# Actions Id Name Category Site Date Author Description
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UC: Armory Models and Textures Fliggerty 2011-10-14 Knots -UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Repl... more
-UC Navigation: Nature | Armory | Interface
UNIFICATION COMPILATION: ARMORY
by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots

FEATURES:
-Replacement, high res textures for all weapons and armor
-Replacement, high poly meshes for most armor and some weapons including Wraithguard!
-Many weapons and armor now have bump, environment, and glow maps where appropriate
-Several weapons and pieces of armor that previously had unique names/enchantments but not unique meshes now look distinctive.
-Glass shields and weapons are now transparent on the 'glass' bits

DESCRIPTION & MORE INFO:
This is a compilation that includes most (if not all) of the best weapon and armor replacers for Bethesda's the Elder Scrolls III: Morrowind. It represents nearly a decade of incredible work from the MW modding community, a group of gifted individuals I feel fortunate to have shared a corner of the internet with. Each modder showcased in this package shows an eye for detail and an apreciation for the game's original look and feel; each weapon and piece of armor should be familiar to a veteran player of the vanilla game, while at the same time having been lent the ability to sparkle and shine (sometimes literally!) on today's high resolution displays.

Optionally, some weapons that previously had not unique meshes but were uniquely named/enchanted have become visually unique. You will need to use UCArmoryUnique.esp for these changes to become apparent in your game.

The items made unique by use of the .esp are the following:
Banhammer, Bonebiter Bow of Sul-Senipul, Boots of Blinding Speed, Conoon Chodala's Axe, Conoon Chodala's Boots, Dagger of Symaccus, Dreugh Cuirass, Ebony Spear, Erur-Dan's Cuirass, Erur-Dan's Spear, Karpal's Friend, Light of Day, Mountain Spirit, Seasplitter, Spirit Eater, Staff of Carnal Channeling, Stormforge, Temreki, and Trebonius' Staff

In addition to the above effects, this pack contains Plankye's enchantment glow remover (pluginless noglow). If you use anything that modifies the enchantment glow, you may want to take care to make sure the relevant files are not replaced. Keep in mind however that many of the rare artifacts that would generally have a glow now have bump and environment maps, and that the vanilla glow or any replacements for it besides a remover like the one included will diminish or completely override the effect of the new detail.

This is the first of several packs in a series called Unification Compilation. You can follow my progress on the various packs here, at the official thread. For a complete overhaul of the game's presentation, I recommend following my Morrowind Modding Guide, which is written with UC in mind.

You can find a complete list of credits here. If you would like to read the complete Readme, it can be found here.
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12552
Alpha/Glow Mapped Horses v1.2 Resources MMH 2006-01-25 Psymoniser [Newly_Added_Nightmare] Newly_Added_Nightmare This contains alpha channel and glow map enabled horse meshes as a modders resource. I just used Caits horse meshes and added the alpha channel and glow map using NIBLE (NetImersive Block Editor). They have just been sat on my Hard Drive for a month or... more
[Newly_Added_Nightmare] Newly_Added_Nightmare This contains alpha channel and glow map enabled horse meshes as a modders resource. I just used Caits horse meshes and added the alpha channel and glow map using NIBLE (NetImersive Block Editor). They have just been sat on my Hard Drive for a month or two so I thought I'd release them as a Modde...
3
12547
Alternate Werewolf Textures v1.1 Resources MMH 2006-04-13 Psymoniser [Alternate Textures] Alternate Textures This is a Resource, it contains 9 colour variations of the Bloomoon Werewolf textures. This is to allow people the choice of what they would like their Werewolves to look like. The image on this page shows 6 of the 9 colours, the others being slight variatio... more
[Alternate Textures] Alternate Textures This is a Resource, it contains 9 colour variations of the Bloomoon Werewolf textures. This is to allow people the choice of what they would like their Werewolves to look like. The image on this page shows 6 of the 9 colours, the others being slight variations on black, grey, and brown/red, howev...
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12055
Weapon Mesh Pack Resource v1.0 Resources MMH 2009-12-16 Psymoniser This is just the Meshes, Textures and Icons for 5 weapons I made for a mod that never saw light of day. Rather than delete the meshes I have decided to release them in this pack as a Resource. Being a Resource means there is no .esp so you will have to use the Constrution Set to put them into the...
5
11878
Psymon's Dwemer statue pack v1.0 Resources MMH 2012-07-25 Psymoniser Adds five dwemer statue models to the construction set, holding different dwemer weapons. The statue holding the dwemer halberd replaces the Bethesda stock statue. The original 10 statues placed throughout morrowind have been replaced by the ones I made. Screen shots are included in the zip and t...
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10621
Iron Mesh Improvements: Uniques v1.0 Weapons MMH 2010-11-01 Psymoniser This gives the uniquely named Iron weapons thier own unique Meshes and Icons. They still use Bethesda stock textures so they look different depending on what texture replacer you are running. This mod is meant to complement my Iron Mesh Improvements mod, which I recomended you install before this...
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10620
Iron Mesh Improvements v1.0 Weapons MMH 2010-10-18 Psymoniser This replaces the meshes of the Iron weapons in Morrowind with slightly higher polycount versions. They still use Bethesda stock textures so they look different depending on what texture replacer you are running. This mod is designed to be plugin-less and so, just contains meshes and Icons, there...
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10334
Advent Children Clouds Sword v1.7 Weapons MMH 2012-02-03 Ansatsu Ra'Karth, Psymoniser This adds multiple swords to the game from the new Final Fantasy 7 movie Advent Children You can only find these swords at Suran, in view of the silt strider sitting with blade into the ground.

The swords come in One Handed Longblade, Short Blade, Shield, and Two Handed Longblade I did...
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9779
Vivec God Replacement NPC Edition v1.0 NPCs MMH 2006-12-06 Psymoniser This mod replaces the creature version of the Tribunal God Vivec with an Asymetrical Better Bodies version, complete with floating idle animation.

I used NifSkope to create the animation and then using Oriphiers BB Vivec Race Mod as a basis I decided it was about time Vivec got an up...
10
9336
Vivec God Replacement Creature Edition v1.2 Models and Textures MMH 2006-12-24 Psymoniser This is for those who want Vivec to look like an NPC but still want him to be a Creature, who cant be persuaded and can still have his Soul Trapped.

This is a Straight up Mesh and Texture replacer, no Esps involved.

Now included in the Download is a folder containing opt...
11
9005
Psymon's Creature Texture Replacement v1.5 Models and Textures MMH 2007-02-19 Psymoniser Re-colours of 15 Stock Creatures from Morrowind and 4 from Tribunal. This Mod Resizes, recolours and adds some filters to the textures of the following creatures:
From Morrowind:
Alit, Cliffracer, Guar(Two types), Kagouti, Lame Corpus, Mudcrab, Nix Hound, Shalk, Silt Strider and Slaug...
12
9004
Psy's Unique Dremora v1.0 Models and Textures MMH 2012-11-11 Psymoniser Using Reavances Better Daedric Armour and the Playable Dremora's head and hair meshes. I have given each type of Dremora encountered in Morrowind its own unique appearance. You will encounter Dremora wearing both glow-mapped and non-glow-mapped armor.

There are two  .esp's include...
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9003
Psy's Dremora Replacer v2.0 Models and Textures MMH 2009-04-11 Psymoniser This mod replace's the standard creature version of the Dremora with an updated model using Reavance's Better Daedric Armour and the Playable Dremora.

It retains the reduction-to-dust animation upon death, of the original creature. I have also altered the scale of the Dremora so he i...
14
8968
Oriental Mesh Improvements v1.0 Models and Textures MMH 2010-02-16 Psymoniser This replaces the meshes of the oriental styled weapons in Morrowind with slightly higher polycount versions. They still use Bethesda stock textures so they look different depending on what texture replacer you are running. This mod is designed to be plugin-less and so, just contains meshes, ther...
15
8697
Golden Saint Replacer v1.0 Models and Textures MMH 2007-01-13 Psymoniser With the release of Westly's Better Bodies Golden Saint Race, he kindly gave me permission to make a replacement for the stock creature. Just like with my Creature edition of the Vivec God Replacer, this combines the BB files for the Golden Saint Race in to one file to replace the stock creature ...
16
8515
Daggerfall Style Necromancers Amulet v1.0 Models and Textures MMH 2009-12-16 Psymoniser This gives the Necromancers Amulet a unique mesh and icon in the style of the Daggerfall version of the same Artifact. The stats of the amulet have not been changed in any way. The new mesh uses Stock Bethesda textures so will be effected by any texture replacer you a running.

Changelo...
17
8331
Azura Replacer v1.0 Models and Textures MMH 2009-03-03 Psymoniser This mod replace's the standard version of Azura with a Better Bodies version. Special thanks to Westly for the textures.

Full Credits in the Readme.

This is just a mesh and texture replacer, and as such has no need of an ESP.

Changelog:
03/03/2009 :initi...
18
8330
Azura Replacer v1.0 Models and Textures MMH 2012-01-27 Psymoniser This mod replace's the standard version of Azura with a Better Bodies version. Special thanks to Westly for the textures.

Full Credits in the Readme.

This is just a mesh and texture replacer, and as such has no need of an ESP.

Change log:
03/03/2009 :ini...
19
8325
Atronachs Models and Textures MMH 2010-09-28 ddfields The Storm and Frost atronach seem to be creatures that no one has done any work on, so I set about seeing what could be done. I did not do the Fire atronach as Psymoniser has already done work on that.  
 
With the Storm atronach, as you will notice in the screenshot comparis...
20
6224
Handsome Boy Model Vivec Creatures MMH 2008-06-22 Westly This is no "plug-in" at all, but rather a mesh replacer with new textures for the Lord Vivec creature.  This is the version of the BB vivec replacer (orginally by Psymoniser) that I use in my own game.  The textures are all by me (Westly) and add my own art style for a more kind, friend...
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3485
VIR Wood Elves Races MMH 2012-07-26 Lady Rae A while back lochnarus did me the tremendous honor of asking me to create a race for his El-Auri village and also to create some robes based on Psymonisers concepts. That project has been cancelled due to hard drive failure, but I still have the race and the clothes. At loch & Psymons request, I&...