# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 11615 | Travel Time | Tweaks | MMH | 2007-10-04 | Gwilym | Alters the amount of time that lapses when you travel by boat or strider. Intended for people playing with a slowed timescale, this means that paid transport doesn't have to take several times longer than travelling by foot. Six ESPs are included,... |
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2 | 11195 | Enough Does Not Have Enough | Tweaks | MMH | 2007-08-27 | Gwilym | Simply gets rid of the pointless "Item does not have enough charge" message, which kind of bugged me. | |
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3 | 11116 | Corpse Duration Mod | Tweaks | MMH | 2006-12-07 | Gwilym | Shortens the length of time before an enemy's corpse disappears, allowing new enemies to spawn sooner. With the use of timescale altering console commands or mods, the default 72 game hours can become a long while in real terms, easily leading to the player running around in a world populated by ... | |
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4 | 9448 | Music Manager + Battle Drone | Music | MMH | 2007-08-13 | Gwilym | Morrowind doesn't let you play without music - well, it kind of does, but it causes performance problems. I don't consider having the music really quiet to be the answer, so I put together this low-tech solution - a series of .bat files that alter the way the game uses music. <... |
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5 | 7270 | TRAVEL TIME | Gameplay | MMH | 2009-04-24 | Gwilym | ::::: ::: TRAVEL TIME ::::: ::: A collection of mods that tweak the length of the time-lapse that happens when you travel on a boat or silt strider. ...That wasn't a sentence. By default, the game does a decent job of having you arrive at a sensible tim... |
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6 | 3349 | Replacement Sounds for Kirel's Interior Weather | Sounds | MMH | 2007-08-12 | Gwilym | K_Weather is a wonderful thing. I couldn't play without it. However, as much as it improves the game's immersion, I thought its weather sounds could stand to be a little better. These new ones aim to make weather heard indoors match what's happening outside more closely, ... |