Here you can select the number of cards to be placed in a row for each of supported screen resolutions. Your current resolution is highlighted in this way.
This is my 2nd realesed mod
This is my 102nd [ish =p] try and making a mod
This is my 1st real hard try to make somthing realeaseable =D
ever got really annoyed after the dwemer puzzle box qu... more
This is my 2nd realesed mod
This is my 102nd [ish =p] try and making a mod
This is my 1st real hard try to make somthing realeaseable =D
ever got really annoyed after the dwemer puzzle box quest, sure you get a key to unlock more dungeon, sure you ...
This add a few caves to explore, some monsters to fight, and a very pretty landscaping job (if I do say so myself). This Daedric Shrine should not be taken lightly though... if you can actually su... more
This add a few caves to explore, some monsters to fight, and a very pretty landscaping job (if I do say so myself). This Daedric Shrine should not be taken lightly though... if you can actually survive the interior you are stronger than my character. Dont wo...
A small Ebony Mine Northwest of Seyda Neen meant for players of levels 1-3. I'd have made it for higher level toons but quite frankly, I'm starting a new character myself.
Video of the mine and h... more
A small Ebony Mine Northwest of Seyda Neen meant for players of levels 1-3. I'd have made it for higher level toons but quite frankly, I'm starting a new character myself.
Video of the mine and how to get to it available at:
Changelog:V1.2:
...
100 levels of auto-generated dungeon goodness, for those that don't have the Tribunal or Bloodmoon expansions
Aard Vetooch
by Blockhead aka Peter Capasso
October 2003
This plugin is a 100-level d... more
100 levels of auto-generated dungeon goodness, for those that don't have the Tribunal or Bloodmoon expansions
Aard Vetooch
by Blockhead aka Peter Capasso
October 2003
This plugin is a 100-level dungeon, inspired by the 100 level (and
more) ...
A nice, well done, two story house with a basement, and plenty of storage in Balmora *groan* But despite the large amount of house plugins for Balmora, this stands out by not standing out. It fits per... more
A nice, well done, two story house with a basement, and plenty of storage in Balmora *groan* But despite the large amount of house plugins for Balmora, this stands out by not standing out. It fits perfectly into Balmora, and doesnt seem out of place there. Added in vers...
This mod adds: the Mail of Luck, Breastplate of Command, and Plate of the Deep from Dungeons and Dragons to the game. To buy, visit the new NPC at Hlaalu Council Manor in Balmora Look for more D&D M... more
This mod adds: the Mail of Luck, Breastplate of Command, and Plate of the Deep from Dungeons and Dragons to the game. To buy, visit the new NPC at Hlaalu Council Manor in Balmora Look for more D&D Mods to come, eventually a conversion if there's interest . . .
Extends the first dungeon: Addamasartus. Nothing really special, just something I felt like doing. Might do more caves/Daedric Ruins/etc. later. What do you think? Post thoughts.
Albaniar is an imperial isle. You can find a prison, an asylum and houses.
2 months ago, Lord Albaniar decided to do experiments on patients.
4 days after, a strange disease appeared...
Talk ... more
Albaniar is an imperial isle. You can find a prison, an asylum and houses.
2 months ago, Lord Albaniar decided to do experiments on patients.
4 days after, a strange disease appeared...
Talk to Erenor, at Gnaar Mok Docks.
The mod is a pretty simple mod but I hope it will be fun and maybe a lil challanging. It is basicly a maze that is located southeast of Vivec (See map pic) in wich you have to nagotiate to get through... more
The mod is a pretty simple mod but I hope it will be fun and maybe a lil challanging. It is basicly a maze that is located southeast of Vivec (See map pic) in wich you have to nagotiate to get through to the center to claim a prize. There are other goodies scattered about totaling 5 all together,...
This isn't really a Dungeon, more of a nice place to challenge yourself against some enemies. The enemies are level based, and there are about 7 or 9 of them. Make sure you bring lots of potions and o... more
This isn't really a Dungeon, more of a nice place to challenge yourself against some enemies. The enemies are level based, and there are about 7 or 9 of them. Make sure you bring lots of potions and other things you might need. Be sure to dispose of the corpses in order for them to spawn again. Y...
*Part of the May Modathon Month*
Arkngthand 2.0
Arkngthand is probably the second most visited dungeon of Morrowind right after Addamasartus and I always found it to be quite badly designed. Bes... more
*Part of the May Modathon Month*
Arkngthand 2.0
Arkngthand is probably the second most visited dungeon of Morrowind right after Addamasartus and I always found it to be quite badly designed. Beside the pathfinding issues and generally confusing layout ther...
East of Vos a large number of ships have been dissappearing. The ships sent to investigate, have never returned! For this reason shipmasters have been instructed not to stray too far to the east. T... more
East of Vos a large number of ships have been dissappearing. The ships sent to investigate, have never returned! For this reason shipmasters have been instructed not to stray too far to the east. This mod adds an island east of Vos filled with blood thirsty pirates. The...
Adds Several Large Mobs of Deadra To A Daedric Tomb On The Bitter Coast, Ashurnibibi, Well, ---SPOILER--- They're Mobs at first But Then, up in the Shrine is a Veritable Army Of Dremoras ... more
Adds Several Large Mobs of Deadra To A Daedric Tomb On The Bitter Coast, Ashurnibibi, Well, ---SPOILER--- They're Mobs at first But Then, up in the Shrine is a Veritable Army Of Dremoras And Dremora Lords, I Do NOT Recommend Engaging them All In Ope...
Adds in 4 Ayleid style places to Solstheim, and one NEXT to Solstheim. I was intending to have the internal architecture like what you see in Oblivion, but it just wasn’t going to happen with my curre... more
Adds in 4 Ayleid style places to Solstheim, and one NEXT to Solstheim. I was intending to have the internal architecture like what you see in Oblivion, but it just wasn’t going to happen with my current skills. And if I had gone that way, it would’ve looked pretty bad. :D There would&...
new textures and lighting changes for azura's shrine. no other daedric ruins touched. does not replace statue since there are many great statue replacers out there. textures made by me.
Changelog:fi... more
new textures and lighting changes for azura's shrine. no other daedric ruins touched. does not replace statue since there are many great statue replacers out there. textures made by me.
Changelog:fixed the wrongly placed doormarkers. now you come out from the right place.
"The once sacred tomb of the Wild-Axe family, the ruin of Baal' Soth has open its door. Are you brave enough to venture in and claim its treasures or will you fall to the undead that roam its halls?"... more
"The once sacred tomb of the Wild-Axe family, the ruin of Baal' Soth has open its door. Are you brave enough to venture in and claim its treasures or will you fall to the undead that roam its halls?"
Baal' Soth is a large dungeon mod that sets the playe...
Get lost within the depths of Balmora's Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting... more
Get lost within the depths of Balmora's Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the...
Description A Herald has arrived at Buckmoth Legion Fort calling forth all brave adventurers for a quest of peril and danger. A ring of power has been discovered which summons entrance to the Battle o... more
Description A Herald has arrived at Buckmoth Legion Fort calling forth all brave adventurers for a quest of peril and danger. A ring of power has been discovered which summons entrance to the Battle of Buckmoth! Ring the bell atop the walls and rally your troops. Push the evil forces back and win...
Beasts of Burden: Necromancer
Ver 1.0
Beasts of Burden: Necromancer. Allows you to raise (17 different) undead creatures on the fly with no time limit, and no limit to number of raised creatures, thr... more
Beasts of Burden: Necromancer
Ver 1.0
Beasts of Burden: Necromancer. Allows you to raise (17 different) undead creatures on the fly with no time limit, and no limit to number of raised creatures, through a mixture of ingredients, spellcasting, health, and fatigue investment. NOT U...
Beasts of Burden: Dwarves 1.0
Adds an interior to the tower just above the Abaelun Mine (east of Ft Moonmoth), and a decent size dungeon in the basement. Also adds the dwarven race, (which act as e... more
Beasts of Burden: Dwarves 1.0
Adds an interior to the tower just above the Abaelun Mine (east of Ft Moonmoth), and a decent size dungeon in the basement. Also adds the dwarven race, (which act as enemies).
Adds some Dwemer ruins to Solstheim
Bloodmoon Dwemer Additions
by Blockhead aka Peter Capasso
August 2003
THIS PLUGIN REQUIRES BLOODMOON.
Seeing as how the Dwemer went as far South from Vvarde... more
Adds some Dwemer ruins to Solstheim
Bloodmoon Dwemer Additions
by Blockhead aka Peter Capasso
August 2003
THIS PLUGIN REQUIRES BLOODMOON.
Seeing as how the Dwemer went as far South from Vvardenfell as
Mournho...
Dissatiafied with the Dwemer ruins that come with the game, I created this uber ruin (named Nchrmdumz) using the dungeon generator written by Blockhead. Expect some very big suprises at the end. T... more
Dissatiafied with the Dwemer ruins that come with the game, I created this uber ruin (named Nchrmdumz) using the dungeon generator written by Blockhead. Expect some very big suprises at the end. To reach the dungeon, travel to Solstheim and head for the tiny island und...
The Yazgash tribe has been attacked by the Morghak Orcs. The only way to stop this war
is to kill the king. Talk to Shargam, in ebonheart's inn (six fishes) to start the mod.
This mod adds: ... more
The Yazgash tribe has been attacked by the Morghak Orcs. The only way to stop this war
is to kill the king. Talk to Shargam, in ebonheart's inn (six fishes) to start the mod.
This mod adds:
- A new story
- A br...
BluGen1, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Tribunal in the Blue Mournhold style. Source code is included.
This is a command l... more
BluGen1, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Tribunal in the Blue Mournhold style. Source code is included.
This is a command line (DOS) (windows console) program. There is no
gui. To use this progra...
Adds some Dwemer ruins to Solstheim
Bloodmoon Dwemer Additions
by Blockhead aka Peter Capasso
August 2003
THIS PLUGIN REQUIRES BLOODMOON.
Seeing as how the Dwemer went as far South from ... more
Adds some Dwemer ruins to Solstheim
Bloodmoon Dwemer Additions
by Blockhead aka Peter Capasso
August 2003
THIS PLUGIN REQUIRES BLOODMOON.
Seeing as how the Dwemer went as far South from V...
Adds a game of Ludo, Checker, Snakes&Ladders complete with dice and pawn to Clagius’ shop in Balmora.
Adds a board game shop in Molag Mar with 10 new games: Creature castle, backgammon, cluedo, dungeo... more
Adds a game of Ludo, Checker, Snakes&Ladders complete with dice and pawn to Clagius’ shop in Balmora.
Adds a board game shop in Molag Mar with 10 new games: Creature castle, backgammon, cluedo, dungeons, mystics, jumgle mayhem, mills, morropoly, tarot path, treasure hunter.
Some boards ar...
UPDATED: NEW BOARDS
Adds a game of Ludo, Checker, Snakes&Ladders complete with dice and pawn to Clagius� shop in Balmora.
Adds a board game shop in Molag Mar with 10 new games: Creature castle, back... more
UPDATED: NEW BOARDS
Adds a game of Ludo, Checker, Snakes&Ladders complete with dice and pawn to Clagius� shop in Balmora.
Adds a board game shop in Molag Mar with 10 new games: Creature castle, backgammon, cluedo, dungeons, mystics, jumgle mayhem, mills, morropoly, tarot path, treas...
Adds a shrine to Boethiah somewhere off the coast of Morrowind. All items are geared for stealth characters.
Rumours place the shrine south of Seyda Neen and southeast of Ebonheart. Rumours also ... more
Adds a shrine to Boethiah somewhere off the coast of Morrowind. All items are geared for stealth characters.
Rumours place the shrine south of Seyda Neen and southeast of Ebonheart. Rumours also say that there are artifacts of great power there guarded by an equally power...
This Mod Will Rival Any Dungen Mod Ever Made ;) Dont go in unless your level 20+
its sorta got a few to many creatures is in.
Plz email me comments ect.
[email protected]
Thanks
Adds an underground home to the Ascadian Isles Region.
To find it, just take the road from Seyda Neen to Pelagiad, once you get beyond the pass thru the hill, take a right and keep looking on your ri... more
Adds an underground home to the Ascadian Isles Region.
To find it, just take the road from Seyda Neen to Pelagiad, once you get beyond the pass thru the hill, take a right and keep looking on your right hand side.
Enjoy
-Slayer
******...
The Caven of Shadows have been unknown to quite large number of people, but do they know the story behind it or are they just playing stupid? Explore top of Fighter's Guild in Balmora(There is a trap... more
The Caven of Shadows have been unknown to quite large number of people, but do they know the story behind it or are they just playing stupid? Explore top of Fighter's Guild in Balmora(There is a trap door) to findout.......
This Mod is a Proud Participant of 2016 May Modathon, hosted by Darkelfguy!
This is my first official full mod released, so I hope that you enjoy it!The Cave of Wonders is filled with beautiful sights... more
This Mod is a Proud Participant of 2016 May Modathon, hosted by Darkelfguy!
This is my first official full mod released, so I hope that you enjoy it!The Cave of Wonders is filled with beautiful sights, many monster to fight, treasure, and your possible demise. It is lost somewhere in the West Ga...
This mod adds a new dungeon south-east of Castle Karstaag/west of the Skaal village stone bridge, named Anders Barrow. Explore it's depths to discover the remnants of an excavation gone wrong and a ho... more
This mod adds a new dungeon south-east of Castle Karstaag/west of the Skaal village stone bridge, named Anders Barrow. Explore it's depths to discover the remnants of an excavation gone wrong and a horrible secret that has been uncovered.
I made two different esp's for yo...
Caves of the bitter coast:
this mod is an addition of 18 new caves into the bitter coast. The caves are mostly composed of creatures, rather than the usual bandit or undead layer that modders a... more
Caves of the bitter coast:
this mod is an addition of 18 new caves into the bitter coast. The caves are mostly composed of creatures, rather than the usual bandit or undead layer that modders and bethesda seem to prefer. should be good for at least 1/2...
CavGen3, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
cave dungeons for Morrowind. Source code is included. The output is a bit
monotonous but I've re... more
CavGen3, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
cave dungeons for Morrowind. Source code is included. The output is a bit
monotonous but I've released it anyway just to show that cave auto-generation
is possible with...
Interactive neon fighting arena located in the Chamber Of Resonance under a trap door in Central Caldera. See Readme for more info.
Contact Author - [email protected]
Made with patched Morrowin... more
Interactive neon fighting arena located in the Chamber Of Resonance under a trap door in Central Caldera. See Readme for more info.
Contact Author - [email protected]ntlworld.com
Made with patched Morrowind
Chamber of Resonance - README
V1.1
http://homepage.ntlworld.com/maartin/plugins/
-----------
Installation
-----------
Extract the content of the Zip file to your
...\Morrowind\Data Files\
folder... more
Chamber of Resonance - README
V1.1
http://homepage.ntlworld.com/maartin/plugins/
-----------
Installation
-----------
Extract the content of the Zip file to your
...\Morrowind\Data Files\
folder, the default is
C:\P...
Appears to be a house and cheat mod; some dialogue changes, apparently not for a quest. No readme. Possibly beta.
Needs cleaning. Mansion and other buildings on an island.
===============
Please... more
Appears to be a house and cheat mod; some dialogue changes, apparently not for a quest. No readme. Possibly beta.
Needs cleaning. Mansion and other buildings on an island.
===============
Please note: This mod was transferred from...
Go to Kraytak's Keep. South of Khuul. The travel rings are on the table to the left. Make sure you have some type of light or night eye. You can not navigate the Dark passages without it. See read me ... more
Go to Kraytak's Keep. South of Khuul. The travel rings are on the table to the left. Make sure you have some type of light or night eye. You can not navigate the Dark passages without it. See read me for more info. ...
GamersRoam contest entry:
Eisus Caverns version 1.0
You stumble across a cave at the Odai river mouth.
Comments/feedback welcome.
Problems not so welcome, but I'll take em.
[email protected]more
GamersRoam contest entry:
Eisus Caverns version 1.0
You stumble across a cave at the Odai river mouth.
Comments/feedback welcome.
Problems not so welcome, but I'll take em.
[email protected]
ComGen1, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Morrowind in the Plain Common style. Source code is included.
This is a command li... more
ComGen1, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Morrowind in the Plain Common style. Source code is included.
This is a command line (DOS) (windows console) program. There is no
GUI. To use this program...
Correspondances of Morrowind adds new reading content to your game by placing around 190 new documents around Vvardenfell’s, Mournhold’s and Solstheim’s cities and dungeons. These new documents includ... more
Correspondances of Morrowind adds new reading content to your game by placing around 190 new documents around Vvardenfell’s, Mournhold’s and Solstheim’s cities and dungeons. These new documents include correspondances between people, interesting potion recipes, special instructi...
The Cave of Woe
Explore the haunted caverns of Lorogh and Lagorn. Retrieve three lost weapons of legendary power. Escape with your life! To begin this adventure, visit the Razor Hole in Balmora and... more
The Cave of Woe
Explore the haunted caverns of Lorogh and Lagorn. Retrieve three lost weapons of legendary power. Escape with your life! To begin this adventure, visit the Razor Hole in Balmora and search for a clue.
DaeGen4, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Morrowind in the Daedric style. Source code is included.
This is a command line (D... more
DaeGen4, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Morrowind in the Daedric style. Source code is included.
This is a command line (DOS) program. There is no gui. To use this
program, it is assumed that yo...
Visit Suran to find the arena! Fight in basic, special and ladder fights! Try out aquatic, archer, stealth and more types of challenges! And work your way to the top of the ladder!
Dark Ebonheart is a exact replication of Ebonheart... however, this Ebonheart is ruled by a dark ruler, one who has created much evil in the fort. The entire fort is in a massive lake of lava, and the... more
Dark Ebonheart is a exact replication of Ebonheart... however, this Ebonheart is ruled by a dark ruler, one who has created much evil in the fort. The entire fort is in a massive lake of lava, and the only way in or out of the castle is through a crystal gateway in the docks (or by swimming... wh...
This is a little dungeon/quest mod, it adds a small island in the Sheogorath Region
and a NPC in Dagon Fel, The End of The World.
QUEST:
Go to Dagon Fel, The End of The World.
Talk to Ga... more
This is a little dungeon/quest mod, it adds a small island in the Sheogorath Region
and a NPC in Dagon Fel, The End of The World.
QUEST:
Go to Dagon Fel, The End of The World.
Talk to Gadave (the Dunmer in the Ebony cuirass...
This mod makes interiors of dungeons, mines, caves, tombs, etc, dark. Now you can have a use for all those useless torches you keep finding.
[b]Changelog:[/b]Now available are teh Bloodmoon on... more
This mod makes interiors of dungeons, mines, caves, tombs, etc, dark. Now you can have a use for all those useless torches you keep finding.
[b]Changelog:[/b]Now available are teh Bloodmoon only version, the Tribunal only version, and finally, Trinity in...
The mod is based upon the book 'Deathtrap Dungeon' by Ian Livingstone and Steve Jackson. Hopefully it is a more faithful reproduction of the book than the awful PS1 game of the same name.
You need a ... more
The mod is based upon the book 'Deathtrap Dungeon' by Ian Livingstone and Steve Jackson. Hopefully it is a more faithful reproduction of the book than the awful PS1 game of the same name.
You need a level 10 + character with at least 2000 GP. Go to Vivec, and on the bridge between the ...
Fang used to be a sleepy village, a stopping off point for traders en route to Vvardenfell from the mainland. Then Baron Sukumvit became the ruler in these parts, and not satisfied with his lot he bui... more
Fang used to be a sleepy village, a stopping off point for traders en route to Vvardenfell from the mainland. Then Baron Sukumvit became the ruler in these parts, and not satisfied with his lot he built a huge labyrinth beneath the village, and packed it with creatures and traps. He has offered a...
The readme:
============
1: Copy unzipped files to ..\Morrowind\Data Files
2: Run Morrowind with drow datafile activated
3: now there should be a new trapdoor behind the light house in seyda neen, ... more
The readme:
============
1: Copy unzipped files to ..\Morrowind\Data Files
2: Run Morrowind with drow datafile activated
3: now there should be a new trapdoor behind the light house in seyda neen, not in the water, between two rocks
not done yet if...
Once there was a famous Lord, Deus Mallei, that after he won his fame in the wold claimed an island south of where Vivec now are. The Island had once been inhabitated by the Dreamora Lords and was cro... more
Once there was a famous Lord, Deus Mallei, that after he won his fame in the wold claimed an island south of where Vivec now are. The Island had once been inhabitated by the Dreamora Lords and was crowded with ruins, and a big black tower.
As Deus Mallei explored the ruins and built hi...
What is the secret behind the mysterious Doom Door and who is the equally mysterious Telvanni Mage so intimately
connected with it? Meant for Level 20, or higher, characters, this mod will take you... more
What is the secret behind the mysterious Doom Door and who is the equally mysterious Telvanni Mage so intimately
connected with it? Meant for Level 20, or higher, characters, this mod will take you on an adventure to a new
Drow City on Vvardenfell and through dungeons, m...
D'Jinn Bottle Amulet
by Darryl Riser
[email protected]
This mod adds a amulet to the Census Office in
Seyda Neen. You'll find it when you pick the lock
on the small chest on the bookshelf.
I got ti... more
D'Jinn Bottle Amulet
by Darryl Riser
[email protected]
This mod adds a amulet to the Census Office in
Seyda Neen. You'll find it when you pick the lock
on the small chest on the bookshelf.
I got tired of being over encumbered in dungeons and having to ei...
A new town called Dragonville resides east of Gnisis. It has a long dark history. Features a new way of questing, new buildings, dungeons and three secret items forged ages ago, as well as a dark sec... more
A new town called Dragonville resides east of Gnisis. It has a long dark history. Features a new way of questing, new buildings, dungeons and three secret items forged ages ago, as well as a dark secret.
1: Copy unzipped files to ..\Morrowind\Data Files
2: Run Morrowind with drow datafile activated
3: now there should be a new trapdoor behind the light house in seyda neen, not in the water, between ... more
1: Copy unzipped files to ..\Morrowind\Data Files
2: Run Morrowind with drow datafile activated
3: now there should be a new trapdoor behind the light house in seyda neen, not in the water, between two rocks
not done yet if you want to offer any help email me at
welcome to dun, a small dungeon crawl that should NOT be attempted by low or medium level characters, unless you have a deathwish...
the lowest level things you will find in there are scriblike t... more
welcome to dun, a small dungeon crawl that should NOT be attempted by low or medium level characters, unless you have a deathwish...
the lowest level things you will find in there are scriblike things that just "zoom about the place", following that are the random daedra ...
In Sadrith Mora, behind the Dirty's Muriel Corner Club, there is a trapdoor to a new dungeon.
New creatures, traps, and a unique diamond, await you.
It was designed for a master thief character (level... more
In Sadrith Mora, behind the Dirty's Muriel Corner Club, there is a trapdoor to a new dungeon.
New creatures, traps, and a unique diamond, await you.
It was designed for a master thief character (level 20+), that should retrieve the diamond as proof he/she deserved the title, but then on...
In Sadrith Mora, behind the Dirty's Muriel Corner Club, there is a trapdoor to a new dungeon.
New creatures, traps, and a unique diamond, await you.
It was designed for a master thief character (l... more
In Sadrith Mora, behind the Dirty's Muriel Corner Club, there is a trapdoor to a new dungeon.
New creatures, traps, and a unique diamond, await you.
It was designed for a master thief character (level 20+), that should retrieve the diamond as proof he/she deserved the titl...
Ever wanted TWO dungeons to explore? Well, now you can explore two dungeons. Each one is in a separate esp for easy use. One is Lord Vaudere's Tomb, a dungeon filled with Undead based in the Grazeland... more
Ever wanted TWO dungeons to explore? Well, now you can explore two dungeons. Each one is in a separate esp for easy use. One is Lord Vaudere's Tomb, a dungeon filled with Undead based in the Grazelands. The other is the Castle of Illusion, a random (I mean RANDOM) dungeon in the Molag Amur region...
The Nerevane Mod V3.0 by Jusey1
Lore
Long time ago, an ancient dungeon system known as Nerevane was created. Nerevane was base around Nerevaine's mind; his encounters, his imagined enemies, his friend... more
The Nerevane Mod V3.0 by Jusey1
Lore
Long time ago, an ancient dungeon system known as Nerevane was created. Nerevane was base around Nerevaine's mind; his encounters, his imagined enemies, his friends, and so on. When Vivec murdered the Nerevaine; Nerevane vanished. Now, with Nerevaine's...
By Lord Dagobert
Chapter 1 :
Adds New Dungeons in Morrowind for lvl 30-70
Dungeons are located at: Balmora,Sadrith Mora,Ald'Ruhn,Vos,Gnisis,Tel Branora,Maar Gan
Caldera...
By Lord Dagobert
Chapter 1 :
Adds New Dungeons in Morrowind for lvl 30-70
Dungeons are located at: Balmora,Sadrith Mora,Ald'Ruhn,Vos,Gnisis,Tel Branora,Maar Gan
Caldera ...
Expands the eleven Dunmer Strongholds on Vvardenfell by adding large, multi-level dungeons generated with the GenMod utility. Basically does for the strongholds what Zappara's 'Tombs Expanded' mod did... more
Expands the eleven Dunmer Strongholds on Vvardenfell by adding large, multi-level dungeons generated with the GenMod utility. Basically does for the strongholds what Zappara's 'Tombs Expanded' mod did for the Ancestral Tombs. The dungeons are filled with either Daedra, Undead or 6th House leveled...
Dunzar is a long dungeon. It connects Vivecand Mournhold and corresponds 1:1 to the surface distance between those cities. It contains many leveled creatures and some leveled treasure. I have tried... more
Dunzar is a long dungeon. It connects Vivecand Mournhold and corresponds 1:1 to the surface distance between those cities. It contains many leveled creatures and some leveled treasure. I have tried to keep the amount of loot down to a plausible amount. There&...
DweGen2, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Morrowind in the Dwemer style. Source code is included.
This is a command line (DO... more
DweGen2, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Morrowind in the Dwemer style. Source code is included.
This is a command line (DOS) program. There is no gui. To use this
program, it is assumed that you...
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtes... more
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
-------------------
...
This mod contains a flying Dwemer ship just off the eastern coast of Solstheim. The ship has an exterior and an interior space, it's a basic dungeon crawl. The ship itself CANNOT be seen from the grou... more
This mod contains a flying Dwemer ship just off the eastern coast of Solstheim. The ship has an exterior and an interior space, it's a basic dungeon crawl. The ship itself CANNOT be seen from the ground and it is not easy to find. I Suggest you READ the readme file and use the map that I have inc...
All right look for the dwemer tower near buckmoth fort.
1000 levels long.
Dwemer Tileset.
Leveled treasure.
If you are using giants be prepared for a romp!
This is The full version 1.0
I thought it was messed up when tribunal came out and you could blow up certain collapsed walls with dwemer satchels, and they didnt add it to the other ruins, so I did, ... more
This is The full version 1.0
I thought it was messed up when tribunal came out and you could blow up certain collapsed walls with dwemer satchels, and they didnt add it to the other ruins, so I did, with a few surprises of coarse.
I believe that I fixed all the Dwemer Ruins ...
Cavern & Tunnel Mod for Morrowind (Elder Scrolls III):
(NB: this needs "Bloodmoon" expansion installed.)
A) The "Corpusarium Cavern" is a interior cell (inconspicuously following the mainline quest) ... more
Cavern & Tunnel Mod for Morrowind (Elder Scrolls III):
(NB: this needs "Bloodmoon" expansion installed.)
A) The "Corpusarium Cavern" is a interior cell (inconspicuously following the mainline quest) that has some 'resources' to acquire and some Daedra to 'farm'(depending on your l...
DwTGen1, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Tribunal in the very large Tribunal Dwemer style. Source code is
included.
This is... more
DwTGen1, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Tribunal in the very large Tribunal Dwemer style. Source code is
included.
This is a command line (DOS) (windows console) program. There is no
GUI. T...
What is it?
A cavern filled with wonders.... and by "wonders" I mean big, nasty Atronachs and their summoners. It also includes some nice maces inspired by the elements.
Weapons Included:
... more
What is it?
A cavern filled with wonders.... and by "wonders" I mean big, nasty Atronachs and their summoners. It also includes some nice maces inspired by the elements.
Weapons Included:
Elemental Mace of Earth:
Blunt 1 ha...
People say a weird dunmer appeared lately on Vivecs st. Delyn plaza. He offers an interesting trinket to anyone, who can solve his riddles. What could it be? There is more here than meets the eye..... more
People say a weird dunmer appeared lately on Vivecs st. Delyn plaza. He offers an interesting trinket to anyone, who can solve his riddles. What could it be? There is more here than meets the eye...
This is a texture resource that can be used in whatever mods you see fit. stone textures - 9 of granite and 5 of marble. Good for dungeons, buildings, statues - etc., anything that is made of stone. A... more
This is a texture resource that can be used in whatever mods you see fit. stone textures - 9 of granite and 5 of marble. Good for dungeons, buildings, statues - etc., anything that is made of stone. All textures are high quality anti-aliased 6...
For quite some time I've been rather annoyed at the fact that there were hardly any legal ways to earn money other than going out and killing monsters for their loot. Therefore I decided to try build ... more
For quite some time I've been rather annoyed at the fact that there were hardly any legal ways to earn money other than going out and killing monsters for their loot. Therefore I decided to try build a mod that would allow the player to run a single mine, buying equipment, hiring miners, prov...
Exile: Spirits of the Underworld is a underground world for The Elder Scrolls 3: Morrowind. The player will be able to experience a underground world of cities, dungeons, tombs, and much more. Travel ... more
Exile: Spirits of the Underworld is a underground world for The Elder Scrolls 3: Morrowind. The player will be able to experience a underground world of cities, dungeons, tombs, and much more. Travel lower into the depths of Exile and find creatures you will not want to meet again. The exploratio...
This plugin patches the Smeradon plugin so that the dungeon has more creatures per interior cell, as well as a greater variety of creature types. In addition, it adds to the dungeon, making it bigger... more
This plugin patches the Smeradon plugin so that the dungeon has more creatures per interior cell, as well as a greater variety of creature types. In addition, it adds to the dungeon, making it bigger and making it connect to more points in Vvardenfell. Read the readme.
This is a small tomb that has some leveled creatures and good loot. This is my first plug-in made and i have tested it with dozens of other plugins and haven't found any problems.
This tomb is locat... more
This is a small tomb that has some leveled creatures and good loot. This is my first plug-in made and i have tested it with dozens of other plugins and haven't found any problems.
This tomb is located after the bridge in seyda neen. It is close to the man that falls from th...
even more goodness added to Smeradon. This ties all of my connection dungeons together
Further Extended Smeradon
by PCC aka Blockhead
October 2004
THIS PLUGIN REQUIRES:
o Tribunal
o Bloodmoon
o S... more
even more goodness added to Smeradon. This ties all of my connection dungeons together
Further Extended Smeradon
by PCC aka Blockhead
October 2004
THIS PLUGIN REQUIRES:
o Tribunal
o Bloodmoon
o Smeradon (pcc_smeradon_17.esp)
o Extended Smera...
Aleft is a ruin located in the Bitter Coast Region (-7, 1). As time has worn on it, nature has slowly begun to overtake the megalithic underground structures and water floods most of the halls. Muck a... more
Aleft is a ruin located in the Bitter Coast Region (-7, 1). As time has worn on it, nature has slowly begun to overtake the megalithic underground structures and water floods most of the halls. Muck and moss hang from the walls and ceilings, giving the area a gloomy feel. Although by far not goin...
This plugin adds a trapdoor leading to a cellar in Ghorak manor. For those who are strong enough to get through this highly hazardous dungeon, lies a reskinned glass helm(I made this to be beast-race... more
This plugin adds a trapdoor leading to a cellar in Ghorak manor. For those who are strong enough to get through this highly hazardous dungeon, lies a reskinned glass helm(I made this to be beast-race friendly). But be warned, the dungeon is not for the faint-hearted (in other words it...
---GHOSTPATH 1.42---
By Ascendant
[email protected]
TABLE OF CONTENTS:
I. Installation/Uninstallation
II. Playing the Mod
III. Cast of Characters
IV. Frequently Asked Questions
V. Revisio... more
---GHOSTPATH 1.42---
By Ascendant
[email protected]
TABLE OF CONTENTS:
I. Installation/Uninstallation
II. Playing the Mod
III. Cast of Characters
IV. Frequently Asked Questions
V. Revisions from 1.4
VI. Special thanks
----------------...
This is a plugin that I am in love with, and I finally found my old hard drive and was able to recover it. I have been unable to find this on any decent download site anymore, so I am re-posting it h... more
This is a plugin that I am in love with, and I finally found my old hard drive and was able to recover it. I have been unable to find this on any decent download site anymore, so I am re-posting it here. I attempted to get in touch with the author, but no response email has come. ...
Greater Addamasartus
by Tonal Architect
Date: 3/5/2012
Version: 1.0 (the first)
Introduction
==========
Greater Addamasartus overhauls the Bitter Coast cave known as (wait for it...)... more
Greater Addamasartus
by Tonal Architect
Date: 3/5/2012
Version: 1.0 (the first)
Introduction
==========
Greater Addamasartus overhauls the Bitter Coast cave known as (wait for it...) Addamasartus. I ...
I remember the first time I entred a Dwemer ruin. I can't remember which one it was, but was instantly impressed with the atmosphere. I looked forward to exploring a great ruin of a once proud undergr... more
I remember the first time I entred a Dwemer ruin. I can't remember which one it was, but was instantly impressed with the atmosphere. I looked forward to exploring a great ruin of a once proud underground dwelling. Then it ended. It was tiny. Disapointment was not a strong enough word. If you fel...
Continuing the work of Greater Addamasartus, GST overhauls the Samarys Ancestral Tomb, which is also not far from Seyda Neen, and for many is the first tomb they visit. Unlike in GA, however, I have d... more
Continuing the work of Greater Addamasartus, GST overhauls the Samarys Ancestral Tomb, which is also not far from Seyda Neen, and for many is the first tomb they visit. Unlike in GA, however, I have deleted the interior of Samarys Ancestral Tomb and completely rebuilt it. It still looks like a to...
This mod includes
-----------------
A number of new creatures. These are the main reason for the mod. They can be used by anyone as resources but credit MUST BE GIVEN, please.
Three "scripte... more
This mod includes
-----------------
A number of new creatures. These are the main reason for the mod. They can be used by anyone as resources but credit MUST BE GIVEN, please.
Three "scripted" boss fights. Not that amazing scripts, but scripts non...
This mod includes
---
A number of new creatures. These are the main reason for the mod. They can be used by anyone as resources but credit MUST BE GIVEN, please.
Three "scripted" boss fights. Not that... more
This mod includes
---
A number of new creatures. These are the main reason for the mod. They can be used by anyone as resources but credit MUST BE GIVEN, please.
Three "scripted" boss fights. Not that amazing scripts, but scripts nonetheless
Two ridiculous...
Adds poltergeists and various mood enchancements in some tombs.
Version 1.05a; fixed three tombs from v1.04.
Homepage: http://koti.mbnet.fi/ivza/morrowind/haunted
Haunted Tombs is a mod for Morrowind. It modifies some ingame tombs by adding traps to them.
What stuff does the mod add?
Flying objects fly at you and make (leveled) damage, if you miss your saving... more
Haunted Tombs is a mod for Morrowind. It modifies some ingame tombs by adding traps to them.
What stuff does the mod add?
Flying objects fly at you and make (leveled) damage, if you miss your saving throw (the better your acrobatics skill, the more likely you are to avoid being h...
The Helm of Sheogorath is an artifact both prized and feared by magicians of Tamriel. Legend says that a clipping of Sheogorath's hair was crafted into the helm by the long-dead smith. Embued with a p... more
The Helm of Sheogorath is an artifact both prized and feared by magicians of Tamriel. Legend says that a clipping of Sheogorath's hair was crafted into the helm by the long-dead smith. Embued with a piece of the Mad Lord, it grants great power, but at what cost, none are ...
Were you disappointed when you broke into the Hlaalu vault for the first time to find a tiny amount of loot? Well if you were you've come to the right place, I've extended the Hlaalu vault, but with t... more
Were you disappointed when you broke into the Hlaalu vault for the first time to find a tiny amount of loot? Well if you were you've come to the right place, I've extended the Hlaalu vault, but with the added treasure, there is also the added danger.
This adds a 500 level dungeon to the game.
I did not do anything but connect the apporiate levels.
Treasure is Leveled(Improved by Jim,creator of gen mod).
Tile set used is Redoran Small.
Creatures ar... more
This adds a 500 level dungeon to the game.
I did not do anything but connect the apporiate levels.
Treasure is Leveled(Improved by Jim,creator of gen mod).
Tile set used is Redoran Small.
Creatures are of the 6th house type.
The entrance is above the temple in blamora,loo...
This adds a Sotha sil style dungeon.
The entrance is located somwhere behind the Ald-ruhn temple. and I'll just let the readme tell you the rest.
Changelog:v 20. is just a bug fix and addon to give... more
This adds a Sotha sil style dungeon.
The entrance is located somwhere behind the Ald-ruhn temple. and I'll just let the readme tell you the rest.
Changelog:v 20. is just a bug fix and addon to give this mod a little bit of purpose
This is a challange for a high level non-vampire character. This is a Tower in the Grazelands that Is filled with Vampires. Guaranteed survival rate is 0.00000001%(I tested this!)
This mod is an update of my earlier version, the one that was ludicrously difficult. Anyway, this mod adds a dungeon tower on the grazelands/ashlands region (location in the reaadme) that is populated... more
This mod is an update of my earlier version, the one that was ludicrously difficult. Anyway, this mod adds a dungeon tower on the grazelands/ashlands region (location in the reaadme) that is populated by vampires and other things. Still, this mod is geared towards lvl 40+.
Ch...
This mod adds graveyards and crypts to Pelagiad, Ebonheart, Seyda Neen, Caldera, and Wolverine Hall.
This mod only requires the original Morrowind.
Ok, this mod updates almost all the textures in ... more
This mod adds graveyards and crypts to Pelagiad, Ebonheart, Seyda Neen, Caldera, and Wolverine Hall.
This mod only requires the original Morrowind.
Ok, this mod updates almost all the textures in Barabus' grave resource and updates many of the mesh UV maps. This gives everythin...
ImpGen7, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Morrowind in the Imperial style. Source code is included.
This is ... more
ImpGen7, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Morrowind in the Imperial style. Source code is included.
This is a command line (DOS) (windo...
The Foreign Quarter now plays host to The Pit.
Saddle up your fighting gear and head down to Pelagiad, Southern Wall interior and find a shady Khajiit.
Overview:
Adds a battle arena and store to Vivec... more
The Foreign Quarter now plays host to The Pit.
Saddle up your fighting gear and head down to Pelagiad, Southern Wall interior and find a shady Khajiit.
Overview:
Adds a battle arena and store to Vivec, Foreign Quarter Upper Waistworks that provides unique scripted options for items fou...
Adds a series of joined "dungeon" areas, which can be entered through the door location at co-ordinates 6, 1. Pretty much directly west from Serano Ancestral Tomb. Features bone caves, 2 Dwemer ruins,... more
Adds a series of joined "dungeon" areas, which can be entered through the door location at co-ordinates 6, 1. Pretty much directly west from Serano Ancestral Tomb. Features bone caves, 2 Dwemer ruins, a large-ish Daedric shrine, tombs and other caves. Has some high end enchanted Daedric and glass...
This adds a cave near the small bridge in Sayda Neen. This is a purist mod, no crazy stuff here! This is my first mod, so please send me comments! My E-Mail is [email protected]
This is a huge campaign about some fierce necromancers. New Islands, new NPCs, a lot of new scripting, a lot of new everything. Read the readme for more detailed infos. iladrion
This mod contains a dwemer ruin, complete with working shock and fire centurions. But noone knows where it is. Maybe you should look for some answers in the foyada west of Falensarano?
Please note... more
This mod contains a dwemer ruin, complete with working shock and fire centurions. But noone knows where it is. Maybe you should look for some answers in the foyada west of Falensarano?
Please note: This mod was transferred from Gamer's Roam after the s...
There are four different mods here. For three you'll need both Bloodmoon and Tribunal. For the fourth, Morrowind is sufficient, but you'll want other plug-ins to fully utilize it.
Below is a descri... more
There are four different mods here. For three you'll need both Bloodmoon and Tribunal. For the fourth, Morrowind is sufficient, but you'll want other plug-ins to fully utilize it.
Below is a description of each mod. If there are known problems (and there are in Killing Field) you'll ...
A 99 level hacknslash dungeon and a merchant that wanders all over Morrowind buying your unwanted loot. There are also some major cheats in the first level of the dungeon which you are free to ignore.... more
A 99 level hacknslash dungeon and a merchant that wanders all over Morrowind buying your unwanted loot. There are also some major cheats in the first level of the dungeon which you are free to ignore. The change I made was to one of the cheat items and to increase the weight capacity of the cheat...
Knaarus, by PCC aka Blockhead
Knaarus is a long dungeon, just south-east of Suran. It contains many
leveled creatures and some leveled treasure. I have tried to keep the amount
of loot down to ... more
Knaarus, by PCC aka Blockhead
Knaarus is a long dungeon, just south-east of Suran. It contains many
leveled creatures and some leveled treasure. I have tried to keep the amount
of loot down to a plausible amount. There is a lot to explore.
This adds the new Dwemer Camp called Kogomourn. It's coordinates: 0, -1. It has the secret entrance to Arkngthand, Deep Ore Passage. It's front entrance is guarded by three Skeleton Archers. There is ... more
This adds the new Dwemer Camp called Kogomourn. It's coordinates: 0, -1. It has the secret entrance to Arkngthand, Deep Ore Passage. It's front entrance is guarded by three Skeleton Archers. There is a Skeleton Archer Captain. He has the disease called Woe Bringer Blight.
Kogoruhn ruins
Version 1.11
By Taken by Trees
1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Changelog
8. Further Updates
... more
Kogoruhn ruins
Version 1.11
By Taken by Trees
1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Changelog
8. Further Updates
9. credits
10. contact and information
11. legal s...
A new dungeon off the coast of Vos, the island fortress of Korsuth has been abandoned forhundreds of years, but rumors are beginning to arise that the complex is haunted. See readme for info
This mod adds a small, but dangerous, dwemer ruin west of seyda neen (between the town and processus vitelus' body). Intended for high level characters. Since the dungeon is REALLY dark, I've added a ... more
This mod adds a small, but dangerous, dwemer ruin west of seyda neen (between the town and processus vitelus' body). Intended for high level characters. Since the dungeon is REALLY dark, I've added a barrel of torches to your left as you enter it. I've hidden the loot (not very well, but the dung...
Bad day on Red Mountain? Ever wished you?d just stayed home and went fishing instead? Then this is the mod for you. More than just another house, it includes multiple new NPCs, quests, monsters, dunge... more
Bad day on Red Mountain? Ever wished you?d just stayed home and went fishing instead? Then this is the mod for you. More than just another house, it includes multiple new NPCs, quests, monsters, dungeons and a whole new faction especially created for characters that want to relax, h...
Bad day on Red Mountain? Ever wished you’d just stayed home and went fishing instead? Then this is the mod for you. More than just another house, it includes multiple new NPCs, quests, monsters, dunge... more
Bad day on Red Mountain? Ever wished you’d just stayed home and went fishing instead? Then this is the mod for you. More than just another house, it includes multiple new NPCs, quests, monsters, dungeons and a whole new faction especially created for characters that want to relax, hoist a p...
This is a companion and upgradeable tower and town. The companion uses grumpy's companion template. So he will level up with you. He is Telvanni and a necromancer. Also he has some other cool features... more
This is a companion and upgradeable tower and town. The companion uses grumpy's companion template. So he will level up with you. He is Telvanni and a necromancer. Also he has some other cool features. Plus I added some new dungeons and other things. The missions are quite hard. There are also so...
This is my first revision to my first mod, which adds a an imperial-style fortress in the Grazelands just north of Falensarano. It's a bit remote, and styled for more antisocial characters who don't ... more
This is my first revision to my first mod, which adds a an imperial-style fortress in the Grazelands just north of Falensarano. It's a bit remote, and styled for more antisocial characters who don't like living in Balmora. It comes with a teleportation amulet that retu...
A bloody messenger....two seedy wanderers....a cave of unknown origin. You are summoned to unravel the mysteries of a creature's greed. Learn of an uncharted island that seems to know more than it's a... more
A bloody messenger....two seedy wanderers....a cave of unknown origin. You are summoned to unravel the mysteries of a creature's greed. Learn of an uncharted island that seems to know more than it's appearance provides. Though the.....end.....of the adventure may come..........
This mod adds a new in-game map of Vvardenfell with more detail
than ever before. It doesn't show dungeons, ashlander camps or
that sort of thing, but shows cities, forts, roads, fast travel
routes, T... more
This mod adds a new in-game map of Vvardenfell with more detail
than ever before. It doesn't show dungeons, ashlander camps or
that sort of thing, but shows cities, forts, roads, fast travel
routes, Temple and Cult locations, and propylon chambers, as
well as certain terrain f...
Explore Markhonen's Lair at your own Risk to seek Fame, Fortune and Power!
But be prepared as you enter one of the biggest Skooma Smuggling Operations on Morrowind.
Fight Markhonen and his A... more
Explore Markhonen's Lair at your own Risk to seek Fame, Fortune and Power!
But be prepared as you enter one of the biggest Skooma Smuggling Operations on Morrowind.
Fight Markhonen and his Army of Mercenaries to bring an end to his operations or t...
This Mod is primarily a dungeon crawl. The object is get Martistan's diary. The main playing area is a 10 level dungeon. I strongly recommend being 25th level or higher before starting this mod. A... more
This Mod is primarily a dungeon crawl. The object is get Martistan's diary. The main playing area is a 10 level dungeon. I strongly recommend being 25th level or higher before starting this mod. All creatures and creature list used by this mod are unique, and assum...
The main play area is a 10 level dungeon. This mod is meant for high to very high level characters (25 plus). Start by talking to Melina outside the Gateway Inn in Sadrith Mora.
The main play area is a 10 level dungeon. This mod is meant for high to very high level characters (25 plus). Start by talking to Melina outside the Gateway Inn in Sadrith Mora.
The main play area is a 10 level dungeon. This mod is meant for high to very high level characters (25 plus). Start by talking to Melina outside the Gateway Inn in Sadrith Mora.
contains two mods, the super duper drop chute-have fun sending things to their deaths!
and maze x, an evil little maze i made. :D maze x is a medium sized maze, designed to annoy you alot, fir... more
contains two mods, the super duper drop chute-have fun sending things to their deaths!
and maze x, an evil little maze i made. :D maze x is a medium sized maze, designed to annoy you alot, first off, you have to find the island it is on. second of all, you ha...
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtes... more
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
--------------------
i've made my first plugin for morrowind.
you can go to the nelas ancestral tomb in the north of morrowind to kill monsters like ancestral ghost. based on quest you get in the new house on the isle (... more
i've made my first plugin for morrowind.
you can go to the nelas ancestral tomb in the north of morrowind to kill monsters like ancestral ghost. based on quest you get in the new house on the isle (it's big but there are only some chests a table and two npc's) where you enter the nela...
Morrowind Advanced is for characters who are looking for a greater challenge. This mod will work for starting or veteran characters. It features many new creatures, both in the leveled lists and place... more
Morrowind Advanced is for characters who are looking for a greater challenge. This mod will work for starting or veteran characters. It features many new creatures, both in the leveled lists and placed, to make the playing experience more of a challange. New dungeons along with some new weapons a...
Morrowind Advanced is for characters who are looking for a greater challenge. This mod will work for starting or veteran characters.
It features many new creatures in the leveled lists and standalone... more
Morrowind Advanced is for characters who are looking for a greater challenge. This mod will work for starting or veteran characters.
It features many new creatures in the leveled lists and standalone, to make the playing experience more of a challange.
New dungeons, along wi...
Morrowind Advanced is for characters who are looking for a greater challenge. This mod will work for starting or veteran characters. It features many new creatures, both in the leveled lists and place... more
Morrowind Advanced is for characters who are looking for a greater challenge. This mod will work for starting or veteran characters. It features many new creatures, both in the leveled lists and placed, to make the playing experience more of a challange. New dungeons along with some new weapons a...
Morrowind Advanced is for characters who are looking for a greater challenge. This mod will work for starting or veteran characters. It features many new creatures, both in the leveled lists and place... more
Morrowind Advanced is for characters who are looking for a greater challenge. This mod will work for starting or veteran characters. It features many new creatures, both in the leveled lists and placed, to make the playing experience more of a challange. New dungeons along with some new weapons a...
A omage to the DOOM series in Morrowind. Blast away at hordes of hell as you try to save the world from the demon invasion.
Beta version, only one level thus far.
Adds a small door to the side of Eldafire's house (It's kinda stuck out like a sore thumb, and shouldn't be toio hard to find) in Seyda Neen, which leads to a medium-large maze. There is no uber weapo... more
Adds a small door to the side of Eldafire's house (It's kinda stuck out like a sore thumb, and shouldn't be toio hard to find) in Seyda Neen, which leads to a medium-large maze. There is no uber weapons or items, just a mze for anyone looking for a challenge.
This is my f...
This plugin is made up of 2 of my mods, First being Ellis this is the AD&D mod I've been working on it makes a lot of Morrowind feel more like AD&D it is much much harder, so being a god will not be l... more
This plugin is made up of 2 of my mods, First being Ellis this is the AD&D mod I've been working on it makes a lot of Morrowind feel more like AD&D it is much much harder, so being a god will not be likely :)
I would advise playing this mod with a new character because of gamepla...
Ever notice that whenever you want to sell something in Morrowind, merchants seem to have barely any money at all? Sure it is no problem at the start of the game, but it becomes an issue further on be... more
Ever notice that whenever you want to sell something in Morrowind, merchants seem to have barely any money at all? Sure it is no problem at the start of the game, but it becomes an issue further on because no merchant has enough gold to buy the items you acquire from your annual trips to dungeons...
Mort's Mountain Citadels
This mod sets out to complete the series of dungeons that Darknut began. Greater Dwemer Ruins volume 1 greatly enhanced three main storyline areas, making them much more unfor... more
Mort's Mountain Citadels
This mod sets out to complete the series of dungeons that Darknut began. Greater Dwemer Ruins volume 1 greatly enhanced three main storyline areas, making them much more unforgiving while providing a really cool dungeon crawl at the ...
Adds a gruellingly detailed cave to the West Gash region, located South Southeast of Dushariran, a daedric shrine. It's a big cave, that I haven't completely finished, but I want testers because I do... more
Adds a gruellingly detailed cave to the West Gash region, located South Southeast of Dushariran, a daedric shrine. It's a big cave, that I haven't completely finished, but I want testers because I don't feel like testing it myself.
I plan on giving this mod a story,...
Lost forever in the Azura's Coast, this ancient Dwemer mortuary structure has housed the dead and riches of the lost race of dwarves for millenia.
Discover hidden treasure and monstrous creations... more
Lost forever in the Azura's Coast, this ancient Dwemer mortuary structure has housed the dead and riches of the lost race of dwarves for millenia.
Discover hidden treasure and monstrous creations as you plunge deeper into the maze...
Known Conf...
Ok guys this is the first mod iam making it add a dwarven ruin near balmora. I made this mod cause I thought the game was too easy after you got your caracter strong enough. So this one is kinda hard.... more
Ok guys this is the first mod iam making it add a dwarven ruin near balmora. I made this mod cause I thought the game was too easy after you got your caracter strong enough. So this one is kinda hard. It's a real small mod but it worth it. The loots may be a bit unbalanced but you gotta be able t...
N'Dib Terrain - Cliffs 1.0 *--------------------* * What is it? * *--------------------* This is a set of snap-together cliff meshes. They're intended for modders doing new terrain or dungeons. A fe... more
N'Dib Terrain - Cliffs 1.0 *--------------------* * What is it? * *--------------------* This is a set of snap-together cliff meshes. They're intended for modders doing new terrain or dungeons. A few ideas: Line your next mountainside with a steep cliff. Cut ...
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtes... more
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
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EDIT: As Enmesharra mentioned, one of the tile pieces is with missing textures. I'll fix this soon.
A new tileset made by me for dungeon creaters. I didn't include an .esp for a reason that my CS... more
EDIT: As Enmesharra mentioned, one of the tile pieces is with missing textures. I'll fix this soon.
A new tileset made by me for dungeon creaters. I didn't include an .esp for a reason that my CS is halfly broken.
Hopefully the next version will h...
In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches frantically for his missing uncle. Naive and scared about the dangers of the ...
OM_Gen2, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Tribunal in the Old Mournhold style. Source code is included.
This is a command li... more
OM_Gen2, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Tribunal in the Old Mournhold style. Source code is included.
This is a command line (DOS) (windows console) program. There is no
gui. To use this program...
Adds a new faction called the order of executioners, which is joinable and currently adds several chore type quests, but no main storyline yet. Also includes a Dwemer ruin and a cave
Changelog:0.1- f... more
Adds a new faction called the order of executioners, which is joinable and currently adds several chore type quests, but no main storyline yet. Also includes a Dwemer ruin and a cave
Changelog:0.1- first public release, several intro quests and 2 dungeons.
Regent Boro is throwing a party at his house near Seyda Neen, and you're invited! You can talk to him near the northern exit of the town for directions to his house.
Not a big mod in the least, t... more
Regent Boro is throwing a party at his house near Seyda Neen, and you're invited! You can talk to him near the northern exit of the town for directions to his house.
Not a big mod in the least, this is just meant to be a fun little diversion, a nice little romp through a ...
An enormous quest mod largely set in The Elder Scrolls lore. You'll encounter an attractive vampire of the opposite sex with whom you can cultivate a successful romantic relationship with and eventual... more
An enormous quest mod largely set in The Elder Scrolls lore. You'll encounter an attractive vampire of the opposite sex with whom you can cultivate a successful romantic relationship with and eventually have them as a full companion. You will venture into foreboding underground dungeons, labyrint...
some auto-generated goodness showing the current state of the art of auto/random generators, includuing a landmass
(actually, the landmass has a lot of handmade stuff)
Dungeon Island
by PCC aka Bl... more
some auto-generated goodness showing the current state of the art of auto/random generators, includuing a landmass
(actually, the landmass has a lot of handmade stuff)
Dungeon Island
by PCC aka Blockhead
THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON.
Dunzar by PCC aka Blockhead
This is version 2
THIS PLUGIN REQUIRES TRIBUNAL.
Dunzar is a long dungeon. It connects Vivec and Mournhold and
corresponds 1:1 to the surface distance between tho... more
Dunzar by PCC aka Blockhead
This is version 2
THIS PLUGIN REQUIRES TRIBUNAL.
Dunzar is a long dungeon. It connects Vivec and Mournhold and
corresponds 1:1 to the surface distance between those cities. It contains
many leveled ...
adds more creatures to Smeradon. makes it more interesting for higher level characters. It also extends the dungeon.
Extended Smeradon
by PCC aka Blockhead
July 2004
THIS PLUGIN REQUIRES SMERADO... more
adds more creatures to Smeradon. makes it more interesting for higher level characters. It also extends the dungeon.
Extended Smeradon
by PCC aka Blockhead
July 2004
THIS PLUGIN REQUIRES SMERADON! (but does not need Tribunal or Bloodmoon at
...
Extended Smeradon
by PCC aka Blockhead
July 2004
THIS PLUGIN REQUIRES SMERADON! (but does not need Tribunal or Bloodmoon at
all!)
What It Is
----------
This plugin is a patch that takes the old S... more
Extended Smeradon
by PCC aka Blockhead
July 2004
THIS PLUGIN REQUIRES SMERADON! (but does not need Tribunal or Bloodmoon at
all!)
What It Is
----------
This plugin is a patch that takes the old Smeradon plugin and kicks it
up a notc...
adds more connectors to Undead Vetooch. Requires Undead Vetooch, Qwerty's The Undead Dungeons and Aard Vetooch.
More Undead Vetooch
~
by Blockhead aka Peter Capasso
May 2004
The Undead Vetooch p... more
adds more connectors to Undead Vetooch. Requires Undead Vetooch, Qwerty's The Undead Dungeons and Aard Vetooch.
More Undead Vetooch
~
by Blockhead aka Peter Capasso
May 2004
The Undead Vetooch plugin connects Aard Vetooch (a 100...
Smeradon
by Peter Capasso
Background
Some time ago, the wizard Smeradon desired to construct a magical
passage between Seyda Neen and Balmora. Through magic, this passage would
link the two cites ... more
Smeradon
by Peter Capasso
Background
Some time ago, the wizard Smeradon desired to construct a magical
passage between Seyda Neen and Balmora. Through magic, this passage would
link the two cites as a doorway, so that only one step into the do...
connects Smeradon to the Dwemer Tunnels and Coprusarium Caverns Plugin
Smeradon 2 Dwemer Tunnels
by PCC aka Blockhead
February 2005
THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON.
It also re... more
connects Smeradon to the Dwemer Tunnels and Coprusarium Caverns Plugin
Smeradon 2 Dwemer Tunnels
by PCC aka Blockhead
February 2005
THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON.
It also requires Smeradon_17.esp and "Dwem...
adds a little bit to the south (Mournhold) end of Dunzar
South Dunzar
by PCC aka Blockhead
March 2005
THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON.
It also requires Dunzar (pcc_dunzar_02.e... more
adds a little bit to the south (Mournhold) end of Dunzar
South Dunzar
by PCC aka Blockhead
March 2005
THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON.
It also requires Dunzar (pcc_dunzar_02.esp).
What It Is...
This patch connects Qwerty's The Undead Dungeons with my Aard Vetooch plugin. Requires The Undead Dungeons, Aard Vetooch, and Tribunal. Read the readme.
Undead Vetooch
by Blockhead aka Peter Capa... more
This patch connects Qwerty's The Undead Dungeons with my Aard Vetooch plugin. Requires The Undead Dungeons, Aard Vetooch, and Tribunal. Read the readme.
Undead Vetooch
by Blockhead aka Peter Capasso
May 2004
This plugin connects Aa...
This plugin modifies the Akimaes Grotto, located SE of Seyda Neen. There's not much to this grotto originally, the hint book describes it as having "just pearls" - well, now it's a whole lot of pearls... more
This plugin modifies the Akimaes Grotto, located SE of Seyda Neen. There's not much to this grotto originally, the hint book describes it as having "just pearls" - well, now it's a whole lot of pearls (about twice asmany) and some other surprises as well. See th...
This mod adds Predator Quests, Predator Race and Predator Weapons to Morrowind, adding 70 weapons/Armors and several dungeons with original content. There is also a strong alien presence, including Xe... more
This mod adds Predator Quests, Predator Race and Predator Weapons to Morrowind, adding 70 weapons/Armors and several dungeons with original content. There is also a strong alien presence, including Xenomorphs of all descriptions, Queen, Empress, Facehuggers, Eggs, Drones.
The best way...
PreGen1, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Tribunal in the "pre" Sotha Sil style. Source code is included.
This is a command ... more
PreGen1, by Blockhead aka Peter Capasso
This is a random dungeon generator written in C. It generates
dungeons for Tribunal in the "pre" Sotha Sil style. Source code is included.
This is a command line (DOS) (windows console) program. There is no
gui. To use this progr...
Ever thought that ten propylons is too little? That there should be a dojo somewhere in Vvardenfell? That orcs and redguards should be treated as food? That there should be a seventeenth Daedra Lord? ... more
Ever thought that ten propylons is too little? That there should be a dojo somewhere in Vvardenfell? That orcs and redguards should be treated as food? That there should be a seventeenth Daedra Lord? Well, this mod does all four. Adds propylons, and also adds a dojo attached to one propylon and a...