Id | Name | Category | Site | Link | Date | Author | Description |
13361
|
Soul Gems for Sale 01292013 | Denina | Fliggerty | *789 | 2013-01-29 | Denina |
Version 1.0: This adds restocking soul gems of all types except Azura's star to 14 vendors across Vvardenfell. Version 2.0 Description: One day while playing, I did the Telvanni Rats quest in Vivec and when I got my reward, I took note of what the quest giver said about the gems not being easy t... |
13360
|
Seyda Neen Basic House v1.1 | Denina | Fliggerty | *796 | 2013-02-04 | Denina | This adds a small, cozy house to Seyda Neen in front of the lighthouse by the shore. Meant as a starter home or drop off point for higher characters (or both). Plenty of storage for a new character. I made this years ago so unlikely to ever update. |
13359
|
Molag Mar Small Home v.1.0 | Denina | Fliggerty | *793 | 2013-02-03 | Denina | This places a small Velothi-style house beside the silt strider in Molag Mar (cell -12 |
13358
|
Miscellaneous Items to Static Items v2.0 | Denina | Fliggerty | *800 | 2013-02-19 | Denina |
This is a modder's resource. I've taken all the miscellaneous items, plant containers and ingredients from Morrowind, Tribunal and Bloodmoon and made them static items. I've also taken all the liquor/beer bottles and made empty miscellaneous counterparts as well as statics. This adds nothing to ... |
13357
|
Hla Oad Shack v.1.0 | Denina | Fliggerty | *795 | 2013-02-04 | Denina | This mod places a small shack near Fat Leg's Drop Off that you can buy from the Argonian standing in front of it for a pretty modest price. Meant as a starter home or drop off point. |
13356
|
Gnaar Mok Shack v1.0 | Denina | Fliggerty | *794 | 2013-02-03 | Denina | While hunting/exploring the Bitter Coast region, I found myself encumbered with ingredients and loot, but not yet ready to leave the region to head back to the city and found myself with no place to store stuff until I finished my Bitter Coast excursion. Wishing to find a house, I checked various... |
13355
|
Full Winerack Resource | Denina | Fliggerty | *705 | 2012-09-20 | Denina |
This is a modders' resource. It adds nothing in the game. Xargoth made filled winerack meshes as a favor to me. There are 8, 7 of them are liquor-specific. There is one for the 7 base liquors in the game: Shein, Mazte, Greef, Sujamma, Cyrodiilic Brandy, Flin and Skooma. The 8th is one DonnerGott... |
13354
|
Erengard Mines-Morrowind Crafting Compatible | Denina | Fliggerty | *704 | 2012-09-18 | Denina |
Graphite's Original Description: For quite some time I've been rather annoyed at the fact that there were hardly any legal ways to earn money other than going out and killing monsters for their loot. Therefore I decided to try build a mod that would allow the player to run a single mine, buyi... |
13353
|
Denina's Household Resources v1.0 | Denina | Fliggerty | *892 | 2013-09-07 | Denina | Since 2012, various folks have made me stuff for my house mods or tweaked Bethesda's meshes by putting different textures on them. In time I learned to use Nifskope a little and retextured some existing stuff either with Bethesda's textures or with those by others, as listed. I've packed this res... |
13352
|
Denina's Hot Beverages | Denina | Fliggerty | *788 | 2013-01-29 | Denina | This simple mod adds coffee, hot chocolate and tea, sold by the mug, on various publicans/traders. There is no new dialogue or anything added to the leveled list in the interest of minimizing conflicts. My thanks to Kiteflyer61 for making the meshes and textures that made this mod possible as I'v... |
13351
|
Denina's Empty Homes | Denina | Fliggerty | *991 | 2013-12-29 | Denina |
In anticipation of Morrowind Crafting 3.0 in the works, I decided to make a few new empty homes to be furnished. There are 3 .esp files, one for each house. You can load all 3 .esp files at once. They were designed to not conflict with each other. All cleaned with TES3cmd. ESPs: Ald-ruhn, Hut Home - Home located in front of Morvayn Manor. Sadrith Mora, Mushroom Abode - Home located in front of Llaalam Madalas: Mage. Vivec-Ebonheart Road Home - This one is not in a town. Go to Vivec, Hlaalu canton and enter Ascadian Isles from there. Turn right and head north along the path. At the crossroads where it turns into the Bitter Coast, look north. You should be able to see the Hlaalu structure from there. |
13350
|
Wyrmhaven | Landmasses | Fliggerty | *943 | 2013-12-09 | Neoptolemus | Wyrmhaven is a tiny island far to the west of Solstheim, claimed at various times by a clan of Chimer fleeing the wars with the Dwarves, a fire-breathing dragon, a band of Nordic exiles, the Breton Kingdom of Farrun, and the Septim Empire. The closing years of the Third Era see a rich trading por... |
13349
|
Vanheim | Landmasses | Fliggerty | *763 | 2012-12-02 | Lika0n |
Adds several nordic medium sized islands at the northest of Solstheim. It also adds: - 3 Towns : Eternae (2 ext. cells) with a lot of merchants, Huntaar (1 ext. cell) and Westfeld (1 ext. cell) - 1 ashlander camp - 1 lighthouse - 1 daedric ruin - 2 dwemer ruins - a lot of nordic tombs and... |
13348
|
Tel Meskoa and Tel Matouigius EV | Landmasses | Fliggerty | *1004 | 2014-01-31 | F.I.M. |
Intro: Decided to upload my mod here as well =) This mod was first released in 2005 for the german version of morrowind... but some day i got insane and started translating with my poor english... so feel free to laugh at my english :P Requires: Morrowind Tribunal Bloodmoon... |
13347
|
TAO - The Arktwend Overhaul 0.15 | Landmasses | Fliggerty | *672 | 2012-07-21 | john.moonsugar |
TAO (The Arktwend Overhaul): TAO is an overhaul for Arktwend English, designed to add new graphics, creatures, and other content to the fun Arktwend game from SureAI.de. There are still lots of things do be done, but already it makes a few nice changes. This version is for... |
13346
|
Tamriel Rebuilt Alpha Release | Landmasses | Fliggerty | *997 | 2014-01-05 | Tamriel Rebuilt |
NOTE: this is an old version. As of 2017, the up-to-date alpha file is called TR_Preview.esp and is part of the main TR downloads. Tamriel Rebuilt: Alpha, 7 January 2014 This is a snapshot of some of the work in progress by the Tamriel Rebuilt team. It contains a significant portion of the western half of Mainland Morrowind, and is still far from being release-ready, but can already be played and explored. Exteriors are finished (but not always border-matched), but only some of the interiors and NPCs have been done. It goes without saying that this content comes with no warranties. Backup your savegame before you load this mod, and prepare to play the actual Heartland (once it is released) with your old save. In terms of exteriors only, this alpha encompasses parts of our (future) Almalexia release (but not the city itself), all of Heartland, and the southern parts of Véloth. Over time, we will probably be adding more content to this as we finish. This release is self-contained and does not conflict with the Sacred East v1.5 release (which contains all of our *finished* content as of August 2013). If you intend to play the Alpha together with Sacred East, ensure that you first install Sacred East and then the Alpha, since the Alpha has a newer version of the Data files. (Also, ignore the One or more plugins could not find the correct versions of the master files errors you get when you start the game.) Please report bugs and inconsistencies on our beta testing thread. Tamriel Rebuilt team http://www.tamriel-rebuilt.org/ |
13345
|
Tamriel Rebuilt | Landmasses | Fliggerty | *720 | 2012-10-10 | Tamriel Rebuilt Team |
Tamriel Rebuilt Latest Version: build 17.09 September 27th, 2017 Important Notice: Starting with the previous release, build 16.09, Tamriel Rebuilt no longer contaisn its own asset file. Instead, you will need to download... |
13344
|
Strange Grove | Landmasses | Fliggerty | *1105 | 2015-05-15 | John Kahler |
Part of the May Modathon Month (I hope!) This plug-in adds an island between Khuul and the south-east side of Solstheim, which has 12 quests, several new items, including lollies, |
13343
|
Stirk (Alpha) | Landmasses | Fliggerty | *662 | 2012-06-20 | Province: Cyrodiil Team | Province: Cyrodiil's first release. Welcome to Stirk. This version contains mostly exterior landscape, but also includes several interiors to explore. We hope this gives a good impression of what is to come in Province: Cyrodiil. |
13342
|
Solstheim Eraser | Landmasses | Fliggerty | *1101 | 2015-05-01 | Anonytroll |
This mod erases Solstheim from the map, S'Virr from Khuul and the latest rumors pertaining to Solstheim from the accessible dialoge. For all intents and purposes, the Sea of Ghosts is in the state it was in the Arena and Daggerfall maps - Solstheim free. Hircine will have to run his Bloodmoon ... |
13341
|
ShotN - The Reach - Vorndgad Forest | Landmasses | Fliggerty | *782 | 2013-01-12 | Skyrim - Home of the Nords Team | Spanning the heartland of Markarth County, the Vorndgad Forest is a lush, rugged landscape hiding countless secrets and untold perils beneath its virgin canopy. Fearsome beasts stalk the forest floor and ravines that carve out the famous mesas of the Reach. The settlement of Karthgad is the only ... |
13340
|
MCA-TR Addon | Landmasses | Fliggerty | *697 | 2012-09-16 | abot |
Addon for Morrowind Comes Alive with Tamriel Rebuilt: Sacred East and have correct dependencies for Tamriel Rebuilt: Sacred East. - MCA.esm - TR_Data.esm - TR_Mainland.esm Missing mesh for mole quiver is inlcuded. |
13339
|
Deus Ex Machina: A Steampunkyish Mod | Landmasses | Fliggerty | *619 | 2012-02-11 | Trainwiz | For centuries the enormous city of Omicron has lived in technological peace, bumbling through their problems and generally living happily. That is of course, until a plague hits the city and an enormous trans-dimensional gate opens up in the center, unleashing an army of malevolent bureaucratic r... |
13338
|
Castle Wars | Landmasses | Fliggerty | *313 | 2011-08-11 | Falador Wiz1 | Name: Castle Wars Version: 1.0 Date: 10/31/2010 Category: War/Strategy Author(s): Falador wiz1 aka Alex Source: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8685 Forum: http://forums.bethsoft.com/index.php?/topic/1117363-castle-wars/ Homepage: http://www.tesnexus.com/downloa... |
13337
|
Arktwend English 3.2 | Landmasses | Fliggerty | *671 | 2012-07-21 | john.moonsugar | [color=#ff9900][Note: for bug fixes, please download and install the "AE_Patch" from the additional files section below (updated Sept 11, 2012)]: |
13336
|
Welcome to the Arena! | Factions | Fliggerty | *838 | 2013-05-01 | Kalamestari_69 | With this mod, you can fight and bet for fights in the Vivec's Arena. Like in the the Imperial City Arena in Oblivion, there are apparent teams of combatants and scheduled matches. To start your journey, talk to one of the arena masters in their bloodworks about "Join the arena". You need to be ... |
13335
|
Ulvanis | NPCs | Fliggerty | *249 | 2011-08-09 | praiseargonia |
Ulvanis, by praise argonia. I don't feel like writing a long readme so go to the seyda neen light house. Be ready, becuase you need to be at least level 50 to survive. Thanks to grimmy for suggesting it. What more do you want? A freaking cookie? |
13334
|
The Uber Warrior | NPCs | Fliggerty | *1017 | 2014-03-16 | Kalamestari_69 | This mod adds an Ebony Warrior styled quest to Morrowind. When you've beaten every main quest from the main game and it's expansions or if you're level 50 or above, or both, then you should receive a message when you're sleeping. This message starts the quest where you have to beat an extremely p... |
13333
|
Shut Up! | NPCs | Fliggerty | *1085 | 2014-10-16 | qqqbbb |
This is optimized version of "Shut Up!" mod by Adam Zsoldos. The mod allows NPCs to greet you only when you're looking directly at them. Script was rewritten and simplified so now there should not be any bugs. Don't use this mod with Advanced NPCs mod. Requirements: ... |
13332
|
Morrowind Comes Alive | NPCs | Fliggerty | *1024 | 2014-04-01 | Neoptolemus | Adds 1200 NPCs to over 550 cells via leveled lists to bring Morrowind to life. All NPCs have random heads, hair, and equipment (so no two will look the same), and appear and disappear at random. This 'rotation' simulates people travelling to and from towns, and going in and out of taverns, shops... |
13331
|
Mighty Umbra | NPCs | Fliggerty | *700 | 2012-09-17 | hollaajith |
Mighty Umbra Version 1.1 by hollaajith Description : Umbra is a fierce warrior. You can't just shower spells/arows from far away while he dies meekly. Now he has a bow, a mighty bow, befitting such a warrior. Its no longer easy to beat him. Installation : Just put the esp file in Data Files fol... |
13330
|
Less Generic Nerevarine | NPCs | Fliggerty | *1039 | 2014-05-05 | Ostar | Less Generic NPC mods introduce unique dialog filtered for individual NPCs that replaces the generic responses usually encountered and create individual personalities and backstories. They are "unofficial" LGNPC mods, only because the LGNPC team has a backlog of mods. I am an LGNPC mod writer/cre... |
13329
|
Less Generic Bloodmoon | NPCs | Fliggerty | *1038 | 2014-05-05 | Ostar |
Less Generic mods are "unoffical" versions of the LGNPC series of mods. I am an LGNPC writer/mod creator, so the Less Generic mods are "unofficial" only in that the LGNPC team has a backlog of mods and has not been able to release these. Less Generic Bloodmoon makes the NPCs of the Bloodmoon ex... |
13328
|
Imperial Presence | NPCs | Fliggerty | *1120 | 2015-06-22 | cml33 | The idea from the mod came to me while working on my [url=http://www.nexusmods.com/morrowind/mods/43205/]Census and Excise Quarters: |
13327
|
Fargoth's House of Earthly Delights | NPCs | Fliggerty | *1172 | 2015-11-28 | TwilotSpankle |
Replaces the 3 girls with Fargoth at Desele's House of Earthly Delights Requirements: Morrowind Thank you DestinedToDie for the Help :3 |
13326
|
Dren's Thugs | NPCs | Fliggerty | *251 | 2011-08-09 | praiseargonia |
Dren's thugs By Praise argonia! V1.0 Description Dren's thugs aproached Fevesa asking her if she would sell the farm.She refused and now Dren's thugs are out to get the farm by force, Fevesa needs you help and fighting off the thugs! ... |
13325
|
Cattle Herder | NPCs | Fliggerty | *241 | 2011-08-09 | Grimspire |
Cattle Herder V 0.5 - Grimspire ABOUT THE MOD: This mod adds four cattle herders - similar to the mercenary representative of ARJAN's A Lords Men but he brings you a victim to devour instead of a mercenary and y... |
13324
|
BB Weapons-Wielding mannequins | NPCs | Fliggerty | *291 | 2011-08-10 | Deathstalker13 |
BB Weapons-Wielding Mannequins Inspired by Weapons-Wielding Mannequins v1.0 by RSN Created by Deathstalker13 Installation Well, this... |
13323
|
Advanced NPCs | NPCs | Fliggerty | *1095 | 2015-01-04 | qqqbbb | This mod allows NPCs to: 1. greet each other. NPCs greet each other if you stay in one cell. And they don't greet those standing next to them when you enter a new cell. 2. greet you only when you're looking directly at them. NPCs who hate you or like you a lot will greet you as usual. |
13322
|
White Suran 2 - MD Edition | Melchior Dahrk | Fliggerty | *728 | 2012-10-20 | Melchior Dahrk |
White Suran 2 - MD Edition by Melchior Dahrk v1.3 VIDEO SHOWCASE: https://youtu.be/Jo0DWD3rxTQ |
13321
|
Unique Eltonbrand for Fallen One's Goldbrand | Melchior Dahrk | Fliggerty | *790 | 2013-01-31 | Melchior Dahrk |
Unique Eltonbrand by Melchior Dahrk Version 2.0 This is just a simple hue-shift and material tweak of Fallen One's amazingly awesome Goldbrand replacer to become a unique replacer for the Eltonbrand/Bluebrand. The color choice is to match the lightning enchantment on Eltonbrand. To install, c... |
13320
|
Umbra, Blademaster | Melchior Dahrk | Fliggerty | *791 | 2013-02-03 | Melchior Dahrk |
Umbra, Blademaster by Melchior Dahrk v1.11 Description Umbra's a pretty ordinary looking Orc that puts up a mediocre fight in the original game. I wanted to give everyone's favorite death-seeking orsimer an overhaul; both... |
13319
|
Staffs of the Daedra | Melchior Dahrk | Fliggerty | *331 | 2011-08-12 | Melchior Dahrk |
The Elder Scrolls III MORROWIND: Daedralord Staffs Version 1.57 By Melchior [email protected] 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Credits 8. Contact... |
13318
|
Quorn Resource Integration | Melchior Dahrk | Fliggerty | *703 | 2012-09-18 | Melchior Dahrk and quorn |
Quorn Resource Integration by Melchior Dahrk Version 1.11 Description Quorn is a wonderful modder who released a number of resources to expand upon what we were given in the vanilla game. Unfor... |
13317
|
New Starfields | Melchior Dahrk | Fliggerty | *783 | 2013-01-19 | Melchior Dahrk |
This is just a simple, high-definition replacer for the clear night sky texture*. There are 8 different versions included in the download. Pick the one you like best. Most are 4096x4096 textures, but one is a whopping 8192x8192. This is why the file is so dang large. Enjoy! Melchior *Note that... |
13316
|
N'wah | Melchior Dahrk | Fliggerty | *1018 | 2014-03-16 | Melchior Dahrk and abot | The idea for this mod stemmed from a discussion on the Elder Scrolls Lore forum. |
13315
|
Melchior's Mudcrab Merchant | Melchior Dahrk | Fliggerty | *724 | 2012-10-17 | Melchior Dahrk |
Melchior's Mudcrab Merchant by Melchior Dahrk Version 1.6 This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way. To install, copy the meshes and textures i... |
13314
|
Mallorn Trees in Morrowind | Melchior Dahrk | Fliggerty | *695 | 2012-09-10 | Melchior Dahrk |
Tolkien's Mallorn Trees by Melchior Dahrk v1.1 Description "Its bark was silver and smooth, and its boughs somewhat upswept after the manner of the beech; but it never grew save with a single trunk. Its leaves, like those o... |
13313
|
Lyithdonea: The Azurian Isles ALPHA | Melchior Dahrk | Fliggerty | *1136 | 2015-08-01 | Melchior Dahrk | |
13312
|
Lord Devil/Quatloos Memorial Mod | Melchior Dahrk | Fliggerty | *1042 | 2014-06-04 | Melchior Dahrk |
Lord Devil/Quatloos Memorial by Melchior Dahrk v1.0 Description Quatloos, also known as Lord Devil in her capacity as a moderator on Morrowind Summit and later PlanetElderScrolls, was one of the most influential i... |
13311
|
Imperial Grates Resource | Melchior Dahrk | Fliggerty | *1050 | 2014-07-11 | Melchior Dahrk |
Imperial Grates resource by Melchior Dahrk Version 1.01 This is a resource of several grates for the Imperial fort tileset, inspired by the grates from Oblivion. I have also included a simple showcase to provide an example for how the mes... |
13310
|
Forge of Hilbongard | Melchior Dahrk | Fliggerty | *702 | 2012-09-18 | Melchior Dahrk |
Forge of Hilbongard by Melchior Dahrk This little mod tweaks the Forge of Hilbongard slightly to make it a little more unique. The pictures show pretty much all the current changes. Please don't redistribute this mod without my permission. Thanks |
13309
|
Dunmer Lanterns Replacer | Melchior Dahrk | Fliggerty | *690 | 2012-09-09 | Melchior Dahrk |
Dunmer Lanterns Replacer by Melchior Dahrk Version 9.0 This mod replaces all of the Dunmer lanterns (including the paper lanterns and streetlight) from the original game with smoother, more detailed versions (yet not with a ridiculous amou... |
13308
|
Dragon Statue Replacer v1.0 | Melchior Dahrk | Fliggerty | *332 | 2011-08-12 | Melchior Dahrk |
The Elder Scrolls III MORROWIND: Dragon Statue Replacer Version 1.00 By Melchior Dahrk [email protected] 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Cre... |
13307
|
Dahrk's Super-Sized Storage (D'sSSS) | Melchior Dahrk | Fliggerty | *737 | 2012-11-07 | Melchior Dahrk |
Dahrk's Super-Sized Storage (D'sSSS) by Melchior Dahrk v1.0 Description Ever been annoyed that your cozy little Canal South-Two apartment in Vivec couldn't hold more than one suit of iron armor in all th... |
13306
|
Atronach Expansion | Melchior Dahrk | Fliggerty | *693 | 2012-09-10 | Melchior Dahrk |
1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Credits 8. Contact and Information 9. Legal Stuff/Disclaimer 10. Changelog 1. DESCRIPTION This mod takes several community resources as well... |
13305
|
Antares' Creatures Integration | Melchior Dahrk | Fliggerty | *712 | 2012-09-22 | Melchior Dahrk, Arcimaestro Antares | Antares' Creatures Integration |
13304
|
Lexa's Dwemer Alchemy [LDA] | Alchemical | Fliggerty | *308 | 2011-08-11 | Lexa |
Lexa's Dwemer Alchemy - Volume II Dwemer Alchemy Tools, Ingredient Jars and Sorter Bot Rev.: 2.0 R3 [Arkngchend R3LOADED] Teaser Mod (Dual Language EN/GE) Author: Lexa |
13303
|
Potion Storage Helper | Alchemical | Fliggerty | *821 | 2013-04-17 | latendresse76 |
Potion Storage Helper v1.0 Created as ALchemy Storage Helper by scruggs. Converted to Potion Sorage Helper by latendresse76 utilizing freshFish's MWScript Extender About the Plugin This is a simple update on a simple... |
13302
|
Pearls Enhanced | Alchemical | Fliggerty | *1144 | 2015-09-01 | Melchior Dahrk |
Pearls Enhanced by Melchior Dahrk Description Makes pearl diving more exciting by adding nine new varieties of pearls to find in your submarine travels! Now when you open up various kollops you have a chance to find one of the 7 new qualities of pearls or 1 of 2 rare types. T... |
13301
|
Kollop Farm | Alchemical | Fliggerty | *258 | 2011-08-09 | AKNORD |
Kollop Farm by AKNORD. Description: I got tired of drowning when I tried to get pearls, and I didn't want to buy them. So... The Kollop Farm! A small building in Caldera just behind the mage's guild. Installation: Unzip and place the .esp in to d... |
13300
|
Illy's Hot Pots | Alchemical | Fliggerty | *1054 | 2014-07-28 | Illuminiel |
This is a mesh and texture replacer mod for the in game calcinators and retorts. Each apparatus now has coals that flicker and the calcinators have steam escaping from their chimneys, textures have detail maps to make them stand out a little more. The secret master calcinator and secret master ... |
13299
|
ASH 2.0 Ort Edit | Alchemical | Fliggerty | *1030 | 2014-04-16 | Ortorin |
The orginal work by Scruggs contained a sack that allways stayed at 1 pound regardless of how many ingredients were contained inside. This edit of mine adds weight to the sack based on the combined weight of the ingredients rounded down to the nearest five. The sack can only go up to 500 pounds... |
13298
|
Ultimate Knight Shop Leveled 1.0 | Items | Fliggerty | *1022 | 2014-03-30 | Crankgorilla |
Ultimate Knight Shop Leveled Version 1.0 All items will appear randomly throughout your quests, as would regular items in chests and appropriate locations. Required Mod Dependancy - Ultimate Knight Shop by Orry, aka "The Hand of God" Download - http://mw.modhistory.com/download-71-7155 or by ... |
13297
|
Special Lanternz | Items | Fliggerty | *934 | 2013-11-24 | Quasidivine | This mod is an early mod i made quite some time ago. It features a merchant in balmora who sells new lanterns. The lanterns use versions of the standard lanterns, retextured and have the script used in the ShieldPlacer_MW mod. As always I have some untold special perk or two placed somewhere in t... |
13296
|
Object Duality | Items | Fliggerty | *623 | 2012-02-11 | Trainwiz |
This mod is your tradiontal treasure hunt mod. It adds various powerful or otherwise semi-useful Weapons and armors, and places them in random locations throughout Vvardenfell. Except there's a twist. All of the artifacts suffer from 'Object duality', in other words, they look like something use... |
13295
|
New Bedrolls | Items | Fliggerty | *447 | 2011-08-26 | Calislahn |
New Bedrolls Created By Calislahn This file contains ten retextured transportable bedrolls, eight fabric and two fur.All are available to buy from Alfric Wolfsbane. You can find him near the temple in Gnisis. It does not require Tribunal or Bloodmoon. Also included in the esp are static models... |
13294
|
Mummified Dunmer Unbandaged | Items | Fliggerty | *1163 | 2015-11-01 | Neoptolemus | Adds random Dunmer mummies (like the ones in the Caverns of the Incarnate) to the urns in the tombs across Vvardenfell. It uses leveled lists, so there's a one in five chance you'll find one of six types of mummy when you check inside an urn. Collect them all! You can pick them up, carry them aro... |
13293
|
Loot Well Urned: Ancestral Tomb Loot Enhancement Mod | Items | Fliggerty | *1200 | 2017-05-28 | pseunomix | Loot Well Urned |
13292
|
Eyeglasses | Items | Fliggerty | *449 | 2011-08-26 | Calislahn |
Eyeglasses Modders Resource These were originaly made for my personal character but I have decided to release them as a modders resource after seeing a request for eyeglasses on the official forum. In this zip you will find the following files: GlassesLeftKnee.nif -... |
13291
|
Enhanced Economics 2.0 | Items | Fliggerty | *1057 | 2014-08-02 | Crankgorilla |
This mod focuses on object variety. The different objects are present in chests and in urns, in cupboards and in drawers, the random item drops will offer much more in variety to your loot collection. Alchemy - 114 Alchemy apparatus - 3 Armour Types - 210 Body Parts - 342 Books = 38 Cells = 3 C... |
13290
|
Enhanced Economics 1.5 | Items | Fliggerty | *719 | 2012-10-08 | Crankgorilla | With the passing of time the Vvardenfell economy grows. New trade links and previously unexplored regions have been opened and although many dangers still exist, merchants expanded to the four corners of the continent. More ingredients have become available. More |
13289
|
Enhanced Economics 1.2 | Items | Fliggerty | *310 | 2011-08-11 | Crankgorilla | With the passing of time the Vvardenfell economy grows. New trade links and previously unexplored regions have been opened for trade and although many dangers still exist, trade has expanded to the four corners of the continent. More ingredients have become available. More |
13288
|
Cov Addon Teleport | Items | Fliggerty | *757 | 2012-11-24 | Joyel Puryear | A simple addon mod for Clothiers of Vvardenfell. It adds a teleport ring that (upon wearing) can take you to a few of the clothing places in the game (that were created by Clothiers of Vvardenfell. |
13287
|
Cali's Kitchen | Items | Fliggerty | *448 | 2011-08-26 | Calislahn |
Cali's Kitchen.V2 This mod adds some kitchen objects to the game. All available to buy at Arille's Tradehouse in Seyda Neen. I originally made these as I never seem to have enough things to furnish kitchens in my hous... |
13286
|
Better Picks'n'Probes | Items | Fliggerty | *608 | 2012-01-11 | Lexa, HG-12, Sister |
This modification is a mesh and texture replacer for lock picks and probes. You may use it as esp-free replacer but you can also use the plugin data file which offers different meshes for the apprentice and the bent probe. This mod does three things: -It corrects the meshes of the picks and... |
13285
|
Better Lutes v1.0 | Items | Fliggerty | *300 | 2011-08-11 | Xargoth |
The Elder Scrolls III MORROWIND: Better Lutes by Xargoth Index: 1. Installation 2. Introduction 3. Playing the pluggin 4. Credits and thanks ... |
13284
|
Better Lutes 4 | Items | Fliggerty | *476 | 2011-10-03 | Xargoth |
Lute of MWSE Thrown Together by Xargoth with about 99% of the scripting done by Jac Email: [email protected] Website: xargothmods.webs.com INFORMATION This adds a single lute to Six Fishes in Eb... |
13283
|
Weaver Supplies 1.0 | Stores and Merchants | Fliggerty | *669 | 2012-07-08 | Crankgorilla | A store in Ald-Velothi specialising in crossbow |
13282
|
Vivec Weapons 1.1 | Stores and Merchants | Fliggerty | *670 | 2012-07-12 | Crankgorilla |
A store in Vivec that stocks 31 custom weapons of quality. This mod makes use of these resources. - Schwaa's Custom Objects by Schwaa. - |
13281
|
Vivec Chine Furnishings 1.0 | Stores and Merchants | Fliggerty | *713 | 2012-09-23 | Crankgorilla |
Travel to Vivec, Foreign Quarter Upper Waistworks to explore a variety of furniture imported from afar. Overview A store that offers a selection of furniture from Adele. Each uses the Dracus script which allows easy placement in your home. Credits - Adele Messenger Bouricius - Shannon - Khajiit... |
13280
|
Two Birds Outdoor Bakery v1.1 | Stores and Merchants | Fliggerty | *836 | 2013-04-22 | Crankgorilla |
This mod places a Baker in the foreign quarter of Vivec. He sells pies, has some dialog and is there to make the place look nicer. He is in an outside location on the ground floor of the canton. Version 1.1 Update - Makes the foods into slow leaching alchemy, at a decent price. Stock up when pas... |
13279
|
Suran Supplies 1.1 | Stores and Merchants | Fliggerty | *613 | 2012-01-20 | Crankgorilla |
A custom store that specializes in exclusive potions. Consider stopping to Barter at Suran Supplies next time you visit the township. Features Games that require heavy potion use will find this useful. Suran Supplies location is descreet and made to be compatable with any other mod running in ... |
13278
|
Stuffed Creature Set | Stores and Merchants | Fliggerty | *665 | 2012-06-25 | Revanstormer and PaiThan |
Hello, In these .zip are 2 .esp files. V1 finished and working V1.5 Not finished and not working. -> Hope you will check this .esp too and offer us help. See both read me. ----- Creature display set mod 1.0 initial stuffed creature set 1.0 by Revanstormer and PaiThan stuffed ... |
13277
|
Phijama’s Bow Resource Merchant | Stores and Merchants | Fliggerty | *444 | 2011-08-26 | Calislahn |
Phijama's Bow Resource Merchant by Calislahn This adds a merchant to the Seyda Neen Lighthouse to sell you Phijama's bows and arrows rather than the player just being able to pick them up. Originaly made for my own use as I wanted my character to bu... |
13276
|
Pelagiad Provisions 1.52 | Stores and Merchants | Fliggerty | *1020 | 2014-03-27 | Crankgorilla | A store in the Pelagiad main street offering an excellent selection of high quality goods. Presented in a high detail environment, armour, Weapons and various items are for sale. Pelagiad Provisions 1.52 is designed to be an enticing stop for equipment armour weapons and items, a place you will... |
13275
|
Pelagiad Provisions 1.41 | Stores and Merchants | Fliggerty | *721 | 2012-10-11 | Crankgorilla |
A store in Pelagiad that buys and sells armour and weapons. On show are many items of custom content. stats have a particular balance and formula that will enhance combat. Various patrons of the store offer special items for sale and general conversation. Detailed environment. Subtle place... |
13274
|
Pelagiad Provisions 1.3 | Stores and Merchants | Fliggerty | *306 | 2011-08-11 | Crankgorilla |
Pelagiad Provisions Version 1.3 By Crankgorilla February 2011 Description: A store in Pelagiad stocking a wide range of items and weapons. Cleaned with Enchanted Editor Credits: (See Credits Folder for README files) Version 1.41 available at the mirror link. |
13273
|
Odd Imports | Stores and Merchants | Fliggerty | *236 | 2011-08-08 | Deathstalker13 |
Odd Imports ----------------adds--------------- new merchant stand/cart to caldera. New Items including smoke Bombs and trapped jewelery. ----------------Credits-------------- Me, Deathstalker13, for the script. Bethesda for the stock models and awesome game... |
13272
|
Imported Oddities | Stores and Merchants | Fliggerty | *204 | 2011-08-05 | Deathstalker13 |
The Elder Scrolls III MORROWIND: Imported Oddities By Deathstalker13 ([email protected]) Date 1. Description 2. Requirements 3. Installing the plug-in 4. Playing the plug-in 5. Save games 6. Conflicts/Known Errors 7. Credits/Permissions received... |
13271
|
H.E.L.L.U.V.A. Merchant Containers | Stores and Merchants | Fliggerty | *244 | 2011-08-09 | Sandman101 |
The Elder Scrolls III MORROWIND: H.E.L.L.U.V.A. Merchant Containers Hugely Expanded Leveled Lists Ultimate Version Addition Thanks to Dragon32... |
13270
|
Glass Weapons For Ninjas | Stores and Merchants | Fliggerty | *390 | 2011-08-18 | Tonal Architect |
GLASS Weapons FOR NINJAS Author: Tonal Architect Date: 8/17/2011 Version: 1.0 Explanation GWFN adds a merchant NPC named Ahj'sentio (male Argonian), who sells Glass Katanas, Glass Ninjatos, and Glass Tantos. Normally there are no Glass versions of such weapons (in fact nin... |
13269
|
Demolank's Shop Mod | Stores and Merchants | Fliggerty | *329 | 2011-08-12 | Tonal Architect |
DEMOLANK'S SHOP MOD Author: Tonal Architect Completion Date: 8/5/2011 Version: 1.0 Requires: Morrowind Only Table of Contents 1. Intro 2. Installation 3. Playing 4. Credits 5. Disclaimer Intro Demolank's Shop ... |
13268
|
Dark Leather Attire | Stores and Merchants | Fliggerty | *397 | 2011-08-23 | Nightmirror | This mod sets up the armor from Illy's Dark Sisterhood mod as its own armor instead of replacing the Dark Brotherhood armor with it. It's called Dark Leather now and the sunglasses are called Shades. Everything is for sale at a new shop set up in Sadrith Mora near the slave pods. Also included fo... |
13267
|
Bridgewater Blacksmith 1.1 | Stores and Merchants | Fliggerty | *396 | 2011-08-23 | Crankgorilla |
A place to stop in and shop in Ebonheart. Features include Dreugh and Newtscale armour sets by Quorn and a selection of shields by Georgius Septim. Look for an new bridge off the main courtyard to find the entrance. Cleaned with Enchanted Editor |
13266
|
Ald-ruhn Expansion 1.62 | Stores and Merchants | Fliggerty | *455 | 2011-08-27 | Crankgorilla | : |
13265
|
Staff Agency | Danae123 | Fliggerty | *1068 | 2014-09-07 | Danae |
The player can hire various staff through a new NPC in Ebonheart great hall. To recruit your new staff, you will either need gold or items. For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims. Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though) Once you have recruited someone, they will follow you (to your home, presumably) perform daily services perform improved services after a pay raise. carry and hold tools of their trade. share lore related to their trade. As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants. Other remarks: each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories. you can fire your employees at any time. you can hire any number of the same type of employee you can lower their wages back if you do not like their improved service. the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended). Services: Alchemist: gives a selection of potions. Mage: spellmaking, travel to Mage guilds, random soul gem or scroll. Necromancer: restores magicka Smith: repairs, give a hammer Healer: heals, cures and restores Merchant: has 2500 gold to trade Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion. Butler: gives a drink of your choice Cook: gives food. Maid: grooms the player (personality buff) Farmer: gives a variety of crops Miner: gives a variety of ores and gems Housekeeper: adopts cats and kittens Fisherman: gives scales and dreugh wax. Dancer: is a ballerina. Bard: plays songs Gardener: gives potted flowers (harvestable) Librarian: gives a random book Courtesans: massages (restore fatigue, fortify endurance) Herder: breeds guars, possibly a pack guar. Hunter: gives meat and hides Sailor: updates world map with port towns, sings for a beer. Agent: fully fledged companion Seamstress: gives shirts, creates new (female) outfits. Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion. Trainers: ... Train. Guards: ... Guard, companions Install Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so. Incompatibility None I can think of, no cell has been changed. The items, dialogue topic have their own IDs No ingame npc or object has been modified. Contact You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore. |
13264
|
POTD Paintings | Danae123 | Fliggerty | *629 | 2012-04-08 | Danae |
Adds 70+ unique paintings, each of them in 2 different sizes in various shops of MW The regular paintings can be placed / rotated / moved The miniature paintings can be placed on shelves and tables. The paintings are screenshots taken by the community (see credit section for details) and were or... |
13263
|
MTC: Morrowind Trading Cards | Danae123 | Fliggerty | *630 | 2012-04-08 | Danae |
This mod adds 100+ cards to collect, each of them representing various creatures found in Morrowind, Tribunal and Bloodmoon as well as some items or places The cards can be found in various containers except for the rarest and unique ones: for these unique cards, you will need to quest, explore... |
13262
|
Lucky Coins | Danae123 | Fliggerty | *1185 | 2016-05-28 | Danae |
Lucky Coins: by Danae Part of the May Modathon Month 2016 This mod adds very rare coins that will grant you minor buffs so long as you have them in your inventory. There are 90 different coins in total with a tot... |