# Actions Id Name Category Site Date Author Description
1
13473
TR Mainland Grasscover Vurt Fliggerty 2015-09-02 Vurt "Grass_TR_Mainland.esp" adds Vurt's grass to whole TR_Mainland.esm (requires Vurt's Groundcover mod: [url=http://www.nexusmods.com/morrowind/mods/31051/]http://www.nexusmods.com/morrowind/mods/31051/?:
2
13471
Svell Blood Ship SYMBIOTE DINOSAUR Nexus 2015-05-17 SYMBIOTE DINOSAUR Adds a player home in the Felsaad Coast region on solstheim.
To install the mod extract the zip folder to your morrowind data files folder, then check it in your data files in the morrowind launcher.
3
13338
Castle Wars Landmasses Fliggerty 2011-08-11 Falador Wiz1 Name: Castle Wars Version: 1.0 Date: 10/31/2010 Category: War/Strategy Author(s): Falador wiz1 aka Alex Source: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8685 Forum: http://forums.bethsoft.com/index.php?/topic/1117363-castle-wars/ Homepage: http://www.tesnexus.com/downloa...
4
13328
Imperial Presence NPCs Fliggerty 2015-06-22 cml33 The idea from the mod came to me while working on my [url=http://www.nexusmods.com/morrowind/mods/43205/]Census and Excise Quarters:
5
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
6
13077
Sadrith Mora Dock Walkway Miscellaneous Fliggerty 2013-08-14 Leonardo This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the... more
This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the Telvanni Council Hall regardless if I wanted to start a new quest or to finish a quest.

Of course there are other reasons too why a dock walkway was needed.

-Required
Morrowind and the expansions Tribunal, Bloodmoon (just for the benefits of better scripting)

-Installation
Just extract the archive in Wrye Mash then active the Dock Walkway_No Building.esp plugin.

-Changelog
0.1 Initial release (briefly tested in-game with one companion in tow and that was successful)

-Known Conflicts/Issues
None. Let me know if there are any conflicts.

Any mod that edit these exterior cells (Sadrith Mora 17,4 and Sadrith Mora 17,5) could conflict and if it does then load this mod after the other mod since there are no modified script added to this mod (only vanilla scripts for the laterns in CS).

-Contact Info
I can be contacted via PM on these forums and my username is 'Leonardo':

BethSoft forum, Great House Fliggerty, TES Alliance, AFK Mods, The Assimilation Lab

-Legal
You are free to do whatever you want except for uploading this mod to Morrowind.Nexus since I'm rarely visiting Nexus forums or uploading the mod to other sites without first being contacted.

If you want to use for your own project then go ahead and make your mod.
7
10124
Blender Bundle v2.49b Utilities MMH 2013-06-09 The Blender Foundation Name: Blender
Version: 2.49b
Date: 9/3/2009
Category: 3D Modeling
Cost: Free (Open Source)
Compatibility: Windows 98/ME/2000/XP/Vista/7, Mac OSX, Linux, Solaris, FreeBSD, Irix
Requirements: [url=http://www.tesnexus.com/downloads/file.php?id=15579]7-Zip[/url], or anot...
8
9165
SWG's Detailed Tapestries Models and Textures MMH 2009-02-22 starwarsgal9875 This mod replaces the textures on all the tapestries in the game, Sixth House tapestries are not replaced by this, but are replaced by my replacer for banners.

TESNexus alternate DL:
9
7775
Focused Attack Miscellaneous MMH 2009-06-20 ksjav Boosts attack up to 25 points of "fortify attack" depending on how long the attack  
button has been held(assuming it is the left mouse button).  
 
For further details consult the readme.  
 
REQUIRES MGE(http://www.tesnexus.com/downloads/file....
10
7135
Morrowind Additions Revamped. Dark Argonian Fix Gameplay MMH 2009-05-06 Two Texans Productions - Harlequin, brewu4 The missing Dark Argonian meshes and textures from Morrowind Additions Revamped (http://www.tesnexus.com/downloads/file.php?id=297)
11
6814
MMGR 2.0a Factions MMH 2009-05-12 Magistrate [size= medium]* WARNING * Severely Outdated Version.
Latest Version available here: http://morrowind.nexusmods.com/mods/42392[/size]
12
6813
MMGR 2.0 Factions MMH 2009-05-12 Magistrate [size= medium]* WARNING * Severely Outdated Version.
Latest Version available here: http://morrowind.nexusmods.com/mods/42392[/size]
13
6812
MMGR 1.0 Factions MMH 2009-04-06 Magistrate [size= medium]* WARNING * Severely Outdated Version.
Latest Version available here: http://morrowind.nexusmods.com/mods/42392[/size]
14
5962
KoR - The Nexus Companions MMH 2010-11-23 KoRRoDEAD KoR_Nexus v2.3beta by KoRRoDEAD  
 
 
Adds a new interior cell with vast transporting services and special merchants and a Female Khajiit Companian (Based on Grumpy's companion v3.1)  
-----  
 
The only requirements i'm aware that th...
15
4837
Nexus Buildings MMH 2007-11-21 Nkuvu A simple travel nexus. Trap doors added to several locations, all connecting to a single hub. A travel stone is included for quick teleportation back to the Nexus (with a chest nearby so you can unload things upon arrival).  
 
Cleaned with TESAME.
16
3840
Magistrate Demi-God Race v1.7 Birthsigns MMH 2009-05-12 Magistrate * WARNING * Severely Outdated Version, Latest Version available here: http://morrowind.nexusmods.com/mods/42366

- A New Race: Semi-Gods
- A New BirthSign: The Magistrate
- A New Class: High Sorcerer
- 4 Unique Sounds for 4 Powers
- 6 Unique Powe...
17
2985
Combat Redefined Beta MMH 2011-08-29 The Holy Wraith Created By: The Holy Wraith  
(This is my first mod Hope you Like It)  
 
I suggest you visit the tesnexus link
18
2593
Tyrael Armor For Morrowind Armor MMH 2013-02-24 The Holy Wraith This mod brings the Tyrael Armor allongwith Female Version from Tyrael Armor Mod for Oblivion by Zertualpro (http://www.tesnexus.com/downloads/file.php?id=22794)

alongwith one sword and two shields into the World of Morrowind. I have tried my best to know the meshes converted are not ...
19
2494
The Nexus House Houses MMH 2007-01-31 Holey Studios This mod adds a house to Pelagiad which has teleport doors to every major city in the game plus a Player House. Includes:  
Balmora fighters guild,  
Vivec Foreign Plaza,  
Wolverine Hall,  
Ald-ruhn Manor District,  
Ebonheart  
Player ...
20
1758
MUE 2.0 Houses MMH 2009-05-12 Magistrate [size= medium]* WARNING * Severely Outdated Version.
Latest Version available here: http://morrowind.nexusmods.com/mods/42376[/size]
21
182
Sit Down in Morrowind Alchemical MMH 2010-04-28 RuneThoughts It alows you to sit in tavern and inns.  
 
I am just uploading this file. The original site is off. This file is present at Tes Nexus, but also as a reupload so i wondered why not here.  
All credit to the author.  
 
As always RTFRMF.