# Actions Id Name Category Site Date Author Description
1
15013
Myron Reducto's Shrinkwand GHF 2016-11-03
2
14931
Kwama Eggs Enhanced GHF 2016-11-03
3
14750
Dock Walkway No Building GHF 2016-11-03
4
13179
Sotha Sil Expanded v1.3 Quests Fliggerty 2012-12-25 Team Sotha Sil Sotha Sil's clockwork city: a massive churning construct of gears, oil, steam, and machinery of indescribable grace, function, and a certain kind of beauty. Working through a few dilapidated domes amidst the fabricant hordes, a Nerevaraine could only think about what the rest of the city must loo...
5
13158
Twisted Forks Stuporstar Fliggerty 2014-07-18 Stuporstar Are you sick of not being able to place cutlery down like a normal person because the mesh is awkwardly turned sideways? Then this mod is for you! This mod fixes the meshes so you can put them down with ease. It does however require an ESP, because now all the silverware in the game is turned sid...
6
13147
Myron Reducto's Shrinkwand Stuporstar Fliggerty 2017-05-01 Stuporstar A wand that can shrink creatures and npcs. It comes with several settings:
- Small
- Smaller
- Smallest
- Teensy
- Wee
- Titlin'
- Kleiner
- Frappe
The wand can be found lying around the Balmora Mage's Guild, on the desk near the travel npc. To use the wand, equip it and exit inventory. After y...
7
13145
Kwama Eggs Enhanced Stuporstar Fliggerty 2017-06-18 Stuporstar & Greatness7 This simple mod randomizes kwama egg sacks so you have a chance to get small or large eggs.
It also adds a random chance to spawn a scrib or kwama forager instead.
KwamaEggs_Enhanced.esp is the basic version. Modifies kwama egg containers, if that's a compatibility issue with anything.
KwamaEggs...
8
13077
Sadrith Mora Dock Walkway Miscellaneous Fliggerty 2013-08-14 Leonardo This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the... more
This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the Telvanni Council Hall regardless if I wanted to start a new quest or to finish a quest.

Of course there are other reasons too why a dock walkway was needed.

-Required
Morrowind and the expansions Tribunal, Bloodmoon (just for the benefits of better scripting)

-Installation
Just extract the archive in Wrye Mash then active the Dock Walkway_No Building.esp plugin.

-Changelog
0.1 Initial release (briefly tested in-game with one companion in tow and that was successful)

-Known Conflicts/Issues
None. Let me know if there are any conflicts.

Any mod that edit these exterior cells (Sadrith Mora 17,4 and Sadrith Mora 17,5) could conflict and if it does then load this mod after the other mod since there are no modified script added to this mod (only vanilla scripts for the laterns in CS).

-Contact Info
I can be contacted via PM on these forums and my username is 'Leonardo':

BethSoft forum, Great House Fliggerty, TES Alliance, AFK Mods, The Assimilation Lab

-Legal
You are free to do whatever you want except for uploading this mod to Morrowind.Nexus since I'm rarely visiting Nexus forums or uploading the mod to other sites without first being contacted.

If you want to use for your own project then go ahead and make your mod.
9
12944
Kagz Egg Ingredients Models and Textures Fliggerty 2012-05-15 Kagz KAGZ Egg Ingredients

Only Morrowind is requ. for this mod.

I was never happy with the Kwama Egg meshes in the game.
They are angular and the wrong shape really.
They are shaped like a birds egg, fatter at one end,
so the egg pivots around the narr...
10
12346
kwshipmans Rich Furniture Pack Complete v4.0 Resources MMH 2009-04-06 kwshipman This is simple modders pack so nothing is added replaced in the game. Due to feedback it now includes an esp to make it easier to place the objects, they are in a cell labled kw_furn_4. It also includes 3 new meshes edited for me by Sisco. They are a desk and two container tables that...
11
12335
kws Rich Furniture Mod Pack Resources MMH 2009-04-06 Unknown ******************************************************* ******************************************************* kw's Rich Furniture ******************************************************* ********************************...
12
12327
kws Rich Furniture Mod Pack v.2 Resources MMH 2009-04-06 kw ******************************************************* ******************************************************* kw's Rich Furniture ******************************************************* ******************************************************* This is simple modde...
13
12319
kws Furnature pack 4 Resources MMH 2009-04-06 kw ******************************************************* ******************************************************* kw's Rich Furniture v3 ******************************************************* ******************************************************* This is simple mod...
14
12303
Silveri's Misc. (Pack 1) Resources MMH 2009-04-06 Silveri The set has 26 items in 39 different textures. Mich. Items: Bowls Candles Cup Flasks Glass Goblets Inkwell Jar Lidded Jar Lidded Pot Pitchers Plate Platter Tankard Static it...
15
11770
Greybeard's Authentic Clothing - modders resource Resources MMH 2013-07-14 Greybeard Guar and Kwama clothing
16
11726
Alchemy Sorter Modder’s Resource Resources MMH 2015-08-05 kwshipman Modder's resource for an alchemy sorter. I included two esp files, one for plain Morrowind (sorter_mw.esp), and one for Morrowind and the expansions (sorter_exp.esp) and two Word files containing the scripts for either. Please change the names of ALL of the scripts and...
17
11721
City Set Resources MMH 2015-08-05 jdooby Gives modders some new city building models to use in their own mods. Included are: Eleven types of buildings and interiors for most of them, walkways & supports, wall pieces and pillars. For the building that don't have interiors, one could use the common interiors for the interiors if they were...
18
11677
Wildlife Behaviour Tweaks MMH 2007-01-02 Dakilleux This mod is a small tweak that changes the behaviour of these followind beasts (Normal, diseased and blighted)  :  
 
-Rats  
-Cliff Racers  
-Kwama Foragers  
 
They will be less likely to betray you during your traveling and mor...
19
11427
No CharGen MessageBoxes Tweaks MMH 2003-05-26 GlassBoy This simple plugin is essential for those who like to go through the main character generation, But HATE the annoying message boxes that slow you down and tell you simple things like how to move forward and backward etc.
20
11322
Less Aggressive Critters Tweaks MMH 2002-05-28 Brett Flannigan With this mod, the following wild critters are less likely to attack you (some MUCH less likely):    all Cliff Racers, all Alit, all Kagouti, Kwama Forager, all Mudcrabs, all Rats, Feral Guar, and all Shalk.
21
11160
DON'T Skill Up! Tweaks MMH 2009-11-30 Z4kW0lf Makes skills grow up veeeery slow...

[b]Changelog:[/b]1.0 - Initial Release
22
11108
Clockworks City SteamFree Tweaks MMH 2003-05-31 Harrison This fixes the smoke/steam in  a room or two (mainly the Fabricator room) in the Clockworks city rooms in Tribunal.    These are clouded with a grey or black cover,  caused by your graphics card's compatability.  Using any in game tecniques like night vi...
23
11019
Armor Requirements Tweaks MMH 2008-11-10 Darkwolf82 This mod makes it so instead of being able to use any armor at any level, you must meet a certain skill requirement. I will list them here, they will also be found in the readme. But you can also check them in game by trying to equip them, if you fufill the level, everything will be fine, if not,...
24
10640
Katana3DG's Morrowind Weapon Pack v1.0 Weapons MMH 2009-05-12 Katana3DG, KWQ The Scimitar is a design I saw many years ago and liked quite a bit please feel free to adjust it for game balance.
The Valdris is one of those wonderful creations of artist and weapon smith Kit Rae(and all design credit must go to him).
The Valdris V3.0 has a script which allows the we...
25
10494
Double Skull sword Weapons MMH 2009-04-06 Sisco Double Skull sword->idea from www.budkww.com item #YD5

I used the bethesda skulls for the skulls. You can use this anyway you like. i would like for you to give me credit if you do.

Extract to Data Files folder

You can buy it from Hodlismod in Caldera. Or steal it...
26
9921
Kwerner Complex (v1.01) Quests MMH 2009-04-06 Stabbey The Clown


The Elder Scrolls III
MORROWIND:
Kwerner Complex Plugin - Version 1.01 -




Index:
1. Installation
2. Playing ...
27
9859
Darkwater Shack Quests MMH 2008-03-26 Hushed Darkwater Shack is a quest set in Seyda Neen with the end result being the Darkwater Shack, a place for newer players to stay in Seyda Neen. It involves murder, skooma, and a bit of lore.

Changelog:1.0 - Released Darkwater Shack Mod.
28
9598
Dogmeat's Pack Guar NPCs MMH 2004-02-11 Dogmeat of Purgatory This simple little mod adds a buyable pack guar to Seyda Neen.  You can order it to stay or follow, restore its health by feeding it large kwama eggs, and use the "companion share" option to manage its inventory.
29
9512
Journal Enhanced v1 1 MWE, MWSE, MGE MMH 2009-04-06 Aerelorn Journal Enhanced(JEN) v1.1



Allows the player to write custom notes in their journal from within the game. A quill and inkwell are required in order to begin writing.



See Journal Enhanced.htm for more details.
30
9508
Improved Alcohol Effects v1.1 MWE, MWSE, MGE MMH 2013-06-12 Timeslip This mod adds a few scripts that cause blurred vision, staggering and blindness when drinking alcohol. The alcohol potions themselves aren't scripted, and so will stack normally. Staggering is achieved by randomizing the movement controls. One moment you might find that 'w' moves you backwards, a...
31
9221
The Clockwork City v 1.0 Models and Textures MMH 2012-11-13 Aeven This is a high resolution texture replacer for Sotha Sil's Clockwork City.

It's the original textures, but at a much higher resolution, so it looks a lot better.
32
9220
The Clockwork City Models and Textures MMH 2008-08-24 Aeven This is a high resolution texture replacer for Sotha Sil's Clockwork City.  
 
It's the original textures, but at a much higher resolution, so it looks a lot better.
33
9188
Swiveller's Structures: Imperial Models and Textures MMH 2012-11-15 Mr. Swiveller This is high-resolution texture replacer which transforms the Imperial fortresses into brickwork buildings reminiscent of fifteenth- and sixteenth-century castles. All of the textures were made by me, mostly from photographs which I took at castles and churches in the Netherlands and the UK. Note...
34
8648
Faylynn's Redware & Misc. Retexture Models and Textures MMH 2007-05-30 Faylynn This mod retextures the redware, the peachware, the green pot, kwama eggs, drums and the rolling pin.  
 
As this mod originally started out to be only for myself and I decided to release it.
35
8483
Connary's landscapes Grazelands Models and Textures MMH 2011-10-04 Connary Connary's landscapes. Grazelands

Texture replacer for a regional landscape

Include all Grazeland landscape (GL reference)
Include some plants: the corbulb root ,the Hackle-lo and the wickwheat.
Include the Grazeland tree.


--...
36
8283
Alan's Kwama Texture Models and Textures MMH 2007-02-26 Alan I got tired of those dark Kwama's and made a little texture, nothing big but maybe some will like it.  
 
Replaces Kwama worker textures with more attractive ones (for my likes).  
 
Standalone DDS file, just drop into MorrowindData FilesTextures folder, ...
37
8280
AJKiller23s Stoves etc Models and Textures MMH 2005-07-27 AJkiller23 This mod is based off of a request for a redone Dwemer stove and a closet.    The closet was requested to be done in a brushed wood style using the textures for kwshipman's Brushed Furniture resource pack (pack is included but the originals are not added to the mod, yo...
38
7865
Journal Enhanced Miscellaneous MMH 2004-07-16 Aerelorn Journal Enhanced(JEN) allows the player to write custom notes in their journal from within the game using a quill and inkwell.  See the attached screenshots or the manual at [url=http://www.freewebs.com/aerelorn/Journal Enhanced.htm" class="mainlink" target="_blank[/img]www.fre...
39
7430
More Summoning Magic and Spells MMH 2005-07-24 Inquisidor This mod allows you to summon a wider range of the existing Morrowind (and only Morrowind) creatures. The monsters that you can invoke are:[list]    Animals (Alit, Betty Netch, Guar, Kagouti, Kwama Warrior, Nix Hound, Shalk)  Artifacts (Shock Centurion, Steam Centurio...
40
7321
Blinking lights Lights MMH 2011-09-19 qqqbbb Lights in Clockwork City constantly blink at random rate.  
Dwemer lights dont pulse but blink from time to time.  
Quadratic lighting has to be enabled in morrowind.ini.
41
7204
Resources Enhanced v1.0 Gameplay MMH 2009-04-24 TheLys More interactive way to collect some resources like pearls, diamonds, raw ebony, raw adamantium and glass....

Features:
- When you collect pearls from kollops, they disappear in a cloud of bubbles
- When you collect kwama eggs, the sack shrinks to nothing revealing a kwama eg...
42
7089
LessAggressiveCritters Gameplay MMH 2009-04-24 Brett Flannigan The following wild critters are less likely to attack you (some MUCH less likely): all Cliff Racers, all Alit, all Kagouti, Kwama Forager, all Mudcrabs, all Rats, Feral Guar, and all Shalk.
43
7077
Journal Enhanced v1 1 Gameplay MMH 2009-04-24 Aerelorn Journal Enhanced(JEN) v1.1



Allows the player to write custom notes in their journal from within the game. A quill and inkwell are required in order to begin writing.



See Journal Enhanced.htm for more details.
44
6751
Caledan Keep v1.0 Factions MMH 2003-01-29 Sauron You can get there by taking a ship from Ebon Heart. Look for Captain Morgan Hawkwing at the docks. This is a 2-part plugin. The 1st is the keep and the 2nd is a model/texture pack for all the new faces used by this plugin. They must be use in conjunction with one another - they won't work separat...
45
6551
Kwerner Complex 1.03 Dungeons MMH 2009-04-24 Stabbey The Clown This mod adds a quest and a mine that's full of surprises! To get started talk to Percius Lavaeolus, who you'll find standing near Fort Moonmoth.
46
6307
Pocket Pals - Kwama Queendom! Creatures MMH 2005-10-11 Andoreth The Kwama Queendom! pack adds these figurines: Kwama Forager, Kwama Warrior, Kwama Workder, and Scrib. They can be found in Pelgiad, being sold by Mebestian Ence.    Please see the Pocket Pals - Base Pack for more information.
47
6306
Pocket Pals - Kwama Queendom! Creatures MMH 2009-05-12 Andoreth Adds creatures to the Pocket Pals system. Requires the Pocket Pals Base Pack.



Pocket Pals - Kwama Queendom v1.4

Author: Andoreth
email: [email protected] (at the moment), or contact via pm at the modding forum at morrowind.com.


Require...
48
6298
PerfectImperfect Creatures MMH 2010-02-21 the_probationer/Imperfect This is a simple mod. It removes the broken Imperfect in Clockwork City, and instead makes the working one level 100, maxed out stats, 10,000 HP, and twice its normal size. Easily the biggest thing I have ever fought

Changelog:1.0 My personal first mod, made Imperfect 5x normal ...
49
6220
Green Blood Creatures MMH 2012-07-19 Qarl Adds green colored blood to the following creatures:

scribs
kwama workers
kwama warriors
kwama queens
kwama foragers
shalks
bull netches
betty netches

Also replaces the default red blood with a higher resulution and better looking ...
50
6210
Giants Ultimate AddToLev Patch Creatures MMH 2009-12-07 Z4kW0lf The long-awaited(i think :P) Giants AddToLev Patch..is now HERE!  
It removes the Add_Ultimate_items script from Giants,and directly modifies the leveled lists.  
So it's finally compatible with other mods and with Leveled Lists Mergers!  
Hopefully It Will Work!;)
51
6117
Blighted Kwama Workers At Mine Entrance Creatures MMH 2005-08-02 Cliffworms This plugin replaces the ordinary Kwama Workers at the Entrance of Blighted Egg Mines  with Blighted Ones. That way you will know if the mine is blighted before getting inside.    It's just a plugin I first made for myself and then decided to release to the public.  ...
52
6106
Better Creature (rev5 Kwama) Creatures MMH 2007-12-02 HedgeHog-12 It`s Actually replacer Creature Kwama. New meshes With Bump map, Glow Map and map effects are added.  
 
Installation:  
1) Extract the archive into ...Morrowind\Data Files;  
2) Meshes and textures are bsa and will need to be registered in your .ini fi...
53
5977
LittleRupert Companions MMH 2009-04-24 MentalElf Little Rupert Pack Guar V1.00

(requires: Tribunal+)

A pack guar you can have follow,

stay, feed a kwama egg to heal,

load & unload with inventory items,

and send to any of 26 Vvardenfell

locations or Mournhold (he teleports).

He walks on water too.
54
5976
LittleHazel Companions MMH 2009-04-24 MentalElf Requires: Tribunal, Bloodmoon

V1.01 A pack guar you can have follow,

stay, feed a kwama egg to heal, load

& unload with inventory items, and

teleport to any of 26 Vvardenfell

locations, Mournhold, or 3 places in

Solstheim. New: Guar Whistle.
55
5975
Little Rupert The Pack Guar Companions MMH 2004-03-28 MentalElf (Barney Blankenship) A pack guar you can have follow, stay, feed a kwama egg to heal, load & unload with inventory items, and send to any of 26 Vvardenfell locations or Mournhold (he teleports).     He walks on water too (making him swim was a major problem). Has a good amount of health (320) ...
56
5974
Little Hazel the Pack Guar Companions MMH 2004-03-28 MentalElf (Barney Blankenship) Three pack guars (Little Hazel, Litte Joey, and Little Roscoe) you can have follow, stay, feed a kwama egg to heal, load & unload with inventory items, and send to any of 26 Vvardenfell locations, Mournhold, or Solstheim: Fort Frostmoth, Raven Rock, and Skaal Village.     ...
57
5963
Kwamalot Companions MMH 2005-09-09 Demolisher_2 "Phew, these Kwama Eggs STINK!!", Says Helviane Desele as she puts them in a box to be sold to here 'less fortunate' customers. Little does she know that one of them isnt rotten at all.....  
 
Command a horde of Kwama Warriors!
58
5944
GalithCompanions v1.0 Companions MMH 2009-04-24 Baratheon79 Galith Companions v1.0



Requires: Tribunal

               Galith Race (by kwshipman)



Adds 2 Galith companions to Vvardenfell. Based on Grumpy's Companion v3 mod.
59
5520
bb sandals Clothing MMH 2011-10-03 Greybeard bb sandals 1.3
--------------
by Greybeard

Requires:
mw+tb+bm
better heads mw+tb+bm

Gives:
Guarskin sandals
Guarskin helmet
Kwamaskin sandals
60
5230
Slugmonkey's Weapon pack Cheats MMH 2004-02-23 Slugmonkey This is my first ever mod, it creates new weapons, all available at the pawnbroker in Balmora.    Kwama egg flash grenades....Frag Grenades....Cattle Prod(not my original idea)....
 Plate blades (throwing stars essentially)....Rolling pin....Throwing chairs....B...
61
5228
Skill 'em Up! Cheats MMH 2009-11-29 Z4kW0lf It's a simple mod that makes the skills(not all,though) to grow up MUCH MUCH MUCH faster.  
5 sword hits= 1 skillup  
5 spell casts(only some schools)= 1 skillup  
Easy:)  
WAIT WAIT WAIT...No it's not a cheat:P  
Because i found that leveling in ...
62
5095
Hawkwing Magetower Cheats MMH 2002-06-20 Carsten Johannesen
63
5037
Caius' Basement (2) Cheats MMH 2005-03-02 GregBackwards Adds a basement to Caius' House in Balmora that offers nearly infinite storage. Each container in the room holds 10 million pounds of stuff. It's really a mod for all you pack rats out there, that must keep EVERYTHING they find...like me.
64
5006
AutoLeveler Cheats MMH 2010-11-23 Feral Possum Firstly; Yes, its a cheat. I haven't seen anything like this posted before although there may be similar things like it. This is my second mod by the way.  
 
The pot is found 3/4 burried under the wooden walkway to Seyda Neen lighthouse. Easy to find as it's designed for peo...
65
4880
Slime Pit Inn Buildings MMH 2009-05-12 Darkwolf Jr The Slime Pit Inn

1. Intro
2. Installation
3. Disclaimer
4. Warning
5. Contacts
6. Known Bugs
7. If you cant find the Slime pit



===========
1. Intro

...
66
4776
Hawkwing Manor Buildings MMH 2004-04-19 Splat This mod is a very large and extravagant Imperial-style manor on the road directly north of Caldera. It not only fits in the world of Morrowind with realistic rooms like banquet halls, sitting rooms, and kitchens, but it offers tons of storage. I strongly suggest that you try this m...
67
4708
Clockwork City Expanded Buildings MMH 2010-07-10 Master Sam Version 0.8 still has some 'errors'. The mod is totally functional, but you need to be on your best behaviour or the residents of the city will go a bit funny. This mod is NOT compatible with Lady Rae's 'Armier' race mod.  
 
Mini-expansion to Clockwork City. Adds a new distr...
68
4464
Gatanas Companion - Female Fix Bugfixes MMH 2007-01-11 blackwindwalker When playing Westlys new daemora race with Princess_Stomper companion mod there was a conflict between variables, the error ocured when the companion says she has much to discuss this should open up the topic --much to discuss--, the text will apear but the topic will not apear. This fix will cha...
69
3662
Charger minimod Birthsigns MMH 2004-05-19 wytch This birthsign was designed with my minimod Chevalier class in mind. It can be used as a standalone birthsign as well.    Characters born under this sign are quickwitted and verbally adept. Excellently suited to social situations there are bonuses to personality and speech...
70
3589
Balmora expansion collection v1.4.1 Townd and town Expansions MMH 2008-03-19 DragonLord2073 I Added Rope Rails & Lights To Walkway
But Mod Done To Balmora is Done By Gorg, Jeremy and CanadianIce
Mod doubles the size of Balmora by combining the work of over 40 mods effecting Balmora into a single cohesive mod.
71
3442
The White Tiger Mod v1.0 Races MMH 2013-09-15 BlackWinterDay This plug-in adds a new playable breed of Khajiit to the world of Morrowind known as the White Tiger. Native to the northern wastelands of Skyrim, they are a hardy and noble people. The strong and agile males make ferocious warriors, while the intelligent and willful females are ideal spell caste...
72
3175
Morrowind Wallpapers & Loading Screens #1 Splash Packs MMH 2009-05-12 kwshipman This is a series of 66 images that can be used for desktop wallpapers or Morrowind splash screens (the images you see when loading the game) to use as wallpapers, extract the files to where ever you keep your wallpapers and follow Window's instructions to set them up. To use as Splash/Loading scr...
73
3067
Galith, Descendants of the Falmer v1.0 Races MMH 2009-05-12 kwshipman "The Galith are the last remaining descendants of the legendary Falmer. Shunned by the elves and hunted by the Nords, the Galith have lived in hiding on a small island off the coast of Solstheim. They rely on their speed and powers of illusion to flee rather than fight, although, when backed into...
74
2764
Wizard's keep Houses MMH 2009-12-29 darkelf This mod adds a small castle west of vivec and east of seydaneen. It sits out on the water and can be accessed by a submerged walkway. It is not meant to be a new city or major castle, just somewhere to safeguard your loot and study like all good wizards should. see readme for details. This new v...
75
2757
wickwheat manor Houses MMH 2009-01-12 saltmummy626 well, this was something i made as a break from altering Ald Velothi. this "manor" is much nicer than my houseboat mod. it has two plugins. IF YOU WANT IT TO WORK PROPERLY YOU MUST USE BOTH!!! three "pet" scrib in the nearby wickwheat patch, an intriguing (if short) story, and a nice place to kee...
76
2435
The Clockwork Tower Armor MMH 2003-09-22 Tsar_of_Cows This mod is about a new Dwemner ruin that has been descovered, is  basically a dungeon crawl but there's also a big story behind it, broken up by snippits of story, item hunts and puzzles with piles of written information providing you with backgrounds to the characters inv...
77
2258
Skali's Bitter Coast Hideout Houses MMH 2012-11-12 Scott Tracy The House..

This curious and well built house lies in the swamps of the Bitter Coast, in the smuggler's backwater of Hla Oad. It was formerly the property of Skali.. Dunmer warrior, guildmember, and Imperial Agent.

Keys can be found with an old colleague of Skali's in Balmor...
78
2153
Secret Smuggling Hideout v1.0 Houses MMH 2009-05-12 dadarkwizard14 Ok so unzip to your morrowind/datafiles folder

PLaying the game: the secret smuggling hideout can be found south of balmora. Under the bridge youll find a trapdoor.
It's locked, the npc named keyholder, has the key kill him and get your key. Inside youll find some nice things
79
2052
Resources Enhanced v1.0 Items MMH 2005-03-06 TheLys Features of this mod:

*When you collect pearls from kollops, they disappear in a cloud of bubbles
*When you collect kwama eggs, the sack shrinks to nothing revealing a kwama egg
*To collect raw ebony / glass / diamond / adamantium you have to actually mine them using a miner'...
80
2046
Remewd Stronghold v1.2 Houses MMH 2013-08-29 Spinal232 This mod adds a new Dwemer Stronghold (remewd is dwemer spelled backward)

To get to your new stronghold you must look through tel vos for a man who IS an elf
he will teleport you to the correct area
you must then leap off the really high thing and look for a pit
inside t...
81
1527
kws Furnature pack 4 Add-on Houses MMH 2009-04-06 Sisco
****

****
           kw's Rich Furniture v4 Add-on

****

****...
82
1526
Kwerner Complex Armor MMH 2005-02-06 Stabbey_the_Clown The mod adds a new NPC who  gives you a quest, and it adds an eight-level maze/dungeon which ahs a bunch of new items at the end. A level 7+ character (well equipped with supplies) is the minimum recommended character to play the level with.    Go to Moonmoth Legion F...
83
1525
Kwerner Complex Armor MMH 2009-04-06 Stabbey_the_Clown The mod adds a new NPC who gives you a quest, and it adds an eight-level maze/dungeon which ahs a bunch of new items at the end. A level 7+ character (well equipped with supplies) is the minimum recommended character to play the level with.

Go to Moonmoth Legion Fort, where there is an...
84
1524
Kwama Armor Armor MMH 2010-09-05 Baofu92 This mod add the Kwama Armor (Medium). You can find it  
in Gnisis, Eggmine.
85
1477
Kahleigh's Retreat v2.0 Houses MMH 2013-10-28 kwshipman, MWDeuce ~ Kahleigh's Retreat ~
Kahleigh's Retreat adds a beautiful house on the mountainside above Caldera, a short distance from the west gate and Mage's guild. A wooden gate leads to a courtyard with a few select plants. This house looks great, both outside and inside.

The living room h...
86
1476
Kahleigh's Retreat v1.1 Houses MMH 2009-04-06 kwshipman Kahleigh's Retreat is a small house mod located in Caldera, just behind the Guild of Mages. At the moment there are no quests or cost to obtain the house. Just open the door and move in. You will find a teleport ring on the mantle in the main room that will bring you back from anywhere.
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Kahleigh's Retreat v1.0 Houses MMH 2009-04-06 kwshipman Kahleigh's Retreat is a small house mod located in Caldera, just behind the Guild of Mages. At the moment there are no quests or cost to obtain the house. Just open the door and move in. You will find a teleport ring on the mantle in the main room that will bring you back from anywhere.
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Kahleigh's Retreat v1.1 (TB/BM) Houses MMH 2004-08-01 kwshipman Kahleigh's Retreat is a small house mod, located in Caldera, just behind the Guild of Mages. It uses the Rich tile set and has a warm relaxing atmosphere. If you like Abu's Retreat, you?ll like this one.

There are five rooms to this house, the Main Room, Display & Storage, Kitchen, Bed...
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Drakwoley Grotto Houses MMH 2008-08-04 CJW-Craigor From the ReadMe:  
 

*******  
* Drakwoley Grotto - A Cave-House Mod  *  
* by Craigor                                   ...
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Blue Ymsidril Armor Armor MMH 2012-07-25 VagabondAngel Originally made as a personal request for KWShipman for his Galith race mod. Includes a blue handled version of the Ymsidril scimitar mesh. This armour is not placed in-game; you must either place it with the Construction Set, else use the console to add it to your inventory during game play.
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Bachelor Pad Houses MMH 2010-06-07 Thondur Your fresh off the boat and just arrived at your first destination, Balmora, now what?
No place to stay or stash the Kwama slob and Mushrooms you gathered along the way; until you talk to our man Caius who will now offer you a modest shack on his roof top for as long as you need it.
...
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Argonian Armor Sets v1.3 Armor MMH 2010-03-01 quorn This adds an NPC to the Argonian Mission in Ebonheart that sells Crabshell, Fishscale, Leafweave, and Barkwoven equipment from Black Marsh. Leafweave is a material that once prepared is resilient and tough, used in armor for flexibility, and in weapons for it's edge. Crabshell is crafted from the...
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Argonian Armor Sets Armor MMH 2010-03-01 quorn This adds an NPC to the Argonian Mission in Ebonheart that sells Crabshell, Fishscale, Leafweave, and Barkwoven equipment from Black Marsh.  Leafweave is a material that once prepared is resilient and tough, used in armor for flexibility, and in weapons for it's edge.  Crabshell is craf...
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BM Wolf Greaves Fix Alchemical MMH 2011-01-24 aedroth Bethesda's default groin meshes were backwards (ie: butt facing forwards) for both types of wolf armor.  This fixes that groin orientation issue with a pair of new meshes facing the right way.  Enjoy.  
 
 
 
Note: This mod has been uploaded to...