# Actions Id Name Category Site Date Author Description
1
14745
Dialogue Closer of Doom GHF 2016-11-03
2
14551
Better Dialogue Font GHF 2016-11-03
3
14550
Better Dialogue Font - Polish GHF 2016-11-03
4
13537
Hortator Nerevarine Fix Dialog Fliggerty 2014-04-10 hollaajith Annoyed that after completeing house/guild quests and leveling high and getting ready to be named Hortator and Nerevarine, only to realise it is completely skipped thanks to your level and reputation being high ? Then, this is the mod for you. This stops those 'concerned people' forcing you to me...
5
13477
CM Partners - Creature Activation Control Companions Fliggerty 2013-09-27 Deylendor This is an add-on for CM Partners (work for Baron's Partners too).
It modifies the beastscript which is attached to all creatures provided by CM Partners.
Your creatures are now controlable by just activating and selecting a choice in the messagebox windows instead of by dialogue, which is way f...
6
13476
Carrie Irrietie - Breton Alchemist Companions Fliggerty 2011-08-12 Nicholiathan Carrie Irrietie
by Nicholiathan
File date 8/10/2009 11:57:21 AM CST will remain unchanged on all versions.
updated 8/15/2009 05:09 PM CST
Preamble: This is a pre-beta release the mod is not complete. There are problems in the dialog with typos, spelling errors & gramer. Not all the scripts func...
7
13475
A Lord's Men Companions Fliggerty 2014-09-25 Arjan Wardekker, WHReaper A Lord's Men 2.5.0 unofficial update:

2.1 changes:
- All dialogue entries for Mercenary representative changed from ID filter to new class
ALM_Mercenary_Representative
- Created new Mercenary representatives for Hlaalu guards, Imperial guards, etc.
- Created script for eve...
8
13381
Ald Redaynia Buildings Fliggerty 2015-12-31 WHReaper Ald Redaynia 1.0.2
Introduction
In game dialogue mentions Ald Redaynia...
9
13365
Annastia post-play replacement .esp (to save load time) Bugfixes Fliggerty 2011-08-10 Lady Godiva This is the first of my series of replacement .esp files that can be used to replace the main .esp file of any user-made expansion for the game. It is a simple remake of the original .esp file which simply removes all references to dialogue, NPCs, land mass, quests etc. That means one you've repl...
10
13352
Denina's Hot Beverages Denina Fliggerty 2013-01-29 Denina This simple mod adds coffee, hot chocolate and tea, sold by the mug, on various publicans/traders. There is no new dialogue or anything added to the leveled list in the interest of minimizing conflicts. My thanks to Kiteflyer61 for making the meshes and textures that made this mod possible as I'v...
11
13342
Solstheim Eraser Landmasses Fliggerty 2015-05-01 Anonytroll This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge.
For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free.
Hircine will have to run his Bloodmoon ...
12
13330
Less Generic Nerevarine NPCs Fliggerty 2014-05-05 Ostar Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories. They are "unofficial" LGNPC mods, only because the LGNPC team has a backlog of mods. I am an LGNPC mod writer/cre...
13
13280
Two Birds Outdoor Bakery v1.1 Stores and Merchants Fliggerty 2013-04-22 Crankgorilla This mod places a Baker in the foreign quarter of Vivec. He sells pies, has some dialog and is there to make the place look nicer. He is in an outside location on the ground floor of the canton.
Version 1.1 Update - Makes the foods into slow leaching alchemy, at a decent price. Stock up when pas...
14
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
15
13149
Quest Tweaks and Alternatives Stuporstar Fliggerty 2014-11-22 Stuporstar This mod adds more options to Morrowind's original quests, fleshes out some quest related dialogue, and makes minor tweaks to a few quest rewards. This mod does not add whole new quests, and does not remove original content.

Version 1 is primarily mage focused, because those quests are the ones...
16
13059
Better Dialogue Font - Polish Miscellaneous Fliggerty 2013-07-29 Hrnchamd Better Dialogue Font, Polish Edition
Author: Hrnchamd

Description

This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size.
The font is derived from the ...
17
13058
Better Dialogue Font Miscellaneous Fliggerty 2013-07-29 Hrnchamd Better Dialogue Font 1.1
Author: Hrnchamd

Description

This is a high resolution replacer for the Magic Cards font, used in most of the UI - menus, dialogue and the journal. It should provide improved clarity without changing the font size.
The font is derived from the original ver...
18
13026
Durzilla DonnerGott Fliggerty 2014-12-20 DonnerGott Durzilla is an armored, miniature War Durzog which the PC can "recruit" as a companion. After a certain level, the player stumbles-across a battle between a Dremora and a Boyant Armiger and his Durzog. The master dies defeating the Dremora, and the Durzog can be acquired via dialog.

There are...
19
13009
The Corner Loft Houses Fliggerty 2012-12-19 Celethiel This is my first Mod for Morrowind in years.
It's a House mod, loosely tied to the main quest however there is no quest or dialogue to get the house.
There is a note on the front door, and a key... nearby in a fairly obvious place i might add. It is pretty lore friendly, even. And slightly Amus...
20
12854
Pack Donkeys Emma and Grumpy Fliggerty 2011-07-28 Emma
PACK DONKEYS
featuring Cait's pack donkey models

Requires: Bloodmoon and Tribunal
Dialog, plugin creation: b...
21
12832
Dog Companions Emma and Grumpy Fliggerty 2011-07-28 Grumpy, Emma
DOG COMPANIONs VER 2.0
featuring Cait's dog models

Requires: Bloodmoon
Dialog, plugin creation: by Emma
Co...
22
12816
Vvardenfell Footpad Fliggerty Fliggerty 2011-07-25 Fliggerty There's no need to play the part of an honest citizen of Vvardenfell. Honest work? Freelancing?Guild missions? No longer! Make a fortune by simply helping yourself to gold earned by others. This mod gives the dialogue topic "give me your gold." Depending upon your levels, your mark's level...
23
12813
Universal Companion Share Fliggerty Fliggerty 2011-07-24 Fliggerty One of the limitations of Morrowind has always been that to give an NPC the Companion Share option, you would have to add a script to them, thus altering every NPC.
I have come up with a good workaround for that. When any NPC is currently in AIFollow mode, they will have the dialogue option &qu...
24
12806
Take All Button of Pain and Happiness Fliggerty Fliggerty 2011-07-24 Fliggerty It has been suggested that I employ the methods I used to create my Dialogue Closer of Doom to emulate the \"Take All\" button press function on the xBox. I have done so; here it is. When a container is open, all you have to do is press the preset key (third mouse button by default) then press th...
25
12762
Dialogue Closer of Doom Fliggerty Fliggerty 2011-07-30 Fliggerty
The Elder Scrolls III
MORROWIND:
Dialogue Closer of Doom

Index:
1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Versio...
26
12537
Dialogless Companion template Resources MMH 2006-07-09 Flycatcher Dialogless companion template. This is a small project I made wile working on another project and must be considered a beta [b]What is it?[/b]> Well it's a script - with it you can create your own companion in TECS b...
27
12239
Empty ESM Resources MMH 2009-04-06 Thread_Whisperer Cleaned of land, and some dialogue, this master file is designed for those who wish to create Total Conversions based on Morrowind files, Tribunal Files, AND Bloodmoon Files.
28
12102
BTG's Blank ESP™ Resources MMH 2009-05-12 Brian The Goldfish Essentially, BTG's Blank ESP is a version of Kugai's Blank ESP. But this has some subtle differences - namely, the addition of all (or most of) the Tribunal/Bloodmoon objects. It's also 100% dialogue-free (hence the somewhat smaller file size). Simple as that, really. I don't want to downplay the...
29
11687
Morrowind Dialog Explorer Resources MMH 2018-08-19 Sophie Kirschner Morrowind Dialog Explorer
Morrowind Dialog Explorer is a mod tool which allows you to search and explore Morrowind's dialog topics and responses. You can learn more about MWDE at https://pineapplemachine.com/files/mwde MWDE is open source on GitH...
30
11686
Morrowind Dialog Explorer Resources MMH 2018-08-21 Sophie Kirschner Morrowind Dialog Explorer
Morrowind Dialog Explorer is a mod tool which allows you to search and explore Morrowind's dialog topics and responses. You can learn more about MWDE at https://pineapplemachine.com/files/mwde MWDE is open so...
31
11654
Wakim's Game Improvements 9 Combined Tweaks MMH 2009-04-06 Wakim, Qwert Adds Flee AI, a magic system overhaul, dialogue and faction-relation enhancements, and numerous Item/Character/Game Settings balances, all making Morrowind a richer and more vibrant world for all kinds of characters to play in
32
11595
The Fyrryman Tweaks MMH 2006-10-29 Ershatz Ever looked at the useless boat at Tel Fyr and been annoyed? Well, no more as the Fyrryman (not a spelling mistake, just a bad pun) is here to help. He will take you to Tel Aruhn and Vos (the existing Boat people will take you there).  
 
The Fyrryman has custom dialogue, a h...
33
11594
The Dialogue Request Mod Tweaks MMH 2006-08-26 Casey Tucker ---The Request Mod---  
Created by Casey Tucker  
 
 
This is a BETA.  
 
I've always wanted a touch of realism to bring Morrowind's dead NPCs to life.  In real life, people are social.  Naturally, they interact.  How d...
34
11574
Take All Button of Pain and Happiness Tweaks MMH 2007-04-22 Fliggerty It has been suggested that I employ the methods I used to create my Dialogue  
Closer of Doom to emulate the "Take All" button press function on the xBox.  I have done so; here it is.  When a container is open, all you have to do is press the preset key (third mouse button by ...
35
11556
Spellmaking Mod Tweaks MMH 2003-09-01 Vimes This mod allows the player to study and create their own spells for free, and without having to talk directly to an NPC,  using a balanced spellmaking skill instead to determine the success. Yes, It does use the dialogue function still. But everything possible has been done to ...
36
11548
Sottilde's Code Book Quest Fixer Tweaks MMH 2009-04-24 Mars (aka LadyMaedhros) Offers an alternate way to play the Sottilde Code Book quest for the Thieves' Guild.  Dialogue and journal changes only.
37
11546
Solstheim Dialogue FIx Tweaks MMH 2008-12-17 Mr. Versipellis Solstheim Dialogue Fix  
 
By Mr. Versipellis  
 
17/12/2008  
 
What does this mod do? It removes the topic "Solstheim" from no-lore NPCs by adding an extra condition to the dialogue. I think it creates a better atmosper...
38
11490
Rad LAL Dialogue fix Tweaks MMH 2006-09-02 Radnurag This plugin adds some changes to Mr. Cellophane's LAL mod in the dialogue part, so make sure the mod is loaded AFTER that one, LAL is STILL REQUIRED!!! this is just a patch...  
 
1. Beastraces now talk the way they are used to when you click the "Fancy A Shag?" topic ("Ajira...
39
11441
No-Tutorial Startup Scripts Tweaks MMH 2009-10-06 Valtur Naa This entry presents a very simple pair of startup scripts. The first leads to an ordinary game. You'll be in the dark, pick out your character, and be ready to move out the door. Chargen characters should engage in normal dialogue.

The second is the real reason this is even here. It'...
40
11434
No More 'Excuse Me Nerevarine' Tweaks MMH 2002-06-27 Raptormeat Beaten the game yet? Annoyed by the number of time's you seen this greeting? E...e...e...excuse me Nerevarine. It's just that you are a big hero, and I don't know how to talk to -" ?

 This little plug in fixes that endless repeating dialogue after you have beaten the ...
41
11413
Nasty Camonna Tong v1.2n Tweaks MMH 2013-03-08 Von Djangos I love the fact the Camonna Tong have so many unique, offensive responses to you within their dialogue. However, the spell was totally broken by the fact they would cheerily greet you (in dialogue or voice) just like every other npc!

So I rounded off their nastiness by adding a selecti...
42
11412
Nasty Cammona Tong v1.2 Tweaks MMH 2013-03-08 Von Djangos Adds more offensive greetings to members of the Camonna Tong.
Responses range from surly and difficult to outright racist slurs if your
character is Khajiit or Argonian. Fixes some Balmora dialogue bugs in
relation to the Camonna Tong. Voice files are edited to be aggressively r...
43
11376
Merchant Investments Tweaks MMH 2008-08-26 Fliggerty It has been suggested that someone try to imitate the "merchant investing" system implemented in Oblivion.   
Most merchants will now have the dialogue topic "Invest in your business."  Selecting this will allow you to  
donate gold to increase that merchant's avail...
44
11314
Kirel's Observant Ordinators Tweaks MMH 2006-01-22 Kirel A simple tweak that let's Ordinators see that you're wearing Indoril Armor without you having to initialize dialog with them first.  
 
Beta, may be incombatibilities with mods that alter voice greetings - works fine with VGreetings though.
45
11151
Dialogue Closer of Doom Tweaks MMH 2007-02-17 Fliggerty A single keypress will now allow you to exit dialogue immediately.  Rather than always clicking on "Goodbye," or being forced to choose between options right away, you now have an alternative.  The key used is entirely customizable.  
This mod is dependent upon Morrowind Scrip...
46
11100
Clear Bounty Without Being In Thieves Guild Tweaks MMH 2006-01-02 DemonFire This mod adds some dialogue so that even if you can't join the thieves guild, they can still remove your bounty, except for the same price that the guards would charge you.  This is basically the same thing as dropping anything stolen and talking to a guard, except it may add a bit of value ...
47
11099
Clean House of Earthly Delights Tweaks MMH 2013-06-21 Kaira Midnight This Mod adds...
1. A more suitable stage for the House of Earthly Delights
2. More Dancers!
3. You can rent beds but if that topic isn't there, you may edit the dialogue yourself.
4. Kinjarsi now is a trader; you can buy and sell stuff and you get the Underwear and bras from ...
48
11066
Bigger Vanilla Font Tweaks MMH 2016-03-04 Hrnchamd Requirements:
- Better Dialogue Font 1.1 by Hrnchamd
- English / European edition
- Unrestrict menu size option applied in Morrowind Code Patch

Installation:
1. Install Better Dialogue Font 1.1 by Hrnchamd
2. Install Bigger Vanilla Font


Notes:<...
49
11029
At the Desk Tweaks MMH 2008-05-15 Paylardo! This very simple mod will move Socucius Ergalla and Sellus Gravius to behind their respective desks, rather than each of them standing in front. Seems more logical for a desk job, no? For Socucius to begin his dialogue, simply walk up to the front of the desk across from him.  
 <...
50
10992
Almalexia Undialog Tweaks MMH 2004-02-20 SeekerVI This simple "mod" shifts the omnipressant subject of "Almalexia" to Temple faction members.
51
10873
The Lost Artifacts of Morrowind Weapons MMH 2013-01-19 Rogue Shadow This mod adds around 20 new artifacts to the lands of Vvardenfell, Solstheim and Mournhold. Many are found through quests and dialogue, while the rest are hidden, for only you to know where they are!

Most of the artifacts have some sort of scripted effect, and if not that, then at lea...
52
10827
Staff of Freezing Weapons MMH 2009-04-06 Schwaa Look for a necromancer's cave just north of the Skall village. A new staff with a new enchantment can be found within.
This is a simple one, no new dialog, NPC's, landmasses or cells, just a staff.
53
10739
Osmium Dagger Weapons MMH 2007-03-24 Zarrexaij Adds a new weapon, the osmium dagger. You must go through a quest to get it.

Changelog:Fixed wonky dialogue  
Added missing textures
54
10677
Magic Staffs Weapons MMH 2009-05-12 Unknown Magic Staffs: Adds a merchant NPC to the Mage's Guild in Balmora who sells a range of staffs, both enchanted and unenchanted.


=======
20090607 updated description & categories
same as other file minus the dialog patch --miran
55
10656
Legendary Weapons v1.2 Weapons MMH 2009-05-12 Nightwing Legend has it that Vivec granted each Vampire lord a legendary weapon, to what purpose was this gesture may serve is only known by Vivec.

version 1.2     June 6, 2002
Fix a dialog bug. Alter the flaming sword hilt yet again.  Added a few powerful Creatures. Added so...
56
10435
Chu-Brans Treasure v1.0 Weapons MMH 2009-05-12 Below Core Design + Scripting by GlassBoy
Special thanks to
Archie, for the model of the quiver
Noggin, for the dialog and fixing of the script
Mattesnille, for pointing out errors

__________________

To start: Look For a slave, nam...
57
10407
Bottomless Quiver Weapons MMH 2009-05-12 GlassBoy, Archieopterix, Raptre Co-Creators:

Archieopterix -&___gt___; Quiver Mesh & Texture

Raptre: Icons


&___gt___;The quiver now uses a dialog tree to draw arrows/bolts!

&___gt___;Now it is more convienient to draw arrows and there are more arrow/bolt types

&___gt_...
58
10281
Savegame Manager 3 - v0.7.7 Utilities MMH 2009-05-12 Aaryn Bryanton Configuration
----
If certain values aren't in the registry, the program will force the configuration dialog and ask you to input
the values.

1. Set the game name, there's a text box right beside the "Game Name:" label
2. Choose the game's savegame directory, click ...
59
10121
Better Dialogue Font 1.1 Utilities MMH 2012-08-24 Hrnchamd Better Dialogue Font 1.1
For English, French, German, Spanish, Italian, Polish and Russian editions

Author: Hrnchamd


Most downloads are here, but the Russian edition is translated and hosted at tesall.ru
French translated version at confrerie-des-traducteurs....
60
10064
The Magus Unending Quests MMH 2012-08-20 Davion the Mad Adds a quest to defeat a powerful lich lord (with access to some really cool sound files for dialogue) at the behest of another wizard.

A large extra-planar dungeon is involved (naturally) culminating in grandiose a wizard's duel between pc and lich, a rather tough caster character.
61
10024
Sneaker's Knights Quests MMH 2007-08-30 doemaarwat, poiu Do quests for a mad scamp! This mod has two different endings, with different rewards. Adds 3 new sound files, 3 interiors, some scripts, a number of quests and a stroryline with a lot of dialogue.  
 
The quests start in Karliah's house in Balmora. Talk to Karliah to begin y...
62
10022
Smooth Moves Ahnassi v1.03 Quests MMH 2013-06-10 TheOne&Only A variation on Curmudgeon's Smooth Moves that adds new features and preserves the original dialog.
In Curmudgeon's own words:
"(Smooth Moves) is a slight modification to the Ahnassi Romance, a quest found in the unmodded game. In that quest, Ahnassi, the female Khajiit in the Halfway ...
63
10021
Smooth Moves Ahnassi Quests MMH 2009-11-07 TheOne&Only A variation on Curmudgeon's Smooth Moves that adds new features and preserves the original dialog.  
 
In Curmudgeon's own words:  
 
"(Smooth Moves) is a slight modification to the Ahnassi Romance, a quest found in the unmodded game. In that quest, Ahna...
64
10017
Sin's of Our Fathers Quests MMH 2011-04-08 Mr. Cherrie ==Sin's Of Our Fathers==
==By: Mr. Cherrie==

This mod adds a quest i made while learning dialogue for Morrowind. To start, go to the Balmora, Hlaalu Council Manor and speak to Sojourner Weavemen. He will go into a long narrative which I tried to make entertaining. Then he will...
65
10004
SavantArmorQuest Quests MMH 2009-05-12 Tenaka Armor Quest

A plug-in for Morrowind by Tenaka

5-10-02 Version 4
Changed Savant armor to Medium - already plenty of heavy armor in the game.
Changed some problems with prisoner dialogue in Scourg Barrow which stopped player being told location of important npc.
66
9997
Ring of Obfuscation Quests MMH 2012-08-05 Princess Stomper Adds a "paper chase" quest mod and ring enchanted to 100% chameleon, constant effect.

This is one of my earliest mods - a dialogue-free mod made by request for qwert4464_3.

Nobody has complained about it in all these years, so I guess it's OK.
67
9995
Restoring Rain's Hand Hall v1.2 Quests MMH 2011-11-16 Chesko Restoring Rain's Hand Hall attempts to take Bjorn Larsen's amazing Rain's Hand Hall mod and better integrate it into the game. New story, new history, new NPCs, new dialog, and a Hall in a state of near ruin.

* Story Integration>: Rain's Hand Hall is now is now described in-ga...
68
9986
prizedpossession v1.0 Quests MMH 2009-05-12 Dale French Title: Prized Possession
Creator: Dale French [email protected]
Type: New Weapon/Magic Item/Quest

Description: Adds a quest based on one that already exists. I did not know there was a quest involving a pillow shipment when I started this, but as I added dialogue I disco...
69
9979
Of Love and Ignorance Quests MMH 2002-10-28 K. Loerke A short investigative quest to find a young woman who ran off after a fight with her mother.  They story starts in the village of Hla Oad with rumors from the villagers or meeting the woman who needs help.  Makes strong use of dialog and journal entries, which I hope don&#...
70
9960
Muffinwind: Enhanced Edition v2.0 Quests MMH 2012-11-16 CowGuru The director's cut 2.0 redux enhanced edition version of Muffinwind is more or less a total overhaul of the original. In general, I've gone over and cleaned up some scripts, fixed a lot of minor (and a few not-so-minor) bugs, rewritten most of the dialogue, remade and redecorated many of the cell...
71
9915
Inseparable Siblings v1.01 Quests MMH 2014-01-04 Reptile The argonian Unbroken-Claw has recently moved to Gnisis after finding freedom, but he still has a lament. Listen to his story and perhaps you can help him out.

Version History:
*Version 1.0 Initial release
*Version 1.1 Fixed several dialogue typos, reputation and slaves freed...
72
9914
Inseparable Siblings v1.0 Quests MMH 2006-01-11 Reptile This mod adds several NPCs, unique dialogue and a side quest to the Morrowind game world.

An Argonian named Unbroken-Claw has recently moved to Gnisis after finding freedom, but he still has a lament. Listen to his story and perhaps you can help him out.

Full details in ...
73
9896
Harvesters v1.1 Quests MMH 2013-06-03 GhostWhoWalks The much anticipated continuation of the Seekers of Knowledge storyline (from the Abandoned Flat mod), this expansion introduces:

four unique NPCs
a new variety of creature
new items
new armour
hundreds of lines of dialogue
indepth story and quests

I...
74
9824
Balmora Council Club Quests MMH 2012-08-02 Princess Stomper Quest mod adding about 5-10 hours' gameplay with lots of dialogue, a few short combat scenes, a large family house, and the opportunity to collect weekly income from a lively tavern.
Also provides companion-friendly travel to and from Mournhold by new guild guides in the Balmora Mages Guild ...
75
9806
Albecius's Axe Quests MMH 2010-07-18 Tyri This adds to the game a nice little quest where you can help Albecius and his friend find an axe that his exgirlfriend stole from him after they broke up, complete with creative dialog and a choice to keep the axe or take the reward.  
 
This mod is the start of a series I wi...
76
9780
Vivec NPC NPCs MMH 2006-02-08 Arakhor Vorac Adds a wandering NPC trainer to Vivec's Foreign Quarter, adds some dialogue regarding four master trainers and includes some unique enchanted clothing.  
Also includes Extra Classes by Arakhor Vorac.
77
9774
Traveling Merchants - Tribunal v1.0 NPCs MMH 2002-12-06 GhanBuriGhan / Nazz This is a patch for the 'Traveling Merchants mod' (1.2beta) for owners of Tribunal. It fixes dialogue loops with Tribunal NPCs that use the 'wait here' topic. This is not a standalone, you need to have the original mod installed first.

Many thanks to Nazz for sending me this fix - I c...
78
9725
RolePlayer's NPCs NPCs MMH 2003-07-08 La'Shae Some rewritten dialogue in Caldera and Balmora. For those who don't know the purpose of this mod is to rewrite most of the generic dialogue in Morrowind so that talking to normal NPCs is somewhat exciting.     This contains all the dialogue changes from my Pelagiad and...
79
9691
Nastier Camonna Tong NPCs MMH 2011-03-06 Von Djangos I love the fact the Camonna Tong have so many unique, offensive responses to you within their dialogue. However, the spell was totally broken by the fact they would cheerily greet you (in dialogue or voice) just like every other npc!  
 
So I rounded off their nastiness by ad...
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More NPCs NPCs MMH 2004-06-09 Eternalsteelfan This small mod places 71 NPC across Vvardenfell. They are everywhere and you should begin to see them the moment you load a game. The AI and dialog all match the location and should fit in the game seemlessly.  I noticed jails were mostly bare so I added a good few to previousl...
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Little Secrets NPCs MMH 2010-12-05 Von Djangos Replaced by my 'ubermod' Djangos Dialogue, here;  


Changelog:1.1 - Added over 25 new secrets - mostly faction and race-based  
 
1.0 - Adds around 45 new secrets.
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Less Generic Tribunal NPCs MMH 2009-03-09 Ostar This makes the NPCs of the Tribunal expansion less generic and more interesting. New dialogue in Tribunal specific topics is added, and the existing dialogue is refiltered in many cases to stop annoying conversations. (For example, King Helseth talking about a plethora of minor criminals.)  ...
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Less Generic NPC Project - Seyda Neen NPCs MMH 2002-06-04 Joe Stevens/Wrye A roleplaying mod to give more life to NPCs in Morrowind.  Eleven of the NPCs in the town of Seyda Neen have been modified to give them specific dialog option about things like backgrounds and jobs.  Dialog sometimes varies depending upon how well they like you, your gende...
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Less Generic NPC Project - Hla Oad NPCs MMH 2004-11-01 The LGNPC Team Unique dialoge for every non cloned NPC in Hla Oad (that means everybody except the guards. By now all the NPCs are as good as each other, and there is nobody we can recomend for a special chat there a few quests lurking in town, have a look round. If you happen to stumble across so...
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Less Generic NPC Project - Ald Velothi NPCs MMH 2004-06-07 The LGNPC Team Inspired by the original Less Generic NPC Project: Seyda Neen, this is a rework of all the generic dialogue in Ald Velothi - no quests have been lost, but everybody has something different and interesting to say.  More details can be found in the readme included with this mod. ...
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Less Generic Nerevarine NPCs MMH 2009-03-23 Ostar To see the other LGNPC mods go to

Changelog:v1.03 - Fixed a dialog bug with Sul-Matuul. Minor dialogue tweaks.  
 
v1.2 - More dialogue. Typo fixes. Removed conflicts with LGNPC and MPP.  
 
v1.21 - Fixed a minor, non-critical script er...
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Less Generic Bloodmoon NPCs MMH 2007-09-21 Ostar To see the other LGNPC mods go to

Changelog:Version 1.10  
One new quest (Fryse Hags), an alternate ending for the "dark business" quest, made more NPCs less generic.  
Version 1.11  
More Skaal dialogue.  
Version 1.2 Prepared for becomi...
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Imperial Academy for the Healing Arts NPCs MMH 2005-09-27 Atlantis The Academy is located in Caldera in town on the hill.  You can either go and receive healing if you are sick or injured or go as a student and train to become a Healer.  One part is the classrooms and dorms, the other is the infirmary.    The dialogue offers different choices...
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Give Your Orders v1.3 NPCs MMH 2009-05-12 TheLys My mod is based on the Dracandros' voice mod idea, by Dracandros.



My mod is not a replacement for the Dracandros' voice mod, but rather a complement, adding stuff not managed. It doesn't require it to launch.



The "Give your orders" mod adds a topic to dialogs, "- Give yo...
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Fargoth the Druglord NPCs MMH 2004-03-29 Lord Sato This humorous mod changes Fargoth's clothing and dialogue, that's all. A nice mod for people who don't like Fargoth very much, this should make him a bit more interesting.
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Dwarf Race and NPCs NPCs MMH 2004-01-12 Matt This mod adds the Dwarf race and NPCs around Morrowind. The Dwarf race is balanced to  the same standards set by Bethesda's original races.     Each Dwarf NPC has some unique dialogue and can tell you about their race. . I hope you enjoy playing!
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Djangos Dialogue NPCs MMH 2011-02-26 Von Djangos The skinny; A combination of my old dialogue mods with a little extra thrown in. Adds new responses to the 'little secret' topic, the  
'services' topic, new slave greetings and an alpha of something I call 'Quest Persuasion'.  
 
Adds over new 100 secrets to the '...
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Balmora/Ascadian Isles Dialogue NPCs MMH 2002-07-15 Brother Juniper Adds unique dialogue for many characters in Balmora and the Ascadian Isles Region.  Be sure to read the README for complete info
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Ald Velothi - Khuul Transport NPCs MMH 2008-09-18 washington 1. Description:  
 
This mod adds two Dunmer fishermen that offer transportation by boat. One is Maelu Seran in Khuul that can offer you transportation to Ald Velothi, and other is Avrary Llervu in Ald Velothi that can take you to Khuul. They have specific dialogue that chang...
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Adventurers Plugin NPCs MMH 2004-02-23 Zeanu A refined and updated version of the original Adventurer's NPCs plugin by Adam. This basicly adds description to it and gives more details to the NPCs as well as some extra dialogue.
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Crime Enhanced 0.2 MWE, MWSE, MGE MMH 2015-08-05 Aerelorn Contains both plugins in the MWE Crime series of mods. Each mod will work independently of the other, but for the fullest experience in "deviant" roleplaying, it is suggested that you use all of the included mods:
Less Annoying Guards:
It can be annoying to have guards popup dialogue an...
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Vvardenfell Footpad Miscellaneous MMH 2007-07-03 Fliggerty There's no need to play the part of an honest citizen of Vvardenfell.  Honest work?  Freelancing?  Guild missions?  No longer!  Make a fortune by simply helping yourself to gold earned by others.   
 
This mod gives the dialogue topic "give me y...
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Ultimate Galleon Purchase Patch Miscellaneous MMH 2006-08-26 Fliggerty Have you ever been frustrated with the interesting method MadMax used to let you acquire the Ultimate Galleon?  Or have you ever been annoyed by constantly telling people on forums that you have to get your strength and intelligence both up to 100?  
I've altered the dialogue a bit...
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Take my place v1.2 Miscellaneous MMH 2010-01-09 Abot The problem of people blocking your way in narrow passages is a little annoying in Morrowind.

NPC will have the "- Take my place" dialog topic, and friendly NPCs should take your place when asked.

Credits:
This mod is clearly inspired by Noirgrim's NPC Move mod, and w...
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Solstheim Undialog Miscellaneous MMH 2004-02-20 SeekerVI This tiny "mod" shifts the mainland subject of "Solstheim to the NW corner of Vardenfal, to all units in the Imperial Legion, and the Character Generation Captain    Minor changes were made to some of the dialog itself..  This mod aims to free most of Vvardenfal from ...