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Category Mods
Buildings 339
# Actions Id Name Category Site Author Date Description
1
13397
Walled City of Balmora Buildings Fliggerty Hargreth, Arcimaestro Antares, Lucien Fairfax, WHReaper 2013-12-06 =========== Walled City of Balmora 1.6c # Introduction This mod adds a wall around the entire city, with 5 guard towers...
2
13396
Visible Mournhold Temple Buildings Fliggerty Lendrik 2012-09-14 Visible Mournhold Temple v1.0 ----------------------------------------------------------------------------------- Requirements: Tribunal Description: This mod makes the Mournhold Temple spires, as well as...
3
13395
The Doors - Caldera Buildings Fliggerty Arcimaestro Antares, WHReaper 2013-12-06 The Doors - Caldera, Walls 1.3 Introduction This mod adds some city doors to the city of Caldera and a few ...
4
13394
The Doors - Ald-ruhn Buildings Fliggerty Arcimaestro Antares, WHReaper 2013-12-06 The Doors - Ald-ruhn 1.4 Introduction This mod adds city doors to the city of Ald-ruhn and complete ...
5
13393
The City of Balmora Buildings Fliggerty SYMBIOTE DINOSAUR 2015-09-30 This city overhual adds many details and buildings that I decided Balmora was lacking. Now Balmora is more detailed and has new buildings, however most of these new buildings are not accessable for the main reason that I hate doing the same interior over and over again, how I handled this is that...
6
13392
The City of Ald-ruhn Buildings Fliggerty SYMBIOTE DINOSAUR 2015-09-03 This is a project I started to expand one of my favorite places in the game and make it into a city instead of a town. I used vanilla and Tamriel Rebuilt assets to accomplish my project. I believe this mod will help make Ald-Ruhn worthy of the Redoran name. Several buildings and interiors have ...
7
13391
Ruby Inn 1.0 Buildings Fliggerty Crankgorilla 2011-10-26 Designed for Vos to be a little bit crazy, a crossroads of all peoples going to and from destinations. Many customers to interact with. The bar is stocked up with an excellent variety of beverages. It meant to be humourous and rough, like a location of this type would be. You get your own room if...
8
13390
Racer's Roost Buildings Fliggerty Baratheon79, Papill6n and WHReaper 2013-12-06 Racer's Roost 1.3 Introduction This mod adds a small tavern named the "Racer's Roost" in Hla Oad...
9
13389
Morrowind Redecorated - Balmora Buildings Fliggerty Lucevar 2013-07-16 Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep! Requirements: Morrowind Tribunal The mod uses some fu...
10
13388
More Inns Buildings Fliggerty LegoManIAm94, Spirithawke, WHReaper 2013-12-06 More Inns 2.1d Introduction This mod adds more places to rent a bed. You can now sleep at the fo...
11
13387
Illy's Bedspreads Buildings Fliggerty Illuminiel 2015-05-16 "Illy's Bedspreads" by Illuminiel Version: 1.0 What the Mod does: A texture replacer for the bedspreads - and pillows (note: pi...
12
13386
Illy's Altered Altars Buildings Fliggerty Illuminiel 2015-05-16 "Illy's Altered Altars" by Illuminiel Version: 1.00 1. Description: This is a mesh and texture replacer mod for the Imperial Cult Altars found in Morrowind, Solstheim and Mournhold As the altar is lower than the original and wider objects placed on the altar have been lowered and...
13
13385
Chronicles Immersive Chargen v2.24 Buildings Fliggerty EricBoyce1 2016-02-08 In this release, Chronicles Immersive Chargen v2.4 (Alpha Release) of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the roadside. The city itself is very large. There is are new guards and prisoners to the Imperial Prison Ship, Doc...
14
13384
Census and Excise Office Quarters Buildings Fliggerty cml33 2014-07-30 This mod adds a lower level to the Census and Excise Office containing quarters for Socucius Ergalla and the imperial soldiers in Seyda Neen. The mod also adds an imperial smith who sells and repairs weapons and armor. I tried to keep changes to the original "Seyda Neen, Census and Exicise Office...
15
13383
Cavern Ruins 2.0 Buildings Fliggerty Blackened Angelwings 2012-09-27 Everything you need to know is in the Readme. this modd is recomended for low level players without a stronghold. This mod is currently going through an update phase for all known bugs as well as some new addons to completely change it. if anyone still plays this mod please send me a message ...
16
13382
Canton Bridge Buildings Fliggerty hollaajith 2012-09-07 Canton Bridge Version 1.2 Description: Just Adds a bridge connecting Foreign quarter and redoran cantons on the top tier. Installation: Just copy the ESP into your Data Files folder and activate one of the esp. Use Canton Bridge1.2.esp for regular wide bridge Use Canton Bridge1.2-Narrow.esp f...
17
13381
Ald Redaynia Buildings Fliggerty WHReaper 2015-12-31 Ald Redaynia 1.0.2 Introduction In game dialogue mentions Ald Redaynia...
18
4949
Zum fliegenden Aschländer Buildings MMH MrMuh 2010-03-31 Der fliegende Aschländer ist in Vvardenfell eingetroffen! Nördlich von Tel Uvirith findet ihr seinen Laden. Dort hat er außergewöhnliche Waren im Angebot.   Natürlich angefangen bei den traditionellen Aschländischen Chitin-Waffen und Rüstungen, wobei ...
19
4948
Your Velothi Tower Buildings MMH Ciriuz 2004-01-09 Valduryon...The ideal home for any wizard - situated west of the St. Delyn canton, and north of Ebonheart.     It comes with a bedroom, a training dummy, spellbooks, a library of useful books, 2 enchanted Sphere Centurions, your very own shrine in the basement.   ...
20
4947
Your Shop Buildings MMH Ydur 2009-05-12 Here is the shop - Your Shop - as some people asked for. There is no external built for it. You do it. The interior cell is called "Trading House". It contains some standard and a few choice items, nothing uber. There is a little storage room with some storage space ... you ...
21
4946
Windows of Morrowind Buildings MMH Unknown 2009-04-06 windows of morrowind v1.0 this mod allows the player enter buildings tru windows and exit the same way. good mod for thiefs and assassins. where you can find windows?? i put windowss to pelagiad, caldera, sadrith mora, seyda neen. enjoy.
22
4945
Windows Glow v. 2.2 Buildings MMH Max a.k.a. ~NOOBDY~ 2009-04-06 The Elder Scrolls III Morrowind: Windows Glow v. 2.2 1-INSTALLING THE PLUGIN ...
23
4944
Windows Glow II Buildings MMH Max a.k.a. ~NOBODY~ 2009-04-06                 The Elder Scrolls III                       Morrowind:            ...
24
4943
Windows Glow 2 -%26gt%3B 2.1 Patch Buildings MMH Max a.k.a. ~NOBODY~ 2009-04-06 The Elder Scrolls III Morrowind: Windows Glow v. 2.1 1-INSTALLING THE PLUGIN ...
25
4942
Windmill in Caldera v1.0 Buildings MMH ayse 2009-03-18 This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ...
26
4941
Windmill in Caldera Buildings MMH ayse 2009-03-18 This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ...
27
4940
Wharf v2.0 Buildings MMH samurai 2009-07-06 This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions               but this plugin only requires morrowind. Theres not much to it except it is meant to add ...
28
4939
Wharf Buildings MMH Samurai 2012-11-12 This plugin adds a new dock(wharf) area to the small bay behind the Seyda Neen(GROAN,I know)lighthouse.This is just a part of a larger mod I have planned for this area but I decided to release this first as it requires only morrowind and the larger mod will require both expansions. Be sure ...
29
4938
Wharf Buildings MMH Samurai 2012-11-12 This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add a bit of flavor to Seyda Neen that wasn't there be...
30
4937
West Gash, Guild of Mages Buildings MMH Wildman 2008-04-25 This was one of several interiors originally made by me for Adras, for his Ravenhold Castle Mod. Work has appartently ceased on that mod. I particularly like this guild hall that I spent a couple of days building, so I have re-worked it into a stand alone mod.     First I wa...
31
4936
Weaponsmith SN Buildings MMH Blood_Teeth 2009-05-12 By Blood_Teeth ---------------- Install> Just put the plugin file to "C:\Program files\Bethesda Softworks\morrowind\data files -------- How to play> Just find a new house north of Seyda Neen and buy some stuff from the smith ------------ Credits> Ma...
32
4935
Wayside Inn Buildings MMH Namingway 2008-06-09 This mod adds an inn, called the Wayside Inn, in the (-2, -6) cell, at the crossroads between Balmora and Pelagiad. It has all the stuff that inns usually have, as well as a quest - there might be more of those in future updates.     This is just a small project, so it's not ...
33
4934
Wayfarer's Rest Buildings MMH Baratheon79 2005-06-15 This mod allows the player to gain an inn, located along the road from Pelagiad to Balmora, and earn a profit from it. There is a quest to get this inn, and a couple more to improve it. Once you get the inn, profits may be collected on a weekly basis by talking to the innkeeper. This mod makes us...
34
4933
Vivec Restructure Buildings MMH Philip KS 2004-02-19 Vivec may be a god, but he's a lousy city planner!  I decided to "fix" Vivec city. The plaza, waistworks, and canalworks of the cities cantons have been consolidated into one large interior.    I've now restructured the foreign quarter, hlaalu, redoran, arena,...
35
4932
Vivec Marksman's shop Buildings MMH Quatloos 2005-05-09 A final update to this mod, fixing a few things and adding some more items you may find interesting and useful. The interior has been re-done and looks a bit nicer now I think.    This is a little shop for all you marksmen, close to Vivec Strider and boat across the road f...
36
4931
Vivec Gondolas Buildings MMH Calantus 2004-04-03 I find Vivec a pain to get around, so I decided to add a gondola to the Vivec docks and to the cantons that didn't already have them, as well as changing the routes on existing gondolas (I especially wanted to add a Foreign Quarter  Temple route).     I also moved...
37
4930
Visitor's Quarters Buildings MMH trknman 2007-04-29 Has anybody (other than me) gotten tired of gettin' their butt kicked by those lo-level thugs in the thieve's cave just outside Seyda Neen, or not having enough money to buy a decent weapon or pay for passage to Balmora?    Well fret no more.  Here's a small house just ...
38
4929
Village Buildings MMH Unknown 2009-05-06 Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. -------------------
39
4928
Vampiric Citadel & New Armors Buildings MMH Mike 2009-05-12     The Elder Scrolls III MORROWIND:     Vampiric Citadel & New Armors v1.1  - Plugin by MIKE                ********...
40
4927
Uvirith Inside 1.51 Buildings MMH The DopeHatMan 2009-04-06 Uvirith Inside v 1.5 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith...
41
4926
Uvirith Inside Buildings MMH The DopeHatMan 2009-05-12 Uvirith Inside v 1.0 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith...
42
4925
unique velothi domes Buildings MMH Rattfink333 2010-10-27 this mod makes all the velothi domes use one unique tileset. which makes them more foreboding. and sets them apart from the rest of the velothi structures.
43
4924
Underwater palace of doom Buildings MMH Hazode 2007-08-02 A little secret underwater palace in balmora. Beware in the palace there are a LOT of TOUGH enemies, dont go in there without being strong and having a spell absortion or deflection spell. in there there is a pool type thing swim down and there is a chest with the secret masters things (alchemica...
44
4923
TyracoraTEST Buildings MMH Faith 2009-05-12 A mod full of unbalanced items. Please avoid if you don't like being a god-like character. This mod was originally designed for my level 78 Argonian character. Includes: 1) Shopkeeper Skah-hano 2) Mjolnir 3) Magic Armour and other Apparel 4) 3 Spells 5) 3...
45
4922
Treehouse Glade Buildings MMH Flakmonkey 2003-11-17 A pretty treehouse in a nice little lush forest south of Balmora. Based on the Forest Of Life plugin by Sharp. For those Wood Elf players who feel a little out of place wandering around in those big imperial cities, or for anyone who just likes climbing trees.
46
4921
Traveler's_Respite Buildings MMH Almsivi Studios 2008-04-23 Traveler's Respite is a mod that adds a building to Suran. It has a variety of services available, including a sparring partner. It also has a quest with it uncovering some odd happenings at the respite.     This mod conflicts with Suran Extended.     Go ...
47
4920
Tower Of Nithalenar Buildings MMH FBS 2004-11-01 In the Ascadian Isles, the ruler  of Morrowind ordered a stronghold built to protect the city of Vivec  and the farmlands from possible conflict that never happened. This  stronghold takes the form of a tall tower topped with a Dwemer  crossbow, with a nicely out...
48
4919
tower Buildings MMH CS 2009-05-12 Location: Balmora two bridge. Extra usefull item : MyTower Key (location:bedroom) USE SleepengBag (WorkRoom-Chest) www.morrobook.try.hu http://free.x3.hu/morrowind
49
4918
TheTower 0702 Buildings MMH User of GenMod 2009-05-12 Auto-generated mod with the GenMod tool.
50
4917
The Wanderers Stash Buildings MMH The Wanderer 2005-07-10 Adds 7 new underground hideaways  This update adds all the clues to in-game except the 1st. Name, date/time stamp kept the same so should have no effect on saved games :)    NO CHANGE TO EXISTING CONTENT...This is a network of underground stashes.   There are no ...
51
4916
The Twin Lamps Tavern v2.2 Buildings MMH Ral-Jiktar aka Marc-Etienne Desjardins 2011-10-09 The Twin Lamps Tavern 2.0 By Marc-Etienne Desjardins Go to Caldera to start the story. Content New Weapons New Armors New NPCs New Quests New Areas New Classes The two new classes are Druid and Ranger The new weapons ...
52
4915
The Traveling Nomad Buildings MMH Sensran 2007-08-01 The Traveling Nomad is a pub on the road from Seyda Neen to Pelagiad close to the mugger on the road.    The pub is for lower level travelers who need a place of refuge, but is still a good addition for higher level people who need a drink.    Autho...
53
4914
The Towers of Uvirith Buildings MMH Astion 2012-07-14 This version of The Towers of Uvirith will add a large tower next to Tel Uvirith. It is a building purely constructed for storage, and will feature many different rooms: An Armoury, a Library, an Artifact Storage vault complete with animated display cases, an extensive cellar complex, and much mo...
54
4913
The Tower of the Damned Buildings MMH Eternalsteelfan 2005-09-03 West of Gnisis a strange statue has been seen sticking out of a coastal rock. Whoever examines this rock has no idea about the part he/she is about to play in the history of a once grand isle...    This mod contains a quest encompassing two versions of one city and the omi...
55
4912
The Silver Barrel Buildings MMH Trancemaster_1988 2014-01-24 Adds a medium sized Tavern just outside Seyda Neen, past the Silt Strider. Nothing out of the ordinary to be honest but thought you might like it. This tavern is already included in Morrowind Rebirth, but in another location, thus it might not be suited to those who are using Rebirth. ...
56
4911
The Serendipitous Traveler Buildings MMH Thondur 2011-10-05 This is in a way two mods in one, with three distinct features; the first and main feature of this mod places a barn-stable in or near every Imperial fort or outpost on Vvardenfel and Solstheim (Seperate esp included, which relies on Bloodmoon). For a list of barn locations see the very detailed ...
57
4910
The Secret Shop Buildings MMH Declan Hopkins 2008-12-23 My very first mod!!!!   there is a shop right in the middle of bramora. the ground around it is painted dark red, so it will be easy to find. Im not sure if it works very well yet, but at least somebody PLEASE try it out!! i really wanna see how i did. please report any bugs.
58
4909
The Secret Library Buildings MMH Master Sam 2010-07-09 I just found the Secret Library, for the first time after six years of playing Morrowind. I always assumed the library was just the original Library of Vivec, or the little stand behind Vivec in the Palace of Vivec. When I found it, I thought the idea was cool, but the overall execution was so-so...
59
4908
The Royal Palace Buildings MMH Master Sam 2006-03-04 The Mournhold palace has been spruced up a bit. New black and gold tapestries, new carpets ect. Throne room has giant statues and new banners. The Royal Rooms have been changed. Most of the people have new heads, the Prison has people in them and the Basement now has a couple of Spider Webs  ...
60
4907
The Rotten Core Buildings MMH The Smith In Exile 2003-04-07 Creates a Daedric ruin north of Kartaag point, in which the player can live after defeating the vampire Necromancers that have taken residence there    Includes a  weapons, and a few misc. items. See readme for info, what and where etc.
61
4906
The Omnipresent Fort + The Pyrakites Buildings MMH Ioseff Griffith 2005-11-05 This mod adds a fort in the middle of nowhere that can be easily accessed using the Amulet   of Rapid Returning which you can find in the bookshop in Balmora. It also includes a new   faction, the Pyrakites who are a religious group trying to make their faith the most rekn...
62
4905
The Moldy Horker Buildings MMH Grumpy 2009-05-12 Finally! A place to sleep on Sothsteim. Always burned my bum that there wasn't anyplace to sleep there. I know the devs did it so that the player would be more likely to get bit by a werewolf, but it still... Well, you know. Adds a new inn in front of Fort Frostmoth. Not...
63
4904
The Hiding Hole Buildings MMH ajeffreys 2006-12-13 This mod adds a small room, near to the seyda neen lighthouse for low level characters to store any junk they have. It also has a bed for resting. It should not conflict with any mods.
64
4903
The Ghostpub Buildings MMH Syxce, FireFoxx, Eray 2013-06-10 Ghostpub was the first joint production of the PMM force and was used primarily for testing scripts skills. So take a look at our beginnings: 1 new tavern in Seyda Neen with a cozy atmosphere Day and night mode 2 quests which converge later 1...
65
4902
The Eye of Ariisiss Basic Buildings MMH Geonox 2005-04-27 The eye of Ariisiss is a house mod which allows you to use your own underground hideout. The house can be entered by the Serraila, a magical stone which allows you to teleport to your new home. Within this house you will find the Eye of Ariisiss, a teleport to various places arround...
66
4901
The D.M.T-Mod Buildings MMH Kodman91 2009-06-08 Dark Mages Tower   By Kodman91           (Intorduction.)>   This mod is a both class and building mod.   It adds a class called Dark Mage that is perfectly balanced for the name.   Here is a list ...
67
4900
The Broken Drum Version 1 01 Buildings MMH Nimrod_Flamehair 2009-05-12 ***** Plugin for Morrowind/Tribunal/Bloodmoon Title: The Broken Drum Version: 1.01 Author: Nimrod_Flamehair ...
68
4899
The Broken Drum 1.0 Buildings MMH Nimrod Flamehair 2009-04-06 ***** Plugin for Morrowind/Tribunal/Bloodmoon Title: The Broken Drum Version: 1.0 Author: Nimrod_Flamehair *...
69
4898
The Blind Heretic Buildings MMH dagoth_jeff 2009-11-28 Arrille's shady brother moves into Seyda Neen and sets up a business of his own.   Five new cells, within a single establishment. Morrowind-only required. No new quests or dialogue added. No permission required. Better Bodies/NPC Replacers recommended. Cleaned with Enchanted Editor &...
70
4897
The Bedroll Shop 2 Buildings MMH Princess Stomper 2012-07-25 Due to Imperial planning restrictions, those seeking to set up new trading establishments are having to build into L-space, otherwise known as The Void. In this particular instance, the 'impossible space' is through the door just above Ra'Virr the trader's shop in Balmora. You will f...
71
4896
The Balmora Brothel Buildings MMH Captain Savvy 2011-06-09 Ever wanted to take a quick break from the hustle and bustle of   every-day life, and enjoy the natural beauty of the human [and   elf!] body? Then you should appreciate the new brothel that's   opened up in town, simply named The Balmora Brothel, owned by the  ...
72
4895
The Alcoholics Guild v1.0 Buildings MMH Antiscamp 2012-08-26 The Morrowind Alcoholics Guild This is a totally useless MOD for all those in need of some good drinking-company in Morrowind. The Alcoholics Guild MOD adds a small house right outside Seyda Neen where a bunch of friendly alcoholics hang out. Just ask around in Seyda Neen, the ho...
73
4894
Thaxlldor's Uvirith Additions Buildings MMH Thaxlldor 2004-08-27 This mod adds a vault to the lower level of the tower in Tel Uvirith and adds a meeting room to the upper level of the tower.    The dining room has been modified and so has the bed in the bedroom.  I have replaced the centurion sphere in the lower level with a...
74
4893
Tel Uvirith Stronghold Buildings MMH Jaysun Huck 2002-05-28 This plug-in adds a considerable amount of new objects and containers to the Telvanni Player Stronghold, Tel Uvirith.    Additionally, there are a few new NPCs that offer services not found previously at the tower    Arshes Nei - a dark elven Guild Guide th...
75
4892
Tel Uvirith Mora MODV1.1 0812 Buildings MMH Sandeman 2009-05-12 This includes Jasons old Mod, but it summons some guards and enlargens "Uvirith Mora" and the Stronghold it self. BUT to get all this, you have to accomplish some Quests. IMPORTANT: read the INSTALLATION-GUIDE.txt GL&HF -=[LL]=-Sandeman
76
4891
Tarhiel's Saga or Go TARHEELS Buildings MMH samurai 2009-07-01 You're taking a liesurely stroll north of Seyda Neen just trying to get to know the area when just ahead of you ,you spy a large book lying on the ground.Looking all around, you try to find the owner or at least some clue as to ...
77
4890
Sunmoth Legion Fort Buildings MMH Ciriuz 2004-01-07 Don't you think that the empire has very little power in eastern Vvardenfell? Yeah, me too. That is why I added Sunmoth Legion Fort to the Grazelands region.     It comes with walls, cult shrine, armory, prison cells, everything a fort should have, plus its very own do...
78
4889
stufs for mjy Buildings MMH Unknown 2009-04-06
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4888
Stronghold Enhanced v1.0 Buildings MMH Alek 2009-05-12 Stronghold Enhanced v1.0 - The Elder Scrolls III: Morrowind (Plugin) Author: Alek ([email protected]) Constructed and Tested with M...
80
4887
Stonewood Hall Version 1.1 Buildings MMH grond 2009-05-12 Index: 1. Installation 2. Playing the Plugin 3. Save Games 4. Other Info 5. Version history 6. Credits 7. Contact info 8. Hint 1. INSTALLING THE PLUGIN *****...
81
4886
Statue Shop Mod Buildings MMH Unknown 2009-05-12 Yes, it's in Notepad.  Forgive the lack of Wordpad-esque luster. I. Installation If you can't figure this out you should either: A) End your life or B) Get off the computer...you'll hurt yourself. II. What This Mod Adds It adds a sho...
82
4885
Star Castle Buildings MMH Gayver 2009-04-06 This mod has been automatically translated by using this tool: http://translate.google.com/#auto|en| -Jada ==== ReadMe in English (not everything was translated) ----...
83
4884
Spirit Isles-Recollections Buildings MMH HonorableKoala 2005-02-26 This is the first installment of a series I plan on doing called Spirit Isles, an island chain to the west of Gnisis.    Right now it is only a fully operational house mod with nice (I think) design and lots of   storage space, but nothing uber.
84
4883
Solstheim Sauna at Thirsk (Fixed) v1.0 Buildings MMH Slartibartfast 2011-05-12 In the original mod the doors of the main hall in Thirsk are altered so that instead of transferring the player to the appropriate interior, the door opens and the player is able to walk inside the empty model. This fixed version does not alter the doors at all so you can enter the m...
85
4882
Snow Wolf Trading Post Buildings MMH Clone 2006-02-02 A new trading post on the port by Fort Frostmoth. When you get off the boat you should see it right away. This trading post has items that you would have to travel to buy, well not anymore!
86
4881
snapcase2 Buildings MMH SNAPCASE 2009-05-12 SNAPCASES ArmsTrader Mod Version 1 An ElderScrolls III: Morrowind Plugin Created by: SNAPCASE Created For: The Morrowind Community
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4880
Slime Pit Inn Buildings MMH Darkwolf Jr 2009-05-12 The Slime Pit Inn 1. Intro 2. Installation 3. Disclaimer 4. Warning 5. Contacts 6. Known Bugs 7. If you cant find the Slime pit =========== 1. Intro ...
88
4879
Silt Strider Hovel Buildings MMH Lochnarus 2005-04-25 Adds a silt strider husk to the near east of the Urshilaku camp that you can live in.
89
4878
Shrine of Noggie Buildings MMH Unknown 2009-05-12
90
4877
Shinto Shrine Buildings MMH dongle 2005-09-28 A small rustic building inspired by even smaller model of a Shinto Shrine. This was also the basis for a mod for the game Rune, ages ago. One mesh of the exterior, one for the interior, one door, and a Torii gate are included.    This is a pack of models only, no playable ...
91
4876
Shadow's Childhood Home Buildings MMH Shadowx8m 2004-09-11 I have made this house based on the legend of one of my characters Shadow Xavier, who, as a child, grew up in a theives guild after being adopted by a couple that headed a thieves guild called the Shadow Thieves, now disbanded.    He was named after the guild by his adopte...
92
4875
Seyda Neen, Darvame's House Buildings MMH Samurai 2012-11-12 This mod was originaly built as a gap filler in my vision of Seyda Neen. I have updated it totaly and present it as a taster for the compilation mod that I am still working on. This house was meant to fill a hole in the practically barren landscape but the new version can be taken by a play...
93
4874
Seyda Neen Village Expansion Buildings MMH Beardo 2005-11-22 Seyda Neen has been expanded with 8 new shops. In one shop you'll find 3 new versions of steel weapons. One of the shops has Heavy Adamantium and Heavy Bonemold armor for sale.  You will also find new Medium armor made by Chitin and Fur.    There is also a magic s...
94
4873
Seyda Neen Stone Dock v1.2 Buildings MMH Samurai 2008-04-29 Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfe...
95
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Seyda Neen Stone Dock Buildings MMH Samurai 2012-11-12 Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfere with too man...
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Seyda Neen Seaside Home Buildings MMH Voodoo Crispy 2006-05-05 Adds a new home to Seyda Neen. No one's around, and it's free for the taking. Inside can be found low level items, and storage space.     It's my first released mod, and it's definitely not finished. right now, it's on a 'when i feel like working on it' basis.
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Seyda Neen Extension Buildings MMH Webspinner 2005-06-08 It adds features that Seyda Neen lacks in its original form: a prison, a dock with Coast Guard cutters. It also expands it with five new buildings placed with great care. I've tried to make it appear as part of vanilla Morrowind. Sorry if you look down upon Seyda Neen mods, but ...
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Seyda Neen Extended Buildings MMH Sidneykylebowman1 2008-12-20 Recreates the CharGen process, creating a longer/more extensive experience. Adds a small abandoned shack in Seyda Neen. Changes some diolauge, adds a quest, prevents cheating during CharGen (getting out of the process early and being able to get away with any crime), adds prisoners, and a few mor...
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Seyda Neen Expanded Buildings MMH Mystikilla 2005-09-05 Seyda Neen Expanded expands the town to make it a little bigger. It adds:  2 Resident houses  1 Armory  1 Alchemist  1 Barracks  1 New Trader
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Seyda Neen Docks Buildings MMH lonnie 2012-11-12 If Seyda Neen is supposed to be a port city then why are there no ships or docks? Oh there is a dock the one you arrive at, not much of one. This mod creates a larger dock area with more ships in the Seyda Need Harbor. Now you can travel to different port cities in Morrowind from Seyda Neen. ESPs...