# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 8333 | Azuras Coast and Sheogorath - Grassmod 1.2 | Models and Textures | MMH | 2012-11-16 | Muspila/Worsas | This mod spreads grass meshes over the Azura's Coast- and the Sheogorath- Region. The grass can be animated using Morrowind Graphics Extender. Both the grass meshes and the textures are made by me. Grass meshes were distributed using Yacoby's mesh generator. |
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2 | 8332 | Azura's Coast & Sheogorath - Grass Mod v1.4 | Models and Textures | MMH | 2012-11-16 | Muspila, Worsas | This mod initially started as a part of an undertaking that was just getting my game ready for the actual playing. You know, downloading zillions of mods, installing MGE, extracting BSA-files, fighting incompatibilities and whatnot.. I got hold of a piece of wonderful decadence.... |
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3 | 4192 | Making Creatures for Morrowind with Blender and Nifskope v2.1 | Tutorials | MMH | 2013-09-10 | Muspila, Lord Berandas | This tutorial is supposed to guide you through some of the steps necessary to make a working creature for the game Morrowind. It assumes that you already have the necessary know-how about the modelling of meshes, UV-mapping as well as the handling of armatures, weight-painting and basic animation... |