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Author Mods
Lucien Fairfax 6
# Actions Id Name Category Site Author Date Description
1
12089
Sotha Sil Resource Resources MMH Lucien Fairfax 2009-06-25 A simple static mesh of Sotha Sil, pre-ownage. Good for statues, and... not much else :D Uses vanilla textures, except for the mask, which is dependent on Demi-God Masks by Starcon5, Gren & Hellwolve. In other words, if you don't have that (or Godly Masks or Masks of ...
2
9363
Vvardenfell Birthsign Textures Models and Textures MMH Lucien Fairfax 2009-09-04 A simple mod that replaces the textures for the birthsigns in Morrowind using the textures seen in Redguard (and subsequently in Tribunal). They look a lot more unique and less like crayon drawings, and fit more with the aesthetic of the game. The birthsigns were made with stock images of parchme...
3
9041
Regal Dagoth Ur (semi-spoilers inside) Models and Textures MMH Lucien Fairfax 2008-12-23 NOTE   ====   This is a replacer for Dagoth Ur's body ONLY. It won't affect his mask. This is a conscious decision- I did it so you could still use whichever mask mod you thought looked the best. If there's demand though, I could probably be persuaded.
4
8936
New Hircine Texture Models and Textures MMH Lucien Fairfax 2008-12-31 A simple mod that replaces the texture for Hircine's Guile form at the end of Bloodmoon. This mod does not affect his spear, nor his Strength/Speed forms. I suggest Darknut's Creature Textures: Bloodmoon if you're unsatisfied with any of these.     I've always been unsatisfie...
5
3573
Atmospheric Balmora v1.0 Townd and town Expansions MMH Lucien Fairfax 2013-01-12 Description (from PES) First mod in my Atmospheric Cities project, this alters the city of Balmora, adding flora, lights, and misc. clutter and statics to enhance the player's experience walking through it. The city was more or less divided into three parts, High Town, Labor Town, and the ma...
6
3572
Atmospheric Balmora Townd and town Expansions MMH Lucien Fairfax 2009-09-01 First mod in my Atmospheric Cities project, this alters the city of Balmora, adding flora, lights, and misc. clutter and statics to enhance the player's experience walking through it. The city was more or less divided into three parts, High Town, Labor Town, and the market square, and I tried to ...