# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 9755 | The Living Cities of Vvardenfall v1.1 | NPCs | MMH | 2009-04-06 | Jon Medders aka EberKain | The Living Cities of Vvardenfall v1.1 This mod adds Day / Night schedules to Seyda Neen |
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2 | 6927 | Bags of Holding | Gameplay | MMH | 2009-04-06 | Jon Medders aka EberKain | This was untested. It should all work fine though. Unpack it with the subpaths. If there is a problem .nif files go in the meshes directory, .tga's go in Icons, .TGA's go in the Textures. There is a new letter in the census and excise office that will get you started. If you cant find the temple ... | |
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3 | 4188 | How to make NPC Schedules tutorial 1.1 | Tutorials | MMH | 2009-04-06 | Jon Medders aka EberKain | The Living Cities of Vvardenfall v3 This mod adds Day / Night schedules to Seyda Neen Ald Velothi Caldera Caldera Mines |
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4 | 523 | bags of holding | Items | MMH | 2009-04-06 | Jon Medders aka EberKain | First and foremost the bags were created in whole by Eber Kain. Being a fan of AD&D i modified the bags to be more like the ones in AD&D. changes: *Weight Carrying Capacity Varients *The player has to make the bags them selves by traveling to certain shops (cloth sh... |
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5 | 522 | Bags of Holding | Items | MMH | 2009-05-12 | Jon Medders aka EberKain | This was untested. It should all work fine though. Unpack it with the subpaths. If there is a problem .nif files go in the meshes directory, .tga's go in Icons, .TGA's go in the Textures. There is a new letter in the census and excise office that will get you started. If you cant find the temple ... |