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1 | 13397 | Walled City of Balmora | Buildings | Fliggerty | 2013-12-06 | Hargreth, Arcimaestro Antares, Lucien Fairfax, WHReaper | =========== Walled City of Balmora 1.6c # Introduction This mod adds a wall around the entire city, with 5 guard towers... |
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2 | 13396 | Visible Mournhold Temple | Buildings | Fliggerty | 2012-09-14 | Lendrik | Visible Mournhold Temple v1.0 ----------------------------------------------------------------------------------- Requirements: Tribunal Description: This mod makes the Mournhold Temple spires, as well as... |
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3 | 13395 | The Doors - Caldera | Buildings | Fliggerty | 2013-12-06 | Arcimaestro Antares, WHReaper | The Doors - Caldera, Walls 1.3 Introduction This mod adds some city doors to the city of Caldera and a few ... |
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4 | 13394 | The Doors - Ald-ruhn | Buildings | Fliggerty | 2013-12-06 | Arcimaestro Antares, WHReaper | The Doors - Ald-ruhn 1.4 Introduction This mod adds city doors to the city of Ald-ruhn and complete ... |
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5 | 13393 | The City of Balmora | Buildings | Fliggerty | 2015-09-30 | SYMBIOTE DINOSAUR | This city overhual adds many details and buildings that I decided Balmora was lacking. Now Balmora is more detailed and has new buildings, however most of these new buildings are not accessable for the main reason that I hate doing the same interior over and over again, how I handled this is that... | |
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6 | 13392 | The City of Ald-ruhn | Buildings | Fliggerty | 2015-09-03 | SYMBIOTE DINOSAUR | This is a project I started to expand one of my favorite places in the game and make it into a city instead of a town. I used vanilla and Tamriel Rebuilt assets to accomplish my project. I believe this mod will help make Ald-Ruhn worthy of the Redoran name. Several buildings and interiors have ... |
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7 | 13391 | Ruby Inn 1.0 | Buildings | Fliggerty | 2011-10-26 | Crankgorilla | Designed for Vos to be a little bit crazy, a crossroads of all peoples going to and from destinations. Many customers to interact with. The bar is stocked up with an excellent variety of beverages. It meant to be humourous and rough, like a location of this type would be. You get your own room if... | |
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8 | 13390 | Racer's Roost | Buildings | Fliggerty | 2013-12-06 | Baratheon79, Papill6n and WHReaper | Racer's Roost 1.3 Introduction This mod adds a small tavern named the "Racer's Roost" in Hla Oad... |
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9 | 13389 | Morrowind Redecorated - Balmora | Buildings | Fliggerty | 2013-07-16 | Lucevar | Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep! Requirements: Morrowind Tribunal The mod uses some fu... |
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10 | 13388 | More Inns | Buildings | Fliggerty | 2013-12-06 | LegoManIAm94, Spirithawke, WHReaper | More Inns 2.1d Introduction This mod adds more places to rent a bed. You can now sleep at the fo... |
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11 | 13387 | Illy's Bedspreads | Buildings | Fliggerty | 2015-05-16 | Illuminiel | "Illy's Bedspreads" by Illuminiel Version: 1.0 What the Mod does: A texture replacer for the bedspreads - and pillows (note: pi... |
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12 | 13386 | Illy's Altered Altars | Buildings | Fliggerty | 2015-05-16 | Illuminiel | "Illy's Altered Altars" by Illuminiel Version: 1.00 1. Description: This is a mesh and texture replacer mod for the Imperial Cult Altars found in Morrowind, Solstheim and Mournhold As the altar is lower than the original and wider objects placed on the altar have been lowered and... |
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13 | 13385 | Chronicles Immersive Chargen v2.24 | Buildings | Fliggerty | 2016-02-08 | EricBoyce1 | In this release, Chronicles Immersive Chargen v2.4 (Alpha Release) of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the roadside. The city itself is very large. There is are new guards and prisoners to the Imperial Prison Ship, Doc... | |
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14 | 13384 | Census and Excise Office Quarters | Buildings | Fliggerty | 2014-07-30 | cml33 | This mod adds a lower level to the Census and Excise Office containing quarters for Socucius Ergalla and the imperial soldiers in Seyda Neen. The mod also adds an imperial smith who sells and repairs weapons and armor. I tried to keep changes to the original "Seyda Neen, Census and Exicise Office... | |
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15 | 13383 | Cavern Ruins 2.0 | Buildings | Fliggerty | 2012-09-27 | Blackened Angelwings | Everything you need to know is in the Readme. this modd is recomended for low level players without a stronghold. This mod is currently going through an update phase for all known bugs as well as some new addons to completely change it. if anyone still plays this mod please send me a message ... |
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16 | 13382 | Canton Bridge | Buildings | Fliggerty | 2012-09-07 | hollaajith | Canton Bridge Version 1.2 Description: Just Adds a bridge connecting Foreign quarter and redoran cantons on the top tier. Installation: Just copy the ESP into your Data Files folder and activate one of the esp. Use Canton Bridge1.2.esp for regular wide bridge Use Canton Bridge1.2-Narrow.esp f... |
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17 | 13381 | Ald Redaynia | Buildings | Fliggerty | 2015-12-31 | WHReaper | Ald Redaynia 1.0.2 Introduction In game dialogue mentions Ald Redaynia... |
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18 | 12983 | Driftwood Shack | Houses | Fliggerty | 2011-08-11 | Antes | Name: Driftwood Shack Version: 1.0 Date: 7/19/2010 Category: Buildings Author: Captain Teddy/Antes Description This mod adds a small beach house shack not far north from Pelagiad, on the coast of Lake Amaya. It has a pretty nice view in my opinion, and is well off. The inside is smal... |
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19 | 12469 | Imperial Buildings | Resources | MMH | 2007-08-05 | Thann | Adds 22 new imperial style building models. Does not include new interiors. | |
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20 | 12459 | SkyTownTemplate | Resources | MMH | 2007-12-04 | Benito Red Eye | A Template for a Sky Town of some sort, has courtyard, buildings and docks set up. No CC in this Version, will be some in next, but dunno when that will be. See ReadMe for more Info | |
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21 | 12425 | Elthar's Seamless Texturing Pack: Granite & Marble | Resources | MMH | 2008-11-23 | Elthar | This is a texture resource that can be used in whatever mods you see fit. stone textures - 9 of granite and 5 of marble. Good for dungeons, buildings, statues - etc., anything that is made of stone. All textures are high quality anti-aliased 6... | |
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22 | 12372 | T Buildings | Resources | MMH | 2009-04-06 | Thann | new house models, with matching interiors, windows and a door. This is a modder's resource. | |
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23 | 12371 | Imperial Buildings | Resources | MMH | 2009-04-06 | Unknown | this is modders resource. theres new houses, and other new imperial stuff to play around. add meshes to morrowind/datafiles/meshes folder and textures to morrowind/datafiles/textures folder | |
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24 | 12246 | Recolored Nordic and Imperial Test | Resources | MMH | 2009-04-06 | Szazmyrr3 | This mod adds recolors of all Nordic and Imperial Buildings. | |
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25 | 12172 | Recolored Nordic & Imperial Buildings v1.0 | Resources | MMH | 2009-05-12 | Szazmyrr3 | This plugin add 20+ recolored Imperial and Nordic objects. This is intended for modders to use. All it actually adds into the game is a cell with all the new buildings in it. | |
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26 | 12154 | Plant Furnishings | Resources | MMH | 2009-05-12 | Unknown | This adds plant containers that are blue,green, pink and peach.this mod is for people who are tired of having all the plant containers that haailu lookin color. this mod is good for when people who like to make house mods and buildings and need somethin a little different. | |
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27 | 12086 | Halaburge Island | Resources | MMH | 2009-07-24 | Mr snugglehead | Island: Docks, an Imperial Naval Outpost, Imperial Town, Near Daedric Ruins, 1 Ashkin Tent, and 2 Cave Entrances. This island Is Purely Exterior I have added no doors, some buildings have windows, there are 5 ships 2 which can be en... | |
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28 | 11975 | MJY's Resources | Resources | MMH | 2011-10-06 | Mighty Joe Young | This is a compilation of all of mighty joe young's resources from ElricM.com consisting of 109 sub archives in the compilation archive: mjy buildings pack #1.rar, mjy buildings pack #2.rar, mjy buildings pack #3.rar, mjy buildings pack #4.rar, mjy buildings pack #5.rar, mjy buildings p... | |
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29 | 11772 | NV Imperial Texture Replacer v1.0 | Resources | MMH | 2013-06-29 | NeilV | [Roof Tile Sample] Roof Tile Sample This is a retexture of the Imperial castle buildings and accessories. All castle textures have been replaced with a light brown stone. All trim now have a brown/stone finish. I have tried to match all the colours and textures together to create a consistent e... more | |
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30 | 11721 | City Set | Resources | MMH | 2015-08-05 | jdooby | Gives modders some new city building models to use in their own mods. Included are: Eleven types of buildings and interiors for most of them, walkways & supports, wall pieces and pillars. For the building that don't have interiors, one could use the common interiors for the interiors if they were... | |
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31 | 11708 | TextureFreak's Hlaalu Exterior Desertpack | Resources | MMH | 2015-08-10 | TextureFreak | This mod includes retextured versions of all the Hlaalu exterior models. They are made to go with my sand textures so the modder will have some desert buildings to work with and create some nice desert landscapes. | |
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32 | 11706 | Zyndaar's Modular Common Set | Resources | MMH | 2015-08-10 | Zyndaar | This plugin is made as a modders Resource and adds nothing to game play. What it does is add 5 sets of meshes designed to allow free form construction of exterior buildings using the common style mesh design. The original texture scheme was kept for one set and four other textur... | |
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33 | 9864 | Deserter Legionaries | Quests | MMH | 2014-01-13 | Somesz | This mod adds a Blades Outpost near Gnisis, left - hand from the Fort out of the city. There are some deserter legionaries in VVardenfel, and the Imperial Legion Comittee ask the Blades for help to investigate this happening. New buildings, retextured armor (Blades armor) NPCs with... |
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34 | 9294 | Unique Vos | Models and Textures | MMH | 2010-11-14 | basswalker | Gives the Town of Vos a bit more uniqueness by making all the buildings/structures unique, so textures can be attached which will show up in/on Vos ONLY. Textures by grvulture, so he deserves all the credit for those. all I did was to make them a T... |
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35 | 9290 | Unique Pelagiad v 1.0 | Models and Textures | MMH | 2012-11-13 | SisterV, basswalker | Gives the Town of Pelagiad a bit more uniqueness by making all the buildings/structures unique, so textures can be attached which will show up in/on Pelagiad ONLY. This has been done a little different than my other "unique" mods. SisterV chose every single texture by hand, ther... |
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36 | 9289 | Unique Pelagiad | Models and Textures | MMH | 2011-02-20 | SisterV, basswalker | Description: ----------- Gives the Town of Pelagiad a bit more uniqueness by making all the buildings/structures unique, so textures can be attached which will show up in/on Pelagiad ONLY. This has been done a little diffe... |
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37 | 9284 | Unique Dren Plantation | Models and Textures | MMH | 2010-11-13 | basswalker | Gives the Dren Plantation a bit more uniqueness by making all the buildings/structures unique, so textures can be attached which will show up in/on the Dren Plantation ONLY. Textures by grvulture, so he deserves all the credit for those. Outside do... |
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38 | 9283 | Unique Dagon Fel & Addons | Models and Textures | MMH | 2010-11-17 | basswalker | Gives the Town of Dagon Fel a bit more uniqueness by making all the buildings/structures unique, so textures can be attached which will show up in/on Dagon Fel ONLY. Textures for the imperial/common homes by AOF. Textures for the shacks and docks b... |
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39 | 9281 | Unique Balmora | Models and Textures | MMH | 2011-10-23 | basswalker | Description: ----------- Gives the Town of Balmora a bit more uniqueness by making all the buildings/structures unique, so textures can be attached which will show up in/on Balmora ONLY. Also there are now different textur... |
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40 | 9219 | thanns house fixed | Models and Textures | MMH | 2011-10-06 | thann then edited and fixed missiri | I fixed the UV Mapping and the retextured thanns house from his Old Buildings resource it's bump and detail mapped | |
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41 | 9188 | Swiveller's Structures: Imperial | Models and Textures | MMH | 2012-11-15 | Mr. Swiveller | This is high-resolution texture replacer which transforms the Imperial fortresses into brickwork buildings reminiscent of fifteenth- and sixteenth-century castles. All of the textures were made by me, mostly from photographs which I took at castles and churches in the Netherlands and the UK. Note... | |
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42 | 9187 | Swiveller's Structures: Hlaalu | Models and Textures | MMH | 2012-11-15 | Mr. Swiveller | This is a high-res texture pack for Bethesda's computer game Morrowind. It replaces the textures used for the Hlaalu buildings. This updated version employs the more efficient DXT1 format, reducing individual file sizes by approximately 50% while retaining image quality. No other chan... |
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43 | 9144 | Spring! v1.31 | Models and Textures | MMH | 2014-01-12 | Max a.k.a. ~NOBODY~ | Changes sand, gold, propylons, wood, some buildings & almost all flora in the game (Trees, bushes, grass, flowers, leaves, some containers, some ingredients...) to new textures that are brighter, better(IMHO), sometimes greener(for flora), sharper, etc... | |
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44 | 9084 | Shadows and Light Pack 1 Add-on | Models and Textures | MMH | 2006-11-07 | Headless Wonder | This is and add-on designed for use with my Shadows and Light Pack 1 and/or Vibrant Morrowind 3.0. It replaces the gold stones on common buildings and surrounding walls with gray stones. Changelog:Recolored stonework to a warm gray and faded wood siding to a more wo... |
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45 | 9026 | Redoran Re-Placment v1.0 | Models and Textures | MMH | 2009-05-12 | Thann | Hi y'all its been a while i have been releasing enything. so here cose. Redoran Re-Placment. this mod re-places all the redoran buildings in game, only the exteriors. i will do the interiors for the second release if theres going to be sescond release. |
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46 | 8982 | Pekkas Redoran Walnut Wood Texture Replacer | Models and Textures | MMH | 2006-03-18 | Pekka | Are you a bit tired of all cold stone buildings at the Redoran cities like I am? Well then you should try this Redoran Walnut Wood replacer which gives the Redorrn Cities a bit warmer atmoshere. | |
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47 | 8861 | MJY Mod Resources 2 | Models and Textures | MMH | 2012-07-23 | Mighty Joe Young | This mod contains meshes and textures for: Buildings (most Roman) Cakes Chandelieres Cheetah statue Chipmunk Colosseum (old Roman) Cubiculum (old Roman) Cyborgs Cyrodiil Tower Diablo horns and face (includes ESP) Dragon staff |
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48 | 8854 | MJY Asian Buildings | Models and Textures | MMH | 2012-07-23 | Mighty Joe Young | Asian buildings, added a few plugins. This is a resourses pack with a few Asian buildings. Some are in-game, some aren't. | |
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49 | 8814 | Lazy's Skaal Retex | Models and Textures | MMH | 2009-07-10 | LazyGhost | Retextures all of the buildings used for Skaal Village with high-res (2048x2048) textures. Consult the readme for more information. Changelog:No planned changes |
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50 | 8753 | Jarrod's Imperial Texture Pack v1.0 | Models and Textures | MMH | 2012-07-25 | Jarrod | This mod replaces the textures for almost all imperial castle buildings in Morrowind with extremely better looking textures than the originals. Each texture is made with an extremely large amount of detail in them so that they make the castles look real. Have fun, hope you enjoy this pack!! | |
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51 | 8688 | Geonox's Imperial Building Pack | Models and Textures | MMH | 2012-07-22 | Geonox | A resource pack which adds four new imperial buildings in the editor. This is a resource pack so you have to place the buildings ingame yourself. The screenshots are taken in the editor on a test island which is not included in the plugin. | |
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52 | 8641 | Faylynn's Natural Stone Hlaalu Retexture v1 | Models and Textures | MMH | 2006-05-11 | Faylynn | This is a retexture of all Hlaalu buildings in a natural stone texture. | |
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53 | 8555 | Det Retex Redoran v1.0 | Models and Textures | MMH | 2009-05-12 | Detrius2004 | These are texture files to replace the original textures of the Redoran buildings in Ald'Ruhn, Maar Gan, ect. Doesn't affect the giant crab shell in Ald'Ruhn. To install, double-click the self-extracting archive, and pick out your Morrowind\Data Files\Textures directory. |
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54 | 8554 | Det Retex Hlaalu v1.0 | Models and Textures | MMH | 2009-05-12 | Detrius2004 | These are texture files to replace the original textures of the Hlaalu buildings in Balmore and Suran. Just put them into the data files\textures directory and they'll show up in game. The textures are originally made by David Gurrea http://www.davegh.com/ I scaled them and made ... |
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55 | 8471 | Clavis's Indoril Texture Replacer #1 | Models and Textures | MMH | 2018-06-16 | Clavis | This is a TEXTURE REPLACER for the Indoril/Mournhold buildings and interiors based on my Architecture Resource Pack #1. Pictures available HERE |
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56 | 8451 | Burnt Imperial Buildings v1.1 | Models and Textures | MMH | 2012-08-08 | Princess Stomper | This is not a playable mod. This plugin adds a number of buildings in the Imperial Common tileset, plus interiors and miscellaneous 'ruins' to a test cell in the Construction Set. The building textures have been altered in Photoshop to look 'burnt'. These te... |
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57 | 8450 | Burnt Imperial Buildings | Models and Textures | MMH | 2009-01-31 | Princess Stomper | This is not a playable mod. This plugin adds a number of buildings in the Imperial Common tileset, plus interiors and miscellaneous 'ruins' to a test cell in the Construction Set. The building textures have been altered in Photoshop to look 'burnt'. Thes... |
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58 | 8230 | Vivec Open Cantons | Miscellaneous | MMH | 2009-07-15 | Degor | This mod replaces the Hlaalu, Redoran and Telvanni cantons in Vivec with cantons without roof like seen in Molag Mar. I made this mod because I saw some concept art of vivec,the cantons were supposed to be high platforms with lots of buildings on instead of being closed ... |
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59 | 8229 | Vivec Merchants (Tribunal) | Miscellaneous | MMH | 2003-05-28 | RavenFeather | This is my attempt at fleshing-out the streets of Vivec somewhat. It adds a handfull of merchants to the outside streets and some buildings to the water. I play-tested this with alot of Vivec mods, most notably Vivec Expansion 1.1/1.2, and it should play well with others. ... | |
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60 | 8141 | Suran Waterfront/Suran Underworld Compatibility Patch (for use with my Indy Bank... more | Miscellaneous | MMH | 2010-09-19 | bryman1970 | This patch, along with the Indy Bank/Suran Waterfront patch, allows you to use all three mods at the same time. Where the Indy Bank/Suran Waterfront patch lowers the land so it doesn't swallow up the buildings, as well as moves the player home (which you may purchase through the bank), this mod r... | |
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61 | 8072 | RRs Flying Home | Miscellaneous | MMH | 2009-04-06 | Unknown | Raving Riddler's Flying Home Mod v1.0 ================ Background ================ This is my first mod. It adds a couple of buildings and flying islands and stuff. There is a door hidden under the scaffolds around Arriles Tradehouse that will teleport you there.... |
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62 | 7995 | Nighttime DoorLocks-LD | Miscellaneous | MMH | 2003-06-23 | LDones | Based off the mod by Rasputin, Citizens and Shopkeepers across Vvardenfell will now lock their doors at night - from 9pm to 8am, houses and shops in every city on the island are closed. (Inns, Guild Halls, certain Tradehouses, and other appropriate buildings excepted). ... | |
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63 | 7721 | Ebonheart Fix | Miscellaneous | MMH | 2010-12-10 | Kid77 | I noticed while playing Morrowind that Ebonheart had many errors - meshes not aligning correctly, being able to see underneath buildings, and ugly, jagged landscaping in certain areas. It seems Bethesda created Ebonheart in a hurry, and it shows. This mod fixes those errors. | |
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64 | 7618 | Bloodmoon Traders | Miscellaneous | MMH | 2017-07-30 | DAVIDEVIL | This Mod adds new Traders and trainers in the Island of Solsthein, all with their high detailed Buildings (from a Dwemer Observatory to a Druidic Stonehenge) It includes 3 merchants and a Lighthouse of a powerfull Enchanter in the Port of Fort Frostmoth. Sgrufulu... |
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65 | 7572 | Balmora Ghetto | Miscellaneous | MMH | 2007-05-24 | Princess Stomper | Adds litter and fungus to the east side of Balmora for that "ghetto" effect, as described by the NPCs in the game. Buildings now have ivy and bungler's bane growing up the outside of them, to reflect their grotty, damp locations. Scraps of paper rot in the streets and old statues decay because of... | |
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66 | 7250 | Subway Mod v1.0 | Gameplay | MMH | 2013-02-11 | Varg 'Euthanasiologist' | Subway Mod adds a new way of getting around. It's quite simple - no rubber horses, static dragons or aircraft (I think Dwemer Glider is enough). Entrances to the Subway are located in cities as standalone buildings or are accessible through interior cells. A Subway station is pres... |
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67 | 6787 | Havish v1.3 | Factions | MMH | 2003-11-20 | JOG | A new city-state west of Vvardenfell. A big city with its own Fighter/Mages/Thieves Guilds. Features: new city on a 24-cell landmass west of Vvardenfell A 4-cell city with 117 Buildings A new Thieves Guild, independent from Vvardenfell's Guild 20 new Thieves G... |
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68 | 6730 | Unique Maar Gan | Enchantments | MMH | 2012-11-13 | basswalker | Gives the little town of Maar Gan a bit more uniqueness by making all the buildings/structures unique, so textures can be attached which will show up in/on Maar Gan ONLY. Pretty much the same as my "White Suran", in case you know that. Textures by Detritus, so he deserves ... |
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69 | 6470 | Chaz's Plug | Dungeons | MMH | 2009-04-06 | Chaz | Appears to be a house and cheat mod; some dialogue changes, apparently not for a quest. No readme. Possibly beta. Needs cleaning. Mansion and other buildings on an island. =============== Please note: This mod was transferred from... |
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70 | 5747 | SATAN'S Rummage Sale | Clothing | MMH | 2009-04-06 | SATAN, Wardulak | For the fashion minded adventurer. You can get the gear in the barrel outside of the census and excise buildings,you know, the one with fargoth's ring in it. | |
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71 | 4981 | Aesir Armor | Cheats | MMH | 2007-01-19 | RundwulfWulfsson | Adds a set of encahnted Nordic Mail Armor and a few weapons to a chest outside one of the buildings in Skaal Village Partially buried in the snow, the chest is trapped and has a lock level of 100. All weapon and armor stats are uber. Requiremen... |
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72 | 4949 | Zum fliegenden Aschländer | Buildings | MMH | 2010-03-31 | MrMuh | Der fliegende Aschländer ist in Vvardenfell eingetroffen! Nördlich von Tel Uvirith findet ihr seinen Laden. Dort hat er außergewöhnliche Waren im Angebot. Natürlich angefangen bei den traditionellen Aschländischen Chitin-Waffen und Rüstungen, wobei ... |
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73 | 4948 | Your Velothi Tower | Buildings | MMH | 2004-01-09 | Ciriuz | Valduryon...The ideal home for any wizard - situated west of the St. Delyn canton, and north of Ebonheart. It comes with a bedroom, a training dummy, spellbooks, a library of useful books, 2 enchanted Sphere Centurions, your very own shrine in the basement. ... | |
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74 | 4947 | Your Shop | Buildings | MMH | 2009-05-12 | Ydur | Here is the shop - Your Shop - as some people asked for. There is no external built for it. You do it. The interior cell is called "Trading House". It contains some standard and a few choice items, nothing uber. There is a little storage room with some storage space ... you ... |
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75 | 4946 | Windows of Morrowind | Buildings | MMH | 2009-04-06 | Unknown | windows of morrowind v1.0 this mod allows the player enter buildings tru windows and exit the same way. good mod for thiefs and assassins. where you can find windows?? i put windowss to pelagiad, caldera, sadrith mora, seyda neen. enjoy. |
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76 | 4945 | Windows Glow v. 2.2 | Buildings | MMH | 2009-04-06 | Max a.k.a. ~NOOBDY~ |
The Elder Scrolls III Morrowind: Windows Glow v. 2.2 1-INSTALLING THE PLUGIN ... |
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77 | 4944 | Windows Glow II | Buildings | MMH | 2009-04-06 | Max a.k.a. ~NOBODY~ |
The Elder Scrolls III Morrowind: ... |
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78 | 4943 | Windows Glow 2 -%26gt%3B 2.1 Patch | Buildings | MMH | 2009-04-06 | Max a.k.a. ~NOBODY~ |
The Elder Scrolls III Morrowind: Windows Glow v. 2.1 1-INSTALLING THE PLUGIN ... |
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79 | 4942 | Windmill in Caldera v1.0 | Buildings | MMH | 2009-03-18 | ayse | This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ... | |
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80 | 4941 | Windmill in Caldera | Buildings | MMH | 2009-03-18 | ayse | This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ... | |
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81 | 4940 | Wharf v2.0 | Buildings | MMH | 2009-07-06 | samurai | This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add ... | |
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82 | 4939 | Wharf | Buildings | MMH | 2012-11-12 | Samurai | This plugin adds a new dock(wharf) area to the small bay behind the Seyda Neen(GROAN,I know)lighthouse.This is just a part of a larger mod I have planned for this area but I decided to release this first as it requires only morrowind and the larger mod will require both expansions. Be sure ... |
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83 | 4938 | Wharf | Buildings | MMH | 2012-11-12 | Samurai | This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add a bit of flavor to Seyda Neen that wasn't there be... | |
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84 | 4937 | West Gash, Guild of Mages | Buildings | MMH | 2008-04-25 | Wildman | This was one of several interiors originally made by me for Adras, for his Ravenhold Castle Mod. Work has appartently ceased on that mod. I particularly like this guild hall that I spent a couple of days building, so I have re-worked it into a stand alone mod. First I wa... |
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85 | 4936 | Weaponsmith SN | Buildings | MMH | 2009-05-12 | Blood_Teeth | By Blood_Teeth ---------------- Install> Just put the plugin file to "C:\Program files\Bethesda Softworks\morrowind\data files -------- How to play> Just find a new house north of Seyda Neen and buy some stuff from the smith ------------ Credits> Ma... |
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86 | 4935 | Wayside Inn | Buildings | MMH | 2008-06-09 | Namingway | This mod adds an inn, called the Wayside Inn, in the (-2, -6) cell, at the crossroads between Balmora and Pelagiad. It has all the stuff that inns usually have, as well as a quest - there might be more of those in future updates. This is just a small project, so it's not ... |
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87 | 4934 | Wayfarer's Rest | Buildings | MMH | 2005-06-15 | Baratheon79 | This mod allows the player to gain an inn, located along the road from Pelagiad to Balmora, and earn a profit from it. There is a quest to get this inn, and a couple more to improve it. Once you get the inn, profits may be collected on a weekly basis by talking to the innkeeper. This mod makes us... | |
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88 | 4933 | Vivec Restructure | Buildings | MMH | 2004-02-19 | Philip KS | Vivec may be a god, but he's a lousy city planner! I decided to "fix" Vivec city. The plaza, waistworks, and canalworks of the cities cantons have been consolidated into one large interior. I've now restructured the foreign quarter, hlaalu, redoran, arena,... | |
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89 | 4932 | Vivec Marksman's shop | Buildings | MMH | 2005-05-09 | Quatloos | A final update to this mod, fixing a few things and adding some more items you may find interesting and useful. The interior has been re-done and looks a bit nicer now I think. This is a little shop for all you marksmen, close to Vivec Strider and boat across the road f... | |
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90 | 4931 | Vivec Gondolas | Buildings | MMH | 2004-04-03 | Calantus | I find Vivec a pain to get around, so I decided to add a gondola to the Vivec docks and to the cantons that didn't already have them, as well as changing the routes on existing gondolas (I especially wanted to add a Foreign Quarter Temple route). I also moved... | |
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91 | 4930 | Visitor's Quarters | Buildings | MMH | 2007-04-29 | trknman | Has anybody (other than me) gotten tired of gettin' their butt kicked by those lo-level thugs in the thieve's cave just outside Seyda Neen, or not having enough money to buy a decent weapon or pay for passage to Balmora? Well fret no more. Here's a small house just ... |
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92 | 4929 | Village | Buildings | MMH | 2009-05-06 | Unknown | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- |
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93 | 4928 | Vampiric Citadel & New Armors | Buildings | MMH | 2009-05-12 | Mike |
The Elder Scrolls III MORROWIND: Vampiric Citadel & New Armors v1.1 - Plugin by MIKE ********... |
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94 | 4927 | Uvirith Inside 1.51 | Buildings | MMH | 2009-04-06 | The DopeHatMan | Uvirith Inside v 1.5 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith... |
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95 | 4926 | Uvirith Inside | Buildings | MMH | 2009-05-12 | The DopeHatMan | Uvirith Inside v 1.0 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith... |
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96 | 4925 | unique velothi domes | Buildings | MMH | 2010-10-27 | Rattfink333 | this mod makes all the velothi domes use one unique tileset. which makes them more foreboding. and sets them apart from the rest of the velothi structures. | |
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97 | 4924 | Underwater palace of doom | Buildings | MMH | 2007-08-02 | Hazode | A little secret underwater palace in balmora. Beware in the palace there are a LOT of TOUGH enemies, dont go in there without being strong and having a spell absortion or deflection spell. in there there is a pool type thing swim down and there is a chest with the secret masters things (alchemica... | |
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98 | 4923 | TyracoraTEST | Buildings | MMH | 2009-05-12 | Faith | A mod full of unbalanced items. Please avoid if you don't like being a god-like character. This mod was originally designed for my level 78 Argonian character. Includes: 1) Shopkeeper Skah-hano 2) Mjolnir 3) Magic Armour and other Apparel 4) 3 Spells 5) 3... |
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99 | 4922 | Treehouse Glade | Buildings | MMH | 2003-11-17 | Flakmonkey | A pretty treehouse in a nice little lush forest south of Balmora. Based on the Forest Of Life plugin by Sharp. For those Wood Elf players who feel a little out of place wandering around in those big imperial cities, or for anyone who just likes climbing trees. | |
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100 | 4921 | Traveler's_Respite | Buildings | MMH | 2008-04-23 | Almsivi Studios | Traveler's Respite is a mod that adds a building to Suran. It has a variety of services available, including a sparring partner. It also has a quest with it uncovering some odd happenings at the respite. This mod conflicts with Suran Extended. Go ... |