Master record (return to list)

Category Mods
MWE, MWSE, MGE 41
# Actions Id Name Category Site Author Date Description
1
13532
Owned Beds MWE, MWSE, MGE Fliggerty Spirithawke 2013-08-05 Changes the Bed_Standard script to give you a warning if the bed is owned by a person or a faction. You may then decide if you still want to sleep in the bed or not. In addition, if the bed is owned by a dead person, it will replace the bed with a new un-owned bed. This mod will only affect beds ...
2
13531
Morrowind Animated Main Menu: Towns of Vvardenfell MWE, MWSE, MGE Fliggerty Xar 2012-06-05 The Elder Scrolls III MORROWIND: Animated Main Menu Background Replacer - Towns of Vvardenfell...
3
13530
Dynamic game settings MWE, MWSE, MGE Fliggerty qqqbbb 2014-09-12 Dynamic game settings v1.0 This mod dynamically changes various game settings. MGE XE is required. FEATURES: PC constantly loses stamina when in water. Argonians are not affected. When swimming PC loses stamina faster than when running. Argonians are not affected. Argonians swim 60% faster than...
4
13529
Auto Attack MWE, MWSE, MGE Fliggerty Ortorin 2013-04-18 Dependances: MWSE, MGE Guess what this mod does... for as long as you hold the left mouse button down you'll keep attacking away! (did that even need a discription?)
5
9529
Writing Enhanced v1.0 MWE, MWSE, MGE MMH Aerelorn 2009-04-06 See Writing Enhanced.htm
6
9528
Useful Summoned Creatures MWE, MWSE, MGE MMH ElderScroller 2011-05-25 This mod adapts Neo-Daigo's "MWSE Companion Initiative Global" script to summoned creatures, forcing them to attack hostile npc's/creatures within 7168 game units without waiting for the player to get clobbered first (for reference, 7168 game units corresponds to the maximum view distance in va...
7
9527
Underwater Effects v1.3 MWE, MWSE, MGE MMH Linora, Peachykeen 2012-11-16 This simply just adds a blur and a wavy aquatic effect when underwater. Due to new developments in MGE, this no longer requires any scripts. Just follow the instructions in the readme, and you'll be good to go. (I also included a brief explanation on how one can set any shader to be u...
8
9526
Tweaked water shader v1.0 for MGE v3.8 MWE, MWSE, MGE MMH harlanrm 2007-09-13 This mod requires a video card with pixel shader 3.0 support. Morrowind Graphics Extender (MGE) 3.8 must be running with distant land and reflective water in order to use this mod. Tweaks include: * near water normal is stretched 3x in y axis * medium water n...
9
9525
Toggle Sneak v1.1 MWE, MWSE, MGE MMH Yacoby 2013-05-18 This changes the sneak from having to hold down a key to instead being able to toggle sneak on and off Requires Morrowind Graphics Extender
10
9524
Time Display v0.3.2 MWE, MWSE, MGE MMH Yacoby 2011-10-24 This will put the ingame time at the top right of your screen.
11
9523
Third Person Crosshair MWE, MWSE, MGE MMH Adam Zsoldos 2011-10-08 + ------+ |                      Third Person Crosshair                     | |             &#...
12
9522
Rage Indicator v0.1 MWE, MWSE, MGE MMH Yacoby 2013-05-19 This Combat Enhanced Addon adds a extra bar to the HUD that displays your current rage level. When you have greater than 25 rage, your bar will turn green. Morrowind, Tribunal, Bloodmoon, MWSE, MWE v1.6, Combat Enchanced and MGE 3.0.3+ required.
13
9521
NPC Enhanced MWSE Patch MWE, MWSE, MGE MMH cdcooley 2011-06-16 This is a simple script replacement patch to override the MWE based scripts in Horatio's NPC Enhanced.  The MWE scripts make many calls to extended functions in one frame and with MWSE loaded that causes noticable performance problems in certain cells that have many NPCs and ...
14
9520
MWE_ArmorEffects MWE, MWSE, MGE MMH LDones, WDog, MWE update halo 2005-04-20 An MWE update to a classic mod, this is one of the mods that I won't play without so I took a crack at making it even faster. The mod is now MWE functional and as a result I've reduced the spell logic from over 80 spell tests & removals per run to just 4. From the original readme: For a touch of ...
15
9519
MWE Spell Timer Beta MWE, MWSE, MGE MMH BungaDunga 2011-10-24 At the beginning of the summer {of 2006}, Fliggerty released a small mod that let you set a time and have subsequent spell casts start messageboxes counting down to 1. I saw it, was slightly inspired and decided to make an MGE+MWSE addon for it. In the end, I used MWE as well to determine the spe...
16
9518
MWE Package MWE, MWSE, MGE MMH morrothain 2007-03-03 This adds the following MWE Mods: Combat ; Writing ; Blocking ; Jounral ; and crim enhanced *Includes MWE*
17
9517
Morrowind Script Extender Demonstration Plugin MWE, MWSE, MGE MMH cdcooley 2011-06-16 MWSEdemo Morrowind Script Extender Demonstration Plugin (2005-01-08) REQUIRES The Elder Scrolls III: Morrowind, the Tribunal and Bloodmoon Expansions, and FreshFish's M...
18
9516
Morrowind Script Extender (MWSE) v0.94a MWE, MWSE, MGE MMH AnthonyG, Fliggerty 2013-04-06 The Morrowind Script Extender is a program designed to increase the features available to Morrowind scripters. When run with the game, it adds extra script functions, allowing the creation of plugins that are impossible or at least very difficult while running the game alone. This vers...
19
9515
Morrowind Enhanced v1.21 MWE, MWSE, MGE MMH Aerelorn 2004-07-16 Morrowind Enhanced (MWE) is an external utility used by a growing number of mods to do things that would normally be impossible using normal Morrowind scripting. Morrowind Enhanced itself is not a mod, but is a required component of others. Morrowind Enhanced.exe must be run concurrently with Mor...
20
9514
Morrowind Enhanced v1 21 MWE, MWSE, MGE MMH Aerelorn 2009-04-06 See Morrowind Enhanced.htm
21
9513
Linora's Locking Bashing Mod Beta MWE, MWSE, MGE MMH Linora 2011-12-03 I feel my Lockbashing mod is finally ready for testing. (I've played with it a bit without any issues thusfar.) The only thing I think is really subject to change at this point as far as functionality is concerned is the formula for determining the locks for which the player can bash, which will ...
22
9512
Journal Enhanced v1 1 MWE, MWSE, MGE MMH Aerelorn 2009-04-06 Journal Enhanced(JEN) v1.1 Allows the player to write custom notes in their journal from within the game. A quill and inkwell are required in order to begin writing. See Journal Enhanced.htm for more details.
23
9511
Journal Enhanced MWE, MWSE, MGE MMH Aerelorn 2009-04-29 Journal Enhanced(JEN) Beta 0.2 Installation: 1. Unzip into your Morrowind directory(not the Data Files directory) 2. Run Morrowind Enhanced.exe.  From there you can launch the game, or you can run it manually. 3. Select MWE_Journal.esp in the Data ...
24
9510
Inventory Helpers MWE, MWSE, MGE MMH cdcooley 2011-06-16 **                       Inventory Helpers 1.0         Exchange groups of items with NPCs and containers.       ...
25
9509
Improved Teleportation MWE, MWSE, MGE MMH cdcooley 2011-06-16 **                     Improved Teleportation 2.0      Companion Friendly and Multiple Location Teleport Spells         &...
26
9508
Improved Alcohol Effects v1.1 MWE, MWSE, MGE MMH Timeslip 2013-06-12 This mod adds a few scripts that cause blurred vision, staggering and blindness when drinking alcohol. The alcohol potions themselves aren't scripted, and so will stack normally. Staggering is achieved by randomizing the movement controls. One moment you might find that 'w' moves you backwards, a...
27
9507
Hitto's ACE Addons - Subtitles V0.2 MWE, MWSE, MGE MMH Hitto 2015-08-05 This must be the simplest mod in the world : it adds subtitles to each successfully performed combo. It is a small, useless addition, but some people, like me, like to have some comic-book-like descriptions as in "Savage Dragon punches his foe!" This plugin REQUIRES, and I mean it, REQUIRES...
28
9506
Gift Exchange MWE, MWSE, MGE MMH cdcooley 2011-06-16 **                         Gift Exchange 1.2          Give Gifts, Trade Items, Or Even Steal From NPCs     ...
29
9505
futur city stuff for modders MWE, MWSE, MGE MMH Matthew13 2009-04-06 This script was made by Matthew13. It's a real nice and complex three-floor elevator script. There are three scripts, each go on a different part of the elevator. One moves the room, one controls the switch, and one controls the gate. Use the room script on any objects you w...
30
9504
Fatigued Bar MWE, MWSE, MGE MMH Yacoby 2010-10-24 This displays the current fatigue of your opponent above their health bar Morrowind, Bloodmoon, MWSE, and MGE 3.0.3+ required
31
9503
Enhanced Stealth v1.2 MWE, MWSE, MGE MMH JOG 2007-03-30 This plugin adds some new features to your sneak skill: -Lighting-based sneak-skill modifier (bonus or penalty depending on time of day/lighting) -Sneak-skill penalty for wearing medium or heavy armor (optional) -Sneak Attack bonus (a fracture of your sneak skill is added as ...
32
9502
Encumbrance Bar v0.4 MWE, MWSE, MGE MMH Yacoby 2013-05-18 This mod adds a extra bar to the HUD that displays your current encumbrance. When looking at a item that has a weight, the encumbrace bar will show the encumbrace with the weight added. The bar turns red when you will become overburdened when you have picked up the item. Requires ...
33
9501
EconFix MWE, MWSE, MGE MMH cdcooley 2011-06-16 **                            EconFix 0.8            Make the Mercantile skill worth developing.   &#...
34
9500
Distant Lights MWE, MWSE, MGE MMH Piratelord 2013-11-08 The files in this download will cause MGE XE to render light sources in the distant land. It does not affect the lighting of the distant land, but increases immersion by showing a bright point in the distance, especially at night. Do not use if your system is struggling with distant la...
35
9499
Distant Land Fix v1.8 for MGE v3.5 MWE, MWSE, MGE MMH harlanrm 2007-09-13 The development of MGE has progressed to the point where this fix is no longer needed. Most of the features described below have been incorporated into MGE 3.8 and later. As such this mod is no longer recommended for MGE versions 3.8 and above. Similar to Yacoby's Distant Land Interi...
36
9498
Decorator+ MWE, MWSE, MGE MMH Raveren 2011-10-05             The Elder Scrolls III                  MORROWIND:                  Decorato...
37
9497
Crime Enhanced 0.2 MWE, MWSE, MGE MMH Aerelorn 2015-08-05 Contains both plugins in the MWE Crime series of mods. Each mod will work independently of the other, but for the fullest experience in "deviant" roleplaying, it is suggested that you use all of the included mods: Less Annoying Guards: It can be annoying to have guards popup dialogue an...
38
9496
Combat Enhanced v1 2 MWE, MWSE, MGE MMH Aerelorn 2009-04-06 Aerelorn's Combat Enhanced(ACE) is the first of  several plugins to use the Morrowind Enhanced(MWE) utility. It provides: 30 different combat combos performed using simple combinations of the basic attacks(i.e. Slash, Slash, Thrust). There are 5 combos for each of the 6 weapon...
39
9495
Blocking Enhanced v1.1 MWE, MWSE, MGE MMH Aerelorn 2009-04-06 See Blocking Enhanced.htm
40
9494
Blocking Enhanced v1 1 MWE, MWSE, MGE MMH Aerelorn 2009-04-06 Blocking Enhanced(BEN) v1.1 An attempt to make blocking more fun by bringing it under the player's control. See Blocking Enhanced.htm for more details.
41
9493
Better Portable Containers MWE, MWSE, MGE MMH cdcooley 2011-06-16                           BPC_MWSE_1.2  Better Portable Containers - Morrowind Script Extender Scripts         ...