Master record (return to list)
Category | Mods |
---|---|
Houses | 1244 |
# | Actions | Id | Name | Category | Site | Author | Date | Description | |
---|---|---|---|---|---|---|---|---|---|
|
1201 | 273 | Acheron's Camping Gear 2: NOMv3 Compatible v1.0 | Houses | MMH | Gaius Atrius | 2011-03-18 | This mod upgrades Acheron's Camping Gear 2 for use with Necessities of Morrowind v3. It also corrects spelling and grammar errors, and adds a few new features. There are two plugins: "ACG2 NOMv3 Original Flavor.esp", and "ACG2 NOMv3 All Natural.esp". These p... | |
|
1202 | 272 | Acheron's Camping Gear 2: NOMv3 Compatible | Houses | MMH | Gaius Atrius | 2011-03-18 | This mod upgrades Acheron's Camping Gear 2 for use with Necessities of Morrowind v3. It also corrects spelling and grammar errors, and adds a few new features. There are two plugins: "ACG2 NOMv3 Original Flavor.esp", and "ACG2 NOMv3 All Natural.es... | |
|
1203 | 271 | Abu's Retreat v2.0 | Houses | MMH | phoebe | 2009-05-12 | 10-10-2003 ABU'S RETREAT v2 README [color=#ff0000]Requires either Tribunal or Bloodmoon[/color] This just fixes some things that were found incombatible with Abu Manor & Abu's Retreat v1 Abu's Retreat is located on the outskirts of Pelagiad. As you are fa... | |
|
1204 | 270 | Abu's Retreat Ingredient Chest Addon v1.0 | Houses | MMH | weberms | 2008-01-08 | This simple mod adds an automatic ingredient chest to Abu's Retreat with 2 ingredient crystals in the house, both crystal texture and most scripting blatantly stolen from Aragon's Tel Magus house (another great mod :) One crystal is located in the alchemy room on the center table (go... | |
|
1205 | 269 | Abu Manor v2.0 | Houses | MMH | Phoebe | 2009-05-12 | 10-19-2003 Abu Manor version 2 *Only Requires Morrowind* Information on Abu Manor This mod only requires Morrowind to run. It is a mansion in Ald-Ruhn, if you are standing facing the temple it will be to your right a little bit behind it. This is more of a home than ... | |
|
1206 | 268 | Abu Manor v1.0 | Houses | MMH | phoebe | 2009-05-12 | My information: Screenshots at the site below: http://www.freewebs.com/morrowind_phoebe/ [email protected] you can pm me at the elder scrolls forums also, my id is phoebe Hope you guys enjoy this,I had fun making it! Abu Manor version 1 <... | |
|
1207 | 267 | ABODE | Houses | MMH | Shadowsong | 2009-05-12 | Phew..'K, where to start. This mod is basically a small addon to the mainquest. After doing the Sixth House / Nevarine cult-research, Caius will give you a ring, that will teleport you to your new base of operation. You will meet a Piella, blade operative there, serving as ... | |
|
1208 | 265 | Abandoned Watchtower | Houses | MMH | Tsaya | 2002-07-05 | ||
|
1209 | 264 | Abandoned Treehouse (THFF) Trib/BM v2.1 | Houses | MMH | Stormwyynd | 2013-07-31 | This mod adds a small treehouse located on the same island as Sarys Ancestral tomb. The house has a working lift, falling leaf particle effects, and new models by JDooby. Many updates & fixes have been done in this version, please see readme for info. | |
|
1210 | 263 | Abandoned Seyda Neen House | Houses | MMH | smasher501 | 2008-10-05 | A house north-west of Seyda Neen. Has 2 beds, some crates, a barrel and a closet. Very stable. Had no problems thus far. | |
|
1211 | 262 | Abandoned Retreat v1.0 | Houses | MMH | Unknown | 2009-05-12 | Thank you for downloading my hideout plug-in. I hope you enjoy it. INSTALLATION ------------------ -there are no new meshes or textures involved so simplily extract the folder into your morrowind/datafiles folder. INFORMATION ---------------... | |
|
1212 | 261 | Abandoned House v1.0 | Houses | MMH | Stealth Rabbit | 2009-05-12 | ABANDONED HOUSE Version 1.0 Select Word Wrap in the Format Menu for best viewing possibilities Description: A small 3 room house outside of Balmora, West Gash Region (-4,-3). Includes an underground mine for all your storage and... | |
|
1213 | 260 | Abandoned House | Houses | MMH | Wizzz | 2002-06-04 | ||
|
1214 | 259 | Abandoned House | Houses | MMH | Ozarck | 2006-08-21 | This mod adds a old abandoned house in Balmora next to the morag tong building (its a nord house so it'll be easy to spot). This is a house for thiefs, a perfect hideout. The house has two rooms, one is full of junk and looks just like an abandoned house. The other room is... | |
|
1215 | 258 | Abandoned House | Houses | MMH | Josh456 | 2011-04-09 | A small house in between fort moonmoth and balmora. A house for storeing things and sleeping. This is my first mod ever enjoy! | |
|
1216 | 257 | Abandoned Flat v2.1f | Houses | MMH | GhostWhoWalks, MaXiMiUS | 2002-08-05 | This doesn't require any previous version of the Abandoned Flat, or any other mods. This release of the Abandoned Flat has the majority of the previously known bugs fixed. House on the shores near Vivec, very close to boat and Strider. Fully furnished, with eight working mannequins, working pract... | |
|
1217 | 256 | Abandoned Flat v2.0 | Houses | MMH | GhostWhoWalks | 2013-06-03 | Ok, this is the biggie, what quite a few people have been waiting on. The full, re-released version of the Flat. What is it? For those that haven't been keeping up, it's a revamped version of the flat that also includes the Harvesters expansion. More details below: Added: A pool, comba... | |
|
1218 | 255 | Abandoned Flat v1.1 | Houses | MMH | GhostWhoWalks | 2013-06-03 | This is my first mod. It adds a small house on the shores of the inlet surounding Vivec. Inside you will find a spacious residence featuring working mannequins, working practice dummies and archery targets, graphically labeled alchemy jars, and lots of other things. Just north of the S... | |
|
1219 | 254 | Abandoned Estate | Houses | MMH | Templar_psi_ | 2003-12-05 | Location: Grazelands (specifically 11,10), due South from Vos, on top of a high ridge. No uber weapons or anything, although might adds some features later on. Contains: Teleport ring Back to House...steam room...Master bedroom...Bathroom w/waterfall ... | |
|
1220 | 253 | Abandoned Dwemer Observatory v1.0 | Houses | MMH | glymfeather | 2008-12-18 | A comfortable Dwemer-style housemod near Seyda Neen. Abandoned Dwemer Observatory for Elder Scrolls III: Morrowind by glymfeather 1) What does this mod require? (or, "Why isn't it working?!?") This house req... | |
|
1221 | 252 | Abandoned Dwemer Lighthouse | Houses | MMH | Kal-El | 2003-09-29 | The Abandoned Dwemer Lighthouse has been used on and off by adventurers and scholars for years. Its currently vacant. No loot, no items, nothing but normal storage and statics. There are 3 distinct areas, in 2 interior cells. The Access Tunnel has a cot, table, and som... | |
|
1222 | 251 | Aattron's Place v1.6 | Houses | MMH | Simstar, Onami | 2009-04-06 | This plug-in was made for me. I have played Morrowind for a long time and know where all the secret masters are, was tired of gathering mushrooms and spending all my time walking around killing racers to get the stuff I wanted. I knew where to get my favorite items such as the Amulet of Shadows, ... | |
|
1223 | 250 | AaltethrarV1 1118 | Houses | MMH | Unknown | 2009-05-12 | Hey. I love this dang expansion so much that I moved my personal sanctum to an area beneath the Temple of Mournhold. No uber weapons, no new textures to worry with. Just a gorgeous view of your own death. Have fun. I will release version 2 when I get more time... ... | |
|
1224 | 249 | Aaltethrar | Houses | MMH | Meph1sto | 2017-07-22 | Hey. I love this dang expansion so much that I moved my personal sanctum to an area beneath the Temple of Mournhold. No uber weapons, no new textures to worry with. Just a gorgeous view of your own death. Have fun. I will release version 2 when I get more time... check back to m... | |
|
1225 | 248 | A_Sapp's Balmora Apartment | Houses | MMH | A_Sapp | 2010-07-07 | The Elder Scrolls III MORROWIND: ============ A_Sapp's Balmora Apartment ============ 1.Description 2.Installing the plug-in 3.Playing the plug-in 4.Co... | |
|
1226 | 244 | A Temple | Houses | MMH | Moegli/niggoh | 2008-12-15 | a new isle in the south of Seyda Neen there's a dungeon/temple on it. there are three people and a guy in Ebonheart..... and there's no quest the statues ressource is made by _aediin_ it is his marble & gold ressource You can do with it what yo... | |
|
1227 | 242 | A Sixth home | Houses | MMH | oxinabox1 | 2006-01-11 | This mod adds a sixth house style house, to sadrith mora; it is filled with Nasties, But once you clear it out, it should be a good home, for your evil servant of the dark lord or just a telivani retainer in between quests. Once the home of an hono... | |
|
1228 | 241 | A shack in Seyda Neen | Houses | MMH | shadowsong | 2005-12-16 | This is just a nice little shack east of the lighthouse in Seyda Neen that I tried to blend in with the surroundings. Not very large but cosey and works for any character who doesn't collect a lot of junk. This is the first mod I posted. Just wanted to see what people think. | |
|
1229 | 240 | A Roomy Room | Houses | MMH | judyjinx | 2002-11-25 | A simple underground room accessible by a trapdoor. Outside Balmora south gate close to silt strider The room is ideal for the 'pack-rat' player---it has many roomy chests for storage, lots of tables for display, plenty of wall space for armor mannequins... | |
|
1230 | 239 | A Room In Town v.2 | Houses | MMH | ladyonthemoon | 2018-04-29 | A Room In Town v.2 adds: - a room for the player in Balmora. This room is in Caius Cosades' place, in his cellar. The trap door that gives access to it is locked; Caius Cosades will give the key to the player once he/she has joined the Blades. - an abandoned shack in Seyda Neen for the ... | |
|
1231 | 238 | A Room In Town v.1 | Houses | MMH | ladyonthemoon | 2018-04-22 | A Room In Town v.1 adds a room for the player in Balmora. This room is in Caius Cosades' place, in his cellar. The trap door that gives access to it is locked; Caius Cosades will give the key to the player once he/she has joined the Blades. This mod is compatible with OpenMW 0.43.0. | |
|
1232 | 237 | A Quaint Cottage in Seyda Neen | Houses | MMH | Ravensong | 2003-09-16 | This lovely cottage was designed with the purists in mind. The only loot used was for decorations. No teleportation chambers, no fancy armor and/or items. It is quaint with a lovely garden and spacious, though not grand, living quarters. The author did go a bit extravagant on the tr... | |
|
1233 | 236 | A House In Pelagiad | Houses | MMH | Shamrock | 2009-05-25 | V1.2 This mod simply adds a house on the outskirts of Pelagiad, along the road, shouldn't be hard to miss. Do note that This house is my first attempt at modding and I am still learning. I MIGHT ... | |
|
1234 | 235 | A HOUSE | Houses | MMH | leon jeffries | 2009-05-12 | provides a house in syda neen for the start of the game with some weapons and armor no quests to it just a bed a table a chest and some homly things use this in any mod if your exspanding seydan neen | |
|
1235 | 234 | A Grand Abode 3 | Houses | MMH | Mike L. | 2009-05-12 | A great house sits on the western slope of Balmora beckoning to be owned. But wait, why is such a grand abode empty? Where is the high lord who resides in such a fortress? | |
|
1236 | 233 | A Grand Abode | Houses | MMH | Mike Lajewski a.k.a Mike L. | 2009-04-06 | Please note: This mod was transferred from Gamer's Roam after the site's closure. No information was included, so this note containing some basic information about the mod has been added as a courtesy to mod users. ------------------- ... | |
|
1237 | 232 | A Grand Abode | Houses | MMH | Mike Lajewski a.k.a Mike L. | 2011-07-18 | A Grand Abode by Mike L. (website: http://www.deepgfx.com/games_Morrowind.htm) | |
|
1238 | 231 | A Good Place to Stay v1.8 | Houses | MMH | Simstar | 2009-05-12 | This mod creates a nice underground place to stay, located in NW Balmora (-3,-2) between the temple and the "Fine Alchemy" shop. It has several rooms with good atmosphere and more than sufficient storage. The mod is for real roleplayer's and has NO tons of loot inside that you can sell, NO NPC sh... | |
|
1239 | 230 | A Good Cottage | Houses | MMH | Cuchulainn | 2011-10-09 | Creator: Cuchulainn Although there are more than enough houses out there I wanted to make my owm. This is the fourth housing mod I have done varying between simple and grand. After using each of my previous mods I have found by myself wanting something else. I have been | |
|
1240 | 229 | A Free Solsthiem Shack v1.0 | Houses | MMH | Maiqdabomb | 2010-01-31 | The Elder Scrolls III MORROWIND: A Free Solsthiem Shack Index: 1. Summary 2. Requirements 3. Installation 4. Using the mod 5. Known Issues 6. Use in othe... | |
|
1241 | 228 | A fine home | Houses | MMH | kitty jones | 2008-12-20 | adds a large estate located on an island called "toadstool Island" south of morrowind (named so for the parasols that grow on the island). fallow the Nabia river south of Balmora to find a path of stepping stones at its mouth that lead to the island. Transport to the island is also av... | |
|
1242 | 227 | A Cozy Little Home in Solstheim | Houses | MMH | Joshmorrowind7 | 2009-01-25 | This small mod adds a cozy little home for you to hang out, rest, and store all your stuff. It's conveniently located right on the southeastern most tip of Solstheim, just west of Himmelhost Barrow. Also, a pet wolf named Buck is waiting for you too!! | |
|
1243 | 226 | A Cozy Cave | Houses | MMH | Trunksbomb | 2009-10-24 | Kozee the Nord extends the hospitality in his cozy cave to you. Found within walking distance of Seyda Neen, just off the path to Pelagiad, Kozee welcomes you with a warm fire and a snug bedroll. He's not much on small talk, but he'll never turn you a cold shoulder. | |
|
1244 | 223 | A Caldera Residence v1.0 | Houses | MMH | Mindfeeder | 2009-05-12 | Everything you need to get you started! A simple house with dining area, study, alchemy room, no huge amount of storage but sufficient, bedroom, a small amount of weapons... Nothing really extravagant, but just a nice and cosy place for the player to relax after a hard day of killing, steali... |