# Actions Id Name Category Site Date Author Description
1
14784
Dwemer blinking lights GHF 2016-11-03
2
13065
Dwemer blinking lights Miscellaneous Fliggerty 2012-10-18 qqqbbb With this mod lights in dwemer ruins don't pulse but blink occasionally. Broken lights constantly blink. Blinking rate is controlled by global variable DL_BlinkRate which has default value of 1000. To change it use console command "set DL_BlinkRate to 'a number'". Decrease value of DL_BlinkRate t...
3
12378
Runi's Bits v. 2.0 Resources MMH 2009-04-06 Runi Runi's Bits 1.0 included several models of crystal balls, goblets, jugs, pipes, etc. However, when these were placed in-game, it was discovered that the goblets and jugs were 1/4 the size of standard MW drinking goblets. This is a re-release with the items resized. The models ha...
4
12244
Blank Master File Version 2.0 Resources MMH 2009-04-06 Rizzen This is a Blank Master file Which you may use if you are thinking about making a Total Conversion of Morrowind. You MUST have both Tribunal and Bloodmoon installed to use the ESM.
5
11074
Blood Drinking Tweaks MMH 2009-04-06 Iron Heart Blood Drinking by Ironheart

Replaces "Vampire Touch" spell with a much more powerful "Blood Drinking" ability.


-------------------------
req: Morrowind only
==================================
20090607 updated description & categories --miran
2009040...
6
10898
Throwing vials Weapons MMH 2006-02-05 Khan raider Remember those throwing vials of Diablo 2 game? I was always thinking that Morrowind is lack of that stuff. If you don't posses offensive spells or you are not a marksman, than you don't have any range weapons. These vials will help to fix that. Although they are based on marksman skill, you don'...
7
10625
Jaffa Weaponry v2.0 Weapons MMH 2009-04-06 vampyrprince brought to u by vampyrprince

everything is in balmora that huge hinking tower i know bad location however not my choosing

ok guys heres the update i decided to release it anyway, the staff handel has the same exact tecture as another part of the staff but hey its better than...
8
10623
Jaffa Weaponry Final Weapons MMH 2009-04-06 vampyrprince brought to u by vampyrprince

everything is in balmora that huge hinking tower i know bad location however not my choosing

ok guys heres the update i decided to release it anyway, the staff handel has the same exact tecture as another part of the staff but hey its better than...
9
10341
AK-47 Weapons MMH 2008-02-28 Justin This mod adds what everybody has been asking for....an AK-47. It also puts some of a smuggler boss' Henchmen in random places. The smuggler Boss can be found in seyda neen with some ammo you can buy and AK-47. you need Aduls Arsenal mod(I used the Shuttered helm). Im thinking of adding a Grenade ...
10
9604
Drunk Fargoth NPCs MMH 2009-07-10 The Doogster Fargoth will now get stinkin' drunk after the lookout quest the player completes for the Nord in Arille's Tradehouse.  Fargoth will have drunken things to say, and pass out randomly after the player does the lookout quest stealing from his hiding place.
11
9508
Improved Alcohol Effects v1.1 MWE, MWSE, MGE MMH 2013-06-12 Timeslip This mod adds a few scripts that cause blurred vision, staggering and blindness when drinking alcohol. The alcohol potions themselves aren't scripted, and so will stack normally. Staggering is achieved by randomizing the movement controls. One moment you might find that 'w' moves you backwards, a...
12
9100
Shiny Septims - Morrowind v1.2 Models and Textures MMH 2008-06-22 Painkiller_Rider, VagabondAngel Shiny Septims - Morrowind

-
By: Painkiller_Rider & VagabondAngel

Credits:
---------
VagabondAngel - original mesh and texture (Oblivion Septims)
Painkiller_Rider - reflect&bump effects, gold piles meshes, new textures, r...
13
8975
Painkiller's Tapestries v1.0 Models and Textures MMH 2013-03-14 Painkiller_Rider Painkiller's Tapestries

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By: Painkiller_Rider

What it does?
------------------
- Replaces the texture for all the 41 tapestries in the game (including Bloodmoon), with textures based on art from Frank Frazetta [url=http://www.fran...
14
8974
Painkiller's Tapestries Models and Textures MMH 2012-11-15 Painkiller's Tapestries - Provides replacement for all the tapestries in the game (including Bloodmoon), with art from Frank Frazetta, Gerald Brom, Clyde Caldwell and Brian Froud, along with a number of re-editted original textures (for the 9 Divines).
- All textures are Hi-Res (512x1024)
- Only texture repla...
15
8921
Natural Night Sky Models and Textures MMH 2009-01-12 Asirion Retexturing of the Morrowind's night sky.  
 
Now, during your night walk, myriads of noctilucent stars will sparkle above your head like scatted diamonds, casting it's mysteriously beautiful shine on the black velvet of heavens. Blinking brightest stars will draw figures of ...
16
8746
Irmekroache's Retexture for Vality's Ascadian Isles Speedtree Models and Textures MMH 2008-02-17 Irmekroache Replaces the original textures of Speedtree mod that Vality releases. I was unhappy with the way every leaf had the same lighting in a tree. So I made the texture to fool you thinking there is (good) shading in the leaves.  
I am very proud of this mod, it makes the game look somewhat l...
17
8154
Telvanni Vaults Expanded Miscellaneous MMH 2011-08-16 Slaanesh the Corruptor Embark upon a quest to raid a dungeon, is what you must be thinking. Fear not, this is no dungeon mod, but an enhancement to the vanilla Telvanni Vault in Vivec! Now, you will face countless perils, die many times, and wish to strange me with my own entrails! But, should you have the skill, deter...
18
8061
Redoran Vaults Expanded Miscellaneous MMH 2011-08-10 Slaanesh the Corruptor Embark upon a quest to raid a dungeon, is what you must be thinking. Fear not, this is no dungeon mod, but an enhancement to the vanilla Redoran Vault in Vivec! Now, you will face countless perils, die many times, and wish to strange me with my own entrails! But, should you have the skill, determ...
19
7321
Blinking lights Lights MMH 2011-09-19 qqqbbb Lights in Clockwork City constantly blink at random rate.  
Dwemer lights dont pulse but blink from time to time.  
Quadratic lighting has to be enabled in morrowind.ini.
20
6933
Basic Essentials v1.0 Gameplay MMH 2009-04-06 Qwert The grandfather to NOM. One of the first attempts at making eating, drinking and sleeping required.

hunger mod-
*no longer effects main script,makes use of tribunals edit start script.
*olny eats bread-i changed that purposely because well i wanna keep her basic.
*aut...
21
6857
The Blades Scabbard Factions MMH 2005-11-07 Forseti A simple little housing mod to fix a quibble I had with joining the Blades - you get no place to live!  
 
You're now working for the Emperor himself and you don't even get a stinking room. Join one of the Great Houses and they'll give you a whole stronghold for Pete's sake....
22
6591
Puzzle Halls Dungeons MMH 2011-01-05 JmLyan NOTE: I mistakingly uploaded the esp instead of the zip, but here's the zip file.  
 
This mod adds a dungeon with a twist connected to the smuggler cave near Seyda Neen. No monsters, only puzzling and hard thinking. If you beat it, you'll get a really nice reward.
23
6033
Sascha The Snow Bear Cub Companions MMH 2004-01-05 RAVEN On a dark and stormy night, a ship making its way to Vivec was thrown up on the jagged rocks north of Hla Oad. A small bear cub managed to finally free itself from its restraint and escape from the sinking ship.
Swimming frantically for the shore, she collapses exhausted on the beach, and fa...
24
6032
Sascha the Snow Bear Cub Companions MMH 2009-04-24 Raven On a dark and stormy night, a ship making its way to Vivec was thrown up on the jagged rocks north of Hla Oad. A small bear cub managed to finally free itself from its restraint and escape from the sinking ship.
Swimming frantically for the shore, she collapses exhausted on the beach, and fa...
25
5451
Skinkian Classes MMH 2003-02-27 Rorax Adds a new race called the skinkians.    The skinkians are a close related race to the argonians, although much smaller in size and much weaker than their kin they have certain adaptions and abilites their kin don't have.
26
4895
The Alcoholics Guild v1.0 Buildings MMH 2012-08-26 Antiscamp The Morrowind Alcoholics Guild


This is a totally useless MOD for all those in need of some good drinking-company in Morrowind. The Alcoholics Guild MOD adds a small house right outside Seyda Neen where a bunch of friendly alcoholics hang out. Just ask around in Seyda Neen, the ho...
27
4652
Art Of War Museum v1.0 Buildings MMH 2013-03-14 Painkiller_Rider Painkiller's Art of War Museum v1.0

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By: Painkiller_Rider & Friends
In Memoriam: Frank Frazetta
Plug-in Scope and Credits:

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* New (underground) section to the Museum of Artifacts in Mournho...
28
4567
Sinking Gondola Fix Bugfixes MMH 2003-05-05 scruggs Have you noticed the way those gondolas in Vivec slowly start tilting out of the water as your game progresses? This very simple mod fixes that problem.
29
4434
Corprus Bugfix Bugfixes MMH 2002-06-19 Inki
30
4414
Bloodlines Blood Drinking Fix Bugfixes MMH 2010-07-02 Dravenjv I recently realised that one of my mods had ruined the 'Blood Drinking' Topic. When I tried to get an NPC to spare a little blood they all said 'this is what we must do to survive, I checked through the mods one by one and found out that it was Bloodlines which for some reason got rid of a Global...
31
4375
Town Linking Books Books MMH 2010-09-25 Mordigant These books are based on the linking books from Myst.  Each town contains one, and all are hidden.  To use a linking book, drop it on the ground, read it, and hit "take".  Good luck finding all 23!  
 
Hints: all books are in interiors in the town they link to,...
32
4321
Linking Room 1.1 Books MMH 2009-04-24 Snake awz The Linking Book Room

By: Snake awz



Installation:

Just copy the files in the .Zip into the

//morrowind/data files/  directory.



Playing The Plugin:

you'll find a book laying on Ra'virr's bed in Balmora.



Saved Games:

As ...
33
3528
(Mony's) Total Conversion + Chargen +Extras (base) Total Conversion MMH 2010-11-26 Monydragon The Elder Scrolls III
Morrowind
Blank Master File Version 2.0
By Monydragon Source; Rizzen

*****************************************************************

... more
The Elder Scrolls III
Morrowind
Blank Master File Version 2.0
By Monydragon Source; Rizzen

*****************************************************************

Description

*****************************************************************

This is a Blank Master file Which you may use if you are
thinking about making a Total Conversion of Morrowind. You MUST
have both Tribunal and Bloodmoon installed to use the ESM.

*****************************************************************

Installing The Master File

*****************************************************************

To install the ESM, unrar it into the Data Files
directory You MUST have both Tribunal and Bloodmoon installed to
use it

*****************************************************************

Issues

*****************************************************************
*2 Script compile errors, no interfernce with gameplay!
*Greetings might be messed up, with werewolf dialoge"
NO MAIN landmass other than the origanal.

*****************************************************************

Using the Master File

*****************************************************************

Load it up in the CS and make a plugin for it when done
merge it with the esm (always make a backup)

*****************************************************************

Mergeing To Master File

*****************************************************************

Go here


[b]Changelog:[/b]New in Version 1.0

*****************************************************************
*New Chargen
*New Interior Starting Point
*Changed Sounds of the normal Chargen Script
*Fixed most of the dialoge issue's
*(fixed base scripts)
*Added a Stat Editor
*Added a Skill Editor
*Added starting items Editor

-This is perfect for a Total Conversion Base-
34
3404
Static Replacements Beta MMH 2005-03-23 Sendai45 This is just a trial version of a project I'm thinking of taking up. When finished, all static furniture will be replaced with items that can be picked up, moved and sold like other miscellanous items. Currently, only the rugs have been replaced. They haven't been assigned o...
35
3028
Dwemer Ghost head Playable Races MMH 2007-04-10 VPN It is an expansion of the famous plugin "T-Bone's Dwemer Race."  
I've modified the head of the Dwemer Ghost and I have made it a new face entirely playable. However I don't know how to make the talking mesh for the head so, he don't talk, but he has the blinking animation.
36
2715
Volcanic Island Landmasses MMH 2008-10-02 Keudo This just places a small island south south-west of Seyda Neen. It has a single dock, and a bridge linking the dock to the larger island. It has plenty of space to build a small home and even a small village on the smaller dock island.
37
2534
Thief's Disguise Kit Items MMH 2004-01-19 Max Four shady merchants (with connections to the Thieve's Guild)  now sell disguise kits to those thinking about embarking on criminal careers.     The  kit allows your character to commit various nefarious deeds without being recognized - the very point of bein...
38
2445
The Forgotten Shields - Artifacts v1.3 Armor MMH 2013-03-14 Painkiller_Rider The Forgotten Shields - Artifacts v1.3

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By: Painkiller_Rider

What it does?
------------------
- Replaces/modifies the meshes, textures and enchantments for 10 of the artifact/unique/rare shields:
- Auriel's Shield ...
39
2431
The Captain's Ring v1.0 Items MMH 2009-09-11 bryman1970 Long ago, a captain with a ferocious appetite for alcohol had a ring made which would teleport him back to his ship after a long night of drinking. Stories say the ship was grounded off the coast of Vvardenfell during a nasty storm and the captain and all his crew were drowned. The captain's body...
40
904
Dark Elf Priestess Armor MMH 2009-04-06 Linkitch This plug-in is a merging of Sheikizza's Daedric Priestess & Daedric Armour mods which alters a few things in the original files.
41
452
Artisan Tribute Manor Houses MMH 2011-07-14 ddfields This mod is 1st a house mod and 2nd a tribute to the many great artisans who
have given the modding community the resources to make a mod such as this.
It came about as I was thinking about what great resources were out there that
I would like to see in the game and Antare's dae...
42
369
Amulet of Time Items MMH 2012-01-25 Starpaly Amulet of Time V1.0 by Starpaly...  
Created, cleaned and tested by me on January 25th, 2012.  
 
       Got the bug to look into modding! It's certainly a challenge. After downloading TimeMod by Sid, I got to thinking there must be an easier wa...
43
82
Drinking Water Alchemical MMH 2006-09-23 fleck1974 This mod adds bottles of water for sale. Bottles of water obtainable from kegs. And water that can be "drunk" from barrels and urns. I tried to add it pretty much everywhere, except in NPC's homes.  
 
It was added to most guild halls, manors, temples, strongholds, garrisons...