# Actions Id Name Category Site Date Author Description
1
11465
Passive Healthy Wildlife v2.0 Tweaks MMH 2002-07-15 The Puma Man This mod changes the attack setting of MOST non-diseased animals into a much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered.". Healthy animals WILL attack if you "bother" them eg: linger too long; other tweaks. Please see readme for complete info.
2
9535
Advanced Guards v4 NPCs MMH 2012-07-18 The Puma Man You will learn to respect the law!

This mod changes all generic guards in the land of Vardenfell to a much more powerful state. Now gaurds in Vvardenfel will be as strong as the ones in Mournhold.

There are 2 different versions of this mod ( can be used at the same time ...
3
9534
Advanced Guards NPCs MMH 2003-04-23 The Puma Man You will learn to respect the law!    This mod changes all generic guards in the land of Vardenfell to a much more powerful state. Now gaurds in Vvardenfel will be as strong as the ones in Mournhold.    There are 2 different versions of this mod ( can be used at ...
4
7800
Gnisis Guard Fix Miscellaneous MMH 2002-12-04 The Puma Man There seems to be a serious problem that Bethesda overlooked when Morrowind was released.  It seems the orc guards in Gnisis have the wrong swords, all having "Imperial short swords" but their short sword skills are between 5-6 while their long sword skill is much higher (in th...
5
7789
GIANTS Creature Remover + Tool kit Miscellaneous MMH 2004-08-05 The Puma Man Choose any of the inclided 65 plugins to remove anyspecies from the GIANTS Mod.  It also includes a tool kit for modders to makeremovers for other mods including Wilderness 2.0.  Remember that it may not work on current saves so onlyNEW games are full-proof.
 Please do...
6
7311
Wilderness 2.0 Gameplay MMH 2009-04-06 The Puma Man Readme: Wilderness 2.0, (lite)

Requires Tribunal and Bloodmoon expansions

This will hopefully increase framerates in the towns and cities

Well not much to say about this, is simply the Wilderness 2.0 esm, with the Pet Crime Scripts, The Invisible Pet Security Guar...
7
6296
Passive Healthy Wildlife Creatures MMH 2009-04-24 The Puma Man "Passive Healthy Wildlife"

V 2.0

This mod changes the attack setting of MOST non-diseased animals into a much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered".

Marty V.   [email protected]

a.k.a. The Puma Man
8
6211
Giants Ultimate v2.7.1 Creatures MMH 2012-08-24 The Puma Man This Mod adds almost 200 new creatures to fight in MW: Giants, Lich, Zombies, Mummies... Includes DISMEMBERMENT & GORE!

FINAL VERSION 2.7.1! 3 new versions for Tribunal, Bloodmoon and MW only.



[url=http://morepumaman.freehomepage.com/readme.html]GIANTS online re...
9
3518
WildernessSoundsMod Sounds MMH 2009-05-12 The Puma Man v 1.0  This is the stand-alone sound effects  plugin for The Wilderness  Mod. It merges these  mods; Official Bitter Coast Sounds & Master Index with changes done to them by Pancreas. It also  adds night & day wilderness sounds  ALL OVER Morrowind!
10
2759
Widerness 2.0 (lite) Landmasses MMH 2009-04-06 The Puma Man Readme: Widerness 2.0 (lite) fixed.

A- Fix---This removes the over looked pet security script in Ald Ruhn, other than that same esm, as the earlier

Requires Tribunal and Bloodmoon expansions

This will hopefully increase framerates in the towns and cities