Master record (return to list)
Category | Mods |
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Dungeons | 259 |
# | Actions | Id | Name | Category | Site | Author | Date | Description | |
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101 | 6591 | Puzzle Halls | Dungeons | MMH | JmLyan | 2011-01-05 | NOTE: I mistakingly uploaded the esp instead of the zip, but here's the zip file. This mod adds a dungeon with a twist connected to the smuggler cave near Seyda Neen. No monsters, only puzzling and hard thinking. If you beat it, you'll get a really nice reward. | |
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102 | 6590 | Puzzle Canal | Dungeons | MMH | Shanthe | 2009-04-24 | The Puzzle Canal was such a disappointment. With this plug-in, it becomes everything you were afraid it might be. Search the 5th level of the Puzzle Canal again to start this adventure. Not recommended for low level characters. (Or the faint of heart.) | |
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103 | 6589 | Proving Grounds | Dungeons | MMH | Unknown | 2009-04-24 | ||
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104 | 6588 | Propylons Expanded and Cult of Koma | Dungeons | MMH | Pokegami | 2011-02-05 | Ever thought that ten propylons is too little? That there should be a dojo somewhere in Vvardenfell? That orcs and redguards should be treated as food? That there should be a seventeenth Daedra Lord? Well, this mod does all four. Adds propylons, and also adds a dojo attached to one propylon and a... | |
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105 | 6587 | Pearl Cavern | Dungeons | MMH | alari | 2004-06-20 | This plugin modifies the Akimaes Grotto, located SE of Seyda Neen. There's not much to this grotto originally, the hint book describes it as having "just pearls" - well, now it's a whole lot of pearls (about twice asmany) and some other surprises as well. See th... | |
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106 | 6586 | pcc undead vetooch 10 | Dungeons | MMH | PCC aka Blockhead | 2009-04-24 | This patch connects Qwerty's The Undead Dungeons with my Aard Vetooch plugin. Requires The Undead Dungeons, Aard Vetooch, and Tribunal. Read the readme. Undead Vetooch by Blockhead aka Peter Capasso May 2004 This plugin connects Aa... | |
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107 | 6585 | pcc south dunzar 01 | Dungeons | MMH | pcc aka blockhead | 2009-04-24 | adds a little bit to the south (Mournhold) end of Dunzar South Dunzar by PCC aka Blockhead March 2005 THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON. It also requires Dunzar (pcc_dunzar_02.esp). What It Is... | |
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108 | 6584 | pcc smeradon2DT 07 | Dungeons | MMH | pcc aka blockhead | 2009-04-24 | connects Smeradon to the Dwemer Tunnels and Coprusarium Caverns Plugin Smeradon 2 Dwemer Tunnels by PCC aka Blockhead February 2005 THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON. It also requires Smeradon_17.esp and "Dwem... | |
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109 | 6583 | pcc smeradon 17 | Dungeons | MMH | PCC aka Blockhead | 2009-04-24 | Smeradon by Peter Capasso Background Some time ago, the wizard Smeradon desired to construct a magical passage between Seyda Neen and Balmora. Through magic, this passage would link the two cites as a doorway, so that only one step into the do... | |
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110 | 6582 | pcc more undead vetooch | Dungeons | MMH | PCC aka Blockhead | 2009-04-24 | adds more connectors to Undead Vetooch. Requires Undead Vetooch, Qwerty's The Undead Dungeons and Aard Vetooch. More Undead Vetooch ~ by Blockhead aka Peter Capasso May 2004 The Undead Vetooch plugin connects Aard Vetooch (a 100... | |
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111 | 6581 | pcc extended smeradon 21 | Dungeons | MMH | Blockhead aka Peter Capasso | 2009-04-06 | Extended Smeradon by PCC aka Blockhead July 2004 THIS PLUGIN REQUIRES SMERADON! (but does not need Tribunal or Bloodmoon at all!) What It Is ---------- This plugin is a patch that takes the old Smeradon plugin and kicks it up a notc... | |
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112 | 6580 | pcc extended smeradon 21 | Dungeons | MMH | Blockhead aka Peter Capasso | 2009-04-24 | adds more creatures to Smeradon. makes it more interesting for higher level characters. It also extends the dungeon. Extended Smeradon by PCC aka Blockhead July 2004 THIS PLUGIN REQUIRES SMERADON! (but does not need Tribunal or Bloodmoon at ... | |
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113 | 6579 | pcc dunzar 02 | Dungeons | MMH | pcc | 2009-04-24 | Dunzar by PCC aka Blockhead This is version 2 THIS PLUGIN REQUIRES TRIBUNAL. Dunzar is a long dungeon. It connects Vivec and Mournhold and corresponds 1:1 to the surface distance between those cities. It contains many leveled ... | |
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114 | 6578 | pcc dungeon island 19 | Dungeons | MMH | Blockhead aka Peter Capasso | 2009-04-24 | some auto-generated goodness showing the current state of the art of auto/random generators, includuing a landmass (actually, the landmass has a lot of handmade stuff) Dungeon Island by PCC aka Blockhead THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON. | |
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115 | 6577 | Party at Boro's House | Dungeons | MMH | Marbred | 2006-10-03 | Regent Boro is throwing a party at his house near Seyda Neen, and you're invited! You can talk to him near the northern exit of the town for directions to his house. Not a big mod in the least, this is just meant to be a fun little diversion, a nice little romp through a ... | |
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116 | 6576 | Nightmare Dungeon | Dungeons | MMH | Unknown | 2009-05-12 | ||
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117 | 6575 | NewArchive | Dungeons | MMH | Unknown | 2009-04-24 | ||
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118 | 6574 | Necronomicon Quest | Dungeons | MMH | Tolkein | 2009-04-06 | Adds dungeons, a quest, zombies - look in Vivec, Arena Storage. | |
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119 | 6573 | Necromancer's Cave | Dungeons | MMH | Unknown | 2009-04-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... | |
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120 | 6572 | Narus Ancestral Tomb | Dungeons | MMH | David Peno | 2003-03-15 | Travel to Dagon Fel and talk to the locals to get info on rumored Narus Ancestral Tomb | |
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121 | 6571 | Mzuleftingnah | Dungeons | MMH | Unknown | 2009-05-12 | Ok guys this is the first mod iam making it add a dwarven ruin near balmora. I made this mod cause I thought the game was too easy after you got your caracter strong enough. So this one is kinda hard. It's a real small mod but it worth it. The loots may be a bit unbalanced but you gotta be able t... | |
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122 | 6570 | Mzirthu | Dungeons | MMH | Fifth Rider | 2006-11-12 | Lost forever in the Azura's Coast, this ancient Dwemer mortuary structure has housed the dead and riches of the lost race of dwarves for millenia. Discover hidden treasure and monstrous creations as you plunge deeper into the maze... Known Conf... | |
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123 | 6569 | Mysterious Cave (Completed Static) | Dungeons | MMH | VaguelySpecific | 2008-04-27 | Adds a gruellingly detailed cave to the West Gash region, located South Southeast of Dushariran, a daedric shrine. It's a big cave, that I haven't completely finished, but I want testers because I don't feel like testing it myself. I plan on giving this mod a story,... | |
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124 | 6568 | Morrowind Meets AD&D Wizardry | Dungeons | MMH | Ellis | 2009-04-06 | This plugin is made up of 2 of my mods, First being Ellis this is the AD&D mod I've been working on it makes a lot of Morrowind feel more like AD&D it is much much harder, so being a god will not be likely :) I would advise playing this mod with a new character because of gamepla... | |
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125 | 6567 | Morrowind Maze 1 | Dungeons | MMH | wiiboy456 | 2009-07-18 | Adds a small door to the side of Eldafire's house (It's kinda stuck out like a sore thumb, and shouldn't be toio hard to find) in Seyda Neen, which leads to a medium-large maze. There is no uber weapons or items, just a mze for anyone looking for a challenge. This is my f... | |
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126 | 6566 | Morrowind is DOOMED beta | Dungeons | MMH | Shannon Workman | 2012-09-10 | A omage to the DOOM series in Morrowind. Blast away at hordes of hell as you try to save the world from the demon invasion. Beta version, only one level thus far. | |
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127 | 6565 | MORIA | Dungeons | MMH | D@rk_Blu3 | 2009-04-24 | This is an Underground Palace based on Lord of the Rings "Moria"...Imagine... | |
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128 | 6564 | Moria | Dungeons | MMH | Adf | 2009-04-06 | This is an Underground Palace based on Lord of the Rings "Moria"...Imagine... | |
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129 | 6563 | Monster Dungeon | Dungeons | MMH | psyonity | 2011-05-26 | i've made my first plugin for morrowind. you can go to the nelas ancestral tomb in the north of morrowind to kill monsters like ancestral ghost. based on quest you get in the new house on the isle (it's big but there are only some chests a table and two npc's) where you enter the nela... | |
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130 | 6562 | Mines | Dungeons | MMH | Unknown | 2009-04-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. -------------------- | |
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131 | 6561 | Mebridith | Dungeons | MMH | Jake Whiton | 2002-07-17 | ||
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132 | 6560 | maze x+super duper drop chute(sdds) | Dungeons | MMH | pigtrifle | 2006-12-09 | contains two mods, the super duper drop chute-have fun sending things to their deaths! and maze x, an evil little maze i made. :D maze x is a medium sized maze, designed to annoy you alot, first off, you have to find the island it is on. second of all, you ha... | |
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133 | 6559 | MartistanCastle | Dungeons | MMH | ed_conn | 2009-04-24 | The main play area is a 10 level dungeon. This mod is meant for high to very high level characters (25 plus). Start by talking to Melina outside the Gateway Inn in Sadrith Mora. | |
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134 | 6558 | martistan v12 | Dungeons | MMH | ed_conn | 2009-04-24 | The main play area is a 10 level dungeon. This mod is meant for high to very high level characters (25 plus). Start by talking to Melina outside the Gateway Inn in Sadrith Mora. | |
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135 | 6557 | Martistan Castle v1.1 | Dungeons | MMH | ed_conn | 2009-04-24 | The main play area is a 10 level dungeon. This mod is meant for high to very high level characters (25 plus). Start by talking to Melina outside the Gateway Inn in Sadrith Mora. | |
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136 | 6556 | Martistan Castle | Dungeons | MMH | ed_conn | 2003-10-15 | This Mod is primarily a dungeon crawl. The object is get Martistan's diary. The main playing area is a 10 level dungeon. I strongly recommend being 25th level or higher before starting this mod. All creatures and creature list used by this mod are unique, and assum... | |
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137 | 6555 | Markhonen's Lair | Dungeons | MMH | Markhonen | 2010-04-04 | Explore Markhonen's Lair at your own Risk to seek Fame, Fortune and Power! But be prepared as you enter one of the biggest Skooma Smuggling Operations on Morrowind. Fight Markhonen and his Army of Mercenaries to bring an end to his operations or t... | |
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138 | 6554 | Lucidius Spindren | Dungeons | MMH | ShewMocker | 2005-04-06 | A bloody messenger....two seedy wanderers....a cave of unknown origin. You are summoned to unravel the mysteries of a creature's greed. Learn of an uncharted island that seems to know more than it's appearance provides. Though the.....end.....of the adventure may come.......... | |
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139 | 6553 | Lost Outpost | Dungeons | MMH | Raghast | 2004-07-14 | This is my first revision to my first mod, which adds a an imperial-style fortress in the Grazelands just north of Falensarano. It's a bit remote, and styled for more antisocial characters who don't like living in Balmora. It comes with a teleportation amulet that retu... | |
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140 | 6552 | Lord Ravens Tomb | Dungeons | MMH | Ravensky | 2009-04-24 | Lord Raven has died. You were one of his closest friends, and his wife now wants the sword. QUEST COMING SOON! | |
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141 | 6551 | Kwerner Complex 1.03 | Dungeons | MMH | Stabbey The Clown | 2009-04-24 | This mod adds a quest and a mine that's full of surprises! To get started talk to Percius Lavaeolus, who you'll find standing near Fort Moonmoth. | |
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142 | 6550 | Kuthleft | Dungeons | MMH | Sluijs | 2007-12-23 | This mod adds a small, but dangerous, dwemer ruin west of seyda neen (between the town and processus vitelus' body). Intended for high level characters. Since the dungeon is REALLY dark, I've added a barrel of torches to your left as you enter it. I've hidden the loot (not very well, but the dung... | |
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143 | 6549 | Korsuth | Dungeons | MMH | Jake Whiton | 2003-03-03 | A new dungeon off the coast of Vos, the island fortress of Korsuth has been abandoned forhundreds of years, but rumors are beginning to arise that the complex is haunted. See readme for info | |
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144 | 6548 | Kogomourn Ruin/Arnas Region | Dungeons | MMH | Neo | 2010-10-17 | This adds the new Dwemer Camp called Kogomourn. It's coordinates: 0, -1. It has the secret entrance to Arkngthand, Deep Ore Passage. It's front entrance is guarded by three Skeleton Archers. There is a Skeleton Archer Captain. He has the disease called Woe Bringer Blight. | |
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145 | 6547 | KNAARUS | Dungeons | MMH | PCC | 2009-04-24 | Knaarus, by PCC aka Blockhead Knaarus is a long dungeon, just south-east of Suran. It contains many leveled creatures and some leveled treasure. I have tried to keep the amount of loot down to a plausible amount. There is a lot to explore. | |
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146 | 6546 | Killing Fields | Dungeons | MMH | Lady Rae | 2012-07-26 | A 99 level hacknslash dungeon and a merchant that wanders all over Morrowind buying your unwanted loot. There are also some major cheats in the first level of the dungeon which you are free to ignore. The change I made was to one of the cheat items and to increase the weight capacity of the cheat... | |
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147 | 6545 | Killing Field & Others | Dungeons | MMH | Lady Rae | 2009-04-24 | There are four different mods here. For three you'll need both Bloodmoon and Tribunal. For the fourth, Morrowind is sufficient, but you'll want other plug-ins to fully utilize it. Below is a description of each mod. If there are known problems (and there are in Killing Field) you'll ... | |
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148 | 6544 | KB's Hack-N-Slash Mod | Dungeons | MMH | Kiteflyer61 | 2009-08-16 | The Elder Scrolls III MORROWIND: Mod Name: KB's Hack-N-Slash Mod By Kiteflyer61 ([email protected]) Date Aug. 15, 2009 Requires Morrowind, Tribu... | |
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149 | 6543 | Ixtaxh Sewers | Dungeons | MMH | Lord Dagobert | 2011-05-19 | By Lord Dagobert May 2011 Trailer: | |
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150 | 6542 | Ismins Ancestral Tomb | Dungeons | MMH | Snowm4n | 2008-03-21 | This mod adds a new ancestral tomb to the west of Balmora. This is meant for low level players. In the end there will be a boss and a nice treasure. | |
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151 | 6541 | Ismea | Dungeons | MMH | Duskmage | 2009-04-06 | This mod contains a dwemer ruin, complete with working shock and fire centurions. But noone knows where it is. Maybe you should look for some answers in the foyada west of Falensarano? Please note: This mod was transferred from Gamer's Roam after the s... | |
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152 | 6540 | IOTD101 | Dungeons | MMH | iladrion | 2009-04-24 | This is a huge campaign about some fierce necromancers. New Islands, new NPCs, a lot of new scripting, a lot of new everything. Read the readme for more detailed infos. iladrion | |
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153 | 6539 | IOs Cave | Dungeons | MMH | ZeroBit | 2009-04-24 | This adds a cave near the small bridge in Sayda Neen. This is a purist mod, no crazy stuff here! This is my first mod, so please send me comments! My E-Mail is [email protected]. | |
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154 | 6538 | Io's Cave | Dungeons | MMH | Elysium | 2002-10-28 | Here is Io's cave. Should be very very clean. Just a beginner's place to fight and get some low-level stuff. Nothing cheap here. | |
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155 | 6537 | Insel Elsas v1.0 | Dungeons | MMH | Unknown | 2009-04-06 | No Readme | |
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156 | 6536 | Inner Depths v 1.0 | Dungeons | MMH | John Kahler | 2012-11-02 | Adds a series of joined "dungeon" areas, which can be entered through the door location at co-ordinates 6, 1. Pretty much directly west from Serano Ancestral Tomb. Features bone caves, 2 Dwemer ruins, a large-ish Daedric shrine, tombs and other caves. Has some high end enchanted Daedric and glass... | |
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157 | 6535 | Inner Depths 3 | Dungeons | MMH | John Kahler | 2014-08-21 | Another dungeon crawl style plug-in, but this time in Solstheim! Also has 2 entrances. (Requires Bloodmoon & Tribunal.) | |
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158 | 6534 | Inner Depths 2 | Dungeons | MMH | John Kahler | 2014-08-21 | More “dungeon crawling” action over multiple different zones, but now from the Grazelands in 2 entrance locations! (Requires Bloodmoon & Tribunal.) | |
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159 | 6533 | Imperial Graves of Morrowind | Dungeons | MMH | Tarius | 2011-01-25 | This mod adds graveyards and crypts to Pelagiad, Ebonheart, Seyda Neen, Caldera, and Wolverine Hall. This mod only requires the original Morrowind. Ok, this mod updates almost all the textures in Barabus' grave resource and updates many of the mesh UV maps. This gives everythin... | |
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160 | 6532 | Imp Tomb | Dungeons | MMH | Unknown | 2009-05-12 | Imp_Tomb (Imperial Tomb)} 1. Installation ... | |
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161 | 6531 | Hrazmah Tower V2 | Dungeons | MMH | Unknown_006 | 2013-04-10 | This mod is an update of my earlier version, the one that was ludicrously difficult. Anyway, this mod adds a dungeon tower on the grazelands/ashlands region (location in the reaadme) that is populated by vampires and other things. Still, this mod is geared towards lvl 40+. Ch... | |
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162 | 6530 | Hrazmah Tower | Dungeons | MMH | The Skinky Sharpshooter | 2005-12-19 | This is a challange for a high level non-vampire character. This is a Tower in the Grazelands that Is filled with Vampires. Guaranteed survival rate is 0.00000001%(I tested this!) | |
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163 | 6529 | houseCaverns | Dungeons | MMH | Unknown | 2009-04-24 | ||
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164 | 6528 | House of Pain v 2.0 | Dungeons | MMH | Maulton | 2006-08-17 | This adds a Sotha sil style dungeon. The entrance is located somwhere behind the Ald-ruhn temple. and I'll just let the readme tell you the rest. Changelog:v 20. is just a bug fix and addon to give this mod a little bit of purpose | |
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165 | 6527 | House of 6 Pains v1.0 | Dungeons | MMH | Qwert | 2009-04-06 | This adds a 500 level dungeon to the game. I did not do anything but connect the apporiate levels. Treasure is Leveled(Improved by Jim,creator of gen mod). Tile set used is Redoran Small. Creatures are of the 6th house type. The entrance is above the temple in blamora,loo... | |
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166 | 6526 | Hlaalu Vault Extended | Dungeons | MMH | Serenia | 2012-11-11 | Were you disappointed when you broke into the Hlaalu vault for the first time to find a tiny amount of loot? Well if you were you've come to the right place, I've extended the Hlaalu vault, but with the added treasure, there is also the added danger. | |
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167 | 6525 | Helm of Sheogorath-LD | Dungeons | MMH | LDones | 2003-03-19 | The Helm of Sheogorath is an artifact both prized and feared by magicians of Tamriel. Legend says that a clipping of Sheogorath's hair was crafted into the helm by the long-dead smith. Embued with a piece of the Mad Lord, it grants great power, but at what cost, none are ... | |
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168 | 6524 | Heart of Tamriel 1, the ship | Dungeons | MMH | Lord Dagobert | 2010-11-06 | Name: Heart of Tamriel 1, The Ship Version: 1.0 Date: 11/1/2010 Category: Dungeons Requires: Tribunal Author(s): Thorek, Lord DagoBert Source: | |
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169 | 6523 | Haunted Tombs v1.06 | Dungeons | MMH | Ivza | 2009-05-12 | Haunted Tombs is a mod for Morrowind. It modifies some ingame tombs by adding traps to them. What stuff does the mod add? Flying objects fly at you and make (leveled) damage, if you miss your saving throw (the better your acrobatics skill, the more likely you are to avoid being h... | |
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170 | 6522 | Haunted Tombs v1.05 | Dungeons | MMH | Ivza | 2009-04-24 | Adds poltergeists and various mood enchancements in some tombs. Version 1.05a; fixed three tombs from v1.04. Homepage: http://koti.mbnet.fi/ivza/morrowind/haunted | |
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171 | 6521 | Halls of Destiny v1.0 | Dungeons | MMH | Demon_Xen | 2013-03-15 | This mod includes --- A number of new creatures. These are the main reason for the mod. They can be used by anyone as resources but credit MUST BE GIVEN, please. Three "scripted" boss fights. Not that amazing scripts, but scripts nonetheless Two ridiculous... | |
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172 | 6520 | Halls of Destiny | Dungeons | MMH | Demon_Xen | 2009-04-14 | This mod includes ----------------- A number of new creatures. These are the main reason for the mod. They can be used by anyone as resources but credit MUST BE GIVEN, please. Three "scripted" boss fights. Not that amazing scripts, but scripts non... | |
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173 | 6519 | Hall Of Heroes | Dungeons | MMH | Unknown | 2009-04-24 | ||
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174 | 6518 | Greater Samarys Tomb | Dungeons | MMH | Tonal Architect | 2012-03-18 | Continuing the work of Greater Addamasartus, GST overhauls the Samarys Ancestral Tomb, which is also not far from Seyda Neen, and for many is the first tomb they visit. Unlike in GA, however, I have deleted the interior of Samarys Ancestral Tomb and completely rebuilt it. It still looks like a to... | |
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175 | 6517 | Greater Dwemer Ruins Preview | Dungeons | MMH | Nedius | 2015-08-06 | I remember the first time I entred a Dwemer ruin. I can't remember which one it was, but was instantly impressed with the atmosphere. I looked forward to exploring a great ruin of a once proud underground dwelling. Then it ended. It was tiny. Disapointment was not a strong enough word. If you fel... | |
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176 | 6516 | Greater Addamasartus | Dungeons | MMH | Tonal Architect | 2012-03-05 | Greater Addamasartus by Tonal Architect Date: 3/5/2012 Version: 1.0 (the first) Introduction ========== Greater Addamasartus overhauls the Bitter Coast cave known as (wait for it...) Addamasartus. I ... | |
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177 | 6515 | Ghostpath Isle | Dungeons | MMH | Ascendant | 2011-03-18 | This is a plugin that I am in love with, and I finally found my old hard drive and was able to recover it. I have been unable to find this on any decent download site anymore, so I am re-posting it here. I attempted to get in touch with the author, but no response email has come. ... | |
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178 | 6514 | Ghostpath beta | Dungeons | MMH | Ascendant | 2017-08-19 | ---GHOSTPATH 1.42--- By Ascendant [email protected] TABLE OF CONTENTS: I. Installation/Uninstallation II. Playing the Mod III. Cast of Characters IV. Frequently Asked Questions V. Revisions from 1.4 VI. Special thanks ----------------... | |
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179 | 6513 | Ghorak Dungeon | Dungeons | MMH | Kaith | 2006-05-19 | This plugin adds a trapdoor leading to a cellar in Ghorak manor. For those who are strong enough to get through this highly hazardous dungeon, lies a reskinned glass helm(I made this to be beast-race friendly). But be warned, the dungeon is not for the faint-hearted (in other words it... | |
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180 | 6512 | GDR 2009 + Aleft | Dungeons | MMH | Julian K. Spire | 2013-05-12 | Aleft is a ruin located in the Bitter Coast Region (-7, 1). As time has worn on it, nature has slowly begun to overtake the megalithic underground structures and water floods most of the halls. Muck and moss hang from the walls and ceilings, giving the area a gloomy feel. Although by far not goin... | |
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181 | 6511 | Fward v1.0 | Dungeons | MMH | TwIsTeDbOi | 2009-04-24 | First mod ever. | |
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182 | 6510 | Fward Ancestral Tomb | Dungeons | MMH | TwIsTeDbOi | 2004-10-13 | ||
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183 | 6509 | Further Extended Smeradon | Dungeons | MMH | PCC aka Blockhead | 2009-04-24 | even more goodness added to Smeradon. This ties all of my connection dungeons together Further Extended Smeradon by PCC aka Blockhead October 2004 THIS PLUGIN REQUIRES: o Tribunal o Bloodmoon o Smeradon (pcc_smeradon_17.esp) o Extended Smera... | |
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184 | 6508 | Fang | Dungeons | MMH | Unknown | 2009-04-24 | ||
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185 | 6507 | Falons Ancestral Tomb v1.0 | Dungeons | MMH | Falin M'orr | 2009-05-12 | This is a small tomb that has some leveled creatures and good loot. This is my first plug-in made and i have tested it with dozens of other plugins and haven't found any problems. This tomb is located after the bridge in seyda neen. It is close to the man that falls from th... | |
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186 | 6506 | Extended Smeradon | Dungeons | MMH | blockhead | 2004-07-07 | This plugin patches the Smeradon plugin so that the dungeon has more creatures per interior cell, as well as a greater variety of creature types. In addition, it adds to the dungeon, making it bigger and making it connect to more points in Vvardenfell. Read the readme. | |
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187 | 6505 | Exile: Spirits of the Underworld v1.0 | Dungeons | MMH | Clone | 2009-04-24 | Exile: Spirits of the Underworld is a underground world for The Elder Scrolls 3: Morrowind. The player will be able to experience a underground world of cities, dungeons, tombs, and much more. Travel lower into the depths of Exile and find creatures you will not want to meet again. The exploratio... | |
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188 | 6504 | Erengard Mines v1.01 | Dungeons | MMH | Graphite | 2009-04-06 | ||
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189 | 6503 | Erengard Mines | Dungeons | MMH | Graphite | 2004-07-06 | For quite some time I've been rather annoyed at the fact that there were hardly any legal ways to earn money other than going out and killing monsters for their loot. Therefore I decided to try build a mod that would allow the player to run a single mine, buying equipment, hiring miners, prov... | |
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190 | 6502 | Elemental riddles | Dungeons | MMH | Tee-S | 2005-08-21 | People say a weird dunmer appeared lately on Vivecs st. Delyn plaza. He offers an interesting trinket to anyone, who can solve his riddles. What could it be? There is more here than meets the eye... | |
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191 | 6501 | Elemental Cavern | Dungeons | MMH | Nera | 2009-02-12 | What is it? A cavern filled with wonders.... and by "wonders" I mean big, nasty Atronachs and their summoners. It also includes some nice maces inspired by the elements. Weapons Included: Elemental Mace of Earth: Blunt 1 ha... | |
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192 | 6500 | Dwemer Tunnels and Coprusarium Cavern 1.0 | Dungeons | MMH | Unknown | 2009-04-24 | Cavern & Tunnel Mod for Morrowind (Elder Scrolls III): (NB: this needs "Bloodmoon" expansion installed.) A) The "Corpusarium Cavern" is a interior cell (inconspicuously following the mainline quest) that has some 'resources' to acquire and some Daedra to 'farm'(depending on your l... | |
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193 | 6499 | dwemer ruins fix2.5 | Dungeons | MMH | Crazyboy | 2009-05-12 | This is The full version 1.0 I thought it was messed up when tribunal came out and you could blow up certain collapsed walls with dwemer satchels, and they didnt add it to the other ruins, so I did, with a few surprises of coarse. I believe that I fixed all the Dwemer Ruins ... | |
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194 | 6498 | Dwemer Graveyard v1.0 | Dungeons | MMH | Qwert | 2009-04-06 | All right look for the dwemer tower near buckmoth fort. 1000 levels long. Dwemer Tileset. Leveled treasure. If you are using giants be prepared for a romp! | |
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195 | 6497 | Dwemer Flying Fortress | Dungeons | MMH | Alec Adams | 2007-01-03 | This mod contains a flying Dwemer ship just off the eastern coast of Solstheim. The ship has an exterior and an interior space, it's a basic dungeon crawl. The ship itself CANNOT be seen from the ground and it is not easy to find. I Suggest you READ the readme file and use the map that I have inc... | |
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196 | 6496 | Dwemer Base | Dungeons | MMH | Unknown | 2009-04-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... | |
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197 | 6495 | Dunzar | Dungeons | MMH | Blockhead | 2003-01-26 | Dunzar is a long dungeon. It connects Vivecand Mournhold and corresponds 1:1 to the surface distance between those cities. It contains many leveled creatures and some leveled treasure. I have tried to keep the amount of loot down to a plausible amount. There&... | |
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198 | 6494 | Dungeons, The 9 chapters | Dungeons | MMH | Lord Dagobert | 2010-04-12 | By Lord Dagobert Chapter 1 : Adds New Dungeons in Morrowind for lvl 30-70 Dungeons are located at: Balmora,Sadrith Mora,Ald'Ruhn,Vos,Gnisis,Tel Branora,Maar Gan Caldera ... | |
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199 | 6493 | Dungeons, The 9 chapters | Dungeons | MMH | Lord Dagobert | 2010-04-12 | By Lord Dagobert Chapter 1 : Adds New Dungeons in Morrowind for lvl 30-70 Dungeons are located at: Balmora,Sadrith Mora,Ald'Ruhn,Vos,Gnisis,Tel Branora,Maar Gan Caldera... | |
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200 | 6492 | Dungeons and bandits | Dungeons | MMH | carlthung | 2011-02-02 | This mod is still only a little addon. It adds a few new bandits and bandit posts. Changelog:0.008 |