Master record (return to list)
Category | Mods |
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MWE, MWSE, MGE | 41 |
# | Actions | Id | Name | Category | Site | Author | Date | Description | |
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1 | 13532 | Owned Beds | MWE, MWSE, MGE | Fliggerty | Spirithawke | 2013-08-05 | Changes the Bed_Standard script to give you a warning if the bed is owned by a person or a faction. You may then decide if you still want to sleep in the bed or not. In addition, if the bed is owned by a dead person, it will replace the bed with a new un-owned bed. This mod will only affect beds ... | |
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2 | 13531 | Morrowind Animated Main Menu: Towns of Vvardenfell | MWE, MWSE, MGE | Fliggerty | Xar | 2012-06-05 | The Elder Scrolls III MORROWIND: Animated Main Menu Background Replacer - Towns of Vvardenfell... | |
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3 | 13530 | Dynamic game settings | MWE, MWSE, MGE | Fliggerty | qqqbbb | 2014-09-12 | Dynamic game settings v1.0 This mod dynamically changes various game settings. MGE XE is required. FEATURES: PC constantly loses stamina when in water. Argonians are not affected. When swimming PC loses stamina faster than when running. Argonians are not affected. Argonians swim 60% faster than... | |
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4 | 13529 | Auto Attack | MWE, MWSE, MGE | Fliggerty | Ortorin | 2013-04-18 | Dependances: MWSE, MGE Guess what this mod does... for as long as you hold the left mouse button down you'll keep attacking away! (did that even need a discription?) | |
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5 | 9529 | Writing Enhanced v1.0 | MWE, MWSE, MGE | MMH | Aerelorn | 2009-04-06 | See Writing Enhanced.htm | |
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6 | 9528 | Useful Summoned Creatures | MWE, MWSE, MGE | MMH | ElderScroller | 2011-05-25 | This mod adapts Neo-Daigo's "MWSE Companion Initiative Global" script to summoned creatures, forcing them to attack hostile npc's/creatures within 7168 game units without waiting for the player to get clobbered first (for reference, 7168 game units corresponds to the maximum view distance in va... | |
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7 | 9527 | Underwater Effects v1.3 | MWE, MWSE, MGE | MMH | Linora, Peachykeen | 2012-11-16 | This simply just adds a blur and a wavy aquatic effect when underwater. Due to new developments in MGE, this no longer requires any scripts. Just follow the instructions in the readme, and you'll be good to go. (I also included a brief explanation on how one can set any shader to be u... | |
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8 | 9526 | Tweaked water shader v1.0 for MGE v3.8 | MWE, MWSE, MGE | MMH | harlanrm | 2007-09-13 | This mod requires a video card with pixel shader 3.0 support. Morrowind Graphics Extender (MGE) 3.8 must be running with distant land and reflective water in order to use this mod. Tweaks include: * near water normal is stretched 3x in y axis * medium water n... | |
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9 | 9525 | Toggle Sneak v1.1 | MWE, MWSE, MGE | MMH | Yacoby | 2013-05-18 | This changes the sneak from having to hold down a key to instead being able to toggle sneak on and off Requires Morrowind Graphics Extender | |
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10 | 9524 | Time Display v0.3.2 | MWE, MWSE, MGE | MMH | Yacoby | 2011-10-24 | This will put the ingame time at the top right of your screen. | |
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11 | 9523 | Third Person Crosshair | MWE, MWSE, MGE | MMH | Adam Zsoldos | 2011-10-08 | + ------+ | Third Person Crosshair | | ... | |
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12 | 9522 | Rage Indicator v0.1 | MWE, MWSE, MGE | MMH | Yacoby | 2013-05-19 | This Combat Enhanced Addon adds a extra bar to the HUD that displays your current rage level. When you have greater than 25 rage, your bar will turn green. Morrowind, Tribunal, Bloodmoon, MWSE, MWE v1.6, Combat Enchanced and MGE 3.0.3+ required. | |
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13 | 9521 | NPC Enhanced MWSE Patch | MWE, MWSE, MGE | MMH | cdcooley | 2011-06-16 | This is a simple script replacement patch to override the MWE based scripts in Horatio's NPC Enhanced. The MWE scripts make many calls to extended functions in one frame and with MWSE loaded that causes noticable performance problems in certain cells that have many NPCs and ... | |
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14 | 9520 | MWE_ArmorEffects | MWE, MWSE, MGE | MMH | LDones, WDog, MWE update halo | 2005-04-20 | An MWE update to a classic mod, this is one of the mods that I won't play without so I took a crack at making it even faster. The mod is now MWE functional and as a result I've reduced the spell logic from over 80 spell tests & removals per run to just 4. From the original readme: For a touch of ... | |
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15 | 9519 | MWE Spell Timer Beta | MWE, MWSE, MGE | MMH | BungaDunga | 2011-10-24 | At the beginning of the summer {of 2006}, Fliggerty released a small mod that let you set a time and have subsequent spell casts start messageboxes counting down to 1. I saw it, was slightly inspired and decided to make an MGE+MWSE addon for it. In the end, I used MWE as well to determine the spe... | |
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16 | 9518 | MWE Package | MWE, MWSE, MGE | MMH | morrothain | 2007-03-03 | This adds the following MWE Mods: Combat ; Writing ; Blocking ; Jounral ; and crim enhanced *Includes MWE* | |
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17 | 9517 | Morrowind Script Extender Demonstration Plugin | MWE, MWSE, MGE | MMH | cdcooley | 2011-06-16 | MWSEdemo Morrowind Script Extender Demonstration Plugin (2005-01-08) REQUIRES The Elder Scrolls III: Morrowind, the Tribunal and Bloodmoon Expansions, and FreshFish's M... | |
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18 | 9516 | Morrowind Script Extender (MWSE) v0.94a | MWE, MWSE, MGE | MMH | AnthonyG, Fliggerty | 2013-04-06 | The Morrowind Script Extender is a program designed to increase the features available to Morrowind scripters. When run with the game, it adds extra script functions, allowing the creation of plugins that are impossible or at least very difficult while running the game alone. This vers... | |
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19 | 9515 | Morrowind Enhanced v1.21 | MWE, MWSE, MGE | MMH | Aerelorn | 2004-07-16 | Morrowind Enhanced (MWE) is an external utility used by a growing number of mods to do things that would normally be impossible using normal Morrowind scripting. Morrowind Enhanced itself is not a mod, but is a required component of others. Morrowind Enhanced.exe must be run concurrently with Mor... | |
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20 | 9514 | Morrowind Enhanced v1 21 | MWE, MWSE, MGE | MMH | Aerelorn | 2009-04-06 | See Morrowind Enhanced.htm | |
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21 | 9513 | Linora's Locking Bashing Mod Beta | MWE, MWSE, MGE | MMH | Linora | 2011-12-03 | I feel my Lockbashing mod is finally ready for testing. (I've played with it a bit without any issues thusfar.) The only thing I think is really subject to change at this point as far as functionality is concerned is the formula for determining the locks for which the player can bash, which will ... | |
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22 | 9512 | Journal Enhanced v1 1 | MWE, MWSE, MGE | MMH | Aerelorn | 2009-04-06 | Journal Enhanced(JEN) v1.1 Allows the player to write custom notes in their journal from within the game. A quill and inkwell are required in order to begin writing. See Journal Enhanced.htm for more details. | |
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23 | 9511 | Journal Enhanced | MWE, MWSE, MGE | MMH | Aerelorn | 2009-04-29 | Journal Enhanced(JEN) Beta 0.2 Installation: 1. Unzip into your Morrowind directory(not the Data Files directory) 2. Run Morrowind Enhanced.exe. From there you can launch the game, or you can run it manually. 3. Select MWE_Journal.esp in the Data ... | |
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24 | 9510 | Inventory Helpers | MWE, MWSE, MGE | MMH | cdcooley | 2011-06-16 | ** Inventory Helpers 1.0 Exchange groups of items with NPCs and containers. ... | |
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25 | 9509 | Improved Teleportation | MWE, MWSE, MGE | MMH | cdcooley | 2011-06-16 | ** Improved Teleportation 2.0 Companion Friendly and Multiple Location Teleport Spells &... | |
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26 | 9508 | Improved Alcohol Effects v1.1 | MWE, MWSE, MGE | MMH | Timeslip | 2013-06-12 | This mod adds a few scripts that cause blurred vision, staggering and blindness when drinking alcohol. The alcohol potions themselves aren't scripted, and so will stack normally. Staggering is achieved by randomizing the movement controls. One moment you might find that 'w' moves you backwards, a... | |
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27 | 9507 | Hitto's ACE Addons - Subtitles V0.2 | MWE, MWSE, MGE | MMH | Hitto | 2015-08-05 | This must be the simplest mod in the world : it adds subtitles to each successfully performed combo. It is a small, useless addition, but some people, like me, like to have some comic-book-like descriptions as in "Savage Dragon punches his foe!" This plugin REQUIRES, and I mean it, REQUIRES... | |
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28 | 9506 | Gift Exchange | MWE, MWSE, MGE | MMH | cdcooley | 2011-06-16 | ** Gift Exchange 1.2 Give Gifts, Trade Items, Or Even Steal From NPCs ... | |
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29 | 9505 | futur city stuff for modders | MWE, MWSE, MGE | MMH | Matthew13 | 2009-04-06 | This script was made by Matthew13. It's a real nice and complex three-floor elevator script. There are three scripts, each go on a different part of the elevator. One moves the room, one controls the switch, and one controls the gate. Use the room script on any objects you w... | |
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30 | 9504 | Fatigued Bar | MWE, MWSE, MGE | MMH | Yacoby | 2010-10-24 | This displays the current fatigue of your opponent above their health bar Morrowind, Bloodmoon, MWSE, and MGE 3.0.3+ required | |
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31 | 9503 | Enhanced Stealth v1.2 | MWE, MWSE, MGE | MMH | JOG | 2007-03-30 | This plugin adds some new features to your sneak skill: -Lighting-based sneak-skill modifier (bonus or penalty depending on time of day/lighting) -Sneak-skill penalty for wearing medium or heavy armor (optional) -Sneak Attack bonus (a fracture of your sneak skill is added as ... | |
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32 | 9502 | Encumbrance Bar v0.4 | MWE, MWSE, MGE | MMH | Yacoby | 2013-05-18 | This mod adds a extra bar to the HUD that displays your current encumbrance. When looking at a item that has a weight, the encumbrace bar will show the encumbrace with the weight added. The bar turns red when you will become overburdened when you have picked up the item. Requires ... | |
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33 | 9501 | EconFix | MWE, MWSE, MGE | MMH | cdcooley | 2011-06-16 | ** EconFix 0.8 Make the Mercantile skill worth developing. ... | |
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34 | 9500 | Distant Lights | MWE, MWSE, MGE | MMH | Piratelord | 2013-11-08 | The files in this download will cause MGE XE to render light sources in the distant land. It does not affect the lighting of the distant land, but increases immersion by showing a bright point in the distance, especially at night. Do not use if your system is struggling with distant la... | |
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35 | 9499 | Distant Land Fix v1.8 for MGE v3.5 | MWE, MWSE, MGE | MMH | harlanrm | 2007-09-13 | The development of MGE has progressed to the point where this fix is no longer needed. Most of the features described below have been incorporated into MGE 3.8 and later. As such this mod is no longer recommended for MGE versions 3.8 and above. Similar to Yacoby's Distant Land Interi... | |
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36 | 9498 | Decorator+ | MWE, MWSE, MGE | MMH | Raveren | 2011-10-05 | The Elder Scrolls III MORROWIND: Decorato... | |
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37 | 9497 | Crime Enhanced 0.2 | MWE, MWSE, MGE | MMH | Aerelorn | 2015-08-05 | Contains both plugins in the MWE Crime series of mods. Each mod will work independently of the other, but for the fullest experience in "deviant" roleplaying, it is suggested that you use all of the included mods: Less Annoying Guards: It can be annoying to have guards popup dialogue an... | |
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38 | 9496 | Combat Enhanced v1 2 | MWE, MWSE, MGE | MMH | Aerelorn | 2009-04-06 | Aerelorn's Combat Enhanced(ACE) is the first of several plugins to use the Morrowind Enhanced(MWE) utility. It provides: 30 different combat combos performed using simple combinations of the basic attacks(i.e. Slash, Slash, Thrust). There are 5 combos for each of the 6 weapon... | |
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39 | 9495 | Blocking Enhanced v1.1 | MWE, MWSE, MGE | MMH | Aerelorn | 2009-04-06 | See Blocking Enhanced.htm | |
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40 | 9494 | Blocking Enhanced v1 1 | MWE, MWSE, MGE | MMH | Aerelorn | 2009-04-06 | Blocking Enhanced(BEN) v1.1 An attempt to make blocking more fun by bringing it under the player's control. See Blocking Enhanced.htm for more details. | |
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41 | 9493 | Better Portable Containers | MWE, MWSE, MGE | MMH | cdcooley | 2011-06-16 | BPC_MWSE_1.2 Better Portable Containers - Morrowind Script Extender Scripts ... |