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1 | 14841 | Full Winerack Resource | GHF | 2016-11-03 | ||||
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2 | 13465 | AltStart | iamnone | Fliggerty | 2014-08-28 | iamnone | --- AltStart v3.0 --- (former title: Bloodmoon Start) (mod for TESIII: Morrowind) by iamnone This mod allows you to start a new game on the docks at one of eight locations and features quick character generation and assignment of equipment and spells based on skills. Locations: - Dag... |
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3 | 13403 | Dunmer Strongholds Expanded | Dungeons | Fliggerty | 2015-11-01 | Neoptolemus | Expands the eleven Dunmer Strongholds on Vvardenfell by adding large, multi-level dungeons generated with the GenMod utility. Basically does for the strongholds what Zappara's 'Tombs Expanded' mod did for the Ancestral Tombs. The dungeons are filled with either Daedra, Undead or 6th House leveled... | |
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4 | 13355 | Full Winerack Resource | Denina | Fliggerty | 2012-09-20 | Denina | This is a modders' resource. It adds nothing in the game. Xargoth made filled winerack meshes as a favor to me. There are 8, 7 of them are liquor-specific. There is one for the 7 base liquors in the game: Shein, Mazte, Greef, Sujamma, Cyrodiilic Brandy, Flin and Skooma. The 8th is one DonnerGott... |
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5 | 13339 | Deus Ex Machina: A Steampunkyish Mod | Landmasses | Fliggerty | 2012-02-11 | Trainwiz | For centuries the enormous city of Omicron has lived in technological peace, bumbling through their problems and generally living happily. That is of course, until a plague hits the city and an enormous trans-dimensional gate opens up in the center, unleashing an army of malevolent bureaucratic r... | |
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6 | 13275 | Pelagiad Provisions 1.41 | Stores and Merchants | Fliggerty | 2012-10-11 | Crankgorilla | A store in Pelagiad that buys and sells armour and weapons. On show are many items of custom content. stats have a particular balance and formula that will enhance combat. Various patrons of the store offer special items for sale and general conversation. Detailed environment. Subtle place... |
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7 | 13247 | No More Medium Armor | Armor | Fliggerty | 2012-12-09 | Josephort | Generally speaking, I find the degree of specialization through little choices to be one of Morrowind's strong points. However, I think Bethesda went a step too far in breaking armor into three separate categories. I have simply never understood the logic behind the existence of medium armor, for... | |
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8 | 13162 | Uvirith's Legacy 3.5 | Stuporstar | Fliggerty | 2013-08-11 | Stuporstar | This mod turns Tel Uvirith into a fitting home for a mage lord and a stunning symbol of the Archmagister's power. This third generation Tel Uvirith mod, based on : | |
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9 | 13048 | The Augur Moose | DonnerGott | Fliggerty | 2013-02-19 | DonnerGott | Adds a ship tavern that the PC can purchase that generates a weekly profit. There is gondola travel from a private dock at Ebonheart. The Augur Moose is located off the small, L-shaped island SSW of Ebonheart, in cell "Ascadian Isles 0, -15." There are a few regulars that populate the place; thei... | |
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10 | 12972 | UC: Armory | Models and Textures | Fliggerty | 2011-10-14 | Knots | -UC Navigation: Nature | Armory | Interface UNIFICATION COMPILATION: ARMORY by AOF, Bahamut, Baldurian, Baofu, Chainy, Danke, Darknut, Fallen One, Kane, Kalamestari_69, KINGPIX, Midgetalien, Oripher, Papill6n, Plangkye, Psymoniser, Saint_Jiub, StarX, & Wollibeebee. Compiled by Knots FEATURES: -Repl... more |
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11 | 12458 | Kendarus Soul Gem Crafting | Resources | MMH | 2007-12-05 | Kendarus | This is a modder's resource and does not add anything in game. Instead the plug-in adds three things to the CS: Mystic Crystals that produce gem fragments - Activator - "JWH_gem_fragment_generator", Gem Fragments that are u... | |
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12 | 12379 | Runi's Bits v 1.0 | Resources | MMH | 2009-04-06 | Runi | This modder's resource contains new models by Runi. It is unclear whether Runi wanted them generally released or not, and he cannot be contacted at the moment. If the intent was not to release them generally, they will be taken down from public mirrors. These items w... | |
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13 | 12044 | General Purpose Shader Script | Resources | MMH | 2010-03-13 | skaeps | This mod contains a script which will pass your current Health, Fatigue, and Magicka as a percentage to any MGE shader you choose. Included is a trio of demonstration shaders which are fully usable in-game as well as fully editable with MGE's shader editor. | |
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14 | 11960 | Mineral Containers | Resources | MMH | 2011-10-16 | kittybrod aka PawPrintExpress aka Catherine | Kittybrod's Mineral Containers This is Kittybrod's various Mineral Container Packs merged into one 7z file. They are still separate, you'll have to unzip each, but this way you'll only have one download. | |
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15 | 11938 | Sky City (rwedit) | Resources | MMH | 2011-12-24 | Razorwing | _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general... | |
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16 | 11937 | Sky City (rwedit) | Resources | MMH | 2011-12-24 | Razorwing | _fidel's Sky City, edited by Razorwing I was asked by kalikut to take a look at _fidel's Sky City mesh to sort out some of the problems with it, mainly removing untextured meshes and attempting to get the poly count down to a more reasonable level. It was done with _fidel's general p... | |
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17 | 11793 | Random Wilderness Generator | Resources | MMH | 2013-05-11 | ItBurn | ******* IMPORTANT **************************************** This is a TEST plugin, this is NOT the final plugin. The plugin will NOT work well if the view distance is below 3/4 of the bar. The plugin might not work well on slower computers. *************************************... | |
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18 | 11678 | Wine Rack | Tweaks | MMH | 2009-04-24 | Maboroshi Daikon | Mod for Morrowind that allows you to place Alchoholic potions and empty bottles horizontally in the game. Perfect for populating the existing wineracks in your house mod. When you first drop a bottle, it will appear horizonatally with the neck of the bottle pointing towards you. If you... |
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19 | 11627 | Tyrthyllanos Magicka Regen | Tweaks | MMH | 2009-09-09 | Tyrthyllanos | This is my personal magicka regeneration mod, which I created mostly as a practice session for mildly mathematically complex scripting in Morrowind. Nonetheless, I went to the trouble to make it fully featured, and as good as anything else out there (dependent on taste and playstyle of course). T... | |
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20 | 11612 | Tougher Sixth House | Tweaks | MMH | 2006-08-08 | Sabregirl | This mod modifies the Dwemer strongholds of Venymal and Odrosal to be much more difficult. Finding Kragrenac's tools is no longer easy! A dwemer ruin dungeon generator was used to create the new areas - 9 new cells for each dwemer ruin. All of them are interco... |
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21 | 11540 | Sleep with the Fishes | Tweaks | MMH | 2009-11-16 | TheOne&Only | Sovor Trandel sleeps with the fishes. During a Thieves Guild mission, Savor Trandel can be bribed into giving the player the key to Nerano Manor. Reporting this to Ondres Nerano caused Savor Trandel to disappear from the game. However, Savor Trand... |
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22 | 11491 | Rational Wildlife | Tweaks | MMH | 2004-06-17 | Max | An update to many like-minded mods that've gone before - this one turns the suicidally crazed wildlife of Morrowind, Mournhold, and Solstheim into somewhat calmer creatures who generally try to avoid a fight, if possible. Even the diseased animals won't t... | |
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23 | 11463 | Pandy's Regen | Tweaks | MMH | 2007-10-10 | The Pand | I know there's already Magicka regeneration mods out there, and health too - but I never quite liked the way they were done, so I went ahead and made my own (partly as scripting practice also) This one does both Health and Magicka, based on: Healt... |
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24 | 11427 | No CharGen MessageBoxes | Tweaks | MMH | 2003-05-26 | GlassBoy | This simple plugin is essential for those who like to go through the main character generation, But HATE the annoying message boxes that slow you down and tell you simple things like how to move forward and backward etc. | |
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25 | 11416 | Natural Magicka Regeneration | Tweaks | MMH | 2009-11-19 | Knu | I'm sure most of you ask this - why would I choose this mod instead of myriads of others? Most importantly, the rate. It is a flat rate of up to 1.0 magicka/second (or even higher with Willpower > 100). But it slows down as your magicka bar fills up. For example, while re... |
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26 | 11360 | Mana Regen | Tweaks | MMH | 2002-08-09 | Fukuro | This little mod regenerates Mana according to Willpower The original creators were __c4.ep and LanceVorgin but they quit playing Morrowind and because their plugin had a major bug i decided to fix it and send it in. Enjoy. | |
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27 | 11358 | Magicka Regenerate v2.0 | Tweaks | MMH | 2009-08-29 | Aragon | null | |
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28 | 11354 | Magick Oblivion Regeneration | Tweaks | MMH | 2008-02-24 | kiasyd | This mod will allow you to regenerate magicka over time with the same formula used in Oblivion, faster if you have higher Intelligence and Willpower values. It works both with new and started games, this mod will not invalidate your old saved games. |
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29 | 11312 | Kirel's "Take a Breather" | Tweaks | MMH | 2006-02-16 | Kirel | Simple enough concept, allows you to regenerate fatigue faster while sneaking, so long as you don't have a weapon drawn or a spell ready and are standing still, as if you were resting. Works well as a companion to fatigue effect mods. [b]Changelog:[/b]V1.04 Made the script checking for... |
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30 | 11297 | Intense Combat 4 v1.1 | Tweaks | MMH | 2013-02-11 | Varg 'Euthanasiologist' | This plugin, made on request, increases damage dealt by all weapons in Morrowind and some plugins. However, stats weren't mindlessly boosted, for many categories formulas are different. Generally difference between weakest and best weapons is reduced to provide more challenge. |
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31 | 11252 | Healers v1.0 (Edit) | Tweaks | MMH | 2013-09-01 | Raejak | (Original description) Injured PCs can now actually visit healers, just like the NPCs suggest. These healers charge varying amounts for their services (depending on several factors), and can generally be found at the nearest Temple. See readme for info. (Simbelmyne Edit) Fi... |
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32 | 11224 | Gameplay Enhancement | Tweaks | MMH | 2002-06-06 | BlueMantis Mod Craft | Fixes general gameplay problems and bugs. Slightly improves magic system and stops cliff racers from attacking on sight. Please see readme file for full list of changes. | |
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33 | 11211 | Fatigue Regen v1.11 | Tweaks | MMH | 2011-04-26 | michael163377 | This mod changes the fatigue in Morrowind to be more like in Oblivion. Fatigue will now regenerate while running, but at a slower rate than while walking, and fatigue loss for attacking, blocking and jumping has been significantly increased. Read the readme file for more information. ... |
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34 | 11173 | Dynamic Magicka Regeneration | Tweaks | MMH | 2009-08-29 | Duncan | A Magicka regeneration mod aimed at a much slower rate of regeneration (hours instead of minutes). It features a more complex Magicka regeneration script under which Magicka regenerates, every 60 seconds, at rate that dynamically changes as a function of Intelligence, Willpower, Restoration skill... | |
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35 | 11091 | Chargen Diseases | Tweaks | MMH | 2007-08-10 | Marbred | Have you come to Morrowind as a Werewolf... or a Vampire... or niether? This mod alows you to select, during charater generation, if you have no diseases, the werewolf disease, or any of the vampire clan diseases. It's simple and easy. This is the... |
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36 | 11090 | Chargen at Night | Tweaks | MMH | 2006-12-19 | Xeth-Ban | Makes character generation* happen at night, giving chargen a very different feel. *The introductional scene where you pick your name, race etc. |
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37 | 11047 | Better Begining Atmosphere | Tweaks | MMH | 2007-09-24 | Kote | This kind of mod is already made by others but i think i made it a bit better. this mod changes atmosphere in the begining to much better one: 1. removes tutorial messages during character generation; 2. changes star... |
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38 | 11008 | Aravon's Difficulty Mod | Tweaks | MMH | 2002-09-16 | Aravon | Summit info: this changes a LOT of creatures, guards etc. but not all- ups their stats to some extent and will be a much greater challenge. Not all have been changed; but Dagoth Ur will be a lot more difficult.. Generally makes everything, such ... | |
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39 | 10995 | Alternate Beginnings, 2.2 | Tweaks | MMH | 2010-10-27 | Evermoon, BlueBit, Narfblat | This simply disables the stock character generation and gives you multiple options of where to 'spawn'. It also has Zerocyde character maker scripts as an optional choice. It is primarily a roleplaying Mod. I have done very little of the work here, ALL credit deserves to go to Evermoon, BluebBit,... | |
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40 | 10991 | Almalexia Spellcasting | Tweaks | MMH | 2011-01-27 | thuggqwerty, Hrnchamd | You will need to have Liztail's Animation Kit to make this work. You can download it from his website here: [b]Changelog:[/b]1.2 - New features from Hrnchamd allow the mod to be compatible with MCP, and fixing other general technical issues. |
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41 | 10956 | Widow Maker crossbow | Weapons | MMH | 2007-01-30 | Phijama | This plugin adds one new crossbow, two crossbow pistols and a new bow to the game. The crossbows have regenerating bolts added via scripted amulets in the shape of the bolts and the bow regenerates its own arrows. All items can be found in my test... |
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42 | 10930 | Visual Effect Weapons | Weapons | MMH | 2007-11-27 | Chris McCoy | **Note: rtcvb32 has a fixed version of this since I didn't feel like messing with this.** I always noticed that everyone who creates a visual effect weapon generally make either fire or ice. Well, I wanted to see something different. So, I made several of my own visual ef... |
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43 | 10701 | mshard | Weapons | MMH | 2009-05-12 | Kolapsys | - A selection of magic wands carved from the purest mineral shards and branded with strong gold gliphs. U can buy them from Galbedir, Balmora, mages guild.(if u can afford them) - These are powerful blunt weapons, but the price should be enough to balance the game if you`re roleplaying, and ... |
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44 | 10577 | GEC's Reskinned Weapons V0.4b | Weapons | MMH | 2009-05-12 | GEC aka General Edor Crespin | The weapons are scattered across the island of Vvardenfell. There exists two versions of most weapons: an enchanted one, in the possession of a hostile NPC whom you cankill to obtain possession of the weapon, and an unenchanted weapon, which you can buy from a merchant. Several enchanted-only or ... | |
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45 | 10568 | Funky's Bitter Spear Plugin v1.0 | Weapons | MMH | 2009-05-12 | thefunkyone | Funkys Bitter Spear Readme - Creator : Richard Beveridge (A.K.A - Thefunky1) Date Created : 16/08/03 ============= GENERAL INFO : -------------- This zip contains the files for my Reski... |
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46 | 10439 | Clean PJM Themed Bowsets | Weapons | MMH | 2007-05-22 | Phijama | This plugin adds four themed bowsets to the game. Amber, Green Amber, Ebony and Ivory. Each of the bows in these themes self sheathe with an accompanying quiver. The themed quivers generate and equip arrows for the bow, though stock arrows can also be used - these do not... |
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47 | 10301 | TESRename | Utilities | MMH | 2009-04-21 | ghostwheel | TESRename is a utility developed for the TES3 Morrowind modders. It can be used to rename icon, texture and mesh(NIF) files, update corresponding references in the NIF/ESM/ESP files, generate usage reports for resource files (icons, textures and meshes) and package updated resources files into th... | |
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48 | 10286 | Terragen v0.9.19 | Utilities | MMH | 2009-05-12 | Planetside Software | Terragen is a work-in-progress scenery generator. It is capable of photorealistic results for professional landscape visualization, special effects, art and recreation. Used to create terrains for use in the Serious Sam map editor |
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49 | 10285 | STRGEN2 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | StrGen2, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Dunmer Stronghold style. Source code is included. This is a command line (DOS) (windows console) program. There is no GUI. To use th... |
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50 | 10284 | SotGen 1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | SotGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the non-"pre" Sotha Sil style. Source code is included. This is a command line (DOS) (windows console) program. There is no gui. To use t... |
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51 | 10279 | Run Script Generator v1.02 | Utilities | MMH | 2009-05-12 | MentalElf | This is an .exe program. There are no text files, no documentation. There are some vague instructions in a pop up window when you load it. I could not find a reference to this anywhere else on the internet. | |
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52 | 10269 | PREGEN1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | PreGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the "pre" Sotha Sil style. Source code is included. This is a command line (DOS) (windows console) program. There is no gui. To use this progr... |
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53 | 10262 | OM GEN2 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | OM_Gen2, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the Old Mournhold style. Source code is included. This is a command line (DOS) (windows console) program. There is no gui. To use this program... |
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54 | 10251 | NIF DUplicator 1.0 | Utilities | MMH | 2009-05-12 | ghostwheel | This program can automatically generate multiple NIF files, based on the original NIF file and the list of textures. For each texture file in the list, new NIF file will be generated, replacing specified texture name in original NIF with the texture name from the list. |
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55 | 10246 | MWScheduler v1.2.19 | Utilities | MMH | 2009-04-24 | Max a.k.a. ~NOOBDY~ | This program allows for easy generating of Schedule scripts for NPCs in Morrowind. I believe the controls are self explanatory, but I'll do a quick run over them: -NPC Name: Choose or type a name of your NPC. -Load Button: Load NPC names from an ESM\ESP file. -Test for Comple... |
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56 | 10245 | MWScheduler v1.2.19 | Utilities | MMH | 2005-05-03 | Max a.k.a. ~NOBODY~ | This program allows easy generation of schedule scripts for NPCs in Morrowind. I believe the controls are self explanatory, but I'll do a quick run over them:[list] NPC Name: Choose or type a name of your NPC. Load Button: Load NPC names from an ESM\ESP file. Time: Specify the time for the task a... | |
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57 | 10238 | Morrowind Script Generator-Basic | Utilities | MMH | 2009-04-06 | KAos_nyrb | Makes life easier by adding a handy toolbar for generating scripts for the beginner to average scripter. A list of helpful script tools are: Enable on Activate, Disable on Activate, Enable on Journal, Disable on Journal, Disable on Death, Hidden Door, Move on Activate, Teleport, ... |
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58 | 10237 | Morrowind Script Generator - Advance | Utilities | MMH | 2009-04-06 | Kaos Nyrb | ||
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59 | 10212 | Morrowind Leveled List Merger v1.12 | Utilities | MMH | 2009-05-12 | Horatio | -What does this tool do? This tool allows you to generate a "Master leveled list" plugin for Morrowind. This plugin will contain merged the leveled list changes of whatever plugins you decide to include. The main purpose was to allow people to use GIANTS and Morrowind Advanced simultan... |
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60 | 10211 | Morrowind Leveled List Merger v1.1 | Utilities | MMH | 2009-05-12 | Horatio | -What does this tool do? This tool allows you to generate a "Master leveled list" plugin for Morrowind. This plugin will contain merged the leveled list changes of whatever plugins you decide to include. The main purpose was to allow people to use GIANTS and Morrowind Advanced simultan... |
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61 | 10210 | Morrowind Leveled List Merger | Utilities | MMH | 2014-11-30 | Horatio | -What does this tool do? This tool allows you to generate a "Master leveled list" plugin for Morrowind. This plugin will contain merged the leveled list changes of whatever plugins you decide to include. The main purpose was to allow people to use GIANTS and Morrowind Advanced simultaneously... |
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62 | 10190 | Mod Info 1.5 | Utilities | MMH | 2009-05-12 | Vasiliy | Mod_Info version 1.5 by Vasiliy ------ (sorry for my bad english) This utility allows to view content of Morrowind data files and generate various reports. 1. Introduction 2. Syntax highlight 3. Detection of the new / change... |
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63 | 10185 | Markov Name Generator v1.1 | Utilities | MMH | 2009-05-12 | Ivza | With this program, you can generate new character names quite easily and the new names tend to sound like the model names. What do you need? - Java 1.1 (maybe more) - source text files |
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64 | 10178 | Landscape Creator - US Version | Utilities | MMH | 2012-01-24 | Gilles_k | LANDSCAPE CREATOR v1.1 CONTENTS 1 - INTRODUCTION 2 -HOW TO AND RESTRICTION 3 - INTERFACE - MENU 4 - HISTORICS 5 - CONTACT 1 - INTRODUCTION The purpose of this program is to generate a landscape for Morrowind starting from an image in level of |
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65 | 10171 | IMPGEN7 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | ImpGen7, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Imperial style. Source code is included. This is a command line (DOS) (windo... |
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66 | 10169 | IEKA Character Profile Creator 1.1.5 | Utilities | MMH | 2009-05-12 | OzMorrowind | Create, plan, generate, share and develop your very own custom character profile and class using Project IEKA2's comprehensive set of tools for constructing and enjoying your character in Morrowind. | |
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67 | 10168 | IEKA Character Profile Creator 1.1.4b | Utilities | MMH | 2009-04-06 | OzMorrowind | Create, plan, generate, share and develop your very own custom character profile and class using Project IEKA2's comprehensive set of tools for constructing and enjoying your character in Morrowind. | |
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68 | 10167 | IEKA Character Profile Creator 1.1.4 | Utilities | MMH | 2009-04-06 | OzMorrowind | Create, plan, generate, share and develop your very own custom character profile and class using Project IEKA2's comprehensive set of tools for constructing and enjoying your character in Morrowind. | |
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69 | 10159 | Gen Mod 3.1 | Utilities | MMH | 2009-05-12 | Jim Adam | GenMod Version 3.1 - November 19, 2003 ** Overview *** GenMod helps you create new interiors for Bethesda's Elder Scrolls 3: Morrowind. GenMod generates ESP modification files ("mods") containing one or more interior cells. The goal ... |
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70 | 10152 | Enchanted Manual Update 10 09 2004 | Utilities | MMH | 2011-09-28 | Farren Hayden aka Farren1 | Overview General -Overview -Keyboard shortcuts File information and operations -Structure of a Morrowind data file -Creating, opening and saving files -Support Files-Managing ID indices -Changing the file type (Master, Plugin or Save) |
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71 | 10149 | DWTGEN1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | DwTGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the very large Tribunal Dwemer style. Source code is included. This is a command line (DOS) (windows console) program. There is no GUI. T... |
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72 | 10148 | DWEGEN2 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | DweGen2, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Dwemer style. Source code is included. This is a command line (DOS) program. There is no gui. To use this program, it is assumed that you... |
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73 | 10143 | DaeGen 4 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | DaeGen4, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Daedric style. Source code is included. This is a command line (DOS) program. There is no gui. To use this program, it is assumed that yo... |
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74 | 10140 | COMGEN1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | ComGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Morrowind in the Plain Common style. Source code is included. This is a command line (DOS) (windows console) program. There is no GUI. To use this program... |
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75 | 10138 | CavGen 3 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | CavGen3, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates cave dungeons for Morrowind. Source code is included. The output is a bit monotonous but I've released it anyway just to show that cave auto-generation is possible with... |
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76 | 10127 | BookGen 1.2 | Utilities | MMH | 2012-09-11 | Argent | BookGen is a limited text editor that provides a quick and easy method of generating HTML source code for use with Morrowind books. No prior knowledge of HTML is required. Simply type in your text and click convert or export, and BookGen does the rest. This program requires the Java Ru... |
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77 | 10125 | BLUGEN1 | Utilities | MMH | 2009-05-12 | Blockhead aka Peter Capasso | BluGen1, by Blockhead aka Peter Capasso This is a random dungeon generator written in C. It generates dungeons for Tribunal in the Blue Mournhold style. Source code is included. This is a command line (DOS) (windows console) program. There is no gui. To use this progra... |
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78 | 10115 | AcsDungeonGenerator v1.0 | Utilities | MMH | 2011-10-02 | Tommy Khajiit | INTRODUCTION AcsDungeonGenerator is a Windows GUI front end for Blockhead's family of Dungeon Generators. It provides a user-friendly interface for his console operated programs. It is not by any means a replacement, it is an add-on. INSTALLATION Copy all the files in this ar... |
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79 | 10039 | The 7 Twisted Dimensions | Quests | MMH | 2007-11-07 | A13x H3r3&A13x | No expansions required! This is my first mod. But its good. Whats new in general: 7 Twisted dimensions A new longsword A new full-helmet Details/story: This mage with heavy armor wanted to create a new world better than Mour... |
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80 | 9970 | Nevena's Twin Lamps & Slave Hunters v1.5 | Quests | MMH | 2009-04-29 | Nevena | This plugin includes: A complete fleshing-out of the Twin Lamps faction, building on the few existing quests that shipped with Morrowind and leading up to Abolition in Vvardenfell. Also, introduces the Slave Hunters faction. As a general overview, it includes: two new classes, one new faction, 3 ... | |
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81 | 9969 | Nevena's Twin Lamps & Slave Hunters v1.5 | Quests | MMH | 2009-05-12 | Nevena | This plugin includes: A complete fleshing-out of the Twin Lamps faction, building on the few existing quests that shipped with Morrowind and leading up to Abolition in Vvardenfell. Also, introduces the Slave Hunters faction. As a general overview, it includes: two new classes, one new faction, 3 ... | |
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82 | 9960 | Muffinwind: Enhanced Edition v2.0 | Quests | MMH | 2012-11-16 | CowGuru | The director's cut 2.0 redux enhanced edition version of Muffinwind is more or less a total overhaul of the original. In general, I've gone over and cleaned up some scripts, fixed a lot of minor (and a few not-so-minor) bugs, rewritten most of the dialogue, remade and redecorated many of the cell... | |
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83 | 9959 | Muffinwind: Enhanced Edition | Quests | MMH | 2012-02-01 | CowGuru | Main file now updated with fixed splash screen The director's cut 2.0 redux enhanced edition version of Muffinwind is more or less a total overhaul of the original. In general, I've gone over and cleaned up some scripts, fixed a lot of minor (and a few not-so-minor) bugs,... |
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84 | 9956 | Morrowind Inhabitants: Freeform! | Quests | MMH | 2013-09-05 | Scruggs | Morrowind Inhabitants adds 6 new quest types, including one new faction, to the game. These quests are randomly-generated and infinitely-respawning. Below is some general information that applies to all random quests, with the exception of the Arena faction which is described in full in the ... |
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85 | 9817 | Aprogas's Vampire | Quests | MMH | 2002-12-13 | Jasper Jongmans | Quest to allow vampires to trade with Telvanni....Vampires regenerate health/fatigue...Sun damage weather dependent Quest to allow vampires to talk with NPCs using a potion. See readme for info. | |
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86 | 9668 | MCA Playable Heads and Hair | NPCs | MMH | 2005-05-11 | onerail78 | Allows you to use the fabulous heads and hair from the Morrowind Comes Alive NPCs. The heads and hair added by MCA are by default non-playable. I have gone in and changed them all to playable, for your enjoyment on your Player Character. | |
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87 | 9667 | MCA Names | NPCs | MMH | 2005-04-28 | Blake | This is a small mod that gives the over 1000-odd new NPCS added by Neoptolemus' excellent mod "Morrowind Comes Alive" generated names so they don't show up as "Sorcerer", "Acrobat" and so on. Everyone else in MW has names so it seemed more suitable. The names in ... | |
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88 | 9627 | Healers | NPCs | MMH | 2003-01-07 | Raejak | Injured PCs can now actually visit healers, just like the NPCs suggest. These healers charge varying amounts for their services (depending on several factors), and can generally be found at the nearest Temple. See readme for info. | |
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89 | 9578 | Capital Guard Addon | NPCs | MMH | 2010-04-08 | Captain Teddy | This mod is (at the moment) a very minor NPC tweak, that adds quorn's Imperial chain resource (which adds boots and gauntlets). You may find the armor for sale in various places (Imperial Forts generally) I believe I added to an Imperial armor leveled list as well. The armor may also be found on ... | |
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90 | 9410 | Dwemer Sky Glider v1.0 | Mounts and Pack Animals | MMH | 2009-09-22 | Mykul | You will discover this handy item in main courtyard of Balmora next to the general merchant, by some rocks. Under the glider you will see some folded pants: you need to wear those as well as the glider itself. Just equip both items to fly and unequip to do normal things. Again, unzip ... |
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91 | 9409 | Dwemer Sky Glider | Mounts and Pack Animals | MMH | 2009-04-06 | Mykul | You will discover this handy item in main courtyard of Balmora next to the general merchant, by some rocks. Under the glider you will see some folded pants: you need to wear those as well as the glider itself. Just equip both items to fly and unequip to do normal things. | |
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92 | 9362 | Vurt's Solstheim Trees Replacer II v1.03 | Models and Textures | MMH | 2010-06-07 | Vurt | This mod replaces all trees and bushes (bushes are in version I only) in the Solstheim region. Version I is mixed forest, version II is only pines (and has in general better looking models). version I on youtube: Changelog:Changes in v1.03 |
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93 | 9350 | Vurt's Groundcover v2.3a | Models and Textures | MMH | 2010-04-10 | Vurt | Features: Animated grass for the following regions: * Bitter Coast * Ascadian Isles * West Gash * Grazelands * Ashlands * Solstheim If you generate grass @ 100% in MGE it's gonna be very demanding, you might want to try a lower value.... |
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94 | 9310 | Vanilla Hi-Def (VHD) flora | Models and Textures | MMH | 2013-07-04 | yarnevk | VHD is a Vanilla Hi-Def flora replacer using my own super resolution method that adds high resolution detail from sample pictures that are pattern matched with the low resolution original. Mipmaps for .dds files are generated with Nvidia nvdxt.exe using Mitchell decimation at the high... |
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95 | 9190 | Swiveller's Sundries: Dunmer City Banners v1.0 | Models and Textures | MMH | 2012-06-25 | Mr. Swiveller | This is a high-res texture pack for Bethesda's computer game Morrowind. It currently replaces the Dunmer town banners, the Dunmer shop banners and the banner of House Telvanni. It does not yet replace the Vivec canton banners or the Ashlander banners. The designs are generally close to... |
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96 | 9181 | Swiveller's Structures: Cabins and Docks | Models and Textures | MMH | 2012-05-29 | Mr. Swiveller | A high-res texture pack for the cabins and wooden docks that you find on the coasts of Vvardenfell. Version 1.1 contains a number of minor tweaks and resolves an issue where many of the textures contained an inactive alpha layer generated by the Photoshop DDS plugin. | |
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97 | 9058 | Roads to Heaven v1.0 | Models and Textures | MMH | 2012-11-12 | Max a.k.a. ~NOBODY~ | This mods replaces original road textures with very detailed ones ranging in resolution from 1024x1024 to 2048x2048, many generated from photos. As it's a texture replacer, better see the screenshots for yourself. Note: The mod is a teaser for my upcoming "Vivid Morrowind Repaint", however it's f... | |
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98 | 9057 | Roads to Heaven | Models and Textures | MMH | 2009-05-12 | Max a.k.a. ~NOBODY~ | This mods replaces original road textures with very detailed ones ranging in resolution from 1024x1024 to 2048x2048, many generated from photos. As it's a texture replacer, better see the screenshots for yourself. Note: The mod is a teaser for my upcoming "Vivid Morrowind Repain... |
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99 | 8765 | Joyful Morrowind World v1.51 | Models and Textures | MMH | 2013-02-01 | Max a.k.a. ~Nobody~ | Replaces the normal world textures with more saturated & clear ones. Generally, like "Spring" Plugin. | |
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100 | 8370 | Better Culinary | Models and Textures | MMH | 2006-07-03 | AJB | I thought the original Bethesda plain wood cups, knives, forks, and spoons, were quite plain-looking, generally uninspired, and in need of a redo. These new ones I have made, the knives have better-looking blades that don't look so much like stone (they use the 'pewter' texture, and now they look... |