# Actions Id Name Category Site Date Author Description
1
13167
Community Christmas Cards 2008 Quests Fliggerty 2011-08-08 The Morrowind Modding Community
Community Christmas Cards 2008
by The Morrowind Modding Community

Index:
1. Description
2. Installation and Playing
3. Usage
4. Credits
5. Known bugs
...
2
13054
2011 Community Christmas Cards Miscellaneous Fliggerty 2011-12-24 Morrowind modding Community
The Elder Scrolls III
MORROWIND:


Index:
1. Summary
2. Requirements
3. Installation
4. Using the mod
5. Known Issues
6. Use in other mods
7. Credits
8. Contact info


1. SUMMARY
=======...
3
12974
UC: Nature Models and Textures Fliggerty 2011-10-20 Knots UNIFICATION COMPILATION: NATURE
by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots.

FEATURES:
-... more
UNIFICATION COMPILATION: NATURE
by AOF, Apel, Ayse, Bloodinfested, CJW-Craigor, Earth_Wyrm, Evanmeisterx, Khalazza, Kieve, LestatDeLioncourt, Lord Gabryael, Nich, Papill6n, Plangkye, Qarl, Raptre, Rhymer, Slartibartfast, Taddeus, Vality, Vurt, Wollibeebee, & Zuldazug. Compiled by Knots.

FEATURES:
-Replacement high res textures for all ground textures
-Replacement high-poly meshes and high-res textures for all trees and most rocks & plants
-Signy Signposts, Diverse Ore Veins, Texture Fix and Bloodmoon Landscape Overhaul built in

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best landscape replacers/retextures for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every single region on Vvardenfell and Solstheim gets a facelift with high resolution textures and high poly mesh replacers for most trees, rocks, and plantlife.

While most of the mods included in this pack are pluginless by definition, it is still heavily recommended that you use the included plugin file. The .ESM includes texture seam fixes for Vvardenfell and Landscaping for Solstheim by Slartibartfast and tree placement fixes for the Grazelands & Bittercoast by Vurt that should ensure that his new meshes (included in this pack) look proper. The .esm is also required for Earth Wyrm's Signposts and CJW-Craigor's Ore Veins to work properly.

This is the second of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
4
12973
UC: Interface Models and Textures Fliggerty 2012-01-27 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: INTERFACE
by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots.

FEATURES:
-A dark red leather pattern for all modules, with a main menu intro to match
-A high resolution replacement for ... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: INTERFACE
by Alaisiagae, Anonymous, Hrnchamd, Knots, Marbred, Papill6n, Sir ßob, & Vurt. Compiled by Knots.

FEATURES:
-A dark red leather pattern for all modules, with a main menu intro to match
-A high resolution replacement for the original font
-A new crosshair modeled after TES4's
-A smaller/cleaner player posistion marker for the map and minimap
-High resolution replacements for the journal, books, and scrolls
-Crisper textures for every icon in the game
-Less busy enchantment icon indicators

DESCRIPTION & INFO:
This is a compilation that includes most (if not all) of the more popular interface enhancements created for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. With the included mods applied, every aspect of Morrowind's interface gets a facelift!

Some of the changes made I realize are subjective. If you don't like the dark red leather background of this version, you may prefer the version of this mod with only the basic changes, called ALT

This is the third of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
5
12972
UC: Armory Models and Textures Fliggerty 2011-10-14 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Repl... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Replacement, high res textures for all weapons and armor
-Replacement, high poly meshes for most armor and some weapons including Wraithguard!
-Many weapons and armor now have bump, environment, and glow maps where appropriate
-Several weapons and pieces of armor that previously had unique names/enchantments but not unique meshes now look distinctive.
-Glass shields and weapons are now transparent on the 'glass' bits

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays.

Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game.

The items made unique by use of the .esp are the following:
Banhammer, Bonebiter Bow of Sul-Senipul, Boots of Blinding Speed, Conoon Chodala's Axe, Conoon Chodala's Boots, Dagger of Symaccus, Dreugh Cuirass, Ebony Spear, Erur-Dan's Cuirass, Erur-Dan's Spear, Karpal's Friend, Light of Day, Mountain Spirit, Seasplitter, Spirit Eater, Staff of Carnal Channeling, Stormforge, Temreki, and Trebonius' Staff

In addition to the above effects, this pack contains Plankye's enchantment glow remover (pluginless noglow). If you use anything that modifies the enchantment glow, you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a glow now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail.

This is the first of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
6
12279
Flowing Lava v2 ver1.1 Resources MMH 2009-04-06 Detrius2004 changes from version 1: I removed the alpha channals from the textures, and tweaked them so now they are opache and brighter. These mods are only modders' resources. I hope the modding community finds them useful. Uncompress with Winrar into the data files folder. The mod ti...
7
12275
Flowing Lava v1.0 Resources MMH 2009-04-06 Detrius2004 These mods are only modders' resources. I hope the modding community finds them useful. Uncompress with Winrar into the data files folder. The mod titled "flowing lava" adds three objects to the construction set that look like flowing lava. Under the "Activator" tab de...
8
12265
Flowing Lava Final Resources MMH 2009-04-06 Detrius2004 These mods are only modders' resources. I hope the modding community finds them useful. Uncompress with Winrar into the data files folder. The mod titled "flowing lava final" adds three objects to the construction set that look and sound like flowing lava. Under the "light"...
9
12238
Tree Pack v0.1 Resources MMH 2009-04-06 jdooby Forests are now possible! For a long time now, the Morrowind modding community has had hopes and dreams of creating forests to roam and to build new mods with. Unfortunately, this was not feasible with the original trees unless you had a super-gaming machine. FPS would take a plunge an...
10
11815
Flowing Lava Falls Resources MMH 2013-03-12 Detrius2004 These mods are only modders' resources. I hope the modding community finds them useful. Uncompress with Winrar into the data files folder. The mod titled 'flowing lava final' adds three objects to the construction set that look and sound like flowing lava. Under the "light"...
11
9334
Vivec and Velothi texture replacer v1.2 Models and Textures MMH 2012-07-25 VagabondAngel A little something I did for my own game that seemed to go down well with the modding community. Changes Vivec from a drab grey/green edifice into a marble metropolis fit for a god (IMO). Also makes all the Velothi architecture marble eg Temples, Ghostgate, Velothi towers and ancestral tombs. Unl...
12
8937
New Khajiit Architecture Models and Textures MMH 2010-10-23 Veet This mod was designed for the use of the greater modding community. This adds a couple
of new models as a concept of what Badland Khajiit architecture may look like as well as
a few terain statics.
13
8894
Morrowind Overhaul - Sounds & Graphics Models and Textures MMH 2011-02-03 KINGPIX As for the first release, the mods included in this package were NOT created by KingPix, and the creators of every single mod are credited in the credit list, included within this package. The biggest thanks go to whole Morrowind modding community for the amazing mods the've created ...
14
8757
Jericho's Better Soul Gems v1.0 Models and Textures MMH 2011-06-14 Jericho, Lokichan Hello mod cats
Today I am happy to present to you a beautiful mod from the Russian modding community known as Better Soul Gems.
Jericho created these meshes and textures to replace the vanilla soul gems of Morrowind. It is a simple but beautiful bug free soul gem re-placer, and we bo...
15
8272
652 Fixed UVs Models and Textures MMH 2018-02-01 Modding Community 652 fixed UV meshes that I've collected over many years, a lot of them are still from PES and can't be found anywhere else anymore.
16
6828
Ordo Legionis v0.6 Factions MMH 2007-03-25 Dark Knight Gafgar This Morrowind plugin - my first offering to the Morrowind modding community - is designed for players with a strong affinity for the Cyrodiilic Empire. While this is a very, very early build of the mod and has less than a fraction of the planned features and content, I felt it was suitable enoug...
17
4670
Balmora Underwater Manor Buildings MMH 2004-04-12 Aquatakat Just what the modding community needed: yet another Balmora house mod. Except this one's a bit different in its location. It's smack dab in the middle of the Odai River in Balmora. The exterior of the house is almost totally underwater (however the interior isn't, of cou...
18
4288
Community Christmas Cards 2008 Books MMH 2008-12-24 The Morrowind Modding Community In the same spirit of giving displayed last year by Korana, I wanted  
to give the members of the Morrowind community an opportunity to  
share their holiday wishes with each other.  
This is only a modified version of Community Christmas Cards.
19
4257
2011 Community Christmas Cards Books MMH 2011-12-24 Morrowind Modding Community

The Elder Scrolls III
MORROWIND:





Index:
1. Summary
2. Requirements
3. Installation
4. Using the mod
5. Known Issues
6. Use in other mods
7. ...
20
4203
MORROWIND SCRIPT LIBRARY v0.3 Tutorials MMH 2012-02-14 Nedius MORROWIND
SCRIPT LIBRARY



Created by the Community
Compiled and Edited by Nedius



Thanks:
This resource has been created by a whole host of modders working hard and then offering their work freely to the modding community. Below are the...
21
3859
Modtown 2004 v1.3 Final Townd and town Expansions MMH 2013-03-27 Morrowind Modding Community Modtown 2004 is a community project developed by members of the Morrowind Modding Community from the Elder Scrolls Mods Forum. It is an island with a town including houses and shops of participating members. It has been an opportunity for modders to have their in game avatars talk about their mod...
22
1792
N'Dib Treehouse Travel Add-on Houses MMH 2009-04-06 Lochnarus This plugin adds boat travel to and from N'Dib's Treehouse Island, which lacked fast travel in his original release of the treehouse mod. I love N'Dib's work, and since he is not around the modding community these days, I took it upon myself to make fast travel on the nice little island available...
23
580
Balmora Underwater Manor Houses MMH 2009-05-12 Aquatakat

=======
Balmora Underwater Manor
A Balmora House Mod by Aquatakat


=======

Just what the modding community needed: yet another
Balmora house mod. Except this ...
24
452
Artisan Tribute Manor Houses MMH 2011-07-14 ddfields This mod is 1st a house mod and 2nd a tribute to the many great artisans who
have given the modding community the resources to make a mod such as this.
It came about as I was thinking about what great resources were out there that
I would like to see in the game and Antare's dae...