# Actions Id Name Category Site Date Author Description
1
13340
MCA-TR Addon Landmasses Fliggerty 2012-09-16 abot Addon for Morrowind Comes Alive with Tamriel Rebuilt: Sacred East and have correct dependencies for Tamriel Rebuilt: Sacred East.
- MCA.esm
- TR_Data.esm
- TR_Mainland.esm

Missing mesh for mole quiver is inlcuded.
2
13316
N'wah Melchior Dahrk Fliggerty 2014-03-16 Melchior Dahrk and abot The idea for this mod stemmed from a discussion on the Elder Scrolls Lore forum.
3
11703
Wrye Mash Icons Resources MMH 2016-02-22 Bruno13069 Original Icons
Being partially colorblind, I had a LOT of troubles trying to interpret the icons of the Wrye Mash utility. As Abot, the creator of Wrye Mash, has granted permission to alter them, I have. Brighter, bolder, and easier to understand with letters to help identify each color. To use, ... more
Original Icons
Being partially colorblind, I had a LOT of troubles trying to interpret the icons of the Wrye Mash utility. As Abot, the creator of Wrye Mash, has granted permission to alter them, I have. Brighter, bolder, and easier to understand with letters to help identify each color. To use, just ...
4
9799
A Call To Issilar v1.1 fixed & moved Quests MMH 2013-03-27 Granarinth, Abot From Readme

A Call To Issilar fixed - moved

A sligthy changed/fixed version paying homage to a great classic mod I just played, relocated to the far south-east, so to be compatible with Silgrad Tower and the like.

If you like Argonians you'll love the atmosphere (...
5
9412
Guars v1.17 Mounts and Pack Animals MMH 2013-03-24 Abot Talk or bribe the ashlander guar tamers to reveal the secrets of smart mountable guars...

README
Link

Changelog:

1.17
- fixed maximum fatigue display
- reduced clicking delay in the adjust mounting position menu
- fixed reset NPC mounting pos...
6
9160
SWG skies tweak - glowing stars Models and Textures MMH 2013-06-09 Abot A little tweak to a couple of SWG skies 3 meshes, for a flickering stars effect.
You obviously need
SWG skies 3 installed,

then try replacing

Data Files\Meshes\sky_night_01.nif
Data Files\Meshes\sky_night_02.nif
7
8189
Thunders & Lightnings v1.3 Miscellaneous MMH 2010-11-12 Abot This is my "atmospheric" version of thunders & lightnings, inspired by Jac's Lightning Strike mod. I think the result is worth sharing, anyway if you want more/easier configuration options I suggest you use the excellent Lightning Strike mod by Jac instead of this mod.



[ur...
8
8156
Tempus Fugit Ring v1.3 Miscellaneous MMH 2003-10-21 Abot This plugin adds to the player menu a ring called "Tempus Fugit" that allows one to change the game time/real time factor.
The ring is not intended for, nor has a lot of use for, cheating, as real time combats/operations are not time scaled.

It's purpose is to allow a more realist...
9
8149
Take my place v1.2 Miscellaneous MMH 2010-01-09 Abot The problem of people blocking your way in narrow passages is a little annoying in Morrowind.

NPC will have the "- Take my place" dialog topic, and friendly NPCs should take your place when asked.

Credits:
This mod is clearly inspired by Noirgrim's NPC Move mod, and w...
10
8094
Sextants v1.01 Miscellaneous MMH 2009-05-12 Abot Tribunal/Bloodmoon engine required

Among the items brought to Morrowind by the empire, sextants are perhaps the most valued... especially by pawnbrokers who eagerly try to buy them from any drunken imperial sailor they meet.

This plugin adds to Morrowind several sextants, al...
11
7807
Gondoliers v1.7 Miscellaneous MMH 2011-05-15 Abot The Elder Scrolls III MORROWIND: Gondoliers

USAGE:
Tribunal or Bloodmoon scripting engine required
Tribunal and/or Bloodmoon.esm loading not required

If you are using Redesigned Vivec.esp or PW_Redesigned Vivec-Vivec_Expansion.esp load abotGondoliersRV.esp, else lo...
12
7619
Boats v1.12b Miscellaneous MMH 2011-11-16 Abot, Arcimaestro Antares This is probably just for people who liked my other silt striders and gondoliers mods.

You can now also travel by boat in real time, and dismount anywhere in between trip starting and ending points (e. g. you can take the boat from Ebonheart to Hla Oad and waterwalk/swim to Seyda Neen ...
13
7343
Windows Glow expansion v1.7b Lights MMH 2010-11-05 Abot DESCRIPTION:
Replaces some nord and imperial style with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra

Compatible/expansion to Windows Glow by Max a.k.a. ~N...
14
7342
Windows Glow Expansion v1.10 Lights MMH 2013-09-16 Abot Replaces some nord and imperial style with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra etc.

Compatible/expansion to Windows Glow by Max a.k.a. ~NOBODY~
C...
15
7341
Windows Glow Expansion v1.08 Lights MMH 2013-04-21 Abot Replaces some nord and imperial style with scripted dynamic glowing windows & lights, affecting mostly Seyda Neen, Pelagiad, Caldera, Dagon Fel.
Tamriel Rebuilt version affects also Helnim, Firewatch, Bal Oyra

Compatible/expansion to Windows Glow by Max a.k.a. ~NOBODY~
Compat...
16
6866
The Seekers Faction Factions MMH 2002-08-15 Dale French

Conflicts with Varo Manor, requires cleaning.

abot's tweaked version 2.1 available here


17
6417
Where are all the birds going v1.6 Creatures MMH 2009-04-06 Abot Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.

This plugin adds to Morrowind peaceful flying birds based on the wonderful models & textures by Lady Eternity & Proudfoot (Dragon's Breech mod).

Tribunal/Bloodmoon engine...
18
6416
Where Are All Birds Going? v1.16 Creatures MMH 2004-09-20 Abot Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.

This plugin adds to Morrowind peaceful flying creatures based on the wonderful models & textures by Lady Eternity & Proudfoot (Dragon's Breech mod), Cait Sith, Thaedyn Vyr,Kacper ...
19
6415
Where Are All Birds Going? Creatures MMH 2014-12-14 Abot Where are all birds going? An attempt to bind flawed Morrowind AI to
bring life to most beautiful birds.
This plugin adds to Morrowind peaceful flying animals based on the
wonderful models & textures by Lady Eternity & Proudfoot, Cait Sith,
Thaedyn Vyr & Kacper/Kagz, Daduke.
20
6414
Where Are All Birds Going v1.4 Creatures MMH 2009-04-06 Abot Where are all birds going? v1.4
An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.

birds: Lady Eternity & Proudfoot (Dragon's Breech)
meat: Cait
sounds: various sources
21
6413
Where Are All Birds Going v1.1 Creatures MMH 2009-04-06 Abot Where are all birds going? v1.1
An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.

birds: Lady Eternity & Proudfoot (Dragon's Breech)
meat: Cait
sounds: various sources
22
6412
Where Are All Birds Going v1.0 missing files-update Creatures MMH 2009-04-06 Abot Where are all birds going?
An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.
models & textures:
birds: Lady Eternity & Proudfoot (Dragon's Breech mod)
meat: Cait
sounds: various sources

Tribunal engine or better req.
23
6411
Where Are All Birds Going v1.0 beta Creatures MMH 2009-04-06 Abot Where are all birds going?
An attempt to bind flawed Morrowind AI to bring life to most beautiful birds.
models & textures:
birds: Lady Eternity & Proudfoot (Dragon's Breech mod)
meat: Cait
sounds: various sources

Tribunal engine or better req.
24
6402
Water Life v1.x to v1.3 Patch Creatures MMH 2009-04-24 Abot Water Life V1.3
An attempt to bring more life into Morrowind waters.
Tribunal or Bloodmoon engine required
(.esm check not required)
25
6401
Water Life v1.21 Creatures MMH 2013-06-11 Abot Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.
This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the wonderfu...
26
6400
Water Life v1.20 Creatures MMH 2005-03-19 Abot Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.

This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the ...
27
6399
Water Life v1.12 Creatures MMH 2011-05-11 Abot The Elder Scrolls III MORROWIND: Water Life Version 1.12 by abot
Tribunal OR Bloodmoon engine required

Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life i...
28
6398
Water Life v1.1 to v1.2 Patch Creatures MMH 2009-04-24 Abot Water Life V1.2
An attempt to bring more life into Morrowind waters.
Tribunal or Bloodmoon engine required
(.esm check not required)
29
6397
Water Life v1.0 to v1.1 Patch Creatures MMH 2009-04-24 Abot Water Life V1.1
An attempt to bring more life into Morrowind waters.
Tribunal or Bloodmoon engine required
(.esm check not required)
30
6396
Water Life v1.0 Creatures MMH 2009-04-24 Abot Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters.

This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the wo...
31
6395
Water Life Creatures MMH 2014-12-14 Abot Water Life is an attempt to mix the scripting techniques developed in
the "Where are all bird going?" plugin with the best aquatic creature
modding resources to bring more life into Morrowind waters.
This plugin mainly adds to Morrowind (most) peaceful aquatic creatures
based ...
32
6351
Silt Striders v1.12 Creatures MMH 2013-09-10 Abot I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.

To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic.

abotSiltStriders.esp needs Tribunal or B...
33
6350
Silt Striders v1.11 Creatures MMH 2013-09-10 Abot I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.

To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic.

abotSiltStriders.esp needs Tribunal or B...
34
6349
Silt Striders v1.10 Creatures MMH 2011-04-19 Abot I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.

To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic.

Changelog:
1.10
- compatibilit...
35
6345
Sharks of Morrowind Creatures MMH 2009-06-05 Balathustrius A personal mod hand-placing sharks to the seas surrounding Vvardenfell.  I liked ABoT's Water Life, but decided I'd prefer to lose the FPS hit and keep the sharks.  The sharks themselves are the work of Cait.
36
6289
No Cliff racer addon Creatures MMH 2010-03-26 vtastek After endless cries about Cliffracers, one of the deadric gods decided to turn all cliffracers into small harmless little birds.  
 
I actually turned the mesh for cliffracers to a bird model from abot's "Waabg" mod. And I have set fight to lower levels so they won't attack y...
37
6072
abotWhereAreAllBirdsGoing (extract to Morrowind directory) Creatures MMH 2009-04-24 Unknown
38
6071
abotWaterLifeBetaPatch Creatures MMH 2009-04-24 Unknown
39
6070
A Flock Of Seagulls v1.0 Creatures MMH 2011-10-02 Cait, Abot, TextureFreak Readme A_Flock_Of_Seagulls.rar

A mod by Cait, Abot and TextureFreak. Thanks for downloading it.

------
Introduction.

The sound of a seagull shriek rips apart the comfortable silence and peacefulness of the early morning. Graciously she soar...
40
3449
TR Water Sound v1.03 Sounds MMH 2013-09-16 Abot Experimental mod trying to do unused TR_Po_WaterSoundV4 script job differently.
Replaces most TR static water meshes with activators emulating water splashing sounds.

Requires Tamriel Rebuilt - Sacred East v1.5

Pros: works with Dongle's meshes without needing speci...
41
3373
Sextants v1.0 beta Beta MMH 2009-04-24 Abot Among the items brought to Morrowind by the empire, sextants are perhaps the most valued... expecially by pawnbrokers who eagerly try to buy them from any drunken imperial sailor they meet

To use a sextant, equip it and press sneak

Tribunal/Bloodmoon engine require
42
2882
abotWaterLifeBeta Beta MMH 2009-04-24 Unknown
43
2428
The Black Mill 1.11 fixed - moved - NOMified Landmasses MMH 2013-03-12 Bilbo Willowtree, Abot Embark on a new Journey
In the obscurity of an Outer Element
I came across a Face
from my own Inner Soul...

The Black Mill
a story by Bilbo Willowtree

2015 changes - soundgen bug fixed, more cleaning, thanks lpkchri1!
Still not tested much /abot
44
2411
Tempus Fugit Ring v1.2 Items MMH 2009-05-12 Abot When something is amusing, they used to say "Tempus fugit".
Now you can take your time...

This plugin adds to the player menu a ring called "Tempus Fugit" that allows to change the game time/real time factor. The ring is not intended, nor has a lot of use for cheating, as real tim...
45
2383
Tel Nechim - Moved for Tamriel Rebuilt Compatibility Landmasses MMH 2014-07-25 Antiscamp / moved abot Elder Scrolls III Morrowind

TEL NECHIM
version 1.3 (July 2007)

by Antiscamp ([email protected]) 2007

Moved for compatibility with Tamriel Rebuilt, and given Necessities of Morrowind support, by abot
If you are using NOM3.x, load:
 Tel Ne...
46
1442
Island Of Tusar v1.2.1 Moved Landmasses MMH 2015-12-28 Vanhikes, Abot abot
Posted 04 November
2010 - 07:04 AM
I don't know if my relocation of Tusar ( cells 2,26 - 7,31 ) is compatible with Deux Ex Machinia, anyway link for anybody interested (no guarantee it works as I did not play through it already).
http://www.mediafire.com/?2cn9epksf64o410
47
7
Advanced Water Life Herbalism v1.0 Alchemical MMH 2012-12-23 Viirin I added a little snippet of "Advanced Herbalism (TR & BM)" script into "Abot's Water Life" alga plant scripting, and made unique seeds for each of them so they could be grown at will instead of having to swim around for 20 minutes for a chance for alga to spawn. This mod requires both of those.