# Actions Id Name Category Site Date Author Description
1
13099
Darknut's Creatures 9 Textures Darknut Fliggerty 2011-08-12 Darknut Yet another texture replacement for Morrowind
By Darknut 1-08-08
This mod replaces the textures in Creatures 9 by Piratelord.
All of the Baddies are replaced but most of the non lethal creatures have not.
As always there is 512 & 1024 version of the textures

Installation:

Just copy the ...
2
11813
Piratelord's Daedric Realms Resource v1.0 Resources MMH 2013-04-04 Piratelord Since I'm not working on this mod no more, I thought I'd make these resources available to anyone interested in them. It's been so long, that I've forgotton who I should be crediting - Sorry! Adds 5 new "interior" cells for Coldharbour, Deadlands and Shivering Isles. Many new (aka rete...
3
10879
The Piratelord Weapons MMH 2012-05-12 Anonymous Adds a dagger to various sellers.
4
9743
Starfire's NPC Additions Redesigned Vivec Compatibility Patch v1.11 NPCs MMH 2011-03-24 Original mod Starfire; patched Adul This is a compatibility patch for Starfire's NPC Additions v1.11 and Piratelord's Redesigned Vivec.

All I did was re-position NPC spawn points to match the new city layout of Redesigned Vivec.

This should be compatible with Jac's Redesigned Vivec patches, the Hold It! co...
5
9500
Distant Lights MWE, MWSE, MGE MMH 2013-11-08 Piratelord The files in this download will cause MGE XE to render light sources in the distant land. It does not affect the lighting of the distant land, but increases immersion by showing a bright point in the distance, especially at night.

Do not use if your system is struggling with distant la...
6
8994
PLCR Spider v1.0 Models and Textures MMH 2012-08-21 Connary Alternative Textures for the spider found in Piratelords Creatures mod
7
8993
PLCR Hellhound Models and Textures MMH 2012-08-21 Connary Alternative textures for the Hellhound found in Piratelord's Creatures mod.
8
8992
PLCR Mummy Models and Textures MMH 2012-08-21 Connary Alternative Texturesfor the Mummy found in piratelord's Creatures mod.
9
8991
PLCR Bloodwing Models and Textures MMH 2012-08-21 Connary Alternative textures for the Bloodwing creature found in Piratelords creatures mod.
10
8542
Darknut's Creatures 9 textures Models and Textures MMH 2008-01-09 Darknut Yet another texture replacement for Morrowind  
 
By Darknut   1-08-08  
 
This mod replaces the textures in Creatures 9 by Piratelord. (with his permission of course)  
 
All of the Baddies are replaced but most of the non letha...
11
8292
Alternate Gold Texture Models and Textures MMH 2013-11-08 Piratelord Alternate Gold Texture (just put in textures folder)
12
7809
Graphic Herbalism Expanded Sounds 1.3 Patch Miscellaneous MMH 2013-04-16 philologos This mod combines scripts attached to plant "containers" from both the Graphic Herbalism and Expanded Sounds 1.3 plug-ins. Using the patch allows flora to be harvested according to ManaUser's scripts and emit sounds according to PirateLord's.

Required:
- Expanded Sounds 1.3 by Pir...
13
7739
Expanded Sounds Herbalism for Purists Patch Miscellaneous MMH 2013-04-16 DWS Allows you to use both Syc_Herbalism for Purists and Expanded Sounds. It combines the two different scripts into one.

Required:
- Expanded Sounds (by PirateLord)
- Herbalism for Purists (by Syclonix)
14
7336
Mushroom Lights v1.0 Lights MMH 2013-04-16 Piratelord I've removed all the lights above the mushrooms and instead gave the blue mushrooms (not mushroom trees) scripts that place a light source automatically. The colour and radius of the lightsource is different depending on the type of mushroom. Instead of a bathed area of light, you get a more subt...
15
7335
Morrowind Relighted v1.1 Lights MMH 2013-11-08 Piratelord I decided to adjust all the lights in Morrowind, to try and make it so that interior lighting is dependant on the light sources (candles and lanterns) more then the ambient/sunlight/fog settings on interiors. This makes everywhere more atmospheric, and increases the need to carry a lantern or tor...
16
7254
Taxi Gameplay MMH 2013-11-08 MasterW3, Piratelord I have a mod (not produced by me {Piratelord}) that adds "Taxis" to Morrowind, I've changed it so that they trade in the same way as the rest of the traders in the Economy/Trade Fix. Note that you need to have the METF (Complete Trade Fix or Piratelord's Trade Enhancements) to use the Taxi Mod.
17
7213
Scrolls of Khartum v1.0 Gameplay MMH 2013-04-16 Piratelord This simple little mod adds The Scrolls of Khartum at random locations around Vvardenfell. They are similar to the learning books, but instead you gain a random attribute (e.g. Strength) if you are lucky. Being unlucky is a little nasty....
18
7180
Piratelord's Trade Enhancements v3.3 Gameplay MMH 2013-11-08 Piratelord What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer.
Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good...
19
7179
Piratelord's Balance Adjustments v2.0 Gameplay MMH 2013-11-08 Piratelord Having spent hours working out a spreadsheet that will fairly calculate the cost of any item based on material, weight, enchantments, health, AR, etc, etc I have now repriced virtually all items in game. Should make obtaining money and buying/selling stuff more difficult.
20
7142
Mountainous Red Mountain (MRM) Gameplay MMH 2013-09-29 Piratelord Mountainous Red Mountain (MRM)
(plus spikey Vvardenfell)

This mod makes Red Mountain higher, so it's no longer a little hill in distant land, almost to the max of game engine limits. It is roughly 1.6 times higher then before.

It also replaces 4 of the commonly used Red...
21
7063
Improved Skilled Magicka v1.0 Gameplay MMH 2012-12-28 Piratelord This is my version of a mod that improves you magic skills based on the cost of the spell you cast. It's designed to work fully with GCD. You still get the bonus for the per click spell casting but it does mean that those more difficult to raise skills (such as Conjuration) are no longer such an ...
22
6984
Complete Trade Fix v1.8 Gameplay MMH 2013-11-08 Piratelord What this mod does is make things a bit more interesting when trading. No longer can players abuse the infinite items that traders have to offer.
Now all traders have their starting stocks as finite (including containers), if you buy it all, you need to wait for them to obtain new trade good...
23
6354
Sload v1.0 Creatures MMH 2009-09-17 lidicus Sload inspired by bethesda, made for piratelord, animation & mesh edits by lidicus, textures by westly (2 versions)  
 released as a resource creature file for the morrowind community  
 starwars guy has made some additional textures but i dont have them to release...
24
6154
Creatures XI Creatures MMH 2013-09-24 Piratelord Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep in theme with the existing game, but increase variation.

Adds a large number of new creatures/NPCs into the game, as well as new ingredients, armour & weapons.
A partial beastiary can be found at the mirro...
25
6152
Creatures X Creatures MMH 2012-02-18 Piratelord Creature adding mod for Morrowind, Tribunal and Bloodmoon. Attempts to keep in theme with the existing game, but increase variation.

Features:
-Unique levelled randomised stats and scale for most creatures
-Eye-Candy creatures that can be disabled via console (to help FPS)
26
6151
Creatures v6.0 Creatures MMH 2014-12-14 Piratelord Creatures V6
by Pirate Lord

Requires Morrowind, Tribunal and Bloodmoon

--------
Fixes from V5
* Weakened Night Stalker Archer. They have a weaker Daedric Bow and Arrows. These weaker versions I've added (via levelled lists) to the ...
27
4559
Redesigned Vivec Children of Morrowind and MCA patches Bugfixes MMH 2010-05-13 Jac These mods move the NPCs added by Children of Morrowind (CoM) 2.0 and Morrowind Comes Alive (MCA) 5.1/5.2 when using PirateLord's (PL) Redesigned Vivec (RV) mod. Note that there are three patches: one for CoM only, one for MCA only and one for both CoM and MCA. Only use one patch at a time! Also,...
28
4555
Piratelords Trade Enhancements + AIM Fix Bugfixes MMH 2009-03-05 SlasherPL

==  
Name:Piratelords Trade Enhancements-AIM Fix  
Current Version:1.0  


==  
Description:  
 
It's just a simple fix to those who a...
29
4114
Vivec Redesign v1.0 Townd and town Expansions MMH 2009-04-06 Piratelord
30
3958
Redesigned Vivec v1.1 Townd and town Expansions MMH 2013-04-16 Piratelord This mod changes all the Cantons from the naff looking Pyramids to open plan mini-towns. Everything is in it's original positions. This is just to show what Vivec could have been like, as it uses only the original Morrowind meshes. Each interior inside the Cantons now has an exterior building. Th...
31
3957
Redesigned Vivec & Vivec Expansion Merged v1.0 Townd and town Expansions MMH 2013-05-18 Pseron Wyrd This mod takes Redesigned Vivec by Piratelord and Vivec Expansion by Hoghead the Horrible and merges them together. This is an esp only file. Use the esp in this archive ONLY and NOT the esps from the original mods.
32
3798
Iliandria, an Altmer Town v1.0 Townd and town Expansions MMH 2012-11-25 Piratelord I always thought that there was a lack of Altmer in Morrowind, so I've added a town where they can feel at home. It's located on the spur of land at Lake Amaya.

The Buildings used were made by Lady Eternity, which I've just retextured.

There mod contains:
* two guard bu...
33
3198
NPC Enhanced Beta MMH 2005-05-22 Horatio NOTE 1: this mod contains Wakim's tweaks to NPC Flee AI. These values were taken from Wakim's Game Improvements. A fantastic mod. It will cause NPCs to flee when badly injured.    NOTE 2: I highly recommend using Morrowind Comes Alive (MCA) and PirateLord's Cre...
34
3043
Expanded Sounds v1.3 Sounds MMH 2013-04-16 Piratelord I used Atmospheric Sound Effects, but had conflict problems due to the way it achieves it's results. This is my own version, without some of the sounds that it added (I personally didn't like the Tavern effects + music). Also includes compatablity patches for some Herbalism mods.
35
1449
Jagar Tharns' Prison Houses MMH 2013-12-23 Xions Heart In Arena, The First Elder Scrolls Game, Jagar Tharn was the Imperial Battlemage who was corrupted by magic. He invited the Emperor and trapped him in a Realm of Oblivion of his choosing and now I give this realm to you, with Piratelords Daedric resource, I now give you this plane of Oblivion as a...