# Actions Id Name Category Site Date Author Description
1
13265
Staff Agency Danae123 Fliggerty 2014-09-07 Danae The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will hav... more
The player can hire various staff through a new NPC in Ebonheart great hall.

To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.

Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.

As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.


Other remarks:

each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).

Services:


Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions

Install

Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.

Incompatibility

None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.

Contact

You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
2
11556
Spellmaking Mod Tweaks MMH 2003-09-01 Vimes This mod allows the player to study and create their own spells for free, and without having to talk directly to an NPC,  using a balanced spellmaking skill instead to determine the success. Yes, It does use the dialogue function still. But everything possible has been done to ...
3
8124
Spellmaking Miscellaneous MMH 2004-01-26 gakeen This mod adds the possibility for the player to do spellmaking by himself and  I hope you will enjoy this.    IMPORTANT: READ THE INCLUDED README FILE !!!
4
7817
Hammer of Enchanting Miscellaneous MMH 2011-03-10 etmorrowindb The Enchanting Hammer can be used by enchanters to improve their ability. Using the hammer an enchanter can use its magicka to boost his enchanting ability or making simple incantations safely.  
 
This mod is meant to be used with ManaUser's Tome of Spellmaking.
5
7482
Tejón's Collected Spell Effects v1.0 Magic and Spells MMH 2006-01-13 Tejón This is a simple convenience mod for anyone who is tired of running all over Vvardenfell buying spells just so their effects can be used in Spellmaking or Enchantment. It adds a set of 17 spells which together contain every effect which can be purchased in the base game.
6
7358
Autonomous Spellmaking Magic and Spells MMH 2011-12-01 Nethellus DESCRIPTION:  
 
This mod allows you to create spells and eventually get access to all spell effects without ever having to talk to an NPC.  
This is especially useful for vampires and any character sufficiently antisocial, mean or murderous.
7
7357
Autonomous Spellmaking Magic and Spells MMH 2011-12-01 Nethellus This mod allows you to create spells and eventually get access to all spell effects without ever having to talk to an NPC. This is especially useful for vampires and any character sufficiently antisocial, mean or murderous.  
 
Spellmaking costs no gold to preform but the pow...
8
5124
Legendary Merchants Cheats MMH 2009-09-27 Neocirus This is my first mod and very simple.  
It changes the Creeper and Mudcrab Merchants.  
 
More gold on hand. 50,000/100,000  
Larger 2x  
Buys anything.  
Spellmaking  
Enchanting  
Repair  
 
I...
9
5024
Black Market Dealer Cheats MMH 2004-02-19 ModMapper A Black-Market Dealer is  located in Vivec. Turn right when you get off the Stilt Strider, the shop is located on the first bridge that crosses over the water.    The dealer supplies pretty much everything, from weapons, armor, potions, spells, training, spellmaking, ...