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1 | 14738 | Denina's Empty Homes | GHF | 2016-11-03 | ||||
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2 | 13498 | H.E.L.L.U.V.A. Awesome Armor - Medium | Sandman101 | Fliggerty | 2013-07-21 | Sandman101, Friends | The HELLUVA Awesome Armor Project is an attempt to take community made armors and add them to the leveled lists as leveled loot and at Merchants. This module is just the Medium armors. You may use all of the HELLUVA AA modules together if desired with no issues. Please read the readme. It is ex... |
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3 | 13497 | H.E.L.L.U.V.A. Awesome Armor - Heavy | Sandman101 | Fliggerty | 2013-07-21 | Sandman101, Friends | The HELLUA Awesome Armor Project is an attempt to take community made armors and add them to the leveled lists as leveled loot and at merchants. This module is just the Heavy armor. You may use all of the HELLUVA AA Modules together with no issues. Please read the read me. it is extensive and c... |
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4 | 13496 | H.E.L.L.U.V.A. Awesome Armor Recolors | Sandman101 | Fliggerty | 2013-07-20 | Sandman101, Friends | The HELLUVA armor projects attempt to take community made armors and add them to the leveled list and merchants. These are recolors of stock mw meshes. FOr the most part they are recolors of specific sets of armors, glass, ebony, dwemer, etc... Please check the readme for full details |
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5 | 13495 | H.E.L.L.U.V.A. Wicked Weapons | Sandman101 | Fliggerty | 2013-07-21 | Sandman101, Friends | The idea behind the H.E.L.L.U.V.A. series of mods is to take community made content and add it only through the leveled lists. This isn't just another weapons mod. It is an attempt to add over 100 modders work to the game and keep it balanced. If you use all of the modules there are 1594 Weapons... |
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6 | 13368 | Dagoth Ur Fix | Bugfixes | Fliggerty | 2012-09-09 | hollaajith | Description : In Vanilla Morrowind, killing Ash Vampires does not weaken Dagoth Ur. This mods attempts to correct that. Now killing Ashvampire weakens him as Bethesda originally intended. Installation : Just copy the ESP into your Data Files folder and activate one of the ESP. Dagoth Ur Fix.es... |
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7 | 13364 | West Gash Retreat | Denina | Fliggerty | 2012-09-17 | Denina | This is an empty house built with plain/common architecture located in the West Gash region on the old Ald-ruhn Road. Visit the Rat in the Pot in Ald-ruhn where a Dunmer woman is eager to sell. This was a personal mod I made years ago that I never released and only am doing so on request from pe... |
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8 | 13358 | Miscellaneous Items to Static Items v2.0 | Denina | Fliggerty | 2013-02-19 | Denina | This is a modder's resource. I've taken all the miscellaneous items, plant containers and ingredients from Morrowind, Tribunal and Bloodmoon and made them static items. I've also taken all the liquor/beer bottles and made empty miscellaneous counterparts as well as statics. This adds nothing to ... |
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9 | 13351 | Denina's Empty Homes | Denina | Fliggerty | 2013-12-29 | Denina | In anticipation of Morrowind Crafting 3.0 in the works, I decided to make a few new empty homes to be furnished. There are 3 .esp files, one for each house. You can load all 3 .esp files at once. They were designed to not conflict with each other. All cleaned with TES3cmd. ESPs: Ald-ruhn, Hut Hom... more |
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10 | 13265 | Staff Agency | Danae123 | Fliggerty | 2014-09-07 | Danae | The player can hire various staff through a new NPC in Ebonheart great hall. To recruit your new staff, you will either need gold or items. For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims. Additionally, all staff members will hav... more |
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11 | 13171 | Main Quest Enhancers | Quests | Fliggerty | 2012-02-11 | Trainwiz | Ever thought that the main quest lacked a certain atmospheric quality? Didn't like that despite the ravings of the Sixth House getting stronger, you really didn't see them DO anything? Well MQE is my attempt to change that. It adds several plugins that will, as the main quest progresses, begin to... | |
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12 | 13042 | Ruins of Assarnibibi | DonnerGott | Fliggerty | 2012-11-14 | DonnerGott | This Mod adds the ruins of Assarnibibi, birthplace of Almalexia. It covers her presumptive past, by implication and without going into graphic detail. Lore friendly, unless something was changed in Oblivion; wouldn't know - haven't played it. Indorilyon stronghold is also included, but it's prett... | |
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13 | 13034 | Inverted Shack Exteriors and Interiors | DonnerGott | Fliggerty | 2012-12-01 | DonnerGott | Modders resource of 5 inverted vanilla shack meshes, both interiors and exteriors. There is an ESP with the meshes loaded, as well as a small cluster of demo shacks, with empty interiors. Just a little addition to add some variety to the shacks. v1.1: Collision fixed on exterior meshes; th... |
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14 | 13021 | Candle Holders & Boxes | DonnerGott | Fliggerty | 2014-02-16 | DonnerGott | A modder's resource with empty candle holders and boxes of candles. Demo ESP with objects displayed. 14 candle boxes - 2 sizes; 7 normal and 7 pillar Blue, lime, green, purple, black, red and natural 21 Candle Holders: 5 candlesticks, 2 pillarsticks, 1 redware base, 4 pillar bases, 1candle bas... |
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15 | 13018 | Ahemmusa Moved | DonnerGott | Fliggerty | 2019-03-24 | DonnerGott | This mod actually moved the Ahemmusa camp into the ruins of Ald Draedroth, leaving abandonned yurts at the original site. Moves vanilla NPCs and redecorates the ruins into a subterrenean village. Lots of empty space for a modding player to customize, as well. Includes a 2nd ESP with the kids from... | |
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16 | 12741 | The Wraith Collector | Midgetalien | Fliggerty | 2011-10-10 | Midgetalien | WHAT THIS MOD DOES The Wriath Collector is a mod aimed at magic users, and a small attempt to add another layer of magic game play and in essence a type of ritual. So what does the mod do? This mod adds the ability to gain powers fro... |
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17 | 12723 | Silver Dragon staff | Midgetalien | Fliggerty | 2013-12-24 | Midgetalien | This is a resource pack for Morrowind. As such it has no esp. You must set up the items in the CS and then place in game to make use of them. Inspired by the Dragon staves from Skyrim I attempted to modify the silver staff and this is the out come. |
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18 | 12698 | Midgetalien's Tweaks 'n' Additions | Midgetalien | Fliggerty | 2011-10-10 | Midgetalien | This is my attempt at bug fixing! lol. What started of as a bugfixing mod turned into something more, alot more! Not only does it bugfix, tweak and fiddle, but it also adds new content and this version is not by far the last! i am already planning an update. Here is what this mod fixes/adds: ... |
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19 | 12686 | Ingrediant Prices Addon | Midgetalien | Fliggerty | 2011-08-24 | Midgetalien | This is an atempt to change the alchemy trade by boosting prices so hunting animals and treasures becomes a profitable business. This addon increase the prices of more Ingrediants. Namely Gems and lichen. Here is a full list of what this mod does: Increases the prices of: Diamonds 275gp ... |
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20 | 12672 | Fort Frostmoth Docks Enhanced | Midgetalien | Fliggerty | 2011-08-18 | Midgetalien | This mod does two things: 1) adds more clutter and NPC's to the docks at Fort Frostmoth as well as a dock house (trader) in order to make the docks seem more like froniter enviroment rather than an empty excuse for a dock. 2) Provides solsthiem with an enchanter. I found that there was no ... |
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21 | 12494 | Joshua's Tapestry Resource | Resources | MMH | 2007-01-25 | Ornarilineith | This is my first released mod. It's a collection of tapestries I through together. These make no attempt to follow the lore of Morrowind, and include comic book characters, drow elves, and a few little extras. They are listed as misc. items in the construction set, and are not p... | |
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22 | 12455 | Miscellaneous Items to Static Items v1.0 | Resources | MMH | 2008-01-30 | Denina | NEWER VERSION OF THIS RESOURCE HERE: Miscellaneous Items to Static Items v2.0 This is a modder's resource. It adds nothing to the game. This .esp attempts to save time and effort while creating other mods. It takes most of the miscellaneous items and turns them into stati... | |
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23 | 12432 | H.E.L.L.U.V.A. Merchant Containers | Resources | MMH | 2008-10-31 | Sandman101 | This is a resource. All it does is add a empty container to all of the merchants in the game. Nothing should be added to the containers themselves. There are empty leveled lists placed in the containers. Pick which list fits your needs and add your leveled list to it. | |
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24 | 12387 | Groovy Moves for Morrowind Pack Two 1.0 | Resources | MMH | 2009-04-06 | RX31 | Groovy Moves for Morrowind Pack Two V1.0 This is a modder's resource which contains fifteen more dance animations. I didn't hand make these. These are from motion capture files I downloaded from a few of sites. I attempted to make these as seamless as possible but there... | |
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25 | 12239 | Empty ESM | Resources | MMH | 2009-04-06 | Thread_Whisperer | Cleaned of land, and some dialogue, this master file is designed for those who wish to create Total Conversions based on Morrowind files, Tribunal Files, AND Bloodmoon Files. | |
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26 | 12132 | balmora market 1 zip | Resources | MMH | 2009-05-12 | Raye | an indoor market added to balmora... the Empty version [what is included in this archive] has only the bare bones,whilest the Raye's market version [not included] has my own NPCs and perhaps some others that im tired of trying to find,all in one conveniant place. | |
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27 | 12105 | BlankESP | Resources | MMH | 2009-05-12 | Kugai aka Matthew Wilson | Blank ESP ReadMe This is basically a blank .esp file that only should be used by modders planning to make a total conversion. Unlike most empty blank .esp's you can run this one via selecting it in the data files, but ... | |
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28 | 12083 | Shannon's Forest Tileset v2.0 & v1.0 | Resources | MMH | 2009-08-12 | Shannon | [Version 1.0] Version 1.0 This is my second attempt at making a "forest tileset". It is made to be used with "act as exterior" interior cells. They parts are mostly comprised of big blocks of land with fake trees attached. Although they might not look quite as natural as true exteriors, its much e... more | |
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29 | 12073 | samurai's bar units as containers | Resources | MMH | 2009-10-23 | samurai | This just changes the bar(counters) units into a container.Now they have some use instead of just taking up space. ***Unless you plan on leaving the units empty it would be best to make each unit placed as a unique refference by using a desc... | |
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30 | 12072 | Morrowind Name Scheme | Resources | MMH | 2009-10-28 | Huskobar | This is my attempt to reconcile naming anomalies and inefficiencies on Morrowind objects. Be forewarned; it is a rather long and dry dissertation. It was compiled in advance of a very large WIP of mine that seems to benefit from its premise. Possibly projects of other modd... | |
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31 | 11938 | Sky City (rwedit) | Resources | MMH | 2011-12-24 | Razorwing | _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general... | |
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32 | 11937 | Sky City (rwedit) | Resources | MMH | 2011-12-24 | Razorwing | _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general p... | |
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33 | 11885 | Vivec and Velothi Retexture v2.2 | Resources | MMH | 2012-07-22 | Vagabondangel | Completely different from my first VV texture replacer, this one at least attempts to stay more in keeping with the game's ambience. I tried to make it look like the city fit for a god I wished Vivec was but isn't quite so in your face as the marble one I did. In v2.1 I have redone... | |
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34 | 11874 | Requiem - Sword Resource: Part 1 | Resources | MMH | 2012-07-26 | Phijama | This is the first sword in my 'Requiem' sword resource. The opening sword is 'Requiem' itself, a two handed longsword with dragon detail and partial reflect maps. Unenchantable, but quite unique. Included are all stages of scabbard, full, drawn, ground full, ground empty. A scabbard is... | |
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35 | 11678 | Wine Rack | Tweaks | MMH | 2009-04-24 | Maboroshi Daikon | Mod for Morrowind that allows you to place Alchoholic potions and empty bottles horizontally in the game. Perfect for populating the existing wineracks in your house mod. When you first drop a bottle, it will appear horizonatally with the neck of the bottle pointing towards you. If you... |
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36 | 11637 | Useable Kegstands | Tweaks | MMH | 2008-03-25 | Almsivi Studios | Useable Kegstands changes all Kegstands to useable ones that dispense drinks! All you need is some gold and an empty bottle to make them work. Simply activate them and pay and you will recieve a bottle filled with your drink. Speaking of bottles, all corked bottles in the ... |
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37 | 11632 | Unofficial Morrowind Comes Alive - City Attack Patches v1.0 | Tweaks | MMH | 2013-03-20 | Ninjakreborn | This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how to fix there ... | |
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38 | 11631 | Unofficial Morrowind Comes Alive - City Attack Patches | Tweaks | MMH | 2009-08-15 | ninjakreborn | This is a very simple "fix" for a currently existing mod that was developed by someone else. The very famous" Morrowind Comes Alive". I read through a lot of complaints there about the bandits and footpads attacking people in the city. I saw a few people attempted to tell people how t... | |
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39 | 11584 | Tel Fyr Dock v1.0 | Tweaks | MMH | 2009-04-24 | Ciriuz | Dock in Tel Fyr Adds a shipmaster to the empty dock in Tel Fyr. She can take you to Tel Mora, Tel Aruhn, Sadrith Mora and Tel Branora. She also has a small quest, but that is optional. Cleaned with TESAME. |
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40 | 11549 | SoulGem Drainer | Tweaks | MMH | 2011-06-05 | Tampus | I always found it very annoying to soul trap a create only to find out that my Grand soul Gem is now filled with a rat soul... this little tweak adds a box in the belmora mage guild which enable you to empty filled soul gem. ( 3 versions included. ) it also ... |
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41 | 11536 | Slave Collars | Tweaks | MMH | 2009-04-24 | Smite_Plight a.k.a. Biagio Virde | Slave Collars by Smite_Plight a.k.a. Biagio Virde ------------------------------------------------ Disclaimer: Slaves don't always do what they're told. I take no resposibility for any damage or inconvenience caused by attempting to use this mod. Features: Replace... |
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42 | 11468 | Plain Paper Fix ckl | Tweaks | MMH | 2006-02-23 | claudekennilol | This is my attempt at fixing "paper" in morrowind. As it is you have to "read" it every time--even though it's blank. This is my alternative to dej's plain paper fix because his alters the id of the paper. This made it incompatible with a few other mods I've played ... |
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43 | 11361 | Marb's Compass | Tweaks | MMH | 2007-07-27 | Marbred | Smaller, less abrasive compass arrow. The 'arrow head' spins around the little circle. This is an attempt to make the compass arrow slimmer, less noticable, and less annoying. |
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44 | 11339 | Loot Balance Modification | Tweaks | MMH | 2007-07-08 | Number One | Attempts to prevent the player from venturing to some of Vvardenfell's most popular locations to get rich and powerful with little or no effort by ridding them of daedric, ebony, and glass loot. This loot is either eliminated if too common throughout the game or scattered to other locations... | |
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45 | 11112 | Combat Experience - Depth Perception v1.0 | Tweaks | MMH | 2010-03-30 | emptyman | Enhance your combat experience! This mod aims to make combat a lot less frustrating by reducing the miss rate of close quarters fights alot and making Weapon Skill now effect how much damage you do instead and depending on which version you choose, Sanctuary and Agility will still mean... |
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46 | 11095 | Cheaper Sanctuary and Shield | Tweaks | MMH | 2009-08-19 | mplantinga | This is a simple tweak that reduces the base magicka cost for player-made and auto-calculated spells with Sanctuary and Shield effects. I like playing pure mages, but they are so easily killed that they simply didn't feel very powerful. This mod attempts to address this by improving the magical p... | |
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47 | 10998 | Always Hit Morrowind | Tweaks | MMH | 2009-09-18 | Shade the Bandit | Always Hit Morrowind -------------------- version 1.0 What it does ------------ This mod attempts to mimic the always-hit combat system of Oblivion to some degree. When any menus are ope... |
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48 | 10918 | VA dual wield scimitars | Weapons | MMH | 2009-05-12 | VagabondAngel | Ni'assa and T'ulliah - dual wield scimitars v1.1 by VagabondAngel Welcome to my first attempt to model a weapon... didn't turn out too bad all things considered so I turned it into dual wield twin blades. The swords can be found in the Verelnim Ancestral Tomb in the Az... |
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49 | 10734 | One Handed Spears and Halberds plus Javelins | Weapons | MMH | 2009-10-01 | jlmr | This is an attempt to add a small portion of realism to Morrowind combat by allowing the characters to wield spears in one hand freeing up the other hand to hold a shield. This small mod adds one-handed spears and halberds, also adds various javelins (throwing spears). Normal spears and halberds ... | |
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50 | 10716 | Ni'assa and T'ulliah dual wield scimitars | Weapons | MMH | 2005-02-12 | VagabondAngel | Welcome to my first attempt to model a weapon... didn't turn out too bad all things considered so I turned it into dual wield twin blades. For version 1.1 I added detail to the textures and made them available instead of baking them on the mesh. The sw... | |
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51 | 10702 | Multiple Claws | Weapons | MMH | 2004-05-04 | astashenko | The claw models were created by Frank Myer [email protected] taken from his mod entitled "The Claws" This mod is my attempt to introduce these models as balanced weapons in morrowind. | |
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52 | 10688 | Megaton Hammer | Weapons | MMH | 2006-01-24 | Rob B. | This plugin adds a new weapon to Morrowind called the "Megaton Hammer". As most of you probably know from "The Legend of Zelda: Ocarina of Time", the Megaton Hammer was a weapon from that game. I've attempted to recreate it by retexturing the Dwarven Warhammer. The Megato... |
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53 | 10595 | H.E.L.L.U.V.A. Wicked Weapons v1.0 | Weapons | MMH | 2008-05-27 | Sandman101, Friends | The idea behind the Helluva series of mods is to add community made content to Morrowind only through the leveled lists. This isn't just another weapon mod. It is an attempt to add over 100 modders work to the game and keep it balanced. If you use all of the modules there are 1594 we... |
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54 | 10566 | Full Azriel the Merchant | Weapons | MMH | 2009-05-12 | Andy! aka Andyguy | Azriel the Merchant This is my first mod for Morrowind. This represents my first attempts at incorporating some of my favorite influences into Morrowind. Much of this mod is anime influenced. A screen is included which shows all that this mod adds to Morrowind. ... |
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55 | 10535 | Epic Weapons v1.1 | Weapons | MMH | 2009-05-12 | Thann | This plug-in adds 3 new weapons ingame, Warrior Blade, Redemption and Raging Taelosian Alloy Axe. The Warrior Blade and Raging Taelosian Alloy Axe are in Ald-ruhn, you can buy them from Dandera Selaro. The Redemption is in Buckmoth Legion Fort, you can buy the weapon from Yambagorn gor-... |
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56 | 10534 | Epic Weapons | Weapons | MMH | 2009-04-06 | Thann | Epic_Weapons created: Thann This plug-in adds 3 new weapons ingame, Warrior Blade, Redemption and Raging Taelosian Alloy Axe. The Warrior Blade and Raging Taelosian Alloy Axe are in Ald-ruhn, you can buy them from Dandera Selaro. The Redemp... |
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57 | 10517 | Ebony and Ivory | Weapons | MMH | 2009-04-06 | The Karma Monster | This plugin adds Ebony and Ivory, Dante's two handguns from the game Devil May Cry, to Morrowind. To claim these guns as your own, head to Ghostgate's Tower of Dusk and enjoy a cheesy 5 minute quest I did in an hour. 90% of the "plot" is optional, and only serves to attempt to reduce t... |
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58 | 10266 | PCI Latency Tool | Utilities | MMH | 2004-12-27 | Freestone Wilson | Most modern graphics cards "hog the bus", where the Latency values are up to 255! However, the modern soundcards need about 180 on the Bus, and the bus gives to them only 32 or 64! The symptoms of a "choking soundcard" is where the music stutters and distorts and the ch... | |
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59 | 10150 | Empty Esp | Utilities | MMH | 2009-05-12 | Unknown | ||
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60 | 10111 | Wizards Islands ITA | Quests | MMH | 2007-09-15 | MPT | Traduzione Italiana del mod "Wizards Islands - The Scourge of the FrostBringer" Richiede il mod originale che può essere scaricato qui su Planet Elderscrolls Changelog:*Versione 1.0 - Tradotto i... |
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61 | 10096 | Trade Disputes ITA | Quests | MMH | 2007-09-15 | MPT | Traduzione italiana del mod "Trade Disputes" di Dalin. Non necessita del mod originale. Siete incappati in una disputa commerciale tra un inusuale gruppo di Orchi pescatori e un vicino Forte Imperiale. Investigate sulla situazione e scegliete di s... |
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62 | 10036 | TarMar ITA | Quests | MMH | 2007-09-15 | MPT | Traduzione italiana del mod "TarMar" di Ravensong. Necessita il mod originale che può essere scaricato qui su Planet Elderscrolls |
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63 | 10016 | Siege at Firemoth ITA | Quests | MMH | 2007-09-15 | MPT | Traduzione Italiana del mod ufficiale "Siege at Firemoth" della Bethesda. Necessita del mod originale scaricabile qui su Planet ElderScrolls |
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64 | 10001 | Ruins of Serpenthold AND Patch v 1.0 & v 1.2 | Quests | MMH | 2012-09-20 | C.A.Casto, The Undying One | Long ago, the Empire built a stronghold off the eastern shores of Solstheim and emplaced a garrison there with the intent of establishing a strong presence there. However, all contact with the garrisonwas lost, as were those who attempted to investigate the disappearances. Does the for... |
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65 | 9995 | Restoring Rain's Hand Hall v1.2 | Quests | MMH | 2011-11-16 | Chesko | Restoring Rain's Hand Hall attempts to take Bjorn Larsen's amazing Rain's Hand Hall mod and better integrate it into the game. New story, new history, new NPCs, new dialog, and a Hall in a state of near ruin. * Story Integration>: Rain's Hand Hall is now is now described in-ga... |
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66 | 9994 | Redbelly's Treasure v3 | Quests | MMH | 2007-11-18 | Tshultze | This version fixes all spelling errors and placement errors. This adds a quest to the game that allows the player to go on a Treasure Hunt. Warning: Only mid-High lvl players should attempt this life-threatening quest. you have been warned. <... |
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67 | 9957 | Mortis Noctae | Quests | MMH | 2005-12-16 | Hoss | This plugin adds a new set blades to Morrowind through a quest. This is my first attempt at questing so I hope it is ok. "Mortis Noctae Sword and Dagger"(Once used by MORTIS th... |
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68 | 9945 | Master Index ITA | Quests | MMH | 2007-09-15 | MPT | Traduzione Italiana del mod ufficiale "Master Index" della Bethesda. Richiede il mod originale, scaricabile qui su Planet Elderscrolls |
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69 | 9942 | Main Quest Enhancers | Quests | MMH | 2011-12-27 | Trainwiz | Ever thought that the main quest lacked a certain atmospheric quality? Didn't like that despite the ravings of the Sixth House getting stronger, you really didn't see them DO anything? Well MQE is my attempt to change that. It adds several plugins that will, as the main quest progresses, begin to... | |
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70 | 9898 | Havish Mage Balance MiniPatch | Quests | MMH | 2010-12-05 | emptyman | ABOUT THIS MOD: A small patch for the mod Havish, by emptyman/emptythe. This mod fixes an issue with a late Fighter's Guild quest which was exceedingly difficult to complete with a pure mage under normal circumstances. This mod just removes "Immune to Fire" (while leaving... |
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71 | 9858 | Darknut's Greater Dwemer Ruins Volume 1 | Quests | MMH | 2007-11-15 | Darknut | This mod affects Dwemer ruins "Odrosal","Vemynal" & "Dagoth Ur" in Main Quest timeline, and it is my attempt to make the quest to find Kagrenac's Tools and destroy Dagoth Ur a much more involved task. You can expect to find much larger ruins to explore as well as traps, puzzles, and ... |
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72 | 9846 | Crooked Tower | Quests | MMH | 2003-01-26 | Noirgrim | This old, rundown Imperial Bastion has seen better days and many strange and unique "things" have managed to place themselves here. Besides being a fun and intriguing adventure, 31 new scripts add realism to this new land. Assassination attempts, noble... | |
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73 | 9841 | Castlevania - Dark Sanctuary | Quests | MMH | 2014-02-18 | The Dark Man, Xenothrope, ModMan | Castlevania - Dark Sanctuary is a Morrowind mod combining Elder Scrolls style gameplay with the history, characters and items of the classic gaming series. This mod was designed to be very difficult for those not cheating, so please do not attempt to venture into Castlevania unt... |
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74 | 9812 | Annastia ITA | Quests | MMH | 2007-09-15 | MPT | Traduzione Italiana del mod "Annastia" di Patrograd. Richiede il mod originale, scaricabile qui su Planet Elderscrolls |
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75 | 9798 | A Call to Issilar ITA | Quests | MMH | 2007-09-15 | MPT | Traduzione italiana del mod "A Call to Issilar" di Granarinth. Necessita del mod originale che può essere scaricato qui su Planet ElderScrolls |
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76 | 9784 | Weapon and NPC mod | NPCs | MMH | 2004-03-25 | Swampthing | Weapons and NPCS is a basic mod that seeks to balance and equalise a variety of weapons in the original Morrowind game. Spears are now faster. Double-handed longswords are much slower but have a longer range. Two handed hammers are slower as well to balance... | |
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77 | 9783 | Wax NPC | NPCs | MMH | 2009-04-29 | the wax warrior | Wax_npc_1.0 warrior by the wax. (Translated from French.) 1) This plug was made in order to fill some empty and modestly in towns of Morrowind. In addition to going on the forum wiwiland (excellent), I visit those gamers or make critical morrowind, among the ... |
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78 | 9656 | MCA 5.1 Lighter | NPCs | MMH | 2007-01-03 | Jeoshua | Lowers the spawn chances of added MCA NPCs, and makes an attempt to streamline the scripts, taking out 'willspawnothers' code in order to combat the frame rate issues many people have with MCA. The scripted 'willsummonothers' lists have been kept in place for Druids... |
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79 | 9637 | Jerry the Merchant | NPCs | MMH | 2008-10-25 | SSJ7 | Adds a rat merchant to pelagiad, in the empty alley along the wall. He's jumbo sized, so you should be able to spot him. He shouldn't attack or run away, or even move, but if he does, you're free to edit him. He's loaded, and he will buy and sell any item. Kinda like the drunken mudcrab, but easi... | |
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80 | 9597 | Dock in Tel Fyr | NPCs | MMH | 2004-01-05 | Ciriuz | Adds a shipmaster to the empty dock in Tel Fyr who can take you to Tel Mora, Tel Aruhn, Sadrith Mora and Tel Branora. She also has a small quest, but that's optional. | |
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81 | 9541 | Adventurers NPCs v1.0 | NPCs | MMH | 2009-05-12 | adam m0use | = The "Adventurers NPCs" plugin = Adventurer's NPCs attempts to flesh out the Morrowind game world some more by adding a wide variety of new NPCs, both peaceful and aggressive. NOTE: This plugin may be used independently from the "Adventurer's Mod". SUMMARY -... |
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82 | 9540 | Adventurers NPCs v1.1 | NPCs | MMH | 2009-05-12 | adam m0use | The "Adventurers NPCs" plugin = Adventurer's NPCs attempts to flesh out the Morrowind game world some more by adding a wide variety of new NPCs, both peaceful and aggressive. NOTE: This plugin may be used independently from the "Adventurer's Mod". SUMMARY - R... |
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83 | 9538 | Adventurer's NPCs v1.1 | NPCs | MMH | 2002-11-15 | Adam | Note: can be used separately from Adventurer's Mod Adventurer's NPCs attempts to flesh out the Morrowind game world by adding a wide variety of new NPCs, both peaceful and aggressive. Includes: - Random pilgrims... commoners...warriors...mages...rogues, mostly added to public places li... |
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84 | 9494 | Blocking Enhanced v1 1 | MWE, MWSE, MGE | MMH | 2009-04-06 | Aerelorn | Blocking Enhanced(BEN) v1.1 An attempt to make blocking more fun by bringing it under the player's control. See Blocking Enhanced.htm for more details. |
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85 | 9446 | Morrowind Music Overdose 3 | Music | MMH | 2009-02-12 | Bosa | The third and possibly final release of Morrowind Music Overdose. The Overdose series is an attempt to add some diversity in Morrowind by adding different music themes. Even in movies, music is used to capture the right mood within the film - Morrowind may not be a movie,... |
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86 | 9418 | PackGuarCTN | Mounts and Pack Animals | MMH | 2009-05-12 | Charles Nadolski | Intelligent Pack Guar v1.1 By Charles Nadolski, 2004/6/23 aka PierreBeauregard on mwsource forums This is my first attempt at modding for morrowind, and so to get some experienceI decided to make a guar mod from scratch. For this mod, I wanted to balance realism with playabil... |
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87 | 9376 | West Gnash billboard trees vAlpha.001 | Models and Textures | MMH | 2008-08-11 | Nich | I have started to replace the existing trees in the West Gash region with trees having billboarded leaves like the ones from Vality's bitter coast mod. This is just my first attempt. Currently using the same Bethesda tree trunks, bark texture and leave textures. so if yo... |
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88 | 9305 | Vality7's Ascadian Isles for use with Vurt's Ascadian Isles tree overhaul | Models and Textures | MMH | 2012-01-22 | Vality7 | from read-me: This is an unauthorized modified version of Vality7's Ascadian Isles .esp, specifically for use with Vurt's Ascadian Isles tree overhaul. Specifically, it attempts to move the "tall" tree varients away from places they don't look right in; Vality made this .esp with his t... |
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89 | 9204 | Telvanni Shrooms | Models and Textures | MMH | 2007-01-20 | Kieve | Changes the textures on the emperor parasol trees, small mushroom trees and the rooftops of the Telvanni housepods. Also changes the texture on the council hall. I attempted to match the Bethesda TX's as closely as possible while still ... |
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90 | 8935 | New flame | Models and Textures | MMH | 2012-02-21 | xander2277 | This is a texture replacement for the one file i was really dissatisfied with in morrowind, fire...from torches to fireplaces, to the fire in the lighthouse, it is my feeble attempt to make fire look less like a particle effect and more like flames. i simply took a group of shapes and loops and r... | |
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91 | 8713 | Hi-Res Tattoos for Vanilla Races (Nord) v1.2 | Models and Textures | MMH | 2012-01-15 | Mel | This is a collection of simple upper and lower back high-res tattoo sets for Vanilla races, currently only Nord is available. I will add more races, styles, UV mapping and asymmetry later if there is a positive response. This is my first attempt at modding so please don't hesitate to r... |
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92 | 8576 | Dragon Claw Warhammer | Models and Textures | MMH | 2006-03-19 | WildKarrde | A two-handed whammer. Mesh and textures. This was my attempt at a texture with a reflection map. It sure didn�t turn out like I was hoping. As it is now I think the claw and gold trim parts turned out pretty good, but the handle and the �steel� head really were a bummer. I migh... |
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93 | 8572 | Dongle's Waterpack Bumpmapped v7.0 | Models and Textures | MMH | 2013-05-26 | Dongle, Matilija | My attempt at bringing Dongles Waterpack up to date with Bumpmapped animations. NOTE: -this requires the MCP. -I have included all of Dongles water meshes retextured and edited to include reflect/bump maps. -All water meshes from Tamriel Rebuilt with the same edits, inc... |
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94 | 8486 | Connary's Textures - Creature Compilation v 1.0 | Models and Textures | MMH | 2012-09-10 | Connary | Contains the following mods in a single easy to install pack. Simply extract the contents into your Morrowind/data files folder and allow these files to overwrite existing files if prompted. The 'extra' folder contains the Betty Netch version 1 retexture which gives the... |
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95 | 8422 | Bloodmoon Landscape Overhaul v1.1 | Models and Textures | MMH | 2007-03-14 | Slartibartfast | This mod is a visual overhaul of the Bloodmoon Expansion , fixing the land of texture seams and some experimental reshaping of the land in the area of Fort Frostmouth and the river to the northeast in an attempt to make Solstheims dull landscaping a little more interesting. In addition landscape ... | |
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96 | 8393 | Better Scamps v1.0b | Models and Textures | MMH | 2011-06-06 | tronvillain | After opening them in Nifscope, I noticed how bad the UV maps for the scamp were. I attempted to modify them with Nifscope, but that is nearly impossible, but now that I have learned a little about Blender I have succeeded in mostly "fixing" the scamp. Included are vanilla-esque versions of EJ-12... | |
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97 | 8388 | Better Morrowind Menu II | Models and Textures | MMH | 2009-12-14 | SpewBoy | Alright. Here is my second attempt at making the Morrowind menu higher quality and resolution. My previous one was scratch made but didn't really have the same style as the vanilla one. This new one however, is based on a high resolution scan of a DVD cover I found. The ... |
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98 | 8378 | Better Looking Armor | Models and Textures | MMH | 2007-06-05 | Ginge13 | This pack adds a simple re-texture for all of the stock armor in the game. It attempts to sharpen the look of the armor within the game to meet the graphical levels of todays game. I would recommend Downloading the Main file first as it contains textures for the Belt and ... |
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99 | 8238 | Walled City of Balmora | Miscellaneous | MMH | 2003-01-03 | Hargreth | Possible conflicts This mod extends the wall of Balmora to completely encircle the city, adds x-tra guards, guard towers, a guard barracks, and a small empty rent house with a hidden room. It also adds visual improvements to the city, such as Statues, trees, a boat dock, a gua... | |
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100 | 8229 | Vivec Merchants (Tribunal) | Miscellaneous | MMH | 2003-05-28 | RavenFeather | This is my attempt at fleshing-out the streets of Vivec somewhat. It adds a handfull of merchants to the outside streets and some buildings to the water. I play-tested this with alot of Vivec mods, most notably Vivec Expansion 1.1/1.2, and it should play well with others. ... |