# Actions Id Name Category Site Date Author Description
1
13512
Container Sounds Sounds Fliggerty 2015-11-01 Neoptolemus Adds an appropriate opening sound to all crates, barrels, chests, pots, urns, cupboards, closets, drawers, desks and sacks. Sounds are added via a simple script which should not impact fps. I also modified some of the chests in Daedric ruins to use the Daedric chest mesh that came with Bloodmoon....
2
13511
Birds and Crickets Sounds Fliggerty 2015-11-01 Neoptolemus Adds an ambient loop whenever the player is in an exterior cell, with birds and insects in the daytime, and crickets at night. Loops are disabled in bad weather, and will not play in the Ashlands, in Mournhold (which has its own ambient sounds), and on Solstheim.
Can be used alongside other soun...
3
13492
The Undead Creatures Fliggerty 2015-11-04 Neoptolemus Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark.
The U...
4
13490
Ranked Dremora Creatures Fliggerty 2015-11-01 Neoptolemus This mod completely overhauls the Dremora in Morrowind, making them more like they are in Oblivion - that is, divided into seven ranks. I have also changed their weapons to inferior versions of the daedric ones. This makes daedric weapons a lot more scarce on Vvardenfell, as they should be. All D...
5
13489
Golems Creatures Fliggerty 2015-11-01 Neoptolemus Adds ten types of Golem to Morrowind's leveled lists. Golems will spawn in the appropriate regions (Mud Golems in the Bitter Coast, Ash Golems in the Molag Amur etc), and around Daedric Ruins. The Golems are based on a modified Storm Atronach mesh, and use all vanilla textures.
Included is an ad...
6
13403
Dunmer Strongholds Expanded Dungeons Fliggerty 2015-11-01 Neoptolemus Expands the eleven Dunmer Strongholds on Vvardenfell by adding large, multi-level dungeons generated with the GenMod utility. Basically does for the strongholds what Zappara's 'Tombs Expanded' mod did for the Ancestral Tombs. The dungeons are filled with either Daedra, Undead or 6th House leveled...
7
13350
Wyrmhaven Landmasses Fliggerty 2013-12-09 Neoptolemus Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire. The closing years of the Third Era see a rich trading por...
8
13332
Morrowind Comes Alive NPCs Fliggerty 2014-04-01 Neoptolemus Adds 1200 NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of taverns, shops...
9
13294
Mummified Dunmer Unbandaged Items Fliggerty 2015-11-01 Neoptolemus Adds random Dunmer mummies (like the ones in the Caverns of the Incarnate) to the urns in the tombs across Vvardenfell. It uses leveled lists, so there's a one in five chance you'll find one of six types of mummy when you check inside an urn. Collect them all! You can pick them up, carry them aro...
10
13199
Improved Cursed Items Gameplay Fliggerty 2015-11-01 Neoptolemus This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to certain items placed upon the altars of Daedric shrines around Vvardenfell. Normally, picking up the items will spawn a Dremora Lord behind you, which gets boring after a while. With this mod enabled, picking up the it...
11
13195
Bury Your Treasure Gameplay Fliggerty 2015-11-07 Neoptolemus A role playing mod that allows you to dig a hole in any exterior cell to put your loot in. Simply purchase a shovel from any outfitter, equip it, and press attack while holding sneak. A 'hole' will appear at your feet which can be used as a container. The container can only be opened if you have ...
12
12966
Ships of the Imperial Navy Models and Textures Fliggerty 2015-11-06 Neoptolemus This mod places galleons crewed by Imperial sailors in various places around Morrowind. You will see galleons at Ebonheart, Wolverine Hall, Dagon Fel, Seyda Neen and Fort Frostmoth. All sailors are scripted to disappear at night. Two galleon models have been used: the Elizabethan galleon by dongl...
13
12930
Carts and Wagons Resource Models and Textures Fliggerty 2015-11-02 Neoptolemus Adds three new meshes to Morrowind: one wooden hand cart, and two variants of a larger twin-axle wagon - one with a canopy and one without. All were pieced together in NifSkope out of existing Morrowind meshes and textures.
Included is a simple demo mod adding some of the new meshes to various p...
14
11369
MCA compatibility patch for Taddeus Mods Tweaks MMH 2005-04-23 StanRex Compatibilitypatch for Neoptolemus [url=mod.asp?modid=2235[/img]Morrowind Comes Alive[/url] 4.1 and [url=http://www.tadnan-hideout.com/MW/main.html" target="_blank[/img]Taddeus Balanced Weapons and Armor mods[/url].
15
9690
MW Comes Alive Names v4.0 NPCs MMH 2009-05-12 Unknown MW Comes Alive Names

==



What it does


This is a small mod that gives the 1000-odd new city NPCS added by Neoptolemus'excellent mod "Morro...
16
9685
Morrowind Comes Alive v7.1 NPCs MMH 2013-04-17 Neoptolemus Adds 1100 types of NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of tavern...
17
9684
Morrowind Comes Alive v5.2 NPCs MMH 2007-01-17 Neoptolemus Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and ...
18
9683
Morrowind Comes Alive v5.1 NPCs MMH 2011-10-07 Neoptolemus Randomly adds over 1000 types of NPCs to over 450 cells via leveled lists to bring
Morrowind to life. The NPCs have random heads, hair, and equipment (so no two will
look the same), and appear and disappear at random. This 'rotation' simulates
people traveling to and from towns,...
19
9682
Morrowind Comes Alive v5.0 NPCs MMH 2015-03-27 Neoptolemus From the README:



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Morrowind Comes Alive v5.0 by Neoptolemus - Tribunal and Bloodmoon required


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Randomly add...
20
9680
Morrowind Comes Alive 6.1 - Safe Roads NPCs MMH 2010-12-15 Klous99 This is a modification for Neoptolemus's Morrowind Comes Alive 6.1  
It deals with what I consider the issue of Thugs,bandits,ruffians, being added to cities, along roads etc. This sort of mod has been done for MCA for past versions, but so far none have been submitted for the updated 6...
21
9679
Morrowind Comes Alive 4.1 NPCs MMH 2015-03-24 Neoptolemus From the Main README:



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Morrowind Comes Alive v4.1 by Neoptolemus - Tribunal and Bloodmoon required


--------



...
22
9678
Morrowind Comes Alive NPCs MMH 2003-11-01 Neoptolemus Adds 1000 types of NPCs to over 400 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people traveling to and from towns, and going in and out of the tav...
23
9667
MCA Names NPCs MMH 2005-04-28 Blake This is a small mod that gives the over 1000-odd new  NPCS added by Neoptolemus' excellent mod "Morrowind Comes Alive"  generated names so they don't show up as "Sorcerer", "Acrobat" and so on. Everyone else in MW has names so it seemed more suitable. The names in ...
24
9663
MCA Lore Correct 5.1 NPCs MMH 2006-12-01 Denunci MCA Lore Correct 5.1 gives names to all those NPCs added by the famous Morrowind Comes Alive mod by Neoptolemus.  
 
Not all NPCs were named, mind you. This can be changed if I get enough feedback.  
 Here is a link to Morrowind Comes Alive 5.1 (PES only has 4...
25
9386
Winged Twilight Replacer Models and Textures MMH 2011-10-10 Neoptolemus Replaces the Winged Twilight meshes with one that has a new head and hairstyle
by Rhedd. The face texture was done by myself, using a combination of the
original face and a female Nord face by Rhedd.

This will replace ALL winged twilights, including summoned and unique ones.<...
26
8922
Neo's Unique Creatures Models and Textures MMH 2007-11-03 Neoptolemus This mod adds new meshes for a number of creatures in Morrowind - namely those which use the same mesh as an existing creature.

Now Advanced Steam Centurions look different to ordinary Steam Centurions, the various skeleton classes all have their own meshes (Skeleton Archers now wear...
27
8101
Ships of the Imperial Navy Miscellaneous MMH 2004-04-07 Neoptolemus This mod places the wonderful Galleon model by Dongle in various places around Vvardenfell, crewed by Imperial sailors.     You will see the Galleon at Ebonheart, Wolverine Hall,  Dagon Fel,  Seyda Neen and Fort Frostmoth (if you use the Bloodmoon version). All s...
28
7277
Unboarable Rieklings Gameplay MMH 2009-04-06 Neoptolemus

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Unboarable Rieklings by Neoptolemus - Bloodmoon Required


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Ever wanted to knock one of those damn Rieklings off his bo...
29
7062
Improved Cursed Items Gameplay MMH 2009-04-24 Neoptolemus

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Improved Cursed Items by Neoptolemus


--------


This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to<...
30
6385
Undead: Arise From Death v3.5 Creatures MMH 2008-08-04 Arcimaestro Antares I remade the undeads in Morrowind, taking inspiration from the old classic Dungeons & Dragons undeads.

This mod is NOT compatible with the mod The Undead v3.0, by Neoptolemus.

These are the undead you'll find, from the weakest to the most powerful.

Lich Skull
31
6374
The Undead v3.0 Creatures MMH 2008-06-06 Neoptolemus Adds 150 new types of undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate caves/tombs/dungeons, and also in exterior cells after dark.
32
6372
The Undead v2.2 Creatures MMH 2009-04-06 Neoptolemus

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The Undead v2.2 by Neoptolemus - Tribunal and Bloodmoon required


--------

Adds 140 new types of undead enemies to the leveled lists...
33
6370
The Undead 2.0 Creatures MMH 2009-04-06 Neoptolemus

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The Undead v2.0 by Neoptolemus - Tribunal and Bloodmoon required


--------

Adds 140 new types of undead enemies to the leveled lists...
34
6323
Ranked Dremora Creatures MMH 2011-10-08 Neoptolemus

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Ranked Dremora by Neoptolemus - Tribunal and Bloodmoon required


---------

This mod completely overhauls the Dremora in Morrowind, ...
35
6255
Minions of House Dagoth Creatures MMH 2008-07-19 Neoptolemus This mod adds 21 new creatures and 22 new NPCs to the Sixth House, Ashland and Red Mountain leveled lists. All creatures have new meshes, and high level Dreamers use a retextured set of Sixth House armour and weapons. Some of the creatures carry new blight diseases, which will kill or seriously m...
36
6170
Dogs of Morrowind Creatures MMH 2003-09-29 Neoptolemus Using the Bloodmoon wolf mesh, this mod adds dogs to various towns to give more life to the game. They just wander around the place looking cool. Goes well with Cait's Critters Unleashed. Pretty cool to watch the dogs walking up and sniffing the chickens    Dogs have b...
37
4589
The Undead 3.0 Missing Sounds Bugfixes MMH 2011-10-08 Alphax The Undead 3.0 Missing Sounds by Alphax
Addon for:
The Undead 3.0 by Neoptolemus
http://www.elricm.com/mods.php?mod=4352
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6616

Bain for Mash Compatible!

Sounds taken from "Morrowind Comes A...
38
1763
Mummified Dunmer Unbandaged! Items MMH 2003-09-09 Neoptolemus Adds random Dunmer mummies to the urns in the tombs across Vvardenfell (like the ones in the Caverns of the Incarnate)     It uses leveled lists, so there's a one in five chance you'll find one of 6 types of mummy when you check inside an urn. Collect them all. ...
39
1664
MCA - Vampire Head Replacer Heads and Hair MMH 2011-10-07 Mauloch12 The Elder Scrolls III: Morrowind
Morrowind Comes Alive - Vampire Head Replacer
By: Mauloch12
MCA by: Neoptolemus

Requires: Morrowind Comes Alive, version 5.0.

This readme is bested viewed using format >> word wrap.

_____

This mod replaces...