Master record (return to list)
Category | Mods |
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Creatures | 369 |
# | Actions | Id | Name | Category | Site | Author | Date | Description | |
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1 | 13493 | Wolf Pack | Creatures | Fliggerty | hollaajith | 2012-09-16 | Wolf Pack Version 1.0 By hollaajith Description : Makes the wolf pack in solstheim behave as a true pack. Also adds an alpha wolf and a 20% chance of snow wolf to spawn in the pack. Renames the wolves appearing outside of a pack to stray wolves. Installation : From the Morrowind Launcher, sele... | |
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2 | 13492 | The Undead | Creatures | Fliggerty | Neoptolemus | 2015-11-04 | Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark. The U... | |
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3 | 13491 | Revenants | Creatures | Fliggerty | Jusey1 | 2011-10-30 | This mods adds deadly spiritual beings into the Red Mountain Region known as Revenants. They are long dead warriors of a forgotten war. I highly recommon being high level before trying to fight these! They can really pack a punch! But do you still dare to fight them or will you perish? | |
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4 | 13490 | Ranked Dremora | Creatures | Fliggerty | Neoptolemus | 2015-11-01 | This mod completely overhauls the Dremora in Morrowind, making them more like they are in Oblivion - that is, divided into seven ranks. I have also changed their weapons to inferior versions of the daedric ones. This makes daedric weapons a lot more scarce on Vvardenfell, as they should be. All D... | |
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5 | 13489 | Golems | Creatures | Fliggerty | Neoptolemus | 2015-11-01 | Adds ten types of Golem to Morrowind's leveled lists. Golems will spawn in the appropriate regions (Mud Golems in the Bitter Coast, Ash Golems in the Molag Amur etc), and around Daedric Ruins. The Golems are based on a modified Storm Atronach mesh, and use all vanilla textures. Included is an ad... | |
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6 | 13488 | Dagoth Creatures Replacer | Creatures | Fliggerty | Aoimevelho | 2013-12-21 | This mod gives new models to ash ghouls and ascended sleepers who bear the name "Dagoth". Dagoth Gares now have his own unique model. All "nameless" ash ghouls and ascended sleepers from leveled lists are not touched and will retain their old appearance. Please note that the exact look of Dagoth... | |
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7 | 13487 | Daedric Tweaks | Creatures | Fliggerty | hollaajith | 2013-06-16 | Tweaks the the various Daedra to make them tougher.All the daedra have their stas modified. Now daedric shrines are indeed tougher than before. Tweaks the stats of each daedra to be more suitable. -Now Dremora are much stronger and Dremora Lord are stronger than Golden Saints. -Added stronger... | |
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8 | 13486 | Beasts of Vvardenfell 1.35 | Creatures | Fliggerty | Crankgorilla | 2014-03-27 | Beasts of Vvardenfell Version 1.35 Description Adds creatures to the leveled lists. They will spawn along with the standard creatures and add more variety to the line up. Collected here are over 80 creatures from around the community. Each one has been balanced to provide an... | |
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9 | 13485 | Antares Creatures | Creatures | Fliggerty | Arcimaestro Antares | 2012-08-25 | This is a compiled mod with all of Arcimaestro Antares's creatures. It includes: Trolls, Treant, Medusa, Hill Giant, Green Slime, Gargoyles, Frost Monarch, Frost Giant, Draugr Deathlord, Cecaelia and Beholders. Each Creature has its own readme. | |
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10 | 6429 | YoungBlood Deer Patch | Creatures | MMH | Kagz aka Kagrenac | 2009-04-06 | YOUNG-BLOOD. A CALL TO THE HERO. Bloodmoon is requ. for this mod. This is a self contained version, with all the requ. files contained in this mod. . Mod cleaned withTesame | |
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11 | 6428 | YOUNG-BLOOD. A CALL TO THE HERO. | Creatures | MMH | Kagz aka Kagrenac aka Raven | 2009-04-06 | YOUNG-BLOOD. A CALL TO THE HERO. Bloodmoon is requ. for this mod. Also "CAIT FARM" mod is req. to play this mod. Do not try to play this mod with "Caits Critters Unleashed" as it will not work. Mod cleaned withTesame | |
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12 | 6427 | Young Blood with Deer fix. | Creatures | MMH | Unknown | 2009-04-06 | ..................................YOUNG-BLOOD.FINAL.................... ...............................A CALL TO THE HERO............................... BLOODMOON IS REQUIRED FOR THIS MOD..........BLOODMOON IS REQUIRED FOR THIS MOD. ... | |
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13 | 6426 | Young Blood FINAL A Call To The Hero | Creatures | MMH | Kagz aka Kagrenac aka Raven | 2009-04-06 | ..................................YOUNG-BLOOD.FINAL.................... ...............................A CALL TO THE HERO............................... BLOODMOON IS REQUIRED FOR THIS MOD..........BLOODMOON IS REQUIRED FOR THIS MOD. This is a mod for SOLSTHEIM ... | |
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14 | 6425 | WOT1Creatures | Creatures | MMH | Kiriel | 2012-11-25 | Compiled by Kiriel Unzip this file into Data Files. It should install directories WOT under Meshes, Icons, Sounds, and Textures - if they do not exist. It will then put folders and files under those directories. Email [email protected] if any problems occur. 6... | |
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15 | 6424 | WM Kitty | Creatures | MMH | Wildman | 2012-09-16 | This is an edited wolf from bloodmoon, made to resemble a cat. I have not finished work on it as I would have liked, but due to RL I most likely never will. There are some seam issues and the head has no morph animation. Because this will require more time to fix I have released this as/is as a r... | |
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16 | 6423 | Wildman's Skeleton Additions | Creatures | MMH | Wildman | 2008-10-26 | Adds seven new skeletons to leveled creature lists. From the Skeleterra dungeon mod this includes the Imperial Guard and Archer Skeletons, Dragonscale Soldier Skeleton, Barbarian Skeleton, Spear Skeleton (using Hircane's Animation), and Lich Queen (Using Almalexia's Anima... | |
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17 | 6422 | wildernessmod | Creatures | MMH | Unknown | 2009-04-24 | ||
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18 | 6421 | Wild Siltstriders | Creatures | MMH | Gimli55 | 2004-04-13 | Based on an original concept by Lingarn, this adds a few wild siltstriders behind the temple in Balmora. These animals will not attack you at all - even if you attack them. You cannot access their bodies even after they are dead. . please give me fe... | |
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19 | 6420 | Wild Horses BETA | Creatures | MMH | Pokegami | 2011-07-20 | Adds wild horses to the levelled lists in Vvardenfell. The horses appear at the lowest level on the normal list (1 for normal lists, 3 for +2 lists etc.). The horses are rideable, just activate them. All credit for the riding script and meshes go... | |
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20 | 6419 | Wild Durzogs | Creatures | MMH | RR_Raptor65 | 2003-10-15 | This plugin makes Durzogs appear in the wilderness of Morrowind. Comes with an easy mode, making Durzogs appear at level 4, and a hard mode, where they appear at level 1. | |
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21 | 6418 | Wild Boars | Creatures | MMH | Kaira Midnight | 2009-04-24 | This plugin adds 3 different kinds of boars and a special colored one in a cave. They are only found in Solstheim so BloodMoon is indeed included. The special Oinker should be found in the Hall of Zykinith if you can find it. No quests are added yet, but the texture are redon... | |
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22 | 6417 | Where are all the birds going v1.6 | Creatures | MMH | Abot | 2009-04-06 | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. This plugin adds to Morrowind peaceful flying birds based on the wonderful models & textures by Lady Eternity & Proudfoot (Dragon's Breech mod). Tribunal/Bloodmoon engine... | |
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23 | 6416 | Where Are All Birds Going? v1.16 | Creatures | MMH | Abot | 2004-09-20 | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. This plugin adds to Morrowind peaceful flying creatures based on the wonderful models & textures by Lady Eternity & Proudfoot (Dragon's Breech mod), Cait Sith, Thaedyn Vyr,Kacper ... | |
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24 | 6415 | Where Are All Birds Going? | Creatures | MMH | Abot | 2014-12-14 | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. This plugin adds to Morrowind peaceful flying animals based on the wonderful models & textures by Lady Eternity & Proudfoot, Cait Sith, Thaedyn Vyr & Kacper/Kagz, Daduke. | |
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25 | 6414 | Where Are All Birds Going v1.4 | Creatures | MMH | Abot | 2009-04-06 | Where are all birds going? v1.4 An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. birds: Lady Eternity & Proudfoot (Dragon's Breech) meat: Cait sounds: various sources | |
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26 | 6413 | Where Are All Birds Going v1.1 | Creatures | MMH | Abot | 2009-04-06 | Where are all birds going? v1.1 An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. birds: Lady Eternity & Proudfoot (Dragon's Breech) meat: Cait sounds: various sources | |
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27 | 6412 | Where Are All Birds Going v1.0 missing files-update | Creatures | MMH | Abot | 2009-04-06 | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. models & textures: birds: Lady Eternity & Proudfoot (Dragon's Breech mod) meat: Cait sounds: various sources Tribunal engine or better req. | |
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28 | 6411 | Where Are All Birds Going v1.0 beta | Creatures | MMH | Abot | 2009-04-06 | Where are all birds going? An attempt to bind flawed Morrowind AI to bring life to most beautiful birds. models & textures: birds: Lady Eternity & Proudfoot (Dragon's Breech mod) meat: Cait sounds: various sources Tribunal engine or better req. | |
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29 | 6410 | Werewolves Episode I - The Forgotten Fear | Creatures | MMH | McAsmod team | 2013-03-26 | Werewolves almost all over Vvardenfell, appearing at night (8pm to 6am). You can start to fear if you hear their howling, because they're not far... Various types of werewolves, all powerful foes You can be cursed with Lycanthropy by close fighting a Werewolf and if you stay alive long ... | |
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30 | 6409 | Werewolf Lairs | Creatures | MMH | Eternalsteelfan | 2004-07-06 | Adds 4 werewolves to Morrowind. Each has their own unique lair. One werewolf can be learned about at the Mages' Guild in Vivec, another if you look around Suran, one very powerful wolf can be found on a shipwreck somewhere near Gnisis, and the last you have to find yourself, though it ... | |
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31 | 6408 | Werewolf Clans of Vvardenfell | Creatures | MMH | Sabregirl | 2012-07-26 | This mod adds wild werewolves (of various colors/calns: gold, red black and white) roaming all over Vvardenfell at night. The werewolf clans each have different fur colors and abilities. You can join the clans just as you do vampire clans - by infection by a werewolf of that clan. No q... | |
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32 | 6407 | werecrocs! Expansion | Creatures | MMH | tornadominds | 2009-12-06 | Werewolves have always been widely known of, being the most common variety of therianthrope in Tamriel. Few knew that Argonia was home to another variety of were, the WereCrocodile. Recently, several infected argonians have made their way to Vvardenfell, and have begun t... | |
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33 | 6406 | Waterfowl of Morrowind Expanded | Creatures | MMH | Kagz aka Kagrenac | 2009-04-06 | This is an expansion of the original Waterfowl of Morrowind, in that it brings more birds to more locations. There are approx. 730 Birds in the game now and they can be found almost anywhere. | |
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34 | 6405 | Waterfowl Of Morrowind | Creatures | MMH | Unknown | 2009-04-06 | ||
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35 | 6404 | Waterfowl of Morrowind | Creatures | MMH | Raven | 2009-04-06 | Waterfowl Of Morrowind. Only Morrowind is requ for this mod. Alright this mod brings Caits new ducks and Geese into the game. I have hand placed over 190 ducks,60 du... | |
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36 | 6403 | Water Nymphs and other Creatures v1.01 | Creatures | MMH | TheLys | 2009-04-06 | Beautifull creatures are now all over Vvardenfell, lands and waters, for your eyes pleasure. But don't mess up with water Nymphes, they're kind but not passive... not more than big sharks. What you've got in here : - 5 types of Water Nymphes with 11 models, male and female. Very -... | |
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37 | 6402 | Water Life v1.x to v1.3 Patch | Creatures | MMH | Abot | 2009-04-24 | Water Life V1.3 An attempt to bring more life into Morrowind waters. Tribunal or Bloodmoon engine required (.esm check not required) | |
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38 | 6401 | Water Life v1.21 | Creatures | MMH | Abot | 2013-06-11 | Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters. This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the wonderfu... | |
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39 | 6400 | Water Life v1.20 | Creatures | MMH | Abot | 2005-03-19 | Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters. This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the ... | |
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40 | 6399 | Water Life v1.12 | Creatures | MMH | Abot | 2011-05-11 | The Elder Scrolls III MORROWIND: Water Life Version 1.12 by abot Tribunal OR Bloodmoon engine required Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life i... | |
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41 | 6398 | Water Life v1.1 to v1.2 Patch | Creatures | MMH | Abot | 2009-04-24 | Water Life V1.2 An attempt to bring more life into Morrowind waters. Tribunal or Bloodmoon engine required (.esm check not required) | |
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42 | 6397 | Water Life v1.0 to v1.1 Patch | Creatures | MMH | Abot | 2009-04-24 | Water Life V1.1 An attempt to bring more life into Morrowind waters. Tribunal or Bloodmoon engine required (.esm check not required) | |
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43 | 6396 | Water Life v1.0 | Creatures | MMH | Abot | 2009-04-24 | Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters. This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the wo... | |
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44 | 6395 | Water Life | Creatures | MMH | Abot | 2014-12-14 | Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters. This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based ... | |
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45 | 6394 | Wasp Netches | Creatures | MMH | Archeopterix | 2013-05-11 | Nasty little level 12 critters- they swarm up and hit you HARD :O They would be good for someone who wantsto add a mean monster to guard something. :D No quest is associated with these, they are resized (script by Moraelyn) and retextured (by me) netches. 4 can be found North... | |
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46 | 6393 | W3 Summoned Creatures Get Tough | Creatures | MMH | MasterW3 | 2004-03-28 | Final Release I hope - i fixed the bonewalkers AGAIN. Compatible with all versions of Morrowind, just use the ESP that fits your setup. Make those whimpy summoned creatures tougher when you summon them, just pump a little extra "juice" into them when summoning! ... | |
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47 | 6392 | Vissed | Creatures | MMH | Midgetalien | 2010-02-26 | Vissed are small reptile scavanges that roam in small packs in the black marsh. They walk on two legs and stand between knee and waist hieght. They have a weak attack but they provide a posion attack, which in large groups can make any warrior falter. Some a... | |
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48 | 6391 | Vampire Werewolf 1.1 | Creatures | MMH | Cortex | 2009-04-06 | VAMPIRE WEREWOLF Version 1.1 Requires Bloodmoon Author: CORTEX To install the plugin, unzip the files into the Morrowind/Data Files directory. From the Morrowind Launcher, select Data Files and check the box next to the Vampire_Werewolf.esp fil... | |
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49 | 6390 | URM creatures v1.0 | Creatures | MMH | Lidicus | 2009-04-02 | Resource selection of creatures from my under red mountain mod (urm)which you'll have to add in the CS more detailed info in the readme | |
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50 | 6389 | Urbana Ranch | Creatures | MMH | Blues The Squirrel | 2009-04-06 | ============ MOD NAME: Urbana Ranch VERSION: v1 BETA CREATED BY: Blues The Squirrel; Riding script by MADMAX ============ INDEX: -> Requirements -> About this mod -> Installatio... | |
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51 | 6388 | Unleveled Creatures | Creatures | MMH | Phillip Vaira | 2003-05-07 | This mod makes the tough creatures appear when you are level 1. This is much more realistic than seeing creatures "magically appear" when you reach a certain level. Now you really do run for your life, or fight to the death. | |
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52 | 6387 | Unique Ghosts v1.0 | Creatures | MMH | Arcimaestro Antares | 2013-05-27 | In Morrowind, there are some ghosts that have a name, and some don't attack on sight... however, I didn't know they were not simple ghosts, and I attacked them. So, I made 5 new models (using Bethesda's meshes obviousley, the animation of the Ancestor Ghost and some me... | |
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53 | 6386 | Undead: Skeletons Arise from Death | Creatures | MMH | Arcimaestro Antares | 2014-12-14 | This mod adds a rising skeleton to seven tombs : Ald Redaynia, Tower Andas Ancestral Tomb Aran Ancestral Tomb Baram Ancestral Tomb Maren Ancestral Tomb Orethi Ancestral Tomb Seran Ancestral Tomb When you approach them, they will rise and fight. | |
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54 | 6385 | Undead: Arise From Death v3.5 | Creatures | MMH | Arcimaestro Antares | 2008-08-04 | I remade the undeads in Morrowind, taking inspiration from the old classic Dungeons & Dragons undeads. This mod is NOT compatible with the mod The Undead v3.0, by Neoptolemus. These are the undead you'll find, from the weakest to the most powerful. Lich Skull | |
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55 | 6384 | Undead: Arise From Death | Creatures | MMH | Arcimaestro Antares | 2014-12-14 | I remade the undeads in Morrowind, taking inspiration from the old classic Dungeons & Dragons undeads. This mod requires Tribunal and Bloodmoon These are the undeads you'll find, from the weakest to the most powerful : - Crippled Skeletons - Skeleton - Zombie ... | |
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56 | 6383 | Undead Revival | Creatures | MMH | AstralFyziks | 2002-10-02 | Using the meshes and textures from Armored Skeletons, this mod adds 3 new undead minions/NPCs to Morrowind in leveled lists. | |
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57 | 6382 | Undead Creature Additions v1.1 | Creatures | MMH | Demon Xen | 2007-06-12 | The first, the Greater Bonelord is a frost mage. It has a ranged frost spell. Other than this, it is just a more powerful version of The bonelord. The second, the Ghoul is a close quater combat creature. It has the ability to paralyze and absorb health on touch, and is about the equa... | |
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58 | 6381 | Unarmored Goblins Resource | Creatures | MMH | quorn | 2008-11-23 | This resource removes the armor from the two main goblin meshes, the grunt and the warlord. This can be used to make new goblin types, like wild goblins, or enslaved goblins. Only the meshes are included, you need to set up the creatures in the TESCS to use in-game.... | |
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59 | 6380 | Turtle Addition | Creatures | MMH | Acid Basik aka Ty (Acid_Basik4) | 2009-04-06 | TYPE: Morrowind Model/Plugin SIZE: 873 KB USES: Creature Modifications DESCRIPTION: Adds four types of turtles to shoreline leveled lists. Be sure to use Leveled List Merger. | |
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60 | 6379 | True Unleveled Creatures | Creatures | MMH | Marbred | 2005-03-02 | This changes most of the Exterior leveled creatures list so the creatures may appear at any level. This means you may find a rat or an orgrim titan while wandering around at level 2. I also deleted the three cliff racer lists, so you won't be faced with them... | |
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61 | 6378 | Tree of Life | Creatures | MMH | Matt | 2004-02-11 | This mod adds a new area on the eastern coast of Morrowind. In this area, you will find a gigantic tree, but there is something different about this tree...you can go inside! In this mod you will be able to explore the large root maze surrounding the Tree of Life, you ... | |
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62 | 6377 | Treants Revenge v1.1 | Creatures | MMH | CMFK Ltd. | 2013-10-24 | {General} Adds Random Treants to the game, uses the trees to summon random treants rather then leveled list. A very amazing method to shower the player with angery tree's! All across the game, where every activator tree is, a Treant has a chance to be. this increases with dificulty as game ... | |
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63 | 6376 | Thorn Skeletons v1.0 | Creatures | MMH | Kieve | 2009-04-06 | * TES3: MORROWIND KRS_ThornSkeletons "Thorn Skeletons" Final Release, Version 1.0 -Kieve * 1. Insta... | |
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64 | 6375 | The Wilderness Mod v2.1 | Creatures | MMH | Puma Man | 2012-09-01 | Version 2.1 has more creatures than any other mod for Morrowind ever made and includes tons of new ingredients (from animals)! This mod specializes in NIGHT and DAY wilderness and many of the species will only come out during one of those times. Though mainly adding animals this mod also adds myt... | |
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65 | 6374 | The Undead v3.0 | Creatures | MMH | Neoptolemus | 2008-06-06 | Adds 150 new types of undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate caves/tombs/dungeons, and also in exterior cells after dark. | |
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66 | 6373 | The Undead v2.2 | Creatures | MMH | Unknown | 2009-04-24 | ||
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67 | 6372 | The Undead v2.2 | Creatures | MMH | Neoptolemus | 2009-04-06 | -------- The Undead v2.2 by Neoptolemus - Tribunal and Bloodmoon required -------- Adds 140 new types of undead enemies to the leveled lists... | |
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68 | 6371 | The Undead v2.1 | Creatures | MMH | Unknown | 2009-04-06 | ||
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69 | 6370 | The Undead 2.0 | Creatures | MMH | Neoptolemus | 2009-04-06 | -------- The Undead v2.0 by Neoptolemus - Tribunal and Bloodmoon required -------- Adds 140 new types of undead enemies to the leveled lists... | |
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70 | 6369 | The Rabbit Mod | Creatures | MMH | Kagz aka Kagrenac | 2009-04-06 | This brings over 750 of CAITS Bunnies to the game.They will not attack you and can be found all over.Only Morrowind is Required. for this mod.This mod cleaned with TESAME. | |
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71 | 6368 | THE RABBIT MOD | Creatures | MMH | Kagz aka Kagrenac | 2009-04-06 | This brings over 750 of CAITS Bunnies to the game.They will not attack you and can be found all over.Only Morrowind is Requ. for this mod.This mod cleaned with TESAME. | |
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72 | 6367 | The Peace Mod | Creatures | MMH | Unknown | 2009-04-24 | ||
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73 | 6366 | The Magic Rings | Creatures | MMH | Danjb | 2008-04-19 | Marayn Dren at the Balmora Mages' Guild has had a horrible accident while conducting an experiment, resulting in hundreds of imps being released all around Balmora! It's up to you to help him out, or he could be in serious trouble! This mod features a small Mage Guild que... | |
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74 | 6365 | The Hungry Dead - Diablo II inspired Zombies | Creatures | MMH | Midgetalien | 2009-02-09 | The Elder Scrolls III MORROWIND: Diablo II inspired Zombie Resource By Midegetalien ([email protected]) 1. Description + walkthrough 2. Requir... | |
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75 | 6364 | The Goblin Invasion of Seyda Neen | Creatures | MMH | Zorgoth | 2009-11-25 | This is a very simple mod that adds some buffed-up goblins to attack the town of Seyda Neen. This is not a quest, just what is basically a random attack. They have some decent loot as well, the chief has a lot of gold. Not only that, but this mod also adds a barrel of ada... | |
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76 | 6363 | The Dark Intrepid | Creatures | MMH | Pegasus Rider Productions | 2009-05-12 | The Dark Intrepid with its Undead Crew has been spotted south of the Vivec Temple and East of the Ebonheart Castle. What reason they are here is yet unknown. What is known is that no other ship has stood in a fight with the Dark Intrepid. | |
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77 | 6362 | The Catacombs Beneath Farlon Keep | Creatures | MMH | Soar182 | 2003-12-30 | This plug in was made using the patched version of Morrowind. It adds 17 interior cells. 4 quests, 2 Npc quest givers, 3 merchants, Guards, 8 Vampires, and archers; leveled creatures and treasures that I made are also used For directions see read me or summary. For more... | |
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78 | 6361 | Tamrielic Dragons v0.5b | Creatures | MMH | Greg aka Haj | 2012-11-24 | Hello all my good friends! I'm taken aback by how popular the screenshot of my dragon was! I was just casually checking my email, hoping to see something from my girlfriend, and was amazazed to see I got over 90 emails aking for this! THE FIRST DAY! SO I decided to release this mod... | |
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79 | 6360 | SummonCommand | Creatures | MMH | Unknown | 2009-04-24 | ||
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80 | 6359 | Sol-Fox The Mod | Creatures | MMH | Unknown | 2009-04-24 | ||
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81 | 6358 | SOL-FOX THE MOD | Creatures | MMH | Kagz aka Kagrenac | 2009-04-06 | ....................SOL-FOX THE MOD................. This brings over 100 Arctic Foxes to Solstheim. They can be found all over, they will not attack you. BLOODMOON IS REQU. FOR THIS MOD. | |
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82 | 6357 | Snape's Black Saints | Creatures | MMH | Sirius Snape | 2004-01-05 | This mod adds a new creature to the leveled lists: the powerful Black Saint, a level 25 dark shiny silver and black version of the Golden Saint. They are bigger and stronger than Golden Saints and show up in places that you typically see Golden Saints. | |
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83 | 6356 | Smite's Slimes v1.0 | Creatures | MMH | Smite_Plight | 2012-09-13 | Disclaimer: Slimes are slippery and leave goo all over the place. Features: adds 5 types of dragon warrior type slimes to the ascadia islse region and the bittercoast region. Notes: Even though the metal slimes only have one health point they still managd to kill m... | |
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84 | 6355 | Smaller Passive Cliff Racers | Creatures | MMH | Handicap | 2008-05-21 | Yet-Another-Cliff-Racer-Harassment-Reducing-Mod. I grew bored to the constant struggle to decide is it good to remove Cliff Racer, the most annoying creature in Morrowind completely, or to alter it to make it less harassing. I decided to go to the... | |
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85 | 6354 | Sload v1.0 | Creatures | MMH | lidicus | 2009-09-17 | Sload inspired by bethesda, made for piratelord, animation & mesh edits by lidicus, textures by westly (2 versions) released as a resource creature file for the morrowind community starwars guy has made some additional textures but i dont have them to release... | |
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86 | 6353 | Skeleton Necromancer | Creatures | MMH | Talonhoff | 2004-04-26 | With this mod, you can now summon bone wolves, skeleton mages, and skeleton archers. But necromancy comes at a heavy price. The Silence spell will now be placed upon the caster for the duration of the summoning spell. This silence effect now happens whenever any undead creature is s... | |
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87 | 6352 | SiltStridersAreInVvardenfell | Creatures | MMH | Unknown | 2009-04-24 | ||
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88 | 6351 | Silt Striders v1.12 | Creatures | MMH | Abot | 2013-09-10 | I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself. To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic. abotSiltStriders.esp needs Tribunal or B... | |
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89 | 6350 | Silt Striders v1.11 | Creatures | MMH | Abot | 2013-09-10 | I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself. To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic. abotSiltStriders.esp needs Tribunal or B... | |
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90 | 6349 | Silt Striders v1.10 | Creatures | MMH | Abot | 2011-04-19 | I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself. To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic. Changelog: 1.10 - compatibilit... | |
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91 | 6348 | Silt Striders v1.0 | Creatures | MMH | Lingarn | 2009-04-06 | Silt Striders v1.0 This mod adds eight new creatues -- Silt striders of four different sizes/ages, both tamed and wild. | |
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92 | 6347 | Silt Striders in the Wild | Creatures | MMH | M6n6M6 | 2002-08-08 | ||
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93 | 6346 | Silt Striders Are In Vvardenfell | Creatures | MMH | lochnarus | 2004-07-14 | This plugin adds actual animated Silt Strider creatures to the game world. The Silt Striders were animated into creatures by Lingarn, and originally offered in a small "Silt Striders" mod. That mod had a few of the creatures, but not very many. What I've don... | |
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94 | 6345 | Sharks of Morrowind | Creatures | MMH | Balathustrius | 2009-06-05 | A personal mod hand-placing sharks to the seas surrounding Vvardenfell. I liked ABoT's Water Life, but decided I'd prefer to lose the FPS hit and keep the sharks. The sharks themselves are the work of Cait. | |
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95 | 6344 | Shaft 45 | Creatures | MMH | NukeouT | 2004-03-14 | This is the end result of one of my finished BIG mod, built using my blue prints for a "Fallout2" type bunker. To find it take the nearest siltstrider to Ald-Ruhn. Then go around the western side of Skar untill you see a stone path. Follow it to the shaft entrance ... | |
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96 | 6343 | SG MW-ecology | Creatures | MMH | Sabregirl | 2009-04-24 | Adds new creatures and balances MW creatures according to ecological rules. | |
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97 | 6342 | Scamp V2 | Creatures | MMH | Unknown | 2009-05-12 | ||
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98 | 6341 | Sabregirls Pretty Kitties | Creatures | MMH | Sabregirl | 2009-04-06 | The Elder Scrolls III MORROWIND: Sabregirl's Pretty Kitties 1.0 Index: 1. Installation 2. Playing the Plugi... | |
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99 | 6340 | Sabregirl's Morrowind Ecology | Creatures | MMH | Sabregirl | 2012-07-26 | The plugin adds several new creatures, three species of deer, two kinds of rabbits and a mountain goat to Solstheim. A few deer and some rabbits may be found in the Grazelands. This plugin also attempts to "balance" the compliment of creatures according to ecological rules. i.e. far fewer predato... | |
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100 | 6339 | Riekling Raiders Reflect Reduced | Creatures | MMH | Midgetalien | 2010-09-06 | This ESP adds reduces the Riekling Raiders reflect. It made no sense for them to have that ability. The reflect has been reduced from 60% to 20%, so theres still a chance to have your spells reflected! |