Here you can select the number of cards to be placed in a row for each of supported screen resolutions. Your current resolution is highlighted in this way.
This mod adds new colours of Glass Armour to the game. They are available from Meldor, the armourer in Balmora (Except for White Glass). You can ask him about the differences between the pieces of arm... more
This mod adds new colours of Glass Armour to the game. They are available from Meldor, the armourer in Balmora (Except for White Glass). You can ask him about the differences between the pieces of armour. It also adds new pieces of Raw Glass, the alchemical ingredient. These are available from Na...
The main goal of this mod is to make alchemy more immersive.
With this mod Alchemy skill is even more important, so train it.
This mod has been inspired (but completely redone) by the mod AtHom... more
The main goal of this mod is to make alchemy more immersive.
With this mod Alchemy skill is even more important, so train it.
This mod has been inspired (but completely redone) by the mod AtHomeAlchemy (by Syclonix).
So like AHA, now y...
Advanced Herbalism is a re-working of the herbalism concept first created by Balor and Shanjac. It adds a new skill called "Herbalism" to the game. This skill determines the player's ability to harves... more
Advanced Herbalism is a re-working of the herbalism concept first created by Balor and Shanjac. It adds a new skill called "Herbalism" to the game. This skill determines the player's ability to harvest organic ingredients in the wild. When a plant is activated, its ingredients are placed directly...
Also requires Advanced Herbalism (TR & BM). One of the trama roots was missed, leaving 168 or so trama roots without the proper script. This fixes that.
Allows the player to to create standard potions by using a dwarven potion creator. Ingredients are stored in a chamber and are used when needed, the finished product is put straight into the playe... more
Allows the player to to create standard potions by using a dwarven potion creator. Ingredients are stored in a chamber and are used when needed, the finished product is put straight into the players inventory. No mess, no fuss and no frustration when your picking out ingredie...
I added a little snippet of "Advanced Herbalism (TR & BM)" script into "Abot's Water Life" alga plant scripting, and made unique seeds for each of them so they could be grown at will instead of having... more
I added a little snippet of "Advanced Herbalism (TR & BM)" script into "Abot's Water Life" alga plant scripting, and made unique seeds for each of them so they could be grown at will instead of having to swim around for 20 minutes for a chance for alga to spawn. This mod requires both of those.
It seems to me that after having Ajira explain how to find certain mushrooms and flowers, then wandering around and finding and collecting them, and then reading both of her somewhat detailed reports,... more
It seems to me that after having Ajira explain how to find certain mushrooms and flowers, then wandering around and finding and collecting them, and then reading both of her somewhat detailed reports, you should have learned at least a little about alchemy. Now you will! Each report, when r...
[SKYE] Alchemical Effects... (v1.0)
This Morrowind plug-in is a spinoff from my core project: Skye Castle. This
plug-in adds a single object: a book, which contains an exhaustive listing of
the al... more
[SKYE] Alchemical Effects... (v1.0)
This Morrowind plug-in is a spinoff from my core project: Skye Castle. This
plug-in adds a single object: a book, which contains an exhaustive listing of
the alchemical effects in the game (restore health, levitate, etc.), as well <...
The Elder Scrolls III
MORROWIND - Tribunal - Bloodmoon
Alchemist Containers Plugin
Version 1.01** (2004.7.26)
- by Curmudgeon (can be sent a PM on the ES Forums)
****...
What's added?
Four crates which can be activated to sort all your ingredients into them based
on the broad categories listed in the game: Vegetable Products, Ani...
Adds special effects to four 'salt' ingredients ingame. The effects match up with what I thought the element represented should be. While not following the original look exactly, they are associated.
peachykeen's
Alchemical Salts v1.0
1. What
2. Where
3. Credits/Usage
4. Contact
1. What
============
This small mod replaces four "salt" ingredients in the game (a...
Galbedir's family has arrived in Vvardenfell! Seek them out and if you're nice enough, they may reveal some family secrets! namely, their discovery that drilling a hole in the end of arrows will allo... more
Galbedir's family has arrived in Vvardenfell! Seek them out and if you're nice enough, they may reveal some family secrets! namely, their discovery that drilling a hole in the end of arrows will allow the packing of ingredients to produce effects on impact! ...
Galbedir's family has arrived in Vvardenfell! Seek them out and if you're nice enough, they may reveal some family secrets! Namely, their discovery that drilling a hole in the end of arrows will allow... more
Galbedir's family has arrived in Vvardenfell! Seek them out and if you're nice enough, they may reveal some family secrets! Namely, their discovery that drilling a hole in the end of arrows will allow the packing of ingredients to produce effects on impact! They have even started their own period...
From the readme:
This mod is intended to allow the player gain in game Alchemists knowledge.
By this i mean it allows for the palyer to aquire texts that are ingame about alchemy.
this mod... more
From the readme:
This mod is intended to allow the player gain in game Alchemists knowledge.
By this i mean it allows for the palyer to aquire texts that are ingame about alchemy.
this mod does two things:
-Whe...
Alchemist's Arsenal transforms Alchemy from a passive healing art to an offensive skill. Allows you to brew 9 different types of thrown potions, capable of damaging, blinding, calming, paralyzing, sil... more
Alchemist's Arsenal transforms Alchemy from a passive healing art to an offensive skill. Allows you to brew 9 different types of thrown potions, capable of damaging, blinding, calming, paralyzing, silencing, or destroying the weapons of your opponents. The strength of the potion...
Alchemists_Recipes_Books.esp
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the m... more
Alchemists_Recipes_Books.esp
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
...
With this plugin, you may ask the Alchemists in Morrowind, to prepare the potions for you, even if they don't have them for sale.
To start, speak to an Alchemist Service (like Nalcaraya of White ... more
With this plugin, you may ask the Alchemists in Morrowind, to prepare the potions for you, even if they don't have them for sale.
To start, speak to an Alchemist Service (like Nalcaraya of White Haven, in Balmora ) about "my trade". It will add the topic "Alchemist's Serv...
This is a difficulty Mod that address some of the more unbalancing aspects of Alchemy. Standard alchemy allows you to make potions that are incredibly powerful, weigh next to nothing and can be made ... more
This is a difficulty Mod that address some of the more unbalancing aspects of Alchemy. Standard alchemy allows you to make potions that are incredibly powerful, weigh next to nothing and can be made for a couple of gold pieces. To make things worse the game allows you to turn around a...
ALCHEMY_BALANCE_V1 Notes:
By Beancounter501
This is a difficulty Mod that address some of the more unbalancing aspects of Alchemy. Standard alchemy allows you to make potions that are incredibly po... more
ALCHEMY_BALANCE_V1 Notes:
By Beancounter501
This is a difficulty Mod that address some of the more unbalancing aspects of Alchemy. Standard alchemy allows you to make potions that are incredibly powerful, weigh next to nothing and can be made for a couple of gold piece...
This replaces the previous version by fixing a few bugs. Details in the readme. For some reason GameSpy doesn't think I was the one that submitted the original one so I can't replace it. This'll have ... more
This replaces the previous version by fixing a few bugs. Details in the readme. For some reason GameSpy doesn't think I was the one that submitted the original one so I can't replace it. This'll have to stand alongside the original.
This is a VB executable file. Its a pro...
Useful both for alchemists and off-shelf potion users, this mod:[list] makes most used potions very quick to find in inventory and world by using special icons and meshes improves previously usele... more
Useful both for alchemists and off-shelf potion users, this mod:[list] makes most used potions very quick to find in inventory and world by using special icons and meshes improves previously useless potions better balances magic effects adds a few new ...
Alchemy merchant
Created By Sorcha Ravenlock
This file contains aa alchemy merchant just outside Seyda Neen with every ingredient a budding alchemist could wish for. All for the normal prices. Ever... more
Alchemy merchant
Created By Sorcha Ravenlock
This file contains aa alchemy merchant just outside Seyda Neen with every ingredient a budding alchemist could wish for. All for the normal prices. Every ingredient from Morrowind, Bloodmoon and Tribunal is for sale from the...
Adds Alchemy Stockpile Kegs to the Guild of Mages in Balmora. These kegs will automatically restock ingredients from your inventory if at least one of each ingredient is already present in the keg. ... more
Adds Alchemy Stockpile Kegs to the Guild of Mages in Balmora. These kegs will automatically restock ingredients from your inventory if at least one of each ingredient is already present in the keg. This allows you to create custom categories of ingredients, for example: Animal, ...
Alchemy Storage Helper v1.0
I made this simple mod because I needed an easy way to carry and store all those alchemical ingredients. I used to store them in a crate in my house, but it gets very tedio... more
Alchemy Storage Helper v1.0
I made this simple mod because I needed an easy way to carry and store all those alchemical ingredients. I used to store them in a crate in my house, but it gets very tedious to have to constantly trek back home to drop off a load of ingredients...
This is a simple update on a simple plugin. The original version was released over a year ago, and was designed to assist herb-gathering characters in managing their inventories. Dedicated alchemists ... more
This is a simple update on a simple plugin. The original version was released over a year ago, and was designed to assist herb-gathering characters in managing their inventories. Dedicated alchemists know that those little bundles of saltrice and marshmerrow not only clutter up your...
This is just a fixed esp of the Alchemy Storage Helper mod which had a harmless loading error but it was annoying so I fix it. Please read the comments on the release thread on PES.
How to inst... more
This is just a fixed esp of the Alchemy Storage Helper mod which had a harmless loading error but it was annoying so I fix it. Please read the comments on the release thread on PES.
How to install manually - Just extract the archive into the \Data Files\ folder and over...
This plugin adds a beautiful home to Ald-ruhn near the Silt Strider. It has a Study, Armoury, Alchemy Garden, Library and a large Secret Study! There's plenty of storage space for all your things.
This mod adds 246 amulets and 130 rings... The Ring and Amulet Values are broken up as shown below...
Some changes to 'at what level' you get the amulets and rings had to made.
Therefore I present... more
This mod adds 246 amulets and 130 rings... The Ring and Amulet Values are broken up as shown below...
Some changes to 'at what level' you get the amulets and rings had to made.
Therefore I presented the information on the forums and 90% of people voted for every 2 levels.<...
The original upload for 'Animal Loot Mod' was in an outdated archive format (ace). Merely uploading with more modern format so that this mod might see more widespread use. Original Desc is:
----... more
The original upload for 'Animal Loot Mod' was in an outdated archive format (ace). Merely uploading with more modern format so that this mod might see more widespread use. Original Desc is:
----------
If you're an alchemist or a role player...
If you're an alchemist or a role player, this mod is for; you!I've played MW for a long time, and have grown frustrated by the lack of ingredients in creatures. It never made sense to me how a horker,... more
If you're an alchemist or a role player, this mod is for; you!I've played MW for a long time, and have grown frustrated by the lack of ingredients in creatures. It never made sense to me how a horker, who clearly has 2 tusks at all times, would not have any available to col...
This version of AOF's Potion Replacer is an expansion of the work released by AnOldFriend3. It is primarily a cosmetic mod which replaces all of the game's magickal potions with new beautiful potions ... more
This version of AOF's Potion Replacer is an expansion of the work released by AnOldFriend3. It is primarily a cosmetic mod which replaces all of the game's magickal potions with new beautiful potions made with the skillful hands and creative imagination of AOF. In addition to AOF's previous work,...
With this plugin, you may ask the apotecaries in Morrowind to prepare potions for you, even if they don't have them for sale.
To start, speak to a NPC that belongs to the class Apothecary Service (f... more
With this plugin, you may ask the apotecaries in Morrowind to prepare potions for you, even if they don't have them for sale.
To start, speak to a NPC that belongs to the class Apothecary Service (for example, Dralval Andrano, in Balmora Temple) about "my trade". It will add the topic...
What this mod does is simple, yet useful. Its purpose is to make -all- stock Morrowind ingridients absolutly weightless.
If you are running any addons that might somehow alter any of the stock Mo... more
What this mod does is simple, yet useful. Its purpose is to make -all- stock Morrowind ingridients absolutly weightless.
If you are running any addons that might somehow alter any of the stock Morrowind ingridients, please be sure to run my addon after to avoid conflict. ...
Shortly after creating the addon for weightless Morrowind ingridients, I made this one for those that have Bloodmoon and Tribunal, and wished to have the ingridients from them weightless aswell.
Clean... more
Shortly after creating the addon for weightless Morrowind ingridients, I made this one for those that have Bloodmoon and Tribunal, and wished to have the ingridients from them weightless aswell.
Cleaned with Morrowind Enchanted Editor from any GMST's.
Changelog: Added compi...
The orginal work by Scruggs contained a sack that allways stayed at 1 pound regardless of how many ingredients were contained inside. This edit of mine adds weight to the sack based on the combined we... more
The orginal work by Scruggs contained a sack that allways stayed at 1 pound regardless of how many ingredients were contained inside. This edit of mine adds weight to the sack based on the combined weight of the ingredients rounded down to the nearest five.
The sack can only go up to 500 pounds...
This is a very nice set of armor so old i can t remember where or when i downloaded it.
The read mention nothing but the name of the author, which by the way, found no trace in Morrowind on google. ... more
This is a very nice set of armor so old i can t remember where or when i downloaded it.
The read mention nothing but the name of the author, which by the way, found no trace in Morrowind on google.
I m uploading it because i find it highgly interesting.
Te imag...
Have you ever noticed that ghoul hearts are in the game; the alchemists even say it can be collected from the remnants of ash ghouls, and yet if you go kill them, they don't have one?
This mod fi... more
Have you ever noticed that ghoul hearts are in the game; the alchemists even say it can be collected from the remnants of ash ghouls, and yet if you go kill them, they don't have one?
This mod fixes that. All the ash ghouls will drop their hearts now, even the named ash g...
This mod changes all the ash grasses in original Morrowind into usable ingredients for alchemy. This mod employs a different method, due to the botanical nature of the ingredients - the grasses thems... more
This mod changes all the ash grasses in original Morrowind into usable ingredients for alchemy. This mod employs a different method, due to the botanical nature of the ingredients - the grasses themselves are made as organic containers, where you can 'pick' a small amount of the ingredient,...
At Home Alchemists rejoice! Never again will you have to re-adjust your perfectly placed alchemy set. Instead of having to put your apparatuses into your inventory every time you want to make a potion... more
At Home Alchemists rejoice! Never again will you have to re-adjust your perfectly placed alchemy set. Instead of having to put your apparatuses into your inventory every time you want to make a potion, you can now simply "fire up" the apparatuses you wish to use by activating them. Not only does ...
This mod will automatically place Ash Grass alchemical ingredients that are generally withing sight of the player into the player's backpack without having to click on the plant.
Requires Ash Gr... more
This mod will automatically place Ash Grass alchemical ingredients that are generally withing sight of the player into the player's backpack without having to click on the plant.
Requires Ash Grasses 1.0 (unscripted version) and GQ Background Harvest Ingredients (Wh...
This mod will automatically place Grass alchemical ingredients that are generally within sight of the player into the player's backpack without having to click on the plant.
Requires Grasses Unsc... more
This mod will automatically place Grass alchemical ingredients that are generally within sight of the player into the player's backpack without having to click on the plant.
Requires Grasses Unscripted 1.0 and GQ Background Harvest Ingredients (Which can be found in the p...
This mod will automatically place Ivy alchemical ingredients that are generally withing sight of the player into the player's backpack without having to click on the plant.
Requires Ivies 1.0 Uns... more
This mod will automatically place Ivy alchemical ingredients that are generally withing sight of the player into the player's backpack without having to click on the plant.
Requires Ivies 1.0 Unscripted and GQ Background Harvest Ingredients (Which can be found in the pack...
As the title implies, this mod changes all the barnacles in Morrowind into usable alchemy ingredients.
As always, if you have any questions, please email me at [email protected]
For th... more
As the title implies, this mod changes all the barnacles in Morrowind into usable alchemy ingredients.
As always, if you have any questions, please email me at [email protected]
For those who have asked, I've added an image of the alchemical...
Beer is now found throughout Vvanderfell and in Mournhold. Adds 12 different brands of beer, a hard cider, honey mead and the rare, and very expensive, Telvanni Ale to the game. Many of the once em... more
Beer is now found throughout Vvanderfell and in Mournhold. Adds 12 different brands of beer, a hard cider, honey mead and the rare, and very expensive, Telvanni Ale to the game. Many of the once empty kegs now contain draft beer. Four new taverns have been added to the game whe...
Beer is now found throughout Vvanderfell and in Mournhold. Adds 12 different brands of beer, a hard cider, honey mead and the rare, and very expensive, Telvanni Ale to the game. Many of the once empty... more
Beer is now found throughout Vvanderfell and in Mournhold. Adds 12 different brands of beer, a hard cider, honey mead and the rare, and very expensive, Telvanni Ale to the game. Many of the once empty kegs now contain draft beer. Four new taverns have been added to the game where travelers can qu...
Beer is now found throughout Vvanderfell and in Mournhold. Adds 12 different brands of beer, a hard cider, honey mead and the rare, and very expensive, Telvanni Ale to the game. Many of the once empty... more
Beer is now found throughout Vvanderfell and in Mournhold. Adds 12 different brands of beer, a hard cider, honey mead and the rare, and very expensive, Telvanni Ale to the game. Many of the once empty kegs now contain draft beer. Four new taverns have been added to the game where travelers can qu...
Beer is now found throughout Vvanderfell and in Mournhold. Adds 12 different brands of beer, a hard cider, honey mead and the rare, and very expensive, Telvanni Ale to the game. Many of the once em... more
Beer is now found throughout Vvanderfell and in Mournhold. Adds 12 different brands of beer, a hard cider, honey mead and the rare, and very expensive, Telvanni Ale to the game. Many of the once empty kegs now contain draft beer. Four new taverns have been added to the game whe...
This update is for users of Wrye's update to Necessities of Morrowind
(NoM v2.12-04). Updates both the NoM with BEER! and BEER! Combo (for
users of Morrowind Comes Alive). Also included are the Pega... more
This update is for users of Wrye's update to Necessities of Morrowind
(NoM v2.12-04). Updates both the NoM with BEER! and BEER! Combo (for
users of Morrowind Comes Alive). Also included are the Pegas Ranch fix
versions for users of Pegas Ranch. The fix eliminates a minor conflic...
his mod adds Berserker potions to the Nord drinks levelled list that the Berserkers on Solsthiem use.
You now have a chance to find Berserk potions on Berserkers and looting caves/tombs.
There ... more
his mod adds Berserker potions to the Nord drinks levelled list that the Berserkers on Solsthiem use.
You now have a chance to find Berserk potions on Berserkers and looting caves/tombs.
There are also a handful of handplaced potions in Gronn - the Berserkers ...
This mod changes the cursed items in the game so that they now spawn a random daedra instead of just a dremora lord. Also, have you ever found it odd that when you picked up one, it wouldnt stack w... more
This mod changes the cursed items in the game so that they now spawn a random daedra instead of just a dremora lord. Also, have you ever found it odd that when you picked up one, it wouldnt stack with the rest, even though it had the same name and same properties? ...
This plugin adds 8 new items all of which look like potions. There are 2 types of
potions for each attribute, when used, one perminately fortifies the attribute
3 points, and the other 5 points. the... more
This plugin adds 8 new items all of which look like potions. There are 2 types of
potions for each attribute, when used, one perminately fortifies the attribute
3 points, and the other 5 points. there are 4 of each 3pt-potion, and 2 of each
5pt-potion placed in the world. they a...
This plugin only adds jars that are containers to the Construction Set for modders to place into their plugins. They are conveniently ordered by ID tag in the container tab so that they are on the top... more
This plugin only adds jars that are containers to the Construction Set for modders to place into their plugins. They are conveniently ordered by ID tag in the container tab so that they are on the top of the list and in order alphabetically by name of the Ingredient.
Bethesda's default groin meshes were backwards (ie: butt facing forwards) for both types of wolf armor. This fixes that groin orientation issue with a pair of new meshes facing the right way. Enjoy.... more
Bethesda's default groin meshes were backwards (ie: butt facing forwards) for both types of wolf armor. This fixes that groin orientation issue with a pair of new meshes facing the right way. Enjoy.
Note: This mod has been uploaded to...
Bones
By: James Fraser
Requires Morrowind.esm only
Description:
This mod changes all the loose bones in Morrowind into usable ingredients for alchemy. This is my second mod in my alchemy series. This... more
Bones
By: James Fraser
Requires Morrowind.esm only
Description:
This mod changes all the loose bones in Morrowind into usable ingredients for alchemy. This is my second mod in my alchemy series. This mod will also effect other mods using original Morrowind bones.
This plugin adds 4 spells to Morrowind: Bound Alembic...Bound Calcinato...Bound Mortar& Pestle, and Bound Retort. Each spell summons a different piece of alchemy equipment for 15 seconds. see re... more
This plugin adds 4 spells to Morrowind: Bound Alembic...Bound Calcinato...Bound Mortar& Pestle, and Bound Retort. Each spell summons a different piece of alchemy equipment for 15 seconds. see readme for info Send questions/comments to randomDan at ...
This plugin does several things:
* It's based on BTB's alchemy plugin
* It changes potion names (QUALITY EFFECT -> EFFECT, QUALITY); "potion of"-prefix is also deleted (potion of invisibility ... more
This plugin does several things:
* It's based on BTB's alchemy plugin
* It changes potion names (QUALITY EFFECT -> EFFECT, QUALITY); "potion of"-prefix is also deleted (potion of invisibility -> invisibility)
* It uses new meshes and icons in TWO flavors:...
Adds body part ingredients (brains, hearts, flesh, etc.) to all NPC inventories in the game, which restore fatigue and have further properties which reflect the race (for instance, Dunmer Flesh can be... more
Adds body part ingredients (brains, hearts, flesh, etc.) to all NPC inventories in the game, which restore fatigue and have further properties which reflect the race (for instance, Dunmer Flesh can be eaten, or used in a potion, to gain fire resistance).
In addition, each NPC has a sku...
cleaned alchemy adjuster
Author: jaxawier
Description: Cleaned with tesame. Morrowind 1.6.0.1820(patched Goty). Alchemy ingridients and apparatus weight adjuster mostly but also the most popular pot... more
cleaned alchemy adjuster
Author: jaxawier
Description: Cleaned with tesame. Morrowind 1.6.0.1820(patched Goty). Alchemy ingridients and apparatus weight adjuster mostly but also the most popular potions are made easier to carry. This is checked for gmst and no ones are seen with ...
Cobwebs
By: James Fraser
Requires Morrowind.esm only
Description:
This mod changes all the cobwebs in Morrowind into usable ingredients. Now you can collect the webs and spiders and keep them for use... more
Cobwebs
By: James Fraser
Requires Morrowind.esm only
Description:
This mod changes all the cobwebs in Morrowind into usable ingredients. Now you can collect the webs and spiders and keep them for use in alchemy. This mod assumes your character has the experience and common se...
Cobwebs
By: James Fraser
Requires Morrowind.esm only
Description:
This mod changes all the cobwebs in Morrowind into usable ingredients. Now you can collect the webs and spiders and keep them for use... more
Cobwebs
By: James Fraser
Requires Morrowind.esm only
Description:
This mod changes all the cobwebs in Morrowind into usable ingredients. Now you can collect the webs and spiders and keep them for use in alchemy. This mod assumes your character has the experience and common se...
This mod changes all the cobwebs in original Morrowind into usable alchemy ingredients that you can collect.
Of course, this also means that in the process of collecting webs, you can actually cle... more
This mod changes all the cobwebs in original Morrowind into usable alchemy ingredients that you can collect.
Of course, this also means that in the process of collecting webs, you can actually clean them up, turning a filthy place into a nice one!
Go to...
This plugin adds the ability to brew poisons (9 kinds, each one with its own effect, recipe & story, written by Purpletooth. Using these, you will be able to poison your arrows\bolts\throwing weapons.... more
This plugin adds the ability to brew poisons (9 kinds, each one with its own effect, recipe & story, written by Purpletooth. Using these, you will be able to poison your arrows\bolts\throwing weapons. New feature, is the ability to change the difficulty ingame by the player (instruc...
Tired of having tons of useless "misc" items? Annoyed by the lack of realism in other mods? Then download this ASAP! This is the first part of quite a big project, called "Complete Morrowind". Th... more
Tired of having tons of useless "misc" items? Annoyed by the lack of realism in other mods? Then download this ASAP! This is the first part of quite a big project, called "Complete Morrowind". This particular mod, adds the ability to cook. Now, you can cook\brew\...
Adds a metal bucket that is to be used like a lobster pot it's nothing big it runs like the Simply Fish mods fishing pole I made it because as a Born and raised Floridian I wanted to be able to go lob... more
Adds a metal bucket that is to be used like a lobster pot it's nothing big it runs like the Simply Fish mods fishing pole I made it because as a Born and raised Floridian I wanted to be able to go lobster fishing so I opened up TES construction and got to work hope you guys like it P.S. Comment!!...
This plugin adds five useful custom potions, the ingredients required to make them, and their Alchemy recipes, to potion merchants in Balmora, Mournhold, and Sadrith Mora, as consignment lots made by ... more
This plugin adds five useful custom potions, the ingredients required to make them, and their Alchemy recipes, to potion merchants in Balmora, Mournhold, and Sadrith Mora, as consignment lots made by Abelle Chriditte. Both the Tribunal and Bloodmoon expansions are required, as the plugin uses ing...
1) Dremora and most variants (including some uniques) will carry, use and drop only Daedric weapons. All varieties, including a one in four chance of an additional longbow. Also, there is a 50/50 ch... more
1) Dremora and most variants (including some uniques) will carry, use and drop only Daedric weapons. All varieties, including a one in four chance of an additional longbow. Also, there is a 50/50 chance that they will drop a random peice of Daedric armor, includi...
It add a number of pots (95 in total) in which to keep your alchemy ingredients. Each of the pots is hand-glazed and individually painted with a respresentation of the ingredient it is supposed to hol... more
It add a number of pots (95 in total) in which to keep your alchemy ingredients. Each of the pots is hand-glazed and individually painted with a respresentation of the ingredient it is supposed to hold. Alchemical Ingredient Pots and an Automatic Sorter ...
The bartender in Suran Tradehouse has bought a drink of a unknown Breton. The drink was Dolphin Blood. You can buy it. It will make the drinker fast in water, and even meke the drinker able to breathe... more
The bartender in Suran Tradehouse has bought a drink of a unknown Breton. The drink was Dolphin Blood. You can buy it. It will make the drinker fast in water, and even meke the drinker able to breathe water. But, there are some bad effects. The Personality, speechcraft and Mercantil...
In this are:
-a new house near the temple of Balmora
-a ultimative Longbow
-a Daedric Dagger
-an new idea of me: thowing skulls as an weapon in the house
-weed and poppys
-dancing girls
COPYRIGHT by D... more
In this are:
-a new house near the temple of Balmora
-a ultimative Longbow
-a Daedric Dagger
-an new idea of me: thowing skulls as an weapon in the house
-weed and poppys
-dancing girls
COPYRIGHT by Dr. Drug 2002
A small plugin that adds a Khajit to the Moonmoth Legion Fort. He sells dragon steaks which restore 10 points of fatigue when eaten. They also restore 15 Magicka, 10 Health and provide resistance to f... more
A small plugin that adds a Khajit to the Moonmoth Legion Fort. He sells dragon steaks which restore 10 points of fatigue when eaten. They also restore 15 Magicka, 10 Health and provide resistance to fire for 30 secs.
Note: They are an alchemy item so the sound when you eat them is lik...
This mod adds bottles of water for sale. Bottles of water obtainable from kegs. And water that can be "drunk" from barrels and urns. I tried to add it pretty much everywhere, except in NPC's homes. ... more
This mod adds bottles of water for sale. Bottles of water obtainable from kegs. And water that can be "drunk" from barrels and urns. I tried to add it pretty much everywhere, except in NPC's homes.
It was added to most guild halls, manors, temples, strongholds, garrisons...
The Emperor has sent a special gift for you to use. It's waiting for you on the counter-top in front of Arrille, at Arrille's Tradehouse in Seyda Neen. Through research of Dwemer technology, the Imper... more
The Emperor has sent a special gift for you to use. It's waiting for you on the counter-top in front of Arrille, at Arrille's Tradehouse in Seyda Neen. Through research of Dwemer technology, the Imperial Legion & Tundro Enterprises have developed a symbiotic implant that that can automate the tas...
This plugin adds a new potion to Morrowind, and as you can tell by the name of the plug, it's Dwemer Brandy. Dwemer Brandy gives you the strength of an ox, but makes you just as dumb. I thought to mys... more
This plugin adds a new potion to Morrowind, and as you can tell by the name of the plug, it's Dwemer Brandy. Dwemer Brandy gives you the strength of an ox, but makes you just as dumb. I thought to myself, if the Dwarves created facinating weapons and artifacts, surely they must have created a liq...
Adds dwemer retextured in Alchemy Equipment, lockpicks, probes and repair items to Morrowind using stock textures. Mebestian Ence in Peligad has them.
Uses the steam centurion textures.
See readme for... more
Adds dwemer retextured in Alchemy Equipment, lockpicks, probes and repair items to Morrowind using stock textures. Mebestian Ence in Peligad has them.
Uses the steam centurion textures.
See readme for more info
The expansions added a lot of new ingredients, but unfortunately, in Tribunal most are terribly limited, and in Bloodmoon you have to wander half the island.
This mod (2 esp files) adds a new mercha... more
The expansions added a lot of new ingredients, but unfortunately, in Tribunal most are terribly limited, and in Bloodmoon you have to wander half the island.
This mod (2 esp files) adds a new merchant to the Mournhold Magic shop that sells some Tribunal ingredients in infinite quantities, ...
The expansions added a lot of new ingredients, but unfortunately, in Tribunal most are terribly limited, and in Bloodmoon you have to wander half the island.
This mod (2 esp files) adds a new mer... more
The expansions added a lot of new ingredients, but unfortunately, in Tribunal most are terribly limited, and in Bloodmoon you have to wander half the island.
This mod (2 esp files) adds a new merchant to the Mournhold Magic shop that sells some Tribunal ingredien...
As you can guess by the title, this mod makes all the ferns in original Morrowind into usable alchemy ingredients. This mod, like my others, has both scripted and unscripted versions. The unscripted... more
As you can guess by the title, this mod makes all the ferns in original Morrowind into usable alchemy ingredients. This mod, like my others, has both scripted and unscripted versions. The unscripted version works like any other harvestable plant in Morrowind, while the scripted versio...
The Fletcher Mod allows the player to use a kit to make both mundane and magic arrows out of alchemical ingredients. There is also a book on the topic of fletching in Tamriel.
This mod makes playing... more
The Fletcher Mod allows the player to use a kit to make both mundane and magic arrows out of alchemical ingredients. There is also a book on the topic of fletching in Tamriel.
This mod makes playing a marksman heavy character a LOT more enjoyable, as you don't have to make endless tri...
The original Marksmanship improvement mod, and in my opinion, still the best, FletcherMod allows a player to create arrows on the run, using only alchemical ingredients and racer plumes (to feather th... more
The original Marksmanship improvement mod, and in my opinion, still the best, FletcherMod allows a player to create arrows on the run, using only alchemical ingredients and racer plumes (to feather the arrows).
The Fletcher Mod allows the player to use a kit to make both mundane and ma...
This package includes two features:
# 1 > Two esp files, one for Tribunal users which adds Mournhold ingredients to a place in Vvardenfell (shown in readme), and one for non-tribunal users. Both add... more
This package includes two features:
# 1 > Two esp files, one for Tribunal users which adds Mournhold ingredients to a place in Vvardenfell (shown in readme), and one for non-tribunal users. Both address several issues of ingredient effect inconvieniences and some of their unre...
This mod adds a few gems and a set of golden dinnerware. The mod places none of these items in Morrowind itself, so its for the use of Modders only. A single copy of each item can be found in the ... more
This mod adds a few gems and a set of golden dinnerware. The mod places none of these items in Morrowind itself, so its for the use of Modders only. A single copy of each item can be found in the interior cell called "grails test" All of these use original...
When you activate a plant, instead of opening like a container you will automatically try to harvest ingredients. A message (as well as a sound effect) will let you know whether you succeeded, and if ... more
When you activate a plant, instead of opening like a container you will automatically try to harvest ingredients. A message (as well as a sound effect) will let you know whether you succeeded, and if so, how many ingredients you got. You have the same chance of getting ingredients as in the origi...
This is the Polish version of ManaUser's "Graphic Herbalism" mod. It allows you to pick herbs without opening them like containers, instead you just activate them. Gathered plants change their texture... more
This is the Polish version of ManaUser's "Graphic Herbalism" mod. It allows you to pick herbs without opening them like containers, instead you just activate them. Gathered plants change their texture/model, so you know it has already been picked.
To jest polska wersja moda "Graphic H...
This mod will allow you to harvest plants from Tamriel Rebuilt without opening them as containers. It will also change the models for picked/unpicked plants. For example, if you were to pick a black r... more
This mod will allow you to harvest plants from Tamriel Rebuilt without opening them as containers. It will also change the models for picked/unpicked plants. For example, if you were to pick a black rose, the rose would disappear but the plant would remain (after all, you didn't harvest the whole...
All over Vvardenfell, you see grasses growing. Now, you can harvest them for alchemy! The scripted version of this file also allows you to rip out the whole plant to clear it away. The unscripted v... more
All over Vvardenfell, you see grasses growing. Now, you can harvest them for alchemy! The scripted version of this file also allows you to rip out the whole plant to clear it away. The unscripted version simply makes the grasses act like any other plant in Morrowind. There...
I saw the 'food in Morrowind' topic and was surprised to see that 'the meat of the domesticated guar' is a primary food-source in Morrowind.
I thought I'd correct that little oversight by adding gua... more
I saw the 'food in Morrowind' topic and was surprised to see that 'the meat of the domesticated guar' is a primary food-source in Morrowind.
I thought I'd correct that little oversight by adding guar meat - using the models and stats of hound meat - to the lev...
"So small and tasty. I will enjoy eating you" (Hostile Khajiit to Bosmer)
This line made me think. About whether the hostile Khajiit are serious. They probably are. And that's what this mod is ab... more
"So small and tasty. I will enjoy eating you" (Hostile Khajiit to Bosmer)
This line made me think. About whether the hostile Khajiit are serious. They probably are. And that's what this mod is about. Edible Bosmer. A tavern, The Cat's Claw, has been found in Molag Amur. S...
Heartwood
Midgetalien
=====
Installing the Plugin
===
Install to your morrowind datafiles directory.
Playing the Plugin
=
In standard morrowind it was near impossible to get the ... more
Heartwood
Midgetalien
=====
Installing the Plugin
===
Install to your morrowind datafiles directory.
Playing the Plugin
=
In standard morrowind it was near impossible to get the ingredi...
Nothing special, just a lil tweak that anyone could have done but I thought needed doing - did it for myself and thought I'd submit it for others' benefits.
If, like me, you are a big fan of Slof's ... more
Nothing special, just a lil tweak that anyone could have done but I thought needed doing - did it for myself and thought I'd submit it for others' benefits.
If, like me, you are a big fan of Slof's Goth outfits but prefer to use heavy armor instead of light then download this and all ...
New commodity called Herbal Soap has arrived to Vvardenfel and this soap works as a soap is supposed to work. The aromatic soap includes extracts from various herbs mixed with purifying minerals. Guar... more
New commodity called Herbal Soap has arrived to Vvardenfel and this soap works as a soap is supposed to work. The aromatic soap includes extracts from various herbs mixed with purifying minerals. Guaranteed refreshment and improved charisma for a full day. Features:[lis...
Herbalism
Created by Balor ([email protected])
Idea is all original (at least I think so 8) )
14/08/04
*
Installation Instructions: Extract to your base Morrowind folder (by default, that's C:Progr... more
Herbalism
Created by Balor ([email protected])
Idea is all original (at least I think so 8) )
14/08/04
*
Installation Instructions: Extract to your base Morrowind folder (by default, that's C:Program FilesBethesda SoftworksMorrowind) Then run Morrowind's ...
Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of pi... more
Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :).
Also, it makes finding which plant you "picked" and which...
Like previous herbalism mods, Herbalism for Purists makes Morrowind more immersive by letting you pick up plants instead of "opening" them as containers. These plants will also grow back after a month... more
Like previous herbalism mods, Herbalism for Purists makes Morrowind more immersive by letting you pick up plants instead of "opening" them as containers. These plants will also grow back after a month ready to be harvested again. So what makes this mod different from other herbalism mods? This is...
Tired of having to "open" plants and drag their contents into your inventory? This plugin automatically transfers any ingredients into your inventory instantly and painlessly. It's kinda like Balor'... more
Tired of having to "open" plants and drag their contents into your inventory? This plugin automatically transfers any ingredients into your inventory instantly and painlessly. It's kinda like Balor's Herbalism mod, but without all the superfluous stuff involving ...
HR 1.12a + EW 1.5.esp
HR 1.12a BMW + EW 1.5.esp
The Elder Scrolls III
MORROWIND:
Herbalism Redux 1.12a + Explorers Wilderness 1.5 Combatibility/Tweaks
***...
Herbalism Redux
By Mode_Locrian
---
Requirements:
This mod requires Morrowind, Tribunal, and Bloodmoon.
Version History:
1.0: Mod created.
-
Why this mod exists:<...
Herbalism Redux 1.12
By Mode_Locrian
---
Requirements:
This mod requires Morrowind, Tribunal, and Bloodmoon.
Installation Note:
This archive includes two different esp files. "Herbalism Redux 1.... more
Herbalism Redux 1.12
By Mode_Locrian
---
Requirements:
This mod requires Morrowind, Tribunal, and Bloodmoon.
Installation Note:
This archive includes two different esp files. "Herbalism Redux 1.12.esp" i...
This mod was made completely from scratch. While I used the basic idea of Balor's herbalism mod as a starting point, the code is entirely orginal. This mod adds a script to every "harvestable" plant i... more
This mod was made completely from scratch. While I used the basic idea of Balor's herbalism mod as a starting point, the code is entirely orginal. This mod adds a script to every "harvestable" plant in Morrowind, Tribunal, and Bloodmoon. When you click on the plant, its contents will automaticall...
Shanjaq's modification is an upgrade of a previous version of Balor's Herbalism that makes plants also yield plantable seeds.
* Plants will also yield seeds on certain moon phases, with different pla... more
Shanjaq's modification is an upgrade of a previous version of Balor's Herbalism that makes plants also yield plantable seeds.
* Plants will also yield seeds on certain moon phases, with different plants responding to different moon phases. The resulting seeds can be planted wherever dropped...
Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of pi... more
Well, have you been boggled by the way Morrowind handles plants? "Opening" them is already became part of folklore ( One of "If you played too much Morrowind: - You try to "open" flovers instead of picking them up" ). Well, I was :).
Also, it makes finding which plant you "picked" and which...
Srikandi's Homeopathic Alchemy, Beta version 0.0727
This version compiled under MW version 1.2.0722
Download from: http://members.cox.net/srikandi/alchemy/alchemy_doc.htm
Author's E-mail: [email protected]more
Srikandi's Homeopathic Alchemy, Beta version 0.0727
This version compiled under MW version 1.2.0722
Download from: http://members.cox.net/srikandi/alchemy/alchemy_doc.htm
Author's E-mail: [email protected]
============
This mod is intended to enrich Morrowind's...
Approved bug-free with patch version 1.2.0722 by Morrowind Beta Testers Group
Mod is intended to enrich Morrowind's alchemy system and has the following goals:
1. Make the effects of the ingredien... more
Approved bug-free with patch version 1.2.0722 by Morrowind Beta Testers Group
Mod is intended to enrich Morrowind's alchemy system and has the following goals:
1. Make the effects of the ingredients somewhat less arbitrary by adopting the principle "you are what you eat". ...
This mod adds four hookahs to morrowind set as alembics.
Hookah, No Hose is equivalent to Apprentice's Alembic.
Hookah, Left Hose is equivalent to Journeyman's Alembic.
Hookah, Right Hose is equivalen... more
This mod adds four hookahs to morrowind set as alembics.
Hookah, No Hose is equivalent to Apprentice's Alembic.
Hookah, Left Hose is equivalent to Journeyman's Alembic.
Hookah, Right Hose is equivalent to Master's Alembic.
Hookah, Two Hoses is equivalent to Grandmaster's Alemb...
This mod adds four hookahs to morrowind set as alembics.
Hookah, No Hose is equivalent to Apprentice's Alembic.
Hookah, Left Hose is equivalent to Journeyman's Alembic.
Hookah, Right Hose is equivalen... more
This mod adds four hookahs to morrowind set as alembics.
Hookah, No Hose is equivalent to Apprentice's Alembic.
Hookah, Left Hose is equivalent to Journeyman's Alembic.
Hookah, Right Hose is equivalent to Master's Alembic.
Hookah, Two Hoses is equivalent to Grandmaster's Alemb...
Human Meat Vampirism.esp
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod h... more
Human Meat Vampirism.esp
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
----...
This is a mesh and texture replacer mod for the in game calcinators and retorts.
Each apparatus now has coals that flicker and the calcinators have steam escaping from their chimneys, textures have de... more
This is a mesh and texture replacer mod for the in game calcinators and retorts.
Each apparatus now has coals that flicker and the calcinators have steam escaping from their chimneys, textures have detail maps to make them stand out a little more.
The secret master calcinator and secret master ...
This mod adds a lot of things in regards to resting: There is now an outdoor merchant in Seyda Neen who will sell you all of the items in this mod The 3 main magic items that are added are:
the... more
This mod adds a lot of things in regards to resting: There is now an outdoor merchant in Seyda Neen who will sell you all of the items in this mod The 3 main magic items that are added are:
the Magic Pillow....Magic Dinner Set,.... Magic Tent.
...
This is a modder's resource. It add a number of pots (95 in total) in
which to keep your alchemy ingredients. Each of the pots is
hand-glazed and individually painted with a respresentation of th... more
This is a modder's resource. It add a number of pots (95 in total) in
which to keep your alchemy ingredients. Each of the pots is
hand-glazed and individually painted with a respresentation of the
ingredient it is supposed to hold (well, almost). ...
Just changed a few things, made it so you feel the effects of ingredients you eat 100% of the time (instead of your alchemy skill determining it) and made the effects a little more powerful, also I c... more
Just changed a few things, made it so you feel the effects of ingredients you eat 100% of the time (instead of your alchemy skill determining it) and made the effects a little more powerful, also I changed fire and frost salts to burn and freeze you when you eat them.
This mod makes all the ivies in Morrowind into usable alchemy ingredients.
There are two types, and when mixed together, they enable extended underwater excursions.
Anyway, I've included bot... more
This mod makes all the ivies in Morrowind into usable alchemy ingredients.
There are two types, and when mixed together, they enable extended underwater excursions.
Anyway, I've included both scripted and unscripted versions. Scripted allows...
This is an expansion of an excellent mod (Vivec Flat) by Occam.
This is my expanded version, combined with my Cobwebs mod (modified), which adds cobwebs in the flat only, which are harvestable as... more
This is an expansion of an excellent mod (Vivec Flat) by Occam.
This is my expanded version, combined with my Cobwebs mod (modified), which adds cobwebs in the flat only, which are harvestable as alchemy ingredients. This is compatible with my Cobwebs 3.x mod, but l...
My 1st Morrowind mod, which adds a locked chest to Valenvaryon's Propylon Chamber, and allows Abelle Chriditte to sell a host of new gems, for your alchemy delight! All fully restocking too.
Based a... more
My 1st Morrowind mod, which adds a locked chest to Valenvaryon's Propylon Chamber, and allows Abelle Chriditte to sell a host of new gems, for your alchemy delight! All fully restocking too.
Based around ModMan's Gem Pack V1 resource, who gets the most credit!
(Needs only ...
Basically it adds a chest to Valenvaryon’s Propylon Chamber, under the ownership of Abelle Chriditte, which is filled with lovely gems for your potion making pleasure. All gems restock.
Adds a selection of new ingredients to the shop of Fadase Selvayn in Tel Branora. This is to compliment my Gems Addition 1.5 mod. Ingredients include apples, oranges, peas and even sherbet. Also inclu... more
Adds a selection of new ingredients to the shop of Fadase Selvayn in Tel Branora. This is to compliment my Gems Addition 1.5 mod. Ingredients include apples, oranges, peas and even sherbet. Also includes some miscellaneous items too.
This mod requires my Gems Addition version 1.5 + my Ingredients Addition plug-ins to work! It adds the ingredients from each to the levelled lists, so they can be found outside of the 2 places where t... more
This mod requires my Gems Addition version 1.5 + my Ingredients Addition plug-ins to work! It adds the ingredients from each to the levelled lists, so they can be found outside of the 2 places where they're sold. If you have other mods that change the affected lists, you may need to merge them.
Kollop Farm by AKNORD.
Description:
I got tired of drowning when I tried to get pearls, and I didn't want to buy them. So...
The Kollop Farm! A small building in Caldera just behind the mage's guild.
... more
Kollop Farm by AKNORD.
Description:
I got tired of drowning when I tried to get pearls, and I didn't want to buy them. So...
The Kollop Farm! A small building in Caldera just behind the mage's guild.
Installation:
Unzip and place the .esp in to d...
This mod changes all the lilypads in original Morrowind into usable ingredients for alchemy. This mod employs a different method, due to the botanical nature of the ingredients - the lilypads themselv... more
This mod changes all the lilypads in original Morrowind into usable ingredients for alchemy. This mod employs a different method, due to the botanical nature of the ingredients - the lilypads themselves are made as organic containers, where you can 'pick' a small amount of the ingredient, and it ...
This mod is a simplified version of Tarnsman's BEER! mod,
designed as an addon for NOM.
It includes all the drinks, as well as full NOM functionality,
but none of the other content.
The ori... more
This mod is a simplified version of Tarnsman's BEER! mod,
designed as an addon for NOM.
It includes all the drinks, as well as full NOM functionality,
but none of the other content.
The original version had many glitches, and required a...
I made this for my low level mage with The Atrinoch as a sign- it's a small garden in Caldera that has ingredients to create Restore Magic potions. Since it's a lot of plants, it slows frame rate a... more
I made this for my low level mage with The Atrinoch as a sign- it's a small garden in Caldera that has ingredients to create Restore Magic potions. Since it's a lot of plants, it slows frame rate a bit.
Adds two new gem types: sapphire and topaz to levelled lists.
You can find both of them in Balmora's Mages Guild, on a table.
Everything was made by me (recoloring gems and placing them...),
... more
Adds two new gem types: sapphire and topaz to levelled lists.
You can find both of them in Balmora's Mages Guild, on a table.
Everything was made by me (recoloring gems and placing them...),
also you are free to use them anywhere you want without g...
This plugin adds 55 re-skinned gemstones to the game. Each gem is an ingredient and has different effects for use by alchemists.
This version contains only the gems in the Ingredient Tab; there are ... more
This plugin adds 55 re-skinned gemstones to the game. Each gem is an ingredient and has different effects for use by alchemists.
This version contains only the gems in the Ingredient Tab; there are no modified containers--nothing has been changed in the game and therefore this pl...
As I delved into Morrowind's underworld, I noticed something was missing, something big. Sure, there is some moon sugar and skooma lying around, but these are hardly worthy of being called narcotics. ... more
As I delved into Morrowind's underworld, I noticed something was missing, something big. Sure, there is some moon sugar and skooma lying around, but these are hardly worthy of being called narcotics. Skooma gives you a small boost, but not much more than a fairly priced liqour, ...
This series of plugins aims to unify the various alchemy ingredient mods with Gawain's excellent More Gems plugin, adding the gem crusher mechanic to other appropriate ingredients. I might add a few b... more
This series of plugins aims to unify the various alchemy ingredient mods with Gawain's excellent More Gems plugin, adding the gem crusher mechanic to other appropriate ingredients. I might add a few books in the future, with the effects being hidden and all.
-------------...
Taking up where More Gems Expansion left off, this mod adds pearl and gem crushers to all five mainland morrowind mages guilds and includes support for Sri's Alchemy and W3_RuneMod.
Gems and pearls... more
Taking up where More Gems Expansion left off, this mod adds pearl and gem crushers to all five mainland morrowind mages guilds and includes support for Sri's Alchemy and W3_RuneMod.
Gems and pearls now have no alchemical effects and the new powders have the alchemical effects of the ...
This mod adds 48 new precious and semiprecious gems to the leveled lists so you will encounter them in places where the standard gems were found plus some others. Some gems were added as a side produc... more
This mod adds 48 new precious and semiprecious gems to the leveled lists so you will encounter them in places where the standard gems were found plus some others. Some gems were added as a side product of mining ebony and glass. The gems do not have alchemical properties but they can be grinded i...
Tthis mod adds 3 new NPCs, 1 to Vivec Mages Guild, 1 to Mournhold Magic Shop and 1 Fort Frostmoth These are the Alchemists selling new potions never before seen in Morrowind. Some have been taken f... more
Tthis mod adds 3 new NPCs, 1 to Vivec Mages Guild, 1 to Mournhold Magic Shop and 1 Fort Frostmoth These are the Alchemists selling new potions never before seen in Morrowind. Some have been taken from scrolls and some I made myself. A seller is outside Vivec where...
This is a simple mod that adds skooma addiction and randomly spawning drug dealers to MCA. Cleaned already, just drop .esp file in data files folder, load, and play!
This mod makes all the moss and vines in original Morrowind into harvestable alchemy ingredients. Scripted and unscripted versions are both available in the 7z file. The scripted version allows you ... more
This mod makes all the moss and vines in original Morrowind into harvestable alchemy ingredients. Scripted and unscripted versions are both available in the 7z file. The scripted version allows you the choice of taking some of the plants and leaving the rest to grow back, or taking th...
Add Bar with a dancing girl at Mournhold, Plaza Brindisi Dorom. Some new potions. One 100 trainer. Version 1.1.1[list] There is no conflict to tribunal main quest; bar is there before the attack... more
Add Bar with a dancing girl at Mournhold, Plaza Brindisi Dorom. Some new potions. One 100 trainer. Version 1.1.1[list] There is no conflict to tribunal main quest; bar is there before the attack and it's there after the attack and nothing changes. ...
This is a very simple mod that adds a use to one of Morrowind's many miscellaneous items; the muck shovel. You now need to have a muck shovel in your inventory in order to harvest muck.
This adds... more
This is a very simple mod that adds a use to one of Morrowind's many miscellaneous items; the muck shovel. You now need to have a muck shovel in your inventory in order to harvest muck.
This adds a script to Muckspunge, so it may conflict with other harvesting mods. Howev...
This plug-in adds special summoning potions available for sale from various vendors around Vvardenfel. These special potions are available in 3 different strengths. 'Weak' means the potion summons 2 o... more
This plug-in adds special summoning potions available for sale from various vendors around Vvardenfel. These special potions are available in 3 different strengths. 'Weak' means the potion summons 2 of the same type of creature. 'Average' means the potion summons 5 of the same type of creature. '...
This plugin was created to address one (in my opinion) glaring oversight in Morrowind's enchantment system. Why is it that you can enchant a weapon with Cast-On-Target spell effects, but in order to i... more
This plugin was created to address one (in my opinion) glaring oversight in Morrowind's enchantment system. Why is it that you can enchant a weapon with Cast-On-Target spell effects, but in order to invoke the enchantment, you need to put away your weapon, select it from the list in your magic me...
In Caldera, a travelling merchant has appeared, selling wonderous ingredients to anybody who has the money. Visit him in the Shenk's Shovel to find out more. This mod adds new Fortify Skill ingredi... more
In Caldera, a travelling merchant has appeared, selling wonderous ingredients to anybody who has the money. Visit him in the Shenk's Shovel to find out more. This mod adds new Fortify Skill ingredients and a pre-esisting but unused alchemy set to Morrowind. I change...
NewDrinks.esp
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been add... more
NewDrinks.esp
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
------...
This is a playable plugin. The items are placed in leveled lists, so you will not encounter all of them with a low level character. However, it's really meant for modders.
Adds 21 ingredients.
Basically the Nimawia Pearl farm has inspired me to start making mods according to it. I first started with the second set of boats taking you from the farm to Tel Mora now I've made a Dwemer Desalini... more
Basically the Nimawia Pearl farm has inspired me to start making mods according to it. I first started with the second set of boats taking you from the farm to Tel Mora now I've made a Dwemer Desalinization Machine on the island that the shack is on. It takes in sea water and separates the salt a...
Based on the Oblivion quest, "Seeking your Roots"
Find Nirnroot and trade it for an Elixir of Exploration
Unlike Oblivion, Nirnroots are normal plants that respawn
ingredients over time. However ... more
Based on the Oblivion quest, "Seeking your Roots"
Find Nirnroot and trade it for an Elixir of Exploration
Unlike Oblivion, Nirnroots are normal plants that respawn
ingredients over time. However there are fewer in game.
To start the quest, find a nirnr...
This mod adds various Nord amulets around Solsthiem via Levelled lists, hand placed in game or on NPC's.
some are unenchanted while some are magical. There are also unique amulets placed on various... more
This mod adds various Nord amulets around Solsthiem via Levelled lists, hand placed in game or on NPC's.
some are unenchanted while some are magical. There are also unique amulets placed on various NPCS.
-Magical:Amulets of Frost, Fire and Shock ( each has it...
The Eight Plates in Balmora has bought a potion fron a nord. The Nordic Strenght is a potion who makes you stronger and faster. But it will freeze the drinker to death. It's called Nordic because the ... more
The Eight Plates in Balmora has bought a potion fron a nord. The Nordic Strenght is a potion who makes you stronger and faster. But it will freeze the drinker to death. It's called Nordic because the Nord's are immune to the bad effect. So, all Nords, run to the bartender in...
Plug-in Name : NV Flora
Version : 2.0
Date of release : 27th of January, 2004
Author : Nameless Voice
Contact Info : [email protected]
Website : http://www.geocities.com/nameless_voice
This plugin adds restore magicka potions to most mages'guilds,
apothecaries and alchemists in Vvardenfell.
I decided to create it because I was playing a Breton mage born under the Atronach s... more
This plugin adds restore magicka potions to most mages'guilds,
apothecaries and alchemists in Vvardenfell.
I decided to create it because I was playing a Breton mage born under the Atronach sign (that is, a lot of magicka but no chance to recover it by resti...
A simple house mod, my first submission to the community.
This mod is ideal for someone attempting to roleplay an alchemically minded individual and has a few goodies for such a character.
Pearls Enhanced
by Melchior Dahrk
Description
Makes pearl diving more exciting by adding nine new varieties of pearls to find in your submarine travels! Now when you open up various kollops you have a... more
Pearls Enhanced
by Melchior Dahrk
Description
Makes pearl diving more exciting by adding nine new varieties of pearls to find in your submarine travels! Now when you open up various kollops you have a chance to find one of the 7 new qualities of pearls or 1 of 2 rare types. T...
Makes pearl diving more exciting! By adding nine new varieties of pearls to find in your submarine travels! Now when you open up various Kollops you will find one of nine of these varieties or none at... more
Makes pearl diving more exciting! By adding nine new varieties of pearls to find in your submarine travels! Now when you open up various Kollops you will find one of nine of these varieties or none at all. The varieties added are: Grand, Flawless, Bright, Common, Dull, Flawed, and Defective Pearl...
This mod adds a small alchemists home to Pelagiad. It is nestled in with the other small farm homes and fits in great if I do say so myself. This is one of my favorite places in Morrowind because it i... more
This mod adds a small alchemists home to Pelagiad. It is nestled in with the other small farm homes and fits in great if I do say so myself. This is one of my favorite places in Morrowind because it is so green and fertile, which makes it the perfect place to grow alchemical ingredients. This mod...
Perfume_Shop.esp
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been ... more
Perfume_Shop.esp
Please note: This mod was transferred from Gamer's Roam after the site's closure.
No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users.
---...
This Adds an alchemy lab to Poe Lighthouse. It's accessible only after you finish the quest.
As for the lab it has an ingredient sorter & un-sorter for all MW and TR
ingredients. it also has ingre... more
This Adds an alchemy lab to Poe Lighthouse. It's accessible only after you finish the quest.
As for the lab it has an ingredient sorter & un-sorter for all MW and TR
ingredients. it also has ingredient pullers for Restore Health, Fatigue
& Magicka Potions along with one f...
POISON MAKER
============
Description:
A plugin to make poison from certain ingredients and to use it to poison your arrows.
Included Files:
- Plugin: xmy_PoisonMaker.esp
- Icon: m/xmy_p_soulshro... more
POISON MAKER
============
Description:
A plugin to make poison from certain ingredients and to use it to poison your arrows.
Included Files:
- Plugin: xmy_PoisonMaker.esp
- Icon: m/xmy_p_soulshroud.tga
- Icon: m/xmy_p_dragonbane.tga
- Ic...
This is a fairly simple mod that hopefully adds a bit of realism to the game. Now whenever you drink a potion, you get to keep the bottle! Most bottles are junk, but better potions come in bottles wor... more
This is a fairly simple mod that hopefully adds a bit of realism to the game. Now whenever you drink a potion, you get to keep the bottle! Most bottles are junk, but better potions come in bottles worth a little more.
Currently the mod only works for Restore Health, Resto...
First off thank you for using this mod. Secondly since I am new to scripting this is a simple mod. To make yourself potions you will need certain ingredients. For magicka potions you will n... more
First off thank you for using this mod. Secondly since I am new to scripting this is a simple mod. To make yourself potions you will need certain ingredients. For magicka potions you will need Void Salts and Comberry. For health potions ...
Sorts potions in inventory according to effect rather than quality. The original version of Morrowind sorted items in inventory alphabetically according to their internal identifiers. This usually... more
Sorts potions in inventory according to effect rather than quality. The original version of Morrowind sorted items in inventory alphabetically according to their internal identifiers. This usually resulted in similar things being sorted together. A patch changed things so that the i...
Potion Storage Helper v1.0
Created as ALchemy Storage Helper by scruggs.
Converted to Potion Sorage Helper by latendresse76
utilizing freshFish's MWScript Extender
About the Plugin
This is a simpl... more
Potion Storage Helper v1.0
Created as ALchemy Storage Helper by scruggs.
Converted to Potion Sorage Helper by latendresse76
utilizing freshFish's MWScript Extender
About the Plugin
This is a simple update on a simple...
2 mods (with respective ESPs) bundled into one package:
Potions:
=====
Function:
-To give a brand new and unique inventory icon to each and every potion in Morrowind.
-To get rid of the annoyance i... more
2 mods (with respective ESPs) bundled into one package:
Potions:
=====
Function:
-To give a brand new and unique inventory icon to each and every potion in Morrowind.
-To get rid of the annoyance in Morrowind which is trawling through your inventory, loo...
Potions 1.01
Mod by Tarnsman
A retexturing of all the in-game potions. Creates 26 different texture/icon categories (reflecting the game's original atmosphere) to make locating potions in your inve... more
Potions 1.01
Mod by Tarnsman
A retexturing of all the in-game potions. Creates 26 different texture/icon categories (reflecting the game's original atmosphere) to make locating potions in your inventory easier. Changes the burden, paralyze and silence potions into throwing ...
A retexturing of all the in-game potions. Creates 26 different texture/icon categories (reflecting the game's original atmosphere) to make locating potions in your inventory easier. Changes the burde... more
A retexturing of all the in-game potions. Creates 26 different texture/icon categories (reflecting the game's original atmosphere) to make locating potions in your inventory easier. Changes the burden, paralyze and silence potions into throwing potions and adds a thrown poisoning potion...
PMBPatchAlchemySorter.esp
PMB Addon Alchemy Sorter:
Having problems putting all your ingredients where they should go?
No problem with the alchemy sorter, just 1 click on the collector to remove you... more
PMBPatchAlchemySorter.esp
PMB Addon Alchemy Sorter:
Having problems putting all your ingredients where they should go?
No problem with the alchemy sorter, just 1 click on the collector to remove your ingredients from your inventory, and 1 other click on the sorter wich ...
Nalcarya of White Haven, the alchemist in Balmora, offers for sale the Delvanni alchemy system that the player may install in any cell. The laboratory consists of ninety-six containers representing al... more
Nalcarya of White Haven, the alchemist in Balmora, offers for sale the Delvanni alchemy system that the player may install in any cell. The laboratory consists of ninety-six containers representing all the ingredients available in un-modded Morrowind, Tribunal and Bloodmoon placed alphabetically ...
Makes bear and wolf pelts more realistic. Now all pelts (from any bear or any wolf) looks like a pelt is supposed to look, instead of those splitted heads. They use same meshes and textures as static ... more
Makes bear and wolf pelts more realistic. Now all pelts (from any bear or any wolf) looks like a pelt is supposed to look, instead of those splitted heads. They use same meshes and textures as static fur rugs. Now you can decorate your own home with real pelts! Ever wanted to place ...
a chart is for making potions with Srikandi's Homeopathic Alchemy Mod ingedients changes and new ingredients. It also lists the potions possible with ingredients added by the following mods: Armorer M... more
a chart is for making potions with Srikandi's Homeopathic Alchemy Mod ingedients changes and new ingredients. It also lists the potions possible with ingredients added by the following mods: Armorer Mod...Creatures of Morrowind Mod... Water Creatures Mod, and GIANTS Mod So...
This little mod adds a beautifully decorated alchemy book to the Balmora Mages Guild. The book itself contains general information on alchemy as well as an alphabetized list of all effects achievable ... more
This little mod adds a beautifully decorated alchemy book to the Balmora Mages Guild. The book itself contains general information on alchemy as well as an alphabetized list of all effects achievable through the craft and the ingredients required to harness them. Ingredients are color coded based...
It alows you to sit in tavern and inns.
I am just uploading this file. The original site is off. This file is present at Tes Nexus, but also as a reupload so i wondered why not here.
All credit... more
It alows you to sit in tavern and inns.
I am just uploading this file. The original site is off. This file is present at Tes Nexus, but also as a reupload so i wondered why not here.
All credit to the author.
As always RTFRMF.
there are 2 files to download here
- sitting at bar&___gt___;
This mod adds 2 animated drunken in Caldera, Shenk's Shovel.
It is a modder resource for your own mods.
VIDEO
This mod adds a Lab that gives you the ability to make your own skooma and moon sugar. While this mod is good by itself I would recomend using the Skooma addiction mod. Please send back feedback a... more
This mod adds a Lab that gives you the ability to make your own skooma and moon sugar. While this mod is good by itself I would recomend using the Skooma addiction mod. Please send back feedback about this mod to me or just post your thoughts. If anything is wrong with...
Plugin adds 2 NPC's that sell the special ingredient. One is in Maar Gan, the other is in Gnisis. Each NPC has 700 gold and the ingredient. Nothing else.
The combined ingredients make a potion that re... more
Plugin adds 2 NPC's that sell the special ingredient. One is in Maar Gan, the other is in Gnisis. Each NPC has 700 gold and the ingredient. Nothing else.
The combined ingredients make a potion that restores health, fatigue, & magicka.
Plugin adds 2 NPC's that sell the special ingredients. One is in Maar Gan the other is in Gnisis. Each NPC has 700 gold and the ingredient. Nothing else. The combined ingredients make a potion that ... more
Plugin adds 2 NPC's that sell the special ingredients. One is in Maar Gan the other is in Gnisis. Each NPC has 700 gold and the ingredient. Nothing else. The combined ingredients make a potion that restores health, fatigue, & magicka.
The only cheat is th...
Simply adds a new plant and ingredient (Mara's Tea Plant and Mara's Tea Plant Leaves, respectively) along with four (very basic) NPC Tea Salesmen in Seyda Neen, Balmora, Ald-Ruhn and Solstheim, each s... more
Simply adds a new plant and ingredient (Mara's Tea Plant and Mara's Tea Plant Leaves, respectively) along with four (very basic) NPC Tea Salesmen in Seyda Neen, Balmora, Ald-Ruhn and Solstheim, each selling different brews of Tea. Each one has it's own Pros and Cons, but each should be of some he...
This is a patch for Srikandi's excellent Alchemy (Bloodmoon version) mod. The only change is a conversion of leveled list changes from scripts to a regular leveled list entries (suitable for use with ... more
This is a patch for Srikandi's excellent Alchemy (Bloodmoon version) mod. The only change is a conversion of leveled list changes from scripts to a regular leveled list entries (suitable for use with leveled list mergers).
See Scripted Levelled Lists on UESP:
...
This is a modification of Srikandi's Alchemy - Bloodmoon version. This mod installs over the original .esp file from Sri's Alchemy BM, original meshes/textures are NOT included.
* Corrects a dialog s... more
This is a modification of Srikandi's Alchemy - Bloodmoon version. This mod installs over the original .esp file from Sri's Alchemy BM, original meshes/textures are NOT included.
* Corrects a dialog spelling error.
* Ash Yams now provide the effects listed in the spreadsheet.
...
Sri's Alchemy expands and rebalances the MW alchemy system. Earlier versions added new ingredients and brewable potion effects, focusing on diversity. The Bloodmoon and Tribunal versions also make the... more
Sri's Alchemy expands and rebalances the MW alchemy system. Earlier versions added new ingredients and brewable potion effects, focusing on diversity. The Bloodmoon and Tribunal versions also make the ingredients from those regions available elsewhere in MW.
Most of MW's ingredients ar...
This mod is intended to enrich Morrowind's alchemy system. It has the following goals:
Make the effects of the ingredients somewhat less arbitrary by adopting the principle "you are what you eat". I... more
This mod is intended to enrich Morrowind's alchemy system. It has the following goals:
Make the effects of the ingredients somewhat less arbitrary by adopting the principle "you are what you eat". In particular, if you consume monster products (properly prepared in potions), they will...
The player can hire various staff through a new NPC in Ebonheart great hall.
To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishin... more
The player can hire various staff through a new NPC in Ebonheart great hall.
To recruit your new staff, you will either need gold or items.
For example, to recruit a fisherman, you will need a fishing rod while to recruit a guard, you will need 600 septims.
Additionally, all staff members will have a monthly wage (200-400 gold) and will refuse to perform services until they are paid (they will stay where you put them though)
Once you have recruited someone, they will
follow you (to your home, presumably)
perform daily services
perform improved services after a pay raise.
carry and hold tools of their trade.
share lore related to their trade.
As an example, to hire an alchemist, you need a mortar. The alchemist will then hold a mortar and give you a selection of potions daily. After a pay raise (from 200 to 400 monthly) the potions will have a greater quality. He will tell you about the alchemical properties of plants.
Other remarks:
each employee actually carries a number of tools, some of them set up as a shield, or as a light (those will be used in darker rooms), remove the items you do not want them to use from their inventories.
you can fire your employees at any time.
you can hire any number of the same type of employee
you can lower their wages back if you do not like their improved service.
the names of classes have not been changed: your staff is compatible with Archimaestro Antares's Bigmod (highly recommended).
Services:
Alchemist: gives a selection of potions.
Mage: spellmaking, travel to Mage guilds, random soul gem or scroll.
Necromancer: restores magicka
Smith: repairs, give a hammer
Healer: heals, cures and restores
Merchant: has 2500 gold to trade
Guild guide: offers travel to Gnisis, Molag Mar, Fort Frostmoth, Mounrhold
Ashlander scout: offers travel to the 4 Ashlander camps. Fully fledged companion.
Butler: gives a drink of your choice
Cook: gives food.
Maid: grooms the player (personality buff)
Farmer: gives a variety of crops
Miner: gives a variety of ores and gems
Housekeeper: adopts cats and kittens
Fisherman: gives scales and dreugh wax.
Dancer: is a ballerina.
Bard: plays songs
Gardener: gives potted flowers (harvestable)
Librarian: gives a random book
Courtesans: massages (restore fatigue, fortify endurance)
Herder: breeds guars, possibly a pack guar.
Hunter: gives meat and hides
Sailor: updates world map with port towns, sings for a beer.
Agent: fully fledged companion
Seamstress: gives shirts, creates new (female) outfits.
Magician: trades an empty soul gem for a filled one, enchanter service, fully fledged companion.
Trainers: ... Train.
Guards: ... Guard, companions
Install
Unzip in you Data Folder. You will be prompted to overwrite the meshes, textures and icons folders. Do so.
Incompatibility
None I can think of, no cell has been changed.
The items, dialogue topic have their own IDs
No ingame npc or object has been modified.
Contact
You can contact me (Danae) over at the Bethesda Official forums, at Great House Fliggerty, at the Nexus and at Wolflore.
Disclaimer
==========
This mod is an addon for the Starstone outpost mod created by Calislahn
You may not redistribute this mod or change it in anyway.
What this mod does
This Mo... more
Disclaimer
==========
This mod is an addon for the Starstone outpost mod created by Calislahn
You may not redistribute this mod or change it in anyway.
What this mod does
This Mod ...
It always bothered me that everyone could use a GrandMaster set of tools having even the tiniest amount of skill. This mod is an attempt to change the way player has access to the alchemy apparatus. I... more
It always bothered me that everyone could use a GrandMaster set of tools having even the tiniest amount of skill. This mod is an attempt to change the way player has access to the alchemy apparatus. Its quality depends on both the alchemy skill and intelligence. The higher the resulting skill (3/...
This adds a new type of drink, called Swamp Oil, A new shipment of potions has arrived in Vvardenfell from the harsh lands of Black Marsh. This new potion, called swamp oil, is made from processed sw... more
This adds a new type of drink, called Swamp Oil, A new shipment of potions has arrived in Vvardenfell from the harsh lands of Black Marsh. This new potion, called swamp oil, is made from processed swamp goo. Though the drink has fortifying properties, it is also ...