# Actions Id Name Category Site Date Author Description
1
15329
invisibleson GHF 2016-11-03
2
15079
Prison Moon Enhanced II GHF 2016-11-03
3
14691
DN 1st person Helm10 GHF 2016-11-03
4
14690
DN 1st Person Enhan.1 GHF 2016-11-03
5
14689
DN 1st Person Enhan.0 GHF 2016-11-03
6
13532
Owned Beds MWE, MWSE, MGE Fliggerty 2013-08-05 Spirithawke Changes the Bed_Standard script to give you a warning if the bed is owned by a person or a faction. You may then decide if you still want to sleep in the bed or not. In addition, if the bed is owned by a dead person, it will replace the bed with a new un-owned bed. This mod will only affect beds ...
7
13514
Voiced Vivec and Yakety Yagrum Sounds Fliggerty 2012-02-11 Trainwiz Both Vivec and Yagrum Bagarn have voices. However, for whatever reason, Bethesda did not include these voice files in the game. They exist, but are not in.
This mod rectifies that, and adds in their missing voices. Yagrum now greets the player, will ramble when not doing anything else, and screa...
8
13510
Ambient Town Sounds for Morrowind Sounds Fliggerty 2012-09-21 Lendrik This mod adds ambient sounds to most of Morrowind's populated places - towns and villages, taverns, guildhalls, temples and other places. From taverns full of drunkards, to the hushed murmur in temples, to the resonant ambience in forts and castles - all such areas received their own treatment.
...
9
13483
Ninja Army Revamped Companions Fliggerty 2011-08-11 Genozyde24 Introduction:
Version 1.2
This is my second mod.
This mod adds a small dojo underground. The entrance is found in Gnisis, check the patio on the very north side next to the mining residences. Inside the dojo is your personal army of
ninjas. They use Grumpy's Companion Script 3.1.Now you must ta...
10
13425
Blood Seeker Dragon_Lance Fliggerty 2011-08-08 Dragon_Lance Name: Blood Seeker Sword
Version: 1.0
Date: 9/19/2008
Category: Weapons
Recommended: Tribunal and Bloodmoon (will not work without)
Author(s): Dragon_Lance
Description
This sword is an art in itself and took much time to implement. Enjoy! This is a personal endeavor of 3D artistry, ...
11
13393
The City of Balmora Buildings Fliggerty 2015-09-30 SYMBIOTE DINOSAUR This city overhual adds many details and buildings that I decided Balmora was lacking. Now Balmora is more detailed and has new buildings, however most of these new buildings are not accessable for the main reason that I hate doing the same interior over and over again, how I handled this is that...
12
13389
Morrowind Redecorated - Balmora Buildings Fliggerty 2013-07-16 Lucevar Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep!
Requirements:

Morrowind
Tribunal
The mod uses some fu...
13
13385
Chronicles Immersive Chargen v2.24 Buildings Fliggerty 2016-02-08 EricBoyce1 In this release, Chronicles Immersive Chargen v2.4 (Alpha Release) of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the roadside. The city itself is very large. There is are new guards and prisoners to the Imperial Prison Ship, Doc...
14
13364
West Gash Retreat Denina Fliggerty 2012-09-17 Denina This is an empty house built with plain/common architecture located in the West Gash region on the old Ald-ruhn Road. Visit the Rat in the Pot in Ald-ruhn where a Dunmer woman is eager to sell.
This was a personal mod I made years ago that I never released and only am doing so on request from pe...
15
13330
Less Generic Nerevarine NPCs Fliggerty 2014-05-05 Ostar Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories. They are "unofficial" LGNPC mods, only because the LGNPC team has a backlog of mods. I am an LGNPC mod writer/cre...
16
13292
Eyeglasses Items Fliggerty 2011-08-26 Calislahn Eyeglasses Modders Resource
These were originaly made for my personal character but I have decided to release them as a modders resource after seeing a request for eyeglasses on the official forum.
In this zip you will find the following files:
GlassesLeftKnee.nif -...
17
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
18
13207
Prison Moon Enhanced II Gameplay Fliggerty 2013-11-11 Spirithawke Complete remake of the original Prison Moon Enhanced by Nahtaivel. Makes the Ministry of Truth in Vivec more interesting by adding a number of rocks that orbit the Ministry of Truth itself.
Things changed from the original and the reasons why:
The original had some issues when I tried it out. I ...
19
13158
Twisted Forks Stuporstar Fliggerty 2014-07-18 Stuporstar Are you sick of not being able to place cutlery down like a normal person because the mesh is awkwardly turned sideways? Then this mod is for you! This mod fixes the meshes so you can put them down with ease. It does however require an ESP, because now all the silverware in the game is turned sid...
20
13141
Books of Vvardenfell Stuporstar Fliggerty 2013-08-03 Stuporstar This simple mod adds over 50 new lore-friendly books to Morrowind.
However, these are not just guide books designed to make stuff easier to look up while you play the game (though they serve that purpose well).
Each book has its own author, a person who exists somewhere in Nirn (not necessarily ...
21
13131
Darknut's 1st Person Enhanced 2.0 Tweaks Fliggerty 2016-02-08 Darknut 1st Person Enhanced By Darknut 2-5-16
Version 2.0
This mod replaces the 1st person animations with the 3rd Person animations.
The affect is more realistic 1st person.

If you like more realistic game play this mod is for you.

This mod only effects 1st person animation.

...
22
13113
Tamrielic Lore Tweaks Fliggerty 2016-05-09 PikachunoTM ; Tamrielic Lore
; A mod by PikachunoTM
; Release Version 1.1, build 2
; Description //
This mod is a personal project intending to bring more artifacts to the Museum of Artifacts in Mournhold, Museum of Artifacts. It adds in everything missing from Tamrielic Lore (and more!).
//
; Notice //...
23
13085
Darknut's 1st Person Helms Darknut Fliggerty 2011-07-27 Darknut 1st Person Helm View version 1.1a a MGE mod by Darknut, with alot of help from Timeslip.
This patch that replaces the shader Textures only.
just Overwrite the current textures with these.
I've modified the view area of most of the helm based on feedback I have gotten from users.
Most shou...
24
13084
Darknut's 1st Person Enhanced Darknut Fliggerty 2011-07-27 Darknut Darknut's 1st Person Enhanced By Darknut 2-14-16
Version 2.1
This mod replaces the 1st person animations with the 3rd Person animations.
The affect is more realistic 1st person.
Clothes & Armors now show in 1st person view. ( no legs or feet ... yet )
If you like more realistic game pla...
25
13077
Sadrith Mora Dock Walkway Miscellaneous Fliggerty 2013-08-14 Leonardo This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the... more
This mod is what it is just a walkway along the Sadrith Mora Docks and it ends near to north western entrance next to the Telvanni Council Hall entrance.

The reason I created the dock walkway is simple, because I was annoyed that I always need to walk through market every time I came by boat to the Telvanni Council Hall regardless if I wanted to start a new quest or to finish a quest.

Of course there are other reasons too why a dock walkway was needed.

-Required
Morrowind and the expansions Tribunal, Bloodmoon (just for the benefits of better scripting)

-Installation
Just extract the archive in Wrye Mash then active the Dock Walkway_No Building.esp plugin.

-Changelog
0.1 Initial release (briefly tested in-game with one companion in tow and that was successful)

-Known Conflicts/Issues
None. Let me know if there are any conflicts.

Any mod that edit these exterior cells (Sadrith Mora 17,4 and Sadrith Mora 17,5) could conflict and if it does then load this mod after the other mod since there are no modified script added to this mod (only vanilla scripts for the laterns in CS).

-Contact Info
I can be contacted via PM on these forums and my username is 'Leonardo':

BethSoft forum, Great House Fliggerty, TES Alliance, AFK Mods, The Assimilation Lab

-Legal
You are free to do whatever you want except for uploading this mod to Morrowind.Nexus since I'm rarely visiting Nexus forums or uploading the mod to other sites without first being contacted.

If you want to use for your own project then go ahead and make your mod.
26
13070
Invisible Son - Children of Morrowind Addon Miscellaneous Fliggerty 2012-05-01 gaddgadd This is just a small plugin to change Cassius Olcinius (the invisible son) into a teenager, instead of being an adult.
It requires Children of Morrowind v2. Make sure it is set to load after anything that edits this npc. No special instructions, just plug n' play
27
12970
Symbiote Dinosaur's Snow Retexture Models and Textures Fliggerty 2015-06-20 SYMBIOTE DINOSAUR This mod is Dedicated to Wilson "Snowflake" Bentley.

After a few people commenting on DarkElfGuy's showcase of my previous Snow texture saying it looked good but felt a bit overwhelming, I decided to make a version with the snowflakes being a little more translucent and a little less overwhelmi...
28
12931
Cat Basket Models and Textures Fliggerty 2011-08-26 Calislahn Cat Basket by Calislahn

I made this orginally for a mod project I was involved in a couple of years ago, the mod never saw the light of day and this has been sitting on my hard drive ever since. One of my reasons for realising it now is the fact that thanks to Cait there...
29
12823
Claymore Emporium Emma and Grumpy Fliggerty 2011-07-28 Grumpy Adds a new area to the Moonmoth Legion Fort that has one armorer (reasonably wealthy), some
30
12808
The Transaltillus Shops: Beast Fliggerty Fliggerty 2011-07-30 Bryss Phoenix, Fliggerty
THE ELDER SCROLLS III: MORROWIND
THE TRANSALTILLUS SHOPS
Beasts

by Bryss Phoenix & Fliggerty
05 June 06
[email protected] [email protected]
Fliggerty's website can be viewed at http://cody.erekson.org
================...
31
12783
Improved Hand-to-Hand Fliggerty Fliggerty 2011-07-24 Fliggerty Hand-to-hand combat has always bothered me. It seems kind of pointless to me. Getting punched in the face doesn't make me tired, it hurts. It really hurts if the person punching me is wearing a gauntlet. This mod aims to simulate that. You now give, and recieve, health damage when engaged in hand...
32
12775
Fliggerty's Fleeing Fetchers Fliggerty Fliggerty 2011-07-24 Fliggerty It is not reasonable for an innocent bystander to walk in the middle of a battle that is raging in the streets. Nor does it seem feasible for a simple commoner to stand and watch a murderous rampage without running for safety.
When you are in the midst of a battle, any non-combatants around you...
33
12708
Nord Leg Enchantment Midgetalien Fliggerty 2011-10-10 Midgetalien Bethesda made an enchantment that was supposed to go on the nord leg - but for some reason they didn't implement this.
This mod fixes that by putting the enchantment on the leg.
The enchantment is:
Cast when Strikes
- weakness to common disease, duration 30 seconds, 1-5pts
- Damage att...
34
12550
Development Training Resources MMH 2006-03-10 Jason A. Parker Have you gotten tired of changing your character's stats to test mods? Don't like having moded stats not line up with in game leveling? This mod adds a room to the Seyda Neen Census & Excise Office that contains master trainers for all skills, a place to rest for level-up, and a gold ...
35
12496
Canyon City(unfinished) Resources MMH 2007-01-13 flyingllama I was disappointed in Morrowind's lack of massive, sprawling cities (vivec seemed a little too "clean"), so I decided to try to make my own. The reason, I discovered, why there aren't any large cities is that they are incredibly difficult and time consuming to make. After two months of working on...
36
12481
Vampire Claws Resources MMH 2007-03-31 Harborgolfer Resource pack containing (five) 3rd person and (one) 1st person nif files replacing the standard Better Body hands with various long nailed ones. Several sample textures and a PSD file with UV maps and saved textures to use or re-tint are also included.
37
12369
Dark weapon set-alpha Resources MMH 2009-04-06 Unknown ***************************************************************** The Elder Scrolls III Morrowind: Crimson Weapon Set v 0.34 Please email ...
38
12284
Sandstone-v0.9b Resources MMH 2009-04-06 Jason Hoffoss Test cell for sandstone tile set
39
12243
Blank ESP Resources MMH 2009-04-06 Kugai aka Matthew Wilson Blank.esp Readme.date: 17/02/2003 Kugai What is it? DO NOT RUN MORROWIND WITH THIS FILE SELECTED IN YOUR DATEFILES!!!! FOR MODDERS PLANNING A TC ONLY!!!!!!!! Goto the website below if you're unsure you need this...
40
12224
Blank ESP Resources MMH 2009-04-24 Kugai aka Matthew Wilson What is it? Blank.esp Readme.date: 17/02/2003 Kugai DO NOT RUN MORROWIND WITH THIS FILE SELECTED IN YOUR DATEFILES!!!! FOR MODDERS PLANNING A TC ONLY!!!!!!!! Goto the website below if you're unsure you need this...
41
12185
Pseudo Speedtree for Morrowind Resources MMH 2009-04-26 Qarl Modder resource. No ESP. Just models and textures. Basically this is 3 models which are two dimensional planes which always face the player and are always verticle. One has a tree, one has a bush, and one has grass. The planes have alpha channels on them. So they're basically sprites. The reason ...
42
12160
g07h k1ll3rs Scrolls and Ofudas Resources MMH 2009-05-12 g07h_k1ll3r This is a modders rescource and the only reason an ESP is included is so that people can check the stuff out ingame. The resource contains four different kinds of japanese-style scrolls with three different colors (Green, Red and Golden Brown) and two ofudas. The Scrolls
43
12105
BlankESP Resources MMH 2009-05-12 Kugai aka Matthew Wilson Blank ESP ReadMe This is basically a blank .esp file that only should be used by modders planning to make a total conversion. Unlike most empty blank .esp's you can run this one via selecting it in the data files, but ...
44
12103
The Elder Scrolls Treasury Vol. II Edition 1 Resources MMH 2009-05-12 Zeph The Elder Scrolls Treasury Volume II: Common Names in Morrowind. A repertory for modders, summarizing the "official" names Bethesda invented for non-personal characters (NPCs as well as some creatures).
45
12029
Battling Bard 5th season Resources MMH 2010-05-07 Mystery05 This is the 3rd outfit for my clothing and armor line.It's from the 5th season. no new foot wear this time as I use the boots from the battling bard red velvet outfit. ( which also contains instructions on how to set up armor and clothing in the CS) The body suit ( her top and shorts...
46
11949
Smith Shed Resource v1.0 Resources MMH 2011-10-31 Slartibartfast [The 3 meshes with original for comparison] The 3 meshes with original for comparison This is a collection of 3 variations of the Smith Shed mesh found in the Bloodmoon expansion, these are: Ex_S_Smith_Shed This is a low polygon version of the original with 334 polygons fewer and with no loss in ... more
[The 3 meshes with original for comparison] The 3 meshes with original for comparison This is a collection of 3 variations of the Smith Shed mesh found in the Bloodmoon expansion, these are: Ex_S_Smith_Shed This is a low polygon version of the original with 334 polygons fewer and with no loss in detail which should free up system resources for more meaningful ta...
47
11938
Sky City (rwedit) Resources MMH 2011-12-24 Razorwing _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general...
48
11937
Sky City (rwedit) Resources MMH 2011-12-24 Razorwing _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general p...
49
11872
Peace and Tranquility Resources MMH 2012-07-28 phijama Two of these blades started life at the same time as I produced 'Na'Eelrin', but for one reason or another I gave up after 2 hours work. Vagabond Angel inspired me to finish these blades after the release of his very accomplished sword, 'Hissyo'. This plugin is essentially released as ...
50
11831
Miscellaneous Tapestries and Paintings Pack v1.0 Resources MMH 2012-12-20 Korana These paintings and tapestries where made for random projects and where never used, or I have had requests to release them seperatley. Feel free to use these in whatever way you see fit, for whatever reason. There is an esp file included that has the tapestries and paintings...
51
11805
Clean Peace and Tranquility Resources MMH 2013-04-28 Phijama Two of these blades started life at the same time as I produced 'Na'Eelrin', but for one reason or another I gave up after 2 hours work. Vagabond Angel inspired me to finish these blades after the release of his very accomplished sword, 'Hissyo'. This plugin is essentially released as ...
52
11791
RTS Land Mesh Pack 2 Caves and Mountains v1.0 Resources MMH 2013-05-12 Redwoodtreesprite Modder pack of Cave, Mountain and Terrace Meshes from a variety of modders. Organized screenshots of every mesh are included, as well as perspective and size comparison shots. All of the meshes are entered as statics in a modder esp. Nothing is placed ingame. The esp was cleaned with T...
53
11781
The Elder Scrolls Treasury Vol. I Edition 3 Resources MMH 2013-06-04 Zeph The official Books, Scrolls and Notes of TES3: Morrowind, its official Plugins and Expansions. The new edition considers Ted Peterson's corrected data of Pelagius' IV reign and gives each text its own reference number.
54
11762
RTS Land Mesh Pack 3 - Land Meshes and Islands Resources MMH 2013-09-05 Redwoodtreesprite Modder pack of flat, somewhat flat and island meshes from a variety of modders. Organized screenshots of every mesh are included, as well as perspective and size comparison shots. All of the meshes are entered as statics in a modder esp. Nothing is placed ingame....
55
11754
Poisonous Gas Cloud Resources MMH 2013-12-04 Lady Eternity Contains a .nif file of Poison Gas cloud from Lady E's Particle mod resource set .
56
11748
Lellie Collection Resources MMH 2013-12-30 Kathryn Lellie the Robot personally approved of this vast collection of female attire. Meshes and Textures for various clothes.
57
11746
Poison Gas Cloud Resources MMH 2013-12-30 Lady Eternity Mesh for a poison gas cloud.
58
11743
Fereleth's Common Tilesets #1 and #2 Resources MMH 2014-01-09 Fereleth [Fereleth's Common Tilesets #2] Fereleth's Common Tilesets #2 These mods are pretty self-explanatory. They are simply a modder's resource that includes three (3) complete and retextured common tilesets in each set, which I created while working on a personal housing mod. This mod is NOT a texture ... more
[Fereleth's Common Tilesets #2] Fereleth's Common Tilesets #2 These mods are pretty self-explanatory. They are simply a modder's resource that includes three (3) complete and retextured common tilesets in each set, which I created while working on a personal housing mod. This mod is NOT a texture replacer. Main download is Fereleth's Common Tilesets #1...
59
11679
Wolli's weather Tweaks MMH 2011-02-01 Wollibeebee Woll's weather  
wollibeebee  
 
This is a personal mod i created. I was never "happy" with the weather in the game -mainly the bitter coast- so i opened the CS and remade the settings.  
 
Here's a chart to show the changes i've made to the we...
60
11635
Unofficial tweaks for Predator: Hunters and Prey v1.0 Tweaks MMH 2005-09-21 Serpentax Updated number of performance tweaks and balancing issues I have made to the predator mod (for personal enjoyment).    Included now is self spawning plasmacaster ammo (lacking a suitable projectile image atm but fully working).    Now go hunt some cliff racers :D...
61
11627
Tyrthyllanos Magicka Regen Tweaks MMH 2009-09-09 Tyrthyllanos This is my personal magicka regeneration mod, which I created mostly as a practice session for mildly mathematically complex scripting in Morrowind. Nonetheless, I went to the trouble to make it fully featured, and as good as anything else out there (dependent on taste and playstyle of course). T...
62
11622
TrueFlame-HopesFire Fix Tweaks MMH 2010-10-16 Misty Moon Have corrected the TrueFlame, HopesFire, Her-Hand's Scimitar and Ebony Scimitar like I think Bethesda did mean to do them.  
The changes regards the chop, slash and thrust damage.  
 
[Uploader's note: More of a personal tweak than a fix, hence the categorisation]
63
11582
Tamrielic Lore v2.0 Tweaks MMH 2016-05-30 PikachunoTM ; Tamrielic Lore
; A mod by PikachunoTM
; Release Version 1.1, build 2
; Description //
This mod is a personal project intending to bring more artifacts to the Museum of Artifacts in Mournhold, Museum of Artifacts. It adds in everything missing from Tamrielic Lore (and more!)...
64
11581
Tamrielic Lore v1.1 Tweaks MMH 2016-05-26 PikachunoTM ; Tamrielic Lore
; A mod by PikachunoTM
; Release Version 1.1, build 2
; Description //
This mod is a personal project intending to bring more artifacts to the Museum of Artifacts in Mournhold, Museum of Artifacts. It adds in everything missing from Tamrielic Lore (and more!)...
65
11560
Stalhrim Weight Fix Tweaks MMH 2013-03-07 Locklear93 This is just a quick edit to the weight of stalhrim weapons in Bloodmoon--they're normally heavier than Daedric for some reason!
66
11532
Simple Seasons Tweaks MMH 2010-10-03 Neildarkstar As the title indicates, this mod adds simple seasonal weather changes to Vardenfell, Mournhold, and Solstheim.  
 
While there are other mods that add seasons, they also are more complicated, like adding changes to trees, or lengthening and shortening days. Some, like fligger...
67
11524
Shoujo's Wound Penalties Tweaks MMH 2002-12-30 Shoujo I personally never liked how a character near death could fight just as well as a character at full health.  Hence I created these 2 mods.  The first esp     Wounds Penalties 1.0 reduces the player's attributes once their health hits 50% and adds partial blin...
68
11513
Rumpelstilzchen's Armor Realism Mod Tweaks MMH 2004-03-14 Rumpelstilzchen This mod adds natural effects to the armors.
 Armors with metal amplify shock damage, because metal is a conductor;
 Leather armors resist poison;
 Fur and cloth armors resist cold;
 Armors made from materials with natural magical properti...
69
11475
Prison Moon Enhanced Tweaks MMH 2009-07-20 Nahtaivel null
70
11474
Princess Trees Tweaks MMH 2008-11-18 Princess Stomper A very 'lite' version of the popular tree-adding mods.  
This simply adds a few of Lady Eternity's lovely animated trees, plus  
a few default Morrowind trees, principally to the Ascadian Isles reason.  
Because there are only a few trees added, there is less scope f...
71
11441
No-Tutorial Startup Scripts Tweaks MMH 2009-10-06 Valtur Naa This entry presents a very simple pair of startup scripts. The first leads to an ordinary game. You'll be in the dark, pick out your character, and be ready to move out the door. Chargen characters should engage in normal dialogue.

The second is the real reason this is even here. It'...
72
11406
Move Samia Tweaks MMH 2010-10-31 Tatooine92 MOVE SAMIA - by Tatooine92  
 
Version 1.0  
 
What it does: Moves Samia away from Nels Llendo at the inn to make it easier to click on him for training. That was always just a personal peeve of mine, so now I've fixed it!  
 
Install...
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11384
Mobile Weather Changer Tweaks MMH 2009-04-06 Pwnz0r September 18, 2004
---
Pwnz0r's Mobile Weather Changer
---
Thanks to:
Dragonsong, for the EXCELLENT tutorials.
Dongle, for the Ranger Tent code to study.
Scruggs, for the Weather Scripting (borrowed from Magistrate's Mage Guild Rewards mod).
Vilkacis, for t...
74
11380
Mildlife Tweaks MMH 2011-06-23 The Vagrant Wolf This is a wildlife sanity plugin with a twist of lemon.  
 
It's much like many others out there, so why would you want this one? Well, there are two reasons as to why you might.  
 
First of all, it's designed to be used with Real Wildlife and Creatures ...
75
11363
Marksman Recovery Tweaks MMH 2012-08-24 Samurai When you fire an arrow, bolt, or thrown weapon,there is a 95% chance it
will be recovered from the corpse.It is assumed that the other 5% will
become broken or otherwise damaged beyond use. The reasoning is that
arrows, darts, bolts and especially knives, spears, javalins, throw...
76
11343
Lurlock's Arrow Damage Display Tweaks MMH 2005-04-15 Lurlock Ever wondered how much damage the various different types of arrows and bolts actually do? For reasons unknown to man and mer, Bethesda chose to keep this data secret from us, leaving you wondering whether Corkbulb is better than Chitin or whether Bonemold is better than Iron.  ...
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Legion Tweaks MMH 2009-04-06 Unknown Legion: Changes the favoured skills of the Imperial Legion from Endurance/Personality to Endurance/Strength.



-------------------------
req: Morrowind only
=============================
20090607 updated description & categories --miran
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Improved Hand-to-Hand Tweaks MMH 2007-08-12 Fliggerty Hand-to-hand combat has always bothered me.  It seems kind of pointless to me.  Getting punched in the face doesn't make me tired, it hurts.  It really hurts if the person punching me is wearing a gauntlet.  This mod aims to simulate that.   
You now give, and ...
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House Dagoth Difficulty Mod Tweaks MMH 2015-05-17 relap5e House Dagoth Mod created by relap5e
hp = Health Points
spd = Speed Attribute
sv = Soul Value
Ash Zombie
- 120hp to 320hp
- 25spd to 60spd
- Resist Magicka 10%
- Resist Fire 10%
- Resist Frost 10%
- Resist Shock 10%
- Resist Poison 10%
- ...
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Fliggerty's Fleeing Fetchers Tweaks MMH 2008-06-17 Fliggerty It is not reasonable for an innocent bystander to walk in the middle of a battle that is raging in the streets.  Nor does it seem feasible for a simple commoner to stand and watch a murderous rampage without running for safety.  
When you are in the midst of a battle, any non-comba...
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Faster Tweaks MMH 2009-09-22 Aragon Increases walking and running speed of yourself and NPC's by one quarter. I personally like this mod since the running speed in Morrowind is painfully slow. It is still a balanced mod since all NPC's are also faster. Since the speed increase is fairly low, the plugin still encourages you to work ...
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Eyemadedis Tweaks MMH 2003-04-07 Morbid The Grimm Some mostly minor Tweaks to TES:Morrowind - Race Attributes, Special Abilities, skill and other things as well    These are changes I personally found useful and wanted to share with others; complete list of what was changed is in  the readme.
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Eternally Sunny Weather v1.0 Tweaks MMH 2009-04-06 Kagz aka Kagrenac aka Raven ............Eternally Sunny Weather....................

Alright due to me seriously considering giving up modding,
i am going to start giving my personal mods away.

This is my Sunny weather mod.
I was fed up trying to test my mods in the half dark and the rain.
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Elemental Icons Tweaks MMH 2010-01-05 Candlemaster This replacer recolors the small and large icons for the "fire damage", "fire shield", "frost damage", "frost shield", "shock damage", "lightning shield", and "poison" spell effects, recoloring them according to their element.  Some may consider this lore-breaking, as it breaks the original ...
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Drackolus' Skill Mod Tweaks MMH 2010-05-02 Drackolus Changes up all of the skills in Morrowind to be more uniform to their specialization. Now, all attributes besides personality and luck govern four skills. All three specializations have all of the skills of it's two main attributes and one in personality. Also, athletics has been switched to a st...
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Dai-Katana Naming Fix Tweaks MMH 2011-02-18 Zacman the Damned A simple fix and a matter of personal preference.  
Changes the made-up Bethesda word "Dai-Katana" to "Nodachi" the acurate name for these swords  
 
Altersn Daedric Dai-Katana and Steel Dai-Katana. Will affect any mods that alter these.  
 
Als...
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Cover Yourself Up Tweaks MMH 2012-08-05 Princess Stomper This plug-in adds a new topic "cover yourself up", through which you can instruct NPCs to put on a shirt or robe. It will not work if the greeting has the "goodbye" command since the topic cannot be activated.

The player does not have to be carrying any clothing, for reasons of conven...
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Cloud's Sword attach and Break plugin Tweaks MMH 2012-01-27 Edison12345 [b]Cloud's Sword attach and Break plugin with one handed and shield vs. twohanded[/b]
[b]by Edison12345[/b]

[b]version 1.8[/b]

[b]------------------------------------------------------------------------------[/b]

[b]requirements:[/b]

[b]The Texture...
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Clockworks City SteamFree Tweaks MMH 2003-05-31 Harrison This fixes the smoke/steam in  a room or two (mainly the Fabricator room) in the Clockworks city rooms in Tribunal.    These are clouded with a grey or black cover,  caused by your graphics card's compatability.  Using any in game tecniques like night vi...
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Cliff Racer Eraser Tweaks MMH 2007-03-12 mkomko89 Takes ALL Cliff Racers out of Morrowind. No exceptions. One more reason to not go to Solsthiem.
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BM Female Armor fixes Tweaks MMH 2011-01-21 [email protected] This mod fixes the following:  
 
- Bear Curiass to also use the groin slot to prevent clipping on females  
 
- Added missing A_Ice_F_gauntlet.1st Body Part (using the male  
 mesh, as no first person female version exists)7  
...
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Blessing of the Saints Tweaks MMH 2010-10-29 Logorouge Shrines of the Saints and Almsivi now give more powerful blessings.  
 
Aralor's Intervention: Fortify Personality 5pts -> 10pts  
Spirit of Nerevar: Fortify Fatigue 20pts -> 50pts  
Shield of St. Delyn: Resist Blight Disease 10pts -> 40pts  
Olm...
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Better Skills, Attributes and Tweaks Tweaks MMH 2008-01-18 Kosta changed attribute names  
magicka -> mana  
fatigue -> stamina  
intelligence -> mind  
willpower -> spirit  
personality -> charisma  
luck -> perception  
 
changed skill names  
block -> shield
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Balanced Weapons and Armor Tweaks MMH 2010-08-14 Number One This mod combines my original 2 mods "balanced weapons" and "balanced armor"into one. In the process I completely  
redid all stats to make them a little more reasonable. Adamantium and dark brotherhood armor are recomended for  
this mod.  
 
This mod co...
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Avengers postponed Dark Brotherhood Attack v3.0 Tweaks MMH 2014-09-12 Avenger From the included readme:
"What is new in 3.0:
Following some excellent suggestions by Shadowsong, I've modified the script parts determining which kind of Brotherhood Assassin attacks you. The levels at which they appear have been adjusted and they've gotten a healthy level boost. Top ...
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Advent Children Sword tweaks Tweaks MMH 2007-01-12 edison12345 This mod makes it so you can break or put back together the "advent children cloud's weapon."  
 
It now has the abillity to go onehanded and twohanded for the 2nd and 3rd biggie swords.

[b]Changelog:[/b]1.0: Base split and attach system  
 
1....
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100ProjectileStoreChance Tweaks MMH 2009-05-12 Devon *****************************************************************

The Elder Scrolls III
MORROWIND:
100ProjectileStoreChance

by Devon "Blaaguuu" Carlson
[email protected]

*****************************************************************
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Y.N.A.N.A.R. Mod Weapons MMH 2009-01-07 Dragon_Lance You. Need. Another. Notoriously. Absolutely. Ridiculous. Mod.  
Let's put it this way. I have temporarily gone bananas. This adds "Nanar" weapons and armor to Hodlismod the armorsmith in Caldera. All you need is the coins. I personally prefer the "Nanar stars". Enjoy!
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Weapons no esp B2.0 Addon Weapons MMH 2009-04-06 Unknown Weapon replacer No Esp Beta 1.0 Addon.

Warning:
Use at Your own risk.
This plugin is a personnal selection.

Introduction:

The aim of this plugin is to replace a few (22) weapons ingame with meshes made by 3th part modders.
The inclusion of an E...
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Weapons no esp B1.0 Weapons MMH 2009-04-06 Unknown Weapon replacer No Esp Beta 1.0

Warning:
Use at Your own risk.
This plugin is a personnal selection.

Introduction:

The aim of this plugin is to replace a few (45) weapons ingame with meshes made by 3th part modders.
The inclusion of an Esp is j...