# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 14815 | Eternal Skeleton Key | GHF | 2016-11-03 | ||||
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2 | 14624 | Coloured Skeletons | GHF | 2016-11-03 | ||||
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3 | 13132 | Changing the proportions of the skeleton | Tweaks | Fliggerty | 2017-03-10 | CemKey | I think that for so many years everyone has noticed that the protagonist and the NPC are disproportionately long-legged (especially calf). So I cut them. If you think that my version is wrong, then offer your options. PS Because of the short legs, now the hem of the robes to the ground and even l... | |
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4 | 13128 | Eternal Skeleton Key | Tweaks | Fliggerty | 2014-09-22 | WHReaper | I always felt it is a bit strange that Skeleton Key, ancient daedric artifact that lasted through centuries can be broken upon using it on fiftieth lock. Oc course, it can be seen as if Nocturnal decited it is time for the key to change it's owner, but that idea does not suit me, so I created thi... | |
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5 | 13052 | Thrown Scrap Metal Weapons | DonnerGott | Fliggerty | 2013-10-16 | DonnerGott | This mod simply adds Iron and Dwemer Scrap Metal thrown weapons to the game. The iron are added to the normal thrown weapons leveled list, while the Dwemer are added to both the Dwemer weapons and ingredients lists. There is also a weak skeleton near the corpse of a junk dealer in the swamp just No... more |
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6 | 13051 | Those Moldy Bones, Too | DonnerGott | Fliggerty | 2013-08-04 | DonnerGott | A modder's resource for moldy skeletons. Includes all 4 vanilla container corpses, a misc skull, a NPC skeleton race by Shannon, and 3 creature skeletons. They have all been retextured using a moldered texture, making them look like they've had a little algae and lichen grow on them. v2.0 adds... |
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7 | 13031 | Inverted Container Corpses | DonnerGott | Fliggerty | 2015-08-09 | DonnerGott | Just a small mod with the container skeletons 10 and 20 looking Left, instead of Right. Also has the Moldy Bones version, for a total of four new skelly containers. Contains ESP with all four laid next to vanilla versions on the top of the Pelagiad keep. This wasn't enough to upgrade Moldy Bo... |
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8 | 12726 | Skeleton Shield | Midgetalien | Fliggerty | 2011-10-10 | Midgetalien | This mod adds 1 Skull Shield to the CS. It has not been placed anywhere in Game. It is a modders resource for you to use in your mods. While it is a modders resource i would like an e-mail stating that your using it and what its being used for 1.1 Update: Fixes texture so its not upside down. |
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9 | 12692 | Midgetalien's Creatures I | Midgetalien | Fliggerty | 2011-08-24 | Midgetalien | This mod adds 4 new creatures to the level lists of morrowind. So they seamlessly intergrate with the game. The mod adds 4 creatures - Sea monster Band of Skulls Burning Skeleton Fire Clanfear version 1.1 - fixed texture path for Band of Skulls |
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10 | 12644 | Coloured Skeletons | Midgetalien | Fliggerty | 2013-12-24 | Midgetalien, Meridion/Ascension | Contains retextured skeletons in three colours: red, green and blue. Made for a dungeon mod back in 2006 that never was finished it seems a shame to keep them hidden away. |
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11 | 12593 | Creepy Voices | Resources | MMH | 2005-03-29 | Moosa | It's just some new sounds I recorded them with my voice for modders to use to add some new sounds to creatures they create or for the others. Has 4 folders and every one has three sounds similiar to each other. 1 of them looks like a skeleton or an ancestral ghost. | |
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12 | 12485 | NPC to Skeleton Resource | Resources | MMH | 2007-03-04 | Earendil Anorien | This is a modders resource. The file contains three scripts that can be used in a mod where you want the npc to turn into a skeleton when the player gets close to the that npc. There are three scripts. The first is applied to an NPC, the second to the skeleton... | |
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13 | 12484 | lowpoly skeleton bodyparts | Resources | MMH | 2007-03-18 | shannon | This is a simple resource mod that includes body part meshes for a skeleton race. It was designed as a replacement for the old playable skeleton mod by "The Cheezed One" because it consists of much less polys. So it should be safer to use several of them in one cell witho... | |
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14 | 12440 | Midgetaliens Creatures I | MidgetaLien | MMH | 2008-07-09 | Midgetalien | This mod adds 4 new creatures to the level lists of morrowind. So they seamlessly intergrate with the game. The mod adds 4 creatures: Sea monster, Band of Skulls, Burning Skeleton, Fire Clanfear | |
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15 | 11985 | Bone Golem | Resources | MMH | 2011-06-23 | CaptainZaltan | I created this guy for the lost WI expansion. Hes a composite of several pieces of the skeleton that shipped with Morrowind, worked into a new shape and with new animations added. The fact that hes made from existing MW parts just makes him look all the cooler in game...like he belongs there. I h... | |
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16 | 11692 | Bob's Bones | Resources | MMH | 2018-06-12 | dietbob196045 | Damn it Jim I'm a doctor not a necromancer I got tired of looking around for skeleton parts, so I dissected the Vanilla Skeleton This is a resource that adds the pieces of the skeleton Misc Items of the skeleton parts with Inventory Icons (If you don't like the boxes aroun... | |
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17 | 11610 | Tough Skeleton Key | Tweaks | MMH | 2007-11-21 | Ziana | Makes the Skeleton Key (Thieves Guild reward) much tougher. (One million uses.) This is for anyone tired of juggling their lockpicks and having to keep replenishing them. For purists, does this go too far? As I see it, by aquiring the Skeleton Key... |
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18 | 11313 | Kirel's Illegal Summoning | Tweaks | MMH | 2006-01-20 | Kirel | On the Xbox splashscreens we're warned not to summon creatures in towns, lest we be attacked by the guards - apparently they've relaxed their standards since then, seeing as how you can stroll through vivec with a squad of skeletons, a bunch of bonelords or a d... |
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19 | 10587 | Glass Longbow | Weapons | MMH | 2009-04-06 | Digital_Ronin | Well, actually it's only a skin. I used the mesh of the daedric longbow as a skeleton, for I am terrible when it comes to mesh design. But until someone comes up with something better A Composite Glass Bow to be found in the Fighters' Guild of Balmora, its values are almost identical t... |
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20 | 10015 | Siege at Firemoth Fort - Interior Version | Quests | MMH | 2010-02-20 | quorn, Bethesda Softworks | "The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort." The islands of Firemoth are now interio... |
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21 | 9967 | Necromancer Quest | Quests | MMH | 2005-03-18 | Eriadan | Do a quest with at least four ways to complete it, and receive the ability to animate skeletons as a bonus (if you do it the right way). | |
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22 | 9740 | Standard skeleton/Armored Skeletons | NPCs | MMH | 2008-07-29 | Undeadnoob/tMd | Adds two mods. one lets you play as a skeleton. the other adds skeletons with armor/clothing/treasure/weapons to leveled lists. normal skeletons are still there, this is NOT a replacer. DO NOT USE BOTH MODS TOGETHER!!! I have not tested using them together. Comments will be appreciated(spelling?)... | |
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23 | 8922 | Neo's Unique Creatures | Models and Textures | MMH | 2007-11-03 | Neoptolemus | This mod adds new meshes for a number of creatures in Morrowind - namely those which use the same mesh as an existing creature. Now Advanced Steam Centurions look different to ordinary Steam Centurions, the various skeleton classes all have their own meshes (Skeleton Archers now wear... |
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24 | 7773 | Floating Skeletons | Miscellaneous | MMH | 2006-11-29 | Ginge13 | Adds 3 floating "Skeleton Containers" to the CS. | |
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25 | 7454 | Random skeleton summons | Magic and Spells | MMH | 2008-02-03 | Alphax | When you (or anyone else) summons a skeleton, there is a chance (35% by default, changeable with the lfx_skelsum_chance variable) that they will be an archer. Summoned skeletons have stats that are somewhere between that of a standard Skeleton and a Skeleton Archer. Summoned skeleton archers are ... | |
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26 | 7029 | Firemothmoved1.5 | Gameplay | MMH | 2009-04-24 | Unknown | The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1) | |
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27 | 7027 | FireMoth Moved | Gameplay | MMH | 2009-04-24 | Unknown | The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1) | |
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28 | 6673 | Vivec Ruins (BETA) | Dungeons | MMH | 2011-07-08 | Ascendaeus | Vivec Apparently Used to Be WAY More EPIC But Has Now Mostly Been Taken Over By Legions Of Skeletons And Daedra Armies. So Far There Are 4 Scantly populated Villages, Quite some Many Skeletons and Deadra, But They Might be Quite Difficult to find because i have not populated all of it yet &... | |
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29 | 6649 | The Well at Ebonheart | Dungeons | MMH | 2009-01-18 | Joshmorrowind7 | This mod adds an old well to Ebonheart. An awesome dungeon filled with goblins, lichs, skeletons, and giant scorpions. This is a relatively small dungeon, but it is one of the first Morrowind dungeons to contain booby traps. Also at the end of this sprawling dungeon there is a legendary sword, Sa... | |
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30 | 6610 | Skeleton Cavern | Dungeons | MMH | 2009-04-24 | Unknown | ||
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31 | 6609 | Skeleterra | Dungeons | MMH | 2008-01-15 | Wildman | An underground dungeon featuring new skeleton creatures including a Lich Queen using Amelexia's animation, Skeleton Spearmen using Hircane's animation, Lingarn's particle effect mage skeletons, Elim's Pirate Skeletons, and more. | |
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32 | 6548 | Kogomourn Ruin/Arnas Region | Dungeons | MMH | 2010-10-17 | Neo | This adds the new Dwemer Camp called Kogomourn. It's coordinates: 0, -1. It has the secret entrance to Arkngthand, Deep Ore Passage. It's front entrance is guarded by three Skeleton Archers. There is a Skeleton Archer Captain. He has the disease called Woe Bringer Blight. | |
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33 | 6423 | Wildman's Skeleton Additions | Creatures | MMH | 2008-10-26 | Wildman | Adds seven new skeletons to leveled creature lists. From the Skeleterra dungeon mod this includes the Imperial Guard and Archer Skeletons, Dragonscale Soldier Skeleton, Barbarian Skeleton, Spear Skeleton (using Hircane's Animation), and Lich Queen (Using Almalexia's Anima... |
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34 | 6386 | Undead: Skeletons Arise from Death | Creatures | MMH | 2014-12-14 | Arcimaestro Antares | This mod adds a rising skeleton to seven tombs : Ald Redaynia, Tower Andas Ancestral Tomb Aran Ancestral Tomb Baram Ancestral Tomb Maren Ancestral Tomb Orethi Ancestral Tomb Seran Ancestral Tomb When you approach them, they will rise and fight. |
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35 | 6384 | Undead: Arise From Death | Creatures | MMH | 2014-12-14 | Arcimaestro Antares | I remade the undeads in Morrowind, taking inspiration from the old classic Dungeons & Dragons undeads. This mod requires Tribunal and Bloodmoon These are the undeads you'll find, from the weakest to the most powerful : - Crippled Skeletons - Skeleton - Zombie ... |
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36 | 6383 | Undead Revival | Creatures | MMH | 2002-10-02 | AstralFyziks | Using the meshes and textures from Armored Skeletons, this mod adds 3 new undead minions/NPCs to Morrowind in leveled lists. | |
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37 | 6376 | Thorn Skeletons v1.0 | Creatures | MMH | 2009-04-06 | Kieve |
* TES3: MORROWIND KRS_ThornSkeletons "Thorn Skeletons" Final Release, Version 1.0 -Kieve * 1. Insta... |
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38 | 6353 | Skeleton Necromancer | Creatures | MMH | 2004-04-26 | Talonhoff | With this mod, you can now summon bone wolves, skeleton mages, and skeleton archers. But necromancy comes at a heavy price. The Silence spell will now be placed upon the caster for the duration of the summoning spell. This silence effect now happens whenever any undead creature is s... | |
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39 | 6335 | Red Eyed Skeletons v2.0 | Creatures | MMH | 2009-04-06 | Soar182 | This plug in adds red color to the entire eye socket area of all the skeletons in Morrowind. It will not change skeletons that use creature ID other then Morrowind. It adds 1 small test cells so you can see the skeletons. Or you can wait until you come across some. The test cell ha... |
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40 | 6334 | Red Eyed Skeletons v1.0 | Creatures | MMH | 2004-07-06 | Soar182 | This plug in adds red color to the eye socket area of all the skeletons in Morrowind. It will not change skeletons that use creature ID's other then stock Morrowind. It adds to small test cell that have no effect on Morrowind. | |
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41 | 6316 | Pocket Pals - Undead Alive | Creatures | MMH | 2003-08-22 | Andoreth | This mod adds new figurines to the Pocket Pals system: Ancestor Ghost, Bonelord, Bonewalker, Dwemer Spectre, Greater Bonewalker, Lich, Skeleton, and Skeleton Archer. Please see the Pocket Pals - Base Pack for more information. | |
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42 | 6202 | G.I.A.N.T.S v2.0 | Creatures | MMH | 2012-08-22 | ThePumaMan | This Mod adds many new creatures to fight in Morrowind. Giants Lich Skeleton Gladiators and Knights Fire Daedra Seducers Shades Harpies Zombies Mummies Titans Trolls Imps Field Haunts - Luminous Ghosts and Spectres ... |
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43 | 6182 | Elemental Skeletons v1 | Creatures | MMH | 2012-09-10 | Blake, Lingarn | This mod adds 9 new typse of magic using skeletons to tomb leveled lists, they will start appearing at level 5. They have appropriate particle effects denoting the element/school of magicka they use. They are skeletons with particle effects. The skeletons were made by Lingarn, then pla... |
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44 | 6089 | Ascendaeus's Creatures and Daedra Update | Creatures | MMH | 2010-05-18 | Ascendaeus | Simple Cheap Mod, for O.P. Characters, Makes Most of the Daedra and whatnot Superbad. Includes Most Skeletons, Skeleton Champs are Now SUPERBAD, So Are Saints, Dremoras, Deadroths, Ogrims, Twilights, & Atronachs. The Size of Most Creatures has Also been increased to offer a Visual Apprehensio... | |
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45 | 6088 | Armored Skeletons Gone Wild | Creatures | MMH | 2006-03-11 | Sandman | The main mod replaces most, but not all, of the enemy skeletons in the game with the armor wearing variety, and adds two slightly tougher skeleton types. Modifies the leveled lists, so use a list merging utility. If you also use Magical Trinkets of Tamriel III, the includ... |
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46 | 5888 | Boneman's Oath | Companions | MMH | 2007-09-25 | Magius | In Balmora, go under the silt strider and look towards the wall, you should see a high elf. From him you can buy items needed to call a bonewalker, skeleton and ghost. To summon an undead ,kill one when you have ritual items and correct necromancer's book in your i... |
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47 | 5595 | Eye of Argonia | Clothing | MMH | 2009-02-01 | ThatCrazyCowboy | By ThatCrazyCowboy --- How to find the "Eye of Argonia" The Eye is located on the shore next to the west of the Seyda Neen Lighthouse, on a Skeleton named "Captains Corpse". Also on the co... |
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48 | 5227 | Skeleton Key Plus | Cheats | MMH | 2009-04-24 | Unknown | ||
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49 | 5221 | Seyda Neen Graves | Cheats | MMH | 2005-05-20 | Dragonkin | This is an update of the Balmora Graves mod, only this time it's bigger and has been moved to an isle off the coast of Seyda Neen, which is accessible via a landbridge (thank you GTA for the idea). Also there is a little graffiti from the Dreamers and a skeleton in the lake hold... | |
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50 | 4159 | Better Bodies v2.2 - fixed hands & skeleton | Featured Modders | MMH | 2014-11-30 | Psychodog Studios - Liztail (?) | Fix for BB Hands (and the rest of the skeleton) : before after |
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51 | 3401 | Standard Skeleton Race v1.1 | Races | MMH | 2007-12-22 | Boghdan Morrostone | Skeletons are often revived by necromancers to be used as lab rats or for protection. Ocasionally, such an undead minion departs from its summoner due to the necromancer's lack of willpower or inexperience if not his death, or simply because the summoned creature was abandoned. If having a relati... | |
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52 | 3381 | skeletons 1.0b | Races | MMH | 2009-04-06 | Cheezpoof |
The Elder Scrolls III MORROWIND: Skeleton Race MOD 1.0a ... |
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53 | 3380 | Skeleton King Race | Races | MMH | 2010-08-13 | Mario Kiss | Just skeleton race, but adamantium armor as body, in version 2.0 i will get rid of the argonian neck and put proper skeleton body on. | |
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54 | 3325 | Playable Skeleton Race | Races | MMH | 2016-02-02 | Unknown Hungarian Modder | (all freeware) Playable Skeleton Race + Tomb Location :On the road between Balmora and Fort Moonmoth Several usable items. The NIF files thx to Grumblepunk !!! |
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55 | 3123 | Kirel's Illegal Summonings | Beta | MMH | 2009-04-24 | Kirel | On the Xbox splashscreens we're warned not to summon creatures in towns, lest we be attacked by the guards - apparently they've relaxed their standards since then, seeing as how you can stroll through vivec with a squad of skeletons, a bunch of bonelords or a dremora/daedro... |
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56 | 2963 | Chascoda's Skeletons | Races | MMH | 2010-12-17 | Chascoda | Adds playable skeletons. Although The Cheezed One made the original version, I edited it and made it to my preferences. They now have hair, although it looks strange due to ears. But, if you know how to fix this, or want to fix it, tell me ^_^ By all means do ... |
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57 | 2945 | Bones | Sounds | MMH | 2005-08-09 | Qarl | Simple little mod that puts bone-like sounds in for the footsteps of skeletons, for added atmosphere. (And also so you can hear them coming!) | |
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58 | 2920 | Bags O'Bones | Races | MMH | 2010-03-22 | Fallen one | Bags o´Bones by Fallen one -- This plugin adds the original MW skeleton creature as a functional, playable race. You can choose 2 different skull heads, with and without the jawbone, both based on the vanilla skel head. |
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59 | 2908 | Armored Skeletons v2F | Races | MMH | 2013-04-07 | UserExists | This mod creates a multi-mesh npc type skeleton character - setup as an enemy This character differs from the game 'stock' skeleton creatures as it can be equipped with any armour or clothes your character can wear, making for more variety I think Three test examples are on the road to Balmora, s... | |
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60 | 2885 | Advanced Lockpicking | Beta | MMH | 2006-02-17 | Burning Thunder aka bjorn | When you use a lockpick (not a mod added or the skeleton key) a mini-game will start. It's pretty easy to understand after a while. See readme for the rules of the mini-game. Changelog:Follow this link for a full list of version changes on the official elderscrolls forums: ... |
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61 | 2850 | Ze Happy Place | Houses | MMH | 2006-08-12 | starfyredragon | A special room to which you can teleport with the aid of putting on "Ze Happy Charm" (which doubles as a skeleton minion summoning amulet). This is similar to a house-mod, but oh so much better. There is a little friend here (literally) who makes the Talking Mudcrab Merchant look like a stingy pa... | |
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62 | 2739 | Wearable Skulls | Armor | MMH | 2008-03-29 | Tanvar | Adds wearable skulls to just about every skeleton and skeletal corpse in the game. The skulls are 2 pound light helmets. -This mod does NOT edit the currenty existing skulls, it only adds them to creatures and corpses. -This mod uses all stock meshes and textures. |
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63 | 2658 | Vampire Hideaway | Houses | MMH | 2006-01-26 | MrDarkSim | It is a tombhouse in the Grazelands Region for Vampires. It contains a ring for quick travel back. It Has room to decorate however you want and a few chests, skeletons, and urns if you just want a place to stash some loot. Plenty of room for lunch as well :) <... |
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64 | 2475 | The Lazy Strider | Houses | MMH | 2009-07-13 | RavenWood | The Second Clean Version! One fine day, an adventurer stumbles upon a tomb. His curiosity overwhelms him, and he sneakily enters the tomb, not knowing that right on the other side of that door, there is a Skeleton Champion waiting for it's next ... |
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65 | 2262 | Skeleton Shield Replacer | Armor | MMH | 2007-10-07 | osiris | **DO NOT UPLOAD ON OTHER SITES**> This is my first released mod for The Elder Scrolls III - Morrowind; something i did just for fun while keep on working on other bigger and more complex projects. During my adventures in Morrowind, i have a... |
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66 | 2261 | Skeleton Shield | Armor | MMH | 2008-11-18 | Midgetalien | This mod adds 1 Skull Shield to the CS. It has not been placed anywhere in Game. It is a modders resource for you to use in your mods. While it is a modders resource i would like an e-mail stating that your using it and what its being used for Changelog:... |
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67 | 2260 | Skeleton Island v3.00 | Landmasses | MMH | 2009-05-12 | soar/soar182 | An island with 8 quests and interior cells to go with the quests. 2 other island quests sending you back to Morrowind. 2 to 4 special things depending on how you want to count them. A place for you to stay on the island. There are trainers and merchants at the castle and the ... |
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68 | 2075 | Ring Falls | Landmasses | MMH | 2009-05-12 | Unknown | It is a large island about a mile off the Bitter Coast region. The island is a half crater and has about 50 waterfalls on it. in the center of the crater there is a spike of rock coming up with a powerful sword stuck in it. I have skeleton archers perched on the cliffs and a few warriors. I haven... | |
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69 | 1801 | Necro Armor v1.0 | Armor | MMH | 2009-04-06 | millinghordesman | Adds a new set of armor designed with Necromansers in mind . to Azura's Coast SE of Zaintiratis . A fully reskinned set of armor, Necro Armor uses custom textures derived from the base Morrowind skeleton textures to create a quality set of Medium Armor designed just for Necromancers. |
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70 | 1682 | Midnight Helm 2.0 | Armor | MMH | 2006-10-28 | Shade the Bandit, Wasabi | Midnight Helm v2.0 by Shade the Bandit & Wasabi --> WHAT IT DOES After completing the Thieves' Guild questline, all you get for it is a measly "Skeleton Key." By that time, you can pick a level 100... |
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71 | 1569 | Light and Dark Houses | Houses | MMH | 2004-11-11 | Blade Tail | It adds two houses, one light and one dark (representing the disposition of your character), the necromancer style one is north east of Khuul just before the lil island, it is underwater in-between two shipwrecks with lots of dead skeletons to reenact the whole ?evil place of death?... | |
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72 | 691 | Bouking Manor | Houses | MMH | 2005-10-28 | Skeleton | Story Line: The owner is loyal to Redoran. He wanted to escape all the blight storms; so he built a new home. Outside of Calderal?s south gate you will find Bouking Manor. There is no door key. Just walk in and set up house. The owner of this Manor had to unexpectedly le... |
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73 | 440 | Armor project patch | Armor | MMH | 2007-03-07 | Grendel Prime | This is a simple patch that spreads out the various armors from Fliggerty's armor project. No longer will armor pieces be found in just bandit loot, now you can find NPC's wearing the stuff, dwemmer ruins now will contain pieces, skeletons, bonelords and bonewalkers will also have some on them, c... | |
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74 | 285 | Adamantium Skeleton | Armor | MMH | 2003-06-03 | Neo | This is a mod based on wolverine's adamantium skeleton from X-Men. All of the armour appears invisible, to appear under the skin, and still holds on to its weapon resistance as if you were wearing it normally. All of the weights stay the same. ... | |
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75 | 181 | Siege at Firemoth v1.1 | Official Mods | MMH | 2013-08-11 | Bethesda Softworks | The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. |