Id | Name | Category | Site | Link | Date | Author | Description |
13061
|
Daedric Santuary Fix | Miscellaneous | Fliggerty | *640 | 2012-04-30 | gaddgadd |
Well, I haven't seen anything like this yet, and I thought maybe someone would use this, so: Daedric Sanctuary Fix By gaddgadd 1. Description 2. Requirements 3. Installing the plugin 4. Save games 5. Conflicts 6. Credits 7. Contact 8. Where to find this 9.... |
13060
|
Bitter Booze | Miscellaneous | Fliggerty | *886 | 2013-08-19 | hollaajith |
Want to be permanently drunk ? Just drink booze in Clavicus Vile's wonderful Bitter Cup and be tipsy forever and ever more. This is a small mod created for a request. This makes it so that if you mix booze with nectar of bitter cup, the effects of booze becomes permanent. Perfect if you want to ... |
13059
|
Better Dialogue Font - Polish | Miscellaneous | Fliggerty | *877 | 2013-07-29 | Hrnchamd |
Better Dialogue Font, Polish Edition Author: Hrnchamd Description This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size. The font is derived from the ... |
13058
|
Better Dialogue Font | Miscellaneous | Fliggerty | *876 | 2013-07-29 | Hrnchamd |
Better Dialogue Font 1.1 Author: Hrnchamd Description This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size. The font is derived from the original ver... |
13057
|
Atmospheric Plaza | Miscellaneous | Fliggerty | *1046 | 2014-06-22 | hollaajith |
Converts the Vivec Plazas as 'Interiors behaving as Exteriors'. So now the Plaza experiences the weather like rain, sunshine etc. Now includes alternate plugin for Windows Glow and Illuminated Windows. Requires MCP's "Rain Collision Fix" to be activated to avoid rain from falling through the roof. |
13056
|
Ash Creatures Tweaks | Miscellaneous | Fliggerty | *859 | 2013-07-12 | hollaajith | Small tweak to the the leveled list which concerns with all 6th house minions which makes Red Mountain daedra free. Also makes so that Ash Ghouls and Ascended Sleepers appering at lower levels (around level 14 & 18 respectively) and more frequently. |
13055
|
A Teaser | Miscellaneous | Fliggerty | *577 | 2011-10-31 | Jusey1 |
First of all, I'm not going to talk much about the mod or even give it name because it will spoil your fun if you wish to play my Dungeoneer Mod. This mod adds a small quest that you do. Fun part is; you gotta start a new game and you will play as a whole new character, not someone you make. Yo... |
13054
|
2011 Community Christmas Cards | Miscellaneous | Fliggerty | *592 | 2011-12-24 | Morrowind modding Community |
The Elder Scrolls III MORROWIND: Index: 1. Summary 2. Requirements 3. Installation 4. Using the mod 5. Known Issues 6. Use in other mods 7. Credits 8. Contact info 1. SUMMARY =======... |
13053
|
Tre Sma Grisar's Lair | DonnerGott | Fliggerty | *1181 | 2016-03-27 | DonnerGott | This is an Easter Egg, Stocking-Stuffer, side-track mod. It mostly takes place on Solstheim, except for an Imperial Legion questline. |
13052
|
Thrown Scrap Metal Weapons | DonnerGott | Fliggerty | *920 | 2013-10-16 | DonnerGott |
This mod simply adds Iron and Dwemer Scrap Metal thrown weapons to the game. The iron are added to the normal thrown weapons leveled list, while the Dwemer are added to both the Dwemer weapons and ingredients lists. There is also a weak skeleton near the corpse of a junk dealer in the swamp just North of Seydan Neen. Both have some on them. |
13051
|
Those Moldy Bones, Too | DonnerGott | Fliggerty | *881 | 2013-08-04 | DonnerGott |
A modder's resource for moldy skeletons. Includes all 4 vanilla container corpses, a misc skull, a NPC skeleton race by Shannon, and 3 creature skeletons. They have all been retextured using a moldered texture, making them look like they've had a little algae and lichen grow on them. v2.0 adds... |
13050
|
Therana's Tomb | DonnerGott | Fliggerty | *1016 | 2014-02-22 | DonnerGott |
When Therana is killed, her tomb appears on the hill due South of Tel Branora. Explore it for a few laughs. Look around the Upper Tower of Tel Branora after you kill Therana in any of the Quests or situations that require her death. There are a few extra things... |
13049
|
The Two Lamps | DonnerGott | Fliggerty | *1033 | 2014-04-19 | DonnerGott |
An inn with a runaway slave problem; just an honest misunderstanding. East and North of the Telvanni Canton of Vivec, find a frustrated Imperial willing to sell his Inn & Pub. Talk to the patrons and others for an interesting distraction. Earn a weekly profit. Based upon the B79 Racer's Roost m... |
13048
|
The Augur Moose | DonnerGott | Fliggerty | *799 | 2013-02-19 | DonnerGott | Adds a ship tavern that the PC can purchase that generates a weekly profit. There is gondola travel from a private dock at Ebonheart. The Augur Moose is located off the small, L-shaped island SSW of Ebonheart, in cell "Ascadian Isles 0, -15." There are a few regulars that populate the place; thei... |
13047
|
Swiss MultiTool | DonnerGott | Fliggerty | *686 | 2012-09-07 | DonnerGott |
Adds a scripted, 5-function tool to Morrowind; pick, probe, light, knife and repair tool in one package. You can't buy them, but you can find them, if you keep your eyes open. Uses korean77777's Swiss Army Knife meshes and textures, slightly tweaked and resized. Thanks to Jac for ma... |
13046
|
Strider Cargo Platform | DonnerGott | Fliggerty | *684 | 2012-09-06 | DonnerGott |
Changes the in-port siltstrider mesh to one that has a cargo/passenger platform on top. No ESP; meshes only. |
13045
|
Sixth House Melchoir | DonnerGott | Fliggerty | *1182 | 2016-03-27 | DonnerGott |
During the MQ, you may meet some Dreamer refugees; after the MQ, you get to have a Sixth House inspired Bar and Grill. A mod linked actively with the progress of the Main Quest. The PC can meet and assist some resistant Dreamers hiding in a shielded refuge. There are some quests and rewards invo... |
13044
|
Simple BB Vivec Companion | DonnerGott | Fliggerty | *855 | 2013-06-10 | DonnerGott |
Adds Vivec as a simple companion, with basic skills and advanced warping. You can recruit him for free, after completion of the Tribunal Main Quest. He will not spoil the MW MQ, as he left an Aspect of himself in the Temple with all of his Godly Knowledge. Better Bodies model taken from Psymo... |
13043
|
Shields for Vaernis Alloy Armors | DonnerGott | Fliggerty | *1043 | 2014-06-10 | DonnerGott |
This mod adds three retextured Chitin shields that match the three similar armors by Vaernis. Those are the Dwemer Mk II, and the Light & Dark Steel Alloy armors. You can buy one of each from the same vendors that sell the armor; just load this ESP after those 2, or merge them. [url=http:/... |
13042
|
Ruins of Assarnibibi | DonnerGott | Fliggerty | *746 | 2012-11-14 | DonnerGott | This Mod adds the ruins of Assarnibibi, birthplace of Almalexia. It covers her presumptive past, by implication and without going into graphic detail. Lore friendly, unless something was changed in Oblivion; wouldn't know - haven't played it. Indorilyon stronghold is also included, but it's prett... |
13041
|
Panther Buddy | DonnerGott | Fliggerty | *850 | 2013-05-27 | DonnerGott |
Adds Jet, the Pather as a buyable creature companion. Look for a Breton girl with a big, black cat in Gnisis. This just a simple creature companion mod, nothing fancy. Well, warping and levitate, but... The pearl only sets Jet's status; it's not a companion teleport or anything else. H3rmi... |
13040
|
Ogrim Nipple Rings | DonnerGott | Fliggerty | *908 | 2013-09-28 | DonnerGott |
Well, every Ogrim has one as loot, so now you can collect them, sell, buy or trade them, get stacks for decorations or enchant them as amulets. Find the Orc trader for the stacks. I can't believe no-one has done this, before now. The things have been staring everyone in the face since the g... |
13039
|
Man Scales | DonnerGott | Fliggerty | *849 | 2013-05-23 | DonnerGott |
Adds 8 cardboard cutouts sized to the preset height of the males of the 8 bipedal races. Set as activators, to be able to name the races. A modding resource for judging scale. Original model from Mighty Joe Young. |
13038
|
Jade Daedric Interiors/Exteriors | DonnerGott | Fliggerty | *748 | 2012-11-15 | DonnerGott |
A modder's resource recolor of the Daedric interiors, exteriors, lights and doors to a dark green. This is not a texture replacer. It does not include recolored Daedric statues. There is an ESP with everything loaded, as well as a small sample interior just southwest of Bal Isra. Thanks t... |
13037
|
Inverted Vivec Gondola Dock | DonnerGott | Fliggerty | *805 | 2013-02-26 | DonnerGott |
Inverted version of the dock used for gondolas in the Vivec Cantons and Molag Mar. Demo ESP with a dock at the Vivec temple, opposite from the normal one. Mesh collision fixed by Kiteflyer61 |
13036
|
Inverted Velothi Interiors | DonnerGott | Fliggerty | *747 | 2012-11-15 | DonnerGott |
Inverted meshes for 6 Velothi small interior rooms. Doors that entered on the left, are now on the right for 4 rooms. Two have multiple exits. Demo ESP included, see Readme for directions. Everything is vanilla, just inverted. |
13035
|
Inverted Telvanni Meshes | DonnerGott | Fliggerty | *918 | 2013-10-04 | DonnerGott |
~33 inverted exterior and ~13 inverted interior vanilla Telvanni meshes. Not set as snap-to grid. The is a modders resource, although it includes a demo ESP with the pieces next to their original version. There is an interior cell call "Telverted Exteriors" which contains them all. These are i... |
13034
|
Inverted Shack Exteriors and Interiors | DonnerGott | Fliggerty | *761 | 2012-12-01 | DonnerGott |
Modders resource of 5 inverted vanilla shack meshes, both interiors and exteriors. There is an ESP with the meshes loaded, as well as a small cluster of demo shacks, with empty interiors. Just a little addition to add some variety to the shacks. v1.1: Collision fixed on exterior meshes; th... |
13033
|
Inverted Imperial Spiral Stair Set | DonnerGott | Fliggerty | *776 | 2012-12-23 | DonnerGott |
A modder's set of 3 meshes that invert the impsmall interior spiral stair set. Snap-to-Grid enabled, but the Bottom mesh is 180 out of synch, so you have to account for that. Special tanks to Drakkmore for making the skin stop vanishing. |
13032
|
Inverted Hlaalu Exteriors | DonnerGott | Fliggerty | *1140 | 2015-08-12 | DonnerGott |
Modders resource consisting of 26 inverted Hlaalu building exteriors. Includes an ESP with the model in an interior Demo cell. |
13031
|
Inverted Container Corpses | DonnerGott | Fliggerty | *1139 | 2015-08-09 | DonnerGott |
Just a small mod with the container skeletons 10 and 20 looking Left, instead of Right. Also has the Moldy Bones version, for a total of four new skelly containers. Contains ESP with all four laid next to vanilla versions on the top of the Pelagiad keep. This wasn't enough to upgrade Moldy Bo... |
13030
|
Inverted Cave Pieces | DonnerGott | Fliggerty | *992 | 2013-12-30 | DonnerGott |
Modder's resource of 54 inverted cave interior meshes. All standard interior cave sets { plus the missing _09.nif from the BM_ set } Sets: in_BM_ in_bone in_lava in_mold in_mud in_py Inverted Meshes: in_X_cave_00v.nif in_X_cave_02v.nif in_X_cave_08v.nif in_X_cave_09v.nif & in_BM_cave_09.... |
13029
|
Illy's Clutterwear | DonnerGott | Fliggerty | *803 | 2013-02-26 | DonnerGott |
This is Mostly Illuminiel's stuff, with my Icons and recolors, with some ground meshes by Kiteflyer61. Taken from the Clutter Warehouse thread on BethForums Adds 16 robes, some dresses and gowns, as well as some modern leather wear. For sale in 2 pawnshops and 1 outfitter. Most items are femal... |
13028
|
Huckleberry Raft Resource | DonnerGott | Fliggerty | *924 | 2013-10-30 | DonnerGott |
This is a resource containing log rafts made from vanilla path spears. There are a total of 16 rafts; 8 rafts in 2 sizes; 5 styles have 6 logs, 3 have 7 logs. Included is a demo ESP with the rafts set as Activators in a test cell. Uses vanilla textures, so their appearance will change with r... |
13027
|
Dwemer Sphere Shield & Sword | DonnerGott | Fliggerty | *682 | 2012-09-06 | DonnerGott |
Adds a % chance to find a shield and sword on slain Dwemer Sphere Centurions. You also buy the items from Fargoth's cousin in Pelegiad. 2 ESPs, original with 20% chance; saner with an 8% chance. Only use one. |
13026
|
Durzilla | DonnerGott | Fliggerty | *1094 | 2014-12-20 | DonnerGott |
Durzilla is an armored, miniature War Durzog which the PC can "recruit" as a companion. After a certain level, the player stumbles-across a battle between a Dremora and a Boyant Armiger and his Durzog. The master dies defeating the Dremora, and the Durzog can be acquired via dialog. There are... |
13025
|
Donner's Toolkits | DonnerGott | Fliggerty | *773 | 2012-12-15 | DonnerGott |
Adds five, scripted toolkits to the game that contain a Pick, Probe, Repair tool, Light, Short blade and an alchemy set. The toolkits range in quality from Apprentice to Secret Master. There are currently three ESPs, so only use one: 01- Toolkits for sale from one vendor. 02- Toolkits scatter... |
13024
|
Creature-type Werewolf | DonnerGott | Fliggerty | *779 | 2012-12-31 | DonnerGott | Adds a modder's resource, creature-type werewolf that is detectable by spell and has a trapable soul. |
13023
|
Cliff Racer Nests Eggs & More | DonnerGott | Fliggerty | *683 | 2012-09-06 | DonnerGott |
Adds Cliff Racer extras: 2 ingredients, Racer Eggs and Racer Spikes; plus 2 types of nests, Pods and Creches. There are over 100 nests and creches scttered around Vvardenfell, with at least two Racer colonies. Requires Better Skulls v1 |
13022
|
Canoe Travel | DonnerGott | Fliggerty | *851 | 2013-05-29 | DonnerGott |
Voila! The Canoe Travel mod, introducing Kiteflyer61's canoes and paddles. This is just a fast-travel mod using canoe "doorways" in matched pairs. They require a special paddle to use, and they take a random 1 to 4 hours transit time. Companions are welcome. |
13021
|
Candle Holders & Boxes | DonnerGott | Fliggerty | *1012 | 2014-02-16 | DonnerGott |
A modder's resource with empty candle holders and boxes of candles. Demo ESP with objects displayed. 14 candle boxes - 2 sizes; 7 normal and 7 pillar Blue, lime, green, purple, black, red and natural 21 Candle Holders: 5 candlesticks, 2 pillarsticks, 1 redware base, 4 pillar bases, 1candle bas... |
13020
|
Bedroll and Straw Beds | DonnerGott | Fliggerty | *813 | 2013-03-22 | DonnerGott |
This is a modder's resource that adds 6 variations of the vanilla bedroll The modified bedroll and mattresses have bottoms, now 1 - Just the bedding, with the straw tick base removed 2 - A straw mattress with no bedding 3 - A straw bed, consisting of bedrool bedding on a straw mattress 4 - A ... |
13019
|
Altered Ship | DonnerGott | Fliggerty | *909 | 2013-09-28 | DonnerGott |
Altered version of the vanilla ship for use as a resource or a replacer. I included a demo ESP with the altered ship parked just off of the Ebonheart jetty. This is for the Ship2 mesh. You can compare it to the vanilla ship at the docks. The alterations are these: removed the external, frictio... |
13018
|
Ahemmusa Moved | DonnerGott | Fliggerty | *1207 | 2019-03-24 | DonnerGott | This mod actually moved the Ahemmusa camp into the ruins of Ald Draedroth, leaving abandonned yurts at the original site. Moves vanilla NPCs and redecorates the ruins into a subterrenean village. Lots of empty space for a modding player to customize, as well. Includes a 2nd ESP with the kids from... |
13017
|
6th House Gondolier Helm Plus | DonnerGott | Fliggerty | *780 | 2013-01-02 | DonnerGott |
Adds a merchant selling six variations of the Gondolier's helmet. Go to the Gondolier's platform in the Vivec Foreign Quarter. Just to the left of the steps stands Dacha, selling helmets. Helms are as follows: 1 6th House 1 all-metal, nicer Dwemer 1 ratty metal Dwemer 1 Ebony 1 Purple swirl 1 ... |
13016
|
Portable Wagon | Houses | Fliggerty | *758 | 2012-11-24 | GHF Group |
This is Dongle's tent, altered by Spirited Treasure with the help of Jac, DonnerGott, Kiteflyer , Jada, Drakkmore, and the whole group at Fliggerty's site, to work with Kiteflyer's Gypsy Wagon. Mind Dongle's requirements about permissions. Don't forget credits! Please be really specific about a... |
13015
|
Zajadian Lair | Houses | Fliggerty | *272 | 2011-08-10 | Zajadu |
The Elder Scrolls III MORROWIND: Zajadian Lair by Zajadu Index: 1. Summary 2. Requirements 3. Installation 4. Using the mod 5. Known Issues 6. Use in ot... |
13014
|
Yuletide Homestead | Houses | Fliggerty | *1192 | 2017-01-10 | The Symbiote Dinosaur |
DESCRIPTION: Adds a homestead in the azura's coast region. _____________________________________________ INSTALLATION: Extract the file "Nordic House" into your Morrowind Data Files folder and activate it in your launcher. __________________________________________________________________ REQU... |
13013
|
Western Lookout 1.0 | Houses | Fliggerty | *477 | 2011-10-04 | Crankgorilla |
Travel to the House of Earthly Delights in Suran to meet with a Knight who has an interesting proposal. A small pod house mod on the cliffs above a Daedric ruin. Features a unique crystal transport system that goes to many locations around Morrowind. |
13012
|
Vos Cottage 1.0 | Houses | Fliggerty | *661 | 2012-06-19 | Crankgorilla |
Trade has bought wealth to Vos and new construction has taken place. Be among the first to place bid for new real estate. Travel to Varo Tradehouse in Vos to purchase a ring that will grant access to the mysterious cottage. A trade route has been establised from Vos to Molag Mar and a new port h... |
13011
|
Vegtabill's Velas Manor Improvements | Houses | Fliggerty | *1019 | 2014-03-25 | vegtabill |
Vegtabill’s Velas Manor Improvements - a mod for the Tribunal Expansion of TES3: Morrowind GREETINGS! Hello, and thank you for downloading my modest improvements to Velas Manor! In the following sections I’ll go over what this mod does and why I tho... |
13010
|
Vampire Hideout | Houses | Fliggerty | *809 | 2013-03-13 | Inkog92 |
Vampire Hideout I made this mod shortly after I started to use vampire embrace and vampire realism, and I therefore made this mod intending for it to go along with them, but it should also be suitable for other shady characters. This mod adds a secret hideout beneath the St. Delyn canton with hi... |
13009
|
The Corner Loft | Houses | Fliggerty | *775 | 2012-12-19 | Celethiel |
This is my first Mod for Morrowind in years. It's a House mod, loosely tied to the main quest however there is no quest or dialogue to get the house. There is a note on the front door, and a key... nearby in a fairly obvious place i might add. It is pretty lore friendly, even. And slightly Amus... |
13008
|
Telperion - Ascadian Isles Tree House | Houses | Fliggerty | *438 | 2011-08-25 | Calislahn |
Telperion - Ascadian Isles Tree House By Calislahn INDEX: -> Requirements -> Version History -> About this mod -> Installation -> Playing this plugin -> Known Bugs & Issues -> Incompatibilities & Save ... |
13007
|
Splinter Manor | Houses | Fliggerty | *256 | 2011-08-09 | spok |
Splinter Manor --- by Srdjan Pokorni a.k.a. Spok --- Table of contents: 1. What is it? 2. Requirements and compatibility 3. Installation 4. Playing 5. Work of other authors used in this mod 6. Notes to modders 7. Bugs and To-Do 8. Changes What is it? Splinter Manor is ... |
13006
|
Spirit's Factor's Estate Midsized | Houses | Fliggerty | *248 | 2011-08-09 | Sprited Treasure |
Spirit's Factor's Estate Midsized: This makes the Raven Rock Factor's estate just a little bit bigger. It now has 2 bedrooms and one bathroom. A sitting area where the bedroom was and a bunch of extra storage. The extra stuff is all in the same original cell. It has a sink in the kitchen an... |
13005
|
Seyda Shack | Houses | Fliggerty | *240 | 2011-08-08 | Praiseargonia |
Author: Praiseargonia Title: Seyda Shack Version: 1.1 Requires: Morrowind, bloodmoon and tribunal. Description: A small shack outside Seyda neen on its own little island. It should be Easy to find, just look around the town a bit and you'll find it. It contains some containers and a bed, and al... |
13004
|
Seyda Neen digs | Houses | Fliggerty | *260 | 2011-08-09 | SpiritedTreasure |
When you first arrive in Seyda Neen you will meet this nice fellow. http://www.uesp.net/wiki/Morrowind:Vodunius_Nuccius_(quest) He just needs a hand and if you buy his ring he will leave Seyda Neen to go back to his home. As this also means he leaves the game forever more, it leaves his home... |
13003
|
Sethrum Manor | Houses | Fliggerty | *732 | 2012-10-25 | TheWickerMan |
First off to be fair to myself this is my first building/house mod. Only other experience has been with race mods, though I never released any of them. A small manor, with a fence and display hall in seperate building. Located in West Gash, east of Gnisis. Contains Armor [url=http://morrowind.ne... |
13002
|
Sea Rover's Tent | Houses | Fliggerty | *734 | 2012-10-31 | Tizzo |
This mod adds a portable tent home to the game, which the player can find hidden in Tukushapal, Sepulcher. Speak with Ennbjof, a Nord located somewhere in the Telvanni canton of Vivec, for more information. ** Features ** ** Portable & Wearable: Carry the tent with you wherever you go! Set i... |
13001
|
Repherion | Houses | Fliggerty | *1196 | 2017-04-21 | Thexare | Repherion is a small subterranean dwelling up on a hill along the road from Pelagiad to Balmora. It's in the style of the Ancestral Tombs, with one section more akin to a Velothi dome. There's not much in the way of items inside; some minor furnishings, a steel blade or two, and a few alchemy pla... |
13000
|
Racc's Chitin House | Houses | Fliggerty | *910 | 2013-09-28 | Raccoonism aka Raccoonleaf | : |
12999
|
Poe Lighthouse | Houses | Fliggerty | *280 | 2011-08-10 | Pluto |
The Elder Scrolls III MORROWIND: Poe Lighthouse, by Pluto version 1.2 Index: 1. Installation 2. Playing the Plugin 3. Notes 4. Save Games 5. Credits and Usag... |
12998
|
Pelagiad Guard Tower Home | Houses | Fliggerty | *1091 | 2014-11-24 | Tizzo |
This mod allows the player to obtain a home located, oddly enough, in the town of Pelagiad. The cell for this home replaces the base-game cell, "Pelagiad, Guard Tower". There are no special requirements to obtain access to this home. The previous owner has disappeared. Presumably they arranged f... |
12997
|
One-Zillion Balmora Road | Houses | Fliggerty | *294 | 2011-08-11 | SamirA |
One-Zillion Balmora Road By: SamirA aka Samir Al'Muhaada This mod is a simple house mod for alchemist role-players. It has a few goodies for such a player. The home is located on the Eastern bank of the river flowing through Balmora. This mod started as a simple showcase for Tamriel Rebuilt and ... |
12996
|
Necromancer's Abode | Houses | Fliggerty | *1123 | 2015-07-01 | LadyPhoenixFireRose | This is an Alpha version of my necromancer house mod. As of right now it just the base structure of the house, there has not been much detailing done, and no furniture or decorating has been added. With future releases I will be adding those things, as well as various new features to it. The purp... |
12995
|
Mormegil Manor | Houses | Fliggerty | *440 | 2011-08-25 | Calislahn |
Mormegil Manor By Calislahn INDEX: -> Requirements -> About this mod -> Installation -> Playing this plugin -> Known Bugs & Issues -> Incompatibilities & Save game warnings -> Credits ==============... |
12994
|
Moonmoth Legion Home 1.2 | Houses | Fliggerty | *575 | 2011-10-31 | Crankgorilla |
A home in Moonmoth Legion Fort that features a wall sized aquarium. The home is furnished and has efficient storage options. A return home ring included. Scripted shrine that craves the blood of Daedra hearts! Scripted bathtub. Enjoy a relaxing scrub and wash away the dust of your travels. ... |
12993
|
Mistletoe Manor v1.3 | Houses | Fliggerty | *1007 | 2014-02-01 | Crankgorilla | A home in Pelagiad against the wall of the castle. Access to the castle is provided from within the home for resupply and trade. A temple shrine is also nearby for restoration of stats and cures for disease and blight. Travel to Pelagiad and trade for the ring that will grant access to the home f... |
12992
|
Mistletoe Manor 1.2 | Houses | Fliggerty | *668 | 2012-07-06 | Crankgorilla |
A cozy cottage in Pelagiad. Be the first to place a bid with Mara for ownership. Track her down along the eastern wall of Pelagiad to lay claim to the home. There you can learn more about the house and inspect the grounds. Overview Features include animated chests and cupboards. An alchemists la... |
12991
|
Mistletoe Manor 1.1 | Houses | Fliggerty | *395 | 2011-08-23 | Crankgorilla |
Mistletoe Manor Location - Pelagiad. Requires - Only Morrowind. I built this as a beginner house for my Girlfriend. Hence the name. She had just discovered Morrowind and I wanted her to have a nicer home than the house at Balmora which is also available early in the game. I didn't want it to be... |
12990
|
Maiq's Starter Shack | Houses | Fliggerty | *307 | 2011-08-11 | Maiqdabomb |
Maiq's Starter Shack 1.0 By: Maiqdabomb INDEX: -> Requirements -> About this mod -> Installation -> Incompatibilities & Save game warnings -> Credits & Usage =========================================... |
12989
|
Llama Tower Full | Houses | Fliggerty | *250 | 2011-08-09 | Tshultze |
Complete Llama Tower v1.2 Morrowind Only Tshultze April 27th, '08 Desc: This is a house/Tower in Balmora (insert groan here). Only, This one contains: *Trader *Teleporter *Alchemly lab/Enchanting lab *Bedroom *Storage *Trophy Basement Installation: Install the .esp into your data files and ... |
12988
|
Living Tower | Houses | Fliggerty | *1066 | 2014-08-28 | iamnone |
--- Living Tower v1.5 --- (house mod for TESIII: Morrowind) by iamnone This mod places a unique Telvanni-style tower in the Ascadian Isles Region. This living tower can be used as a house by any character able to levitate. The tower is cozy and designed for two - the player plus a companion. A... |
12987
|
Knight's Tower player home | Houses | Fliggerty | *1116 | 2015-06-10 | SYMBIOT DINOSAUR |
Adds a Knight themed player home a ways north of Ebonheart. Install the zip-folder and extract it to your Morrowind data-files folder then check the ESP in your launcher. -Requires Bloodmoon. |
12986
|
Knight's Tower | Houses | Fliggerty | *1117 | 2015-06-10 | SYMBIOTE DINOSAUR |
Adds a Knight themed player home a ways north of Ebonheart. INSTALATION: install the zip-folder, then extract it to your morrowind data files folder, then check it in your launcher. |
12985
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ICE FISH MANOR | Houses | Fliggerty | *1127 | 2015-07-07 | SYMBIOTE DINOSAUR | Ice fish manor is an Ideal home for a Werewolf, Fisherman, or Warrior character. It has a Main Hall, a Trophy Room, Dining Hall and a bedroom. There was original supposed to be a basement but I didn't feel like this home needed one. There is also a unique potion called "Hot Chocolate" it restored... |
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Gnisis Waterfront 1.0 | Houses | Fliggerty | *478 | 2011-10-04 | Crankgorilla |
Adds a tent/marque to Gnisis riverfront. A Shipmaster is running a supply link and allows travel up and down the river. A place to rest and storage options are available. Some custom decor and a unique environment highlight. *C |
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Driftwood Shack | Houses | Fliggerty | *293 | 2011-08-11 | Antes |
Name: Driftwood Shack Version: 1.0 Date: 7/19/2010 Category: Buildings Author: Captain Teddy/Antes Description This mod adds a small beach house shack not far north from Pelagiad, on the coast of Lake Amaya. It has a pretty nice view in my opinion, and is well off. The inside is smal... |
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Down the Well | Houses | Fliggerty | *1051 | 2014-07-14 | cml33 | I always felt that the majority of housing mods for were way to grand and opulent and there weren't many aimed at low level characters. This mod aims to correct this by adding a small little living space to the bottom of a well in Caldera. The place is a bit cramped and isn't exactly luxary livin... |
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Decrepit Shack | Houses | Fliggerty | *928 | 2013-11-11 | abiel0530 |
Adds a house to Hla Oad. It is sparsely decorated, so it can be used with any furniture/decor mod. It must be purchased from Wih-Lan, and look closely at your journal during the whole ordeal. Changelog: 11/13/2013 - DonnerGott fixed the collision of the shack, so props to him! |
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Balmora River House | Houses | Fliggerty | *439 | 2011-08-25 | Calislahn |
Balmora River House By Calislahn INDEX: -> Requirements -> About this mod -> Installation -> Playing this plugin -> Known Bugs & Issues -> Incompatibilities & Save game warnings -> Credits ==========... |
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Ascadian Caravan 1.1 | Houses | Fliggerty | *792 | 2013-02-03 | Crankgorilla |
Ascadian Caravan Version 1.1 Travel to Molag Mar, The Pilgrims Rest, and meet with an Argonian operative of the Mages Guild. A researcher for the guild has not reported in and c |
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Abandoned Temple | Houses | Fliggerty | *237 | 2011-08-08 | Master1076 |
Abandoned Temple V1.7 - Master1076 ABOUT THE MOD: This mod adds a Abandoned Temple to Ascadian Isle Region, 1,-9 follow the road to Vivec from Pelagiad and you will see the temple on the way. Alternatively... |
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A Free Solsthiem Shack | Houses | Fliggerty | *284 | 2011-08-10 | Maiqdabomb |
The Elder Scrolls III MORROWIND: A Free Solsthiem Shack Index: 1. Summary 2. Requirements 3. Installation 4. Using the mod 5. Known Issues 6. Use in other mods 7. Credits 8. Contact info ===========... |
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West Gash rock retexture | Models and Textures | Fliggerty | *1151 | 2015-09-28 | SYMBIOTE DINOSAUR | This mod will retexture the rocks in the West Gash region. |
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Vanilla robe resource | Models and Textures | Fliggerty | *269 | 2011-08-10 | SpiritedTreasure | These are vanilla Morrowind robes that I added boobage to, for those including myself, at this time felt the need for Vanilla robes in my game. I'm more than sure that someone else could do them better than me. However no one has done the vanilla robes without changing anything but the female bum... |
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UC: Nature | Models and Textures | Fliggerty | *568 | 2011-10-20 | Knots |
UNIFICATION COMPILATION: NATURE by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots. FEATURES: -Replacement high res textures for all ground textures -Replacement high-poly meshes and high-res textures for all trees and most rocks & plants -Signy Signposts, Diverse Ore Veins, Texture Fix and Bloodmoon Landscape Overhaul built in DESCRIPTION & MORE INFO: This is a compilation that includes most (if not all) of the best landscape replacers/retextures for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every single region on Vvardenfell and Solstheim gets a facelift with high resolution textures and high poly mesh replacers for most trees, rocks, and plantlife. While most of the mods included in this pack are pluginless by definition, it is still heavily recommended that you use the included plugin file. The .ESM includes texture seam fixes for Vvardenfell and Landscaping for Solstheim by Slartibartfast and tree placement fixes for the Grazelands & Bittercoast by Vurt that should ensure that his new meshes (included in this pack) look proper. The .esm is also required for Earth Wyrm's Signposts and CJW-Craigor's Ore Veins to work properly. This is the second of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind. You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here. |
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UC: Interface | Models and Textures | Fliggerty | *614 | 2012-01-27 | Knots |
-UC Navigation: Nature | Armory | Interface UNIFICATION COMPILATION: INTERFACE by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots. FEATURES: -A dark red leather pattern for all modules, with a main menu intro to match -A high resolution replacement for the original font -A new crosshair modeled after TES4's -A smaller/cleaner player posistion marker for the map and minimap -High resolution replacements for the journal, books, and scrolls -Crisper textures for every icon in the game -Less busy enchantment icon indicators DESCRIPTION & INFO: This is a compilation that includes most (if not all) of the more popular interface enhancements created for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every aspect of Morrowind's interface gets a facelift! Some of the changes made I realize are subjective. If you don't like the dark red leather background of this version, you may prefer the version of this mod with only the basic changes, called ALT This is the third of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind. You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here. |
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UC: Armory | Models and Textures | Fliggerty | *566 | 2011-10-14 | Knots |
-UC Navigation: Nature | Armory | Interface UNIFICATION COMPILATION: ARMORY by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots FEATURES: -Replacement, high res textures for all weapons and armor -Replacement, high poly meshes for most armor and some weapons including Wraithguard! -Many weapons and armor now have bump, environment, and glow maps where appropriate -Several weapons and pieces of armor that previously had unique names/enchantments but not unique meshes now look distinctive. -Glass shields and weapons are now transparent on the 'glass' bits DESCRIPTION & MORE INFO: This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays. Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game. The items made unique by use of the .esp are the following: Banhammer, Bonebiter Bow of Sul-Senipul, Boots of Blinding Speed, Conoon Chodala's Axe, Conoon Chodala's Boots, Dagger of Symaccus, Dreugh Cuirass, Ebony Spear, Erur-Dan's Cuirass, Erur-Dan's Spear, Karpal's Friend, Light of Day, Mountain Spirit, Seasplitter, Spirit Eater, Staff of Carnal Channeling, Stormforge, Temreki, and Trebonius' Staff In addition to the above effects, this pack contains Plankye's enchantment glow remover (pluginless noglow). If you use anything that modifies the enchantment glow, you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a glow now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail. This is the first of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind. You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here. |
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Tamriel Rebuilt Groundcover | Models and Textures | Fliggerty | *617 | 2012-02-07 | Vurt, Yacoby, Knots |
TAMRIEL REBUILT GROUNDCOVER: by Vurt, Yacoby, & Knots : |
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Symbiote Dinosaur's Snow Retexture | Models and Textures | Fliggerty | *1119 | 2015-06-20 | SYMBIOTE DINOSAUR |
This mod is Dedicated to Wilson "Snowflake" Bentley. After a few people commenting on DarkElfGuy's showcase of my previous Snow texture saying it looked good but felt a bit overwhelming, I decided to make a version with the snowflakes being a little more translucent and a little less overwhelmi... |
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Swiveller's Soils: Bitter Coast | Models and Textures | Fliggerty | *1040 | 2014-05-18 | Mr. Swiveller |
Swiveller's Soils: Bitter Coast V 1.0 This is a high-res texture pack for Bethesda's computer game Morrowind. It replaces ground- and bark textures used in the Bitter Coast region. Note that if you have Vurt's Bitter Coast trees installed it will replace various of their textures too. Most ... |
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Storage Jar | Models and Textures | Fliggerty | *451 | 2011-08-26 | Calislahn |
Storage Jar by Calislahn This file contains a properly uv mapped version of the jar found in my kitchen mod. This is a resource only and is free to use so long as I get credit for the mesh. In this file you will find: StorageJar.nif StorageJar_uvw.bmp StorageJarLid_uv... |
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Staves from Cyrodiil | Models and Textures | Fliggerty | *286 | 2011-08-10 | Black Hand |
Name: Staves from Cyrodiil Version: 1.0 Date: 3/15/2009 Category: Modders Resource Requirements: Morrowind Author(s):Black Hand, and the original creators of the mods used. Description From the west, comes a large selection of staves unlike any seen in Morrowind before. Mages will r... |
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Ships of the Imperial Navy | Models and Textures | Fliggerty | *1167 | 2015-11-06 | Neoptolemus | This mod places galleons crewed by Imperial sailors in various places around Morrowind. You will see galleons at Ebonheart, Wolverine Hall, Dagon Fel, Seyda Neen and Fort Frostmoth. All sailors are scripted to disappear at night. Two galleon models have been used: the Elizabethan galleon by dongl... |
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Redoran Tiered Floors *resource* | Models and Textures | Fliggerty | *624 | 2012-03-08 | latendresse76 |
The Elder Scrolls III MORROWIND: Redoran Tiered Floors *resource* v.beta By latendresse76 Featuring Floors by Kiteflyer61 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Credits/Pe... |
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Raflod's Dwemer Slot Machine | Models and Textures | Fliggerty | *247 | 2011-08-09 | Raflod |
THE ELDER SCROLLS III: MORROWIND Raflod's Dwemer Slot Machine ver. 1.0 BETA Author: Raflod Index: 1) Description 2) Requirements 3) Installation 4) Credits 1) Description This (my... |
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Paradise Hairstyle | Models and Textures | Fliggerty | *947 | 2013-12-16 | Akavir | Hairstyle in different colours, no ReadMe. |
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Nicholiathan's Furniture Resource Pack | Models and Textures | Fliggerty | *259 | 2011-08-09 | Nicholiathan |
Furniture Resource by Nicholiathan *** purpose *** This is a modder's resource providing: 3 options for each of 5 desks. 2 folio sized shelf models. 1 book case frame with 4 options for openable doors. All of these models are designed with the intention that they should look as if they... |