Master record (return to list)
Category | Mods |
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Gameplay | 448 |
# | Actions | Id | Name | Category | Site | Author | Date | Description | |
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201 | 7142 | Mountainous Red Mountain (MRM) | Gameplay | MMH | Piratelord | 2013-09-29 | Mountainous Red Mountain (MRM) (plus spikey Vvardenfell) This mod makes Red Mountain higher, so it's no longer a little hill in distant land, almost to the max of game engine limits. It is roughly 1.6 times higher then before. It also replaces 4 of the commonly used Red... | |
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202 | 7141 | Morrowinter | Gameplay | MMH | SiNNeR | 2009-05-12 | Morrowinter 1.0 by SiNNeR [email protected] http://www.wrensfeld.com no known bugs, but if you find any, please let me know Installation simply unzip to your Morrowind/Date Files directory enable the plugin on ... | |
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203 | 7140 | morrowind sky diving service beta | Gameplay | MMH | hotcash_69 | 2009-04-06 | the morrowind sky diving service is in balmora on the side of hecerincedes house its a trap door on the ground. hecerinedes house is on the side where south wall is. this is my first mod i have actually put out to the public. it is just a beta. i wanted to see if people would like the idea. ... | |
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204 | 7139 | Morrowind Enhanced v1 21 | Gameplay | MMH | Aerelorn | 2009-04-24 | Morrowind Enhanced(MWE) v1.21 MWE is used by a growing number of mods to do things that would normally be impossible using normal Morrowind scripting. This base esp is used by all MWE mods. See Morrowind Enhanced.htm for more details. | |
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205 | 7138 | Morrowind Cities Unlocked | Gameplay | MMH | Cliffworms | 2009-04-24 | This plugin adds keys to every locked containers and doors that belong to an NPC in every towns of Vvardenfell. Version : 1.0 | |
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206 | 7137 | Morrowind Cash v1.0 | Gameplay | MMH | Sinius | 2009-04-24 | Replaces all gold in Morrowind with dollars or (other esp file) adds dollars to Morrowind while preserving gold. | |
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207 | 7136 | Morrowind Bandits Unlocked | Gameplay | MMH | Cliffworms | 2009-04-24 | This plugin adds keys to chests and doors found in bandit strongholds and caves (Assuming they belong to those bandits) Version 1.0 | |
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208 | 7135 | Morrowind Additions Revamped. Dark Argonian Fix | Gameplay | MMH | Two Texans Productions - Harlequin, brewu4 | 2009-05-06 | The missing Dark Argonian meshes and textures from Morrowind Additions Revamped (http://www.tesnexus.com/downloads/file.php?id=297) | |
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209 | 7134 | more tresure | Gameplay | MMH | Dale Stocker | 2009-05-12 | Adds some more tresure to the game by giving some of the monsters some tresure. Two new gems, Saphire and Amber as well as some enchantable gems. Gem shop in Balmora. | |
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210 | 7133 | More Morrowind II | Gameplay | MMH | Jaga Telesin | 2009-04-24 | Ever thought the game was over too fast? That your character leveled too quickly, or got too powerful too soon? This mod will slow down the rate your character grows by 4x, effectively extending their lifespan. See the readme for more details!! | |
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211 | 7132 | momoney 0604 | Gameplay | MMH | Threesixty | 2009-04-24 | Gives most of the barter screens more cash. It's not a massive increase, just enough to sell some expensive items. I increased the NPC's who had over 1000 credits by a factor of "about" 2 thru 4. The highest I found in the default game was "about" 9,000. | |
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212 | 7131 | ModOfBalance 0810 | Gameplay | MMH | Mysterial | 2009-04-24 | This plugin makes Persuasion more difficult, but it raises Speechcraft a little faster. Part of the Mod of Balance v2.0 | |
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213 | 7130 | ModMan Windowlights 2.0 | Gameplay | MMH | ModMan | 2009-04-24 | Atmospheric window lighting for most exterior windows on Vvardenfell. | |
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214 | 7129 | Miscast Mod v3.1 | Gameplay | MMH | Magius, Huskobar | 2013-02-15 | This mod makes morrowind magic more dangerous by adding 20% chance that something bad will happen when you fail casting a spell. Effects include: Alteration: - Get thrown high into air - Cannot breath air for a while - Burden yourself - Bounce on the ground Conj... | |
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215 | 7128 | Mining Tweak | Gameplay | MMH | Unknown | 2009-04-24 | ||
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216 | 7127 | Mining mod V2.0 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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217 | 7126 | MINERALS | Gameplay | MMH | evelas | 2009-05-12 | Makes Diamond/Glass/Ebony rock clusters respawn their contents. Usefull for those alchemists out there. | |
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218 | 7125 | Messages | Gameplay | MMH | Unknown | 2009-04-24 | ||
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219 | 7124 | Merri's Character Development v1.12 | Gameplay | MMH | Merranvo | 2013-09-26 | This is a complete rewrite of Galsiah's Character Development that maintains most of the mathematics that Galsiah wrote up but uses an 8th of the code and has only two actively running scripts. In short, it is more stable, faster, and has less of a FPS impact than GCD. HOWEVER, th... | |
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220 | 7123 | Merri's Character Development v1.1 | Gameplay | MMH | Merranvo | 2013-07-30 | This is a complete rewrite of Galsiah's Character Development that maintains most of the mathematics that Galsiah wrote up but uses an 8th of the code and has only two actively running scripts. In short, it is more stable, faster, and has less of a FPS impact than GCD. HOWEVER, this mo... | |
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221 | 7122 | Merri's Character Development v1.0 | Gameplay | MMH | Merranvo | 2012-03-26 | This is a complete rewrite of Galsiah's Character Development that maintains most of the mathematics that Galsiah wrote up but uses an 8th of the code and has only two actively running scripts. In short, it is more stable, faster, and has less of a FPS impact than GCD. HOWEVER, this ... | |
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222 | 7121 | MerkinsMulti-modv1 0602 | Gameplay | MMH | Merkin | 2009-04-24 | ||
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223 | 7120 | MentalElfsMannequins | Gameplay | MMH | Unknown | 2009-04-24 | ||
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224 | 7119 | Melee Missiles v12 | Gameplay | MMH | scruggs | 2009-04-24 | Create projectile weapon enchantments by enchanting a weapon with Target-range Cast-When-Strikes effects. Swing the weapon to cast the spell. Effects also work at close-range, exactly like Touch-range effects. | |
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225 | 7118 | Melee Missiles | Gameplay | MMH | scruggs | 2009-04-24 | Allows any weapon enchanted with on-Target effects to be used by simply swinging the weapon in the direction in which you wish to launch the spell. No more opening up the magic menu! Requires MWSE. | |
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226 | 7117 | Mega-Morrowind v.21 | Gameplay | MMH | Rasputin | 2009-04-24 | Races start with less attribute points overall, and have more/different/hopefully more balanced abilities. Every race also has 1 weakness. This attempts to balance out the pure magic-user players in the game with the increased NPC strength. | |
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227 | 7116 | ME Mannequins2 | Gameplay | MMH | MentalElf | 2009-04-24 | MentalElf's Mannequins V2.06 Requires: Tribunal, Bloodmoon Mannequins you can dress in armor and weapon of your choosing. Buy the mannequins (800 gold each) from Armendra Indril, a dealer just outside the Fine Clothier shop in Balmora. | |
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228 | 7115 | Master trainer mod | Gameplay | MMH | Unknown | 2009-04-24 | ||
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229 | 7114 | marksmanmodversion1.46 | Gameplay | MMH | Intelligentsia | 2009-04-06 | Intelligentsia's Marksman Mod v 1.45 A huge expansion on the game for marksman players......no longer do longblade and staff users get all the cool toys! If you find this mod imbalanced just raise the difficulty......it was tested with a non powergamed character at dif... | |
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230 | 7113 | marksmanmod | Gameplay | MMH | intelligensia | 2009-04-24 | Loadsandloadsandloadsa markman stuff. It's a bit like Christmas come early. Although I think I'm more Santa's little Wood Elf than the big man himself............ | |
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231 | 7112 | Marius Tardis | Gameplay | MMH | Marius | 2014-01-21 | If you've never watched the BBC's Doctor Who this mod will probably be confusing! This mod requires Tribunal and Bloodmoon. The original mod that this was based on was put together by dwilliss and Lady Eternal. If I've omitted any one else who had something to... | |
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232 | 7111 | mana regen v13 0809 | Gameplay | MMH | Fuku_ | 2009-04-24 | This script regenerates your Magicka according to your Willpower. The higher your Willpower, the faster your Magicka will regenerate. | |
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233 | 7110 | Magic Mastery 2.7 | Gameplay | MMH | Cool Demon | 2009-04-24 | Magic Mastery This Mod will reduce the mana cost of difficult spells, but will not make spelss easier to cast The reduction in manacost will depend on your fatigue and magic skill | |
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234 | 7109 | Madd Leveler 0.7 | Gameplay | MMH | Madd Mugsy, Sederien | 2009-04-06 | The Elder Scrolls III MORROWIND The Madd Leveler Index: 1. Introduction 2. Description / Histor... | |
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235 | 7108 | Lurlock's Left Gloves v1.0 | Gameplay | MMH | Lurlock | 2009-04-24 | Lurlock's Left Gloves Version 1.0 Description: Flips the icons and models of all left and right gloves, bracers, gauntlets, and pauldrons so that you can tell them apart. -Gave new icons to all left and right gloves, (and bracers/gauntlets/pauldrons) so you can te... | |
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236 | 7107 | LoveMOD v1.2 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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237 | 7106 | lootstorage | Gameplay | MMH | Unknown | 2009-05-12 | ||
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238 | 7105 | Lock Bash Enhanced v1.5 | Gameplay | MMH | Piepers, DarkDragon , TheLys | 2009-04-06 | This mod allows to open most locked doors and containers by bashing them. It also includes an option to make many doors in town being locked at night. Features: - Allows to use brute force to open most doors and containers - This mod will also lock the doors of shopkeepers/N... | |
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239 | 7104 | Lock Bash Beta | Gameplay | MMH | Piepers | 2009-04-06 | Piepers Lock Bash Requires Morrowind and Tribunal This mod will allow the player to bash open locks with a weapon. It's that simple. It adds a script to the doors/containers (not a global script) that allows the player to bash the lock. It does not add... | |
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240 | 7103 | Limitless Attributes v1.0 | Gameplay | MMH | Smoke | 2009-04-06 | This simple mod allows you to raise your base attributes, ie, Strength, Intelligence, etc, beyond 100. 100,000 Points max per attribute. | |
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241 | 7102 | Lights 300 | Gameplay | MMH | Byblos, X-Bahamut | 2009-04-06 | Reworks all lights in the game to be more, colorful, dynamic, magical and realistic. Includes Bloodmoon & Tribunal lights! Colorful, Dynamic, and Magical: Red Candlesticks now have red flames, light and are called Ruby Candles, green have Green flames, light a... | |
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242 | 7101 | lgnpc Maar Gan | Gameplay | MMH | LGNPC Team | 2009-04-24 | This mod adds unique dialogue to every citizen of Maar Gan. | |
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243 | 7100 | lgnpc Khuul | Gameplay | MMH | LGNPC Team | 2009-04-24 | This mod adds unique dialog to every NPC in Khuul. | |
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244 | 7099 | lgnpc Hla Oad | Gameplay | MMH | LGNPC Team | 2009-04-24 | Adds unique dialog to every Hla Oad NPC. | |
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245 | 7098 | lgnpc Gnaar Mok | Gameplay | MMH | LGNPC Team | 2009-04-24 | Adds more interesting dialog to Gnaar Mok NPCs. | |
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246 | 7097 | lgnpc aldruhn | Gameplay | MMH | Unknown | 2009-04-24 | ||
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247 | 7096 | lgnpc Ald Velothi | Gameplay | MMH | LGNPC Team | 2009-04-24 | Gives every NPC in Ald Velothi unique dialogue. | |
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248 | 7095 | Levelling 1.3 | Gameplay | MMH | Balor | 2009-04-06 | Alternate Leveling (Forgetfulness) Created by Balor ([email protected]) Idea is all original (at least I think so 8) ) 22/1/03 Update: 24.08.04 Improved stability. It's fully funtional now. 14.09.04 Added a few features. (Stats that are riseable above 100... | |
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249 | 7094 | LeveledMagicka | Gameplay | MMH | Marcel Hesselbarth | 2009-04-24 | This mod increases your maximum magicka at 4% per level. So at level 26 your starting magicka has been doubled. Tanks to Pookhill for assistance If you encounter any problems please report to me at [email protected] ( requires Tribunal or Bloodmoon ) | |
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250 | 7093 | leveled db armor | Gameplay | MMH | Unknown | 2009-04-24 | ||
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251 | 7092 | Level Up List Completion | Gameplay | MMH | Unknown | 2009-04-24 | ||
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252 | 7091 | LethPack v3.0 | Gameplay | MMH | Chibboleth | 2009-04-24 | A fully functional vampirism mask. While wearing the mask you cannot see very well or feed, but you will not be recognized as a vampire. The Fang Mask exists in three flavors: chitin, netch leather, and cephalopod. Be the first on your block to find all three! Two volumes of clas... | |
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253 | 7090 | LessAgressiveCliffRacer | Gameplay | MMH | Unknown | 2009-04-24 | ||
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254 | 7089 | LessAggressiveCritters | Gameplay | MMH | Brett Flannigan | 2009-04-24 | The following wild critters are less likely to attack you (some MUCH less likely): all Cliff Racers, all Alit, all Kagouti, Kwama Forager, all Mudcrabs, all Rats, Feral Guar, and all Shalk. | |
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255 | 7088 | LegionAdditions | Gameplay | MMH | Unknown | 2009-04-24 | ||
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256 | 7087 | leafy morrowind | Gameplay | MMH | Unknown | 2009-04-24 | ||
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257 | 7086 | KVISION | Gameplay | MMH | Bill Faulk | 2009-04-24 | 120 second night vision for Khajiit | |
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258 | 7085 | Krazedhermit's MultiMod v1.1 | Gameplay | MMH | Krazedhermit | 2009-05-12 | Krazedhermit's MultiMod v1.1 (In Version 1.0) This is a simple mod really. Below are the features. I've doubled the points required to level. Now it takes 20 skill increases to level. Be warned, this will cut your max level down. I've doubled (possibly tripled) the amoun... | |
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259 | 7084 | Krazedhermit's MultiMod v1.0 | Gameplay | MMH | Krazedhermit | 2013-04-24 | This is a simple mod really. Below are the features. I've doubled the points required to level. Now it takes 20 skill increases to level. Be warned, this will cut your max level down. I've doubled (possibly tripled) the amount of money it takes to buy a skill increase. Combat skill... | |
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260 | 7083 | Kobu's Leveling Mod v1.0 | Gameplay | MMH | Kobu | 2002-06-04 | With this plug-in, you will no longer need to plan out your character's advancement to maximize stats. Now you can forget about which skills to increase when, and just play the game. The changes are: 1. Character's Health is no longer based on level-ups. It is always Endurance x3. Because of the ... | |
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261 | 7082 | Kirel's Sneak Attack | Gameplay | MMH | Kirel | 2009-04-06 | Gives you an attack bonus after sneaking for a certain amount of time (default 20 seconds) with your weapon ready and without being hit, making a successful strike pretty much guaranteed. Can be setup a couple of different ways for bows/crossbows. The default setting is that t... | |
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262 | 7081 | Killer Cutlery | Gameplay | MMH | swordsman5 | 2011-10-07 | Clean Killer Cutlery: swordsman5 Just a silly little mod get the stuff in a box in the Excise Office next to your first lockpick, Knife, fork and spoon set that you can throw and a ladle to hit things with. All a bit OTT but that's the way I like to play. Extract ... | |
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263 | 7080 | KhajiitVision 0530 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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264 | 7079 | Katana Update | Gameplay | MMH | Entreri | 2009-04-24 | I learnt in my Judo classes that Katana's and the like are very brittle weapons but very fast. In Morrowind this wasn't represented so I decided to fix it. All Katanas, Dai-Katanas and Wakazishas are now faster but have much lower hit points. Enjoy | |
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265 | 7078 | Kagz Lightz | Gameplay | MMH | Kagz aka Kagrenac | 2009-04-24 | Alright this increases the light value of approx 80% of the lights in game. I always thought it was too dark. | |
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266 | 7077 | Journal Enhanced v1 1 | Gameplay | MMH | Aerelorn | 2009-04-24 | Journal Enhanced(JEN) v1.1 Allows the player to write custom notes in their journal from within the game. A quill and inkwell are required in order to begin writing. See Journal Enhanced.htm for more details. | |
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267 | 7076 | Join All Houses | Gameplay | MMH | heph (with latest v1.4 fix Fukuro) | 2014-09-12 | from the included readme: "This allows you to join all 3 houses and earn all 3 strongholds. Hlaalu + Redoran + Telvanni........ History: 1.4 Fixed area check in "strong_foreman" and "strongholdservices" scripts wich could cause incorrect appearing or disappearing of Stronghold NPC'... | |
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268 | 7075 | JC MagicImprovements | Gameplay | MMH | Unknown | 2009-04-24 | ||
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269 | 7074 | IWWH | Gameplay | MMH | Unknown | 2009-04-24 | ||
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270 | 7073 | Indybank2.4b | Gameplay | MMH | Unknown | 2009-04-24 | ||
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271 | 7072 | IndyBank v2.4a2 | Gameplay | MMH | Indestructible, Havokk, Kir | 2013-02-27 | This version of the Bank mod uses NPC dialog interface instead of messageboxes. Thus a single clerk can perform all operations and no big staff is needed. Originally I started this upgrade after reading the forum thread where someone mentioned that the bank staff is too big for some cities. In fa... | |
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272 | 7071 | IndyBank v2.4a | Gameplay | MMH | Indestructible, Havokk, Kir | 2009-04-24 | This version of the Bank mod (original Readme below) uses NPC dialog interface instead of messageboxes. Thus a single clerk can perform all operations and no big staff is needed. Originally I started this upgrade after reading the forum thread where someone mentioned that the bank staff is too bi... | |
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273 | 7070 | IndyBank v2.3 | Gameplay | MMH | Indestructible, Havokk, Kir | 2009-05-12 | This version of the Bank mod (original Readme below) uses NPC dialog interface instead of messageboxes. Thus a single clerk can perform all operations and no big staff is needed. Originally I started this upgrade after reading the forum thread where someone mentioned that the bank staff is too bi... | |
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274 | 7069 | IndyBank v2.2 | Gameplay | MMH | Indestructible, Kir | 2002-11-13 | This is an updated release of the banking mod that allows you deposit money, earn interest, withdraw money, get loans, store items in a safety deposit box (for a fee) and purchase homes. Version 2.2 has been updated by Kir. See readme for an extensive list of features. | |
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275 | 7068 | Indy Bank v2.3 | Gameplay | MMH | Kir | 2009-04-06 | Bank Mod by Indestructible (indy@gamerzalliance dot com) v2.3 by Kir (mad_weather@yahoo dot com) This version of the Bank mod (original Readme below) uses NPC dialog interface instead of messageboxes. Thus a single clerk can perform all operations and no big staff is needed. Origi... | |
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276 | 7067 | Indoril Greaves v1.0 | Gameplay | MMH | Smite_Plight a.k.a. Biagio Virde | 2009-04-24 | Indoril Greaves by Smite_Plight a.k.a. Biagio Virde 7-9-2004 -------------- Disclaimer: If your wearing greaves you are probably expecting something bad to happen. I take no resposibility for any damage or inconvenience caused by attempting ... | |
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277 | 7066 | ImprovedResting | Gameplay | MMH | MangoMan | 2009-04-24 | Improved Resting 1.0 ================= Adds lots of much improved choices when it comes to resting. Sleep anywhere with the Magic Pillow, eat anywhere with the Magic Dinner Set, or make camp anywhere outdoors with the Magic Tent. | |
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278 | 7065 | ImprovedFollowers 1.1 | Gameplay | MMH | Unknown | 2009-04-24 | ||
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279 | 7064 | ImprovedFollowers | Gameplay | MMH | Unknown | 2009-04-24 | ||
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280 | 7063 | Improved Skilled Magicka v1.0 | Gameplay | MMH | Piratelord | 2012-12-28 | This is my version of a mod that improves you magic skills based on the cost of the spell you cast. It's designed to work fully with GCD. You still get the bonus for the per click spell casting but it does mean that those more difficult to raise skills (such as Conjuration) are no longer such an ... | |
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281 | 7062 | Improved Cursed Items | Gameplay | MMH | Neoptolemus | 2009-04-24 | -------- Improved Cursed Items by Neoptolemus -------- This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to<... | |
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282 | 7061 | Illegal Dwemer Trading | Gameplay | MMH | Spline | 2009-04-24 | In Morrowind, many claim that the Emperor forbid the trading of Dwemer items but strangely all merchants in the game ignore the law. Illegal Dwemer Trading corrects this by making the trading of Dwemer artifacts, weapons, and armor similar to the trading of skooma. Most merchants will refus... | |
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283 | 7060 | HTH Physical Damage v1.01 | Gameplay | MMH | Argent, TheLys | 2009-04-24 | This mod give the player the ability to inflict physical damage when striking bare-handed. No training, spells or gloves are needed. Simply install and load the mod and you'll find your player now inflicts non-spell based physical damage to an opponent. This version only effects Morrowind creatur... | |
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284 | 7059 | HTH Physical Damage | Gameplay | MMH | Argent | 2009-04-06 | HTH Physical Damage by Argent Description This mod give the player the ability to inflict physical damage when striking bare-handed. No training, spells or gloves are needed. Simply install and load the mod and you'll find your player now inflicts non-spell based physic... | |
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285 | 7058 | Harder Leveling v1.0 | Gameplay | MMH | Phillip Vaira | 2009-04-06 | Harder Leveling [email protected] Makes leveling harder by: 1. Need 15 level points now instead of 10. 2. 3x harder to gain a point in weapon/spell/other besides armor. To make it even funner, change all stats in consol (~) to 0 to 5 during gameplay <... | |
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286 | 7057 | Hardcore Rules v.1.02a | Gameplay | MMH | Neldorh | 2009-04-06 | The Elder Scrolls III: MORROWIND HardCore Rules 1.02a by Neldorh (Nlh) INDEX: 1. Short Description 2. Installation | |
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287 | 7056 | HardCore Rules | Gameplay | MMH | Neldorh (Nlh) | 2009-04-06 | The Elder Scrolls III: MORROWIND HardCore Rules 1.02a by Neldorh (Nlh) INDEX: 1. Short Description... | |
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288 | 7055 | Hardcore Levels v.2.12 | Gameplay | MMH | Darkflame | 2009-04-06 | This plugin changes the attribute multipliers you receive when levelling up, thus rendering the game much more difficult to progress through. Now the most you can add to any given attribute is 3 (in the original game it was 5). This gives attributes - such as strength = a much more realistic feel... | |
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289 | 7054 | Hand to Hand Improvement | Gameplay | MMH | philgrw | 2009-04-06 | This mod will increase the amount of damage you do with Hand to Hand This mod is not unbalancing, as it will take 25 (pull back hits, not "click as fast as you can" hits) hits to kill and Ordinator. | |
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290 | 7053 | HallofDoors | Gameplay | MMH | theKettle | 2009-05-12 | Hall of Doors v2, by theKettle Tired of the endless walking? Annoyed that even the various forms of instant travel don't reach many settlements? Hall of Doors adds a new area - a small interior cell with 28 doors to various parts of Vvardenfell. Once you've gained access all travel is ... | |
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291 | 7052 | Guard Expander Fix | Gameplay | MMH | Caine | 2009-04-24 | Adds variety to the guards of Vvardenfell. They are a bit stronger now (usually a difference of 5 levels) and do not respawn. | |
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292 | 7051 | Guard Expander - BM Addon | Gameplay | MMH | Caine | 2009-04-24 | Bloodmoon Addon for Guard Expander | |
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293 | 7050 | green morrowind | Gameplay | MMH | Unknown | 2009-04-24 | ||
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294 | 7049 | GoldenKatana | Gameplay | MMH | Unknown | 2009-04-24 | ||
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295 | 7048 | Gladiator 5 | Gameplay | MMH | Endrek | 2009-05-12 | Gladiator 5 - a Morrowind plugin by Endrek After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress throug... | |
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296 | 7047 | Gladiator (final release) | Gameplay | MMH | Endrek | 2009-04-06 | Gladiator - a Morrowind plugin by Endrek After travelling to Vivec with dreams of glorious battles in the arena, my hopes were shattered when I learned that there is no way to fight there on demand. This mod will allow you to fight battles in the Vivec arena. You will progress through ... | |
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297 | 7046 | Get Diseases 1 00 | Gameplay | MMH | Snakejawz | 2009-04-24 | Allows you to get all diseases. | |
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298 | 7045 | Gedna 101 | Gameplay | MMH | Logorouge | 2014-03-16 | The full version (Gedna 101.esp): Fix and rebalance Gedna Relvel scaling script, change some of her basic stats and slightly tweak the enchantment of her robe. The script-only version (Gedna 101 only.esp): Fix and rebalance Gedna Relvel scaling script. That's it. ... | |
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299 | 7044 | GCD v1.08 with Startscript, Fixed | Gameplay | MMH | Galsiah, Gluby | 2012-07-13 | This is a version I originally made for personal use. It incorporates AzuMite's bug fixes and corrects the scripting syntactical irregularities he pointed out. In all, and with specificity, it: 1) Incorporates the v1.08 patch. 2) Incorporates the Startscript. (Not... | |
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300 | 7043 | GCD BigMod2 patch | Gameplay | MMH | DWS | 2009-04-06 | This patch overrides >170 GCD incompatible enchantments. Since they are BM2 unique, they would not be overwritten by GCD. It is the same as with every compatibility patch. Just load the patch after Bigmod (not necessarily after GCD in this case). |