Mods by Author

Author Mods
Balor 15

Id Name Category Site Link Author Date Description
11327
Levelling v1.0 Tweaks MMH 90-9732 Balor 2005-03-12 Everybody knows that Morrowind characters capable of, with surprisingly little effort, become demigods of unsurpassed power. Many things done to fix that, and here is an other one - an alternative leveling system. Now you gain max of x2 multiplier on stat per level (if you trained apro...
11256
Herbalism v1.3 Tweaks MMH 90-9099 Balor 2005-03-12 Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which...
8228
Vigilant Guards Miscellaneous MMH 53-2076 Balor 2009-04-06 Purpose - bring more reality and immersion into Morrowind :) Essentially, when you approach the guard with weapon ready (bare hands and shortblades do not count), he'll warn twice and then attack. May expand if this idea will meet approval. *New version: Changed my sound to app...
7446
One Power v1.4 Magic and Spells MMH 51-14990 Balor 2013-09-16 Very hard to describe in a few sentences, One Power mod changes Morrowind magick system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. (It's es...
7445
One Power v1.3 Magic and Spells MMH 51-595 Balor 2009-04-06 Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside gam...
7444
One Power v1.1 Magic and Spells MMH 51-14991 Balor 2013-09-16 Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside game i...
7443
One Power Magic and Spells MMH 51-14992 Balor 2013-09-16 This is a beta of my Pure One Power mod. It introduce an alternative magic system to Morrowind - One Power, with it's unique properties and spell (weaves). While it's made for Wheel of Time fans, it can be played by those who didn’t read it too without much difficulty (though it i...
7185
Primary Needs v2.7 Gameplay MMH 37-2154 Balor 2009-04-24 1. You now have to eat each 6 hours, or suffer penalties to stats. You have to eat ingredients like eggs, bread, saltrice, etc. Use common sense. First I thought to add some food to taverns, but since most taverns already have plenty of food, I decided not to mess around with game more than its a...
7095
Levelling 1.3 Gameplay MMH 37-919 Balor 2009-04-06 Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) 22/1/03 Update: 24.08.04 Improved stability. It's fully funtional now. 14.09.04 Added a few features. (Stats that are riseable above 100...
6908
Alternate Leveling 1.0 Gameplay MMH 37-1892 Balor 2009-04-06 Idea is all original (at least I think so 8) ) 22/1/03 Features - well, everybody knows that Morrowind characters capable of, with surprisingly little effort, become demigods of unsurpassed power. Many things done to fix that, and here is an other one - an alternative leveli...
4965
Levelling 1.4 Chargen MMH 17-584 Balor 2009-04-06 Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) Require Bloodmoon for script funcs. Tribunal is not needed. 22/1/03 Update: 24.08.04 Improved stability. It's fully funtional now. 14.09...
3390
Sneak and Stun Beta MMH 7-76 Balor 2009-04-06 Adds stunning and crippling blows to hand to hand combat.  Great mod for Monk players.  It messes with some old Morrowind Seyda Neen scripting, so customer beware.   (It only affects NPCs in Seyda Neen Arrielle Shop, Imperial Guards, and test Cell - you will not miss it.)
113
Herbalism v1.2 (Tribunal) Alchemical MMH 1-797 Balor 2009-04-06 Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which...
105
Herbalism Final Alchemical MMH 1-526 Balor 2009-04-06 Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which...
104
Herbalism 1.3 Alchemical MMH 1-845 Balor 2009-04-06 Herbalism Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) 14/08/04 * Installation Instructions: Extract to your base Morrowind folder (by default, that's C:Program FilesBethesda SoftworksMorrowind) Then run Morrowind's ...