# Actions Id Name Category Site Date Author Description
1
14815
Eternal Skeleton Key GHF 2016-11-03
2
14624
Coloured Skeletons GHF 2016-11-03
3
13132
Changing the proportions of the skeleton Tweaks Fliggerty 2017-03-10 CemKey I think that for so many years everyone has noticed that the protagonist and the NPC are disproportionately long-legged (especially calf). So I cut them. If you think that my version is wrong, then offer your options. PS Because of the short legs, now the hem of the robes to the ground and even l...
4
13128
Eternal Skeleton Key Tweaks Fliggerty 2014-09-22 WHReaper I always felt it is a bit strange that Skeleton Key, ancient daedric artifact that lasted through centuries can be broken upon using it on fiftieth lock. Oc course, it can be seen as if Nocturnal decited it is time for the key to change it's owner, but that idea does not suit me, so I created thi...
5
13052
Thrown Scrap Metal Weapons DonnerGott Fliggerty 2013-10-16 DonnerGott This mod simply adds Iron and Dwemer Scrap Metal thrown weapons to
the game. The iron are added to the normal thrown weapons leveled list,
while the Dwemer are added to both the Dwemer weapons and ingredients
lists.

There is also a weak skeleton near the corpse of a junk dealer in the swamp
just No... more
This mod simply adds Iron and Dwemer Scrap Metal thrown weapons to
the game. The iron are added to the normal thrown weapons leveled list,
while the Dwemer are added to both the Dwemer weapons and ingredients
lists.

There is also a weak skeleton near the corpse of a junk dealer in the swamp
just North of Seydan Neen. Both have some on them.
6
13051
Those Moldy Bones, Too DonnerGott Fliggerty 2013-08-04 DonnerGott A modder's resource for moldy skeletons. Includes all 4 vanilla container corpses, a misc skull, a NPC skeleton race by Shannon, and 3 creature skeletons. They have all been retextured using a moldered texture, making them look like they've had a little algae and lichen grow on them.
v2.0 adds...
7
13031
Inverted Container Corpses DonnerGott Fliggerty 2015-08-09 DonnerGott Just a small mod with the container skeletons 10 and 20 looking Left, instead of Right. Also has the Moldy Bones version, for a total of four new skelly containers. Contains ESP with all four laid next to vanilla versions on the top of the Pelagiad keep.

This wasn't enough to upgrade Moldy Bo...
8
12726
Skeleton Shield Midgetalien Fliggerty 2011-10-10 Midgetalien This mod adds 1 Skull Shield to the CS. It has not been placed anywhere in Game. It is a modders resource for you to use in your mods.

While it is a modders resource i would like an e-mail stating that your using it and what its being used for
1.1 Update:
Fixes texture so its not upside down.
9
12692
Midgetalien's Creatures I Midgetalien Fliggerty 2011-08-24 Midgetalien This mod adds 4 new creatures to the level lists of morrowind. So they seamlessly intergrate with the game.
The mod adds 4 creatures -
Sea monster
Band of Skulls
Burning Skeleton
Fire Clanfear
version 1.1 - fixed texture path for Band of Skulls
10
12644
Coloured Skeletons Midgetalien Fliggerty 2013-12-24 Midgetalien, Meridion/Ascension Contains retextured skeletons in three colours: red, green and blue.
Made for a dungeon mod back in 2006 that never was finished it seems
a shame to keep them hidden away.
11
12593
Creepy Voices Resources MMH 2005-03-29 Moosa It's just some new sounds I recorded them with my voice for modders to use to add some new sounds to creatures they create or for the others. Has 4 folders and every one has three sounds similiar to each other. 1 of them looks like a skeleton or an ancestral ghost.
12
12485
NPC to Skeleton Resource Resources MMH 2007-03-04 Earendil Anorien This is a modders resource. The file contains three scripts that can be used in a mod where you want the npc to turn into a skeleton when the player gets close to the that npc. There are three scripts. The first is applied to an NPC, the second to the skeleton...
13
12484
lowpoly skeleton bodyparts Resources MMH 2007-03-18 shannon This is a simple resource mod that includes body part meshes for a skeleton race. It was designed as a replacement for the old playable skeleton mod by "The Cheezed One" because it consists of much less polys. So it should be safer to use several of them in one cell witho...
14
12440
Midgetaliens Creatures I MidgetaLien MMH 2008-07-09 Midgetalien This mod adds 4 new creatures to the level lists of morrowind. So they seamlessly intergrate with the game. The mod adds 4 creatures: Sea monster, Band of Skulls, Burning Skeleton, Fire Clanfear
15
11985
Bone Golem Resources MMH 2011-06-23 CaptainZaltan I created this guy for the lost WI expansion. Hes a composite of several pieces of the skeleton that shipped with Morrowind, worked into a new shape and with new animations added. The fact that hes made from existing MW parts just makes him look all the cooler in game...like he belongs there. I h...
16
11692
Bob's Bones Resources MMH 2018-06-12 dietbob196045 Damn it Jim I'm a doctor not a necromancer I got tired of looking around for skeleton parts, so I dissected the Vanilla Skeleton This is a resource that adds the pieces of the skeleton Misc Items of the skeleton parts with Inventory Icons (If you don't like the boxes aroun...
17
11610
Tough Skeleton Key Tweaks MMH 2007-11-21 Ziana Makes the Skeleton Key (Thieves Guild reward) much tougher. (One million uses.)  
 
This is for anyone tired of juggling their lockpicks and having to keep replenishing them.  
 
For purists, does this go too far? As I see it, by aquiring the Skeleton Key...
18
11313
Kirel's Illegal Summoning Tweaks MMH 2006-01-20 Kirel On the Xbox splashscreens we're warned not to summon creatures in  
towns, lest we be attacked by the guards - apparently they've relaxed  
their standards since then, seeing as how you can stroll through vivec  
with a squad of skeletons, a bunch of bonelords or a d...
19
10587
Glass Longbow Weapons MMH 2009-04-06 Digital_Ronin Well, actually it's only a skin. I used the mesh of the daedric longbow as a skeleton, for I am terrible when it comes to mesh design. But until someone comes up with something better

A Composite Glass Bow to be found in the Fighters' Guild of Balmora, its values are almost identical t...
20
10015
Siege at Firemoth Fort - Interior Version Quests MMH 2010-02-20 quorn, Bethesda Softworks "The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort."  
 
The islands of Firemoth are now interio...
21
9967
Necromancer Quest Quests MMH 2005-03-18 Eriadan Do a quest with at least four ways to complete it, and receive the ability to animate skeletons as a bonus (if you do it the right way).
22
9740
Standard skeleton/Armored Skeletons NPCs MMH 2008-07-29 Undeadnoob/tMd Adds two mods. one lets you play as a skeleton. the other adds skeletons with armor/clothing/treasure/weapons to leveled lists. normal skeletons are still there, this is NOT a replacer. DO NOT USE BOTH MODS TOGETHER!!! I have not tested using them together. Comments will be appreciated(spelling?)...
23
8922
Neo's Unique Creatures Models and Textures MMH 2007-11-03 Neoptolemus This mod adds new meshes for a number of creatures in Morrowind - namely those which use the same mesh as an existing creature.

Now Advanced Steam Centurions look different to ordinary Steam Centurions, the various skeleton classes all have their own meshes (Skeleton Archers now wear...
24
7773
Floating Skeletons Miscellaneous MMH 2006-11-29 Ginge13 Adds 3 floating "Skeleton Containers" to the CS.
25
7454
Random skeleton summons Magic and Spells MMH 2008-02-03 Alphax When you (or anyone else) summons a skeleton, there is a chance (35% by default, changeable with the lfx_skelsum_chance variable) that they will be an archer. Summoned skeletons have stats that are somewhere between that of a standard Skeleton and a Skeleton Archer. Summoned skeleton archers are ...
26
7029
Firemothmoved1.5 Gameplay MMH 2009-04-24 Unknown The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1)
27
7027
FireMoth Moved Gameplay MMH 2009-04-24 Unknown The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1)
28
6673
Vivec Ruins (BETA) Dungeons MMH 2011-07-08 Ascendaeus Vivec Apparently Used to Be WAY More EPIC But Has Now Mostly Been Taken Over By Legions Of Skeletons And Daedra Armies. So Far There Are 4 Scantly populated Villages, Quite some Many Skeletons and Deadra, But They Might be Quite Difficult to find because i have not populated all of it yet  &...
29
6649
The Well at Ebonheart Dungeons MMH 2009-01-18 Joshmorrowind7 This mod adds an old well to Ebonheart. An awesome dungeon filled with goblins, lichs, skeletons, and giant scorpions. This is a relatively small dungeon, but it is one of the first Morrowind dungeons to contain booby traps. Also at the end of this sprawling dungeon there is a legendary sword, Sa...
30
6610
Skeleton Cavern Dungeons MMH 2009-04-24 Unknown
31
6609
Skeleterra Dungeons MMH 2008-01-15 Wildman An underground dungeon featuring new skeleton creatures including a Lich Queen using Amelexia's animation, Skeleton Spearmen using Hircane's animation, Lingarn's particle effect mage skeletons, Elim's Pirate Skeletons, and more.
32
6548
Kogomourn Ruin/Arnas Region Dungeons MMH 2010-10-17 Neo This adds the new Dwemer Camp called Kogomourn. It's coordinates: 0, -1. It has the secret entrance to Arkngthand, Deep Ore Passage. It's front entrance is guarded by three Skeleton Archers. There is a Skeleton Archer Captain. He has the disease called Woe Bringer Blight.
33
6423
Wildman's Skeleton Additions Creatures MMH 2008-10-26 Wildman Adds seven new skeletons to leveled creature lists.  
 
From the Skeleterra dungeon mod this includes the Imperial Guard and Archer Skeletons, Dragonscale Soldier Skeleton, Barbarian Skeleton, Spear Skeleton (using Hircane's Animation), and Lich Queen (Using Almalexia's Anima...
34
6386
Undead: Skeletons Arise from Death Creatures MMH 2014-12-14 Arcimaestro Antares This mod adds a rising skeleton to seven tombs :

Ald Redaynia, Tower
Andas Ancestral Tomb
Aran Ancestral Tomb
Baram Ancestral Tomb
Maren Ancestral Tomb
Orethi Ancestral Tomb
Seran Ancestral Tomb

When you approach them, they will rise and fight.
35
6384
Undead: Arise From Death Creatures MMH 2014-12-14 Arcimaestro Antares I remade the undeads in Morrowind, taking inspiration from the old classic Dungeons & Dragons undeads.
This mod requires Tribunal and Bloodmoon
These are the undeads you'll find, from the weakest to the most powerful :

- Crippled Skeletons
- Skeleton
- Zombie
...
36
6383
Undead Revival Creatures MMH 2002-10-02 AstralFyziks Using the meshes and textures from Armored Skeletons, this mod adds 3 new undead minions/NPCs to Morrowind in leveled lists.
37
6376
Thorn Skeletons v1.0 Creatures MMH 2009-04-06 Kieve
*
TES3: MORROWIND
KRS_ThornSkeletons "Thorn Skeletons"
Final Release, Version 1.0
-Kieve
      

*
1. Insta...
38
6353
Skeleton Necromancer Creatures MMH 2004-04-26 Talonhoff With this mod, you can now summon bone wolves, skeleton mages, and skeleton archers. But necromancy comes at a heavy price. The Silence spell will now be placed upon the caster for the duration of the summoning spell. This silence effect now happens whenever any undead creature is s...
39
6335
Red Eyed Skeletons v2.0 Creatures MMH 2009-04-06 Soar182 This plug in adds red color to the entire eye socket area of all the skeletons in Morrowind.
It will not change skeletons that use creature ID other then Morrowind.
It adds 1 small test cells so you can see the skeletons. Or you can wait until
you come across some. The test cell ha...
40
6334
Red Eyed Skeletons v1.0 Creatures MMH 2004-07-06 Soar182 This plug in adds red color to the eye socket area of all the skeletons in Morrowind.  It will not change skeletons that use creature ID's other then stock Morrowind.   It adds to small test cell that have no effect on Morrowind.
41
6316
Pocket Pals - Undead Alive Creatures MMH 2003-08-22 Andoreth This mod adds new figurines to the Pocket Pals system:  Ancestor Ghost, Bonelord, Bonewalker, Dwemer Spectre, Greater Bonewalker, Lich, Skeleton, and Skeleton Archer.    Please see the Pocket Pals - Base Pack for more information.
42
6202
G.I.A.N.T.S v2.0 Creatures MMH 2012-08-22 ThePumaMan This Mod adds many new creatures to fight in Morrowind.

Giants

Lich
Skeleton Gladiators and Knights
Fire Daedra
Seducers
Shades
Harpies
Zombies
Mummies
Titans
Trolls
Imps
Field Haunts - Luminous Ghosts and Spectres
...
43
6182
Elemental Skeletons v1 Creatures MMH 2012-09-10 Blake, Lingarn This mod adds 9 new typse of magic using skeletons to tomb leveled lists, they will start appearing at level 5. They have appropriate particle effects denoting the element/school of magicka they use.

They are skeletons with particle effects. The skeletons were made by Lingarn, then pla...
44
6089
Ascendaeus's Creatures and Daedra Update Creatures MMH 2010-05-18 Ascendaeus Simple Cheap Mod, for O.P. Characters, Makes Most of the Daedra and whatnot Superbad. Includes Most Skeletons, Skeleton Champs are Now SUPERBAD, So Are Saints, Dremoras, Deadroths, Ogrims, Twilights, & Atronachs. The Size of Most Creatures has Also been increased to offer a Visual Apprehensio...
45
6088
Armored Skeletons Gone Wild Creatures MMH 2006-03-11 Sandman The main mod replaces most, but not all, of the enemy skeletons in the game with the armor wearing variety, and adds two slightly tougher skeleton types. Modifies the leveled lists, so use a list merging utility.  
 
If you also use Magical Trinkets of Tamriel III, the includ...
46
5888
Boneman's Oath Companions MMH 2007-09-25 Magius In Balmora, go under the silt strider and look towards the wall, you should see a high elf.  From him you can buy items needed to call a bonewalker, skeleton and ghost.  
 
To summon an undead ,kill one when you have ritual items and correct necromancer's book in your i...
47
5595
Eye of Argonia Clothing MMH 2009-02-01 ThatCrazyCowboy By ThatCrazyCowboy  
 

---  
How to find the "Eye of Argonia"  
 
The Eye is located on the shore next to the west of the Seyda Neen Lighthouse,  
on a Skeleton named "Captains Corpse". Also on the co...
48
5227
Skeleton Key Plus Cheats MMH 2009-04-24 Unknown
49
5221
Seyda Neen Graves Cheats MMH 2005-05-20 Dragonkin This is an update of the Balmora Graves mod, only this time it's bigger and has been moved to an isle off the coast of Seyda Neen, which is accessible via a landbridge (thank you GTA for the idea). Also there is a little graffiti from the Dreamers and a skeleton in the lake hold...
50
4159
Better Bodies v2.2 - fixed hands & skeleton Featured Modders MMH 2014-11-30 Psychodog Studios - Liztail (?) Fix for BB Hands (and the rest of the skeleton) :
before
after
51
3401
Standard Skeleton Race v1.1 Races MMH 2007-12-22 Boghdan Morrostone Skeletons are often revived by necromancers to be used as lab rats or for protection. Ocasionally, such an undead minion departs from its summoner due to the necromancer's lack of willpower or inexperience if not his death, or simply because the summoned creature was abandoned. If having a relati...
52
3381
skeletons 1.0b Races MMH 2009-04-06 Cheezpoof


    The Elder Scrolls III
          MORROWIND:
     Skeleton Race MOD 1.0a
                     ...
53
3380
Skeleton King Race Races MMH 2010-08-13 Mario Kiss Just  skeleton race, but adamantium armor as body, in version 2.0 i will get rid of the argonian neck and put proper skeleton body on.
54
3325
Playable Skeleton Race Races MMH 2016-02-02 Unknown Hungarian Modder (all freeware) Playable Skeleton Race + Tomb
Location :On the road between Balmora and Fort Moonmoth
Several usable items.
The NIF files thx to Grumblepunk !!!
55
3123
Kirel's Illegal Summonings Beta MMH 2009-04-24 Kirel On the Xbox splashscreens we're warned not to summon creatures in
towns, lest we be attacked by the guards - apparently they've relaxed
their standards since then, seeing as how you can stroll through vivec
with a squad of skeletons, a bunch of bonelords or a dremora/daedro...
56
2963
Chascoda's Skeletons Races MMH 2010-12-17 Chascoda Adds playable skeletons.  Although The Cheezed One made the original version, I edited it and made it to my preferences.  
 
They now have hair, although it looks strange due to ears.  But, if you know how to fix this, or want to fix it, tell me ^_^ By all means do ...
57
2945
Bones Sounds MMH 2005-08-09 Qarl Simple little mod that puts bone-like sounds in for the footsteps of skeletons, for added atmosphere. (And also so you can hear them coming!)
58
2920
Bags O'Bones Races MMH 2010-03-22 Fallen one Bags o´Bones by Fallen one  

--  
This plugin adds the original MW skeleton creature as a functional, playable race.  
You can choose 2 different skull heads, with and without the jawbone, both based on the vanilla skel head.
59
2908
Armored Skeletons v2F Races MMH 2013-04-07 UserExists This mod creates a multi-mesh npc type skeleton character - setup as an enemy This character differs from the game 'stock' skeleton creatures as it can be equipped with any armour or clothes your character can wear, making for more variety I think Three test examples are on the road to Balmora, s...
60
2885
Advanced Lockpicking Beta MMH 2006-02-17 Burning Thunder aka bjorn When you use a lockpick (not a mod added or the skeleton key) a mini-game will start. It's pretty easy to understand after a while. See readme for the rules of the mini-game.

Changelog:Follow this link for a full list of version changes on the official elderscrolls forums:  ...
61
2850
Ze Happy Place Houses MMH 2006-08-12 starfyredragon A special room to which you can teleport with the aid of putting on "Ze Happy Charm" (which doubles as a skeleton minion summoning amulet). This is similar to a house-mod, but oh so much better. There is a little friend here (literally) who makes the Talking Mudcrab Merchant look like a stingy pa...
62
2739
Wearable Skulls Armor MMH 2008-03-29 Tanvar Adds wearable skulls to just about every skeleton and skeletal corpse in the game. The skulls are 2 pound light helmets.  
-This mod does NOT edit the currenty existing skulls, it only adds them to creatures and corpses.  
-This mod uses all stock meshes and textures.
63
2658
Vampire Hideaway Houses MMH 2006-01-26 MrDarkSim It is a tombhouse in the Grazelands Region for Vampires.  It contains a ring for quick travel back.  It Has room to decorate however you want and a few chests, skeletons, and urns if you just want a place to stash some loot.  Plenty of room for lunch as well :)  
 <...
64
2475
The Lazy Strider Houses MMH 2009-07-13 RavenWood The Second Clean Version!  
 
One fine day, an adventurer stumbles upon a tomb.  
His curiosity overwhelms him, and he sneakily enters the tomb,  
not knowing that right on the other side of that door, there is a Skeleton Champion waiting for it's next ...
65
2262
Skeleton Shield Replacer Armor MMH 2007-10-07 osiris **DO NOT UPLOAD ON OTHER SITES**>  
 
This is my first released mod for The Elder Scrolls III - Morrowind; something i did just for fun while keep on working on other bigger and more complex projects.  
 
During my adventures in Morrowind, i have a...
66
2261
Skeleton Shield Armor MMH 2008-11-18 Midgetalien This mod adds 1 Skull Shield to the CS. It has not been placed anywhere in Game. It is a modders resource for you to use in your mods.  
While it is a modders resource i would like an e-mail stating that your using it and what its being used for  


Changelog:...
67
2260
Skeleton Island v3.00 Landmasses MMH 2009-05-12 soar/soar182 An island with 8 quests and interior cells to go with the quests.
2 other island quests sending you back to Morrowind.
2 to 4 special things depending on how you want to count them.
A place for you to stay on the island.
There are trainers and merchants at the castle and the ...
68
2075
Ring Falls Landmasses MMH 2009-05-12 Unknown It is a large island about a mile off the Bitter Coast region. The island is a half crater and has about 50 waterfalls on it. in the center of the crater there is a spike of rock coming up with a powerful sword stuck in it. I have skeleton archers perched on the cliffs and a few warriors. I haven...
69
1801
Necro Armor v1.0 Armor MMH 2009-04-06 millinghordesman Adds a new set of armor designed with Necromansers in mind . to Azura's Coast SE of Zaintiratis .

A fully reskinned set of armor, Necro Armor uses custom textures derived from the base Morrowind skeleton textures to create a quality set of Medium Armor designed just for Necromancers.
70
1682
Midnight Helm 2.0 Armor MMH 2006-10-28 Shade the Bandit, Wasabi Midnight Helm v2.0  
 
by Shade the Bandit & Wasabi  
 
 
--> WHAT IT DOES  
 
After completing  the Thieves' Guild questline, all you get for it is a measly "Skeleton Key."  By that time, you can pick a level 100...
71
1569
Light and Dark Houses Houses MMH 2004-11-11 Blade Tail It adds two houses, one light and one dark (representing the disposition of your character), the necromancer style one is north east of Khuul just before the lil island, it is underwater in-between two shipwrecks with lots of dead skeletons to reenact the whole ?evil place of death?...
72
691
Bouking Manor Houses MMH 2005-10-28 Skeleton Story Line:
 The owner is loyal to Redoran. He wanted to escape all the blight storms; so he built a new home. Outside of Calderal?s south gate you will find Bouking Manor. There is no door key. Just walk in and set up house. The owner of this Manor had to unexpectedly le...
73
440
Armor project patch Armor MMH 2007-03-07 Grendel Prime This is a simple patch that spreads out the various armors from Fliggerty's armor project. No longer will armor pieces be found in just bandit loot, now you can find NPC's wearing the stuff, dwemmer ruins now will contain pieces, skeletons, bonelords and bonewalkers will also have some on them, c...
74
285
Adamantium Skeleton Armor MMH 2003-06-03 Neo This is a mod based on wolverine's adamantium skeleton from X-Men.     All of the armour appears invisible, to appear under the skin, and still holds on to its weapon resistance as if you were wearing it normally.  All of the weights stay the same.    &#...
75
181
Siege at Firemoth v1.1 Official Mods MMH 2013-08-11 Bethesda Softworks The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort.