# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 11534 | Skills Adjuster | Tweaks | MMH | 2009-10-05 | Valtur Naa | This is an adjuster for PC skills. You gain skills quicker, and they're more balanced (I hope) than the original game. Armor and weapons skills rise at about the same rate, while alchemy and enchant rise much faster. Block is now much more useful (and should level about as quick as armor skills).... | |
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2 | 11441 | No-Tutorial Startup Scripts | Tweaks | MMH | 2009-10-06 | Valtur Naa | This entry presents a very simple pair of startup scripts. The first leads to an ordinary game. You'll be in the dark, pick out your character, and be ready to move out the door. Chargen characters should engage in normal dialogue. The second is the real reason this is even here. It'... |
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3 | 11364 | Marksmanship | Tweaks | MMH | 2009-10-06 | Valtur Naa | Turns marksman into a useful skill. Bows and throwing weapons deal more damage, bows degrade far more slowly, arrows are far more likely to be recovered from bodies, and the formerly useless Bound Longbow now comes with its own infinite supply of weightless arrows. Arrows also weigh and cost more... | |
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4 | 7471 | Spell Book (Magic Mod 1) | Magic and Spells | MMH | 2009-10-05 | Valtur Naa | This is a combination spell addition and tweak. It began as a list of leveled spells and a way of teaching those spells to companions. It has now expanded considerably. First and foremost, this is still a list of leveled spells. It adds and removes these spells based on y... |
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5 | 7470 | Spell Book (Magic Mod 1) | Magic and Spells | MMH | 2009-10-05 | Valtur Naa | This is a combination spell addition and tweak. It began as a list of leveled spells and a way of teaching those spells to companions. It has now expanded considerably. First and foremost, this is still a list of leveled spells. It adds and removes these spells based on y... |
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6 | 5915 | Companions 01 (Slaves) | Companions | MMH | 2009-09-16 | Valtur Naa | Attempts to both create generically intelligent companions (so anyone can be attached to this script with no script modification) and turn slaves into companions that can be forced to join you, ordered about, trained, and bought and sold. It adds a number of new slave traders (ask anyone about sl... |