# Actions Id Name Category Site Date Author Description
1
15309
Zajadian Lair GHF 2016-11-03
2
15053
Opticians GHF 2016-11-03
3
14961
MD Azurian Isles 0.1.2 GHF 2016-11-03
4
14906
Ingrediant Prices Addon GHF 2016-11-03
5
14515
Ascadian Caravan 1.1 GHF 2016-11-03
6
14511
Argonian Village Expanded GHF 2016-11-03
7
13530
Dynamic game settings MWE, MWSE, MGE Fliggerty 2014-09-12 qqqbbb Dynamic game settings v1.0
This mod dynamically changes various game settings.
MGE XE is required.
FEATURES:
PC constantly loses stamina when in water. Argonians are not affected.
When swimming PC loses stamina faster than when running. Argonians are not affected.
Argonians swim 60% faster than...
8
13517
Save Tarheil! sassman Fliggerty 2014-01-04 sassman The Elder Scrolls III: Morrowind
SAVE TARHEIL!
by
the SASS Man
A simple mod that makes Tarheil, the Bosmer that falls out of the sky northwest of
Seyda Neen, able to sell those scrolls of Icarian Flight. Yes, he has a rest...
9
13507
Pale Beauty SpiritedTreasure Fliggerty 2012-11-11 Spirited Treasure A pale beauty I saw on Deviant Art and decided to try and make her head for Morrowind.
Two choices. Pics included along with skins. I've included the Ren's shorter hair here.
Do with as you wish.
Don't forget Credits!
Spirited Treasure
Credits
xx--s-t-a-c-e-y--xx
Bethesda
Gorg and Fenrya
Be...
10
13485
Antares Creatures Creatures Fliggerty 2012-08-25 Arcimaestro Antares This is a compiled mod with all of Arcimaestro Antares's creatures.
It includes: Trolls, Treant, Medusa, Hill Giant, Green Slime, Gargoyles, Frost Monarch, Frost Giant, Draugr Deathlord, Cecaelia and Beholders.
Each Creature has its own readme.
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Opticians Calislahn Fliggerty 2011-08-25 Calislahn Opticians
By Calislahn
INDEX:
Requirements
About this mod
Installation
Playing this plugin
Known Bugs & Issues
Incompatibilities & Save game warnings
Credits & Usage...
12
13357
Hla Oad Shack v.1.0 Denina Fliggerty 2013-02-04 Denina This mod places a small shack near Fat Leg's Drop Off that you can buy from the Argonian standing in front of it for a pretty modest price. Meant as a starter home or drop off point.
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Denina's Empty Homes Denina Fliggerty 2013-12-29 Denina In anticipation of Morrowind Crafting 3.0 in the works, I decided to make a few new empty homes to be furnished.

There are 3 .esp files, one for each house. You can load all 3 .esp files at once. They were designed to not conflict with each other. All cleaned with TES3cmd.

ESPs:

Ald-ruhn, Hut Hom... more
In anticipation of Morrowind Crafting 3.0 in the works, I decided to make a few new empty homes to be furnished.

There are 3 .esp files, one for each house. You can load all 3 .esp files at once. They were designed to not conflict with each other. All cleaned with TES3cmd.

ESPs:

Ald-ruhn, Hut Home - Home located in front of Morvayn Manor.

Sadrith Mora, Mushroom Abode - Home located in front of Llaalam Madalas: Mage.

Vivec-Ebonheart Road Home - This one is not in a town. Go to Vivec, Hlaalu canton and enter Ascadian Isles from there. Turn right and head north along the path. At the crossroads where it turns into the Bitter Coast, look north. You should be able to see the Hlaalu structure from there.
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13313
Lyithdonea: The Azurian Isles ALPHA Melchior Dahrk Fliggerty 2015-08-01 Melchior Dahrk
15
13270
Glass Weapons For Ninjas Stores and Merchants Fliggerty 2011-08-18 Tonal Architect GLASS Weapons FOR NINJAS
Author: Tonal Architect
Date: 8/17/2011
Version: 1.0

Explanation

GWFN adds a merchant NPC named Ahj'sentio (male Argonian), who sells Glass Katanas, Glass Ninjatos, and Glass Tantos. Normally there are no Glass versions of such weapons (in fact nin...
16
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
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Father sword Kiteflyer61 Fliggerty 2012-04-26 Kiteflyer61 This adds my version of the "Father sword" from Conan the barbarian.
You can find it laying on Eldafire's doorstep in Seyda Neen.

2. Requirements

Tribunal and Bloodmoon required (because I'm lazy).

3. INSTALLING THE PLUGIN...
18
13205
Natural Beasts Gameplay Fliggerty 2012-11-26 XeroDeath Changes the two starting powers for beast races into abilities, making them constant.
Also adds a small swift swim bonus to argonians, to better fit their lore.
(they swim faster because of their tails)
This mod has be cleaned of evil GMSTs with Tesame.
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13203
Melian's Teleport Mod Gameplay Fliggerty 2011-08-10 melian TES III: Morrowind
Melian's Teleport Mod
Version 1.3
REQUIRES MWSE
Contents:
1. Version History
2. Description/Features
3. Requirements
4. Installation
5. Load Order & Dependencies
6. Updating From Previous Versions
7. Playing the Plugin
8. Compatibility
9. Known Issues/FYIs
10. Infor...
20
13173
Orrutus Cavern Quests Fliggerty 2011-08-08 Nicholiathian Orrutus Cavern ver 2.0
A house mod by Nicholiathian
This "house" mod began as something for my own use. The origina...
21
13133
Castle Wars Alternate Start Tweaks Fliggerty 2011-08-11 Falador Wiz1 The new location is just outside seyda neen to the west. It is justy across a small river. It is literally a giant shrine. You cant miss it. Have fun!!!Compatible with all addons and future updates!
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Voice files list Miscellaneous Fliggerty 2012-11-04 qqqbbb These are lists of all voice files with their subtitles. Now you can easily find what each voice file says. So if you want an argonian maid from your mod to say "thank you" to player you just open Argonian_female.txt and search for "thank".
"not used.txt" contains list of files that are not used...
23
13077
Sadrith Mora Dock Walkway Miscellaneous Fliggerty 2013-08-14 Leonardo This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the... more
This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the Telvanni Council Hall regardless if I wanted to start a new quest or to finish a quest.

Of course there are other reasons too why a dock walkway was needed.

-Required
Morrowind and the expansions Tribunal, Bloodmoon (just for the benefits of better scripting)

-Installation
Just extract the archive in Wrye Mash then active the Dock Walkway_No Building.esp plugin.

-Changelog
0.1 Initial release (briefly tested in-game with one companion in tow and that was successful)

-Known Conflicts/Issues
None. Let me know if there are any conflicts.

Any mod that edit these exterior cells (Sadrith Mora 17,4 and Sadrith Mora 17,5) could conflict and if it does then load this mod after the other mod since there are no modified script added to this mod (only vanilla scripts for the laterns in CS).

-Contact Info
I can be contacted via PM on these forums and my username is 'Leonardo':

BethSoft forum, Great House Fliggerty, TES Alliance, AFK Mods, The Assimilation Lab

-Legal
You are free to do whatever you want except for uploading this mod to Morrowind.Nexus since I'm rarely visiting Nexus forums or uploading the mod to other sites without first being contacted.

If you want to use for your own project then go ahead and make your mod.
24
13048
The Augur Moose DonnerGott Fliggerty 2013-02-19 DonnerGott Adds a ship tavern that the PC can purchase that generates a weekly profit. There is gondola travel from a private dock at Ebonheart. The Augur Moose is located off the small, L-shaped island SSW of Ebonheart, in cell "Ascadian Isles 0, -15." There are a few regulars that populate the place; thei...
25
13015
Zajadian Lair Houses Fliggerty 2011-08-10 Zajadu The Elder Scrolls III
MORROWIND:
Zajadian Lair by Zajadu

Index:
1. Summary
2. Requirements
3. Installation
4. Using the mod
5. Known Issues
6. Use in ot...
26
13008
Telperion - Ascadian Isles Tree House Houses Fliggerty 2011-08-25 Calislahn
Telperion - Ascadian Isles Tree House
By Calislahn

INDEX:
-> Requirements
-> Version History
-> About this mod
-> Installation
-> Playing this plugin
-> Known Bugs & Issues
-> Incompatibilities & Save ...
27
12988
Living Tower Houses Fliggerty 2014-08-28 iamnone --- Living Tower v1.5 ---
(house mod for TESIII: Morrowind)
by iamnone
This mod places a unique Telvanni-style tower in the Ascadian Isles Region. This living tower can be used as a house by any character able to levitate. The tower is cozy and designed for two - the player plus a companion. A...
28
12979
Ascadian Caravan 1.1 Houses Fliggerty 2013-02-03 Crankgorilla Ascadian Caravan
Version 1.1
Travel to Molag Mar, The Pilgrims Rest, and meet with an Argonian operative of the Mages Guild. A researcher for the guild has not reported in and c
29
12978
Abandoned Temple Houses Fliggerty 2011-08-08 Master1076 Abandoned Temple V1.7 - Master1076
ABOUT THE MOD:
This mod adds a Abandoned Temple to Ascadian Isle Region, 1,-9 follow the road to Vivec from Pelagiad and you will see the temple on the way. Alternatively...
30
12972
UC: Armory Models and Textures Fliggerty 2011-10-14 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Repl... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Replacement, high res textures for all weapons and armor
-Replacement, high poly meshes for most armor and some weapons including Wraithguard!
-Many weapons and armor now have bump, environment, and glow maps where appropriate
-Several weapons and pieces of armor that previously had unique names/enchantments but not unique meshes now look distinctive.
-Glass shields and weapons are now transparent on the 'glass' bits

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays.

Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game.

The items made unique by use of the .esp are the following:
Banhammer, Bonebiter Bow of Sul-Senipul, Boots of Blinding Speed, Conoon Chodala's Axe, Conoon Chodala's Boots, Dagger of Symaccus, Dreugh Cuirass, Ebony Spear, Erur-Dan's Cuirass, Erur-Dan's Spear, Karpal's Friend, Light of Day, Mountain Spirit, Seasplitter, Spirit Eater, Staff of Carnal Channeling, Stormforge, Temreki, and Trebonius' Staff

In addition to the above effects, this pack contains Plankye's enchantment glow remover (pluginless noglow). If you use anything that modifies the enchantment glow, you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a glow now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail.

This is the first of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
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12930
Carts and Wagons Resource Models and Textures Fliggerty 2015-11-02 Neoptolemus Adds three new meshes to Morrowind: one wooden hand cart, and two variants of a larger twin-axle wagon - one with a canopy and one without. All were pieced together in NifSkope out of existing Morrowind meshes and textures.
Included is a simple demo mod adding some of the new meshes to various p...
32
12925
Autumn Textures Models and Textures Fliggerty 2015-10-03 SYMBIOTE DINOSAUR This mod will retexture a few of the landscape texture
in the Ascadian region, the Bitter coast region, and
the West Gash region. Not all the land textures will are
retextured so the regions still look unique, just with a
bit of broken twigs and fallen leaves on the ground.
33
12918
Oblivion Script Font Dongle Fliggerty 2011-10-13 Dongle Oblivion Script - A Daedric Letter Font
by dongle

VERSION 1.0 NOTES:
This is a font based on the Daedric lettering system found the Elder Scrolls RPG series by Bethesda Softworks.
The Oblivion Script font variant is a more of a hand-written style than the original O...
34
12853
NPC Schedules (beta2) Emma and Grumpy Fliggerty 2011-07-28 Grumpy UPDATED VERSION - THIS VERSION INCLUDES A 'FARGOTH-CORRECTION MADE BY TESPIS!!

NPC Schedule (Beta) ReadMe
This is a fairly simple mod that basically disables NPCs at various times of the day (mostly night).
Ambiance only. Don't ...
35
12821
Boyfriend, imperial Emma and Grumpy Fliggerty 2011-07-27 Emma Boyfriend, imperial, ver.2.1
Indiana James, the boyfriend of your female PCCharacter is back in Vivec. Smarter, more handsome and better at running and kissing (!) than ever before. He is a warrior who loves a good fight, and between your adventures, you can rest in his cottage just to the left ...
36
12789
Magicka Metamorphica Fliggerty Fliggerty 2011-07-24 Fliggerty It has been speculated that a soul gem is essentially just magicka-infused matter. We now know that this is indeed the truth.
An Argonian enchanter, in his researches, has stumbled upon the method commonly used to create soul gems. For a small price, he will teach you a spell that can be u...
37
12749
Wheat Resource Midgetalien Fliggerty 2013-04-21 Midgetalien This is a resource pack for Morrowind. As such it has no esp. You must set up the items in the CS and then place in game to make use of them.
This resource contains the meshes and textures for the following:

- Wheat Plant
- Wheat Ingrediant
38
12735
Starstone outpost Addon - Spidersilk Midgetalien Fliggerty 2011-10-10 Midgetalien Disclaimer

This mod is an addon for the Starstone outpost mod created by Calislahn
You may not redistribute this mod or change it in anyway.
What this mod does

This Mod adds the ingrediant "spider silk" to the Starstone Spiders. The indgrediant properties a...
39
12715
Riller-Mosh Midgetalien Fliggerty 2011-10-10 Midgetalien Riller-Mosh was a landmass reource released by Avrahama back in 2007 based around Argonianlore and c
40
12687
Ingrediant Prices Redone Midgetalien Fliggerty 2011-08-24 Midgetalien THis mod is a compliation of my pelt trader, pelt prices and pelt prices addon. IT adds traders around solsthiem and ups the price of pelts and meat from animals to make hunting them more worth while and rewarding. Below is a list of traders and where to find them:
- scowl the hunter. found on...
41
12686
Ingrediant Prices Addon Midgetalien Fliggerty 2011-08-24 Midgetalien This is an atempt to change the alchemy trade by boosting prices so hunting animals and treasures becomes a profitable business.
This addon increase the prices of more Ingrediants. Namely Gems and lichen.
Here is a full list of what this mod does:
Increases the prices of:
Diamonds 275gp
...
42
12680
Heartwood Midgetalien Fliggerty 2011-08-18 Midgetalien In standard morrowind it was near impossible to get the ingrediant \"heartwood\" from spriggans (bloodmoon creature) This mod increases the chances of getting heart wood by lowering the requirements of the levelled lists.
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Fly Amantia Midgetalien Fliggerty 2013-03-24 midgetalien Fly Amantia adds the plant "Fly Amantia" From Oblivion/Skyrim to Morrowind.
A few have been placed around Pelagiad and Caldera.
The ingrediant has the following effects:
Restore Agility
Damage Strength
Restore Health
Resist Fire
see readme for more info
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Druid Alchemy Midgetalien Fliggerty 2011-08-18 Midgetalien This mod adds a book "Druid Alchemy" to korst wind-eye's house in Skaal.
The book lists some o the potions that can be made using ingrediants found on solsthiem. A handy guide to the budding Alchemist
45
12633
Blue Heather Midgetalien Fliggerty 2013-04-21 Midgetalien This is a resource pack for Morrowind. As such it has no esp. You must set up the items in the CS and then place in game to make use of them.
This resource contains the meshes and textures for the following:
- Blue Heather
- Blue Heather ingrediant
This resource was made for a mod, set on sol...
46
12625
Argonian Village Expanded Midgetalien Fliggerty 2011-08-15 Midgetalien
47
12591
Dwemer Vertical Shaft Meshes Resources MMH 2005-05-01 pianomanDylan Dwemer style meshes, meant for vertical movement. (hence the name vertical shaft). Very small files, Includes shaft, shaft extrude, top, endcap, platform, and every combination of exit style for the extrude (1, 2A, 2L, 3, 4). Total of 10 meshes .
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Dwemer Platform Pack Resources MMH 2005-05-19 pianomanDylan All dwemer textures, there are 6 meshes: 512 platform, 256 platform,beam, 512 beam, a beam clamp, and a pipe-column. They are all highly compatible with each other, and I had fun playing with them when I finished. And like the last meshes I made, the file is so small it would b...
49
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GS_Rugs Resources MMH 2007-04-14 Gianluca
50
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GS_Tapestries Resources MMH 2007-04-14 Gianluca
51
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KEY-FurnResource_01 - Paintings Resources MMH 2007-08-11 Clavis This modders resource is a collection of Paintings with frames that match the furniture packs I'm putting together. There are 20 paintings for each of the four frame styles. All are based on pictures found online at either DeviantArt or Renderosity, a list of the artists can be found in the credi...
52
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Creature Additions Resources MMH 2008-07-07 Demon Xen The mod adds 5 creatures to the game: Forest Protector Ancient Guardian Mummy Croclar Moon Worshipper The creatures have been added to certain leveled lists. Some are high levels and will not spawn until you are...
53
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Egyptian Urns Resources MMH 2009-01-25 Mystery05 this is just a modders resource. no items are placed in game. the meshes are bethesdas the textures are mine. the containers have their own ids so that they will not over rite anything already in game.There are 3 texture folders one labled (with overlays) which can be used if you prefer the...
54
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Defiance of Subtlety Resources MMH 2009-03-17 Phaedrus AtrociouslyGoodWitch asked if someone could make a dagger on the Bethesda Forums. The picture provided was ... interesting, to say the least. I couldn't resist the challenge, so here it is. This resource contains three meshes, for a dagger, a longsword, and a shortsword. &...
55
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Silveri's Tapestry Pack 1 Resources MMH 2009-04-06 Silveri This is a modders' resource; nothing is added to the game. 6o of the ordinary tapestries, that I made for some variation in the game. There are tapestries with a kind of persian style pattern,fantacy, landscape and ordinary textile pattern. The secret tapestries is listed in the origi...
56
12361
Southwestern Rugs Resource Resources MMH 2009-04-06 lochnarus Southwestern Rugs - Resource pack author:
lochnarus
A resource plugin for Morrowind. contains 2 different rugs with models and textures done in a Southwestern style similar to American Indian and Mexican rugs. Textures by lochnarus models by bethesda
57
12311
Asian Dragon Relief Retextures Resources MMH 2009-04-06 redwoodtreesprite retextured variations of a Dragon Sculptural Relief texture from Marlin Studios. The original texture is part of a free sample set, available at: http://www.marlinstudios.com/samples/sampst11.htm All textures are in dds form, and can be viewed and converted to bmps wit...
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egyptian stuff for modders Resources MMH 2009-04-06 Mighty Joe Young just a spinx,14,oo poly so ,low end user ,i`m sorry,but it`s only 3 npc in the same place or least if u think about it,the head is lots because of the curves on the mesh install in mw data files,added some extra,high #is the finish,#3,other one`s need retexture, there is 2 th...
59
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Belgian Beer Bottles v1.0 Resources MMH 2009-04-06 acs No readme. Beer bottles.
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NioLiv Clothing Collection Expansion I Resources MMH 2009-04-23 Plangkye Vol. I: Dresses These are several variants of NioLiv's dress models with sleeves transplanted from her various shirts and other dresses. I have tried to make as many sleeve/body permutations as I can with this. Credit goes to NioLiv for the original models. The UV textur...
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Arena Resources MMH 2009-04-24 redwoodtreesprite [Sense Of Scale] Sense Of Scale This is the Arena model by Andrea "McFarland" Chiantore. It is a very large single mesh. It has a huge seating area, entrance tunnel, "royalty box", and a platform surrounded by pillars, all one single mesh. (The picture outside of the screenshot folder is of the ... more
[Sense Of Scale] Sense Of Scale This is the Arena model by Andrea "McFarland" Chiantore. It is a very large single mesh. It has a huge seating area, entrance tunnel, "royalty box", and a platform surrounded by pillars, all one single mesh. (The picture outside of the screenshot folder is of the arena inside of ...
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Andrea Chiantore Mesh Pack Resources MMH 2009-05-12 Andrea \"McFarland\" Chiantore & Redwoodtreesprite [Walls Stairs] Walls Stairs These models were uploaded to Morrowind Files. But as Morrowind Files is long gone, and as the full usage Ok was given, I have put them together in one pack for modder use again. I did add AnCh to the meshes and texture names, as some of the names were so simple that ... more
[Walls Stairs] Walls Stairs These models were uploaded to Morrowind Files. But as Morrowind Files is long gone, and as the full usage Ok was given, I have put them together in one pack for modder use again. I did add AnCh to the meshes and texture names, as some of the names were so simple that there was a risk ...
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balmora market 1 zip Resources MMH 2009-05-12 Raye an indoor market added to balmora... the Empty version [what is included in this archive] has only the bare bones,whilest the Raye's market version [not included] has my own NPCs and perhaps some others that im tired of trying to find,all in one conveniant place.
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BTG's Blank ESP™ Resources MMH 2009-05-12 Brian The Goldfish Essentially, BTG's Blank ESP is a version of Kugai's Blank ESP. But this has some subtle differences - namely, the addition of all (or most of) the Tribunal/Bloodmoon objects. It's also 100% dialogue-free (hence the somewhat smaller file size). Simple as that, really. I don't want to downplay the...
65
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Telvanni meshes Resources MMH 2010-07-22 Karpik777 & Jon Satriani & TR Team A set of fan-made Telvanni meshes.
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Telvanni Meshes v1.1 Resources MMH 2010-07-22 Karpik777 & Jon Satriani A set of fan-made Telvanni meshes originally for Oblivion, downgraded to work in Morrowind.
67
11988
Gothic Architecture Resources MMH 2011-05-13 Vagashan a Resource with a Gothic themed tileset. comes with 2 esp's: minas tirth and chateauthe. 1st esp adds a cell with a Minas Tirith (from LOTR) style city. the second adds a Cheateau to the ascadian isles complete with an interior.
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Asian Resource Pack - Sakura Resources MMH 2011-10-10 Redwoodtreesprite [b]A variety of Sakura / Cherry Blossom tree meshes and retextures by legato, Brillo, Sniper Daria, and my Sakura retextures[/b] [b]of LadyE's huge trees with falling leaves. Now her two trees have Sakura blossoms and falling Sakura petals. Extra special thanks to[/b] [b]Cen...
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Asian Pack - Furniture 1 Resources MMH 2011-10-10 Redwoodtreesprite & legato & ra5946 & Sniper Daria This is a modder resource. There is no esp. Furniture and container models by legato and ra5946, including a stove, bath, closets, cabinets, wardrobes, shelves, and tables. Also laquer chest and crate retextures of Morrowind meshes by Sniper Daria. [b...
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Asian Pack - Lanterns 1 Resources MMH 2011-10-10 Redwoodtreesprite & legato & ra5946 This is a modder resource. There is no esp. Asian lantern models by legato and ra5946.
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Asian Resource Pack - Bamboo Resources MMH 2011-10-10 Redwoodtreesprite [b]A variety of bamboo trees, plants and shoots for your mods. There are new models by Legato and 3 new models by ra5946.[/b] [b]Also there are modified meshes of the marshmarrow nifs done by Regan. I have retextured the leafless marshmarrow nif[/b] [b]using Ayse's bamboo ...
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Asian Resource Pack - Sushi Resources MMH 2011-10-10 Redwoodtreesprite [b]ra5946's sushi model and my retextures of it. There are 10 different Sushi Centers wrapped with 5 different Sushi wraps.[/b] [b]In total, there are 42 different Sushi pieces. They are not entered in a modder's esp.[/b] [b]I have also made alpha-channeled icons for the sus...
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Foliage Resource Pack 1: Ferns and Bushes Resources MMH 2011-10-24 Korana Included are: bushes, mostly of the tropical nature ferns with new textures small fern variants. fern variants that use the existing bitter coast fern textures ,fern varaint that mimicks the slough fern
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Ancient Headdress Resources MMH 2012-02-03 Phijama This initially started life as a simple request from my daughter, to make a feathered headdress that looked 'vaguely' Egyptian/ Mayan. It somehow snowballed and now includes pauldrons, bracers, several simple necklaces (one with animated textures) and some Chakra (offensive and defensive war ring...
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banzai trees Resources MMH 2012-08-22 Redwoodtreesprite Several Bonzai models are pesented here that wou;ld fit comfortably into an Asian themed mod .
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Resource Pack for Better Body Textures for Better Heads - Argonians Resources MMH 2013-02-20 Silaria Description: These four Rar files contain all the Photoshop files for the female bodies for the BB Textures for BH Argos. I had to break this out into four files because my dang connection would drop if I tried to upload the whole 50meg file. o.O This is not, I repeat NOT, the actual Body retextu...
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Victorian Furniture Resource Resources MMH 2013-02-21 lochnarus\, VagabondAngel\, & Dongle Contains 6 new furniture meshes to be used in any mod for Morrowind only. All meshes are freeware, and are available in their original forms at www.all-in-3d.com You must give credit to dongle for converting and remapping the bed, dresser, table and rocking chair models.
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Telvanni Meshes v1.2 Resources MMH 2013-08-11 Karpik777 & Jon Satriani & TR Team [New Emperor's Parasols] New Emperor's Parasols A set of fan-made Telvanni meshes.
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Djangos Rugs and Tapestries v1.3 Resources MMH 2013-09-03 Von Djangos There are a few rug and tapestry mods out there, but most are either the authors favourite artist, or the old persian rugs for Dunmer and william morris tapestries for the Imperials. Nothing wrong with either of those - but in my mind the Dunmer are more Native American weave, and the...
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Nameless Hairs I and II Resources MMH 2014-01-23 Kalian [Nameless Hairs II Model 12] Nameless Hairs II Model 12 Adds a lot of female hairstyles. Over 15 types of hairs, you can see some screens in the archive. Due to lots of files, there is no esp, so you must add the hairs yourself. See Readme for 'How To' description.
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Tough Skeleton Key Tweaks MMH 2007-11-21 Ziana Makes the Skeleton Key (Thieves Guild reward) much tougher. (One million uses.)  
 
This is for anyone tired of juggling their lockpicks and having to keep replenishing them.  
 
For purists, does this go too far? As I see it, by aquiring the Skeleton Key...
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Talrivian's State-Based HP Mod Tweaks MMH 2010-08-09 Talrivian, HotFusion State Based HP Mod by Talrivian v.2.2 (Rewrite of HotFusion's State-Based HP Mod)  
 
------********------  
!!!IMPORTANT NOTE!!!  
------********------  
 
Instructions:  
 
To use this mod, you need to do the fol...
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Suga Muncher's Preadator Addons Tweaks MMH 2008-09-11 Sugar Muncher Jeff Just a couple of lil mods i made to make being a predator a better experiance there will most probably be problems with this mod as i am  
not what you would call an experianced modder.  
 
Anyways the first mod HJ_predator_fixes_&_addons.esp doesn't add many fi...
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Spell Fix - WGI version Tweaks MMH 2007-02-28 PetrusOctavianus This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate.  
This means that NPCs will cast *only* the spells that are in in their spell selection.  
As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp...
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Spell Fix Tweaks MMH 2007-02-28 PetrusOctavianus This mod sets all spells in Morrowind, Bloodmoon and Tribunal to not auto-calculate.  
This means that NPCs will cast *only* the spells that are in in their spell selection.  
As it is NPCs have access to all spells set to auto-calculate, which means they can cast any sp...
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Races Enhanced Tweaks MMH 2012-07-29 Jcull97 This mod simply edites and adds spell, abilities, and powers of all races, this is my first mod so be nice :), it only requires morrowind.  
 
 
Argonian- Water breathing is now an ability, another ability is reptilian waters, which makes them swim faster than usua...
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Princess Trees Tweaks MMH 2008-11-18 Princess Stomper A very 'lite' version of the popular tree-adding mods.  
This simply adds a few of Lady Eternity's lovely animated trees, plus  
a few default Morrowind trees, principally to the Ascadian Isles reason.  
Because there are only a few trees added, there is less scope f...
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Natural Beasts V1.0 Tweaks MMH 2012-11-26 XeroDeath Changes the two starting powers for beast races into abilities, making them constant.
Also adds a small swift swim bonus to argonians, to better fit their lore.
(they swim faster because of their tails)

This mod has be cleaned of evil GMSTs with Tesame.
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Nasty Cammona Tong v1.2 Tweaks MMH 2013-03-08 Von Djangos Adds more offensive greetings to members of the Camonna Tong.
Responses range from surly and difficult to outright racist slurs if your
character is Khajiit or Argonian. Fixes some Balmora dialogue bugs in
relation to the Camonna Tong. Voice files are edited to be aggressively r...
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Melian's Teleport Mod v1.3 Tweaks MMH 2010-01-02 melian null
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KTW ADnD Based Race Tweak Tweaks MMH 2010-03-19 Kain the Wolf The basic idea behind this mod is to change the size ratios to that  
of some of the races in ADnD. I have also tweaked out some of the spells/abilitys  
of the races, nothing overpowered, just tweaks I figured should be done i.e.; Argonians  
being able to breath u...
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Improved Morag Tong Grandmaster Tweaks MMH 2007-01-16 PetrusOctavianus This mod makes the Morag Tong Grandmaster tougher and the Night Mother of Vvardenfell much tougher.  
 
It's designed mainly for players who use lots of quest/landscape mods and thus reached much higher levels than in vanilla MW. But also in vanilla MW the Grandmaster a...
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Imperial Cult Teleporter Tweaks MMH 2002-07-22 Ciante
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GIANTS (No Nude) Tweaks MMH 2003-11-26 TomatoOfDoom This mod takes out the nymphs (the naked people running around). Hope this helps some of you.
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Earthly Delights Tweaks MMH 2002-05-28 Endrek This mod is designed to make Desele's House of Earthly Delights (in Suran) a bit more... delightful.     Talk to Helviane Desele about "Beds" to partake of the services. There are also some minor changes to prevent the dancing girls from dancing off thestage.  ...
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Daedric Teleport Stones Tweaks MMH 2008-09-05 melian 3 pairs of "Daedric Teleport Stones" of varying powers are scattered over Vvardenfell. The Tribunal version adds an extra pair of "Consecrated Teleport Stones" with support for major Mournhold locations.  
 
Equipping a stone will take you to the matching stone if it is place...
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Armor Sets Tweaks MMH 2008-05-28 Italianstal1ion If you bring so many pieces of a certain armor together, then they  
will allow the player to achieve certain bonuses. Say for example,  
a player equips 5 pieces of chitin armor. Then the player gets a +5  
agility bonus ON TOP OF whatever enchantments the armor has...
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Argonian Watter Breathing Toggle Tweaks MMH 2009-01-10 Jack This is a flawless means to add constant watter breathing to argonians.  
The spell acts as a toggle so u can turn it on or off at any time so it will not cause problems with any quest. You can use this on a previously created Argonian character it will not have any problems.
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Argonian Water Breathing Tweaks MMH 2009-03-21 Tzing This is a very simple mod. All it does is make the Argonian Water Breathing spell into an ability, so you don't have to keep casting it.
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Weapon Compilation Mod v2.0 Weapons MMH 2013-09-27 Farrp This mod adds 170+ (community made) weapon meshes into MW's leveled lists and to nearly 500 NPCs. There are 2-6 variants of each weapon mesh totaling about 550-600 new weapon IDs. These weapons are VERY balanced and add a lot of variety to MW. The weapons are non-enchanted weapons and they stick ...