# Actions Id Name Category Site Date Author Description
1
13201
Linora's Leveling Mod Gameplay Fliggerty 2011-08-10 Linora The Elder Scrolls III
MORROWIND:
Linora's Leveling Mod
by Linora ([email protected])

Index:
1. Installation
2. Features...
2
11334
Linora's Leveling Mod v2.0 Tweaks MMH 2013-03-09 Linora A simple solution to Morrowind's biggest problem, and it's done using no scripts whatsoever.

Alters 11 GMSTs to make Morrowind less of a stat-crunch when leveling your character.

I changed 9 GMSTs, so that if you gain 1 skill point or more in a skill governed by an attri...
3
9527
Underwater Effects v1.3 MWE, MWSE, MGE MMH 2012-11-16 Linora, Peachykeen This simply just adds a blur and a wavy aquatic effect when underwater.

Due to new developments in MGE, this no longer requires any scripts. Just follow the instructions in the readme, and you'll be good to go. (I also included a brief explanation on how one can set any shader to be u...
4
9513
Linora's Locking Bashing Mod Beta MWE, MWSE, MGE MMH 2011-12-03 Linora I feel my Lockbashing mod is finally ready for testing. (I've played with it a bit without any issues thusfar.) The only thing I think is really subject to change at this point as far as functionality is concerned is the formula for determining the locks for which the player can bash, which will ...
5
9036
Refined Vivec Canton Signs v1.1 Models and Textures MMH 2012-11-15 Linora Refines Tarnsmen's original colored canton signs to make them not look out of place when using a high-resolution texture replacer. They now use 512x512 resolution and include new detailing.

I also toned down the Hlaalu Canton Sign coloring a bit.
6
9035
Refined Vivec Canton Signs Models and Textures MMH 2009-02-26 Linora Refines Tarnsmen's original colored canton signs to make them not look out of place when using a high-resolution texture replacer. They now use 512x512 resolution and include new detailing.  
 
I also toned down the Hlaalu Canton Sign coloring a bit.  
 
...
7
9034
Refined Signs v1.0 Models and Textures MMH 2012-11-15 Linora Refines Morrowind's Original signs with new details and a higher resolution, making them fit in better with other high-res textures.

I also included refined wooden signs from Bart Notelar's "Unique Banners and Signs", using the same method I used on the originals.This will require his...
8
9033
Refined Signs Models and Textures MMH 2009-02-28 Linora Refines Morrowind's Original signs with new details and a higher resolution, making them fit in better with other high-res textures.  
 
I also included refined wooden signs from Bart Notelar's "Unique Banners and Signs", using the same method I used on the originals.This wil...
9
9032
Refined Banners v2.0 Models and Textures MMH 2012-11-15 Linora Refines Morrowind's original banners with new details and a higher resolution, making them fit in much better with other high-res texture replacers. Doesn't include Imperial, 6th house, or other such banners, only the type seen in Balmora, Gnisis, Sadrith Mora, etc.

Also includes the ...
10
9031
Refined Banners Models and Textures MMH 2009-03-07 Linora Refines Morrowind's original banners with new details and a higher resolution, making them fit in much better with other high-res texture replacers. Doesn't include Imperial, 6th house, or other such banners, only the type seen in Balmora, Gnisis, Sadrith Mora, etc.  
 
Also ...
11
8820
Linora's Thatch Roof v2.0 Models and Textures MMH 2013-03-09 Linora Hello everyone! This is my first mod release ever.(Yay!)

Basically, all I did was a simple re-texture of the thatch roof texture. (tx_thatch_01.dds)


=========

Now look even better, see the screenshots for a comparison.

New vers...
12
8210
Underwater Effects Miscellaneous MMH 2009-03-28 Linora, Peachykeen This simply just adds a blur and a wavy aquatic effect when underwater.  
 
Due to new developments in MGE, this no longer requires any scripts. Just follow the instructions in the readme, and you'll be good to go. (I also included a brief explanation on how one can set any s...