Master record (return to list)
Category | Mods |
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Buildings | 339 |
# | Actions | Id | Name | Category | Site | Author | Date | Description | |
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1 | 13397 | Walled City of Balmora | Buildings | Fliggerty | Hargreth, Arcimaestro Antares, Lucien Fairfax, WHReaper | 2013-12-06 | =========== Walled City of Balmora 1.6c # Introduction This mod adds a wall around the entire city, with 5 guard towers... | |
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2 | 13396 | Visible Mournhold Temple | Buildings | Fliggerty | Lendrik | 2012-09-14 | Visible Mournhold Temple v1.0 ----------------------------------------------------------------------------------- Requirements: Tribunal Description: This mod makes the Mournhold Temple spires, as well as... | |
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3 | 13395 | The Doors - Caldera | Buildings | Fliggerty | Arcimaestro Antares, WHReaper | 2013-12-06 | The Doors - Caldera, Walls 1.3 Introduction This mod adds some city doors to the city of Caldera and a few ... | |
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4 | 13394 | The Doors - Ald-ruhn | Buildings | Fliggerty | Arcimaestro Antares, WHReaper | 2013-12-06 | The Doors - Ald-ruhn 1.4 Introduction This mod adds city doors to the city of Ald-ruhn and complete ... | |
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5 | 13393 | The City of Balmora | Buildings | Fliggerty | SYMBIOTE DINOSAUR | 2015-09-30 | This city overhual adds many details and buildings that I decided Balmora was lacking. Now Balmora is more detailed and has new buildings, however most of these new buildings are not accessable for the main reason that I hate doing the same interior over and over again, how I handled this is that... | |
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6 | 13392 | The City of Ald-ruhn | Buildings | Fliggerty | SYMBIOTE DINOSAUR | 2015-09-03 | This is a project I started to expand one of my favorite places in the game and make it into a city instead of a town. I used vanilla and Tamriel Rebuilt assets to accomplish my project. I believe this mod will help make Ald-Ruhn worthy of the Redoran name. Several buildings and interiors have ... | |
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7 | 13391 | Ruby Inn 1.0 | Buildings | Fliggerty | Crankgorilla | 2011-10-26 | Designed for Vos to be a little bit crazy, a crossroads of all peoples going to and from destinations. Many customers to interact with. The bar is stocked up with an excellent variety of beverages. It meant to be humourous and rough, like a location of this type would be. You get your own room if... | |
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8 | 13390 | Racer's Roost | Buildings | Fliggerty | Baratheon79, Papill6n and WHReaper | 2013-12-06 | Racer's Roost 1.3 Introduction This mod adds a small tavern named the "Racer's Roost" in Hla Oad... | |
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9 | 13389 | Morrowind Redecorated - Balmora | Buildings | Fliggerty | Lucevar | 2013-07-16 | Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep! Requirements: Morrowind Tribunal The mod uses some fu... | |
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10 | 13388 | More Inns | Buildings | Fliggerty | LegoManIAm94, Spirithawke, WHReaper | 2013-12-06 | More Inns 2.1d Introduction This mod adds more places to rent a bed. You can now sleep at the fo... | |
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11 | 13387 | Illy's Bedspreads | Buildings | Fliggerty | Illuminiel | 2015-05-16 | "Illy's Bedspreads" by Illuminiel Version: 1.0 What the Mod does: A texture replacer for the bedspreads - and pillows (note: pi... | |
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12 | 13386 | Illy's Altered Altars | Buildings | Fliggerty | Illuminiel | 2015-05-16 | "Illy's Altered Altars" by Illuminiel Version: 1.00 1. Description: This is a mesh and texture replacer mod for the Imperial Cult Altars found in Morrowind, Solstheim and Mournhold As the altar is lower than the original and wider objects placed on the altar have been lowered and... | |
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13 | 13385 | Chronicles Immersive Chargen v2.24 | Buildings | Fliggerty | EricBoyce1 | 2016-02-08 | In this release, Chronicles Immersive Chargen v2.4 (Alpha Release) of this expanding city mod that seeks to give the player a new experience. It expands the town of Seyda Neen along the roadside. The city itself is very large. There is are new guards and prisoners to the Imperial Prison Ship, Doc... | |
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14 | 13384 | Census and Excise Office Quarters | Buildings | Fliggerty | cml33 | 2014-07-30 | This mod adds a lower level to the Census and Excise Office containing quarters for Socucius Ergalla and the imperial soldiers in Seyda Neen. The mod also adds an imperial smith who sells and repairs weapons and armor. I tried to keep changes to the original "Seyda Neen, Census and Exicise Office... | |
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15 | 13383 | Cavern Ruins 2.0 | Buildings | Fliggerty | Blackened Angelwings | 2012-09-27 | Everything you need to know is in the Readme. this modd is recomended for low level players without a stronghold. This mod is currently going through an update phase for all known bugs as well as some new addons to completely change it. if anyone still plays this mod please send me a message ... | |
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16 | 13382 | Canton Bridge | Buildings | Fliggerty | hollaajith | 2012-09-07 | Canton Bridge Version 1.2 Description: Just Adds a bridge connecting Foreign quarter and redoran cantons on the top tier. Installation: Just copy the ESP into your Data Files folder and activate one of the esp. Use Canton Bridge1.2.esp for regular wide bridge Use Canton Bridge1.2-Narrow.esp f... | |
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17 | 13381 | Ald Redaynia | Buildings | Fliggerty | WHReaper | 2015-12-31 | Ald Redaynia 1.0.2 Introduction In game dialogue mentions Ald Redaynia... | |
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18 | 4949 | Zum fliegenden Aschländer | Buildings | MMH | MrMuh | 2010-03-31 | Der fliegende Aschländer ist in Vvardenfell eingetroffen! Nördlich von Tel Uvirith findet ihr seinen Laden. Dort hat er außergewöhnliche Waren im Angebot. Natürlich angefangen bei den traditionellen Aschländischen Chitin-Waffen und Rüstungen, wobei ... | |
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19 | 4948 | Your Velothi Tower | Buildings | MMH | Ciriuz | 2004-01-09 | Valduryon...The ideal home for any wizard - situated west of the St. Delyn canton, and north of Ebonheart. It comes with a bedroom, a training dummy, spellbooks, a library of useful books, 2 enchanted Sphere Centurions, your very own shrine in the basement. ... | |
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20 | 4947 | Your Shop | Buildings | MMH | Ydur | 2009-05-12 | Here is the shop - Your Shop - as some people asked for. There is no external built for it. You do it. The interior cell is called "Trading House". It contains some standard and a few choice items, nothing uber. There is a little storage room with some storage space ... you ... | |
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21 | 4946 | Windows of Morrowind | Buildings | MMH | Unknown | 2009-04-06 | windows of morrowind v1.0 this mod allows the player enter buildings tru windows and exit the same way. good mod for thiefs and assassins. where you can find windows?? i put windowss to pelagiad, caldera, sadrith mora, seyda neen. enjoy. | |
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22 | 4945 | Windows Glow v. 2.2 | Buildings | MMH | Max a.k.a. ~NOOBDY~ | 2009-04-06 | The Elder Scrolls III Morrowind: Windows Glow v. 2.2 1-INSTALLING THE PLUGIN ... | |
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23 | 4944 | Windows Glow II | Buildings | MMH | Max a.k.a. ~NOBODY~ | 2009-04-06 | The Elder Scrolls III Morrowind: ... | |
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24 | 4943 | Windows Glow 2 -%26gt%3B 2.1 Patch | Buildings | MMH | Max a.k.a. ~NOBODY~ | 2009-04-06 | The Elder Scrolls III Morrowind: Windows Glow v. 2.1 1-INSTALLING THE PLUGIN ... | |
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25 | 4942 | Windmill in Caldera v1.0 | Buildings | MMH | ayse | 2009-03-18 | This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ... | |
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26 | 4941 | Windmill in Caldera | Buildings | MMH | ayse | 2009-03-18 | This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap. The mod is made by a japanese modder and I have tried my best too translate the readme with good help from Google translate and Babel Fish. ... | |
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27 | 4940 | Wharf v2.0 | Buildings | MMH | samurai | 2009-07-06 | This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add ... | |
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28 | 4939 | Wharf | Buildings | MMH | Samurai | 2012-11-12 | This plugin adds a new dock(wharf) area to the small bay behind the Seyda Neen(GROAN,I know)lighthouse.This is just a part of a larger mod I have planned for this area but I decided to release this first as it requires only morrowind and the larger mod will require both expansions. Be sure ... | |
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29 | 4938 | Wharf | Buildings | MMH | Samurai | 2012-11-12 | This plugin is another part of a bigger mod that I am working on but decided to release it as a lone plugin first.The larger mod will require both expansions but this plugin only requires morrowind. Theres not much to it except it is meant to add a bit of flavor to Seyda Neen that wasn't there be... | |
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30 | 4937 | West Gash, Guild of Mages | Buildings | MMH | Wildman | 2008-04-25 | This was one of several interiors originally made by me for Adras, for his Ravenhold Castle Mod. Work has appartently ceased on that mod. I particularly like this guild hall that I spent a couple of days building, so I have re-worked it into a stand alone mod. First I wa... | |
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31 | 4936 | Weaponsmith SN | Buildings | MMH | Blood_Teeth | 2009-05-12 | By Blood_Teeth ---------------- Install> Just put the plugin file to "C:\Program files\Bethesda Softworks\morrowind\data files -------- How to play> Just find a new house north of Seyda Neen and buy some stuff from the smith ------------ Credits> Ma... | |
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32 | 4935 | Wayside Inn | Buildings | MMH | Namingway | 2008-06-09 | This mod adds an inn, called the Wayside Inn, in the (-2, -6) cell, at the crossroads between Balmora and Pelagiad. It has all the stuff that inns usually have, as well as a quest - there might be more of those in future updates. This is just a small project, so it's not ... | |
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33 | 4934 | Wayfarer's Rest | Buildings | MMH | Baratheon79 | 2005-06-15 | This mod allows the player to gain an inn, located along the road from Pelagiad to Balmora, and earn a profit from it. There is a quest to get this inn, and a couple more to improve it. Once you get the inn, profits may be collected on a weekly basis by talking to the innkeeper. This mod makes us... | |
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34 | 4933 | Vivec Restructure | Buildings | MMH | Philip KS | 2004-02-19 | Vivec may be a god, but he's a lousy city planner! I decided to "fix" Vivec city. The plaza, waistworks, and canalworks of the cities cantons have been consolidated into one large interior. I've now restructured the foreign quarter, hlaalu, redoran, arena,... | |
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35 | 4932 | Vivec Marksman's shop | Buildings | MMH | Quatloos | 2005-05-09 | A final update to this mod, fixing a few things and adding some more items you may find interesting and useful. The interior has been re-done and looks a bit nicer now I think. This is a little shop for all you marksmen, close to Vivec Strider and boat across the road f... | |
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36 | 4931 | Vivec Gondolas | Buildings | MMH | Calantus | 2004-04-03 | I find Vivec a pain to get around, so I decided to add a gondola to the Vivec docks and to the cantons that didn't already have them, as well as changing the routes on existing gondolas (I especially wanted to add a Foreign Quarter Temple route). I also moved... | |
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37 | 4930 | Visitor's Quarters | Buildings | MMH | trknman | 2007-04-29 | Has anybody (other than me) gotten tired of gettin' their butt kicked by those lo-level thugs in the thieve's cave just outside Seyda Neen, or not having enough money to buy a decent weapon or pay for passage to Balmora? Well fret no more. Here's a small house just ... | |
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38 | 4929 | Village | Buildings | MMH | Unknown | 2009-05-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- | |
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39 | 4928 | Vampiric Citadel & New Armors | Buildings | MMH | Mike | 2009-05-12 | The Elder Scrolls III MORROWIND: Vampiric Citadel & New Armors v1.1 - Plugin by MIKE ********... | |
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40 | 4927 | Uvirith Inside 1.51 | Buildings | MMH | The DopeHatMan | 2009-04-06 | Uvirith Inside v 1.5 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith... | |
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41 | 4926 | Uvirith Inside | Buildings | MMH | The DopeHatMan | 2009-05-12 | Uvirith Inside v 1.0 Merging and redesign: The DopeHatMan Email: [email protected] If you want to bloat my ego by telling me how much you love this mod, or want to complain about it, feel free to shoot me an e-mail at the above addy... just include "Uvirith... | |
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42 | 4925 | unique velothi domes | Buildings | MMH | Rattfink333 | 2010-10-27 | this mod makes all the velothi domes use one unique tileset. which makes them more foreboding. and sets them apart from the rest of the velothi structures. | |
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43 | 4924 | Underwater palace of doom | Buildings | MMH | Hazode | 2007-08-02 | A little secret underwater palace in balmora. Beware in the palace there are a LOT of TOUGH enemies, dont go in there without being strong and having a spell absortion or deflection spell. in there there is a pool type thing swim down and there is a chest with the secret masters things (alchemica... | |
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44 | 4923 | TyracoraTEST | Buildings | MMH | Faith | 2009-05-12 | A mod full of unbalanced items. Please avoid if you don't like being a god-like character. This mod was originally designed for my level 78 Argonian character. Includes: 1) Shopkeeper Skah-hano 2) Mjolnir 3) Magic Armour and other Apparel 4) 3 Spells 5) 3... | |
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45 | 4922 | Treehouse Glade | Buildings | MMH | Flakmonkey | 2003-11-17 | A pretty treehouse in a nice little lush forest south of Balmora. Based on the Forest Of Life plugin by Sharp. For those Wood Elf players who feel a little out of place wandering around in those big imperial cities, or for anyone who just likes climbing trees. | |
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46 | 4921 | Traveler's_Respite | Buildings | MMH | Almsivi Studios | 2008-04-23 | Traveler's Respite is a mod that adds a building to Suran. It has a variety of services available, including a sparring partner. It also has a quest with it uncovering some odd happenings at the respite. This mod conflicts with Suran Extended. Go ... | |
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47 | 4920 | Tower Of Nithalenar | Buildings | MMH | FBS | 2004-11-01 | In the Ascadian Isles, the ruler of Morrowind ordered a stronghold built to protect the city of Vivec and the farmlands from possible conflict that never happened. This stronghold takes the form of a tall tower topped with a Dwemer crossbow, with a nicely out... | |
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48 | 4919 | tower | Buildings | MMH | CS | 2009-05-12 | Location: Balmora two bridge. Extra usefull item : MyTower Key (location:bedroom) USE SleepengBag (WorkRoom-Chest) www.morrobook.try.hu http://free.x3.hu/morrowind | |
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49 | 4918 | TheTower 0702 | Buildings | MMH | User of GenMod | 2009-05-12 | Auto-generated mod with the GenMod tool. | |
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50 | 4917 | The Wanderers Stash | Buildings | MMH | The Wanderer | 2005-07-10 | Adds 7 new underground hideaways This update adds all the clues to in-game except the 1st. Name, date/time stamp kept the same so should have no effect on saved games :) NO CHANGE TO EXISTING CONTENT...This is a network of underground stashes. There are no ... | |
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51 | 4916 | The Twin Lamps Tavern v2.2 | Buildings | MMH | Ral-Jiktar aka Marc-Etienne Desjardins | 2011-10-09 | The Twin Lamps Tavern 2.0 By Marc-Etienne Desjardins Go to Caldera to start the story. Content New Weapons New Armors New NPCs New Quests New Areas New Classes The two new classes are Druid and Ranger The new weapons ... | |
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52 | 4915 | The Traveling Nomad | Buildings | MMH | Sensran | 2007-08-01 | The Traveling Nomad is a pub on the road from Seyda Neen to Pelagiad close to the mugger on the road. The pub is for lower level travelers who need a place of refuge, but is still a good addition for higher level people who need a drink. Autho... | |
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53 | 4914 | The Towers of Uvirith | Buildings | MMH | Astion | 2012-07-14 | This version of The Towers of Uvirith will add a large tower next to Tel Uvirith. It is a building purely constructed for storage, and will feature many different rooms: An Armoury, a Library, an Artifact Storage vault complete with animated display cases, an extensive cellar complex, and much mo... | |
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54 | 4913 | The Tower of the Damned | Buildings | MMH | Eternalsteelfan | 2005-09-03 | West of Gnisis a strange statue has been seen sticking out of a coastal rock. Whoever examines this rock has no idea about the part he/she is about to play in the history of a once grand isle... This mod contains a quest encompassing two versions of one city and the omi... | |
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55 | 4912 | The Silver Barrel | Buildings | MMH | Trancemaster_1988 | 2014-01-24 | Adds a medium sized Tavern just outside Seyda Neen, past the Silt Strider. Nothing out of the ordinary to be honest but thought you might like it. This tavern is already included in Morrowind Rebirth, but in another location, thus it might not be suited to those who are using Rebirth. ... | |
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56 | 4911 | The Serendipitous Traveler | Buildings | MMH | Thondur | 2011-10-05 | This is in a way two mods in one, with three distinct features; the first and main feature of this mod places a barn-stable in or near every Imperial fort or outpost on Vvardenfel and Solstheim (Seperate esp included, which relies on Bloodmoon). For a list of barn locations see the very detailed ... | |
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57 | 4910 | The Secret Shop | Buildings | MMH | Declan Hopkins | 2008-12-23 | My very first mod!!!! there is a shop right in the middle of bramora. the ground around it is painted dark red, so it will be easy to find. Im not sure if it works very well yet, but at least somebody PLEASE try it out!! i really wanna see how i did. please report any bugs. | |
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58 | 4909 | The Secret Library | Buildings | MMH | Master Sam | 2010-07-09 | I just found the Secret Library, for the first time after six years of playing Morrowind. I always assumed the library was just the original Library of Vivec, or the little stand behind Vivec in the Palace of Vivec. When I found it, I thought the idea was cool, but the overall execution was so-so... | |
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59 | 4908 | The Royal Palace | Buildings | MMH | Master Sam | 2006-03-04 | The Mournhold palace has been spruced up a bit. New black and gold tapestries, new carpets ect. Throne room has giant statues and new banners. The Royal Rooms have been changed. Most of the people have new heads, the Prison has people in them and the Basement now has a couple of Spider Webs ... | |
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60 | 4907 | The Rotten Core | Buildings | MMH | The Smith In Exile | 2003-04-07 | Creates a Daedric ruin north of Kartaag point, in which the player can live after defeating the vampire Necromancers that have taken residence there Includes a weapons, and a few misc. items. See readme for info, what and where etc. | |
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61 | 4906 | The Omnipresent Fort + The Pyrakites | Buildings | MMH | Ioseff Griffith | 2005-11-05 | This mod adds a fort in the middle of nowhere that can be easily accessed using the Amulet of Rapid Returning which you can find in the bookshop in Balmora. It also includes a new faction, the Pyrakites who are a religious group trying to make their faith the most rekn... | |
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62 | 4905 | The Moldy Horker | Buildings | MMH | Grumpy | 2009-05-12 | Finally! A place to sleep on Sothsteim. Always burned my bum that there wasn't anyplace to sleep there. I know the devs did it so that the player would be more likely to get bit by a werewolf, but it still... Well, you know. Adds a new inn in front of Fort Frostmoth. Not... | |
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63 | 4904 | The Hiding Hole | Buildings | MMH | ajeffreys | 2006-12-13 | This mod adds a small room, near to the seyda neen lighthouse for low level characters to store any junk they have. It also has a bed for resting. It should not conflict with any mods. | |
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64 | 4903 | The Ghostpub | Buildings | MMH | Syxce, FireFoxx, Eray | 2013-06-10 | Ghostpub was the first joint production of the PMM force and was used primarily for testing scripts skills. So take a look at our beginnings: 1 new tavern in Seyda Neen with a cozy atmosphere Day and night mode 2 quests which converge later 1... | |
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65 | 4902 | The Eye of Ariisiss Basic | Buildings | MMH | Geonox | 2005-04-27 | The eye of Ariisiss is a house mod which allows you to use your own underground hideout. The house can be entered by the Serraila, a magical stone which allows you to teleport to your new home. Within this house you will find the Eye of Ariisiss, a teleport to various places arround... | |
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66 | 4901 | The D.M.T-Mod | Buildings | MMH | Kodman91 | 2009-06-08 | Dark Mages Tower By Kodman91 (Intorduction.)> This mod is a both class and building mod. It adds a class called Dark Mage that is perfectly balanced for the name. Here is a list ... | |
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67 | 4900 | The Broken Drum Version 1 01 | Buildings | MMH | Nimrod_Flamehair | 2009-05-12 | ***** Plugin for Morrowind/Tribunal/Bloodmoon Title: The Broken Drum Version: 1.01 Author: Nimrod_Flamehair ... | |
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68 | 4899 | The Broken Drum 1.0 | Buildings | MMH | Nimrod Flamehair | 2009-04-06 | ***** Plugin for Morrowind/Tribunal/Bloodmoon Title: The Broken Drum Version: 1.0 Author: Nimrod_Flamehair *... | |
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69 | 4898 | The Blind Heretic | Buildings | MMH | dagoth_jeff | 2009-11-28 | Arrille's shady brother moves into Seyda Neen and sets up a business of his own. Five new cells, within a single establishment. Morrowind-only required. No new quests or dialogue added. No permission required. Better Bodies/NPC Replacers recommended. Cleaned with Enchanted Editor &... | |
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70 | 4897 | The Bedroll Shop 2 | Buildings | MMH | Princess Stomper | 2012-07-25 | Due to Imperial planning restrictions, those seeking to set up new trading establishments are having to build into L-space, otherwise known as The Void. In this particular instance, the 'impossible space' is through the door just above Ra'Virr the trader's shop in Balmora. You will f... | |
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71 | 4896 | The Balmora Brothel | Buildings | MMH | Captain Savvy | 2011-06-09 | Ever wanted to take a quick break from the hustle and bustle of every-day life, and enjoy the natural beauty of the human [and elf!] body? Then you should appreciate the new brothel that's opened up in town, simply named The Balmora Brothel, owned by the ... | |
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72 | 4895 | The Alcoholics Guild v1.0 | Buildings | MMH | Antiscamp | 2012-08-26 | The Morrowind Alcoholics Guild This is a totally useless MOD for all those in need of some good drinking-company in Morrowind. The Alcoholics Guild MOD adds a small house right outside Seyda Neen where a bunch of friendly alcoholics hang out. Just ask around in Seyda Neen, the ho... | |
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73 | 4894 | Thaxlldor's Uvirith Additions | Buildings | MMH | Thaxlldor | 2004-08-27 | This mod adds a vault to the lower level of the tower in Tel Uvirith and adds a meeting room to the upper level of the tower. The dining room has been modified and so has the bed in the bedroom. I have replaced the centurion sphere in the lower level with a... | |
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74 | 4893 | Tel Uvirith Stronghold | Buildings | MMH | Jaysun Huck | 2002-05-28 | This plug-in adds a considerable amount of new objects and containers to the Telvanni Player Stronghold, Tel Uvirith. Additionally, there are a few new NPCs that offer services not found previously at the tower Arshes Nei - a dark elven Guild Guide th... | |
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75 | 4892 | Tel Uvirith Mora MODV1.1 0812 | Buildings | MMH | Sandeman | 2009-05-12 | This includes Jasons old Mod, but it summons some guards and enlargens "Uvirith Mora" and the Stronghold it self. BUT to get all this, you have to accomplish some Quests. IMPORTANT: read the INSTALLATION-GUIDE.txt GL&HF -=[LL]=-Sandeman | |
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76 | 4891 | Tarhiel's Saga or Go TARHEELS | Buildings | MMH | samurai | 2009-07-01 | You're taking a liesurely stroll north of Seyda Neen just trying to get to know the area when just ahead of you ,you spy a large book lying on the ground.Looking all around, you try to find the owner or at least some clue as to ... | |
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77 | 4890 | Sunmoth Legion Fort | Buildings | MMH | Ciriuz | 2004-01-07 | Don't you think that the empire has very little power in eastern Vvardenfell? Yeah, me too. That is why I added Sunmoth Legion Fort to the Grazelands region. It comes with walls, cult shrine, armory, prison cells, everything a fort should have, plus its very own do... | |
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78 | 4889 | stufs for mjy | Buildings | MMH | Unknown | 2009-04-06 | ||
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79 | 4888 | Stronghold Enhanced v1.0 | Buildings | MMH | Alek | 2009-05-12 | Stronghold Enhanced v1.0 - The Elder Scrolls III: Morrowind (Plugin) Author: Alek ([email protected]) Constructed and Tested with M... | |
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80 | 4887 | Stonewood Hall Version 1.1 | Buildings | MMH | grond | 2009-05-12 | Index: 1. Installation 2. Playing the Plugin 3. Save Games 4. Other Info 5. Version history 6. Credits 7. Contact info 8. Hint 1. INSTALLING THE PLUGIN *****... | |
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81 | 4886 | Statue Shop Mod | Buildings | MMH | Unknown | 2009-05-12 | Yes, it's in Notepad. Forgive the lack of Wordpad-esque luster. I. Installation If you can't figure this out you should either: A) End your life or B) Get off the computer...you'll hurt yourself. II. What This Mod Adds It adds a sho... | |
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82 | 4885 | Star Castle | Buildings | MMH | Gayver | 2009-04-06 | This mod has been automatically translated by using this tool: http://translate.google.com/#auto|en| -Jada ==== ReadMe in English (not everything was translated) ----... | |
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83 | 4884 | Spirit Isles-Recollections | Buildings | MMH | HonorableKoala | 2005-02-26 | This is the first installment of a series I plan on doing called Spirit Isles, an island chain to the west of Gnisis. Right now it is only a fully operational house mod with nice (I think) design and lots of storage space, but nothing uber. | |
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84 | 4883 | Solstheim Sauna at Thirsk (Fixed) v1.0 | Buildings | MMH | Slartibartfast | 2011-05-12 | In the original mod the doors of the main hall in Thirsk are altered so that instead of transferring the player to the appropriate interior, the door opens and the player is able to walk inside the empty model. This fixed version does not alter the doors at all so you can enter the m... | |
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85 | 4882 | Snow Wolf Trading Post | Buildings | MMH | Clone | 2006-02-02 | A new trading post on the port by Fort Frostmoth. When you get off the boat you should see it right away. This trading post has items that you would have to travel to buy, well not anymore! | |
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86 | 4881 | snapcase2 | Buildings | MMH | SNAPCASE | 2009-05-12 | SNAPCASES ArmsTrader Mod Version 1 An ElderScrolls III: Morrowind Plugin Created by: SNAPCASE Created For: The Morrowind Community | |
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87 | 4880 | Slime Pit Inn | Buildings | MMH | Darkwolf Jr | 2009-05-12 | The Slime Pit Inn 1. Intro 2. Installation 3. Disclaimer 4. Warning 5. Contacts 6. Known Bugs 7. If you cant find the Slime pit =========== 1. Intro ... | |
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88 | 4879 | Silt Strider Hovel | Buildings | MMH | Lochnarus | 2005-04-25 | Adds a silt strider husk to the near east of the Urshilaku camp that you can live in. | |
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89 | 4878 | Shrine of Noggie | Buildings | MMH | Unknown | 2009-05-12 | ||
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90 | 4877 | Shinto Shrine | Buildings | MMH | dongle | 2005-09-28 | A small rustic building inspired by even smaller model of a Shinto Shrine. This was also the basis for a mod for the game Rune, ages ago. One mesh of the exterior, one for the interior, one door, and a Torii gate are included. This is a pack of models only, no playable ... | |
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91 | 4876 | Shadow's Childhood Home | Buildings | MMH | Shadowx8m | 2004-09-11 | I have made this house based on the legend of one of my characters Shadow Xavier, who, as a child, grew up in a theives guild after being adopted by a couple that headed a thieves guild called the Shadow Thieves, now disbanded. He was named after the guild by his adopte... | |
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92 | 4875 | Seyda Neen, Darvame's House | Buildings | MMH | Samurai | 2012-11-12 | This mod was originaly built as a gap filler in my vision of Seyda Neen. I have updated it totaly and present it as a taster for the compilation mod that I am still working on. This house was meant to fill a hole in the practically barren landscape but the new version can be taken by a play... | |
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93 | 4874 | Seyda Neen Village Expansion | Buildings | MMH | Beardo | 2005-11-22 | Seyda Neen has been expanded with 8 new shops. In one shop you'll find 3 new versions of steel weapons. One of the shops has Heavy Adamantium and Heavy Bonemold armor for sale. You will also find new Medium armor made by Chitin and Fur. There is also a magic s... | |
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94 | 4873 | Seyda Neen Stone Dock v1.2 | Buildings | MMH | Samurai | 2008-04-29 | Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfe... | |
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95 | 4872 | Seyda Neen Stone Dock | Buildings | MMH | Samurai | 2012-11-12 | Since Seyda Neen is supposed to be the main Imperial port on Vvardenfell why doesn't it look like one (Ebonheart looks much more like a port should). To that end I have replaced the wooden dock in Seyda Neen with a more permanent looking stone dock.I don't think this should interfere with too man... | |
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96 | 4871 | Seyda Neen Seaside Home | Buildings | MMH | Voodoo Crispy | 2006-05-05 | Adds a new home to Seyda Neen. No one's around, and it's free for the taking. Inside can be found low level items, and storage space. It's my first released mod, and it's definitely not finished. right now, it's on a 'when i feel like working on it' basis. | |
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97 | 4870 | Seyda Neen Extension | Buildings | MMH | Webspinner | 2005-06-08 | It adds features that Seyda Neen lacks in its original form: a prison, a dock with Coast Guard cutters. It also expands it with five new buildings placed with great care. I've tried to make it appear as part of vanilla Morrowind. Sorry if you look down upon Seyda Neen mods, but ... | |
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98 | 4869 | Seyda Neen Extended | Buildings | MMH | Sidneykylebowman1 | 2008-12-20 | Recreates the CharGen process, creating a longer/more extensive experience. Adds a small abandoned shack in Seyda Neen. Changes some diolauge, adds a quest, prevents cheating during CharGen (getting out of the process early and being able to get away with any crime), adds prisoners, and a few mor... | |
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99 | 4868 | Seyda Neen Expanded | Buildings | MMH | Mystikilla | 2005-09-05 | Seyda Neen Expanded expands the town to make it a little bigger. It adds: 2 Resident houses 1 Armory 1 Alchemist 1 Barracks 1 New Trader | |
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100 | 4867 | Seyda Neen Docks | Buildings | MMH | lonnie | 2012-11-12 | If Seyda Neen is supposed to be a port city then why are there no ships or docks? Oh there is a dock the one you arrive at, not much of one. This mod creates a larger dock area with more ships in the Seyda Need Harbor. Now you can travel to different port cities in Morrowind from Seyda Neen. ESPs... |