# Actions Id Name Category Site Date Author Description
1
9142
SpewBoy's Tombs Models and Textures MMH 2006-08-29 SpewBoy This mod retextures the Vivec architecture in Vvardenfell. The new textures are high in detail. The walls in all tombs now have stones instead of mud, as do the walls in Vivec, but unintentionally.
2
9141
SpewBoy's Sewers 1024x1024 Models and Textures MMH 2012-11-14 SpewBoy This replaces most of the original sewer textures with high quality (1024x1024) Oblivion-style ones. This texture replacer will bring a new and more realistic feel to places like ther Vivec sewer.

To Install, extract the files into the datafiles folder.
3
9140
SpewBoy's Sewers Models and Textures MMH 2007-08-27 SpewBoy This replaces most of the original sewer textures with high quality, medium resolution (512x512) Oblivion-style ones. This texture replacer will bring a new and more realistic feel to places like the Vivec sewer (underworks). These textures may not be for everyone but I prefer the Oblivion sewers...
4
9139
SpewBoy's Hlaalu III Models and Textures MMH 2007-09-02 SpewBoy This is my third Hlaalu texture replacer. It replaces most of the original Hlaalu textures with higher resolution ones, which means more detail. This mod is designed to give places like Balmora an Oblivion feel.  
 
To Install, extract the files into the data files folder. Th...
5
9138
SpewBoy's Hlaalu II Models and Textures MMH 2007-08-29 SpewBoy This is my second Hlaalu texture replacement. With this replacement comes a new style. It might be more to your liking.  
 
To install extract the contents of the archive into the data files folder.  
 
These textures will overright any textures from my o...
6
9137
SpewBoy's Hlaalu I Models and Textures MMH 2007-08-26 SpewBoy This replaces most of the original  Hlaalu textures with larger ones. This texture replacer tries to give places like Balmora a new style, although this will not be to everyone's tastes.  
 
To Install, extract the files into the data files folder.

Changelo...
7
9136
SpewBoy's Caves Models and Textures MMH 2007-08-24 SpewBoy This replaces the original cave textures with high quality Oblivion-style ones. This texture replacer will bring a new and more realistic feel to the Morrowind caves.  
 
To Install, extract the files into the data files folder.

Changelog:Fixed the zip file,...
8
9135
SpewBoy's Bitter Coast v1.0 Models and Textures MMH 2009-12-03 SpewBoy The goal of this texture replacement pack is to replace the vanilla Bitter Coast textures with new textures of higher detail that also retain the look and feel of the originals.

Bethesda tiled the crap out of most of their textures, so it is important to use textures that tile well. ...
9
8389
Better Morrowind Menu v2.1 Models and Textures MMH 2009-04-29 SpewBoy This simply replaces the menu_morrowind.dds texture with a much larger and much more detailed version. I made it completely from scratch. The size of the texture is 1024x2048 so the maximum quality could be produced and because it was either that or 512x1024 or lower resolutions (keeping with 1x2).
10
8388
Better Morrowind Menu II Models and Textures MMH 2009-12-14 SpewBoy Alright. Here is my second attempt at making the Morrowind menu higher quality and resolution.  
 
My previous one was scratch made but didn't really have the same style as the vanilla one. This new one however, is based on a high resolution scan of a DVD cover I found. The ...
11
8387
Better Morrowind Menu GOTY 2.1 Models and Textures MMH 2009-04-29 SpewBoy This simply replaces the menu_morrowind.dds texture with a much larger and much more detailed version. I made it completely from scratch. The size of the texture is 1024x2048 so the maximum quality could be produced and because it was either that or 512x1024 or lower resolutions (keeping with 1x2).
12
8386
Better Morrowind Menu Models and Textures MMH 2007-09-30 SpewBoy This simply replaces the menu_morrowind.dds texture with a much larger and much more detailed version. I made it completely from scratch. The size of the texture is 1024x2048 so the maximum quality could be produced and because it was either that or 512x1024 or lower resolutions (keeping with 1x2...