# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 12580 | All stronghold non-equipping transport ring | Resources | MMH | 2005-07-13 | Torch654 | After you get your stronghold started go to the shabby bedroll in the census office in Seyda Neen. The ring will be in the small chest over the bedroll. When equipped a message box asks which stronghold you want to go to, when you pick one the ring go's back in your inventory wi... | |
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2 | 11876 | Crystals of Darkness and Light | Resources | MMH | 2012-07-26 | Pekka | Go to Ebonheart Imperial Chapel if you want to meet the Mistress of light Go to Ramimilk Shrine if you want to meet the Lord of Darkness. They will provide you with 2 different rings. These rings are light objects, the same as a lantern or a torch so they will show up next to yo... | |
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3 | 11606 | TLM - The Lighting Mod (Modular) | Tweaks | MMH | 2003-11-14 | Sensei | TLM - The Lighting Mod (Modular Version) (advanced install) Dark dungeons, murky nights, no more sneaking in brightly lit taverns. Watch your torch slowly burn out taking away all hope of seeing what's around the next corner. Learn to value your light source.... |
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4 | 11605 | TLM - The Lighting Mod (Complete) | Tweaks | MMH | 2003-11-14 | Sensei | TLM - The Lighting Mod (Complete Version) (simple install) Dark dungeons, murky nights, no more sneaking in brightly lit taverns. Watch your torch slowly burn out taking away all hope of seeing what's around the next corner. Learn to value your light source. &... |
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5 | 11331 | Light the Way v1.1 | Tweaks | MMH | 2006-03-18 | Enmesharra | This is a very simple mod that adds a bit of atmosphere. _Bonk_ on the ES forum mentioned in a thread that he thought it would add realism if the transport NPCs had torches or lanterns, so they dont just stand out there in the dark. At first I couldn't believe that this hadn't been done so I look... | |
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6 | 11330 | Light The Way Tweaked | Tweaks | MMH | 2011-06-26 | SeraphTC, Enmesharra | This is a very simple update to 'Light The Way', as the original author describes it: "This is a very simple mod that adds a bit of texture. It adds lights to the outside transport NPC's. The Caravaners (Silt Strider) get torches. The Shipmasters and Gondaliers get lanterns (open torch... |
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7 | 11324 | LessWeather | Tweaks | MMH | 2005-06-21 | Cyrano, Torch | LessWeather is designed for lower-end systems that struggle to maintain a playable framerate particularly during adverse weather. All towns and cities where systems are already challenged to create the abundant statics found therein have their adverse weather replaced with mil... | |
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8 | 11295 | Infinite Torch | Tweaks | MMH | 2005-05-19 | Spjutulf | Adds an infinite torch that the player can use. | |
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9 | 11247 | Handy Equipping | Tweaks | MMH | 2007-09-27 | Fliggerty | You will no longer have to pause your adventures to pick open a door, or light up a dark corridor. Handy Equipping lets you switch between your weapon and a lockpick or probe, or your shield and a torch or a lantern with only a keypress. This mod is dependent upon Morrowind Scri... |
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10 | 11239 | GoldFire's Darker Nights | Tweaks | MMH | 2008-08-18 | GoldFire | This is a simple mod that just makes Morrowind darker at night and makes lights like torches and lanterns brighter. Contains: .Readme .Morrowind.INI File (Backup) .Morrowind.INI File (Makes night darker) .Morrowind.INI File... |
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11 | 11142 | Darkness Beyond Twilight | Tweaks | MMH | 2006-07-22 | Angelic_Valkyrie | This mod makes interiors of dungeons, mines, caves, tombs, etc, dark. Now you can have a use for all those useless torches you keep finding. [b]Changelog:[/b]Now available are teh Bloodmoon only version, the Tribunal only version, and finally, Trinity in... |
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12 | 10703 | Mundane Weapons v1.0 | Weapons | MMH | 2013-03-03 | ManaUser | A pack of two loosely related mods. One makes table knives usable as weapons. Silver knives are Short Blades and wood (handled) knives are throwable. The other adds a "sturdy torch" that works as a weapon. You will need one of the expansions to use torch, but the knives work without. | |
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13 | 10609 | Hopesfire Torch | Weapons | MMH | 2011-02-01 | Revan | Adds a Trueflame-like script to Hopesfire. Now both of them act as a torch when drawn. Found out a small issue: When you get the blade from Almalexia, drop it and pick it up again. Otherwise the script won't behave correctly. Changelog:1.0 - ... |
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14 | 8935 | New flame | Models and Textures | MMH | 2012-02-21 | xander2277 | This is a texture replacement for the one file i was really dissatisfied with in morrowind, fire...from torches to fireplaces, to the fire in the lighthouse, it is my feeble attempt to make fire look less like a particle effect and more like flames. i simply took a group of shapes and loops and r... | |
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15 | 7922 | Mf_torch_toggler | Miscellaneous | MMH | 2010-11-28 | metalfiend00 | This mod adds a new item to your inventory called "torch toggler". Place this item in one of your quick-slots and if you have a torch in your inventory, this will equip/un-equip that torch with one button press. If you loose the item (torch t... |
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16 | 7510 | Adj's Extradimentional Shop | Miscellaneous | MMH | 2009-08-17 | Adj the Demonic | The Daedra Adj has opened a small (or large) shop in a house near Pelagiad. (Go northwest then follow the water's edge north, it's a shack with just a torch out front.) Inside, he sells gems and rings for Invasion and Defender rings-style play. Giv... |
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17 | 7337 | Realistic Lasting Lights | Lights | MMH | 2010-02-15 | Rianoris | ---Realistic Lasting Lights by Rianoris on planetelderscrolls.gamespy.com for Morrowind--- Tired of those torches, lanterns, buglamps etc running out at the most inconvenient time? Well, now every Light source which you can carry, lasts much longer like it would in real l... |
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18 | 7334 | Morrowind Nights | Lights | MMH | 2005-11-24 | Veldengoth | One of the things I have always disliked about Morrowind was the fact that vision was so easy at night time. So I made this mod to make night in Vvardenfell much darker (005,005,005 Ambient) so that vision is close to impossable and candels, torches and lanterns are much neede... | |
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19 | 7325 | Dungeoneer Jewelry | Lights | MMH | 2008-04-08 | thereallerp | NOTE: I do not care if others have done something similar to this. I didn't find anything the last time I looked and I do not plan to look again. Dungeoneer Jewelry Picture this: you're in a deep, dark dungeon, so you naturally light a torch... |
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20 | 7324 | Draggle-Tail Torches | Lights | MMH | 2011-05-10 | Danjb | I've always thought that Draggle-Tail plants would make nice torches, as they're the right sort of shape and they glow in the dark. If you find yourself without a light and you're about to explore a cave, why not just grab the nearest Draggle-Tail? This mod makes that pos... |
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21 | 7323 | Creature Lights v1.0 | Lights | MMH | 2009-04-06 | Kagz aka Kagrenac | This small mod gives you the choice of 7 creatures to use, instead of a regular torch.You just equip the creature as you do a torch. I have set the lifetime to 999999999 so they shouldnt burn out in a hurry. I have also given them the light radius of a standard lantern.I didnt w... |
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22 | 7322 | Bukowski's Torch Collection | Lights | MMH | 2005-10-19 | bukowski | Adds a torch seller to Gnisis and some really awesome torches, some really cool ones, and some kinda funny ones. | |
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23 | 6605 | Sevaskus | Dungeons | MMH | 2008-08-18 | Nera | Adds a medium size dungeon east of the iceberg in Solstheim. Bring a torch and a very nice weapon. Recommended for players lvl 30+. Hasn't been tested, so feedback would be great. This is my first mod. | |
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24 | 6550 | Kuthleft | Dungeons | MMH | 2007-12-23 | Sluijs | This mod adds a small, but dangerous, dwemer ruin west of seyda neen (between the town and processus vitelus' body). Intended for high level characters. Since the dungeon is REALLY dark, I've added a barrel of torches to your left as you enter it. I've hidden the loot (not very well, but the dung... | |
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25 | 2604 | Underground Bunker | Houses | MMH | 2009-05-12 | DJ Spinner | *story* This underground Bunker was used when *some* of the dunmer was killing outlanders, and it served as a hiding spot for some outlanders near Vivec. Since it has been a *long* time, the lights went out for good. So, you should bring a torch when you go inside..... or make some mor... |
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26 | 2341 | Stargel The Entertainer | Armor | MMH | 2005-10-19 | bukowski | This makes Stargel (the redguard in Balmora who stands in front of the Hlaalu Council) a lot better! This time around he is a Merchant/Entertainer who sells some quite interesting items, including a new kind of torch. He also has perfected the art of Levitation, w... | |
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27 | 1971 | Portable Campfire | Items | MMH | 2004-12-06 | Ace | This mod adds a light (like a torch or a lantern) that's a fire. It can be placed on the ground like a lantern. Purchase the fire from several traders found around Morrowind. | |
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28 | 1032 | Dwemer Loot v1.2 | Items | MMH | 2009-04-06 | Poodemon | This mod includes: A variety of new items reskinned in the dwemer fashion such as picks, probes, repair hammers/prongs/anvils, torch, lanterns, coins, full set of alchemy apperatus, and lute. More will be forth coming. They have been added via a leveled list, and wacked into the most heavil... |
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29 | 1031 | Dwemer Loot v1.2 | Items | MMH | 2009-04-24 | Poodemon | This mod includes: A variety of new items reskinned in the dwemer fashion such as picks, probes, repair hammers/prongs/anvils, torch, lanterns, coins, full set of alchemy apperatus, and lute. More will be forth coming. They have been added via a leveled list, and wacked into the... |
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30 | 823 | Complete Restocking | Items | MMH | 2009-04-06 | Jackrabbit | This mod tweaks everything, it makes an item's weight more realistic, it makes katanas two handed, makes torches and candles last longer, not to mention enchantments of legendary items more like their arena and daggerfall counterparts. In short it restocks everything in morrowind. PS: ... |