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1 | 13512 | Container Sounds | Sounds | Fliggerty | 2015-11-01 | Neoptolemus | Adds an appropriate opening sound to all crates, barrels, chests, pots, urns, cupboards, closets, drawers, desks and sacks. Sounds are added via a simple script which should not impact fps. I also modified some of the chests in Daedric ruins to use the Daedric chest mesh that came with Bloodmoon.... | |
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2 | 13511 | Birds and Crickets | Sounds | Fliggerty | 2015-11-01 | Neoptolemus | Adds an ambient loop whenever the player is in an exterior cell, with birds and insects in the daytime, and crickets at night. Loops are disabled in bad weather, and will not play in the Ashlands, in Mournhold (which has its own ambient sounds), and on Solstheim. Can be used alongside other soun... |
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3 | 13492 | The Undead | Creatures | Fliggerty | 2015-11-04 | Neoptolemus | Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark. The U... |
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4 | 13490 | Ranked Dremora | Creatures | Fliggerty | 2015-11-01 | Neoptolemus | This mod completely overhauls the Dremora in Morrowind, making them more like they are in Oblivion - that is, divided into seven ranks. I have also changed their weapons to inferior versions of the daedric ones. This makes daedric weapons a lot more scarce on Vvardenfell, as they should be. All D... | |
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5 | 13489 | Golems | Creatures | Fliggerty | 2015-11-01 | Neoptolemus | Adds ten types of Golem to Morrowind's leveled lists. Golems will spawn in the appropriate regions (Mud Golems in the Bitter Coast, Ash Golems in the Molag Amur etc), and around Daedric Ruins. The Golems are based on a modified Storm Atronach mesh, and use all vanilla textures. Included is an ad... |
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6 | 13403 | Dunmer Strongholds Expanded | Dungeons | Fliggerty | 2015-11-01 | Neoptolemus | Expands the eleven Dunmer Strongholds on Vvardenfell by adding large, multi-level dungeons generated with the GenMod utility. Basically does for the strongholds what Zappara's 'Tombs Expanded' mod did for the Ancestral Tombs. The dungeons are filled with either Daedra, Undead or 6th House leveled... | |
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7 | 13350 | Wyrmhaven | Landmasses | Fliggerty | 2013-12-09 | Neoptolemus | Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire. The closing years of the Third Era see a rich trading por... | |
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8 | 13332 | Morrowind Comes Alive | NPCs | Fliggerty | 2014-04-01 | Neoptolemus | Adds 1200 NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of taverns, shops... | |
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9 | 13294 | Mummified Dunmer Unbandaged | Items | Fliggerty | 2015-11-01 | Neoptolemus | Adds random Dunmer mummies (like the ones in the Caverns of the Incarnate) to the urns in the tombs across Vvardenfell. It uses leveled lists, so there's a one in five chance you'll find one of six types of mummy when you check inside an urn. Collect them all! You can pick them up, carry them aro... | |
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10 | 13199 | Improved Cursed Items | Gameplay | Fliggerty | 2015-11-01 | Neoptolemus | This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to certain items placed upon the altars of Daedric shrines around Vvardenfell. Normally, picking up the items will spawn a Dremora Lord behind you, which gets boring after a while. With this mod enabled, picking up the it... | |
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11 | 13195 | Bury Your Treasure | Gameplay | Fliggerty | 2015-11-07 | Neoptolemus | A role playing mod that allows you to dig a hole in any exterior cell to put your loot in. Simply purchase a shovel from any outfitter, equip it, and press attack while holding sneak. A 'hole' will appear at your feet which can be used as a container. The container can only be opened if you have ... | |
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12 | 12966 | Ships of the Imperial Navy | Models and Textures | Fliggerty | 2015-11-06 | Neoptolemus | This mod places galleons crewed by Imperial sailors in various places around Morrowind. You will see galleons at Ebonheart, Wolverine Hall, Dagon Fel, Seyda Neen and Fort Frostmoth. All sailors are scripted to disappear at night. Two galleon models have been used: the Elizabethan galleon by dongl... | |
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13 | 12930 | Carts and Wagons Resource | Models and Textures | Fliggerty | 2015-11-02 | Neoptolemus | Adds three new meshes to Morrowind: one wooden hand cart, and two variants of a larger twin-axle wagon - one with a canopy and one without. All were pieced together in NifSkope out of existing Morrowind meshes and textures. Included is a simple demo mod adding some of the new meshes to various p... |
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14 | 11369 | MCA compatibility patch for Taddeus Mods | Tweaks | MMH | 2005-04-23 | StanRex | Compatibilitypatch for Neoptolemus [url=mod.asp?modid=2235[/img]Morrowind Comes Alive[/url] 4.1 and [url=http://www.tadnan-hideout.com/MW/main.html" target="_blank[/img]Taddeus Balanced Weapons and Armor mods[/url]. | |
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15 | 9690 | MW Comes Alive Names v4.0 | NPCs | MMH | 2009-05-12 | Unknown | MW Comes Alive Names == What it does This is a small mod that gives the 1000-odd new city NPCS added by Neoptolemus'excellent mod "Morro... |
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16 | 9685 | Morrowind Comes Alive v7.1 | NPCs | MMH | 2013-04-17 | Neoptolemus | Adds 1100 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of tavern... | |
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17 | 9684 | Morrowind Comes Alive v5.2 | NPCs | MMH | 2007-01-17 | Neoptolemus | Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and ... | |
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18 | 9683 | Morrowind Comes Alive v5.1 | NPCs | MMH | 2011-10-07 | Neoptolemus | Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns,... |
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19 | 9682 | Morrowind Comes Alive v5.0 | NPCs | MMH | 2015-03-27 | Neoptolemus | From the README: -------- Morrowind Comes Alive v5.0 by Neoptolemus - Tribunal and Bloodmoon required -------- Randomly add... |
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20 | 9680 | Morrowind Comes Alive 6.1 - Safe Roads | NPCs | MMH | 2010-12-15 | Klous99 | This is a modification for Neoptolemus's Morrowind Comes Alive 6.1 It deals with what I consider the issue of Thugs,bandits,ruffians, being added to cities, along roads etc. This sort of mod has been done for MCA for past versions, but so far none have been submitted for the updated 6... |
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21 | 9679 | Morrowind Comes Alive 4.1 | NPCs | MMH | 2015-03-24 | Neoptolemus | From the Main README: -------- Morrowind Comes Alive v4.1 by Neoptolemus - Tribunal and Bloodmoon required -------- ... |
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22 | 9678 | Morrowind Comes Alive | NPCs | MMH | 2003-11-01 | Neoptolemus | Adds 1000 types of NPCs to over 400 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and out of the tav... | |
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23 | 9667 | MCA Names | NPCs | MMH | 2005-04-28 | Blake | This is a small mod that gives the over 1000-odd new NPCS added by Neoptolemus' excellent mod "Morrowind Comes Alive" generated names so they don't show up as "Sorcerer", "Acrobat" and so on. Everyone else in MW has names so it seemed more suitable. The names in ... | |
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24 | 9663 | MCA Lore Correct 5.1 | NPCs | MMH | 2006-12-01 | Denunci | MCA Lore Correct 5.1 gives names to all those NPCs added by the famous Morrowind Comes Alive mod by Neoptolemus. Not all NPCs were named, mind you. This can be changed if I get enough feedback. Here is a link to Morrowind Comes Alive 5.1 (PES only has 4... |
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25 | 9386 | Winged Twilight Replacer | Models and Textures | MMH | 2011-10-10 | Neoptolemus | Replaces the Winged Twilight meshes with one that has a new head and hairstyle by Rhedd. The face texture was done by myself, using a combination of the original face and a female Nord face by Rhedd. This will replace ALL winged twilights, including summoned and unique ones.<... |
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26 | 8922 | Neo's Unique Creatures | Models and Textures | MMH | 2007-11-03 | Neoptolemus | This mod adds new meshes for a number of creatures in Morrowind - namely those which use the same mesh as an existing creature. Now Advanced Steam Centurions look different to ordinary Steam Centurions, the various skeleton classes all have their own meshes (Skeleton Archers now wear... |
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27 | 8101 | Ships of the Imperial Navy | Miscellaneous | MMH | 2004-04-07 | Neoptolemus | This mod places the wonderful Galleon model by Dongle in various places around Vvardenfell, crewed by Imperial sailors. You will see the Galleon at Ebonheart, Wolverine Hall, Dagon Fel, Seyda Neen and Fort Frostmoth (if you use the Bloodmoon version). All s... | |
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28 | 7277 | Unboarable Rieklings | Gameplay | MMH | 2009-04-06 | Neoptolemus |
-------- Unboarable Rieklings by Neoptolemus - Bloodmoon Required -------- Ever wanted to knock one of those damn Rieklings off his bo... |
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29 | 7062 | Improved Cursed Items | Gameplay | MMH | 2009-04-24 | Neoptolemus |
-------- Improved Cursed Items by Neoptolemus -------- This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to<... |
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30 | 6385 | Undead: Arise From Death v3.5 | Creatures | MMH | 2008-08-04 | Arcimaestro Antares | I remade the undeads in Morrowind, taking inspiration from the old classic Dungeons & Dragons undeads. This mod is NOT compatible with the mod The Undead v3.0, by Neoptolemus. These are the undead you'll find, from the weakest to the most powerful. Lich Skull |
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31 | 6374 | The Undead v3.0 | Creatures | MMH | 2008-06-06 | Neoptolemus | Adds 150 new types of undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate caves/tombs/dungeons, and also in exterior cells after dark. | |
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32 | 6372 | The Undead v2.2 | Creatures | MMH | 2009-04-06 | Neoptolemus |
-------- The Undead v2.2 by Neoptolemus - Tribunal and Bloodmoon required -------- Adds 140 new types of undead enemies to the leveled lists... |
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33 | 6370 | The Undead 2.0 | Creatures | MMH | 2009-04-06 | Neoptolemus |
-------- The Undead v2.0 by Neoptolemus - Tribunal and Bloodmoon required -------- Adds 140 new types of undead enemies to the leveled lists... |
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34 | 6323 | Ranked Dremora | Creatures | MMH | 2011-10-08 | Neoptolemus |
--------- Ranked Dremora by Neoptolemus - Tribunal and Bloodmoon required --------- This mod completely overhauls the Dremora in Morrowind, ... |
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35 | 6255 | Minions of House Dagoth | Creatures | MMH | 2008-07-19 | Neoptolemus | This mod adds 21 new creatures and 22 new NPCs to the Sixth House, Ashland and Red Mountain leveled lists. All creatures have new meshes, and high level Dreamers use a retextured set of Sixth House armour and weapons. Some of the creatures carry new blight diseases, which will kill or seriously m... | |
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36 | 6170 | Dogs of Morrowind | Creatures | MMH | 2003-09-29 | Neoptolemus | Using the Bloodmoon wolf mesh, this mod adds dogs to various towns to give more life to the game. They just wander around the place looking cool. Goes well with Cait's Critters Unleashed. Pretty cool to watch the dogs walking up and sniffing the chickens Dogs have b... | |
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37 | 4589 | The Undead 3.0 Missing Sounds | Bugfixes | MMH | 2011-10-08 | Alphax | The Undead 3.0 Missing Sounds by Alphax Addon for: The Undead 3.0 by Neoptolemus http://www.elricm.com/mods.php?mod=4352 http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6616 Bain for Mash Compatible! Sounds taken from "Morrowind Comes A... |
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38 | 1763 | Mummified Dunmer Unbandaged! | Items | MMH | 2003-09-09 | Neoptolemus | Adds random Dunmer mummies to the urns in the tombs across Vvardenfell (like the ones in the Caverns of the Incarnate) It uses leveled lists, so there's a one in five chance you'll find one of 6 types of mummy when you check inside an urn. Collect them all. ... | |
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39 | 1664 | MCA - Vampire Head Replacer | Heads and Hair | MMH | 2011-10-07 | Mauloch12 | The Elder Scrolls III: Morrowind Morrowind Comes Alive - Vampire Head Replacer By: Mauloch12 MCA by: Neoptolemus Requires: Morrowind Comes Alive, version 5.0. This readme is bested viewed using format >> word wrap. _____ This mod replaces... |