# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 7435 | Multiple Teleport Marking Mod v2.2 | Magic and Spells | MMH | 2009-05-12 | Marcel Hesselbarth | Morrowind is a really great game - to great to walk! So you need some ways to travel faster between the places. Therefore there are a lot of different Travel facilities in the game. But as these cover only the civilised parts of the world a lot of people outside build different teleport plugins (... | |
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2 | 7434 | Multiple Teleport Marking Mod V1.1 (tribunal only) | Magic and Spells | MMH | 2009-04-06 | Marcel Hesselbarth | This mod add the Multiple Teleport Marking ability for the areas of Bethesda's "Siege at Firemoth" mod (required). It is a example how to safely add new regions to my marking mod as a OPTIONAL feature for those who use my marking mod. |
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3 | 7433 | Multiple Teleport Marking Mod 2.1 | Magic and Spells | MMH | 2009-04-06 | Marcel Hesselbarth | This mod add the multiple teleport marking ability for the areas of Bethesda Bloodmoon expansion ( requires Bloodmoon ) |
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4 | 7094 | LeveledMagicka | Gameplay | MMH | 2009-04-24 | Marcel Hesselbarth | This mod increases your maximum magicka at 4% per level. So at level 26 your starting magicka has been doubled. Tanks to Pookhill for assistance If you encounter any problems please report to me at [email protected] ( requires Tribunal or Bloodmoon ) |