on over; see for yourself what the Public Works Department of Molag Mar has ...
New Seyda Neen 1.6: A part of Morrowind Rebirth: Link
To be honest I’ve ne... more
New Seyda Neen 1.6: A part of Morrowind Rebirth: Link
To be honest I’ve never liked the atmosphere in Seyda Neen. Some shacks, a shop, a few imperial guards, and Fargoth, that’s it. In search for various mods out there, I happened to stumble across a few, which were suppose...
Combines New Suran (by The Wanderer) with Suran Extended (by Princess Stomp... more
Combines New Suran (by The Wanderer) with Suran Extended (by Princess Stomper). The exteriors of Suran, New Suran & Suran Extended have been repositioned & the land extensively teraformed to allow these two great works to be used together. Done with permission & encouragement from bot...
Version 0.3
need both morrowind and bloodmoon to run. tribunal not required... more
Version 0.3
need both morrowind and bloodmoon to run. tribunal not required.
this is a tes3 mod developed by Sphinx since 20080101.
I'm intend to make this mod as an open end rpg mod with quests and nice places to explore.
here is what this version offered:
An uniqu...
Oasis
Jennifer Vasconcellos
INSTRUCTIONS
Unzip these files into your Morro... more
Oasis
Jennifer Vasconcellos
INSTRUCTIONS
Unzip these files into your Morrowind\Data Files\Directory.
When you run Morrowind, click on Data Files, then check off Oasis.esp and run the game.
PLAYING
This is a resort located in the Grazelands, between Falens...
A couple of plugins were recently introduced (and having really bought my e... more
A couple of plugins were recently introduced (and having really bought my eye) they sparked a renewed interest in me to continue playing Elder Scrolls III: Morrowind. They are the Sea of Destiny.esp and Illuminated Order.esp modifications (downloadable from Morrowind Summit and Euro-Morrowi...
This plugin is intended to be a replacement for the original Pax Hlaalu (re... more
This plugin is intended to be a replacement for the original Pax Hlaalu (revision), distributed in August of this year. Because of a surprising number of critical insights offered by users just like yourself, I went ahead with this belated and tardy set of corrections.
This Revision ma...
So, I as the main developer of this mod, have decided to release it as is. ... more
So, I as the main developer of this mod, have decided to release it as is. I would love to complete this mod, but currently I am having family/life issues. A lot of things have happened in the past few months, major things. I've changed as a person, and I no longer have the time to complete this....
Port Hamvirr is a big city (around 60 interiors) divided in 4 interior dist... more
Port Hamvirr is a big city (around 60 interiors) divided in 4 interior districts.
20 quests, 3 houses to buy, dialogues, and more!
Will you join the rebel dark elf, or the countess?
From the readme:
A very 'lite' version of the popular Seyda Neen Docks.
Th... more
From the readme:
A very 'lite' version of the popular Seyda Neen Docks.
This mod was principally designed for my own personal use, for a lower
FPS (frames per second) hit, but for the same useful additional
transportation system. These docks are smaller, and less imposing, i...
Redaynia Village is a small fishing town just below it's namesake, Ald Reda... more
Redaynia Village is a small fishing town just below it's namesake, Ald Redaynia. Transport is available from Khuul and Dagon Fel.
Redaynia Village was built with several goals in mind: 1. Convenience -Easy travel to an otherwise hard to get to area that has quite a few du...
This mod takes Redesigned Vivec by Piratelord and Vivec Expansion by Hoghea... more
This mod takes Redesigned Vivec by Piratelord and Vivec Expansion by Hoghead the Horrible and merges them together. This is an esp only file. Use the esp in this archive ONLY and NOT the esps from the original mods.
This mod changes all the Cantons from the naff looking Pyramids to open pla... more
This mod changes all the Cantons from the naff looking Pyramids to open plan mini-towns. Everything is in it's original positions. This is just to show what Vivec could have been like, as it uses only the original Morrowind meshes. Each interior inside the Cantons now has an exterior building. Th...
This is Release Version 1.0, I have worked extensively to address all ident... more
This is Release Version 1.0, I have worked extensively to address all identified issues, of course should you find anything please let me know. This Mod adds more homes to all Redoran towns and cities, it will add schools, upgraded walls to the city of Ald-ruhn, it also compresses the city ...
this is a morrowind mod that remake thirsk.
why a remake?
Lore said it's a... more
this is a morrowind mod that remake thirsk.
why a remake?
Lore said it's a 100 years building and a group of nord living there.
but only a few npcs and less funitures in original game.
what this mod offered?
1
remake the outdoor look of the building...
Akaviri forces are pushing further towards Tamriel. This mod adds a few isl... more
Akaviri forces are pushing further towards Tamriel. This mod adds a few islands off of the NE coast of Vvardenfell. All I can say is, go to Hlormaren's propylon chamber. I don't want to leak anything.
Changelog:1.2 - Cleaned with TESTool
1.1 - Fixed a few shop-relate...
Adds a city called rome and the italian peninsula region. The Region is lar... more
Adds a city called rome and the italian peninsula region. The Region is large and the city is not near complete. Post ideas on comments below the files.
Changelog:v.01 adds region and few buildings and guards.
**REQUIRES CHILDREN OF MORROWIND AND PLAYABLE CHILDREN**
Adds a school inf... more
**REQUIRES CHILDREN OF MORROWIND AND PLAYABLE CHILDREN**
Adds a school influenced by but not directly referencing Harry Potter's Hogwarts to an island just north-east of Sadrith Mora. Adds numerous children and their teachers, along with unique dialogue, scripts and objects. Fast trave...
This expands the docks of Sadrith Mora, for purely aesthetic purposes, maki... more
This expands the docks of Sadrith Mora, for purely aesthetic purposes, making it look more like the port it should be.
Adds: two new NPCS with unique dialogue, modifies Sadrith Mora (4,17) and Wolverine Hall (18, 3) by adding new ships. All new items and NPCs are CD_
I hereby present you a unique gem this page haven't seen so far.
Laides a... more
I hereby present you a unique gem this page haven't seen so far.
Laides and gentelmen, wizards and sorcerrers, this is
Sardith Mora Expanded
[i]by Karpik777
Are you bored by this small town, Sadrith Mora? Does irk you that with BUUL, UG can as big as SM? Th...
This mod adds a very seedy district to the game. Inspired by Vampire the Ma... more
This mod adds a very seedy district to the game. Inspired by Vampire the Masquerade, and the whole WOD universe,
it started as just a house mod, but when I found that there was no where to place a nasty dirty apartment, I figured
I had to create a suitable town. :) I do no...
This mods adds the town of Serabul, a medium sized city located just east o... more
This mods adds the town of Serabul, a medium sized city located just east of Vivec, and it is the home of the Hlaalu Council member, Velanda Omani.
Note that this isn't an overly epic mod - just a small Hlaalu town, for deeper immersion.
There is ...
Adds a quite small but very practical harbour in Seyda Neen, with a ferry w... more
Adds a quite small but very practical harbour in Seyda Neen, with a ferry wihch can take you to:
-Gnaar Mok
-Ebonheart
-Hla Oad
-All the above, the other way round as well.
Notes>
might give errors with ot...
Seyda Neen Cenus & Village v1.0 is the Old Alpha Release of this expanding ... more
Seyda Neen Cenus & Village v1.0 is the Old Alpha Release of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the road and shoreline. The city itself is very large. There is a New Galleon Prison Ship, Docks and Travel Cargo Ships, a Ne...
This is Lonnie's Seyda Neen Docks mod and JOG'S Haldenshore mod combined in... more
This is Lonnie's Seyda Neen Docks mod and JOG'S Haldenshore mod combined in the TES and made compatible. Haldenshore is pretty much unchanged except for some ground height fixes. (When I combined these mods in the TES, Haldenshore was floating in water.) Seyda Neen Docks mod was changed so that p...
Title: Seyda Neen Expanded v1.0
Author: _Strider_
Type: Houses/Landmasses
Description: This mod expands Seyda Neen by adding several new buildings, services, NPC's, etc to make Seyda Neen seem more like a port town. It features:
- A General Goods and Services Building with a ...
This Mod rearranges the building in Seyda Neen I have also added one new ho... more
This Mod rearranges the building in Seyda Neen I have also added one new house that, in later version will have a person and a back story.
I added a small island off the coast and put Pirates on it.
The Mod:
This mod removes all the trees from in and around Seyda Neen, as w... more
The Mod:
This mod removes all the trees from in and around Seyda Neen, as well as any mushrooms that were connected to those trees. Additionally, this mod also adds a number of new shacks with corresponding inhabitants to the outskirts of Seyda Neen. Some minor landscaping was done to better...
****
Seyda Neen, Village Expansion
****
Mars 2004
By: Beardo - beardo... more
****
Seyda Neen, Village Expansion
****
Mars 2004
By: Beardo - [email protected]
****
Installation
****
Unzip the Seyda Neen, Village Expansion.esp to the morrowind/data ...
Adds an expanded Ashlander camp to Anit's Yurt location ( West Gash -9,15 )... more
Adds an expanded Ashlander camp to Anit's Yurt location ( West Gash -9,15 ) with player home yurt , trainer and ashlander NPC's ( Ashkhan , Wise Woman )
This mod deepens the river en route to Suran, and adds markers so that you ... more
This mod deepens the river en route to Suran, and adds markers so that you don't get beached on the side of the channel. Made for High Seas Trader, Fishing Academy, and SellnSail Galleon.
This plugin makes the land around the Skaal Village thick with trees, addin... more
This plugin makes the land around the Skaal Village thick with trees, adding essentially a forest to that area. The village itself was not changed signifigantly in this version.
You may experience some slowdown from this plugin, as it pushes the polygon count fairly high within a confined ar...
I have had Morrowind for the better part of three years now and have always... more
I have had Morrowind for the better part of three years now and have always wanted to do something to add to its already impressive world. I am starting off small by creating a village on the Northern face of the island in between Skaal Village and Castle Karstaag. I personally have always been h...
Everybody needs a holiday. Fortunately, Suran - the Jewel of the Ascadian -... more
Everybody needs a holiday. Fortunately, Suran - the Jewel of the Ascadian - is ideal for the tired hero in search of a relaxing break.
The features of this exquisite holiday location include:
- A luxury hotel with three bedrooms (balcony views and canopy beds!) and two enormous su...
Everybody needs a holiday. Fortunately, Suran - the Jewel of the Ascadian -... more
Everybody needs a holiday. Fortunately, Suran - the Jewel of the Ascadian - is ideal for the tired hero in search of a relaxing break.
The features of this exquisite holiday location include:
A luxury hotel with three bedrooms (balcony views and canopy beds!) an...
Everybody needs a holiday. Fortunately, Suran - the Jewel of the Ascadian -... more
Everybody needs a holiday. Fortunately, Suran - the Jewel of the Ascadian - is ideal for the tired hero in search of a relaxing break.
The features of this exquisite holiday location include:[list]
A luxury hotel with three bedrooms (...
Extended Suran Waterfront. Need a Vacation?
This mod gives you a vacation ... more
Extended Suran Waterfront. Need a Vacation?
This mod gives you a vacation home in Suran along the new Waterfront for a high rental fee you get the key for a month.
You also find a brewery Pub with special Ales, and a watermill that produces olive Oil of a special sort.
Adds new ...
Tales Of Miridian
The plug-in:
A large sprawling city just off the ... more
Tales Of Miridian
The plug-in:
A large sprawling city just off the Bitter Coast lies between Vvardenfell and the rest of Morrowind. Miridian was founded by Imperials and is run under Imperial rule. The city is heaving with trade and has much to do a...
About TarMar
This mod is my first attempt at creating a whole town. I was... more
About TarMar
This mod is my first attempt at creating a whole town. I was having so much fun with the interiors and exteriors, that I decided that that it really needed a quest. I didn't want to hack and slash it, the whole game is about that, so... I decided solving ...
Ruins are found west of Khuul, between the dwemer ruin, daedric shrine, and... more
Ruins are found west of Khuul, between the dwemer ruin, daedric shrine, and infected egg mine.
Some of the library is there to begin with, but grows over time. The interior grows as well as you bring books, dwemer schematics, ledgers, death threats, writs, and all manner of other writt...
Tel Morgana
by Ferian
Version 1.0
Intro
This mod adds a Telvann... more
Tel Morgana
by Ferian
Version 1.0
Intro
This mod adds a Telvanni town in Hirstaang Forest on Solstheim, east of Fort Frostmoth. It consists of large tower wi...
Elder Scrolls III Morrowind
TEL NECHIM
version 1.3 (July 2007)
Antiscamp ... more
Elder Scrolls III Morrowind
TEL NECHIM
version 1.3 (July 2007)
Antiscamp ([email protected]) 2007
WELCOME TO TEL NECHIM
Having lost the Great Nechim War three hundred years ago, the entire Nechim nation was encapsulated in a...
The Tel Nechim plugin/mod adds an entirely new town called Tel Nechim to Mo... more
The Tel Nechim plugin/mod adds an entirely new town called Tel Nechim to Morrowind. There are a number of missions which the player can obtain from various characters in this community, including a Main Quest. Tel Nechim has a detailed history, a very specific culture and an interesting political...
This mod is tailored to my Character, who is the Patriarch of the Temple, a... more
This mod is tailored to my Character, who is the Patriarch of the Temple, as well as Archmagister, so you may not like the little back ground story, if you play a hard line Telvanni. There isn't an Imperial presence, though)
The outside of Tel Uvirith is no longer a wasteland, it is no...
This is a project I started to expand one of my favorite places in the game... more
This is a project I started to expand one of my favorite places in the game and make it into a city instead of a town.
I used vanilla and Tamriel Rebuilt assets to accomplish my project. I believe this mod will help make Ald-Ruhn worthy of the Redoran name.
Several buildings and inter...
This mod adds an imperial city and port to the grazelands. This is just a b... more
This mod adds an imperial city and port to the grazelands. This is just a beta version, so the interiors are not decorated, and the exterior is not yet in its final stages. I still have a lot of work to do to the mod(landscaping, interior decorating, npc's, quests, and dialogue) so bear with me i...
This mod adds an imperial city and port to the grazelands. This is just a b... more
This mod adds an imperial city and port to the grazelands. This is just a beta version, so the interiors are not decorated, and the exterior is not yet in its final stages. I still have a lot of work to do to the mod(landscaping, interior decorating, npc's, quests, and dialogue) so bear with me i...