# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 11579 | Tamriel Rebuilt/Herbalism | Tweaks | MMH | 2007-09-10 | tek_604 | Based on the Herbalism mod by Balor... Rather than open flowers as if they were the same as any crate you find, this mod allows you to "pick" any of the flora which is specific to Tamriel Rebuilt (see the Herbalism mod for flora from Morrowind, Tribunal and Bl... |
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2 | 11327 | Levelling v1.0 | Tweaks | MMH | 2005-03-12 | Balor | Everybody knows that Morrowind characters capable of, with surprisingly little effort, become demigods of unsurpassed power. Many things done to fix that, and here is an other one - an alternative leveling system. Now you gain max of x2 multiplier on stat per level (if you trained apro... |
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3 | 11256 | Herbalism v1.3 | Tweaks | MMH | 2005-03-12 | Balor | Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which... |
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4 | 8228 | Vigilant Guards | Miscellaneous | MMH | 2009-04-06 | Balor | Purpose - bring more reality and immersion into Morrowind :) Essentially, when you approach the guard with weapon ready (bare hands and shortblades do not count), he'll warn twice and then attack. May expand if this idea will meet approval. *New version: Changed my sound to app... |
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5 | 7446 | One Power v1.4 | Magic and Spells | MMH | 2013-09-16 | Balor | Very hard to describe in a few sentences, One Power mod changes Morrowind magick system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. (It's es... | |
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6 | 7445 | One Power v1.3 | Magic and Spells | MMH | 2009-04-06 | Balor | Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside gam... |
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7 | 7444 | One Power v1.1 | Magic and Spells | MMH | 2013-09-16 | Balor | Changes Morrowind magics system into a system of channeling One Power. Use birthsign to make yourself a channeler. You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen. Everything else is pretty much explained inside game i... |
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8 | 7443 | One Power | Magic and Spells | MMH | 2013-09-16 | Balor | This is a beta of my Pure One Power mod. It introduce an alternative magic system to Morrowind - One Power, with it's unique properties and spell (weaves). While it's made for Wheel of Time fans, it can be played by those who didn’t read it too without much difficulty (though it i... | |
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9 | 7271 | Traveling Mortal | Gameplay | MMH | 2009-04-06 | Shanjaq | first credit goes to all who made the two mods I've combined and enhanced. My Primary Needs 1.4 by Balor & Deepnight CampMod by Deepnight I really liked these mods, they added a sense of identification with the player's needs never before seen in any game. I'm also a huge fan o... |
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10 | 7186 | Primary Needs v2.8 | Gameplay | MMH | 2008-11-12 | Balor, error fix Elthar | This is a new version of Primary Needs mod originally by Balor. I did not made this mod, I only put in some effort to fix most annoying bug from the last version, because its author, it seems, abandoned it forever - i spoke to him about a 2 years ago and he was promising to fix bugs in ver. 2.7 b... | |
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11 | 7185 | Primary Needs v2.7 | Gameplay | MMH | 2009-04-24 | Balor | 1. You now have to eat each 6 hours, or suffer penalties to stats. You have to eat ingredients like eggs, bread, saltrice, etc. Use common sense. First I thought to add some food to taverns, but since most taverns already have plenty of food, I decided not to mess around with game more than its a... | |
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12 | 7095 | Levelling 1.3 | Gameplay | MMH | 2009-04-06 | Balor | Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) 22/1/03 Update: 24.08.04 Improved stability. It's fully funtional now. 14.09.04 Added a few features. (Stats that are riseable above 100... |
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13 | 6908 | Alternate Leveling 1.0 | Gameplay | MMH | 2009-04-06 | Balor | Idea is all original (at least I think so 8) ) 22/1/03 Features - well, everybody knows that Morrowind characters capable of, with surprisingly little effort, become demigods of unsurpassed power. Many things done to fix that, and here is an other one - an alternative leveli... |
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14 | 4965 | Levelling 1.4 | Chargen | MMH | 2009-04-06 | Balor | Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) Require Bloodmoon for script funcs. Tribunal is not needed. 22/1/03 Update: 24.08.04 Improved stability. It's fully funtional now. 14.09... |
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15 | 3452 | TribalOrcs | Races | MMH | 2009-04-06 | IH | Tribal Orcs Race | |
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16 | 3390 | Sneak and Stun | Beta | MMH | 2009-04-06 | Balor | Adds stunning and crippling blows to hand to hand combat. Great mod for Monk players. It messes with some old Morrowind Seyda Neen scripting, so customer beware. (It only affects NPCs in Seyda Neen Arrielle Shop, Imperial Guards, and test Cell - you will not miss it.) | |
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17 | 212 | Ultra Light Herbalism v1.0 | Alchemical | MMH | 2009-04-06 | Qwert | Based on Balor's Herbalism and Korath's Herbalism Minimal, Qwert's Ultra Light Herbalism is the most minimalist of the herbalism mods, aimed at players who simply want plants that disappear when harvested and respawn monthly, in an ultra-lightweight script, without changing anything else. The mod... | |
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18 | 113 | Herbalism v1.2 (Tribunal) | Alchemical | MMH | 2009-04-06 | Balor | Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which... |
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19 | 112 | Herbalism v1.1 Seed Version | Alchemical | MMH | 2009-03-17 | Balor, Shanjaq | Shanjaq's modification is an upgrade of a previous version of Balor's Herbalism that makes plants also yield plantable seeds. * Plants will also yield seeds on certain moon phases, with different plants responding to different moon phases. The resulting seeds can be planted wherever dropped... |
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20 | 111 | Herbalism Redux v1.12a | Alchemical | MMH | 2012-10-22 | Mode_Locrian | This mod was made completely from scratch. While I used the basic idea of Balor's herbalism mod as a starting point, the code is entirely orginal. This mod adds a script to every "harvestable" plant in Morrowind, Tribunal, and Bloodmoon. When you click on the plant, its contents will automaticall... | |
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21 | 107 | Herbalism Lite | Alchemical | MMH | 2003-12-15 | Shakeidas | Tired of having to "open" plants and drag their contents into your inventory? This plugin automatically transfers any ingredients into your inventory instantly and painlessly. It's kinda like Balor's Herbalism mod, but without all the superfluous stuff involving ... | |
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22 | 105 | Herbalism Final | Alchemical | MMH | 2009-04-06 | Balor | Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :). Also, it makes finding which plant you "picked" and which... |
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23 | 104 | Herbalism 1.3 | Alchemical | MMH | 2009-04-06 | Balor | Herbalism Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) 14/08/04 * Installation Instructions: Extract to your base Morrowind folder (by default, that's C:Program FilesBethesda SoftworksMorrowind) Then run Morrowind's ... |
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24 | 4 | Advanced Herbalism v1.1 | Alchemical | MMH | 2010-01-31 | Andoreth | Advanced Herbalism is a re-working of the herbalism concept first created by Balor and Shanjac. It adds a new skill called "Herbalism" to the game. This skill determines the player's ability to harvest organic ingredients in the wild. When a plant is activated, its ingredients are placed directly... |