# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 13265 | Staff Agency | Danae123 | Fliggerty | 2014-09-07 | Danae | The player can hire various staff through a new NPC in Ebonheart great hall. To recruit your new staff, you will either need gold or items. For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims. Additionally, all staff members will hav... more |
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2 | 11067 | BigMod | Tweaks | MMH | 2004-12-23 | xereau | Massive sweeping changes to many game aspects, includng armor, weapons, classes, races; gameplay etc. 329 spells Some uber items (game uniques, changed) & 251 enchants seen; 126 GMSTs, some of which may NOT be required; 2 extensive readmes provided need to be read; - suggest ba... | |
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3 | 7043 | GCD BigMod2 patch | Gameplay | MMH | 2009-04-06 | DWS | This patch overrides >170 GCD incompatible enchantments. Since they are BM2 unique, they would not be overwritten by GCD. It is the same as with every compatibility patch. Just load the patch after Bigmod (not necessarily after GCD in this case). |
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4 | 3621 | BigMod2 | Total Conversion | MMH | 2006-05-01 | xereau | OVERALL GOAL To make Morrowind more re-playable, by presenting sweeping customization options to the player via Ability, Power, Spell, and Item rewards in quests, and creature/NPC loot. Abstract During your character's lif... |