# | Actions | Id | Name | Category | Site | Date | Author | Description | |
---|---|---|---|---|---|---|---|---|---|
|
1 | 12135 | Mog Ebony Helm Resource | Resources | MMH | 2009-05-12 | LordJB aka Jonas Backman | Mog Ebony Helm Resource ===== An Ebony helm mesh for Mogs (no ESP). |
|
|
2 | 12019 | Telvanni meshes | Resources | MMH | 2010-07-22 | Karpik777 & Jon Satriani & TR Team | A set of fan-made Telvanni meshes. | |
|
3 | 12018 | Telvanni Meshes v1.1 | Resources | MMH | 2010-07-22 | Karpik777 & Jon Satriani | A set of fan-made Telvanni meshes originally for Oblivion, downgraded to work in Morrowind. | |
|
4 | 11767 | Telvanni Meshes v1.2 | Resources | MMH | 2013-08-11 | Karpik777 & Jon Satriani & TR Team | [New Emperor's Parasols] New Emperor's Parasols A set of fan-made Telvanni meshes. | |
|
5 | 11321 | Legion papers | Tweaks | MMH | 2011-10-07 | Maw3193 | Legion papers, by Maw3193 ([email protected]) To install: Put it in your "Data Files" folder and activate it in the Morrowind launcher. Purpose: At a certain level, you find armour better than the Legion stuff. Lugging around armour you are only going to wear ... |
|
|
6 | 11005 | Aprogas's Vampire & Wakim's Improvements | Tweaks | MMH | 2002-12-13 | Jasper Jongmans | Merge of 2 conflicting mods, Wakim's Improvements and Aprogas's Vampire plugins. Also fixes a few issues in Wakim's Improvement plugin. | |
|
7 | 11004 | Aprogas's Armor Enchant MW | Tweaks | MMH | 2002-12-13 | Jasper Jongmans | ||
|
8 | 11003 | Aprogas' Armor Enchant (Tribunal) | Tweaks | MMH | 2002-12-13 | Jasper Jongmans | Changes the enchant ratings of armor (including Tribunal armor) to values I consider more logical. | |
|
9 | 10685 | Master Sword | Weapons | MMH | 2006-04-08 | Jonathon Dancey | Adds a replica of Links master sword to the fighters guild in balmora, not unbalancing to the game. This is my first mod so it might not be perfect ;) | |
|
10 | 10313 | World Grid Map | Utilities | MMH | 2011-10-23 | Jonathan D. Wells | Elder Scrolls 3 - Morrowind World Grid Map v1.0 I created this map to assist people using the Editor to modify or add exterior cells. The best way to avoid conflicts between MODs seems to be using cells in the grid that aren't used by the game. The trick is that ... |
|
|
11 | 10153 | ES3 Grid Map | Utilities | MMH | 2009-05-12 | Jonathan D. Wells | I created this map of the exterior cell grid to assist people using the Editor to modify or add exterior cells. | |
|
12 | 9935 | Lord Seyda's Quest | Quests | MMH | 2013-08-28 | Bone_Jones_00 | An extremely challenging quest for generous rewards. You'll come across the quest activator in your Nerevarine travels or you can skip that and purchase the quest activator (a book) from Jobasha. Be prepared for enemies stronger then Dagoth Ur. Enjoy!!! | |
|
13 | 9818 | Aprogas´s Vampire | Quests | MMH | 2009-05-12 | Jasper Jongmans | - Plugin info: Name: Aprogas's Vampire Creator: "Jasper Jongmans" Website: http://aprogas.student.utwente.nl/~aprogas/morrowind/ Requires: Morrowind, Tribunal Type: quests, twe... |
|
|
14 | 9817 | Aprogas's Vampire | Quests | MMH | 2002-12-13 | Jasper Jongmans | Quest to allow vampires to trade with Telvanni....Vampires regenerate health/fatigue...Sun damage weather dependent Quest to allow vampires to talk with NPCs using a potion. See readme for info. | |
|
15 | 9755 | The Living Cities of Vvardenfall v1.1 | NPCs | MMH | 2009-04-06 | Jon Medders aka EberKain | The Living Cities of Vvardenfall v1.1 This mod adds Day / Night schedules to Seyda Neen |
|
|
16 | 9714 | Quarra Clan | NPCs | MMH | 2005-06-06 | Jonathan Nash | ||
|
17 | 9445 | Morrowind Music Overdose 2 | Music | MMH | 2007-05-04 | Jon Babb - Bosa | Composed by Jon Babb and performed by the Johnson City Symphony, this sequel to Morrowind Music Overdose was made under emotional times. Jon Babb uses his thoughts and emotions at their climax. Morrowind is a great game, and deserves great music. I try at my hardest to br... |
|
|
18 | 9443 | Morrowind Music Overdose | Music | MMH | 2007-04-06 | Jon Babb | The Morrowind Music Overdose - new music for Morrowind. All the music is replaced, except maybe two or three battle themes (maybe if I had some more money, I could make some more battle music). Included is the complete song list, and the readme that contains all the other... |
|
|
19 | 7552 | Arrilles Tradehouse Expanded | Miscellaneous | MMH | 2003-08-02 | Jon | Arrille's Tradehouse in Seyda Neen will now no longer be a 3rd rate joint with little to offer. Now Arrille offers repairing, has a bit more gold, and has a mutch larger inventory of weapons, armor and spells(some of which were put in there only for fun (they're stupid, like... | |
|
20 | 6927 | Bags of Holding | Gameplay | MMH | 2009-04-06 | Jon Medders aka EberKain | This was untested. It should all work fine though. Unpack it with the subpaths. If there is a problem .nif files go in the meshes directory, .tga's go in Icons, .TGA's go in the Textures. There is a new letter in the census and excise office that will get you started. If you cant find the temple ... | |
|
21 | 6914 | AprogasVampireWakimImprovements | Gameplay | MMH | 2009-04-24 | Jasper Jongmans | Merge of conflicting Wakim's Improvements and Aprogas's Vampire plugins. Also fixes a few issues in Wakim's Improvement plugin. | |
|
22 | 6913 | AprogasMagickaRegenerate | Gameplay | MMH | 2009-04-24 | Jasper Jongmans | A magicka regenerate script. The formula used is: mag/s = wil / 100 - 0.5. This means you will regenerate from nothing at a willpower below 50 up to 0.5 per second at a willpower of 100. Turn on/off with StartScript/StopScript MagickaRegenerate. |
|
|
23 | 5804 | The Hidden Divine v1.1 | Clothing | MMH | 2009-04-06 | Unknown | Credits READ THEM!!! SPECIAL thanks to: Jonas_Aldrin!!!;)HE gave me all the mods and i put them to gether TheSiriusSnape!!!;)for the glasses and making it possible to have the azriel hair with them(siill waiting for that but check up at the place you got this and se if it has come... |
|
|
24 | 5803 | The Hidden Divine 1.3 | Clothing | MMH | 2009-04-06 | Unknown | Credits READ THEM!!! SPECIAL thanks to: Jonas_Aldrin!!!;)HE gave me all the mods and i put them to gether TheSiriusSnape!!!;)for the glasses and making it possible to have the azriel hair with them(siill waiting for that but check up at the place you got this and se if it has come... |
|
|
25 | 5242 | Stephen's Creeper Upgrade | Cheats | MMH | 2007-09-07 | sjones321 | This is my first mod. It updates the Creeper in Caldera. It makes it so that he will pretty much buy everything and has 500k instead of 5k. Also I edited Ajira in the Balmora, Guild of Mages to let you fast travel directly to Creeper. To finish it all off Creeper will tra... |
|
|
26 | 5167 | NJA-REMIX | Cheats | MMH | 2007-11-12 | Deamun | This is a cheat for the Naruto Joniun Armor by Michelle. (Meshes by Braddock) If you like me I couldn't find the ship were the armor was supposed to be. So I placed a chest with the stuff in it in Adrille's Tradehouse. Its located in the top bedroom for the something and other. Its called "Deamun... | |
|
27 | 5110 | Indexchest | Cheats | MMH | 2005-02-26 | Jon Davison | The Mod is nothing else than a little chest in Balmora's Bookstore, containing all propylon indexes at once. | |
|
28 | 4996 | Aprogas' Magicka Regenerate | Cheats | MMH | 2002-12-13 | Jasper Jongmans | A magicka regenerate script. Formula used is: mag/s = wil / 100 - 0.5 - meaning you will regenerate from nothing at a willpower below 50 up to 0.5 per second at a willpower of 100Turn on/off with StartScript/StopScript MagickaRegenerate. | |
|
29 | 4995 | Aprogas Master Trainers | Cheats | MMH | 2002-12-09 | Jasper Jongmans | Adds Cinia Urtius (Medium Armor Master) back into the Tel Fyr docks, and makes Sirollus Saccus (Heavy Armor Master) a trainer. | |
|
30 | 4484 | Illy's Solsteim Rumour Fix v1.0 | Bugfixes | MMH | 2010-05-27 | Illuminiel | Tired of having every person on Vvardenfell know about Solsteim? Do you find it immersion breaking that every Imperial says their son was sent to Solsteim? I was - hence this little mod which adds a filter to the latest rumour topics for Solsteim. Now only Jonus Maximus ... |
|
|
31 | 4188 | How to make NPC Schedules tutorial 1.1 | Tutorials | MMH | 2009-04-06 | Jon Medders aka EberKain | The Living Cities of Vvardenfall v3 This mod adds Day / Night schedules to Seyda Neen Ald Velothi Caldera Caldera Mines |
|
|
32 | 3880 | Morrowind Birthsign Balance | Birthsigns | MMH | 2005-09-19 | JONJONAUG | 1.1: Tweaks serpent again and gives a better description in readme. Tower lowered from 100 open to 75. Others in readme. This will help balance the orignal 13 birthsigns. See the readme for what the mod does. I kept some of them the same. This contai... |
|
|
33 | 3598 | Balmora Marketplace v1.0 | Stores and Merchants | MMH | 2013-03-20 | Jonathan Wesley | Creates a marketplace as north end of Balmora on the east bank of the river close to the northern bridge. This is a nice mod from Jonathan that captures the spirit of the game well, and which fits into the Balmora 'scene' very well. Here are Jonathan's comments.. This is... |
|
|
34 | 3597 | Balmora Marketplace | Stores and Merchants | MMH | 2010-03-31 | Jonathan Wesley | This is my first ever mod for Morrowind so I hope you don't judge me too harshly. I have added a small market place to Balmora near Caius' house and added some NPC's to wander the stall. Jiub from the very begining of the game makes a return here as a merchant and there is also a tiki bar. ... | |
|
35 | 2959 | Carl Jonson | Races | MMH | 2018-09-06 | Mega Andreas | Welcome to Morroiwnd i am CJ from San Andreas. | |
|
36 | 2730 | Warlord's Chain | Armor | MMH | 2007-03-19 | JonDeere, Trosh Lirgg | A suit of armor my brother and I were asked to make. It was originally based on the Warlord's Chain Armor from WoW, but it kind of ended up differently at the end. No matter we still used that name. | |
|
37 | 2512 | The Stuff of Gods | Items | MMH | 2009-04-06 | Darky00 | Credits SPECIAL thanks to: Jonas_Aldrin!!!HE helped me a lot with things TheSiriusSnape!!!for the glasses and making it possible to have the azriel hair with them andyguy!!!for the clothes and many other stuff.. Aftershock_81!!!For the jeans if you have a prob... |
|
|
38 | 2328 | Spencer Homes v1.1 | Houses | MMH | 2009-05-12 | J.C. Spencer | Spencer Homes is a company located that builds and sells homes across Tamriel, and they have been doing so for over a century and a half. The Vvardenfell office is located just outside Vivec, north of the Foreign Quarter canton. This is where you will find Jon Spencer, owner of Spencer Homes, and... | |
|
39 | 2253 | Skaal Home | Houses | MMH | 2007-05-27 | jonjon | Adds a home to the skaal village near the well. Also adds a npc outside the new home that will transport you to two locations. | |
|
40 | 2201 | Shack | Houses | MMH | 2007-05-27 | JonJon | Adds yet another shack to seyda neen and it will conflict with any other seyda neen mod that adds new buildings or anything else there. | |
|
41 | 2160 | Set Armor | Armor | MMH | 2007-05-07 | JonJon | Adds armor sets, similar to Diablo. Replaces umbra and puts a new npc where he spawns. Umbra now spawns in Balmora on the road to Caldera. Have fun will add more sets soon. |
|
|
42 | 1850 | Nobal Mansion | Landmasses | MMH | 2009-05-12 | Jonathan Wells |
The Elder Scrolls III MORROWIND: Nobal Mansion By Jonathan Wells Index: 1. Description 2. Installation |
|
|
43 | 1721 | More Artifacts | Items | MMH | 2008-02-15 | Jondera | This mod adds 9 new items - 6 weapons, a robe, an amulet, and a book. The items are scattered around in various inconvenient locations around Vvardenfell, most of them in Daedric Shrines or Dwemer ruins. The items, including their powers and locations, are as follow... |
|
|
44 | 1696 | Mog Hair | Heads and Hair | MMH | 2009-05-12 | Ian McConville, LordJB aka Jonas Backman | Author: IanMcConville (He made the original meshes for the V2 Mogs) LordJBeckman - Jonas Backman (Redone for the V4 Mog) Included: 10x Meshes 4x Textures 1x ESP File 1x Readme Installation: Extract these files (Winrar prefered) To "... |
|
|
45 | 1359 | House Complex | Houses | MMH | 2008-12-31 | Jonas aka Jonklai9779 | This mod adds houses in most major cities, and a couple minor. The houses themselves are cozy, with good storage and lighting. If you come across faults or want something for yourself, please email me at [url=mailto:[email protected][/img][email protected][/url] since I have nothing to do. | |
|
46 | 1358 | House Complex | Houses | MMH | 2008-12-31 | "Jonas" (Jonklai9779) | This mod adds houses in most major cities, and a couple minor. The houses themselves are cozy, with good storage and lighting. If you come across faults or want something for yourself, please email me at [url=mailto:[email protected][/img][email protected][/url] since I have nothing to do. ... | |
|
47 | 676 | Boathouse | Houses | MMH | 2009-08-21 | Rapscallion | This mod adds a boathouse in Seyden Neen. Release date: may 2002 -- Rapscallion Jones Clean version tested in-game. -- Morten79 Changelog:27 Aug. 2009 - Readme added too the clean version |
|
|
48 | 523 | bags of holding | Items | MMH | 2009-04-06 | Jon Medders aka EberKain | First and foremost the bags were created in whole by Eber Kain. Being a fan of AD&D i modified the bags to be more like the ones in AD&D. changes: *Weight Carrying Capacity Varients *The player has to make the bags them selves by traveling to certain shops (cloth sh... |
|
|
49 | 522 | Bags of Holding | Items | MMH | 2009-05-12 | Jon Medders aka EberKain | This was untested. It should all work fine though. Unpack it with the subpaths. If there is a problem .nif files go in the meshes directory, .tga's go in Icons, .TGA's go in the Textures. There is a new letter in the census and excise office that will get you started. If you cant find the temple ... | |
|
50 | 228 | A fine home | Houses | MMH | 2008-12-20 | kitty jones | adds a large estate located on an island called "toadstool Island" south of morrowind (named so for the parasols that grow on the island). fallow the Nabia river south of Balmora to find a path of stepping stones at its mouth that lead to the island. Transport to the island is also av... |