# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 14745 | Dialogue Closer of Doom | GHF | 2016-11-03 | ||||
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2 | 14551 | Better Dialogue Font | GHF | 2016-11-03 | ||||
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3 | 14550 | Better Dialogue Font - Polish | GHF | 2016-11-03 | ||||
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4 | 13537 | Hortator Nerevarine Fix | Dialog | Fliggerty | 2014-04-10 | hollaajith | Annoyed that after completeing house/guild quests and leveling high and getting ready to be named Hortator and Nerevarine, only to realise it is completely skipped thanks to your level and reputation being high ? Then, this is the mod for you. This stops those 'concerned people' forcing you to me... | |
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5 | 13477 | CM Partners - Creature Activation Control | Companions | Fliggerty | 2013-09-27 | Deylendor | This is an add-on for CM Partners (work for Baron's Partners too). It modifies the beastscript which is attached to all creatures provided by CM Partners. Your creatures are now controlable by just activating and selecting a choice in the messagebox windows instead of by dialogue, which is way f... |
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6 | 13476 | Carrie Irrietie - Breton Alchemist | Companions | Fliggerty | 2011-08-12 | Nicholiathan | Carrie Irrietie by Nicholiathan File date 8/10/2009 11:57:21 AM CST will remain unchanged on all versions. updated 8/15/2009 05:09 PM CST Preamble: This is a pre-beta release the mod is not complete. There are problems in the dialog with typos, spelling errors & gramer. Not all the scripts func... |
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7 | 13475 | A Lord's Men | Companions | Fliggerty | 2014-09-25 | Arjan Wardekker, WHReaper | A Lord's Men 2.5.0 unofficial update: 2.1 changes: - All dialogue entries for Mercenary representative changed from ID filter to new class ALM_Mercenary_Representative - Created new Mercenary representatives for Hlaalu guards, Imperial guards, etc. - Created script for eve... |
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8 | 13381 | Ald Redaynia | Buildings | Fliggerty | 2015-12-31 | WHReaper | Ald Redaynia 1.0.2 Introduction In game dialogue mentions Ald Redaynia... |
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9 | 13365 | Annastia post-play replacement .esp (to save load time) | Bugfixes | Fliggerty | 2011-08-10 | Lady Godiva | This is the first of my series of replacement .esp files that can be used to replace the main .esp file of any user-made expansion for the game. It is a simple remake of the original .esp file which simply removes all references to dialogue, NPCs, land mass, quests etc. That means one you've repl... | |
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10 | 13352 | Denina's Hot Beverages | Denina | Fliggerty | 2013-01-29 | Denina | This simple mod adds coffee, hot chocolate and tea, sold by the mug, on various publicans/traders. There is no new dialogue or anything added to the leveled list in the interest of minimizing conflicts. My thanks to Kiteflyer61 for making the meshes and textures that made this mod possible as I'v... | |
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11 | 13342 | Solstheim Eraser | Landmasses | Fliggerty | 2015-05-01 | Anonytroll | This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge. For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free. Hircine will have to run his Bloodmoon ... |
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12 | 13330 | Less Generic Nerevarine | NPCs | Fliggerty | 2014-05-05 | Ostar | Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories. They are "unofficial" LGNPC mods, only because the LGNPC team has a backlog of mods. I am an LGNPC mod writer/cre... | |
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13 | 13280 | Two Birds Outdoor Bakery v1.1 | Stores and Merchants | Fliggerty | 2013-04-22 | Crankgorilla | This mod places a Baker in the foreign quarter of Vivec. He sells pies, has some dialog and is there to make the place look nicer. He is in an outside location on the ground floor of the canton. Version 1.1 Update - Makes the foods into slow leaching alchemy, at a decent price. Stock up when pas... |
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14 | 13265 | Staff Agency | Danae123 | Fliggerty | 2014-09-07 | Danae | The player can hire various staff through a new NPC in Ebonheart great hall. To recruit your new staff, you will either need gold or items. For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims. Additionally, all staff members will hav... more |
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15 | 13149 | Quest Tweaks and Alternatives | Stuporstar | Fliggerty | 2014-11-22 | Stuporstar | This mod adds more options to Morrowind's original quests, fleshes out some quest related dialogue, and makes minor tweaks to a few quest rewards. This mod does not add whole new quests, and does not remove original content. Version 1 is primarily mage focused, because those quests are the ones... |
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16 | 13059 | Better Dialogue Font - Polish | Miscellaneous | Fliggerty | 2013-07-29 | Hrnchamd | Better Dialogue Font, Polish Edition Author: Hrnchamd Description This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size. The font is derived from the ... |
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17 | 13058 | Better Dialogue Font | Miscellaneous | Fliggerty | 2013-07-29 | Hrnchamd | Better Dialogue Font 1.1 Author: Hrnchamd Description This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size. The font is derived from the original ver... |
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18 | 13026 | Durzilla | DonnerGott | Fliggerty | 2014-12-20 | DonnerGott | Durzilla is an armored, miniature War Durzog which the PC can "recruit" as a companion. After a certain level, the player stumbles-across a battle between a Dremora and a Boyant Armiger and his Durzog. The master dies defeating the Dremora, and the Durzog can be acquired via dialog. There are... |
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19 | 13009 | The Corner Loft | Houses | Fliggerty | 2012-12-19 | Celethiel | This is my first Mod for Morrowind in years. It's a House mod, loosely tied to the main quest however there is no quest or dialogue to get the house. There is a note on the front door, and a key... nearby in a fairly obvious place i might add. It is pretty lore friendly, even. And slightly Amus... |
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20 | 12854 | Pack Donkeys | Emma and Grumpy | Fliggerty | 2011-07-28 | Emma | PACK DONKEYS featuring Cait's pack donkey models Requires: Bloodmoon and Tribunal Dialog, plugin creation: b... |
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21 | 12832 | Dog Companions | Emma and Grumpy | Fliggerty | 2011-07-28 | Grumpy, Emma | DOG COMPANIONs VER 2.0 featuring Cait's dog models Requires: Bloodmoon Dialog, plugin creation: by Emma Co... |
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22 | 12816 | Vvardenfell Footpad | Fliggerty | Fliggerty | 2011-07-25 | Fliggerty | There's no need to play the part of an honest citizen of Vvardenfell. Honest work? Freelancing?Guild missions? No longer! Make a fortune by simply helping yourself to gold earned by others. This mod gives the dialogue topic "give me your gold." Depending upon your levels, your mark's level... | |
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23 | 12813 | Universal Companion Share | Fliggerty | Fliggerty | 2011-07-24 | Fliggerty | One of the limitations of Morrowind has always been that to give an NPC the Companion Share option, you would have to add a script to them, thus altering every NPC. I have come up with a good workaround for that. When any NPC is currently in AIFollow mode, they will have the dialogue option &qu... |
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24 | 12806 | Take All Button of Pain and Happiness | Fliggerty | Fliggerty | 2011-07-24 | Fliggerty | It has been suggested that I employ the methods I used to create my Dialogue Closer of Doom to emulate the \"Take All\" button press function on the xBox. I have done so; here it is. When a container is open, all you have to do is press the preset key (third mouse button by default) then press th... | |
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25 | 12762 | Dialogue Closer of Doom | Fliggerty | Fliggerty | 2011-07-30 | Fliggerty | The Elder Scrolls III MORROWIND: Dialogue Closer of Doom Index: 1. Description 2. Installation 3. Playing the Plugin 4. Features 5. Versio... |
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26 | 12537 | Dialogless Companion template | Resources | MMH | 2006-07-09 | Flycatcher | Dialogless companion template. This is a small project I made wile working on another project and must be considered a beta [b]What is it?[/b]> Well it's a script - with it you can create your own companion in TECS b... | |
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27 | 12239 | Empty ESM | Resources | MMH | 2009-04-06 | Thread_Whisperer | Cleaned of land, and some dialogue, this master file is designed for those who wish to create Total Conversions based on Morrowind files, Tribunal Files, AND Bloodmoon Files. | |
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28 | 12102 | BTG's Blank ESP™ | Resources | MMH | 2009-05-12 | Brian The Goldfish | Essentially, BTG's Blank ESP is a version of Kugai's Blank ESP. But this has some subtle differences - namely, the addition of all (or most of) the Tribunal/Bloodmoon objects. It's also 100% dialogue-free (hence the somewhat smaller file size). Simple as that, really. I don't want to downplay the... | |
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29 | 11687 | Morrowind Dialog Explorer | Resources | MMH | 2018-08-19 | Sophie Kirschner | Morrowind Dialog Explorer Morrowind Dialog Explorer is a mod tool which allows you to search and explore Morrowind's dialog topics and responses. You can learn more about MWDE at https://pineapplemachine.com/files/mwde MWDE is open source on GitH... |
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30 | 11686 | Morrowind Dialog Explorer | Resources | MMH | 2018-08-21 | Sophie Kirschner | Morrowind Dialog Explorer Morrowind Dialog Explorer is a mod tool which allows you to search and explore Morrowind's dialog topics and responses. You can learn more about MWDE at https://pineapplemachine.com/files/mwde MWDE is open so... |
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31 | 11654 | Wakim's Game Improvements 9 Combined | Tweaks | MMH | 2009-04-06 | Wakim, Qwert | Adds Flee AI, a magic system overhaul, dialogue and faction-relation enhancements, and numerous Item/Character/Game Settings balances, all making Morrowind a richer and more vibrant world for all kinds of characters to play in | |
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32 | 11595 | The Fyrryman | Tweaks | MMH | 2006-10-29 | Ershatz | Ever looked at the useless boat at Tel Fyr and been annoyed? Well, no more as the Fyrryman (not a spelling mistake, just a bad pun) is here to help. He will take you to Tel Aruhn and Vos (the existing Boat people will take you there). The Fyrryman has custom dialogue, a h... |
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33 | 11594 | The Dialogue Request Mod | Tweaks | MMH | 2006-08-26 | Casey Tucker | ---The Request Mod--- Created by Casey Tucker This is a BETA. I've always wanted a touch of realism to bring Morrowind's dead NPCs to life. In real life, people are social. Naturally, they interact. How d... |
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34 | 11574 | Take All Button of Pain and Happiness | Tweaks | MMH | 2007-04-22 | Fliggerty | It has been suggested that I employ the methods I used to create my Dialogue Closer of Doom to emulate the "Take All" button press function on the xBox. I have done so; here it is. When a container is open, all you have to do is press the preset key (third mouse button by ... |
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35 | 11556 | Spellmaking Mod | Tweaks | MMH | 2003-09-01 | Vimes | This mod allows the player to study and create their own spells for free, and without having to talk directly to an NPC, using a balanced spellmaking skill instead to determine the success. Yes, It does use the dialogue function still. But everything possible has been done to ... | |
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36 | 11548 | Sottilde's Code Book Quest Fixer | Tweaks | MMH | 2009-04-24 | Mars (aka LadyMaedhros) | Offers an alternate way to play the Sottilde Code Book quest for the Thieves' Guild. Dialogue and journal changes only. | |
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37 | 11546 | Solstheim Dialogue FIx | Tweaks | MMH | 2008-12-17 | Mr. Versipellis | Solstheim Dialogue Fix By Mr. Versipellis 17/12/2008 What does this mod do? It removes the topic "Solstheim" from no-lore NPCs by adding an extra condition to the dialogue. I think it creates a better atmosper... |
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38 | 11490 | Rad LAL Dialogue fix | Tweaks | MMH | 2006-09-02 | Radnurag | This plugin adds some changes to Mr. Cellophane's LAL mod in the dialogue part, so make sure the mod is loaded AFTER that one, LAL is STILL REQUIRED!!! this is just a patch... 1. Beastraces now talk the way they are used to when you click the "Fancy A Shag?" topic ("Ajira... |
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39 | 11441 | No-Tutorial Startup Scripts | Tweaks | MMH | 2009-10-06 | Valtur Naa | This entry presents a very simple pair of startup scripts. The first leads to an ordinary game. You'll be in the dark, pick out your character, and be ready to move out the door. Chargen characters should engage in normal dialogue. The second is the real reason this is even here. It'... |
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40 | 11434 | No More 'Excuse Me Nerevarine' | Tweaks | MMH | 2002-06-27 | Raptormeat | Beaten the game yet? Annoyed by the number of time's you seen this greeting? E...e...e...excuse me Nerevarine. It's just that you are a big hero, and I don't know how to talk to -" ? This little plug in fixes that endless repeating dialogue after you have beaten the ... |
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41 | 11413 | Nasty Camonna Tong v1.2n | Tweaks | MMH | 2013-03-08 | Von Djangos | I love the fact the Camonna Tong have so many unique, offensive responses to you within their dialogue. However, the spell was totally broken by the fact they would cheerily greet you (in dialogue or voice) just like every other npc! So I rounded off their nastiness by adding a selecti... |
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42 | 11412 | Nasty Cammona Tong v1.2 | Tweaks | MMH | 2013-03-08 | Von Djangos | Adds more offensive greetings to members of the Camonna Tong. Responses range from surly and difficult to outright racist slurs if your character is Khajiit or Argonian. Fixes some Balmora dialogue bugs in relation to the Camonna Tong. Voice files are edited to be aggressively r... |
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43 | 11376 | Merchant Investments | Tweaks | MMH | 2008-08-26 | Fliggerty | It has been suggested that someone try to imitate the "merchant investing" system implemented in Oblivion. Most merchants will now have the dialogue topic "Invest in your business." Selecting this will allow you to donate gold to increase that merchant's avail... |
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44 | 11314 | Kirel's Observant Ordinators | Tweaks | MMH | 2006-01-22 | Kirel | A simple tweak that let's Ordinators see that you're wearing Indoril Armor without you having to initialize dialog with them first. Beta, may be incombatibilities with mods that alter voice greetings - works fine with VGreetings though. |
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45 | 11151 | Dialogue Closer of Doom | Tweaks | MMH | 2007-02-17 | Fliggerty | A single keypress will now allow you to exit dialogue immediately. Rather than always clicking on "Goodbye," or being forced to choose between options right away, you now have an alternative. The key used is entirely customizable. This mod is dependent upon Morrowind Scrip... |
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46 | 11100 | Clear Bounty Without Being In Thieves Guild | Tweaks | MMH | 2006-01-02 | DemonFire | This mod adds some dialogue so that even if you can't join the thieves guild, they can still remove your bounty, except for the same price that the guards would charge you. This is basically the same thing as dropping anything stolen and talking to a guard, except it may add a bit of value ... | |
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47 | 11099 | Clean House of Earthly Delights | Tweaks | MMH | 2013-06-21 | Kaira Midnight | This Mod adds... 1. A more suitable stage for the House of Earthly Delights 2. More Dancers! 3. You can rent beds but if that topic isn't there, you may edit the dialogue yourself. 4. Kinjarsi now is a trader; you can buy and sell stuff and you get the Underwear and bras from ... |
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48 | 11066 | Bigger Vanilla Font | Tweaks | MMH | 2016-03-04 | Hrnchamd | Requirements: - Better Dialogue Font 1.1 by Hrnchamd - English / European edition - Unrestrict menu size option applied in Morrowind Code Patch Installation: 1. Install Better Dialogue Font 1.1 by Hrnchamd 2. Install Bigger Vanilla Font Notes:<... |
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49 | 11029 | At the Desk | Tweaks | MMH | 2008-05-15 | Paylardo! | This very simple mod will move Socucius Ergalla and Sellus Gravius to behind their respective desks, rather than each of them standing in front. Seems more logical for a desk job, no? For Socucius to begin his dialogue, simply walk up to the front of the desk across from him. <... |
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50 | 10992 | Almalexia Undialog | Tweaks | MMH | 2004-02-20 | SeekerVI | This simple "mod" shifts the omnipressant subject of "Almalexia" to Temple faction members. | |
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51 | 10873 | The Lost Artifacts of Morrowind | Weapons | MMH | 2013-01-19 | Rogue Shadow | This mod adds around 20 new artifacts to the lands of Vvardenfell, Solstheim and Mournhold. Many are found through quests and dialogue, while the rest are hidden, for only you to know where they are! Most of the artifacts have some sort of scripted effect, and if not that, then at lea... |
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52 | 10827 | Staff of Freezing | Weapons | MMH | 2009-04-06 | Schwaa | Look for a necromancer's cave just north of the Skall village. A new staff with a new enchantment can be found within. This is a simple one, no new dialog, NPC's, landmasses or cells, just a staff. |
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53 | 10739 | Osmium Dagger | Weapons | MMH | 2007-03-24 | Zarrexaij | Adds a new weapon, the osmium dagger. You must go through a quest to get it. Changelog:Fixed wonky dialogue Added missing textures |
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54 | 10677 | Magic Staffs | Weapons | MMH | 2009-05-12 | Unknown | Magic Staffs: Adds a merchant NPC to the Mage's Guild in Balmora who sells a range of staffs, both enchanted and unenchanted. ======= 20090607 updated description & categories same as other file minus the dialog patch --miran |
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55 | 10656 | Legendary Weapons v1.2 | Weapons | MMH | 2009-05-12 | Nightwing | Legend has it that Vivec granted each Vampire lord a legendary weapon, to what purpose was this gesture may serve is only known by Vivec. version 1.2 June 6, 2002 Fix a dialog bug. Alter the flaming sword hilt yet again. Added a few powerful Creatures. Added so... |
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56 | 10435 | Chu-Brans Treasure v1.0 | Weapons | MMH | 2009-05-12 | Below | Core Design + Scripting by GlassBoy Special thanks to Archie, for the model of the quiver Noggin, for the dialog and fixing of the script Mattesnille, for pointing out errors __________________ To start: Look For a slave, nam... |
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57 | 10407 | Bottomless Quiver | Weapons | MMH | 2009-05-12 | GlassBoy, Archieopterix, Raptre | Co-Creators: Archieopterix -&___gt___; Quiver Mesh & Texture Raptre: Icons &___gt___;The quiver now uses a dialog tree to draw arrows/bolts! &___gt___;Now it is more convienient to draw arrows and there are more arrow/bolt types &___gt_... |
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58 | 10281 | Savegame Manager 3 - v0.7.7 | Utilities | MMH | 2009-05-12 | Aaryn Bryanton | Configuration ---- If certain values aren't in the registry, the program will force the configuration dialog and ask you to input the values. 1. Set the game name, there's a text box right beside the "Game Name:" label 2. Choose the game's savegame directory, click ... |
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59 | 10121 | Better Dialogue Font 1.1 | Utilities | MMH | 2012-08-24 | Hrnchamd | Better Dialogue Font 1.1 For English, French, German, Spanish, Italian, Polish and Russian editions Author: Hrnchamd Most downloads are here, but the Russian edition is translated and hosted at tesall.ru French translated version at confrerie-des-traducteurs.... |
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60 | 10064 | The Magus Unending | Quests | MMH | 2012-08-20 | Davion the Mad | Adds a quest to defeat a powerful lich lord (with access to some really cool sound files for dialogue) at the behest of another wizard. A large extra-planar dungeon is involved (naturally) culminating in grandiose a wizard's duel between pc and lich, a rather tough caster character. |
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61 | 10024 | Sneaker's Knights | Quests | MMH | 2007-08-30 | doemaarwat, poiu | Do quests for a mad scamp! This mod has two different endings, with different rewards. Adds 3 new sound files, 3 interiors, some scripts, a number of quests and a stroryline with a lot of dialogue. The quests start in Karliah's house in Balmora. Talk to Karliah to begin y... |
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62 | 10022 | Smooth Moves Ahnassi v1.03 | Quests | MMH | 2013-06-10 | TheOne&Only | A variation on Curmudgeon's Smooth Moves that adds new features and preserves the original dialog. In Curmudgeon's own words: "(Smooth Moves) is a slight modification to the Ahnassi Romance, a quest found in the unmodded game. In that quest, Ahnassi, the female Khajiit in the Halfway ... |
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63 | 10021 | Smooth Moves Ahnassi | Quests | MMH | 2009-11-07 | TheOne&Only | A variation on Curmudgeon's Smooth Moves that adds new features and preserves the original dialog. In Curmudgeon's own words: "(Smooth Moves) is a slight modification to the Ahnassi Romance, a quest found in the unmodded game. In that quest, Ahna... |
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64 | 10017 | Sin's of Our Fathers | Quests | MMH | 2011-04-08 | Mr. Cherrie | ==Sin's Of Our Fathers== ==By: Mr. Cherrie== This mod adds a quest i made while learning dialogue for Morrowind. To start, go to the Balmora, Hlaalu Council Manor and speak to Sojourner Weavemen. He will go into a long narrative which I tried to make entertaining. Then he will... |
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65 | 10004 | SavantArmorQuest | Quests | MMH | 2009-05-12 | Tenaka | Armor Quest A plug-in for Morrowind by Tenaka 5-10-02 Version 4 Changed Savant armor to Medium - already plenty of heavy armor in the game. Changed some problems with prisoner dialogue in Scourg Barrow which stopped player being told location of important npc. |
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66 | 9997 | Ring of Obfuscation | Quests | MMH | 2012-08-05 | Princess Stomper | Adds a "paper chase" quest mod and ring enchanted to 100% chameleon, constant effect. This is one of my earliest mods - a dialogue-free mod made by request for qwert4464_3. Nobody has complained about it in all these years, so I guess it's OK. |
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67 | 9995 | Restoring Rain's Hand Hall v1.2 | Quests | MMH | 2011-11-16 | Chesko | Restoring Rain's Hand Hall attempts to take Bjorn Larsen's amazing Rain's Hand Hall mod and better integrate it into the game. New story, new history, new NPCs, new dialog, and a Hall in a state of near ruin. * Story Integration>: Rain's Hand Hall is now is now described in-ga... |
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68 | 9986 | prizedpossession v1.0 | Quests | MMH | 2009-05-12 | Dale French | Title: Prized Possession Creator: Dale French [email protected] Type: New Weapon/Magic Item/Quest Description: Adds a quest based on one that already exists. I did not know there was a quest involving a pillow shipment when I started this, but as I added dialogue I disco... |
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69 | 9979 | Of Love and Ignorance | Quests | MMH | 2002-10-28 | K. Loerke | A short investigative quest to find a young woman who ran off after a fight with her mother. They story starts in the village of Hla Oad with rumors from the villagers or meeting the woman who needs help. Makes strong use of dialog and journal entries, which I hope don... | |
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70 | 9960 | Muffinwind: Enhanced Edition v2.0 | Quests | MMH | 2012-11-16 | CowGuru | The director's cut 2.0 redux enhanced edition version of Muffinwind is more or less a total overhaul of the original. In general, I've gone over and cleaned up some scripts, fixed a lot of minor (and a few not-so-minor) bugs, rewritten most of the dialogue, remade and redecorated many of the cell... | |
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71 | 9915 | Inseparable Siblings v1.01 | Quests | MMH | 2014-01-04 | Reptile | The argonian Unbroken-Claw has recently moved to Gnisis after finding freedom, but he still has a lament. Listen to his story and perhaps you can help him out. Version History: *Version 1.0 Initial release *Version 1.1 Fixed several dialogue typos, reputation and slaves freed... |
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72 | 9914 | Inseparable Siblings v1.0 | Quests | MMH | 2006-01-11 | Reptile | This mod adds several NPCs, unique dialogue and a side quest to the Morrowind game world. An Argonian named Unbroken-Claw has recently moved to Gnisis after finding freedom, but he still has a lament. Listen to his story and perhaps you can help him out. Full details in ... |
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73 | 9896 | Harvesters v1.1 | Quests | MMH | 2013-06-03 | GhostWhoWalks | The much anticipated continuation of the Seekers of Knowledge storyline (from the Abandoned Flat mod), this expansion introduces: four unique NPCs a new variety of creature new items new armour hundreds of lines of dialogue indepth story and quests I... |
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74 | 9824 | Balmora Council Club | Quests | MMH | 2012-08-02 | Princess Stomper | Quest mod adding about 5-10 hours' gameplay with lots of dialogue, a few short combat scenes, a large family house, and the opportunity to collect weekly income from a lively tavern. Also provides companion-friendly travel to and from Mournhold by new guild guides in the Balmora Mages Guild ... |
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75 | 9806 | Albecius's Axe | Quests | MMH | 2010-07-18 | Tyri | This adds to the game a nice little quest where you can help Albecius and his friend find an axe that his exgirlfriend stole from him after they broke up, complete with creative dialog and a choice to keep the axe or take the reward. This mod is the start of a series I wi... |
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76 | 9780 | Vivec NPC | NPCs | MMH | 2006-02-08 | Arakhor Vorac | Adds a wandering NPC trainer to Vivec's Foreign Quarter, adds some dialogue regarding four master trainers and includes some unique enchanted clothing. Also includes Extra Classes by Arakhor Vorac. |
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77 | 9774 | Traveling Merchants - Tribunal v1.0 | NPCs | MMH | 2002-12-06 | GhanBuriGhan / Nazz | This is a patch for the 'Traveling Merchants mod' (1.2beta) for owners of Tribunal. It fixes dialogue loops with Tribunal NPCs that use the 'wait here' topic. This is not a standalone, you need to have the original mod installed first. Many thanks to Nazz for sending me this fix - I c... |
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78 | 9725 | RolePlayer's NPCs | NPCs | MMH | 2003-07-08 | La'Shae | Some rewritten dialogue in Caldera and Balmora. For those who don't know the purpose of this mod is to rewrite most of the generic dialogue in Morrowind so that talking to normal NPCs is somewhat exciting. This contains all the dialogue changes from my Pelagiad and... | |
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79 | 9691 | Nastier Camonna Tong | NPCs | MMH | 2011-03-06 | Von Djangos | I love the fact the Camonna Tong have so many unique, offensive responses to you within their dialogue. However, the spell was totally broken by the fact they would cheerily greet you (in dialogue or voice) just like every other npc! So I rounded off their nastiness by ad... |
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80 | 9677 | More NPCs | NPCs | MMH | 2004-06-09 | Eternalsteelfan | This small mod places 71 NPC across Vvardenfell. They are everywhere and you should begin to see them the moment you load a game. The AI and dialog all match the location and should fit in the game seemlessly. I noticed jails were mostly bare so I added a good few to previousl... | |
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81 | 9652 | Little Secrets | NPCs | MMH | 2010-12-05 | Von Djangos | Replaced by my 'ubermod' Djangos Dialogue, here; Changelog:1.1 - Added over 25 new secrets - mostly faction and race-based 1.0 - Adds around 45 new secrets. |
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82 | 9649 | Less Generic Tribunal | NPCs | MMH | 2009-03-09 | Ostar | This makes the NPCs of the Tribunal expansion less generic and more interesting. New dialogue in Tribunal specific topics is added, and the existing dialogue is refiltered in many cases to stop annoying conversations. (For example, King Helseth talking about a plethora of minor criminals.) ... | |
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83 | 9648 | Less Generic NPC Project - Seyda Neen | NPCs | MMH | 2002-06-04 | Joe Stevens/Wrye | A roleplaying mod to give more life to NPCs in Morrowind. Eleven of the NPCs in the town of Seyda Neen have been modified to give them specific dialog option about things like backgrounds and jobs. Dialog sometimes varies depending upon how well they like you, your gende... | |
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84 | 9646 | Less Generic NPC Project - Hla Oad | NPCs | MMH | 2004-11-01 | The LGNPC Team | Unique dialoge for every non cloned NPC in Hla Oad (that means everybody except the guards. By now all the NPCs are as good as each other, and there is nobody we can recomend for a special chat there a few quests lurking in town, have a look round. If you happen to stumble across so... | |
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85 | 9645 | Less Generic NPC Project - Ald Velothi | NPCs | MMH | 2004-06-07 | The LGNPC Team | Inspired by the original Less Generic NPC Project: Seyda Neen, this is a rework of all the generic dialogue in Ald Velothi - no quests have been lost, but everybody has something different and interesting to say. More details can be found in the readme included with this mod. ... | |
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86 | 9644 | Less Generic Nerevarine | NPCs | MMH | 2009-03-23 | Ostar | To see the other LGNPC mods go to Changelog:v1.03 - Fixed a dialog bug with Sul-Matuul. Minor dialogue tweaks. v1.2 - More dialogue. Typo fixes. Removed conflicts with LGNPC and MPP. v1.21 - Fixed a minor, non-critical script er... |
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87 | 9643 | Less Generic Bloodmoon | NPCs | MMH | 2007-09-21 | Ostar | To see the other LGNPC mods go to Changelog:Version 1.10 One new quest (Fryse Hags), an alternate ending for the "dark business" quest, made more NPCs less generic. Version 1.11 More Skaal dialogue. Version 1.2 Prepared for becomi... |
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88 | 9632 | Imperial Academy for the Healing Arts | NPCs | MMH | 2005-09-27 | Atlantis | The Academy is located in Caldera in town on the hill. You can either go and receive healing if you are sick or injured or go as a student and train to become a Healer. One part is the classrooms and dorms, the other is the infirmary. The dialogue offers different choices... | |
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89 | 9620 | Give Your Orders v1.3 | NPCs | MMH | 2009-05-12 | TheLys | My mod is based on the Dracandros' voice mod idea, by Dracandros. My mod is not a replacement for the Dracandros' voice mod, but rather a complement, adding stuff not managed. It doesn't require it to launch. The "Give your orders" mod adds a topic to dialogs, "- Give yo... |
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90 | 9612 | Fargoth the Druglord | NPCs | MMH | 2004-03-29 | Lord Sato | This humorous mod changes Fargoth's clothing and dialogue, that's all. A nice mod for people who don't like Fargoth very much, this should make him a bit more interesting. | |
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91 | 9606 | Dwarf Race and NPCs | NPCs | MMH | 2004-01-12 | Matt | This mod adds the Dwarf race and NPCs around Morrowind. The Dwarf race is balanced to the same standards set by Bethesda's original races. Each Dwarf NPC has some unique dialogue and can tell you about their race. . I hope you enjoy playing! | |
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92 | 9596 | Djangos Dialogue | NPCs | MMH | 2011-02-26 | Von Djangos | The skinny; A combination of my old dialogue mods with a little extra thrown in. Adds new responses to the 'little secret' topic, the 'services' topic, new slave greetings and an alpha of something I call 'Quest Persuasion'. Adds over new 100 secrets to the '... |
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93 | 9565 | Balmora/Ascadian Isles Dialogue | NPCs | MMH | 2002-07-15 | Brother Juniper | Adds unique dialogue for many characters in Balmora and the Ascadian Isles Region. Be sure to read the README for complete info | |
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94 | 9545 | Ald Velothi - Khuul Transport | NPCs | MMH | 2008-09-18 | washington | 1. Description: This mod adds two Dunmer fishermen that offer transportation by boat. One is Maelu Seran in Khuul that can offer you transportation to Ald Velothi, and other is Avrary Llervu in Ald Velothi that can take you to Khuul. They have specific dialogue that chang... |
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95 | 9542 | Adventurers Plugin | NPCs | MMH | 2004-02-23 | Zeanu | A refined and updated version of the original Adventurer's NPCs plugin by Adam. This basicly adds description to it and gives more details to the NPCs as well as some extra dialogue. | |
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96 | 9497 | Crime Enhanced 0.2 | MWE, MWSE, MGE | MMH | 2015-08-05 | Aerelorn | Contains both plugins in the MWE Crime series of mods. Each mod will work independently of the other, but for the fullest experience in "deviant" roleplaying, it is suggested that you use all of the included mods: Less Annoying Guards: It can be annoying to have guards popup dialogue an... |
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97 | 8236 | Vvardenfell Footpad | Miscellaneous | MMH | 2007-07-03 | Fliggerty | There's no need to play the part of an honest citizen of Vvardenfell. Honest work? Freelancing? Guild missions? No longer! Make a fortune by simply helping yourself to gold earned by others. This mod gives the dialogue topic "give me y... |
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98 | 8205 | Ultimate Galleon Purchase Patch | Miscellaneous | MMH | 2006-08-26 | Fliggerty | Have you ever been frustrated with the interesting method MadMax used to let you acquire the Ultimate Galleon? Or have you ever been annoyed by constantly telling people on forums that you have to get your strength and intelligence both up to 100? I've altered the dialogue a bit... |
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99 | 8149 | Take my place v1.2 | Miscellaneous | MMH | 2010-01-09 | Abot | The problem of people blocking your way in narrow passages is a little annoying in Morrowind. NPC will have the "- Take my place" dialog topic, and friendly NPCs should take your place when asked. Credits: This mod is clearly inspired by Noirgrim's NPC Move mod, and w... |
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100 | 8118 | Solstheim Undialog | Miscellaneous | MMH | 2004-02-20 | SeekerVI | This tiny "mod" shifts the mainland subject of "Solstheim to the NW corner of Vardenfal, to all units in the Imperial Legion, and the Character Generation Captain Minor changes were made to some of the dialog itself.. This mod aims to free most of Vvardenfal from ... |