# Actions Id Name Category Site Date Author Description
1
11329
Light Based Sneaking v1.4 Tweaks MMH 2003-02-03 Vanhikes, Qwert I thought that the sneaking skill was not very interactive. you just pushed a button and started to sneak; did not need to do much. So I wanted to make it more of an experience you have control over. My goal was to make this as much like the game Thief as possible; where light is your enemy and d...
2
7330
Light Based Sneaking Add on Lights MMH 2015-08-06 Vanhikes Lowers the ambient light of all non-city interior cells by 50-60%, and
Lowers the ambient light of all city interiors by 30-40%.

Increases the radius off all lights by 50-60%.

Has the effect of making the world much darker and makes lights actually
look like they a...
3
6844
Service Requirements V1.4.3 Factions MMH 2009-04-06 makeshiftwings


The Elder Scrolls III
MORROWIND:
Service Requirements
Current Version 1.4.3
Original mod by vanhikes
Updated by makeshiftwings
You can find this mod at
http://www.angelfire.com/...
4
6843
Service Requirements v1.3 Factions MMH 2006-08-06 Vanhikes I didn't like how gaining rank in a faction was meaningless and that people who were not members of a faction could obtain the same services as a member. Now your rank and membership affect what services you can use. For example, now you have to be a journeyman to use the teleportation service fr...
5
6842
Service Requirements v1.3 Factions MMH 2009-04-06 Vanhikes


      The Elder Scrolls III
            MORROWIND:
      Service Requirements
       Current Version 1.2
  &#...
6
1798
Natar's House v1.1 Houses MMH 2013-07-14 Vanhikes This mod just creates a simple house in Balmora that you can buy. The selling price is relatively high but houses cost a lot of money. If you don't like to buy things just kill him. But remember he is just a poor old man. This mod is for people who do not like killing people and taking their hous...
7
1797
Natar's House v1.0 Houses MMH 2013-07-14 Vanhikes This mod just creates a simple house in Balmora that you can buy. The selling price is relatively high but houses cost a lot of money. If you don't like to buy things just kill him. But remember he is just a poor old man. This mod is for people who do not like killing people and taking their hous...
8
1442
Island Of Tusar v1.2.1 Moved Landmasses MMH 2015-12-28 Vanhikes, Abot abot
Posted 04 November
2010 - 07:04 AM
I don't know if my relocation of Tusar ( cells 2,26 - 7,31 ) is compatible with Deux Ex Machinia, anyway link for anybody interested (no guarantee it works as I did not play through it already).
http://www.mediafire.com/?2cn9epksf64o410
9
1441
Island Of Tusar v1.2.1 Landmasses MMH 2009-05-12 Vanhikes There are 3 factions fighting for control of the island of tusar.
Shakar (a demi-god who has left oblivion to settle this little island as his own) The Orcs, who moved underground to escape the constant attacking Shakar. The Nord and the Protectorate finally came to the island. Now the scar...